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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • Specs, Form and Function – What am I Missing?

    - by Barry Shulam
    0 0 1 628 3586 08041 29 8 4206 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Friday October 26th the Microsoft Surface RT arrived at the office.  I was summoned to my boss’s office for the grand unpacking.  If I had planned ahead I could have used my iPhone 4 to film the event and post it on YouTube however the desire to hold the device and turn it ON was more inviting than becoming a proxy reviewer for Engadget’s website.  1980 was the first time we had a personal computer in our house.  It was a  Kaypro computer. It weighed 29 pounds more than any persons lap could hold.  Then the term “portable computer” meant you could remove it from the building and take it else where.  Today I am typing on this entry on a Macbook Air which weighs 2.38 pounds. This morning Amazons front page main title is: “Much More for Much Less” I was born at the right time to start with the CPM operating system on the Kaypro thru the DOS, Windows, Linux, Mac OSX and mobile phone operating systems and languages.  If you are not aware Technology is moving at a rapid pace.  The New iPad (those who are keeping score – iPad4) is replacing a 7 month old machine the New iPad (iPad 3) I have used and owned many technology devices in my life.  The main point that most of the reader who are in the USA overlook is the fact that we are in the USA.  The devices we purchase have a great digital garden to support them.  The Kaypro computer had a 7-inch screen.  It was a TV tube with two colors – Black and Green.  You could see the 80-column screen flicker with characters – have you every played Pac-Man emulated on the screen with the ABC characters. Traveling across the world you will find that not all apps on your device will function as they did back home because they are not offered outside of your country of origin. I think the main question a buyer of technology should be asking is Function.  The greatest Specs with out function limit you.  The most beautiful form with out function is the same as a crystal vase on your shelf – not a good cereal bowl in the morning. Microsoft Surface RT, Amazon Kindle Fire and Apple iPad all great devices in their respective customers hands. My advice for those looking to purchase on this year:  If the device is your only technology device you buy what you WANT and LIKE. Consider this parallel universe if its not your only device?  Ever go shopping for clothing, shoes, and accessories with your wife, girlfriend, sister or mother?  If you listen carefully you will hear the little voices coming out of there heads saying:  “This goes well with that and I can use it also with that outfit” ”Do you think this clashes with that?”  “Ohh I love how that combination looks on you”.  Portable devices such as tablets and computers can offer a whole lot more when they are combined with the digital echo system you have at home and the manufacturer offers online. Pros of each Device: Microsoft Surface RT: There is a new functionality named SmartGlass which will let you share the content off your tablet to your XBOX 360.  Microsoft office is loaded on the tablet.  You can have more than one user profile on the tablet if you share it with others.   Amazon Kindle or Kindle HD: If you are an Amazon consumer with an annual Amazon Prime service you can consume videos and read books off the Amazon site.  Its the cheapest device.  Its a step up from the kindle reader in many ways.   Apple Ipad or Ipad mini: Over 270 Thousand applications.  Airplay permits you the ability to share to your TV screen. If you are a cord cutter (a person who gets their entertainment content over the web or air vs Cable Providers) the Airplay or Smart glass are a huge bonus.  iPad mini or not: The mini will fit in a purse where the larger one will not.  Its lighter which makes it nice to hold for prolonged periods.  It has an option for LTE wireless which non of the other sub 9 inch tables offer.  The screen is non retina which means the applications are smaller.  Speaking with individuals who are above 50 in age that wear glasses they retina does not make a difference for them however they prefer the larger iPad over the new mini.   Happy Shopping this Channuka Season.   The Kosher Coder.   Follow me on twitter @KosherCoder

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  • Why is implementing copy-paste in a touch screen based smartphone such a big deal?

    - by EpsilonVector
    I'm not entirely sure this is on-topic, but it definitely needs a programmer's understanding to be answered, and deals with general development (for a specific scenario) as opposed to a specific piece of code. In a way it also translates into "what are the challenges in doing X in a touch screen app", and similar questions have been asked here in the past. So here it is: When Apple didn't implement copy-pasting on the iPhone since version 1 I just assumed it was a UI issue- they were waiting until they figured out a good UI for it. But now the idea is out there, and Microsoft still released Windows Phone 7 without copy-pasting, promising it'll be ready in a few months. My question is: why does this takes a few months to implement? Are there some technological challenges that are unique to programming for a touch screen that I'm not familiar with?

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  • iOS 4.3 a déjà été jailbreaké, sa sortie grand public est prévue la semaine prochaine

    iOS 4.3 a déjà été jailbreaké, sa sortie grand public est prévue la semaine prochaine Mise à jour du 07.03.2011 par Katleen Encore une fois, le timing aura été très court. Depuis 4 jours, le Gold Master (la version finale qui précède la diffusion grand public) d'iOS 4.3 est disponible pour les développeurs. Et certain d'entre eux n'ont pas chômé, puisque le nouvel OS mobile d'Apple a déjà été jailbreaké (ce qui permet, par exemple, d'activer les gestes multitouch à cinq doigts) ! Mais il y a tout de même un hic. Ce déblocage fonctionne, mais il est de type tethered. Ce qui signifie qu'il faut basculer le smartphone en mode jailbreak manuellement, et ce à chaque démarrage. Un système assez précaire do...

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  • Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7

    - by Asian Angel
    Are you fascinated by the beauty and wildlife of Antarctica? Then bring both to your desktop with the Antarctica Theme for Windows 7. The theme comes with fifteen gorgeous wallpapers of frosty scenery, penguins, whales, and more to make your desktop icy cool. Download the Antarctica Theme [Windows 7 Personalization Gallery] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • Friday Fun: Snowmageddon

    - by Asian Angel
    Has it been a long week at work and your Friday is just not passing quickly enough? If you are in need of some stress relief today then get ready to battle evil mutant snowmen in Snowmageddon Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • La galerie Android d'Amazon génère trois fois plus de revenus que Google Play, selon Flurry

    La galerie Android d'Amazon génère trois fois plus de revenus que Google Play selon Flurry Google tirerait moins de profit de la vente d'applications pour son écosystème Android que ces concurrents. D'après une récente étude réalisée par le cabinet d'analyse d'applications mobiles Flurry, sur la capacité pour les développeurs de générer des revenus à travers les galeries d'applications majeures, il en ressort qu'Amazon génère plus de revenus avec sa galerie Android que Google. En fixant à 100 % les revenus générés par l'App Store d'Apple qui est utilisé comme référence, puis en les comparants avec ceux générés par l'Appstore Amazon et Google Play, Flurry a constaté que pou...

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  • OperaMini vient d'être soumis à l'AppStore, un iPhone offert à l'internaute devinant l'instant de so

    Mise à jour du 23.03.2010 par Katleen OperaMini vient d'être soumis à l'AppStore, un iPhone offert à l'internaute devinant l'instant de son approbation Opera vient de franchir le cap et de soumettre une version allégée de son navigateur conçue pour tourner sous l'OS de l'iPhone : OperaMini. A l'instant où j'écris ces lignes, cela fait déjà 02heures21minutes34secondes que l'application a été envoyée à l'AppStore. Opera a en effet lancé un décompte en temps réel sur son site, et demande même aux internautes d'émettre un pronostique quant au moment ou Apple validera OperaMini. A la clé : un iPhone tout neuf à gagner. Et vous, quand pensez-vous que l'AppStore validera OperaMi...

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  • This Week in Geek History: The Call of Cthulhu, the Columbia Shuttle Disaster, and the Birth of Facebook

    - by Jason Fitzpatrick
    This week in Geek History saw the beginning of the Cthulhu horror mythos, the Columbia space shuttle disaster, and the birth of Facebook. Also, check out our new addition “Other Notable Moments” at the end for more facts and trivia from this week in Geek History. Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Stylebot Customizes Web Pages in Chrome, Now Has Downloadable Styles Blackberry, Dell, Apple, and Motorola Tablets Compared [Infographic] Encrypt Your Google Search Queries Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One

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  • How To Make Disposable Sleeves for Your In-Ear Monitors

    - by YatriTrivedi
    In-ear monitors are great, until the rubber sleeves stop being comfortable. Here’s a quick and cheap way to make disposable ones using foam ear plugs so you can stay comfortable while listening. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • Week in Geek: Malware-Infected Web Sites Doubled Since Last Year

    - by Asian Angel
    This week we learned how to get spelling autocorrect across all applications on a Windows system, “diagnose DSL hang ups, extract media files from PowerPoint presentations, & restrict IE to a single website”, customize the Ubuntu bootloader screen, get smartphone-style word suggestion on Windows systems, learned what character encodings are and how they differ, and more. Photo by Profound Whatever.HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Mac OS X Mountain Lion disponible en version Golden Master pour les développeurs

    Mac OS X Mountain Lion disponible en version Golden Master pour les développeurs Mise à jour du 11/07/2012 Apple a publié une version pour les développeurs de la prochaine mise à jour majeure de son système d'exploitation Mac OS X Mountain Lion. La version Golden Master (correspondant à la version RTM chez Microsoft) marque une étape importante dans le processus de développement de l'OS dont la version publique sera disponible à la fin de ce mois. La mise à jour Mac OS X Mountain Lion sera téléchargeable sur le Mac App Store pour un prix prévu de 19,99 dollars ou 15,99 dollars, et sera disponible...

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  • Software developer needs Validation for VA Chap 31 to purchase Macbook Pro vs. PC [closed]

    - by David
    I am currently attending college with a path of software development and working towards my BS thanks to VA Chap 31. My old original Macbook Pro is near dead and no longer upgradable on the software or hardware side. The VA has offered to purchase a PC laptop for me (Because my syllabi says computer required), but I do not want to go backwards. I have a lot invested in OS X software and Mac peripherals, not to mention I prefer to program in an Apple environment. PC vs. Mac costs are so drastically different that I must validate my request for a new Macbook Pro. In my request to the VA, I stated the above and some other topics but they requested more validation. Can anyone recommend issues, reasons, etc. to help me validate this purchase by the VA for school? Thanks in advance for your help, David

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  • Why won't my install on Macbook work?

    - by Wyatt
    I am trying to install Ubuntu 12.04 on my Macbook. The CD drive is broken, so I am going from a USB flash drive I created. I can get it to "Try Ubuntu" perfectly fine, as a matter of fact I'm using it right now. However, I really want to install. Everything is partitioned, rEFIt is installed. I run the installer and I follow the guide at Apple Intel Installation I get to the install part of the installer, and after running it ends with a fatal grub error. Anyone know how to get past this? I feel like it has something to do with the fact that I don't get the last dialog box of the installer with the "advanced" tab used in the guide. Any help is greatly appreciated!

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  • How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop

    - by Eric Z Goodnight
    Ever removed a background in Photoshop, only to find want to use parts of that background later? Layer Masks and Vector Masks are the elegant and often misunderstood answer to this common problem. Keep reading to see how they work. In this article, we’ll learn exactly what a Layer Mask is, and two methods to use them in practically any version of Photoshop, including a simpler example for less experienced Photoshop users, and another for more seasoned users who are comfortable with the Pen tool and vectors Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Outlook2Evernote Imports Notes from Outlook to Evernote Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper

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  • Super Secret Door Top Stash Hides Your Flash Drive and Cash [DIY]

    - by Jason Fitzpatrick
    Everyone needs a bit of spy-guy fun in their lives (or at least a way to hide your Sailor Moon photo collection from everyone). This clever and extremely well hidden DIY stash puts your contraband inside a door. At Make Projects, the user-contributed project blog at Make magazine, Sean Michael Ragan shares a really stealthy way to hide stuff–stashing it inside the top of the door stop. You’ll need some power tools like a drill, files, and a countersink, as well as a cigar tube for the body of your hidden drop. When you’re done you’ll have an extremely well hidden stash in a place that next to nobody would think to look–inside the top of a door. Hit up the link for a picture-filled step-by-step guide to building your own stash. Door Top Stash [Make Projects] HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Override Built-In Maverick Keyboard Shortcuts

    - by jrc03c
    Having used the Command+M keyboard shortcut to minimize windows in OS X, I'd like to use the same functionality in Ubuntu 10.10. When I try, though, it only brings up the "communications" section of the indicator applet; like so: In the Keyboard Shortcuts preferences, I have set as the minimize shortcut Mod4+M, which I got by capturing the Apple Command key and the M key. I find no other shortcut using this key combination in Keyboard Shortcuts, and yet I cannot get the window to minimize when using it. Does anyone know how to override Ubuntu's default usage of this key combination? Thanks!

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  • Lack of Transparency in the Supply Chain Results in Inconsistent Reporting on Conflict Minerals

    - by Terri Hiskey
    May 31, 2014 was the official deadline for U.S.-listed companies to disclose use of conflict minerals to the SEC. Of the estimated 6,000 companies that were required to file audits of their tin, gold, tungsten or tantalum in their products, only 1,300 filed reports, and these results have revealed the ongoing challenges that many manufacturers are having complying with this legislation. An article authored by IDC analyst Heather Ashton,"Conflict Minerals Reporting Passes a Notable Milestone" notes that many leading companies such as Intel, Apple and HP filed their reports ahead of the deadline, but other companies are struggling with trying to trace their supply chain back to raw materials, especially as many non-U.S. based suppliers have no legal requirement to comply with the law since they are not U.S.-listed companies. This has resulted in widely varying levels of reporting from company to company. Check out the full article here. Are your customers experiencing the same pains?

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  • What is Logical Volume Management and How Do You Enable It in Ubuntu?

    - by Justin Garrison
    Logical Volume Management (LVM) is a disk management option that every major Linux distribution includes. Whether you need to set up storage pools or just need to dynamically create partitions, LVM is probably what you are looking for. Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Outlook2Evernote Imports Notes from Outlook to Evernote Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper

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  • Nokia tente le développement sans développeur pour relancer sa galerie mobile : est-ce vraiment un b

    Nokia lance le développement sans développeur Pour relancer sa galerie mobile : mais est-ce vraiment un bon pari à faire ? Nokia tente de relancer sa galerie d'applications mobiles. Il est vrai que les professionels ne semblent pas particulièrement attirés par l'OviStore. Pour preuve, ses 6.800 applications (chiffre Distimo) font bien pâle figure face aux presque 50.000 de l'Android Market de Google, et aux quasiment 200.000 de l'AppStore d'Apple. Qu'à cela ne tienne, puisque les développeurs ne lui font pas d'applications, Nokia vient de créer une application pour faire des développeurs. La formule est caricaturale. Mais elle résume bien la volonté du constr...

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  • How to change keyboard layout?

    - by swedishhh
    I'm on ubuntu 12.04. Recently I bought a cheap apple style bluetooth keyboard. It pairs OK. I paired it with the current 102 key still attached. Anyway I noticed that the character mapping is incorrect. Most keys do not type anything - some keys on the right (k, l, ;') etc give numbers, but that's about it. So I rebooted, with 102 kbd unattached, and the bluetooth keyboard on, ready to connect. After boot at the login screen, the bluetooth keyboard had paired. I typed my password, and it logged in fine!! However after the user login was complete it reverted to the broken behaviour. A glance at the layout chart shows ubuntu thinks I still have the 102 layout, even though it remained disconnected. Any ideas? Thanks, Dave

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  • WUXGA revisited

    - by John Paul Cook
    I previously blogged about my search for a 17” 1920x1200 laptop. The only one I could find was a 17” MacBook Pro, which has been an excellent machine for running Windows and SQL Server. It is no longer made. Apple has a few refurbished ones available. Just be sure to get a matte display if you buy one. If you want WUXGA resolution or better in a laptop, your only off the shelf option is now the 15” MacBook Pro with the Retina display, which is 2880x1800. This exceeds the resolution of my 30” 2560x1600...(read more)

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  • What are my options for selling software independently on Windows?

    - by technomalogical
    I am looking to port a tool from the Mac app store over to Windows, the platform where I spend most of my time these days. I've spoken with the author of the original app and we've begun talking about licensing options should I decide to sell the application, and it seems like it would be feasible. I've never sold software independently, let alone on Windows. That I know of, there is not (yet) an equivalent app store for Windows (maybe one coming with Windows 8). Assuming my product was done today and I was ready to go to market, what options do I have for selling software for Windows as an independent developer or Micro-ISV? I know can sell it through my own website and accept PayPal, but are there options that will offer more visibility, similar to that of the Apple app stores? Any options to avoid?

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  • Icon zoom on gnome panel with mouseover?

    - by brent.with.a.mustache
    I'm actually quite surprised that I couldn't find any information regarding this question through simple google-ing; I would think that it was something of a no-brainer kind of question. I'm basically trying to figure out if there's any way to have the icons in the side panel/favorites bar magnify as you mouseover them, much like you'd see in any the popular launcher programs (i.e. rocket dock or apple's launcher)? I'm on a netbook with a rather limited amount of screen real estate to work with, so the icons depicting my "favorite applications" have been reduced to a permanent, unsatisfying handful of pixels. Again, it seems to me that this should be a fairly obvious feature to include in the options for the panel, so I'm hoping that there's an easy solution. Unfortunately, I haven't found any way to make this happen, so any help would be appreciated. Here's a screenshot :squint: http://i.imgur.com/OpMIF.jpg -- ubuntu 11.10; gnome 3; hp mini 110

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  • Le Cloud marquera-t-il le retour des DRM ? Les labels militent pour imposer de nouvelles technologie

    Le Cloud marquera-t-il le retour des DRM ? Les labels militent pour imposer de nouvelles technologies de marquage très discrètes Les vendeurs de musique en ligne commercialisent de fichiers sans DRM. Cependant, il y a deux catégories chez ces commerçants : ceux comme Apple, Walmart ou LaLa qui distribuent des MP watermarkés (enregistrant les informations personnelles de leur propriétaire, ce qui pose problème si les fichiers sont partagés sur des réseaux P2P) ; et ceux comme Amazon ou Napster qui ont su résister aux pressions des maisons de disque et qui délivrent des MP3 propres. Malheureusement, très peu de consommateurs font attention à ces détails. Ils devraient. Selon une source interne au marché de la musique ...

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