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  • how to run vibrate continuously in iphone?

    - by aman-gupta
    Hi, In my application I m using following coding pattern to vibrate my iPhone device Header File:- AudioServices.h AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); //////////////////////////////////////////////////////////////// My problem is that when I run my application it gets vibrate but only for second but I want that it will vibrate continuously until I will stop it. How it could be possible .Please help me out its urgent Thanks in Advance

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  • iPhone memory management

    - by Prazi
    I am newbie to iPhone programming. I am not using Interface Builder in my programming. I have some doubt about memory management, @property topics in iPhone. Consider the following code @interface LoadFlag : UIViewController { UIImage *flag; UIImageView *preview; } @property (nonatomic, retain) UIImageView *preview; @property (nonatomic, retain) UIImage *flag; @implementation @synthesize preview; @synthesize flag; - (void)viewDidLoad { flag = [UIImage imageNamed:@"myImage.png"]]; NSLog(@"Preview: %d\n",[preview retainCount]); //Count: 0 but shouldn't it be 1 as I am retaining it in @property in interface file preview=[[UIImageView alloc]init]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 preview.frame=CGRectMake(0.0f, 0.0f, 100.0f, 100.0f); preview.image = flag; [self.view addSubview:preview]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 2 [preview release]; NSLog(@"Count: %d\n",[preview retainCount]); //Count: 1 } When & Why(what is the need) do I have to set @property with retain (in above case for UIImage & UIImageView) ? I saw this statement in many sample programs but didn't understood the need of it. When I declare @property (nonatomic, retain) UIImageView *preview; statement the retain Count is 0. Why doesn't it increase by 1 inspite of retaining it in @property. Also when I declare [self.view addSubview:preview]; then retain Count increments by 1 again. In this case does the "Autorelease pool" releases for us later or we have to take care of releasing it. I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. Now, after the [preview release]; statement my count is 1. Now I don't need UIImageView anymore in my program so when and where should I release it so that the count becomes 0 and the memory gets deallocated. Again, I am not sure but I think that the Autorelease should handle it as we didn't explicitly retained it so why should we worry of releasing it. What will happen if I release it in -(void) dealloc method In the statement - flag = [UIImage imageNamed:@"myImage.png"]]; I haven't allocated any memory to flag but how can I still use it in my program. In this case if I do not allocate memory then who allocates & deallocates memory to it or is the "flag" just a reference pointing to - [UIImage imageNamed:@"myImage.png"]];. If it is a reference only then do i need to release it. Thanks in advance.

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  • iPhone 4.0 Beta compile for 3.1.3

    - by Mark
    I downloaded the iPhone 4.0 Beta. But for my projects I need to compile for 3.1.3 to be able to still submit my projects to the App Store. If I run an old project that isn't a problem I can see all the versions, but when I start a new project I can only pick the 4.0 beta, how can I fix this?

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  • iPhone Exception Handling

    - by Coocoo4Cocoa
    I have one crash in my iPhone application that does throw an NSException. The crash reports are completely ambiguous in where the error is and what exactly is causing it. Is there a smart way for me to set a top level exception handler somewhere to see what is causing it? I can't replicate the problem myself, but a few of my beta users certainly can. What's a smart way to handle a problem of this nature?

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  • Problem with iPhone interoperability and Flash

    - by asksuperuser
    Many Fortune 500 companies have incorporated flash in their websites. What solution to port them to all Mobiles as I hear Apple refuses to get flash ? So what solution does one have ? Redevelop everything at awfull cost using different apis for different mobiles ? Why does iphone refuses to incorporate flash ? What's the purpose of such restriction ?

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  • Fixed background on iPhone Safari

    - by cannyboy
    iPhone Safari seems to have some sort of problem whereby a page with css like this: body { background: #000 url(fixedimage.png) fixed repeat-x; } ...doesn't actually lead to a fixed image. It scrolls as the user scrolls. I've seen plenty of people kvetching about this on the internets, but no real solution. Does anyone have any ideas?

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  • Simple Iphone XML Example

    - by dub
    Hi, I a bit overwhelmed with all of the sample code I've seen on the apple dev site. I'm looking for a simple example to show me how to load an xml file from a server into iphone. I would like to read url's from this xml file and load an image.

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  • Download and Archive Web Pages on the iPhone

    - by Stefan
    Hi, how do I download and archive full web pages (HTML, CSS, JS, images) on the iPhone? I know how to download the single files. But is there any existing approach to get all files (e.g. all included javascripts), which are linked with a particular web page?

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  • jQuery i++ and i-- problems ... what on earth???

    - by michael
    Could someone please tell me what I am doing wrong? I'm not a newbie at programming but I feel like it tonight! Every time I increment the incrementing variable it throws a fit! When add one to it, it behaves fine, but if I try to add one more to it it wants to add 2 more. And then if I try to de-increment it wants to subtract from the original number that it was assigned to. I've tried: i++; i = i+1; i = i++; Nothing seems to work. It's got to be a stupid mistake. Press the buttons to increment and de-increment. http://michaelreynolds.net/iphone/ here's the code: var dayNum = 30; //---------------------------------------------------------------------- $.jQTouch({ icon: 'dailyqoteicon.png', statusBar: false, initializeTouch: 'a.touch' }); //---------------------------------------------------------------------- $(document).ready(function(){ //$(function(){}); $(function(){ $('a.touch').swipe( function(event, info){ //alert("jQTouch swipe event"); //alert(info.direction); }); }); $(function updateVerse(){ //alert("updateVerse called"); $.ajax({ type: "GET", dataType: 'JSON', data: 'day='+ dayNum, url: 'forward.php', success: function(data){ var obj = $.parseJSON(data); $("h2.quote").html(""); $("h3.reference").html(""); $("h2.quote").append(obj.quote); $("h3.reference").append(obj.reference, " ", obj.version); //$("span.version").append(obj.version); //----------------------------------- // JSON string {"id":"1","quote":"For to me, to live is Christ, and to die is gain","reference":"Philippians 1:21","version":"NKJV"} }, error: function(request, error){ alert("problem retrieving json data string"); } }); function addDayNum(){ dayNum = dayNum + 1; //dayNum = dayNum++; } function subDayNum(){ dayNum = dayNum - 1; //dayNum = dayNum--; } $("div#header a.next").tap( function(){ addDayNum(); //dayNum++;// doesn't work at all //dayNum = dayNum + 1;//doesn't work at all updateVerse(); //alert(dayNum); //alert("next clicked"); }); $("div#header a.prev").live('click', function(){ subDayNum(); //dayNum--;//doesn't work at all //dayNum = dayNum - 1;// doesn't work at all updateVerse(); //alert(dayNum); //alert("previous clicked"); }); }); });

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  • Overriding iPhone shutter sound through SDK

    - by Suresh
    In my iPhone app, I am using the UIImagePickerController with source type UIImagePickerControllerSourceTypeCamera. When the user takes a picture, the phone plays the familiar camera shutter sound. How can I replace this with my own custom sound? I know it's possible because I've seen other apps from the App Store do it (e.g. Red Laser). Thanks in advance!

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  • iPhone app identifier?

    - by Horace Ho
    What is the unique identifier for an iPhone app? In the info.plist file, there are keys: Bundle display name Executable file Bundle identifier Bundle name If I have already submitted an app on the AppStore before. Then I change some of the keys in the project. Which of the above can be changed freely and AppStore still considers my app is same as the existing one? Thanks!

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  • Facebook Connect on iPhone question

    - by TheGambler
    When you use facebook connect on the iPhone do you have to use the supplied login button and login screen built into the framework? The reason I ask is because I'm also using twitter and I would like to have the same user experience when they log in to user as they have when they log in to facebook. So I can either replicate the login screen facebook connect uses for twitter or just not use the facebook connect login screen all together.

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  • Does a hidden UIViewController consume any resources (iPhone)?

    - by MrDatabase
    My simple iPhone game has two basic "screens": home screen (UIViewController subclass) game screen (UIWindow w/ EAGLLayer where all the OpenGL drawing happens) Currently when the user taps "Play" on the homescreen the UIViewController is just hidden and the game screen is revealed. When the game is over the homescreen UIViewController is unhidden. Does the hidden UIViewController consume any resources when it's hidden?

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