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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

    - by digitaljoel
    I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of that I'll need to make at least a little money off this thing. According to the press piracy is rampant in the android community. To get around this, I'm thinking of implementing a simple model where the game is free, perhaps allowing play for X number of turns or something, and then requiring an in-app purchase to continue to play. I would clearly explain this in the app description, and the in-app purchase would be managed per account so it would be linked to your google play account so you wouldn't have to re-purchase every time you get a new device. Would gamers accept this model or see it as unreasonable?

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • What are my tool options to prototype a 2D multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun.

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  • How can I configure the embedded wireless card in a Toshiba Satellite Pro 4600 to work under Lubuntu 10.10?

    - by MoLE
    I'm struggling to get the embedded wireless card in this laptop to work. In 7.10 (gutsy) it worked fine. Now I'm trying to get 10.10 (maverick) working on it, and am using the Lubuntu flavour due to the low resources of this laptop. The hardware: Appears to be an embedded pcmcia card. pccardctl ident gives: Socket 0: product info: "TOSHIBA", "Wireless LAN Card", "Version 01.01", "" manfid: 0x0156, 0x0002 function: 6 (network) The default kernel recognises the card and loads the orinoco_cs driver. orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0001:0006:000e orinoco_cs 0.0: Firmware determined as Lucent/Agere 6.14 Then for some reason, the driver isn't happy with this and gives: orinoco_cs 0.0: Hardware identity 0005:0002:0001:0002 orinoco_cs 0.0: Station identity 001f:0002:0009:0030 orinoco_cs 0.0: Firmware determined as Lucent/Agere 9.48 All seems ok until I try to associate with my access point using Network Manager. eth1: Lucent/Agere firmware doesn't support manual roaming repeated about 10 times then NM gives up. According to the linuxwireless.org wiki page on this driver, this is a known issue, and I quote: Known issues Roaming and WPA_supplicant Lucent/Agere firmware doesn't support manual roaming On the Agere cards, roaming is controlled by the firmware instead of userspace. You will get the above message if userspace attempts to associate with a specific AP rather than by SSID. If you are using wpa_supplicant use ap_scan=2 mode. NetworkManager uses wpa_supplicant, so the above also applies. At this point my google-fu has failed me, and I can't find how to configure network manager to use the mystical "ap_scan=2" mode via wpa_supplicant. I have tried the following suggested solutions (from launchpad or the forums) deleting the agere* files from /lib/firmware using wicd instead of network manager combining both blacklisting the orinoco_cs driver in an attempt to force use of the hostap_cs driver instead (in case it is a prism2 card). Obviously none of them have worked for me. Any hints on how to perform the suggested workaround above? Edit: I have also confirmed working on 8.10 (intrepid) live CD.

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  • How can I make my game more popular without paying money?

    - by Marlon Drescher
    I am a game designer, software developer, composer and graphic artist and made the 3D Hack 'n Slay MMO Forgotten Elements on my own. It's playable at open Beta and will be released at the end of the year. I used Plain Old JAVA, JPCT 3D Engine, Tomcat Webserver and Blender 3D / Gimp to manage all the tasks. I developed the whole game from scratch. For me the hardest task in this challenge is probably the whole thing about marketing and advertisement. Because it is a independent project and I am the only person working on it, there is no money I could invest for making advertisement. But anyhow... How could it be possible to make this game more popular? What would you suggest me?

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • Mini DV and DVI Conversion

    - by Kairan
    Video card is: AMD HD 6950 My video card comes with 1xHDMI, 2xDVI, and 2xMini DV ports. I have always used VGA and DVI only. I have the HDMI already connected. I want to hook up 2 more display. One of the display can take a VGA only, the other is an LCD TV so it has VGA, HDMI, Component. I am wondering: 1) What is the best output port to use for the second two monitors? The miniDV or the DVI? 2) I need to run a long cable maybe 15-25 feet, this might change the answer to question 1, is an HDMI long cable 20+ ft going to be better than a 20ft DVI or miniDV ?

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Where to start, to develop an online Backgammon game?

    - by Matt V.
    I would like to develop a backgammon game to play against other players online, as a way of learning more Javascript/jQuery and a little game development. I'm a web developer and most of my experience is in PHP. I have minimal Javascript experience and no game development experience. Where should I start? Are there any particular books, tutorials, libraries, or frameworks that would help give me a jumpstart? As a beginner, am I better of using the DOM or Canvas?

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  • Multiple EyeFinity Display groups

    - by Shinrai
    Is it possible with an EyeFinity enabled card to make multiple display groups at once? I was playing with a FirePro 2460 and while a 4x1 or 2x2 display group works quite nicely, if I make a 2x1 display group and then select one of the other displays to try to make a second 2x1 display group, it disables the first one. Is there any way to circumvent this behavior and set up two separate spans on the same card? Additionally, can you set up distinct display groups if they're on different cards? I will have the opportunity to test several of these cards in one machine very shortly, but I'm curious if anyone has any experience. EDIT: I can confirm that you can make multiple spans on multiple cards (as long as they don't cross cards, obviously) (If the answers are different for FirePro/FireMV cards and Radeon cards, that is helpful and relevant knowledge - I doubt it, though.)

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  • System won't boot: Gigabyte HD 7790 1GB OC GPU issue or Corsair VS550 PSU issue?

    - by MGOwen
    Installed a new GPU, and PC won't boot. Turn it on and: No monitor signal at all (tried HDMI and VGA via DVI, on 2 working monitors). CPU and GPU fans DO spin, but No system beeps, no sounds from drives (they might make a small noise in the first 1 second or so, but there's definitely no OS loading or anything like that) If hit "power off" button it turns off immediately (no holding down for 3 seconds like usual) If I put my old HD 5670 GPU back in, everything works fine. But (plot twist!) card is not totally dead. My friend put it in his PC, and it works fine (he even played a game for 15 minutes, no issues). He has a Corsair TX850 850W and a Gigabyte MB. So my main theory is: the GPU isn't getting enough power from the PSU. But is it: Bad PSU? Seems unlikely, since it works fine with the other GPU. Also, the PSU Is brand new and 550W (single 42A/504W 12V rail). Overkill for this GPU. Corsair is a decent brand, but maybe just mine is faulty? Bad GPU? Could it be drawing more power than it should be, somehow, or something? Supposedly HD 7790 needs only 21A/75W on the 12v rail, though this one is factory overclocked a bit... but should that triple the power requirement? Something else? Could there be a motherboard incompatibility somehow? Both MB and GPU are less than a year old and PCI Express 3.0 x16. Things I've tried: Re-seating the video card Testing PC with old GPU (works fine, same PCIe slot). Checked AMD's stated amp/watt requirements of a 7790 and my PSU (see above). My PSU can output twice the amps (single rail) and 5x the Wattage a 7790 needs. Here are the full specs: Gigabyte HD 7790 1GB OC GPU Corsair VS550 550W PSU 4GB RAM AsRock H61M U3S3 motherboard i3-2100 500GB SATA HDD (2007-ish) blu-ray drive (new) PCI 802.11g card Edit: Motherboard BIOS Update seems to have fixed it. (If anyone has same problem and it doesn't work, comment here).

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • How to configure simple game AI setting with jtable

    - by Asgard
    I'm developing an application that has methods of this kind: attackIfIsFar(); protectIfIsNear(); helpAfterDeadOf(); helpBeforeAttackOf(); etc. The initialization of my application for n players is something like player1.attackIfIsFar(player2); player2.protectIfIsNear(player4); player3.helpAfterDeadOf(player1); player4.helpBeforeAttackOf(player3); etc. I don't know how to configure a jtable that that can allow me to set the equivalent of this code-block In others words I need simply a way to create a jtable with 3 column and n row, were I can set in the column 1 and 3, the player, and in the central column one of the available methods that each player on the column 1 must invoke on each player of column 3

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  • Is it possible to programmatically prevent a game from pausing when its window loses focus?

    - by user836045
    I'm playing Skyrim in windowed mode and I am trying to create a bot for this game for personal use. I would like to have the bot play the game in the background, while I do other things, the only problem is that the game window pauses when it loses focus. Is there a way to make the Skyrim process think that it still has the focus, so it continues to run while I do something else on another window? I'm not a windows programming expert but would this be possible if I could somehow intercept the message that says unfocused or minimized to the process, and thus let the process think its still focused? I think Skyrim uses directx, so is it possible to come up with a solution from that end?

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  • Unique Content is the Best Way to Win the SEO Game

    It has always been the case that in the world of search engine optimisation content is king - well almost always and it affects search engine ranking. Gone are the days when you could saturate your website with keywords and hide them by using identical font and background colours. And you certainly cannot create articles with so many keywords that they don't actually make sense any more.

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  • The sound freezes while listening to music

    - by Scott
    I have bought an sound card - Sound Blaster X-FI Surround 5.1 PRO and while I'm listening to the music, after few minutes or even hours (it does happends randomly) the sound dissapears and I have to go settings: Playing Devices - Advanced and switch the Default Format (sampling frequency) and switch from the `16-bits, 48000 Hz (DVD Quality) to any other from the list (16-bits, 96000 Hz or 24-bits, 48000 Hz or 24-bits 96000 Hz). I have been trying to set all of the above options, but for all of them the sound freezes after listening to music. It is getting annoying and I hope its the settings fault and not my sound card. I got my drivers installed from the attached CD and I'm running Windows 7 HP 64 bits. If anyone would try to help me, I would really appreciate this.

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  • Is PCI Express x4 faster or slower than a standard PCI slot for graphic cards?

    - by Stephen R
    I am looking at potential motherboards for a computer I want to build and ran into this conundrum. The motherboard has two PCI Express slots that allow for 16 channel cards to fit in them. The catch is only one of them operates at 16 channels, the other operates only 4 channels. My question is, would it be faster to buy a PCI Express graphic card and install it in the 4 channel PCI Express slot? Or would it be better to buy a standard PCI graphic card and install it in one of the available PCI slots?

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  • Grid Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2009/zco2009/zco2009-1a.php You have to find the path with the maximum weight, from the top-left cell to the bottom-right cell. It could've been solved with a simple Dynamic Programming approach, if it were not for the special condition - you are allowed at most one move that can be either to the left or up. How do I now approach the problem with this special case? Also, I'm looking for a time-efficient approach. Thanks!

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  • SEO - A Game of Numbers and Strategy

    Traditional marketing strategy would capitalize on the usual television commercial, banner ads, holding a social event to promote your new product, print ads and more. However, these portfolios might be missing one vital ingredient: the internet. Over one billion people have the access to internet.

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  • Building my own computer

    - by There is nothing we can do
    I'm planning to build my own computer. I do not have enough cash to buy all components I need in one go. I want to ask, if I buy motherboard which is compatible with i7 processor (any) and compatible with graphic card Nvidia gtx 780, does it mean that this mother board will be compatible with processors (from intel) which will be released next year? Same for graphic cards? The point is that I'd like to avoid situation where I buy motherboard let's say now, and in couple of months there will be new graphic card/processor which will not be compatible with my mother board? Or maybe shall I start completely somewhere else?

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  • Full computer freeze with audio stuttering after playing games for a period of time

    - by Wes
    I've been having a problem with my computer freezing completely when playing games like LA Noire or SW:TOR (yay early access!). Basically, what happens is I will play for around an hour or so (depending on the game) and when the freeze happens, the entire computer locks up and any audio that was being played glitches out and stutters broken-record style (only much shorter. Very techno). I think it might be heat related and thought it might be my video card overheating, so I have been setting my video card (Nvidia Geforce 260GTX 216-core) fan to highest setting, but that has little to no effect. Now I'm beginning to think it's either my FSB or CPU overheating. Can anyone provide some insight or similar experiences? I'm really at a loss and don't wanna damage my rig beyond repair.

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  • Things to do to port game made for iOS in Unity to Android?

    - by 2600th
    I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS in Unity to Android. How to handle different screen resolutions and pixel densities, optimizations required, etc. Any other suggestions and important things you think I should know? EDIT: Also, should I handle builds according to device resolutions or by pixel density?

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