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  • ASIHTTPRequest wrapper usage for Macs

    - by Rob
    I am trying to apply the ASIHTTPRequest wrapper to a very basic Objective C program. I have already copied over the necessary files into my program and after giving myself an extreme headache trying to figure out how it works through their website I thought I would post a question on here. The files copied over were: ASIHTTPRequestConfig.h ASIHTTPRequestDelegate.h ASIProgressDelegate.h ASIInputStream.h ASIInputStream.m ASIHTTPRequest.h ASIHTTPRequest.m ASIFormDataRequest.h ASIFormDataRequest.m My program is very basic: #import <Foundation/Foundation.h> int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; // Defining the various variables. char firstName[20]; char lastName[20]; char rank[5]; int leaveAccrued; int leaveRequested; // User Input. NSLog (@"Please input First Name:"); scanf("%s", &firstName); NSLog (@"Please input Last Name:"); scanf("%s", &lastName); NSLog (@"Please input Rank:"); scanf("%s", &rank); NSLog (@"Please input the number leave days you have accrued:"); scanf("%i", &leaveAccrued); NSLog (@"Please input the number of leave days you are requesting:"); scanf("%i", &leaveRequested); // Print results. NSLog (@"Name: %s %s", firstName, lastName); NSLog (@"Rank: %s", rank); NSLog (@"Leave Accrued: %i", leaveAccrued); NSLog (@"Leave Requested: %i", leaveRequested); [pool drain]; return 0; } How do I utilize the wrapper to export these 5 basic variables to a web server via an http request?

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files Main.nib and Preferernces.nib I have a class CalendarView.m that inherits from NSView .It has a method for drawing calendar - (void)drawCalendar; In Main.nib window I have NSWindow(My Main window) which has an NSView item on it for displaying calendar.Main window has an NSPopUp button that shows a menu when application runs. Menu has a 'Preferences' menu item which on clicking show a preferences panel(NSPanel) that panel is in Preferences.nib file.Panel has a colorwell item .When application is executed clcking on colorwell show a color panel to choose color .But I am unable to apply that color to my calendar. I have another class PreferencesWindowController.m that shows preferences panel . It has a method changeColor that takes selected color from colors panel and make changes to user defaults . I have IBOutlet CalendarView *calView as a member in PreferencesWindowController.h class. In changeColor mehod I am writing - calView = [[CalendarView alloc] init]; [calView drawCalendar]; On debugging call goes to drawCalendar method of CalendarView but skips some part of it and goes to end of function without redrawing. On restarting the application color is applied but I want it to happen while application is executing, so that there is no need to rerun the application to view changes.

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  • Implementation of "Automatic Lightweight Migration" for Core Data (iPhone)

    - by RickiG
    Hi I would like to make my app able to do an automatic lightweight migration when I add new attributes to my core data model. In the guide from Apple this is the only info on the subject I could find: Automatic Lightweight Migration To request automatic lightweight migration, you set appropriate flags in the options dictionary you pass in addPersistentStoreWithType:configuration:URL:options:error:. You need to set values corresponding to both the NSMigratePersistentStoresAutomaticallyOption and the NSInferMappingModelAutomaticallyOption keys to YES: NSError *error; NSURL *storeURL = <#The URL of a persistent store#>; NSPersistentStoreCoordinator *psc = <#The coordinator#>; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![psc addPersistentStoreWithType:<#Store type#> configuration:<#Configuration or nil#> URL:storeURL options:options error:&error]) { // Handle the error. } My NSPersistentStoreCoordinator is initialized in this way: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"FC.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } I am having trouble seeing where and how I should add the Apple code to get the Automatic Lightweight Migration working?

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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • What's the standard convention for creating a new NSArray from an existing NSArray?

    - by Prairiedogg
    Let's say I have an NSArray of NSDictionaries that is 10 elements long. I want to create a second NSArray with the values for a single key on each dictionary. The best way I can figure to do this is: NSMutableArray *nameArray = [[NSMutableArray alloc] initWithCapacity:[array count]]; for (NSDictionary *p in array) { [nameArray addObject:[p objectForKey:@"name"]]; } self.my_new_array = array; [array release]; [nameArray release]; } But in theory, I should be able to get away with not using a mutable array and using a counter in conjunction with [nameArray addObjectAtIndex:count], because the new list should be exactly as long as the old list. Please note that I am NOT trying to filter for a subset of the original array, but make a new array with exactly the same number of elements, just with values dredged up from the some arbitrary attribute of each element in the array. In python one could solve this problem like this: new_list = [p['name'] for p in old_list] or if you were a masochist, like this: new_list = map(lambda p: p['name'], old_list) Having to be slightly more explicit in objective-c makes me wonder if there is an accepted common way of handling these situations.

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  • Overloading operator>> to a char buffer in C++ - can I tell the stream length?

    - by exscape
    I'm on a custom C++ crash course. I've known the basics for many years, but I'm currently trying to refresh my memory and learn more. To that end, as my second task (after writing a stack class based on linked lists), I'm writing my own string class. It's gone pretty smoothly until now; I want to overload operator that I can do stuff like cin my_string;. The problem is that I don't know how to read the istream properly (or perhaps the problem is that I don't know streams...). I tried a while (!stream.eof()) loop that .read()s 128 bytes at a time, but as one might expect, it stops only on EOF. I want it to read to a newline, like you get with cin to a std::string. My string class has an alloc(size_t new_size) function that (re)allocates memory, and an append(const char *) function that does that part, but I obviously need to know the amount of memory to allocate before I can write to the buffer. Any advice on how to implement this? I tried getting the istream length with seekg() and tellg(), to no avail (it returns -1), and as I said looping until EOF (doesn't stop reading at a newline) reading one chunk at a time.

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  • NSURLConnection and empty post variables

    - by SooDesuNe
    I'm at my wits end with this one, because I've used very similar code in the past, and it worked just fine. The following code results in empty $_POST variables on the server. I verified this with: file_put_contents('log_file_name', "log: ".$word, FILE_APPEND); the only contents of log_file_name was "log: " I then verified the PHP with a simple HTML form. It performed as expected. The Objective-C: NSString *word = "this_word_gets_lost"; NSString *myRequestString = [NSString stringWithFormat:@"word=%@", word]; [self postAsynchronousPHPRequest:myRequestString toPage:@"http://www.mysite.com/mypage.php" delegate:nil]; } -(void) postAsynchronousPHPRequest:(NSString*)request toPage:(NSString*)URL delegate:(id)delegate{ NSData *requestData = [ NSData dataWithBytes: [ request UTF8String ] length: [ request length ] ]; NSMutableURLRequest *URLrequest = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString: URL ] ]; [ URLrequest setHTTPMethod: @"POST" ]; [ URLrequest setHTTPBody: requestData ]; [ NSURLConnection connectionWithRequest:URLrequest delegate:delegate]; [URLrequest release]; } The PHP: $word = $_POST['word']; file_put_contents('log_file_name', "log: ".$word, FILE_APPEND); What am I doing wrong in the Objective-C that would cause the $_POST variable to be empty on the server?

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  • sqlite issues on iphone

    - by prajakta
    i can execute query but i can see the only last value of list_ID i want to access 4 but i am getting 6 ??? list_ID is ----------------------->is 4 2010-12-24 12:57:07.507 DatabaseTest[3398:207] QUERY EXECUTION 2010-12-24 12:57:07.508 DatabaseTest[3398:207] bxbxbxmnb 2010-12-24 12:57:07.508 DatabaseTest[3398:207] list_ID is ----------------------->is 5 2010-12-24 12:57:07.509 DatabaseTest[3398:207] QUERY EXECUTION 2010-12-24 12:57:07.510 DatabaseTest[3398:207] bxbxbxmnb 2010-12-24 12:57:07.511 DatabaseTest[3398:207] list_ID is ----------------------->is 6 this is the code if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { acat=[[[Cat_tableList alloc]init]autorelease]; ///////////// statement//////// NSLog(@" QUERY EXECUTION"); // sStudent.cat_id=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; acat.list_id=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; acat.cat_id=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; acat.names=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; acat.content=[NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; [appDelegate.catLists addObject:acat]; (@"final AUTo_ID array is ............%@",acat.content); NSLog(@" list_ID is ----------------------->is %@",acat.list_id); i just want value to b 4 so that i can use this somewhere /////////////// }

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  • UISlider how to set the initial value

    - by slim
    I'm pretty new at this iphone dev stuff and i'm working on some existing code at a company. The uislider i'm trying to set the initial value on is actually in a UITableViewCell and is a custom control. I was thinking in the cell init cell = (QuantitiesCell *)[self loadCellWithNibName:@"QuantitiesCell" forTableView:ltableView withStyle:UITableViewCellStyleDefault]; i could just call something like ((QuantitiesCell *)cell).value = 5; The actual QuantitiesCell class has the member value and the following functions -(void)initCell;{ if (listOfValues == nil) { [self initListOfValues]; } quantitiesSLider.maximumValue = [listOfValues count]-1; quantitiesSLider.minimumValue = 0; quantitiesSLider.value = self.value; } -(void)initListOfValues;{ listOfValues = [[NSMutableArray alloc] initWithCapacity:10]; int j =0; for (float i = minValue; i <= maxValue+increment; i=i+increment) { [listOfValues addObject:[NSNumber numberWithFloat: i]]; if (i == value) { quantitiesSLider.value = j; } j++; } } like i said, i'm pretty new at this so if i need to post more of the code to show whats going to get help, let me know, This slider always is defaulting to 1, the slider ranges usually from 1-10, and i want to set it to a specific value of the item i'm trying to edit.

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  • iPhone slide view passing variables

    - by sebastyuiop
    Right, I'm trying to make an app that has a calculation that involves a stopwatch. When a button on the calculation view is clicked a stopwatch slides in from the bottom. This all works fine, the problem I can't get my head around is how to send the recorded time back to the previous controller to update a textfield. I've simplified the code and stripped out most irrelevant stuff. Many thanks. CalculationViewController.h #import <UIKit/UIKit.h> @interface CalculationViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITextField *inputTxt; } @property (nonatomic, retain) UITextField *inputTxt; - (IBAction)showTimer:(id)sender; @end CalculationViewController.m #import "CalculationViewController.h" #import "TimerViewController.h" @implementation CalculationViewController - (IBAction)showTimer:(id)sender { TimerViewController *timerView = [[TimerViewController alloc] init]; [self.navigationController presentModalViewController:timerView animated:YES]; } TimerViewController.h #import <UIKit/UIKit.h> @interface TimerViewController : UIViewController { IBOutlet UILabel *time; NSTimer *myTicker; } - (IBAction)start; - (IBAction)stop; - (IBAction)reset; - (void)showActivity; @end TimerViewController.m #import "TimerViewController.h" #import "CalculationViewController.h" @implementation TimerViewController - (IBAction)start { myTicker = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(showActivity) userInfo:nil repeats:YES]; } - (IBAction)stop { [myTicker invalidate]; #Update inputTxt on calculation view here [self dismissModalViewControllerAnimated:YES]; } - (IBAction)reset { time.text = @"0"; } - (void)showActivity { int currentTime = [time.text intValue]; int newTime = currentTime + 1; time.text = [NSString stringWithFormat:@"%d", newTime]; } @end

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  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

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  • Retrieving and displaying AddressBook in Table view.

    - by Prash.......
    hi, I am developing an application in which i have to retrieve all Addressbook (Name & Phone No) records and Display it in table view, this is my Snippet for retrieving records from addressbook. NSArray *tableGroups; ABAddressBookRef m_addressbook = ABAddressBookCreate(); if (!m_addressbook) { NSLog(@"opening address book"); } CFArrayRef allPeople= ABAddressBookCopyArrayOfAllPeople(m_addressbook); CFIndex nPeople = ABAddressBookGetPersonCount(m_addressbook); NSMutableArray *selectableRows = [NSMutableArray array]; for (int i=0;i < nPeople;i++) { ABRecordRef ref = CFArrayGetValueAtIndex(allPeople,i); ABMutableMultiValueRef phoneMulti = ABRecordCopyValue(ref, kABPersonPhoneProperty); CFStringRef phoneNumber= ABMultiValueCopyValueAtIndex(phoneMulti, i); NSString *contactFirstLast = [NSString stringWithFormat:@"%@,%@", ABRecordCopyValue(ref, kABPersonFirstNameProperty),phoneNumber]; printf("%s\n", [contactFirstLast UTF8String]); [selectableRows addObject:[NSString stringWithFormat:contactFirstLast, i]]; CFRelease(phoneNumber); CFRelease(ref); CFRelease(contactFirstLast); CFRelease(phoneMulti); } tableGroups = [[NSArray alloc] initWithObjects:selectableRows, nil]; I am getting exception as "CFRetain" and apps get crash. Please suggest me proper solution for that..

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • Custom back button click event on pushed view controller

    - by TechFusion
    Hello, I have pushed view controller and load WebView and Custom rectangular rounded button on right down left corner into view using programmatic way. -(void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; WebView.clearsContextBeforeDrawing = YES; self.roundedButtonType = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain]; self.roundedButtonType.frame = CGRectMake(416.0, 270.0, 44, 19); [self.roundedButtonType setTitle:@"Back" forState:UIControlStateNormal]; self.roundedButtonType.backgroundColor = [UIColor grayColor]; [self.roundedButtonType addTarget:self action:@selector(back:) forControlEvents:UIControlEventTouchUpInside]; self.view = WebView; [self.view addSubview: self.roundedButtonType ]; [WebView release]; } This is action that I have added as back button of navigation. -(void)back:(id)sender{ [self.navigationController popViewControllerAnimated:YES]; } -(void)viewDidUnload{ self.WebView = nil; self.roundedButtonType = nil; } -(void)dealloc{ [roundedButtonType release]; [super dealloc]; } Here, When Back button click then it is showing previous view but application got stuck in that view and GDB shows Program received signal :EXC_BAD_ACCESS message. how resolve this issue? Thanks,

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  • Ignore case in Python strings

    - by Paul Oyster
    What is the easiest way to compare strings in Python, ignoring case? Of course one can do (str1.lower() <= str2.lower()), etc., but this created two additional temporary strings (with the obvious alloc/g-c overheads). I guess I'm looking for an equivalent to C's stricmp(). [Some more context requested, so I'll demonstrate with a trivial example:] Suppose you want to sort a looong list of strings. You simply do theList.sort(). This is O(n * log(n)) string comparisons and no memory management (since all strings and list elements are some sort of smart pointers). You are happy. Now, you want to do the same, but ignore the case (let's simplify and say all strings are ascii, so locale issues can be ignored). You can do theList.sort(key=lambda s: s.lower()), but then you cause two new allocations per comparison, plus burden the garbage-collector with the duplicated (lowered) strings. Each such memory-management noise is orders-of-magnitude slower than simple string comparison. Now, with an in-place stricmp()-like function, you do: theList.sort(cmp=stricmp) and it is as fast and as memory-friendly as theList.sort(). You are happy again. The problem is any Python-based case-insensitive comparison involves implicit string duplications, so I was expecting to find a C-based comparisons (maybe in module string). Could not find anything like that, hence the question here. (Hope this clarifies the question).

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  • Iphone - UIView not displayed

    - by Raphael Pinto
    Hi, I have a strange problem with a UIView : I want to show an Activity Indicator View that I created with Interface Builder to indicate long running activity. In the viewDidLoad function of my principal viewController I init the ActivityIndicator View like this : - (void)viewDidLoad { [super viewDidLoad]; appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; load = [[ActivityIndicatorViewController alloc] init]; ... When I push a button it call this IBAction : - (IBAction)LaunchButtonPressed{ // Show the Activity indicator view. [self.view addSubview:load.view]; // eavy work [self StartWorking]; // Hide the loading view. [load.view removeFromSuperview]; } In the StartWorking function, I ask a request to an internet serveur and parse the XML file that it return me. The problem is that if I Call my StartWorking function, the application do not start by showing the Activity Indicator view but with the StartWorking function. Whereas if I remove the call to StartWorking function, the view is shown. Is someone able to explain me why? :s

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  • Using a UITableViewController with a small-sized table?

    - by rpj
    When using a UITableViewController, the initWithStyle: method automatically creates the underlying UITableView with - according to the documentation - "the correct dimensions". My problem is that these "correct dimensions" seem 320x460 (the iPhone's screen size), but I'm pushing this TableView/Controller pair into a UINavigationController which is itself contained in a UIView, which itself is about half the height of the screen. No frame or bounds wrangling I can come up with seems to correctly reset the table's size, and as such it's "too long", meaning there are a collection of rows that are pushed off the bottom of the screen and are not visible nor reachable by scrolling. So my question comes down to: what is the proper way to tell a UITableViewController to resize its component UITableView to a specified rectangle? Thanks! Update I've tried all the techniques suggested here to no avail, but I did find one interesting thing: if I eschew the UINavigationController altogether (which I'm not yet willing to do for production, but as an experiment), and add the table view as a direct subview of the enclosing view I mentioned, the frame size given is respected. The very moment I re-introduce the UINavigationController into the mix, no matter if it is added as a subview before or after the table view, and no matter if alloc/init it before or after the table view is added as a subview, the result is the same as it was before. I'm beginning to suspect UINavigationController isn't much of a team player... Update 2 The suggestion to check frame size after the table view on screen was a good one: turns out that the navigation controller is in fact resizing it some time in between load and display. My solution, hacky at best, has been to cache the frame given on load and to reset it if changed at the beginning of tableView:cellForRowAtIndexPath:. Why there you ask? Because it's the one place I found that worked, that's why! I don't consider this a solution as it's obviously improper, but for the benefit of anyone else reading, it does seem to work.

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • when an autoreleased object is actually released?

    - by psebos
    Hi, I am new in objective-c and I am trying to understand memory management to get it right. After reading the excellent Memory Management Programming Guide for Cocoa by apple my only concern is when actually an autoreleased object is released in an iphone/ipod application. My understanding is at the end of a run loop. But what defines a run loop in the application? So I was wondering whether the following piece of code is right. Assume an object @implementation Test - (NSString *) functionA { NSString *stringA; stringA = [[NSString alloc] initWithString:@"Hello" autorelease] return stringA; } - (NSString *) functionB { NSString *stringB; stringB = [self functionA]; return stringB; } - (NSString *) functionC { NSString *stringC; stringC = [self functionB]; return stringC; } - (void)viewDidLoad { [super viewDidLoad]; (NSString *) p = [self functionC]; NSLog(@"string is %@",p); } @end Is this code valid? From the apple text I understand that the NSString returned from functionA is valid in the scope of functionB. I am not sure whether it is valid in functionC and in viewDidLoad. Thanks!

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  • "hour" int taken from NSDate not behaving as expected at midnight??

    - by Eric
    I feel like I've lost my mind. Can someone tell me what's going on here? Also, I'm sure there is a better way to do what I'm trying to do, but I'm not interested in that now. I'd just like to solve the mystery of why my ints are not responding to logic as expected. // Set "At: " field close to current time NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"HH"]; int hour = [[dateFormatter stringFromDate:[NSDate date]] intValue]; [dateFormatter setDateFormat:@"mm"]; int minute = [[dateFormatter stringFromDate:[NSDate date]] intValue]; NSLog(@"currently %i:%i",hour, minute); if(hour >= 12){ // convert to AM/PM selectedMeridiem = 1; if(hour != 12){ hour = hour - 12; } } else{ selectedMeridiem = 0; } selectedHour = hour - 1; if(selectedHour <= 0){ selectedHour = 11; } When I debug the above code with my clock set to 12:XX AM, the integer "hour" returned is 0. But then any if statements with the condition if(hour == 0) are not evaluated. Likewise, this would not be evaluated either: if(hour < 1). The code above puts the hour int into another int, selectedHour (don't worry about why I'm doing this for now), but selectedHour suffers from the same weird behavior; the if(selectedHour <= 0) line is never evaluated. Am I going crazy, or am I just an idiot? Maybe there's some behavior of 0 integers that I'm not aware of. All of my code runs fine as long as it's not 12:XX AM.

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  • A way to enable a LaunchDaemon to output sound?

    - by Varun Mehta
    I have a small Foundation application that checks a website and plays a sound if it sees a certain value. This application successfully plays a sound when I run it as my user from the Terminal. I've configured this app to run as a LaunchDaemon, with the following plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>org.myorg.appidentifier</string> <key>ProgramArguments</key> <array> <string>/Users/varunm/path/to/cli/application</string> </array> <key>KeepAlive</key> <true/> <key>RunAtLoad</key> <true/> </dict> </plist> When I have this service launched I can see it successfully read in and log values from the website, but it never generates any sound. The sound files are located in the same directory as the binary, and I use the following code: NSSound *soundToPlay = [[NSSound alloc] initWithContentsOfFile:@"sound.wav" byReference:NO]; [soundToPlay setDelegate:stopper]; [soundToPlay play]; while (g_keepRunning) { [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; } [soundToPlay setCurrentTime:0.0]; Is there any way to get my LaunchDaemon application to play sound? This machine gets run by different people, and sometimes has no one logged in, which is why I have to configure it as a LaunchDaemon.

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  • Objective-C Getter Memory Management

    - by Marian André
    I'm fairly new to Objective-C and am not sure how to correctly deal with memory management in the following scenario: I have a Core Data Entity with a to-many relationship for the key "children". In order to access the children as an array, sorted by the column "position", I wrote the model class this way: @interface AbstractItem : NSManagedObject { NSArray * arrangedChildren; } @property (nonatomic, retain) NSSet * children; @property (nonatomic, retain) NSNumber * position; @property (nonatomic, retain) NSArray * arrangedChildren; @end @implementation AbstractItem @dynamic children; @dynamic position; @synthesize arrangedChildren; - (NSArray*)arrangedChildren { NSArray* unarrangedChildren = [[self.children allObjects] retain]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"position" ascending:YES]; [arrangedChildren release]; arrangedChildren = [unarrangedChildren sortedArrayUsingDescriptors:[NSArray arrayWithObject:sortDescriptor]]; [sortDescriptor release]; [unarrangedChildren release]; return [arrangedChildren retain]; } @end I'm not sure whether or not to retain unarrangedChildren and the returned arrangedChildren (first and last line of the arrangedChildren getter). Does the NSSet allObjects method already return a retained array? It's probably too late and I have a coffee overdose. I'd be really thankful if someone could point me in the right direction. I guess I'm missing vital parts of memory management knowledge and I will definitely look into it thoroughly.

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  • MKAnnotationView for userLocation pin iPhone

    - by Mauricio Galindo
    I have an application that uses MKMapView and at some point in the app I need to remove all the current pins in the map using [mapView removeAnnotations:mapView.annotations] And then I want to show again the current user location mapView.showUserLocation = YES But I can only make it reappear as a regular pin, because the userLocation view class its not public so I cant return views of that type. Here is my code - (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation MKPinAnnotationView* annView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if (!annView) { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; annView.pinColor = MKPinAnnotationColorRed; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; return annView; } else { if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; annView.annotation = annotation; return annView; } Also I have found through reflection that MKUserLocationView is the class that is used to display the current location, but because its not public its not safe to use and my app keeps crashing and Im sure theres a easier way. Is it possible to do what I want, or should I just never remove the user location annotation of the mapView? Thanks in advance

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  • iPhone application update (using Core Data on Sqlite)

    - by owen
    I have an app which is using Core Data on Sqlite, Now I have a update which has some DB structure changes say adding a new table I know when an app get updated, it updates the app binary only, nothing on document directory will be changed. When the app gets updated and launchs at the first time and run [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; It will find the difference between the data model and DB structure in Sqlite and will throw an exception and quit. Error: "The model used to open the store is incompatible with the one used to create the store" So, can anyone here give me some idea how to update an app when there is a DB structure change? I think we can run a DB script to create that new table when it launchs the update at the first time. But if there are other changes like changing the type of some fields or deleting some fields, and we need to migrate the old data, this is really a headache. In this case, Is the only way to do is creating a new app? Is there anyone tried something similar like this?

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  • call addsubview again causes slowdown

    - by Tom
    hi guys, i am writing a little music-game for the iphone. I am almost done, this is the only issue which keeps me from rolling it out. any help to solve this is much appreciated. this is what i do: at my appDelegate I add my menu-view-screen to the window. the menu-view-screen acts as a container and controls which view gets presented to the user. means, on the menu-view-screen I got 4 buttons (new game, options, faq, highscore). when the user clicks on a button something as this happens: if (self.gameViewController == nil) { GameViewController *viewController = [[GameViewController alloc] initWithNibName:@"GameViewController" bundle:nil]; self.gameViewController = viewController; [viewController release]; } [self.view addSubview:self.gameViewController.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleSwitchViewNotificationFromGameView:) name:@"SwitchView" object:gameViewController]; when the user returns to the menu, this piece of code gets executed: [[NSNotificationCenter defaultCenter] removeObserver:self]; [self.gameViewController viewWillDisappear:YES]; [self.gameViewController.view removeFromSuperview]; this works fine for all screens but not for the gamescreen(well this is the only one with heaps of user-interaction) means the responsiveness of the iphone(when playing tones) gets really slow. The performance is fine when I display the gameview for the first time. it starts getting slower as soon as I add it to the menu-views-container-subviews again (addsubview) (basically open up a new game) any ideas what causes(or to get around) this? thanks heaps Best regards Tom

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