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  • How do you conquer the challenge of designing for large screen real-estate?

    - by Berin Loritsch
    This question is a bit more subjective, but I'm hoping to get some new perspective. I'm so used to designing for a certain screen size (typically 1024x768) that I find that size to not be a problem. Expanding the size to 1280x1024 doesn't buy you enough screen real estate to make an appreciable difference, but will give me a little more breathing room. Basically, I just expand my "grid size" and the same basic design for the slightly smaller screen still works. However, in the last couple of projects my clients were all using 1080p (1920x1080) screens and they wanted solutions to use as much of that real estate as possible. 1920 pixels across provides just under twice the width I am used to, and the wide screen makes some of my old go to design approaches not to work as well. The problem I'm running into is that when presented with so much space, I'm confronted with some major problems. How many columns should I use? The wide format lends itself to a 3 column split with a 2:1:1 split (i.e. the content column bigger than the other two). However, if I go with three columns what do I do with that extra column? How do I make efficient use of the screen real estate? There's a temptation to put everything on the screen at once, but too much information actually makes the application harder to use. White space is important to help make sense of complex information, but too much makes related concepts look too separate. I'm usually working with web applications that have complex data, and visualization and presentation is key to making sense of the raw data. When your user also has a large screen (at least 24"), some information is out of eye sight and you need to move the pointer a long distance. How do you make sure everything that's needed stays within the visual hot points? Simple sites like blogs actually do better when the width is constrained, which results in a lot of wasted real estate. I kind of wonder if having the text box and the text preview side by side would be a big benefit for the admin side of that type of screen? (1:1 two column split). For your answers, I know almost everything in design is "it depends". What I'm looking for is: General principles you use How your approach to design has changed I'm finding that i have to retrain myself how to work with this different format. Every bump in resolution I've worked through to date has been about 25%: 640 to 800 (25% increase), 800 to 1024 (28% increase), and 1024 to 1280 (25% increase). However, the jump from 1280 to 1920 is a good 50% increase in space--the equivalent from jumping from 640 straight to 1024. There was no commonly used middle size to help learn lessons more gradually.

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Chessin's principles of RAS design

    - by user12608173
    In late 2001 I developed an internal talk on designing hardware for easier error injection, prevention, diagnosis, and correction. (This talk became the basis for my paper on injecting errors for fun and profit.) In that talk (but not in the paper), I articulated 10 principles of RAS design, which I list for you here: Protect everything Correct where you can Detect where you can't Where protection not feasible (e.g., ALUs), duplicate and compare Report everything; never throw away RAS information Allow non-destructive inspection (logging/scrubbing) Allow non-destructive alteration (injection) (that is, only change the bits you want changed, and leave everything else as is) Allow observation of all the bits as they are (logging) Allow alteration of any particular bit or combination of bits (injection) Document everything Of course, it isn't always feasible to follow these rules completely all the time, but I put them out there as a starting point.

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  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

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  • Looking for feedback on design pattern for simple 2D environment

    - by Le Mot Juiced
    I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped on each other, or when single-tapped versus double-tapped, etc. I don't know the name for the design pattern I'm thinking of. Basically, you have a bunch of arrays named after attributes, such as "double-tappable" or "draggable" or "stackable". You assign these attributes to the shapes by putting the shapes in the arrays. So, if there's a double-tap event, the code gets the location of it, then iterates through the "double-tappable" array to see if any of its members are in that location. And so on: every interactive event causes a scan through the appropriate array or arrays. It seems like that should work, but I'm wondering if there's a better pattern for the purpose.

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  • Expression Studio 4 launch&ndash;Blend, Web, Encoder, Design

    Today (7-Jun-2010) at Information Week in New York, Microsoft announced the general availability of Expression Studio 4 which includes upgraded versions of Expression Blend (including Sketchflow), Encoder, Web (including SuperPreview) and Design. You can find out the details of each product and download a trial at http://www.microsoft.com/expression right now. With this release comes a free Upgrade for licensed version 3 (Studio or Web) users! All you need to do is install the trial version of v4...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Tuesday at Oracle OpenWorld 2012 - Must See Session: “Oracle Fusion Applications: Best Practices in Integration Design Patterns”

    - by Lionel Dubreuil
    Don’t miss this “CON8685 - Oracle Fusion Applications: Best Practices in Integration Design Patterns “ session: Speakers: Rajesh Raheja - Senior Director, Development, Oracle Ravi Sankaran - Director, Applications Development, Oracle Date: Tuesday, Oct 2 Time: 1:15 PM - 2:15 PM Location: Palace Hotel - Telegraph Oracle Fusion Applications provide various ways to integrate their functional capabilities with other Oracle applications as well as third-party and legacy applications. In this session, you will learn the patterns used when communicating with Oracle Fusion Applications with a SOA approach. It addresses items related to identifying the integration artifacts available, also known as assets, in Oracle Enterprise Repository; how to invoke synchronous and asynchronous Web services; importing and exporting bulk data; and any integration issues to look out for. The patterns will be applicable to on-premises and SaaS/cloud deployment modes and are indicated as such. Objectives for this session are to: Highlight the various ways to integrate with Oracle Fusion Applications Showcase use of Oracle Fusion Middleware technologies for integration Describe best practices and design patterns for integration Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";}

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  • Very simple application fails with "multiple target patterns" from Eclipse

    - by Paul Lammertsma
    Since I'm more comfortable using Eclipse, I thought I'd try converting my project from Visual Studio. Yesterday I tried a very simple little test. No matter what I try, make fails with "multiple target patterns". (This is similar to this unanswered question.) I have three files: Application.cpp: using namespace std; #include "Window.h" int main() { Window *win = new Window(); delete &win; return 0; } Window.h: #ifndef WINDOW_H_ #define WINDOW_H_ class Window { public: Window(); ~Window(); }; #endif Window.cpp: #include <cv.h> #include <highgui.h> #include "Window.h" const char* WINDOW_NAME = "MyApp"; Window::Window() { cvNamedWindow(WINDOW_NAME, CV_WINDOW_AUTOSIZE); cvResizeWindow(WINDOW_NAME, 200, 200); cvMoveWindow(WINDOW_NAME, 0, 0); int key = 0; while (true) { key = cvWaitKey(0); if (key==27 || cvGetWindowHandle(WINDOW_NAME)==0) { break; } } } Window::~Window() { cvDestroyWindow(WINDOW_NAME); } I have added the following paths to the compiler include path (-I): "$(OPENCV)/cv/include" "$(OPENCV)/cxcore/include" "$(OPENCV)/otherlibs/highgui" I have added the following libraries to the linker (-l): cv cxcore highgui And the following library search path (-L): "$(OPENCV)/lib/" Eclipse, the compiler and the linker all succeed in including the headers and libraries. I am using the GNU C/C++ compiler & linker from Cygwin. When compiling, I get the following make error: src/Window.d:1: *** multiple target patterns. Stop. Window.d contains: src/Window.d src/Window.o: ../src/Window.cpp \ C:/Program\ Files/OpenCV/cv/include/cv.h \ C:/Program\ Files/OpenCV/cxcore/include/cxcore.h \ C:/Program\ Files/OpenCV/cxcore/include/cxtypes.h \ C:/Program\ Files/OpenCV/cxcore/include/cxerror.h \ C:/Program\ Files/OpenCV/cxcore/include/cvver.h \ C:/Program\ Files/OpenCV/cxcore/include/cxcore.hpp \ C:/Program\ Files/OpenCV/cv/include/cvtypes.h \ C:/Program\ Files/OpenCV/cv/include/cv.hpp \ C:/Program\ Files/OpenCV/cv/include/cvcompat.h \ C:/Program\ Files/OpenCV/otherlibs/highgui/highgui.h \ C:/Program\ Files/OpenCV/cxcore/include/cxcore.h ../src/Constants.h \ ../src/Window.h C:/Program\ Files/OpenCV/cv/include/cv.h: C:/Program\ Files/OpenCV/cxcore/include/cxcore.h: C:/Program\ Files/OpenCV/cxcore/include/cxtypes.h: C:/Program\ Files/OpenCV/cxcore/include/cxerror.h: C:/Program\ Files/OpenCV/cxcore/include/cvver.h: C:/Program\ Files/OpenCV/cxcore/include/cxcore.hpp: C:/Program\ Files/OpenCV/cv/include/cvtypes.h: C:/Program\ Files/OpenCV/cv/include/cv.hpp: C:/Program\ Files/OpenCV/cv/include/cvcompat.h: C:/Program\ Files/OpenCV/otherlibs/highgui/highgui.h: C:/Program\ Files/OpenCV/cxcore/include/cxcore.h: ../src/Constants.h: ../src/Window.h: I tried removing all OpenCV headers from Window.d (from line 2 onwards), but the error remains. Also, I've updated Eclipse and OpenCV, all to no avail. Do you have any ideas worth trying? I'm willing to try anything!

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  • Disconnected Service Agent from the Patterns and Practices group at Microsoft

    - by VansFannel
    Hello! I'm developing a WinForm application for Windows Mobile 5.0 and above, using C#, .NET Compact Framework 2.0 SP2. This application uses Web Services and I've found the Disconnected Service Agent from the patterns and practices group at Microsoft, because I want to deal with disconnected eviroments. Is there any other software to deal with web services connections on disconnected enviroments? Thank you!

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  • Are there any ball tracking algorithms/patterns around in game programming

    - by user214626
    Hello, I am a newbie to game programming,I would need the suggestions and help of the wonderful people around here. I have set of players, and a ball, the players can kick the ball around the ground (not yet a football game, neither a foosball game too ).Are there any algorithms/ patterns for addressing the problems with tracking the ball and taking decisions, Is that too much to ask.What I was looking at is something like a collision detection algorithm for the common problem of 2 objects interacting with one another.

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  • Hibernate GenericDAO for parent/child relationships and DAO/DTO patterns

    - by Marco
    Hi, I'm looking for a Generic DAO implementation in Hibernate that includes parent/child relationship management (adding, removing, getting childs, setting parents, etc). Actually the most used generic DAO on the web is the one i found on http://community.jboss.org/wiki/GenericDataAccessObjects. And also, i was looking for some DAO/DTO sample implementations and design patterns. Do you know some good resources out there?

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  • Best way XML File handling bullet point •

    - by dbengals
    For an XML file I am creating I have data that contains a bullet • what is the best method for handling this in xml data? It opens in an XML editor and reads fine, but I cannot import the file via SSIS, I get an error regarding this point. <xmldata>• Bullet</xmldata> Renders fine, but cannot import with SSIS.

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  • Finding patterns in source code

    - by trex279
    If I wanted to learn about pattern recognition in general what would be a good place to start (recommend a book)? Also, does anybody have any experience/knowledge on how to go about applying these algorithms to find abstraction patterns in programs? (repeated code, chunks of code that do the same thing, but in slightly different ways, etc.) Thanks Edit: I don't mind mathematically intensive books. In fact, that would be a good thing.

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  • Integration Services Throws an Error Reading Access 2007 Table

    - by Eric Flamm
    [Participant Table [1994]] Error: SSIS Error Code DTS_E_CANNOTACQUIRECONNECTIONFROMCONNECTIONMANAGER. The AcquireConnection method call to the connection manager "I:\My Documents\Flamm Consulting\Migrations.accdb" failed with error code 0xC0209303. There may be error messages posted before this with more information on why the AcquireConnection method call failed. Frankly, I'm confused about how SSIS should connect to Access 2007 - the UI just isn't very friendly - there's no file browser, for example. I'm wondering if there's something wrong with my install - missing drivers, etc.

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  • Best practices and Design Patterns for iPhone forms?

    - by cannyboy
    Part of the app I'm making requires the user to fill in a multi-page form, the contents of which will be saved locally (perhaps using Core Data). Are there any best practices for this? This form just includes text fields. I guess the options are UITextFields, or perhaps a UIWebView, with the fields as part of an html form? Are there are any best practices, or design patterns, which are good for this kind of thing?

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  • java swt design patterns

    - by zachary
    What are some good design patterns for creating a form in java? I have an app that has 6 tabs with a different form in each. How does the typical java programmer go about making these items accessible? For example as a wpf programmer I might databind all these controls to underlying objects. What do java programmers like to do?

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  • patterns in case statement in bash scripting

    - by Ramiro Rela
    The man says that case statements use "filename expansion pattern matching". I usually want to have short names for some parameters, so I go: case $1 in req|reqs|requirements) TASK="Functional Requirements";; met|meet|meetings) TASK="Meetings with the client";; esac logTimeSpentIn "$TASK" I tried patterns like "req*" or "me{e,}t" which I understand would expand correctly to match those values in the context of filename expansion, but it doesn't work. Thanks.

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  • Which laptop should I get for web design / development?

    - by Mikey1010
    Hi, I require to buy a laptop, but I'm clueless really-need a laptop that will run the usual software for web work-photoshop,fireworks,dreamweaver,flash etc but also run php and .net, maybe most programs open at same time. My budget is between £400-£600 ($600-$900) please provide links if possible! Any help is very much appreciated.

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  • Would you re-design completely under .Net?

    - by dboarman
    A very extensive application began as an Access-based system (for database storage). Forms were written in VB5 and/or VB6. As .Net became a fixture in the development community, certain modules have been rewritten. This seems very awkward and potentially costly just to maintain because of the cross-technologies and extra work to keep the two technologies happy with each other. Of course, the application uses a mix of ODBC OleDb and MySql. Would you think spending the time and resources to completely re-develop the application under .Net would be more cost effective? In an effort to develop a more stable application, wouldn't it make sense to use .Net? Or continue chasing Access bugs, adding new features in .Net (which may or may not create new bugs between .Net and Access), and rewriting old Access modules into .Net modules under time constraints that prevent proper design and development? Update The application uses OleDb and MySql - I corrected my previous statement. Also, to lend further support to rewriting: I have since found out that when the "porting" to .Net began, the VBA/VB6 code that existed was basically translated to the .Net equivalent. From my understanding, nothing was done to improve performance, or take advantage of new libraries or technologies. In my opinion, this creates a very fragile and unstable application. With every new update, this becomes more and more visible. As a help desk technician, I have noticed an increase in problems reported. The customers using the software have noticed an increase in problems and are commenting on it.

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  • Java - System design with distributed Queues and Locks

    - by sunny
    Looking for inputs to evaluate a design for a system (java) which would have a distributed queue serving several (but not too many) nodes. These nodes would process objects present in the distributed queue and on occasion require a distributed lock across the cluster on an arbitrary (distributed) data structures. These (distributed) data structures could potentially lie in a distributed cache. Eliminating Terracotta (DSO),Hazelcast and Akka what could be alternative choices. Currently considering zookeeper as a distributed locking mechanism. Since the recommendation of a znode is not to exceed the 1M size , the understanding is that zookeeper should not be used a distributed queue. And also from Netflix curator tech note 4. So should a distributed cache, say like memcached, or redis be used to emulate a distributed queue ? i.e. The distributed queue will be stored in the caches and will be locked cluster-wide via zookeeper. Are there potential pitfalls with this high-level approach. The objects don't need to be taken off the queue. The object will pass through a lifecycle which will determine its removal from the queue. There would be about 10k+ objects in a queue at a given time changing states and any node could service one stage of the object's lifecycle. (Although not strictly necessary .. i.e. one node could serve the entire lifecycle if that is more efficient.) Any suggestions/alternatives ? sidenote: new to zookeeper ; redis etc.

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  • Design pattern for procedural terrain assets

    - by Alex
    I'm developing a procedural terrain class at the moment and am stuck on the correct design pattern. The terrain is 2D and is constructed from a series of (x,y) points. I currently have a method that just randomly adds points to an array of points to generate a random spread of points. However I need a more elaborate system for generating the terrain. The terrain will be built form a series of re-accuring terrain structures eg. a pit, jump, hill etc. Each structure will have some randomness assigned to it, each height of hill will be random, pit size will be random etc. Each terrain structure will have: A property detailing the number of points making up that structure A method for generating the points (not absolutely necessary) My current thinking is to have a class for each terrain structure, create a fixed amount of terrain elements ahead of the player, loop over these and add the corresponding points to the game. What is the best way to create these procedural terrain structures when they are ultimately just a set of functions for generating terrain elements? Is a class for each terrain element excessive? I'm developing the game for iphone so any objective-c related answers would be welcome.

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  • Design and Print Your Own Christmas Cards in MS Word, Part 2: How to Print

    - by Eric Z Goodnight
    Creating greeting cards can be a lot of DIY fun around the holidays, but printing them can often be a nightmare. This simple How-To will show you how to figure out how to perfectly print your half fold card. Last week we showed you how to create a simple, attractive greeting card in Microsoft Word using Creative Commons images and basic fonts. If you missed out, it is still available, and the Word template used here can still be downloaded. If you have already made your Christmas card and are struggling to get it printed right, then this simple How-To is for you Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • Correct For Loop Design

    - by Yttrill
    What is the correct design for a for loop? Felix currently uses if len a > 0 do for var i in 0 upto len a - 1 do println a.[i]; done done which is inclusive of the upper bound. This is necessary to support the full range of values of a typical integer type. However the for loop shown does not support zero length arrays, hence the special test, nor will the subtraction of 1 work convincingly if the length of the array is equal to the number of integers. (I say convincingly because it may be that 0 - 1 = maxval: this is true in C for unsigned int, but are you sure it is true for unsigned char without thinking carefully about integral promotions?) The actual implementation of the for loop by my compiler does correctly handle 0 but this requires two tests to implement the loop: continue: if not (i <= bound) goto break body if i == bound goto break ++i goto continue break: Throw in the hand coded zero check in the array example and three tests are needed. If the loop were exclusive it would handle zero properly, avoiding the special test, but there'd be no way to express the upper bound of an array with maximum size. Note the C way of doing this: for(i=0; predicate(i); increment(i)) has the same problem. The predicate is tested after the increment, but the terminating increment is not universally valid! There is a general argument that a simple exclusive loop is enough: promote the index to a large type to prevent overflow, and assume no one will ever loop to the maximum value of this type.. but I'm not entirely convinced: if you promoted to C's size_t and looped from the second largest value to the largest you'd get an infinite loop!

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