Search Results

Search found 10235 results on 410 pages for 'inner loop'.

Page 105/410 | < Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >

  • Return multiple results using dynamic sql (postgresql 8.2)

    - by precose
    I want to loop through schemas and get a result set that looks like this: Count 5 834 345 34 984 However, I can't get it to return anything using dynamic sql...I've tried everything but 8.2 is being a real pain. Here is my function: CREATE OR REPLACE FUNCTION dwh.adam_test4() RETURNS void LANGUAGE plpgsql AS $function$ DECLARE myschema text; rec RECORD; BEGIN FOR myschema IN select distinct c.table_schema, d.p_id from information_schema.tables t inner join information_schema.columns c on (t.table_schema = t.table_schema and t.table_name = c.table_name) join dwh.sgmt_clients d on c.table_schema = lower(d.userid) where c.table_name = 'fact_members' and c.column_name = 'debit_card' and t.table_schema NOT LIKE 'pg_%' and t.table_schema NOT IN ('information_schema', 'ad_delivery', 'dwh', 'users', 'wand', 'ttd') order by table_schema LOOP EXECUTE 'select count(ucic) from '|| myschema || '.' ||'fact_members where debit_card = ''yes''' into rec; RETURN rec; END LOOP; END $function$

    Read the article

  • Dynamically changing databases in SQL Server 2000

    - by spuppett
    At work we have a number of databases that we need to do the same operations on. I would like to write 1 SP that would loop over operations and set the database at the beginning of the loop (example to follow). I've tried sp_executesql('USE ' + @db_id) but that only sets the DB for the scope of that stored procedure. I don't really want to loop with hard coded database names because we need to do similar things in many different places and it's tough to remember where things need to change if we add another DB. Any thoughts Example: DECLARE zdb_loop CURSOR FAST_FORWARD FOR SELECT distinct db_id from DBS order by db_id OPEN zdb_loop FETCH NEXT FROM zdb_loop INTO @db_id WHILE @@FETCH_STATUS = 0 BEGIN USE @db_id --Do stuff against 3 or 4 different DBs FETCH NEXT FROM zdb_loop INTO @db_id END CLOSE zdb_loop DEALLOCATE zdb_loop

    Read the article

  • Writing a script for reading many .csv files with similar filenames

    - by wahalulu
    I have several .csv files with similar filenames except a numeric month (i.e. 03_data.csv, 04_data.csv, 05_data.csv, etc.) that I'd like to read into R. I have two questions: Is there a function in R similar to MATLAB's varname and assignin that will let me create/declare a variable name within a function or loop that will allow me to read the respective .csv file - i.e. 03_data.csv into 03_data data.frame, etc.? I want to write a quick loop to do this because the filenames are similar. As an alternative, is it better to create one dataframe with the first file and then append the rest using a for loop? How would I do that?

    Read the article

  • Thread Jobs in Java

    - by Bragaadeesh
    Hi, I want to spawn 200 threads simultaneously in Java. What I'm doing right now is running into a loop and creating 200 threads and starting them. After these 200 gets completed, I want to spawn another 200 set of threads and so on. The gist here is that the first 200 threads I spawned need to be FINISHED before spawning the next set. I tried the code below, but its not working for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } Note: I have intentionally put the for loop Twice, but the desired effect I intend is not happening simply because the second for loop is executed before the first set of threads end their execution. Please advise

    Read the article

  • What is better: to delete pointer or set it with a new value?

    - by user63898
    Hi simple question in c++ , say i have a loop and i have function that returns pointer to item so i have to define inner loop pointer so my question is what to do with the pointer inside the loop , delete it ? or to set it with new value is good for example: for(int i =0;i<count();i++) { ptrTmp* ptr = getItemPtr(); // do somthing with the ptr ... // what to do here ? to delete the poinetr or not? delete ptr; // ?? }

    Read the article

  • in c++ what is bettr to delete poiner or set it with new value?

    - by user63898
    Hi simple question in c++ , say i have a loop and i have function that returns pointer to item so i have to define inner loop pointer so my question is what to do with the pointer inside the loop , delete it ? or to set it with new value is good for example: for(int i =0;i<count();i++) { ptrTmp* ptr = getItemPtr(); // do somthing with the ptr ... // what to do here ? to delete the poinetr or not? delete ptr; // ?? }

    Read the article

  • XSL Template outputting massive chunk of text, rather than HTML. But only on one section

    - by Throlkim
    I'm having a slightly odd situation with an XSL template. Most of it outputs fine, but a certain for-each loop is causing me problems. Here's the XML: <area> <feature type="Hall"> <Heading><![CDATA[Hall]]></Heading> <Para><![CDATA[Communal gardens, pathway leading to PVCu double glazed communal front door to]]></Para> </feature> <feature type="Entrance Hall"> <Heading><![CDATA[Communal Entrance Hall]]></Heading> <Para><![CDATA[Plain ceiling, centre light fitting, fire door through to inner hallway, wood and glazed panelled front door to]]></Para> </feature> <feature type="Inner Hall"> <Heading><![CDATA[Inner Hall]]></Heading> <Para><![CDATA[Plain ceiling with pendant light fitting and covings, security telephone, airing cupboard housing gas boiler serving domestic hot water and central heating, telephone point, storage cupboard housing gas and electric meters, wooden panelled doors off to all rooms.]]></Para> </feature> <feature type="Lounge (Reception)" width="3.05" length="4.57" units="metre"> <Heading><![CDATA[Lounge (Reception)]]></Heading> <Para><![CDATA[15' 6" x 10' 7" (4.72m x 3.23m) Window to the side and rear elevation, papered ceiling with pendant light fitting and covings, two double panelled radiators, power points, wall mounted security entry phone, TV aerial point.]]></Para> </feature> <feature type="Kitchen" width="3.05" length="3.66" units="metre"> <Heading><![CDATA[Kitchen]]></Heading> <Para><![CDATA[12' x 10' (3.66m x 3.05m) Double glazed window to the rear elevation, textured ceiling with strip lighting, range of base and wall units in Beech with brushed aluminium handles, co-ordinated working surfaces with inset stainless steel sink with mixer taps over, co-ordinated tiled splashbacks, gas and electric cooker points, large storage cupboard with shelving, power points.]]></Para> </feature> <feature type="Entrance Porch"> <Heading><![CDATA[Balcony]]></Heading> <Para><![CDATA[Views across the communal South facing garden, wrought iron balustrade.]]></Para> </feature> <feature type="Bedroom" width="3.35" length="3.96" units="metre"> <Heading><![CDATA[Bedroom One]]></Heading> <Para><![CDATA[13' 6" x 11' 5" (4.11m x 3.48m) Double glazed windows to the front and side elevations, papered ceiling with pendant light fittings and covings, single panelled radiator, power points, telephone point, security entry phone.]]></Para> </feature> <feature type="Bedroom" width="3.05" length="3.35" units="metre"> <Heading><![CDATA[Bedroom Two]]></Heading> <Para><![CDATA[11' 4" x 10' 1" (3.45m x 3.07m) Double glazed window to the front elevation, plain ceiling with centre light fitting and covings, power points.]]></Para> </feature> <feature type="bathroom"> <Heading><![CDATA[Bathroom]]></Heading> <Para><![CDATA[Obscure double glazed window to the rear elevation, textured ceiling with centre light fitting and extractor fan, suite in white comprising of low level WC, wall mounted wash hand basin and walk in shower housing 'Triton T80' electric shower, co-ordinated tiled splashbacks.]]></Para> </feature> </area> And here's the section of my template that processes it: <xsl:for-each select="area"> <li> <xsl:for-each select="feature"> <li> <h5> <xsl:value-of select="Heading"/> </h5> <xsl:value-of select="Para"/> </li> </xsl:for-each> </li> </xsl:for-each> And here's the output: Hall Communal gardens, pathway leading to PVCu double glazed communal front door to Communal Entrance Hall Plain ceiling, centre light fitting, fire door through to inner hallway, wood and glazed panelled front door to Inner Hall Plain ceiling with pendant light fitting and covings, security telephone, airing cupboard housing gas boiler serving domestic hot water and central heating, telephone point, storage cupboard housing gas and electric meters, wooden panelled doors off to all rooms. Lounge (Reception) 15' 6" x 10' 7" (4.72m x 3.23m) Window to the side and rear elevation, papered ceiling with pendant light fitting and covings, two double panelled radiators, power points, wall mounted security entry phone, TV aerial point. Kitchen 12' x 10' (3.66m x 3.05m) Double glazed window to the rear elevation, textured ceiling with strip lighting, range of base and wall units in Beech with brushed aluminium handles, co-ordinated working surfaces with inset stainless steel sink with mixer taps over, co-ordinated tiled splashbacks, gas and electric cooker points, large storage cupboard with shelving, power points. Balcony Views across the communal South facing garden, wrought iron balustrade. Bedroom One 13' 6" x 11' 5" (4.11m x 3.48m) Double glazed windows to the front and side elevations, papered ceiling with pendant light fittings and covings, single panelled radiator, power points, telephone point, security entry phone. Bedroom Two 11' 4" x 10' 1" (3.45m x 3.07m) Double glazed window to the front elevation, plain ceiling with centre light fitting and covings, power points. Bathroom Obscure double glazed window to the rear elevation, textured ceiling with centre light fitting and extractor fan, suite in white comprising of low level WC, wall mounted wash hand basin and walk in shower housing 'Triton T80' electric shower, co-ordinated tiled splashbacks. For reference, here's the entire XSLT: http://pastie.org/private/eq4gjvqoc1amg9ynyf6wzg The rest of it all outputs fine - what am I missing from the above section?

    Read the article

  • Refresh Button in java

    - by lakshmi
    I need to make a simple refresh button for a gui java program I have the button made but its not working properly. I just am not sure what the code needs to be to make the button work. Any help would be really appreciated.I figured the code below ` public class CompanySample extends Panel { DBServiceAsync dbService = GWT.create(DBService.class); Panel panel = new Panel(); public Panel CompanySampledetails(com.viji.example.domain.Record trec, int count) { panel.setWidth(800); Panel borderPanel = new Panel(); Panel centerPanel = new Panel(); final FormPanel formPanel = new FormPanel(); formPanel.setFrame(true); formPanel.setLabelAlign(Position.LEFT); formPanel.setPaddings(5); formPanel.setWidth(800); final Panel inner = new Panel(); inner.setLayout(new ColumnLayout()); Panel columnOne = new Panel(); columnOne.setLayout(new FitLayout()); GridPanel gridPanel = null; if (gridPanel != null) { gridPanel.getView().refresh(); gridPanel.clear(); } gridPanel = new SampleGrid(trec); gridPanel.setHeight(450); gridPanel.setTitle("Company Data"); final RowSelectionModel sm = new RowSelectionModel(true); sm.addListener(new RowSelectionListenerAdapter() { public void onRowSelect(RowSelectionModel sm, int rowIndex, Record record) { formPanel.getForm().loadRecord(record); } }); gridPanel.setSelectionModel(sm); gridPanel.doOnRender(new Function() { public void execute() { sm.selectFirstRow(); } }, 10); columnOne.add(gridPanel); inner.add(columnOne, new ColumnLayoutData(0.6)); final FieldSet fieldSet = new FieldSet(); fieldSet.setLabelWidth(90); fieldSet.setTitle("company Details"); fieldSet.setAutoHeight(true); fieldSet.setBorder(false); final TextField txtcompanyname = new TextField("Name", "companyname", 120); final TextField txtcompanyaddress = new TextField("Address", "companyaddress", 120); final TextField txtcompanyid = new TextField("Id", "companyid", 120); txtcompanyid.setVisible(false); fieldSet.add(txtcompanyid); fieldSet.add(txtcompanyname); fieldSet.add(txtcompanyaddress); final Button addButton = new Button(); final Button deleteButton = new Button(); final Button modifyButton = new Button(); final Button refeshButton = new Button(); addButton.setText("Add"); deleteButton.setText("Delete"); modifyButton.setText("Modify"); refeshButton.setText("Refresh"); fieldSet.add(addButton); fieldSet.add(deleteButton); fieldSet.add(modifyButton); fieldSet.add(refeshButton); final ButtonListenerAdapter buttonClickListener = new ButtonListenerAdapter() { public void onClick(Button button, EventObject e) { if (button == refeshButton) { sendDataToServ("Refresh"); } } }; addButton.addListener(new ButtonListenerAdapter() { @Override public void onClick(Button button, EventObject e) { if (button.getText().equals("Add")) { sendDataToServer("Add"); } } private void sendDataToServer(String action) { String txtcnameToServer = txtcompanyname.getText().trim(); String txtcaddressToServer = txtcompanyaddress.getText().trim(); if (txtcnameToServer.trim().equals("") || txtcaddressToServer.trim().equals("")) { Window .alert("Incomplete Data. Fill/Select all the needed fields"); action = "Nothing"; } AsyncCallback ascallback = new AsyncCallback<String>() { @Override public void onFailure(Throwable caught) { Window.alert("Record not inserted"); } @Override public void onSuccess(String result) { Window.alert("Record inserted"); } }; if (action.trim().equals("Add")) { System.out.println("Before insertServer"); dbService.insertCompany(txtcnameToServer, txtcaddressToServer, ascallback); } } }); deleteButton.addListener(new ButtonListenerAdapter() { @Override public void onClick(Button button, EventObject e) { if (button.getText().equals("Delete")) { sendDataToServer("Delete"); } } private void sendDataToServer(String action) { String txtcidToServer = txtcompanyid.getText().trim(); String txtcnameToServer = txtcompanyname.getText().trim(); String txtcaddressToServer = txtcompanyaddress.getText().trim(); if (!action.equals("Delete")) { if (txtcidToServer.trim().equals("") || txtcnameToServer.trim().equals("") || txtcaddressToServer.trim().equals("")) { Window .alert("Incomplete Data. Fill/Select all the needed fields"); action = "Nothing"; } } else if (txtcidToServer.trim().equals("")) { Window.alert("Doesn't deleted any row"); } AsyncCallback ascallback = new AsyncCallback<String>() { @Override public void onFailure(Throwable caught) { // TODO Auto-generated method stub Window.alert("Record not deleted"); } @Override public void onSuccess(String result) { Window.alert("Record deleted"); } }; if (action.trim().equals("Delete")) { System.out.println("Before deleteServer"); dbService.deleteCompany(Integer.parseInt(txtcidToServer), ascallback); } } }); modifyButton.addListener(new ButtonListenerAdapter() { @Override public void onClick(Button button, EventObject e) { if (button.getText().equals("Modify")) { sendDataToServer("Modify"); } } private void sendDataToServer(String action) { // TODO Auto-generated method stub System.out.println("ACTION :----->" + action); String txtcidToServer = txtcompanyid.getText().trim(); String txtcnameToServer = txtcompanyname.getText().trim(); String txtcaddressToServer = txtcompanyaddress.getText().trim(); if (txtcnameToServer.trim().equals("") || txtcaddressToServer.trim().equals("")) { Window .alert("Incomplete Data. Fill/Select all the needed fields"); action = "Nothing"; } AsyncCallback ascallback = new AsyncCallback<String>() { @Override public void onFailure(Throwable caught) { Window.alert("Record not Updated"); } @Override public void onSuccess(String result) { Window.alert("Record Updated"); } }; if (action.equals("Modify")) { System.out.println("Before UpdateServer"); dbService.modifyCompany(Integer.parseInt(txtcidToServer), txtcnameToServer, txtcaddressToServer, ascallback); } } }); inner.add(new PaddedPanel(fieldSet, 0, 10, 0, 0), new ColumnLayoutData( 0.4)); formPanel.add(inner); borderPanel.add(centerPanel, new BorderLayoutData(RegionPosition.CENTER)); centerPanel.add(formPanel); panel.add(borderPanel); return panel; } public void sendDataToServ(String action) { AsyncCallback<com.viji.example.domain.Record> callback = new AsyncCallback<com.viji.example.domain.Record>() { @Override public void onFailure(Throwable caught) { System.out.println("Failure"); } public void onSuccess(com.viji.example.domain.Record result) { CompanySampledetails(result, 1); } }; dbService.getRecords(callback); } } class SampleGrid extends GridPanel { private static BaseColumnConfig[] columns = new BaseColumnConfig[] { new ColumnConfig("Name", "companyname", 120, true), new ColumnConfig("Address", "companyaddress", 120, true), }; private static RecordDef recordDef = new RecordDef(new FieldDef[] { new IntegerFieldDef("companyid"), new StringFieldDef("companyname"), new StringFieldDef("companyaddress") }); public SampleGrid(com.viji.example.domain.Record trec) { Object[][] data = new Object[0][];// getCompanyDataSmall(); MemoryProxy proxy = new MemoryProxy(data); ArrayReader reader = new ArrayReader(recordDef); Store store = new SimpleStore(new String[] { "companyid", "companyname", "companyaddress" }, new Object[0][]); store.load(); ArrayList<Company> Companydetails = trec.getCompanydetails(); for (int i = 0; i < Companydetails.size(); i++) { Company company = Companydetails.get(i); store.add(recordDef.createRecord(new Object[] { company.getCompanyid(), company.getCompanyName(), company.getCompanyaddress() })); } store.commitChanges(); setStore(store); ColumnModel columnModel = new ColumnModel(columns); setColumnModel(columnModel); } } `

    Read the article

  • Unknown Space between 2 Container Divs

    - by Paul
    Im trying to determine why there would be space between 2 Containing Divs as shown, and I would appreciate any insight as to why this is occurring: The unknown space occurs between the mid-feature div (olive) and bottom-wrap div (orange) I have no heights set anywhere. I would like to see the orange div up against the olive div just above it. I can post all of the CSS, or you can FireBug this: www.davincispainting.com Here is all of the CSS: *{ margin:0; padding:0 } body { /*background: url("/images/blueback5.jpg") repeat-x scroll 0 0 transparent;*/ background-color: #9EB0C8; font-family: Arial,Helvetica,sans-serif; font-size: 62.5%; } #top-wrap { height: 126px; width: 940px; /*background-color: Yellow;*/ margin: 5px 0 0 0; } #head-logo { background: url("/images/logo3.png") no-repeat scroll 0 0 transparent; /*background-color: Green;*/ height: 126px; width: 214px; margin: 0px 0 0 58px; position: absolute; z-index: 100; } #submenu1 { border: 0 solid #000000; color: #FFFFFF; /*background-color:Green;*/ font-family: Arial,Impact,Impact5,Charcoal6,sans-serif; font-size: 1.6em; height: 35px; width: 155px; /*padding: 10px 0 0;*/ margin: 7px 0 0 774px; position: absolute; } #submenu2 { /*border: 0 solid #000000;*/ color: #FFFFFF; /*background-color:Blue;*/ font-family: Arial,Impact,Impact5,Charcoal6,sans-serif; font-size: 1.8em; text-align: right; height: 20px; width: 114px; margin: 30px 0 0 818px; /*padding: 5px 0 0;*/ } a.contact { background-image: url("/images/RapidButton2.png"); /*border: 1px solid #CCCCCC;*/ /*clear: both;*/ /*color: #FFFFFF;*/ display: block; font-size: 11px; /*margin-bottom: 1px;*/ /*padding: 3px 5px;*/ text-align: center; width: 165px; height: 27px; } a.contact:hover { background-image: url("/images/RapidButtonHov2.png"); } #navigation-primary { margin: 12px 0 0 276px; position: absolute; } #global-wrap { margin: 0 auto; text-align: left; width: 880px; overflow: hidden; } #global-inner { background: url("/images/main_bg.gif") repeat-y scroll 0 0 #E4EAEF; font-family: Arial; font-size: 1.2em; margin: 15px 0 55px 0; overflow: hidden; text-align: left; width: 880px; } #global-inner .topleft { background: url("/images/main_left_top_corner2.jpg") no-repeat scroll left top transparent; float: left; height: 9px; width: 9px; } #global-inner .topright { background: url("/images/main_right_top_corner2.jpg") no-repeat scroll right top transparent; float: right; height: 9px; width: 9px; } #global-inner .bottomleft { background: url("/images/main_left_bottom_corner.jpg") no-repeat scroll left bottom transparent; float: left; height: 9px; margin-top: -8px; /*margin: 776px 0 0 0;*/ width: 9px; } #global-inner .bottomright { background: url("/images/main_right_bottom_corner.jpg") no-repeat scroll right bottom transparent; float: right; height: 9px; margin-top: -8px; /*margin: 776px 0 0 0;*/ width: 9px; } #top-feature { height:330px; width: 848px; margin: 12px 0 0 16px; background: #E4EAEF; /*background: orange;*/ /*padding: 10px 0 0 10px;*/ position: absolute; text-align: left; } .slideshow { height: 330px; width: 848px; margin: 0 0 0 0; /*background: blue;*/ position: absolute; } #mid-feature { margin:350px 0 0 16px; width:848px; height:318px; background-color:Olive; position:relative; overflow:hidden; } #mid-featureleft { height:318px; width:552px; /*background-color:Purple;*/ float:left; position:relative; } #mid-featureright { height:318px; width:296px; background-color:#B9C1CC; /*background-color: red;*/ float:left; position: relative; } #mid-featureleft h1 { color: #FF0000; font-family: Arial,Helvetica,sans-serif; font-size: 2.1em; } #mid-featureleft .contentbox { padding:7px 7px 7px 7px; } #mid-featureleft p { color: #0C2A55; margin:0px 0 11px 0px; /*font-style:normal;*/ /*width: 97%;*/ /*font-size: .5em;*/ font-size: 12px; } #bottom-wrap { height:60px; width: 868px; margin: auto 0 0 6px; background:orange; position: relative; } #copyright { float: left; /*background-color:Teal;*/ width: 260px; height: 60px; text-align: left; position: absolute; margin:0 0 0 6px; } #bottom-logos { height:60px; width:596px; margin:0 0 0 267px; background: url("/images/logos2.png") no-repeat scroll 0 0 transparent; /*background-color:red;*/ position:absolute; }

    Read the article

  • Using the new CSS Analyzer in JavaFX Scene Builder

    - by Jerome Cambon
    As you know, JavaFX provides from the API many properties that you can set to customize or make your components to behave as you want. For instance, for a Button, you can set its font, or its max size.Using Scene Builder, these properties can be explored and modified using the inspector. However, JavaFX also provides many other properties to have a fine grained customization of your components : the css properties. These properties are typically set from a css stylesheet. For instance, you can set a background image on a Button, change the Button corners, etc... Using Scene Builder, until now, you could set a css property using the inspector Style and Stylesheet editors. But you had to go to the JavaFX css documentation to know the css properties that can be applied to a given component. Hopefully, Scene Builder 1.1 added recently a very interesting new feature : the CSS Analyzer.It allows you to explore all the css properties available for a JavaFX component, and helps you to build your css rules. A very simple example : make a Button rounded Let’s take a very simple example:you would like to customize your Buttons to make them rounded. First, enable the CSS Analyzer, using the ‘View->Show CSS Analyzer’ menu. Grow the main window, and the CSS Analyzer to get more room: Then, drop a Button from the Library to the ContentView: the CSS Analyzer is now showing the Button css properties: As you can see, there is a ‘-fx-background-radius’ css property that allow to define the radius of the background (note that you can get the associated css documentation by clicking on the property name). You can then experiment this by setting the Button style property from the inspector: As you can see in the css doc, one can set the same radius for the 4 corners by a simple number. Once the style value is applied, the Button is now rounded, as expected.Look at the CSS Analyzer: the ‘-fx-background-radius’ property has now 2 entries: the default one, and the one we just entered from the Style property. The new value “win”: it overrides the default one, and become the actual value (to highlight this, the cell background becomes blue). Now, you will certainly prefer to apply this new style to all the Buttons of your FXML document, and have a css rule for this.To do this, save you document first, and create a css file in the same directory than the new document.Create an empty css file (e.g. test.css), and attach it the the root AnchorPane, by first selecting the AnchorPane, then using the Stylesheets editor from the inspector: Add the corresponding css rule to your new test.css file, from your preferred editor (Netbeans for me ;-) and save it. .button { -fx-background-radius: 10px;} Now, select your Button and have a look at the CSS Analyzer. As you can see, the Button is inheriting the css rule (since the Button is a child of the AnchorPane), and still have its inline Style. The Inline style “win”, since it has precedence on the stylesheet. The CSS Analyzer columns are displayed by precedence order.Note the small right-arrow icons, that allow to jump to the source of the value (either test.css, or the inspector in this case).Of course, unless you want to set a specific background radius for this particular Button, you can remove the inline Style from the inspector. Changing the color of a TitledPane arrow In some cases, it can be useful to be able to select the inner element you want to style directly from the Content View . Drop a TitledPane to the Content View. Then select from the CSS Analyzer the CSS cursor (the other cursor on the left allow you to come back to ‘standard’ selection), that will allow to select an inner element: height: 62px;" align="LEFT" border="0"> … and select the TitledPane arrow, that will get a yellow background: … and the Styleable Path is updated: To define a new css rule, you can first copy the Styleable path : .. then paste it in your test.css file. Then, add an entry to set the -fx-background-color to red. You should have something like: .titled-pane:expanded .title .arrow-button .arrow { -fx-background-color : red;} As soon as the test.css is saved, the change is taken into account in Scene Builder. You can also use the Styleable Path to discover all the inner elements of TitledPane, by clicking on the arrow icon: More details You can see the CSS Analyzer in action (and many other features) from the Java One BOF: BOF4279 - In-Depth Layout and Styling with the JavaFX Scene Builder presented by my colleague Jean-Francois Denise. On the right hand, click on the Media link to go to the video (streaming) of the presa. The Scene Builder support of CSS starts at 9:20 The CSS Analyzer presentation starts at 12:50

    Read the article

  • Heads-Up! VeriSign Code Signing (Microsoft Authenticode) Certificates $99.00

    - by Edward Boyle
    Recently I posted an article about my Code Signing certificate from GoDaddy. I went with GoDaddy because it is an accepted certificate that should bring no problems; I would have preferred a VeriSign certificate but could not justify the extra $400.00 for the brand considering it truly was not required to meet my needs. I have been around since the day where VeriSign was really the only certificate (SSL) you could get unless you went with the then rogue South African company Thawte, since acquired by VeriSign. Today, I feel out of the loop – very out of the loop. I went to check into Windows Logo requirements, this leads me to this page, that then leads me to this page where I click on the “Digital Certificate’s” Link that leads to this page: So just a heads-up, $99.00 Code Signing Certificate from VeriSign!

    Read the article

  • Connection Pooling is Busted

    - by MightyZot
    A few weeks ago we started getting complaints about performance in an application that has performed very well for many years.  The application is a n-tier application that uses ADODB with the SQLOLEDB provider to talk to a SQL Server database.  Our object model is written in such a way that each public method validates security before performing requested actions, so there is a significant number of queries executed to get information about file cabinets, retrieve images, create workflows, etc.  (PaperWise is a document management and workflow system.)  A common factor for these customers is that they have remote offices connected via MPLS networks. Naturally, the first thing we looked at was the query performance in SQL Profiler.  All of the queries were executing within expected timeframes, most of them were so fast that the duration in SQL Profiler was zero.  After getting nowhere with SQL Profiler, the situation was escalated to me.  I decided to take a peek with Process Monitor.  Procmon revealed some “gaps” in the TCP/IP traffic.  There were notable delays between send and receive pairs.  The send and receive pairs themselves were quite snappy, but quite often there was a notable delay between a receive and the next send.  You might expect some delay because, presumably, the application is doing some thinking in-between the pairs.  But, comparing the procmon data at the remote locations with the procmon data for workstations on the local network showed that the remote workstations were significantly delayed.  Procmon also showed a high number of disconnects. Wireshark traces showed that connections to the database were taking between 75ms and 150ms.  Not only that, but connections to a file share containing images were taking 2 seconds!  So, I asked about a trust.  Sure enough there was a trust between two domains and the file share was on the second domain.  Joining a remote workstation to the domain hosting the share containing images alleviated the time delay in accessing the file share.  Removing the trust had no affect on the connections to the database. Microsoft Network Monitor includes filters that parse TDS packets.  TDS is the protocol that SQL Server uses to communicate.  There is a certificate exchange and some SSL that occurs during authentication.  All of this was evident in the network traffic.  After staring at the network traffic for a while, and examining packets, I decided to call it a night.  On the way home that night, something about the traffic kept nagging at me.  Then it dawned on me…at the beginning of the dance of packets between the client and the server all was well.  Connection pooling was working and I could see multiple queries getting executed on the same connection and ethereal port.  After a particular query, connecting to two different servers, I noticed that ADODB and SQLOLEDB started making repeated connections to the database on different ethereal ports.  SQL Server would execute a single query and respond on a port, then open a new port and execute the next query.  Connection pooling appeared to be broken. The next morning I wrote a test to confirm my hypothesis.  Turns out that the sequence causing the connection nastiness goes something like this: Make a connection to the database. Open a result set that returns enough records to require multiple roundtrips to the server. For each result, query for some other data in the database (this will open a new implicit connection.) Close the inner result set and repeat for every item in the original result set. Close the original connection. Provided that the first result set returns enough data to require multiple roundtrips to the server, ADODB and SQLOLEDB will start making new connections to the database for each query executed in the loop.  Originally, I thought this might be due to Microsoft’s denial of service (ddos) attack protection.  After turning those features off to no avail, I eventually thought to switch my queries to client-side cursors instead of server-side cursors.  Server-side cursors are the default, by the way.  Voila!  After switching to client-side cursors, the disconnects were gone and the above sequence yielded two connections as expected. While the real problem is the amount of time it takes to make connections over these MPLS networks (100ms on average), switching to client-side cursors made the problem go away.  Believe it or not, this is actually documented by Microsoft, and rather difficult to find.  (At least it was while we were trying to troubleshoot the problem!)  So, if you’re noticing performance issues on slower networks, or networks with slower switching, take a look at the traffic in a tool like Microsoft Network Monitor.  If you notice a high number of disconnects, and you’re using fire-hose or server-side cursors, then try switching to client-side cursors and you may see the problem go away. Most likely, Microsoft believes this to be appropriate behavior, because ADODB can’t guarantee that all of the data has been retrieved when you execute the inner queries.  I’m not convinced, though, because the problem remains even after replacing all of the implicit connections with explicit connections and closing those connections in-between each of the inner queries.  In that case, there doesn’t seem to be a reason why ADODB can’t use a single connection from the connection pool to make the additional queries, bringing the total number of connections to two.  Instead ADO appears to make an assumption about the state of the connection. I’ve reported the behavior to Microsoft and am awaiting to hear from the appropriate team, so that I can demonstrate the problem.  Maybe they can explain to us why this is appropriate behavior.  :)

    Read the article

  • Get the onended event for an AudioBuffer in HTML5/Chrome

    - by Matthew James Davis
    So I am playing audio file in Chrome and I want to detect when playing has ended so I can delete references to it. Here is my code var source = context.createBufferSource(); source.buffer = sound.buffer; source.loop = sound.loop; source.onended = function() { delete playingSounds[soundName]; } source.connect(mainNode); source.start(0, sound.start, sound.length); however, the event handler doesn't fire. Is this not yet supported as described by the W3 specification? Or am I doing something wrong?

    Read the article

  • A Simple Approach For Presenting With Code Samples

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2013/07/31/a-simple-approach-for-presenting-with-code-samples.aspxI’ve been getting ready for a presentation and have been struggling a bit with the best way to show and execute code samples. I don’t present often (hardly ever), but when I do I like the presentation to have a lot of succinct and executable code snippets to help illustrate the points that I’m making. Depending on what the presentation is about, I might just want to build an entire sample application that I would run during the presentation. In other cases, however, building a full-blown application might not really be the best way to present the code. The presentation I’m working on now is for an open source utility library for dealing with dates and times. I could have probably cooked up a sample app for accepting date and time input and then contrived ways in which it could put the library through its paces, but I had trouble coming up with one app that would illustrate all of the various features of the library that I wanted to highlight. I finally decided that what I really needed was an approach that met the following criteria: Simple: I didn’t want the user interface or overall architecture of a sample application to serve as a distraction from the demonstration of the syntax of the library that the presentation is about. I want to be able to present small bits of code that are focused on accomplishing a single task. Several of these examples will look similar, and that’s OK. I want each sample to “stand on its own” and not rely much on external classes or methods (other than the library that is being presented, of course). “Debuggable” (not really a word, I know): I want to be able to easily run the sample with the debugger attached in Visual Studio should I want to step through any bits of code and show what certain values might be at run time. As far as I know this rules out something like LinqPad, though using LinqPad to present code samples like this is actually a very interesting idea that I might explore another time. Flexible and Selectable: I’m going to have lots of code samples to show, and I want to be able to just package them all up into a single project or module and have an easy way to just run the sample that I want on-demand. Since I’m presenting on a .NET framework library, one of the simplest ways in which I could execute some code samples would be to just create a Console application and use Console.WriteLine to output the pertinent info at run time. This gives me a “no frills” harness from which to run my code samples, and I just hit ‘F5’ to run it with the debugger. This satisfies numbers 1 and 2 from my list of criteria above, but item 3 is a little harder. By default, just running a console application is going to execute the ‘main’ method, and then terminate the program after all code is executed. If I want to have several different code samples and run them one at a time, it would be cumbersome to keep swapping the code I want in and out of the ‘main’ method of the console application. What I really want is an easy way to keep the console app running throughout the whole presentation and just have it run the samples I want when I want. I could setup a simple Windows Forms or WPF desktop application with buttons for the different samples, but then I’m getting away from my first criteria of keeping things as simple as possible. Infinite Loops To The Rescue I found a way to have a simple console application satisfy all three of my requirements above, and it involves using an infinite loop and some Console.ReadLine calls that will give the user an opportunity to break out and exit the program. (All programs that need to run until they are closed explicitly (or crash!) likely use similar constructs behind the scenes. Create a new Windows Forms project, look in the ‘Program.cs’ that gets generated, and then check out the docs for the Application.Run method that it calls.). Here’s how the main method might look: 1: static void Main(string[] args) 2: { 3: do 4: { 5: Console.Write("Enter command or 'exit' to quit: > "); 6: var command = Console.ReadLine(); 7: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 8: { 9: Console.WriteLine("Quitting."); 10: break; 11: } 12: 13: } while (true); 14: } The idea here is the app prompts me for the command I want to run, or I can type in ‘exit’ to break out of the loop and let the application close. The only trick now is to create a set of commands that map to each of the code samples that I’m going to want to run. Each sample is already encapsulated in a single public method in a separate class, so I could just write a big switch statement or create a hashtable/dictionary that maps command text to an Action that will invoke the proper method, but why re-invent the wheel? CLAP For Your Own Presentation I’ve blogged about the CLAP library before, and it turns out that it’s a great fit for satisfying criteria #3 from my list above. CLAP lets you decorate methods in a class with an attribute and then easily invoke those methods from within a console application. CLAP was designed to take the arguments passed into the console app from the command line and parse them to determine which method to run and what arguments to pass to that method, but there’s no reason you can’t re-purpose it to accept command input from within the infinite loop defined above and invoke the corresponding method. Here’s how you might define a couple of different methods to contain two different code samples that you want to run during your presentation: 1: public static class CodeSamples 2: { 3: [Verb(Aliases="one")] 4: public static void SampleOne() 5: { 6: Console.WriteLine("This is sample 1"); 7: } 8:   9: [Verb(Aliases="two")] 10: public static void SampleTwo() 11: { 12: Console.WriteLine("This is sample 2"); 13: } 14: } A couple of things to note about the sample above: I’m using static methods. You don’t actually need to use static methods with CLAP, but the syntax ends up being a bit simpler and static methods happen to lend themselves well to the “one self-contained method per code sample” approach that I want to use. The methods are decorated with a ‘Verb’ attribute. This tells CLAP that they are eligible targets for commands. The “Aliases” argument lets me give them short and easy-to-remember aliases that can be used to invoke them. By default, CLAP just uses the full method name as the command name, but with aliases you can simply the usage a bit. I’m not using any parameters. CLAP’s main feature is its ability to parse out arguments from a command line invocation of a console application and automatically pass them in as parameters to the target methods. My code samples don’t need parameters ,and honestly having them would complicate giving the presentation, so this is a good thing. You could use this same approach to invoke methods with parameters, but you’d have a couple of things to figure out. When you invoke a .NET application from the command line, Windows will parse the arguments and pass them in as a string array (called ‘args’ in the boilerplate console project Program.cs). The parsing that gets done here is smart enough to deal with things like treating strings in double quotes as one argument, and you’d have to re-create that within your infinite loop if you wanted to use parameters. I plan on either submitting a pull request to CLAP to add this capability or maybe just making a small utility class/extension method to do it and posting that here in the future. So I now have a simple class with static methods to contain my code samples, and an infinite loop in my ‘main’ method that can accept text commands. Wiring this all up together is pretty easy: 1: static void Main(string[] args) 2: { 3: do 4: { 5: try 6: { 7: Console.Write("Enter command or 'exit' to quit: > "); 8: var command = Console.ReadLine(); 9: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 10: { 11: Console.WriteLine("Quitting."); 12: break; 13: } 14:   15: Parser.Run<CodeSamples>(new[] { command }); 16: Console.WriteLine("---------------------------------------------------------"); 17: } 18: catch (Exception ex) 19: { 20: Console.Error.WriteLine("Error: " + ex.Message); 21: } 22:   23: } while (true); 24: } Note that I’m now passing the ‘CodeSamples’ class into the CLAP ‘Parser.Run’ as a type argument. This tells CLAP to inspect that class for methods that might be able to handle the commands passed in. I’m also throwing in a little “----“ style line separator and some basic error handling (because I happen to know that some of the samples are going to throw exceptions for demonstration purposes) and I’m good to go. Now during my presentation I can just have the console application running the whole time with the debugger attached and just type in the alias of the code sample method that I want to run when I want to run it.

    Read the article

  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

    Read the article

  • Compound assignment operators in Python's Numpy library

    - by Leonard
    The "vectorizing" of fancy indexing by Python's numpy library sometimes gives unexpected results. For example: import numpy a = numpy.zeros((1000,4), dtype='uint32') b = numpy.zeros((1000,4), dtype='uint32') i = numpy.random.random_integers(0,999,1000) j = numpy.random.random_integers(0,3,1000) a[i,j] += 1 for k in xrange(1000): b[i[k],j[k]] += 1 Gives different results in the arrays 'a' and 'b' (i.e. the appearance of tuple (i,j) appears as 1 in 'a' regardless of repeats, whereas repeats are counted in 'b'). This is easily verified as follows: numpy.sum(a) 883 numpy.sum(b) 1000 It is also notable that the fancy indexing version is almost two orders of magnitude faster than the for loop. My question is: "Is there an efficient way for numpy to compute the repeat counts as implemented using the for loop in the provided example?"

    Read the article

  • Game Maker Studio Gravity Problems

    - by Dusty
    I've started messing around with Game Maker Studio. The problem I'm having is trying to get a gravity code for orbiting. Here's how i did it in XNA foreach (GravItem Item in StarSystem.ActiveItems.OfType<GravItem>()) { if (this != Item) { Velocity += (10 * Vector2.Normalize(Item.Position - this.Position * (this.Mass * Item.Mass) / (Vector2.DistanceSquared(this.Position, Item.Position)) / (this.Mass)); } } Simple and works well, things or bit and everything is nice. but in Game maker i don't have the luxury of Vector2's or a For-each loop to loop threw all the objects that have a mass. I've tried a few different things but nothing seems to work distance = distance_to_object(obj_moon); //--Gravity hspeed += (0.5 * (distance) * (Mass * obj_moon.Mass) / (sqr(distance)) / Mass) vspeed += (0.5 * (distance) * (Mass * obj_moon.Mass) / (sqr(distance)) / Mass) thanks for the help

    Read the article

  • How to Quickly Add Multiple IP Addresses to Windows Servers

    - by Sysadmin Geek
    If you have ever added multiple IP addresses to a single Windows server, going through the graphical interface is an incredible pain as each IP must be added manually, each in a new dialog box. Here’s a simple solution. Needless to say, this can be incredibly monotonous and time consuming if you are adding more than a few IP addresses. Thankfully, there is a much easier way which allows you to add an entire subnet (or more) in seconds. Adding an IP Address from the Command Line Windows includes the “netsh” command which allows you to configure just about any aspect of your network connections. If you view the accepted parameters using “netsh /?” you will be presented with a list of commands each which have their own list of commands (and so on). For the purpose of adding IP addresses, we are interested in this string of parameters: netsh interface ipv4 add address Note: For Windows Server 2003/XP and earlier, “ipv4″ should be replaced with just “ip” in the netsh command. If you view the help information, you can see the full list of accepted parameters but for the most part what you will be interested in is something like this: netsh interface ipv4 add address “Local Area Connection” 192.168.1.2 255.255.255.0 The above command adds the IP Address 192.168.1.2 (with Subnet Mask 255.255.255.0) to the connection titled “Local Area Network”. Adding Multiple IP Addresses at Once When we accompany a netsh command with the FOR /L loop, we can quickly add multiple IP addresses. The syntax for the FOR /L loop looks like this: FOR /L %variable IN (start,step,end) DO command So we could easily add every IP address from an entire subnet using this command: FOR /L %A IN (0,1,255) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 This command takes about 20 seconds to run, where adding the same number of IP addresses manually would take significantly longer. A Quick Demonstration Here is the initial configuration on our network adapter: ipconfig /all Now run netsh from within a FOR /L loop to add IP’s 192.168.1.10-20 to this adapter: FOR /L %A IN (10,1,20) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 After the above command is run, viewing the IP Configuration of the adapter now shows: Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

    Read the article

  • How to create a PeopleCode Application Package/Application Class using PeopleTools Tables

    - by Andreea Vaduva
    This article describes how - in PeopleCode (Release PeopleTools 8.50) - to enable a grid without enabling each static column, using a dynamic Application Class. The goal is to disable the following grid with three columns “Effort Date”, ”Effort Amount” and “Charge Back” , when the Check Box “Finished with task” is selected , without referencing each static column; this PeopleCode could be used dynamically with any grid. If the check box “Finished with task” is cleared, the content of the grid columns is editable (and the buttons “+” and “-“ are available): So, you create an Application Package “CLASS_EXTENSIONS” that contains an Application Class “EWK_ROWSET”. This Application Class is defined with Class extends “ Rowset” and you add two news properties “Enabled” and “Visible”: After creating this Application Class, you use it in two PeopleCode Events : Rowinit and FieldChange : This code is very ‘simple’, you write only one command : ” &ERS2.Enabled = False” → and the entire grid is “Enabled”… and you can use this code with any Grid! So, the complete PeopleCode to create the Application Package is (with explanation in [….]) : ******Package CLASS_EXTENSIONS : [Name of the Package: CLASS_EXTENSIONS] --Beginning of the declaration part------------------------------------------------------------------------------ class EWK_ROWSET extends Rowset; [Definition Class EWK_ROWSET as a subclass of Class Rowset] method EWK_ROWSET(&RS As Rowset); [Constructor is the Method with the same name of the Class] property boolean Visible get set; property boolean Enabled get set; [Definition of the property “Enabled” in read/write] private [Before the word “private”, all the declarations are publics] method SetDisplay(&DisplaySW As boolean, &PropName As string, &ChildSW As boolean); instance boolean &EnSW; instance boolean &VisSW; instance Rowset &NextChildRS; instance Row &NextRow; instance Record &NextRec; instance Field &NextFld; instance integer &RowCnt, &RecCnt, &FldCnt, &ChildRSCnt; instance integer &i, &j, &k; instance CLASS_EXTENSIONS:EWK_ROWSET &ERSChild; [For recursion] Constant &VisibleProperty = "VISIBLE"; Constant &EnabledProperty = "ENABLED"; end-class; --End of the declaration part------------------------------------------------------------------------------ method EWK_ROWSET [The Constructor] /+ &RS as Rowset +/ %Super = &RS; end-method; get Enabled /+ Returns Boolean +/; Return &EnSW; end-get; set Enabled /+ &NewValue as Boolean +/; &EnSW = &NewValue; %This.InsertEnabled=&EnSW; %This.DeleteEnabled=&EnSW; %This.SetDisplay(&EnSW, &EnabledProperty, False); [This method is called when you set this property] end-set; get Visible /+ Returns Boolean +/; Return &VisSW; end-get; set Visible /+ &NewValue as Boolean +/; &VisSW = &NewValue; %This.SetDisplay(&VisSW, &VisibleProperty, False); end-set; method SetDisplay [The most important PeopleCode Method] /+ &DisplaySW as Boolean, +/ /+ &PropName as String, +/ /+ &ChildSW as Boolean +/ [Not used in our example] &RowCnt = %This.ActiveRowCount; &NextRow = %This.GetRow(1); [To know the structure of a line ] &RecCnt = &NextRow.RecordCount; For &i = 1 To &RowCnt [Loop for each Line] &NextRow = %This.GetRow(&i); For &j = 1 To &RecCnt [Loop for each Record] &NextRec = &NextRow.GetRecord(&j); &FldCnt = &NextRec.FieldCount; For &k = 1 To &FldCnt [Loop for each Field/Record] &NextFld = &NextRec.GetField(&k); Evaluate Upper(&PropName) When = &VisibleProperty &NextFld.Visible = &DisplaySW; Break; When = &EnabledProperty; &NextFld.Enabled = &DisplaySW; [Enable each Field/Record] Break; When-Other Error "Invalid display property; Must be either VISIBLE or ENABLED" End-Evaluate; End-For; End-For; If &ChildSW = True Then [If recursion] &ChildRSCnt = &NextRow.ChildCount; For &j = 1 To &ChildRSCnt [Loop for each Rowset child] &NextChildRS = &NextRow.GetRowset(&j); &ERSChild = create CLASS_EXTENSIONS:EWK_ROWSET(&NextChildRS); &ERSChild.SetDisplay(&DisplaySW, &PropName, &ChildSW); [For each Rowset child, call Method SetDisplay with the same parameters used with the Rowset parent] End-For; End-If; End-For; end-method; ******End of the Package CLASS_EXTENSIONS:[Name of the Package: CLASS_EXTENSIONS] About the Author: Pascal Thaler joined Oracle University in 2005 where he is a Senior Instructor. His area of expertise is Oracle Peoplesoft Technology and he delivers the following courses: For Developers: PeopleTools Overview, PeopleTools I &II, Batch Application Engine, Language Oriented Object PeopleCode, Administration Security For Administrators : Server Administration & Installation, Database Upgrade & Data Management Tools For Interface Users: Integration Broker (Web Service)

    Read the article

  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

    Read the article

  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

    Read the article

  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

    Read the article

  • How to use call web service action in SharePoint2013 workflow

    - by ybbest
    In SharePoint2013, you can use call web service action and loop. In this post, I will show you how to achieve this. 1. Create a List workflow called CallWebService 2. Create a variable called listurl and assign the value to http://sp2010/_vti_bin/listdata.svc 3. Create a dictionary variable called RequestHeaders and add the following key value pairs. 4. Call the web service with the HttpHeaders you just build in the previous step and store the response in the variable ResponseContent. 5. The ResponseContent variable is the Dynamic values (in SharePoint designer it will be called dictionary type) and it is new feature for SharePoint2013 workflow. We can use the following actions to count the number items in the variable. 6. You can use loop in SharePoint 2013 workflow and out each list title as shown below.

    Read the article

  • How do I add xen kernel boot parameters in grub2?

    - by Matt
    I know that I can add command line parameters to the grub2 command line by editing /etc/default/grub according to this answer How do I add a boot parameter to grub2 in Ubuntu 10.10? However, that would apply to ALL kernels would it not? How do I apply the command line parameters to specific kernels? i.e. only xen. I'm wanting to append something like: xen-pciback.hide=(06:00.0) I'm guessing I need to add it somewhere in the file: /etc/grub.d/20_linux_xen Which contains: #! /bin/sh set -e # grub-mkconfig helper script. # Copyright (C) 2006,2007,2008,2009,2010 Free Software Foundation, Inc. # # GRUB is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # GRUB is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with GRUB. If not, see <http://www.gnu.org/licenses/>. prefix=/usr exec_prefix=${prefix} bindir=${exec_prefix}/bin libdir=${exec_prefix}/lib . ${libdir}/grub/grub-mkconfig_lib export TEXTDOMAIN=grub export TEXTDOMAINDIR=${prefix}/share/locale CLASS="--class gnu-linux --class gnu --class os --class xen" if [ "x${GRUB_DISTRIBUTOR}" = "x" ] ; then OS=GNU/Linux else OS="${GRUB_DISTRIBUTOR} GNU/Linux" CLASS="--class $(echo ${GRUB_DISTRIBUTOR} | tr '[A-Z]' '[a-z]' | cut -d' ' -f1) ${CLASS}" fi # loop-AES arranges things so that /dev/loop/X can be our root device, but # the initrds that Linux uses don't like that. case ${GRUB_DEVICE} in /dev/loop/*|/dev/loop[0-9]) GRUB_DEVICE=`losetup ${GRUB_DEVICE} | sed -e "s/^[^(]*(\([^)]\+\)).*/\1/"` # We can't cope with devices loop-mounted from files here. case ${GRUB_DEVICE} in /dev/*) ;; *) exit 0 ;; esac ;; esac if [ "x${GRUB_DEVICE_UUID}" = "x" ] || [ "x${GRUB_DISABLE_LINUX_UUID}" = "xtrue" ] \ || ! test -e "/dev/disk/by-uuid/${GRUB_DEVICE_UUID}" \ || uses_abstraction "${GRUB_DEVICE}" lvm; then LINUX_ROOT_DEVICE=${GRUB_DEVICE} else LINUX_ROOT_DEVICE=UUID=${GRUB_DEVICE_UUID} fi linux_entry () { os="$1" version="$2" xen_version="$3" recovery="$4" args="$5" xen_args="$6" if ${recovery} ; then title="$(gettext_quoted "%s, with Xen %s and Linux %s (recovery mode)")" else title="$(gettext_quoted "%s, with Xen %s and Linux %s")" fi printf "menuentry '${title}' ${CLASS} {\n" "${os}" "${xen_version}" "${version}" if ! ${recovery} ; then save_default_entry | sed -e "s/^/\t/" fi if [ -z "${prepare_boot_cache}" ]; then prepare_boot_cache="$(prepare_grub_to_access_device ${GRUB_DEVICE_BOOT} | sed -e "s/^/\t/")" fi printf '%s\n' "${prepare_boot_cache}" xmessage="$(gettext_printf "Loading Xen %s ..." ${xen_version})" lmessage="$(gettext_printf "Loading Linux %s ..." ${version})" cat << EOF echo '$xmessage' multiboot ${rel_xen_dirname}/${xen_basename} placeholder ${xen_args} echo '$lmessage' module ${rel_dirname}/${basename} placeholder root=${linux_root_device_thisversion} ro ${args} EOF if test -n "${initrd}" ; then message="$(gettext_printf "Loading initial ramdisk ...")" cat << EOF echo '$message' module ${rel_dirname}/${initrd} EOF fi cat << EOF } EOF } linux_list=`for i in /boot/vmlinu[xz]-* /vmlinu[xz]-* ; do basename=$(basename $i) version=$(echo $basename | sed -e "s,^[^0-9]*-,,g") if grub_file_is_not_garbage "$i" && grep -qx "CONFIG_XEN_DOM0=y" /boot/config-${version} 2> /dev/null ; then echo -n "$i " ; fi done` xen_list=`for i in /boot/xen*; do if grub_file_is_not_garbage "$i" ; then echo -n "$i " ; fi done` prepare_boot_cache= while [ "x${xen_list}" != "x" ] ; do list="${linux_list}" current_xen=`version_find_latest $xen_list` xen_basename=`basename ${current_xen}` xen_dirname=`dirname ${current_xen}` rel_xen_dirname=`make_system_path_relative_to_its_root $xen_dirname` xen_version=`echo $xen_basename | sed -e "s,.gz$,,g;s,^xen-,,g"` echo "submenu \"Xen ${xen_version}\" {" while [ "x$list" != "x" ] ; do linux=`version_find_latest $list` echo "Found linux image: $linux" >&2 basename=`basename $linux` dirname=`dirname $linux` rel_dirname=`make_system_path_relative_to_its_root $dirname` version=`echo $basename | sed -e "s,^[^0-9]*-,,g"` alt_version=`echo $version | sed -e "s,\.old$,,g"` linux_root_device_thisversion="${LINUX_ROOT_DEVICE}" initrd= for i in "initrd.img-${version}" "initrd-${version}.img" \ "initrd-${version}" "initrd.img-${alt_version}" \ "initrd-${alt_version}.img" "initrd-${alt_version}"; do if test -e "${dirname}/${i}" ; then initrd="$i" break fi done if test -n "${initrd}" ; then echo "Found initrd image: ${dirname}/${initrd}" >&2 else # "UUID=" magic is parsed by initrds. Since there's no initrd, it can't work here. linux_root_device_thisversion=${GRUB_DEVICE} fi linux_entry "${OS}" "${version}" "${xen_version}" false \ "${GRUB_CMDLINE_LINUX} ${GRUB_CMDLINE_LINUX_DEFAULT}" "${GRUB_CMDLINE_XEN} ${GRUB_CMDLINE_XEN_DEFAULT}" if [ "x${GRUB_DISABLE_RECOVERY}" != "xtrue" ]; then linux_entry "${OS}" "${version}" "${xen_version}" true \ "single ${GRUB_CMDLINE_LINUX}" "${GRUB_CMDLINE_XEN}" fi list=`echo $list | tr ' ' '\n' | grep -vx $linux | tr '\n' ' '` done echo "}" xen_list=`echo $xen_list | tr ' ' '\n' | grep -vx $current_xen | tr '\n' ' '` done

    Read the article

  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

    Read the article

< Previous Page | 101 102 103 104 105 106 107 108 109 110 111 112  | Next Page >