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  • Given a few strings, how many strings can be lexicographically least by modifying the alphabet?

    - by Jackson W
    Number of strings can be huge as in 30000. Given N strings, output which ones can be lexicographically least after modifying the english alphabet. e.g. acdbe...... for example if the strings were: omm moo mom ommnom "mom" is already lexicographically least with the original english alphabet. we can make the word "omm" least by switching "m" and "o" in the alphabet ("abcdefghijklonmpqrstuvwxyz"). the other ones you cant make lexicographically last, no matter what you do. any fast way to do this? I have no ways to approach this except try every single possible alphabet

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  • Sort months ( with strings ) algorithm

    - by Oscar Reyes
    I have this months array: ["January", "March", "December" , "October" ] And I want to have it sorted like this: ["January", "March", "October", "December" ] I'm currently thinking in a "if/else" horrible cascade but I wonder if there is some other way to do this. The bad part is that I need to do this only with "string" ( that is, without using Date object or anything like that ) What would be a good approach?

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  • Extracting a given number of the highest values in a List

    - by James P.
    I'm seeking to display a fixed number of items on a web page according to their respective weight (represented by an Integer). The List where these items are found can be of virtually any size. The first solution that comes to mind is to do a Collections.sort() and to get the items one by one by going through the List. Is there a more elegant solution though that could be used to prepare, say, the top eight items?

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  • How can I store this kind of graph in neo4j for fast traversal?

    - by James
    This is a graph whose nodes exist in many connected components at once because a node's relationships are a collection of edge groups such that only one edge per edge group can be present at once. I need to be able to find all of the connected components that a node exists in. What would be the best way to store this graph in neo4j to quickly find all of the connected components that a node exists in? Is there a way to use the built in traversals to do this? Also: is there a name for this kind of graph? I'd appreciate any help/ideas. Update: Sorry for not being clear. All nodes are of the same type. Nodes have a variable number of edge groups. Exactly one edge from each edge group needs to be chosen for a particular connected component. I'm going to try to explain through example: Node x1 is related to: (x2 or x3 or x4) AND (x5 or x6) AND (x7) Node x2 is related to: (x8) AND (x9 or x10) So x1's first edge group is (x2, x3, x4), its second edge group is (x5, x6), and its third edge group is (x7). So here are a few connected components that x1 exists in: CC1: x1 is related to: x2, x5, x7 x2 is related to: x8 x9 CC2: x1 is related to: x2, x6, x7 x2 is related to: x8, x9 CC3: x1 is related to: x3, x5, x7 CC4: x1 is related to: x3, x6, x7 etc. I'm grateful for your help in this.

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  • What are the advantages of a rebase over a merge in git?

    - by eSKay
    In this article, the author explains rebasing with this diagram: Rebase: If you have not yet published your branch, or have clearly communicated that others should not base their work on it, you have an alternative. You can rebase your branch, where instead of merging, your commit is replaced by another commit with a different parent, and your branch is moved there. while a normal merge would have looked like this: So, if you rebase, you are just losing a history state (which would be garbage collected sometime in the future). So, why would someone want to do a rebase at all? What am I missing here?

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  • How to find validity of a string of parentheses, curly brackets and square brackets?

    - by Rajendra
    I recently came in contact with this interesting problem. You are given a string containing just the characters '(', ')', '{', '}', '[' and ']', for example, "[{()}]", you need to write a function which will check validity of such an input string, function may be like this: bool isValid(char* s); these brackets have to close in the correct order, for example "()" and "()[]{}" are all valid but "(]", "([)]" and "{{{{" are not! I came out with following O(n) time and O(n) space complexity solution, which works fine: Maintain a stack of characters. Whenever you find opening braces '(', '{' OR '[' push it on the stack. Whenever you find closing braces ')', '}' OR ']' , check if top of stack is corresponding opening bracket, if yes, then pop the stack, else break the loop and return false. Repeat steps 2 - 3 until end of the string. This works, but can we optimize it for space, may be constant extra space, I understand that time complexity cannot be less than O(n) as we have to look at every character. So my question is can we solve this problem in O(1) space?

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  • parsing of mathematical expressions

    - by gcc
    (in c90) (linux) input: sqrt(2 - sin(3*A/B)^2.5) + 0.5*(C*~(D) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: cos(2 - asin(3*A/B)^2.5) +cos(0.5*(C*~(D)) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: sqrt(2 - sin(3*A/B)^2.5)/(0.5*(C*~(D)) + sin(3.11) +ln(B)) /*max lenght of formula is 250 characters*/ a b /*there are values for a,b,c,d */ c /*each variable with set of floating numbers*/ d As you can see infix formula in the input depends on user. My program will take a formula and n-tuples value. Then it calculate the results for each value of a,b,c and d. If you wonder I am saying ;outcome of program is graph. /sometimes,I think i will take input and store in string. then another idea is arise " I should store formula in the struct" but i don't know how I can construct the code on the base of structure./ really, I don't know way how to store the formula in program code so that I can do my job. can you show me? /* a,b,c,d is letters cos,sin,sqrt,ln is function*/

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  • An O(1) Sort ~~~

    - by FlySwat
    Before you stone me for being a heretic, There is a sort that proclaims to be O(1), called "Bead Sort" (http://en.wikipedia.org/wiki/Bead_sort) , however that is pure theory, when actually applied I found that it was actually O(N * M), which is pretty pathetic. That said, Lets list out some of the fastest sorts, and their best case and worst case speed in Big O notation. ~~ FlySwat ~~

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  • Parsing a comma-separated list

    - by alex
    I have a comma-separated list of values, for example: strins s = "param1=true;param2=4;param3=2.0f;param4=sometext;"; I need a functions: public bool ExtractBool(string parameterName, string @params); public int ExtractInt(string parameterName, string @params); public float ExtractFloat(string parameterName, string @params); public string ExtractString(string parameterName, string @params); Is there a special functions in .net that can help me with csl ? PS: parameter names are equal within a list.

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  • Result of Long Positive Integers & Search and element in array..

    - by AGeek
    Hi, I have two Questions for which I cannot find answers by googling, but I find these questions very important for preparation.. Kindly explain only the logic, I will be able to code. In Search of Efficient Logic..... in terms of Memory and Time. WAP to add two long positive integers. What Data structure / data type we can use to store the numbers and result. What is the best way to search an element from an array in shortest time. Size of the array could be large enough, and any elements could be stored in the array(i.e. no range). Thanks.

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  • Can my tortoise vs. hare race be improved?

    - by FredOverflow
    Here is my code for detecting cycles in a linked list: do { hare = hare.next(); if (hare == back) return; hare = hare.next(); if (hare == back) return; tortoise = tortoise.next(); } while (tortoise != hare); throw new AssertionError("cyclic linkage"); Is there a way to get rid of the code duplication inside the loop? Am I right in assuming that I don't need a check after making the tortoise take a step forward? As I see it, the tortoise can never reach the end of the list before the hare (contrary to the fable). Any other ways to simplify/beautify this code?

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  • Using MySQL as a job queue

    - by user237815
    I'd like to use MySQL as a job queue. Multiple machines will be producing and consuming jobs. Jobs need to be scheduled; some may run every hour, some every day, etc. It seems fairly straightforward: for each job, have a "nextFireTime" column, and have worker machines search for the job with the nextFireTime, change the status of the record to "inProcess", and then update the nextFireTime when the job ends. The problem comes in when a worker dies silently. It won't be able to update the nextFireTime or set the status back to "idle". Unfortunately, jobs can be long-running, so a reaper thread that looks for jobs that have been inProcess too long isn't an option. There's no timeout value that would work. Can anyone suggest a design pattern that would properly handle unreliable worker machines?

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  • simplify expression k/m%n

    - by aaa
    hello. Simple question, is it possible to simplify (or replace division or modulo by less-expensive operation) (k/m)%n where variables are integers and operators are C style division and modulo operators. what about the case where m and n are constants (both or just one), not based 2? Thank you

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • Efficient way to get highly correlated pairs from large data set in Python or R

    - by Akavall
    I have a large data set (Let's say 10,000 variables with about 1000 elements each), we can think of it as 2D list, something like: [[variable_1], [variable_2], ............ [variable_n] ] I want to extract highly correlated variable pairs from that data. I want "highly correlated" to be a parameter that I can choose. I don't need all pairs to be extracted, and I don't necessarily want the most correlated pairs. As long as there is an efficient method that gets me highly correlated pairs I am happy. Also, it would be nice if a variable does not show up in more than one pair. Although this might not be crucial. Of course, there is a brute force way to finding such pairs, but it is too slow for me. I've googled around for a bit and found some theoretical work on this issue, but I wasn't able for find a package that could do what I am looking for. I mostly work in python, so a package in python would be most helpful, but if there exists a package in R that does what I am looking for it will be great. Does anyone know of a package that does the above in Python or R? Or any other ideas? Thank You in Advance

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  • Quick way to do data lookup in PHP

    - by Ghostrider
    I have a data table with 600,000 records that is around 25 megabytes large. It is indexed by a 4 byte key. Is there a way to find a row in such dataset quickly with PHP without resorting to MySQL? The website in question is mostly static with minor PHP code and no database dependencies and therefore fast. I would like to add this data without having to use MySQL if possible. In C++ I would memory map the file and do a binary search in it. Is there a way to do something similar in PHP?

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • in-place permutation of a array follows this rule

    - by Mgccl
    Suppose there is an array, we want to find everything in the odd index, and move it to the end. Everything in the even index move it to the beginning. The relative order of all odd index items and all even index items are preserved. Suppose the values of the array, a[i] = i, n is even. Then we have. 0,1,2,3,4,5,...,n-1 after the operation 0,2,4,6,...,n-2,1,3,5,7,...,n-1 Can this be done in-place and in O(n) time?

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  • How does Photoshop (Or drawing programs) blit?

    - by user146780
    I'm getting ready to make a drawing application in Windows. I'm just wondering, do drawing programs have a memory bitmap which they lock, then set each pixel, then blit? I don't understand how Photoshop can move entire layers without lag or flicker without using hardware acceleration. Also in a program like Expression Design, I could have 200 shapes and move them around all at once with no lag. I'm really wondering how this can be done without GPU help. I don't think super efficient algorithms could justify that? Thanks

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  • Tracking/Counting Word Frequency

    - by Joel Martinez
    I'd like to get some community consensus on a good design to be able to store and query word frequency counts. I'm building an application in which I have to parse text inputs and store how many times a word has appeared (over time). So given the following inputs: "To Kill a Mocking Bird" "Mocking a piano player" Would store the following values: Word Count ------------- To 1 Kill 1 A 2 Mocking 2 Bird 1 Piano 1 Player 1 And later be able to quickly query for the count value of a given arbitrary word. My current plan is to simply store the words and counts in a database, and rely on caching word count values ... But I suspect that I won't get enough cache hits to make this a viable solution long term. Can anyone suggest algorithms, or data structures, or any other idea that might make this a well-performing solution?

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • Picking apples off a tree

    - by John Retallack
    I have the following problem: I am given a tree with N apples, for each apple I am given it's weight and height. I can pick apples up to a given height H, each time I pick an apple the height of every apple is increased with U. I have to find out the maximum weight of apples I can pick. 1 = N = 100000 0 < {H, U, apples' weight and height, maximum weight} < 231 Example: N=4 H=100 U=10 height weight 82 30 91 10 93 5 94 15 The answer is 45: first pick the apple with the weight of 15 then the one with the weight of 30. Could someone help me approach this problem?

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