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  • I'm implement http live streaming video from my webserver to iPhone. Will I get rejected for bandwi

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

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  • iPhone app crashes at the mid of running or during launch

    - by Sankar Chandra Bose
    Goodafternoon All! I have an issue in my application.My iphone application crashes at mid of running or during the application launch at times both in iPhone and simulator. I know that memory management is not proper or is it because os some other reason. My application is using a web service that pulls the data and displays it in the view,the working of web service is proper,because i see the data coming from the service in my app. Can anybody suggest how to manage memory properly (i.e,) where i have to release the objects,what are the objects that has to be released and the objects that should not be released. Kindly suggest a solution to the problem. Thanks in advance

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  • iTunes Connect: Excluding iPad From Supported Devices

    - by mattmccomb
    I have just uploaded my first app to iTunes Connect and noticed that my list of supported devices is appearing as follows... Device Requirements : Compatible with iPhone, iPod touch, and iPad. I've developed specifically for the iPhone and iPod Touch and have not yet done any testing on the iPad simulator. I therefore don't want the app submission testers to try running my app on an iPad and rejecting it because of some minor issue. I've looked at setting the required device capabilities in my info.plist, but that doesn't appear to allow me to restrict at a device level. Is this a by-product of building using the 3.1.3 SDK? Are apps built using this SDK automatically upscaled to work on the iPad?

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  • xCode 3.2.1 Alien Leak

    - by Mark
    Used code in entire project: - (void)applicationDidFinishLaunching:(UIApplication *)application { UITabBarController *tb = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; [window addSubview:tb.view]; [tb release]; [window setBackgroundColor:[UIColor blackColor]]; [window makeKeyAndVisible]; } When the UITabBarController is added to the window view the following leak is detected bij Instruments: Leaked Object: Malloc 128 Bytes Address : 0x391ee70 Size : 128 Bytes Responsible Library : CoreGraphics Responsible Frame : open_handle_to_dylib_path This same issue occurs with UINavigationController, but does not appear with UIViewController. Specs: Mac OS X 10.6.2 xCode 3.2.1 Instruments 2.0.1 Compiled for iPhone Simulator 3.1.3 | Debug

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  • Code coordinates to match compass bearings

    - by pinnacler
    Right now in Matlab (0,0) is the origin, 0 degrees / 2pi would be to the right of the cartesian plane and angles are measured counter clockwise with 90 degrees being at the top. I'm trying to write a simulator where the coordinates would match a compass bearing. 0/360 degrees or 2pi would be at the top and 90 degrees would be on the right. Any idea how to code in Matlab or c++? I'd imaging it'd be a matrix flipped about the x axis and rotated 90 degrees but I'm at a total loss. Phil

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  • Gears or HTML5 Location API on Android 1.5

    - by Dmitry
    Hi there, I am trying to use gwt-mobile-webkit, particularly its location api. It works well with iPhone (both device and simulator) and Firefox and on G1 with 1.6 Android, however, it does not work on G2 with Android 1.5 on it. In result I am getting onFailure callback with Permission Denied error. So it seems, that there is some geolocation API (gears or HTML5) in the browser available, but it just does not want to ask user for granting permissions. Do you know if there is any workaround or just enable it somewhere in settings?

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  • iSightAudio.plugin error when playing video using MediaPlayer

    - by Elisabeth
    I am working on creating a simple iPhone app that plays a movie via URL. When I Build&Run to test in the simulator, it works fine; as soon as I start playing the movie, I get the following message in the console: [1757:4b03] Cannot find executable for CFBundle/CFPlugIn 0x820ffe0 </Library/Audio/Plug-Ins/HAL/iSightAudio.plugin> (not loaded) [1757:4b03] Cannot find function pointer iSightAudioNewPlugIn for factory 9BE7661E-8AEF-11D7-8692-000A959F49B0 in CFBundle/CFPlugIn 0x820ffe0 </Library/Audio/Plug-Ins/HAL/iSightAudio.plugin> (not loaded) I don't get this error on other programs, so I assume it has something to do with this specific program, which uses the MediaPlayer.framework. Does anyone know what is causing this problem and how to fix it? Thank you

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  • Really new to XCode. Why won't the thing run?

    - by Matt W
    Hi, I'm trying to follow the April 2009 and Winter 2010 Stanford iPhone app development videos and I'm running up against the same problems with both. First, they don't appear to be using the latest version of XCode - the Outlets and Actions panels are in a different window and there is little info on the net about this (other than one other post on S.O.F.) Second, having got to the point where I've managed to connect the slider, label and changedLabelText connections, I save, build and run the app - the simulator loads, the app loads and then promptly closes again. What's going on? I have not written any code yet and I still have an app which, while it compiles, does not behave! Is there a better starting point for an XCode noob than the Stanford vids? Thanks, Matt.

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  • Format number as I type Expand this post

    - by conorhiggins
    Hi I am working on an app at the moment that requires number input to be formatted as the textfield changes as well as perform a calculation. I have the text fields set up so that as the user types notifications are passed out and a calculation is performed. However what I need to do now is format the text to be in this style: €1,000,000 rather than 1000000. I have this working for the output of the calculation already but everytime I try to apply it to the input text the simulator seems to crash or at least freezes for a while. I'd imagine its a simple enough fix.

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Iphone Icon Changed

    - by dragon
    Hi When i start to develop my application , I used iPhone version 2.0.... Now i have update Iphone version 3.0.. My simulator works fine both in iphone 2.0 as well as iphone 3.0.. But When i run my application in 2.0 all icons in the iphone should be correct . But when i run this in 3.0 my other applications icons are changed.... (Example my safari icon should be placed to itunes and itunes icon to settings likewise all icons changed) I dont know why? Can anyone help me? THanks in advance.......

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  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

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  • iPad: How Do I Limit the Number of Tabs in UITabBarController?

    - by Chris_K
    I'm converting an iPhone app to a universal app, which leaves me with a UITabBarController as the root view controller for a UISplitViewController. That is, the tab bar appears at the bottom of the left-hand view when the iPad is in landscape mode. On the iPhone, the system automatically limited the number of tabs shown in the tab bar to 5. But on the iPad simulator (which is all I have at the moment), my tab bar has 8 tabs, including the More tab. What gives? Thanks. Update: Since I had no luck finding an answer to this question, I gave up on using a tab bar interface in my iPad-flavored app. Instead, I added one more level to the navigation controller drill-down. That ends up working fine for this app.

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  • Disabling multitasking on iPhone 3GS using UIApplicationExitsOnSuspend not working

    - by NobleK
    Hello I am developing an iPhone app where I don’t want/need the multitasking capability and I want my app to initiate every time I open it. I have set the UIApplicationExitsOnSuspend property in the info.plist and it does work when I test it on my iPhone 4 and in the simulator (which is also an ”iPhone 4”). The app calls applicationDidEnterBackground followed by applicationWillTerminate. However, when testing it on my wifes iPhone 3GS the property seems to be completely ignored and the program gets suspended/resumed. Both phones are running iOS 4.2.1. Someone has also confirmed this issue in another thread, with no solutions unfortunately: iPhone: how to test if UIApplicationExitsOnSuspend is working? Is there something I am missing to make this work? Any other ways to accomplish this? Thanx in advance

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  • Corrupted image if variable is not static

    - by Jaka Jancar
    I'm doing the following: static GLfloat vertices[3][3] = { {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0} }; glColor4ub(255, 0, 0, 255); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glDrawArrays(GL_TRIANGLES, 0, 9); glDisableClientState(GL_VERTEX_ARRAY); This works ok: However, if I remove static from vertices and therefore re-create the data on the stack on each rendering, I get the following: This happens both on the simulator and on the device. Should I be keeping the variables around after I call glDrawArrays?

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  • iPad Video Playback only delivers audio, not visuals.

    - by Dwaine Bailey
    Hi guys, Recently we've developed an iPhone app for an external company, and everything works fine in the app. There is a section where the app pulls video from the client's server, and streams it into the iPhone's MPMoviePlayerController. This works fine on the iPhone and iPodTouch - both the video and the audio show up just great. The problem, however, is that when the app is run on an iPad (using the iPad's iPhone simulator thingo that it does) only the audio plays, and no video can be seen. Does anybody have any suggestions about what may be causing this? I thought perhaps it was the encoding, but then why would this prevent the video from playing on the iPad, and not the iPhone?

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  • "C variable type sizes are machine dependent." Is it really true? signed & unsigned numbers ;

    - by claws
    Hello, I've been told that C types are machine dependent. Today I wanted to verify it. void legacyTypes() { /* character types */ char k_char = 'a'; //Signedness --> signed & unsigned signed char k_char_s = 'a'; unsigned char k_char_u = 'a'; /* integer types */ int k_int = 1; /* Same as "signed int" */ //Signedness --> signed & unsigned signed int k_int_s = -2; unsigned int k_int_u = 3; //Size --> short, _____, long, long long short int k_s_int = 4; long int k_l_int = 5; long long int k_ll_int = 6; /* real number types */ float k_float = 7; double k_double = 8; } I compiled it on a 32-Bit machine using minGW C compiler _legacyTypes: pushl %ebp movl %esp, %ebp subl $48, %esp movb $97, -1(%ebp) # char movb $97, -2(%ebp) # signed char movb $97, -3(%ebp) # unsigned char movl $1, -8(%ebp) # int movl $-2, -12(%ebp)# signed int movl $3, -16(%ebp) # unsigned int movw $4, -18(%ebp) # short int movl $5, -24(%ebp) # long int movl $6, -32(%ebp) # long long int movl $0, -28(%ebp) movl $0x40e00000, %eax movl %eax, -36(%ebp) fldl LC2 fstpl -48(%ebp) leave ret I compiled the same code on 64-Bit processor (Intel Core 2 Duo) on GCC (linux) legacyTypes: .LFB2: .cfi_startproc pushq %rbp .cfi_def_cfa_offset 16 movq %rsp, %rbp .cfi_offset 6, -16 .cfi_def_cfa_register 6 movb $97, -1(%rbp) # char movb $97, -2(%rbp) # signed char movb $97, -3(%rbp) # unsigned char movl $1, -12(%rbp) # int movl $-2, -16(%rbp)# signed int movl $3, -20(%rbp) # unsigned int movw $4, -6(%rbp) # short int movq $5, -32(%rbp) # long int movq $6, -40(%rbp) # long long int movl $0x40e00000, %eax movl %eax, -24(%rbp) movabsq $4620693217682128896, %rax movq %rax, -48(%rbp) leave ret Observations char, signed char, unsigned char, int, unsigned int, signed int, short int, unsigned short int, signed short int all occupy same no. of bytes on both 32-Bit & 64-Bit Processor. The only change is in long int & long long int both of these occupy 32-bit on 32-bit machine & 64-bit on 64-bit machine. And also the pointers, which take 32-bit on 32-bit CPU & 64-bit on 64-bit CPU. Questions: I cannot say, what the books say is wrong. But I'm missing something here. What exactly does "Variable types are machine dependent mean?" As you can see, There is no difference between instructions for unsigned & signed numbers. Then how come the range of numbers that can be addressed using both is different? I was reading http://stackoverflow.com/questions/2511246/how-to-maintain-fixed-size-of-c-variable-types-over-different-machines I didn't get the purpose of the question or their answers. What maintaining fixed size? They all are the same. I didn't understand how those answers are going to ensure the same size.

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  • bluetooth emulators/simulators

    - by scatman
    what are the best bluetooth emulators/simulators? i have a project for the security course, and i chose bluetooth as my topic. so i need to create encryption algorithms using a bluetooth simulator and test them. i have already searched for the best emulaters, and the results were google anroid, and NS2. is there any emulator better? the languages i prefer to program with are c , c++ , and c# java is also not a problem but i prefer any of the above languages.

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  • Cocoa Touch: Why doesn't UINavigationController render 'Back' button?

    - by Joshua
    When I push a view controller it animates properly and slides in, the only problem is that no 'Back' button is rendered up top.The back button is still there, I can still tap it, it just doesn't render on the screen. This behavior is identical in both the simulator and on multiple devices. Is this a known issue or bug? Using 3.1.3 of the iPhone SDK. More information: It renders it for further levels, just not on the second level of nav controller. So Main Page (No back button - OK). Second level page (back button, but doesn't render - not OK). Third level page (Back button there and rendering - OK).

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  • Perform Push Segue From a Tab View Controller

    - by user1416492
    I have a Tab Bar Controller App, the tab bar controller is forked into several "tab" view controller, in one of the view controller I want to redirect the user to an other view controller. I create a segue from that tab view controller to the destination view controller and given it an Identifer. And I call "performSegueWithIdentifier" in "viewDidAppear" to redirect the user. It works fine when the segue is "Modal", however since I want to retain the tabs, I want to call the segue through "Push". However, once I change the segue to "Push", it is not working anymore (it does not try to go to the destination view controller). The app did not crash on the simulator but just staying on the origin tab view controller.

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  • I'm mplement http live streaming video from my webserver to iPhone. Will I get rejected for bandwid

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

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  • open iphone Mail from Actionsheet..

    - by totato
    hi .. I want to open Mail app from my app when the one button in actionsheet is pressed, I know this way : -(IBAtion)openClick:(id)sender { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@”mailto:[email protected]”]]; } but can I write this method inside if statement or switch case?(in ControlView class NOT NSObject class , because I use actionsheet for this propose) like this: - (void)actionSheet:(UIActionSheet *)modalView clickedButtonAtIndex:(NSInteger)buttonIndex { switch (buttonIndex) { case 0: { [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@”mailto:[email protected]”]]; break; } I can't test my code because simulator doesn't have the Mail app.. So I need to know is this will work in controlView or must write it in NSObject class ? + seconde question : I want to open Mail app from my app and copy the content in the view to mail body,then the user choice the contact from his contacts list ! Is this way achieve my goal?

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  • Why can't I access a web app running on my Mac via my iPhone?

    - by bpapa
    I'm developing an iPhone app that has a network component. I'm developing the app in Java (Google App Engine actually), running on port 8080. And it works, when I test my app in the iPhone simulator. But now I am trying to test on the device, and I can't hit my Jetty instance. I can certainly access my Mac via the iPhone because I'm able to hit http://10.0.1.7/~brianpapa/ and view my Home Folder when Web Sharing is turned on. But when I try to hit http://10.0.1.7:8080/, it says it can't connect to the server. Interestingly, if I try to hit http://10.0.1.7:8080/ from my mac, it doesn't work either - I have to use localhost as the hostname instead, then it's fine. Has anybody ever encountered this before, and know how to fix it?

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  • Can you update a file in the application bundle?

    - by ian1971
    Is it possible to update a file stored in an applications bundle programmatically? Basically I want to get a remote file and overwrite one of the bundle files with it (a sqlite database in fact). This works fine on the simulator but on the device it does not work, though it does not error either (it just doesn't seem to actually overwrite). I know I can work around it by copying it do the user folder instead and then getting the code to check their first for the file before using the bundle one but I was interested to know whether it is possible to update a bundle file at all or am I just doing something wrong? Thanks

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  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const GLfloat squareVertices[] = { -0.5f, -0.33f, 0.5f, -0.33f, -0.5f, 0.33f, 0.5f, 0.33f, }; But it comes out looking square on the device/simulator due to the stretching/squashing effect of a non-square viewport. I tried to fix it by fiddling with glFrustumf() but that doesn't seem to change the aspect ratio. I was able to get things looking good (not-stretched) when I fed glViewport() with a 1:1 widht:height.. But this doesn't seem like the answer because it offsets the viewport placement. What's the right way to correct for this stretching and why doesn't XCode do it that way?

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