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  • Where can I get the Natty kernel .config file?

    - by Oli
    I'm using Maverick with the latest available kernels on kernel.org and building them myself. Until now I've been basing my configuration off the stock Maverick kernel and accepting the make oldconfig defaults. I've been doing this for 3 major releases now so I figure I'm starting to slip behind the current "standard". I would like to re-base my kernels off the new Natty .config file. Is this available somewhere online or do I have to download the whole kernel package and extract it?

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  • Database Delivery Patterns and Practices

    The articles collected here will help you understand the theories and methodologies behind every stage of the database delivery pipeline, starting when database changes are checked in, and ending when they're deployed to production. 12 must-have SQL Server toolsThe award-winning SQL Developer Bundle contains 12 tools for faster, simpler SQL Server development. Download a free trial.

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • YouTube Developers Live: WeVideo

    YouTube Developers Live: WeVideo Please use Google Moderator to ask questions: goo.gl This week, we chat with the folks behind WeVideo. They're a cloud-based video editor, which lets users publish their final movie on YouTube. WeVideo's rendering farm prepares the complete movie from high-quality originals and uploads the final file to the user's YouTube channel using the Data API. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • When to use Euler vs Axis angles vs Quaternions?

    - by manning18
    I understand the theory behind each but I was wondering if people could share their experiences in when one would use one over the other For instance, if you were implementing a chase camera, a FPS-style mouse look or writing some kinematic routine, what would be the factors you consider to go with one type over the other and when might you need to convert from one form of representation to the other? Are there certain things that only one system can do that the others can't? (eg smooth interpolation with quaternions)

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  • Positioning of Submenu under Sprite

    - by user73897
    At http://www.shieldscompany.com, the main (blue) product menu uses a sprite and has sub-menus. Our programmer set it up so that the sub-menus are relative to the top of the browser, rather than under the sprite. On the site's sub-pages, the sub-menus appear correctly, but on the home page they appear behind a large rotating graphic. Can someone take a look at http://www.shieldscompany.com/css/nav.css and help me understand how to change this so it works properly?

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  • Making headers readable on a multi colored background

    - by aslum
    So the client wants a multi-colored background (think 4 colors of paint splats randomly all over the page. Because of this the headers are a bit hard to read. I've currently got them set up as black text with some white drop shadow, but it's still pretty hard to read in IE. How can I make the headers legible regardless of what is behind them (it's a CMS so position on the page is liable to change regularly)?

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  • Great Solaris 10 features paving the way to Solaris 11

    - by Larry Wake
    Karoly Vegh writes on the Oracle Systems Blog Austria about what you can do with Solaris 10 today that will get you ready for Solaris 11. Even today, many people still use Solaris 10 as if it were a patch update to Solaris 8 or 9, missing out on the power behind Live Upgrade, Zones, resource management, and ZFS. Learning more about these will help set your feet on the road to the even more sophisticated capabilities of Oracle Solaris 11. [Read More]

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  • Google Sitemap Limits?

    - by Anonymous -
    I've read in multiple places that Google's sitemap limits sits at 50,000 URLs per sitemap - though it's my understanding that you can submit multiple sitemaps to overcome this problem. I've also found that Google follow the sitemap protocol found here. My question is - is there anywhere where Google directly comment on the specifications and limits of sitemaps they accept? All the information I've found isn't behind any Google domain.

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  • solve TOR edge node problem by using .onion proxy?

    - by rd.
    I would like to improve the TOR network, where the exit nodes are a vulnerability to concealing traffic. From my understanding, traffic to .onion sites are not decrypted by exit nodes, so therefore - in theory - a .onion site web proxy could be used to further anonymize traffic. Yes/no? perhaps you have insight into the coding and routing behind these concepts to elaborate on why this is a good/not good idea.

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  • Is Operator Overloading supported in C

    - by caramel23
    Today when I was reading about LCC(windows) compiler I find out it has the implemention for operator overloading . I'm puzzled because after a bit of googling , it has been confirm that operator overloading ain't support in standard C , but I read some people's comment mentioning LCC is ANSI-compliant . So my real question is , is LCC really standard C or it's just like objective-c , a C variant with object-oriented feature ?

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  • 100 Years of Earthquakes [Wallpaper]

    - by Jason Fitzpatrick
    If loved the tornado-visualization we posted last month, this visualization of a century of earthquakes around the globe will be right up your alley. Courtesy of the same designer behind the tornado tracks, John Nelson of IDV Solutions, this visualization captures 203,186 magnitude 4 and higher earthquakes that occurred between 1898 and 2003. Hit up the link below to grab a wallpaper-size copy from Flickr. Earthquakes Since 1989 by Magnitude [via Smithsonian] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Projectile Rotation

    - by Alex
    I'm trying to add a projectile system like the projectiles in Realm Of The Mad God. (YouTube it to see what I mean) These projectiles seem to move according to their rotation perfectly and can have nearly any rotation. They also have near perfect hitboxing. What's the maths behind this? My Game works on an integer-based coordinate system, but at the moment projectiles can only shoot either 0, 45, 90, 135, 180, 225, 270 and 315 degrees.

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  • good c++ editor [closed]

    - by romani
    I'm going to teach teenagers some C++ code. I need an editor which is simple and has built in compiler. We tried CodeBlocks but when we installed it in the machines, the text got reversed, I'm not sure what the reaoson is. I would be great if the file size of the editor will not be large. We need just simple features: -Text highlight. -Compile and run. -easy to use -Should run on Windows XP.

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  • Oracle Engineered Systems, Amazing Exalogic

    - by AVargas
    Sometimes I have heard that Exalogic is just a bunch of servers connected using infiniband, something that you can easily build yourself at a lower cost. That comments misses completely 2 things: 1) What is the idea behind an Oracle engineered system, and the back that Oracle provides for them  2) What is Exalogic This amazing 5 minute presentation explains Exalogic potential: Oracle Exalogic Elastic Cloud

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  • State machine interpreters

    - by saadtaame
    I wrote my own state machine tool in C and at this point I'm faced with two choices for specifying state machines. Crafting a little language and writing a interpreter. Writing a compiler for that language. I know the advantages/disadvantages of each. I'd like to know what choices game programmers have made for their games. If you've used a state machine in your game in any form, I'd be interested in knowing how you did it.

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  • How much does game development mathematics change over time?

    - by FlightOfGrey
    This question is mainly aimed at this book, Essential Mathematics for Games and Interactive Applications, Second Edition which I have seen highly recommended all around the internet, so I'm sure there are people on here who own a copy. What I want to know specifically is if any of the information would be out dated since the book was released on June 2, 2008? Also interested to see how the mathematics behind game development has changed over time.

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 13

    - by MarkPearl
    Learning Outcomes Explain the advantages of using a large number of registers Discuss the way in which compilers optimize register usage Discuss the evolution of CISC machines Describe the characteristics of RISC architecture Discuss the RISC vs. CISC controversy Describe the way in which RISC and CISC design principles can be combined Instruction Execution Characteristics To understand the the line of reasoning of RISC advocates, we need a brief overview of instruction execution characteristics. These include… Operations Operands Procedure Calls These three sections can be studied in depth in the textbook at pages 503 - 505 A number of groups have come up with the conclusion that the attempt to make the instruction set architecture closer to HLLs (High Level Languages) is not the most effective design strategy. Rather HLL’s can be best supported by optimizing performance of the most time-consuming features of typical HLL programs. Generally 3 main characteristics came up to improve performance… Use a large number of registers or use a compiler to optimize register usage Careful attention needs to be paid to the design of instruction pipelines A simplified (reduced) instruction set is indicated The use of a large register optimization One of the most important design principles of RISC machines is the use of a large number of registers. The concept of register windows and the use of a large register file versus the use of cache memory are discussed. On the face of it, the use of a large set of registers should decrease the need to access memory. The design task is to organize the registers in such a fashion that this goal is realized. Read page 507 – 510 for a detailed explanation. Compiler-based register optimization   Reduced Instructions Set Architecture There are two advantages to smaller programs… Because the program takes up less memory, there is a savings in that resource (this was more compelling when memory was more expensive) Smaller programs should improve performance, and this will happen in two ways – fewer instructions means fewer instruction bytes to be fetched and in a paging environment smaller programs occupy fewer pages, reducing page faults. Certain characteristics are common to RISC processors… One instruction per cycle Register-to-register operations Simple addressing modes Simple instruction formats RISC vs. CISC After initial enthusiasm for RISC machines, there has been a growing realization that RISC designs may benefit from the inclusion of some CISC features CISC designs may benefit from the inclusion of some RISC features

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  • Asking Can Make Your Website Stronger

    Google loves links. The premise behind the Google search isn't really about finding websites (we're used to thinking that because that's we use it to do!). It's about creating a stronger Internet through "inter-connectivity."

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  • CSS Issue in IE Only [closed]

    - by kel
    I can't for the life of me figure out why specifying a image as a background for a link that it would look like this for IE and look the way it should for every other browser. The top image is IE and the bottom is every other browser. Look at the text, it is supposed to have a transparent PNG behind it and I set it to repeat. Here is the URL if you want to see the code: http://flesheatingzipper.com

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  • The Importance of One Way Link Building

    One Way Link building is something that is becoming more and more important. The days of link exchanges are coming to an end. They are a poor use of your time and if this is still your main link building tactic, you are most definitely getting left behind.

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