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  • Protect Files from Git

    - by Tanner
    I'm using Git with WindRiver to manage a project of mine. The code is being managed, however the project files (such as .cproject, .project, .wrmakefile, and .wrproject) are not. However when I switch branches, Git deletes those files spite them being in .gitignore, thereby removing my ability to compile the code without having to revert commits or keeping a backup. So, is there a way to say to Git - ignore these files and don't touch them no matter what?

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  • TurboPower Abbrevia in C++Builder2009

    - by Fintch
    I want install TurboPower Abbrevia 3.05 from http://sourceforge.net/projects/tpabbrevia/ but its not working. :( docu says: _4. Open & compile the runtime package specific to the IDE being used (e.g. B305vr2007.dpk for Delphi2007) Start C++Builder2009 - "Open Project..", select "B305vr2009.dpk" and click "open", but nothing happen. What is my mistake?

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  • Flex/actionscript 3 equivalents for __FILE__ and __LINE__

    - by Douwe
    Hi all, I'm quite new to flex/actionscript and I was wondering if there is an equivalent for php's (and other languages) FILE and LINE identifiers? Basicly I want to do some custom error logging and would like to something like: var mymessage:String = 'Oops, a hiccup occured at ' + __FILE__ + ', line: ' + __LINE__; Where file and line would ofcourse be substituted for their values at compile time. Is this possible?

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  • Alternative C++ Compilers?

    - by Dr Hydralisk
    I want to start learning C++, so I downloaded Microsoft Visual Studio 2010 Express, and the entire application freezes and crashes every time I try to compile (debug and release build) something (I have tried running it in Admin Mode). Is there a good alternative compiler that I could still use VS 2010 as the IDE?

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  • ANSI C as core of a C# project? Is this possible?

    - by Nektarios
    I'm writing a NON-GUI app which I want to be cross platform between OS X and Windows. I'm looking at the following architecture, but I don't know if it will work on the windows side: (Platform specific entry point) - ANSI C main loop = ANSI C model code doing data processing / logic = (Platform specific helpers) So the core stuff I'm planning to write in regular ANSI C, because A) it should be platform independent, B) I'm extremely comfortable with C, C) It can do the job and do it well (Platform specific entry point) can be written in whatever necessary to get the job done, this is a small amount of code, doesn't matter to me. (Platform specific helpers) is the sticky thing. This is stuff like parsing XML, accessing databases, graphics toolkit stuff, whatever. Things that aren't easy in C. Things that modern languages/frameworks will give for free. On OS X this code will be written in Objective-C interfacing with Cocoa. On Windows I'm thinking my best bet is to use C# So on Windows my architecture (simplified) looks like (C# or C?) - ANSI C - C# Is this possible? Some thoughts/suggestions so far.. 1) Compile my C core as a .dll -- this is fine, but seems there's no way to call my C# helpers unless I can somehow get function pointers and pass them to my core, but that seems unlikely 2) Compile a C .exe and a C# .exe and have them talk via shared memory or some kind of IPC. I'm not entirely opposed to this but it obviously introduces a lot of complexity so it doesn't seem ideal 3) Instead of C# use C++, it gets me some nice data management stuff and nice helper code. And I can mix it pretty easily. And the work I do could probably easily port to Linux. But I really don't like C++, and I don't want this to turn in to a 3rd-party-library-fest. Not that it's a huge deal, but it's 2010.. anything for basic data management should be built in. And targetting Linux is really not a priority. Note that no "total" alternatives are OK as suggested in other similar questions on SO I've seen; java, RealBasic, mono.. this is an extremely performance intensive application doing soft realtime for game/simulation purposes, I need C & friends here to do it right (maybe you don't, but I do)

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  • WSDL file generated on the fly?

    - by Valer
    Hi everybody, for a web service, depending on a XML file, there are a couple af classes in C# generated. Depending on these classes, there is at compile time then the WSDL file generated. Is there a possibility at runtime to simply replace the XML file and to have the WSDL file generated on the fly? Best regards, Valer

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  • Does a simple delphi form app needs any libraries or dependencies to deploy?

    - by peterg
    I need to code a simple form application and I want to make it easy to deploy (without installing libraries or dependencies), I don't want to use visual studio cpp or csharp because clr apps compile with .net frameworks and I have no much experience with mfc and dialogs. So I was wondering which libraries does a simple delphi vcl forms app (those using TForm) use, because I've never had to install anything to run simple delphi apps.

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  • Why is Serializable Attribute required for an object to be serialized

    - by Keivan
    Based on my understanding SerializableAttribute provides no compile time checks, as its all done at runtime, then why is it required for classes to be marked as serializable? Couldn't sterilizer just try to serialize an object and just fail? isn't it what it does right-now when something is marked, it tries and fails. wouldn't it be better if you had to mark things as unserializable rather than serializable? that way you wouldn't have the problem of libraries not marking things as serializable?

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  • Using visual studio 6 c++ compiler from within emacs

    - by jörg
    Hey guys, I'm just getting started with c++ development and I would like to use emacs to write the code and then compile and run it from within emacs using the visual studio 6 compiler. I have already googled around a bit but just can't seem to find an explanation of how this is done. Any pointers? Thanks for your help, joerg

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  • How do I create an NSArray with string literals?

    - by Kyle
    I'm attempting to create an NSArray with a grouping of string literals, however I get the compile error "Initializer element is not constant". NSArray *currencies = [NSArray arrayWithObjects:@"Dollar", @"Euro", @"Pound", nil]; Could someone point out what I'm doing wrong, and possibly explain the error message?

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  • Flex - How to edit a xml file on the server

    - by BS_C3
    Hi! I was wondering if it was possible to edit an xml on the server side from a web based flex application. When you use XML files in a Flex application and then compile it to upload it in the server, Flex Buidler generates a swf file with the xml data embedded. How should I do to have access to those XML files?? Thanks for your answers. Regards. BS_C3

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  • [gtk+] Problem with GFile

    - by sterh
    Hello, I have a: GFile* gf = g_file_new_for_path(file_path); in my code. But when i try to compile it, i see error: underfined reference to: 'g_file_new_for_path' in include section i have #include <gio/gio.h> What's weong in this code? Thank you.

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  • iPhone app not running on iPhone

    - by Jon
    I have my iPhone setup on my computer at home, with my developer account and provisioning profile. I'm trying to get it setup on my work computer so I can run work apps on it as well. My work has their own dev account. I created an app ID and privisioning profile on my personal account and downloaded it on my work computer but its not letting me compile and run on my iPhone. It says valid provisiong profile not found on executable.

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  • Detect use of older Java libraries

    - by Tony Morris
    Is there a third party library to detect the use of a Java 1.5 library when compiling with a 1.5 compiler with -source 1.4 and -target 1.4? I could use a 1.4 rt.jar in the bootclasspath however I hope there is a better way. To be used, for example, to fail the compile/build if a newer library is used.

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  • C++: Pass array created in the function call line

    - by Jarx
    How can I achieve a result like somebody would expect it according to the following code example: // assuming: void myFunction( int* arr ); myFunction( [ 123, 456, 789 ] ); // as syntactical sugar for... int values[] = { 123, 456, 789 }; myFunction( values ); The syntax I thought would work spit out a compile error. How can I define an argument array directly in the line where the function is called?

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  • What is wrong with this C++ Code ?

    - by mr.bio
    Hi .. i am a beginner and i have a problem : this code doesnt compile : main.cpp: #include <stdlib.h> #include "readdir.h" #include "mysql.h" #include "readimage.h" int main(int argc, char** argv) { if (argc>1){ readdir(argv[1]); // test(); return (EXIT_SUCCESS); } std::cout << "Bitte Pfad angeben !" << std::endl ; return (EXIT_FAILURE); } readimage.cpp #include <Magick++.h> #include <iostream> #include <vector> using namespace Magick; using namespace std; void readImage(std::vector<string> &filenames) { for (unsigned int i = 0; i < filenames.size(); ++i) { try { Image img("binary/" + filenames.at(i)); for (unsigned int y = 1; y < img.rows(); y++) { for (unsigned int x = 1; x < img.columns(); x++) { ColorRGB rgb(img.pixelColor(x, y)); // cout << "x: " << x << " y: " << y << " : " << rgb.red() << endl; } } cout << "done " << i << endl; } catch (Magick::Exception & error) { cerr << "Caught Magick++ exception: " << error.what() << endl; } } } readimage.h #ifndef _READIMAGE_H #define _READIMAGE_H #include <Magick++.h> #include <iostream> #include <vector> #include <string> using namespace Magick; using namespace std; void readImage(vector<string> &filenames) #endif /* _READIMAGE_H */ If want to compile it with this code : g++ main.cpp Magick++-config --cflags --cppflags --ldflags --libs readimage.cpp i get this error message : main.cpp:5: error: expected initializer before ‘int’ i have no clue , why ? :( Can somebody help me ? :)

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  • 32-Bit Compiling in XCode

    - by user15386
    I was trying to get SDL to work on my mac but kept running into mysterious errors. After some googling, I realized that my issue was that SDL compiled in 32 bits, or was 32 bits, or something, and XCode was compiling my program in 64 bits. There were some solutions, as well, but all were very technical or required arcane knowledge which my novice brain did not comprehend. So, how can I either get a version of SDL that will work with a 64 bit compiler, or tell XCode to compile in 32 bits?

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  • Recommended migration strategy for C++ project in Visual Studio 6

    - by jacobsee
    For a large application written in C++ using Visual Studio 6, what is the best way to move into the modern era? I'd like to take an incremental approach where we slowly move portions of the code and write new features into C# for example and compile that into a library or dll that can be referenced from the legacy application. Is this possible and what is the best way to do it?

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  • Application stopped unexpectedly at Luanch

    - by Chris Stryker
    I've run this on a device and on the emulator. The app stops unexpectedly on both I have not a clue what is wrong currently It uses Google API Maps I compiled with Google Api 7 Followed this tutorial http://developer.android.com/guide/tutorials/views/hello-mapview.html (Made some alterations clearly) I did use the correct API Key That the final apk is signed with This is the source(If you compile it shouldnt work as it is unsigned) This is the compiled signed apk

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