Search Results

Search found 11991 results on 480 pages for 'cocos2d android'.

Page 103/480 | < Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >

  • How to start an android project with downloaded sample code

    - by yokyo
    Hi, I'm pretty new to android, and just finished setup my environment and reading some tutorials. Then I got sdk samples from the web. Okay, what I wanna ask you is that is there a way to start a sample as a project in the Eclipse? I mean like clicking a project file in c# or a solution file. Here is my folder which I unzipped the code, \android-sdk-windows\samples\android-8\NotePad There are three folders and one file in the folder, \res, \src, \tests, and AndroidManifest.xml Or, do I need to make a new android project and import (or add files? maybe) them? Thanks in advance, yokyo

    Read the article

  • Example of application to design with fingers (source code)

    - by STD
    Hi, i'm new user about this interesting forum! I want start develop application for android and before starting i want learn about some android feature... the first android feature is how to correlate finger motion in screen with java... Exist some source code that show how to realize application to draw with finger in android screen? can you suggest me where donwload it? thanks

    Read the article

  • Where to learn about the Google Maps API v2 in Android

    - by misguided
    I am trying to learn a lot more about the Google Maps API in Android. I have seen the boston tutorials , which are very helpful in learning a lot of things related to android . But unfortunately , the tutorial talks about a earlier version on Google Maps API. I was wondering if there are any other sites which the experts would recommend(other than the reference on actual developers.google.com website). PS: specifically looking for android with latest version of google maps .References other than the one of developers.google.com

    Read the article

  • Android GPS data of Railway Stations of India

    - by user578098
    Hi, I want to make an android application that will intimate the users about the approaching railway stations in INDIA. For this I will use GPS (Location Manager etc) on Android. So far, I have not developed the applications using GPS, so I have little insight on the capabilities of Android API for this. I know, through the android API I can know the current location of the users through GPS and google API but can I know the location of nearby railway stations from Google API for India? Or can I know the latitude and longitude of all the Railway Stations so that I can pre-feed that in the applciation? Please help me in finding out the way.

    Read the article

  • Software buttons in the android 4.2 emulator not showing up (tablet)

    - by The_Unknown
    I'm getting crazy right now. I just installed the latest android adt bundle from http://developer.android.com/sdk/index.html. It's version v21.0.0. Now I wanted to test my tablet app (designed for 10.1" xlarge mdpi) in the emulator, but I cannot get any software buttons for home/back/... Here's my device configuration. This config is afterwards assigned to the avd. http://i.stack.imgur.com/Q7xvP.png Hardware-buttons don't work as well (you cannot set hardware buttons in a tablet-like emulator). The target api is level 15 (android 4.0.3). I searched stackoverflow, but didn't find any help concerning the latest version of android. Since time's running away a little, any quick help would be great! Thanks in advance. Bye The_Unknown

    Read the article

  • How can I learn Android?

    - by Daisama
    I am a freshman in college which has been Java programming for over a year. I haven taken a couple of programming courses, both of which were with Java. And I have done web development for several years. So overall, I would't say that I am a complete beginner in programming. Recently, I have developed a strong interest in developing for Android. I read that Android development was with Java and I thought it would making development easier for me. But I was very wrong. Based on reviews from Amazon, I have begun reading "Professional Android Application Development by Meier but everything is going over my head. The Busy Coder's Guide to Android Development seems a bit more for my level but I still want everybody else's opinion. The Google stuff isn't very helpful to me at my level and neither are the tutorials on anddev and such. Any advice for a complete beginner on how to get started? Thanks.

    Read the article

  • Port Android App to Desktop?

    - by CodeJustin.com
    I'm just wondering if it would be possible (and legal) to port an Android app to desktop? I'm creating an android game that would work well on PC too (even with the cellphone like layout) and was thinking that maybe I could 'embed' an android emulator with an installer or would that process be a bit hard for a novice Java coder?

    Read the article

  • Android 2.1 switch loop JRE 1.7

    - by Defuzer
    Hello how to use switch loop in my android project ? I want to use Android 2.1 I need JRE 1.7, but I want to use Android 2.1 I use loop like this: switch ((CHAR[Math.abs(intGen.nextInt()%2)])) { case "+": result = random2 + random3; break; case "-": result = random2 + random3; break; } LogCat: Cannot switch on a value of type String for source level below 1.7. Only convertible int values or enum variables are permitted

    Read the article

  • Android HTTP get methods

    - by Nick
    I have written a number of applications for blackberry and am just starting in Android. It seems to me that android has a lot more built in functions. I am starting by recreating some of my BB apps on Android and on one I take a few xml sites and parse them out. On blackberry I implemented this by creating a class that extended a thread. I would construct a new instance of this class with the parameters of my http request and it would call a function back in my main class, sending it the results. I am tempted to reuse my code, but am curious if android has something better built in. I have been looking at the handler class as well as possible using a service. Bascially, I would like to start a new thread that will return a document of a specific url. Thanks!

    Read the article

  • How to remove icon programatically (Android)

    - by user1865039
    By remove the below intent-filter in AndroidManifest.xml, it can remove the icon after install. <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> But i have try the below when on Boot than remove the Icon, but the icon still remain after reboot. I have add the permission, and this reboot receiver is work. public class BootBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { PackageManager p = context.getApplicationContext().getPackageManager(); ComponentName componentName = new ComponentName("com.example.remove_icon","com.example.remove_icon.LauncherActivity"); p.setComponentEnabledSetting(componentName,PackageManager.COMPONENT_ENABLED_STATE_DISABLED, PackageManager.DONT_KILL_APP); } }

    Read the article

  • Issue with TurnBased Multiplayer Game in Game-kit

    - by Nirav
    I am working with cocos2d game in which i am implementing Game-kit. My game supports multiplayer option. Actually as given example Raywenderlich link. I am GKTurnBasedMultiplayer class from Game-kit. But now the issue when first player connected to game center and will select option of "Play Now" it automatches for another player. but issue is it directly connects and starts the match, and doesn't wait for another player. I am using [[GCTurnBasedMatchHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:4 viewController:viewConroller]; for connecting and playing with other players but directly connects the match. I want to wait for another player. That is the issue. I am also using GCTurnBasedMatchHelper Class.

    Read the article

  • Objective - Gestures while finger touches screen

    - by marcg11
    I'm creating a space cocos2d game with objetive-c. I have in the bottom left 2 arrows to move the sprite left or right. I also implemented a swipe gesture to change weapon, however it only happens when I'm not touching the screen. I would like the player to change weapons while he's moving the sprite and not have to lift the finger from the arrows and stop moving the sprite to change weapons. Is there any way I can detect Gestures while having a finger pressed un a buton in thes screen?

    Read the article

  • How do I break an image into 6 or 8 pieces of different shapes?

    - by Anil gupta
    I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into 6 or 8 parts of different shapes. Then player will arrange these broken parts of images to make the original image. I am not getting idea how to break the image and merged so that player arrange the broken part. I want to break image like this below frame. I am developing this game in cocos2d.

    Read the article

  • Wait till all CCActions have completed

    - by tGilani
    I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows. [first runAction:[CCMoveTo actionWithDuration:1 position:secondPosition]]; [second runAction:[CCMoveTo actionWithDuration:1 position:firstPosition]]; Now I want to wait till the animations are complete, so I can perform the next step. How should I wait for these animations to finish? There are actually two method calls, the first one animates the objects via the code above and second call does the other animation. I need to delay the second method call until the animations in first are complete. (I would not like to use CCCallFunc blocks as I want to call the second method from the same caller as the first one.

    Read the article

  • how can i move static box2d object.

    - by user5198
    how can i move static box2d sprites. i have tried this tutorial from . http://www.raywenderlich.com/475/how-to-create-a-simple-breakout-game-with-box2d-and-cocos2d-tutorial-part-12. I managed to add another "paddle" object with box2d body, but i can seam to be able to make the code to move the second "paddle" body. Can anyone direct me how to do it? Is there a way to move a "b2_staticBody" box 2d object? i have tried, but i can only move it when i use "b2_dynamicBody" if i used "b2_staticBody" i can move it at all.

    Read the article

  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

    Read the article

  • How do you maintain content size vs. content quality in a mobile application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

    Read the article

< Previous Page | 99 100 101 102 103 104 105 106 107 108 109 110  | Next Page >