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  • On developing deep programming knowledge

    - by Robert Harvey
    Occasionally I see questions about edge cases and other weirdness on Stack Overflow that are easily answered by the likes of Jon Skeet and Eric Lippert, demonstrating a deep knowledge of the language and its many intricacies, like this one: You might think that in order to use a foreach loop, the collection you are iterating over must implement IEnumerable or IEnumerable<T>. But as it turns out, that is not actually a requirement. What is required is that the type of the collection must have a public method called GetEnumerator, and that must return some type that has a public property getter called Current and a public method MoveNext that returns a bool. If the compiler can determine that all of those requirements are met then the code is generated to use those methods. Only if those requirements are not met do we check to see if the object implements IEnumerable or IEnumerable<T>. That's cool stuff to know. I can understand why Eric knows this; he's on the compiler team, so he has to know. But what about those who demonstrate such deep knowledge who are not insiders? How do mere mortals (who are not on the C# compiler team) find out about stuff like this? Specifically, are there methods these folks use to systematically root out such knowledge, explore it and internalize it (make it their own)?

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  • What's your most controversial programming opinion?

    - by Jon Skeet
    This is definitely subjective, but I'd like to try to avoid it becoming argumentative. I think it could be an interesting question if people treat it appropriately. The idea for this question came from the comment thread from my answer to the "What are five things you hate about your favorite language?" question. I contended that classes in C# should be sealed by default - I won't put my reasoning in the question, but I might write a fuller explanation as an answer to this question. I was surprised at the heat of the discussion in the comments (25 comments currently). So, what contentious opinions do you hold? I'd rather avoid the kind of thing which ends up being pretty religious with relatively little basis (e.g. brace placing) but examples might include things like "unit testing isn't actually terribly helpful" or "public fields are okay really". The important thing (to me, anyway) is that you've got reasons behind your opinions. Please present your opinion and reasoning - I would encourage people to vote for opinions which are well-argued and interesting, whether or not you happen to agree with them.

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  • Can i make a launcher shortcut perform different actions based on a condition

    - by Nirmik
    What i want to do is pretty simple to understand. I want the same launcher shortcut to act like a ON/OFF swith for eg. Like suppose i have made a launcher to start LAMPP with the command gksudo /opt/lampp/lampp start This works properly to start lampp. Now,what i want to do is,If LAMPP is not on,the launcher should execute the above command and start lampp.While if lampp is on,I want ti to execute the command gksudo /opt/lampp/lampp stop and stop lampp. I want these 2 commands to be executed by the same launcher where the command to be executed is decided on the basis of a condition(LAMPP being ON or OFF in the above example) Can i do this? and how? I guess writing a bash script and then making the launcher execute the bash script would do it.but then how do i check weather lampp is on of off?

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  • Strategy/algorithm to divide fair teams based on history

    - by Vegar
    We are a group of people playing floorball together on a regular basis. Every session starts with the daunting task of dividing teams... So what would be better than an application to pick teams automatically? So, given a history of team-combinations and results, and a list of people showing up for this particular session, what would be a good strategy to find the optimal teams? By optimal, I mean teams as equal as possible. Any ideas? Edit: To make it clear, the date that I have to base the picking on, would be something like this: [{ team1: ["playerA", "playerB", "playerC"], team2: ["playerD", "playerE", "playerF"], goals_team1: 10, goals_team2: 8 }, { team1: ["playerD", "playerB", "playerC"], team2: ["playerA", "playerE", "playerG"], goals_team1: 2, goals_team2: 5 }, { team1: ["playerD", "playerB", "playerF"], team2: ["playerA", "playerE", "playerC"], goals_team1: 4, goals_team2: 2 }]

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  • RTL8192SU-based Wi-Fi adapter disconnects permanently

    - by leventov
    I've already tried all possible (http://ubuntuforums.org/showpost.php?p=10129571&postcount=43) solutions, no progress. I'm in despair. In Windows (on the same machine) this adapter works stably. Device: Trendnet TEW-649UB. System details: Ubuntu 11.10; leventov@leventov-ubuntu:~$ uname -a Linux leventov-ubuntu 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:56:25 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux leventov@leventov-ubuntu:~$ lsusb ... Bus 002 Device 002: ID 0bda:8172 Realtek Semiconductor Corp. RTL8191S WLAN Adapter ... leventov@leventov-ubuntu:~$ dmesg | grep 8712 #current driver [ 8.146510] r8712u: module is from the staging directory, the quality is unknown, you have been warned. [ 8.147113] r8712u: DriverVersion: v7_0.20100831 [ 8.147124] r8712u: register rtl8712_netdev_ops to netdev_ops [ 8.147127] r8712u: USB_SPEED_HIGH with 4 endpoints [ 8.147478] r8712u: Boot from EFUSE: Autoload OK [ 8.551272] r8712u: CustomerID = 0x0000 [ 8.551275] r8712u: MAC Address from efuse = 00:14:d1:6c:52:19 [ 8.551625] usbcore: registered new interface driver r8712u [ 9.501351] r8712u: Loading firmware from "rtlwifi/rtl8712u.bin" [ 10.160471] r8712u: 1 RCR=0x153f00e [ 10.161241] r8712u: 2 RCR=0x553f00e leventov@leventov-ubuntu:~$ lsmod | grep 8712 r8712u 189049 0 t

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  • DDD9 - voting now open for the UK's premier community event

    - by Liam Westley
    If you are interested in software development including a heap of great open source frameworks, then get over to the DDD9 web site and vote for some sessions for the next DDD conference.  It will take place at Microsoft's UK headquarters in Reading on 29th January 2011.     http://developerdeveloperdeveloper.com/ddd9/ProposedSessions.aspx I've proposed a session on the new Async CTP announced at PDC, but there's loads more interesting stuff such as Ruby, CQRS and jQuery Mobile, so get your votes in now so it's the content you want to see.

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  • Online Poker Game Programming

    - by Eyal
    I am trying to write a massive online multiplayer client for a poker site, where one user can be on a Flash client and the other on say an iOS client (iPhone / iPad), and would like to know how can interaction between two users be visible on both clients. What would be better to use? Should I use MSMQ? AJAX? Something other? I need the messaging layer (client interaction messages) to scale up to 100K+ online users to begin with. In other words; What scalable technology can I use to make game interactions between online users visible to all game participants?

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  • Quaternion based rotation and pivot position

    - by Michael IV
    I can't figure out how to perform matrix rotation using Quaternion while taking into account pivot position in OpenGL.What I am currently getting is rotation of the object around some point in the space and not a local pivot which is what I want. Here is the code [Using Java] Quaternion rotation method: public void rotateTo3(float xr, float yr, float zr) { _rotation.x = xr; _rotation.y = yr; _rotation.z = zr; Quaternion xrotQ = Glm.angleAxis((xr), Vec3.X_AXIS); Quaternion yrotQ = Glm.angleAxis((yr), Vec3.Y_AXIS); Quaternion zrotQ = Glm.angleAxis((zr), Vec3.Z_AXIS); xrotQ = Glm.normalize(xrotQ); yrotQ = Glm.normalize(yrotQ); zrotQ = Glm.normalize(zrotQ); Quaternion acumQuat; acumQuat = Quaternion.mul(xrotQ, yrotQ); acumQuat = Quaternion.mul(acumQuat, zrotQ); Mat4 rotMat = Glm.matCast(acumQuat); _model = new Mat4(1); scaleTo(_scaleX, _scaleY, _scaleZ); _model = Glm.translate(_model, new Vec3(_pivot.x, _pivot.y, 0)); _model =rotMat.mul(_model);//_model.mul(rotMat); //rotMat.mul(_model); _model = Glm.translate(_model, new Vec3(-_pivot.x, -_pivot.y, 0)); translateTo(_x, _y, _z); notifyTranformChange(); } Model matrix scale method: public void scaleTo(float x, float y, float z) { _model.set(0, x); _model.set(5, y); _model.set(10, z); _scaleX = x; _scaleY = y; _scaleZ = z; notifyTranformChange(); } Translate method: public void translateTo(float x, float y, float z) { _x = x - _pivot.x; _y = y - _pivot.y; _z = z; _position.x = _x; _position.y = _y; _position.z = _z; _model.set(12, _x); _model.set(13, _y); _model.set(14, _z); notifyTranformChange(); } But this method in which I don't use Quaternion works fine: public void rotate(Vec3 axis, float angleDegr) { _rotation.add(axis.scale(angleDegr)); // change to GLM: Mat4 backTr = new Mat4(1.0f); backTr = Glm.translate(backTr, new Vec3(_pivot.x, _pivot.y, 0)); backTr = Glm.rotate(backTr, angleDegr, axis); backTr = Glm.translate(backTr, new Vec3(-_pivot.x, -_pivot.y, 0)); _model =_model.mul(backTr);///backTr.mul(_model); notifyTranformChange(); }

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  • How do you stop yourself from programming?

    - by dan
    Lately I've started earning enough off my software to not have to do consulting to support myself. So I work full time designing and writing my own software products. The problem is that there are no boundaries between my work and my life any more. When I mostly did consulting, I was weary enough of work at the end of the workday to go home and do other things. But now, I sit down to program in the morning, and before I know it it's 11pm and I'm still writing software and not bored or tired at all. I have to force myself to go to sleep. I feel happy and fulfilled, but objectively, I know I need more balance and variety in my life. Any tips or suggestions on how to pull yourself away from the console?

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  • Basic AppFabric Service Bus Programming Lifecycle

    - by kaleidoscope
    The tasks required to create an application that access the AppFabric Service Bus are as follows: Create a service namespace. This service namespace contains the resources used by the AppFabric Service Bus to support the application. Define the AppFabric Service Bus contract. A contract specifies the signature of the service, the data it exchanges, and other required inputs, behavior specifications, and object invariants. Implement the contract. To implement a service contract, create a class that implements the interface and specify custom runtime behaviors. Configure the service by specifying endpoint and other behavior information. Build and run the service. Build and run the client application. As with any iterative, service-oriented software development, it may not always be appropriate to follow the preceding steps sequentially, or even start from step 1. For example, if you want to build a client for a pre-existing service, you start at step 5. Or, if you are building a host service that others will use, you can skip step 6. Source: http://msdn.microsoft.com/en-us/library/ee173580.aspx   Sarang, K

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  • How do you combat programming fatigue?

    - by Karpie
    Not fatigue as in 'I need sleep' but fatigue as in 'I just can't be bothered anymore' which usually sets in when you hit roadblocks in whatever project you're working on, generally the closer you get to deadlines. It can be in work projects or personal projects, but it's something I keep hitting more and more lately. I'll get an idea, get into working on it, have a few really good days and make progress, then just some niggly things will trip me up, I can't get things working the way you want, I've hit limitations in the framework, I've got problems I can't find documentation for, etc. and it just gets too frustrating. Or am I alone in this?

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  • Effective handling of variables in non-object oriented programming

    - by srnka
    What is the best method to use and share variables between functions in non object-oriented program languages? Let's say that I use 10 parameters from DB, ID and 9 other values linked to it. I need to work with all 10 parameters in many functions. I can do it next ways: 1. call functions only with using ID and in every function get the other parameters from DB. Advantage: local variables are clear visible, there is only one input parameter to function Disadvantage: it's slow and there are the same rows for getting parameters in every function, which makes function longer and not so clear 2. call functions with all 10 parameters Advantage: working with local variables, clear function code Disadvantage: many input parameters, what is not nice 3. getting parameters as global variables once and using them everywhere Advantage - clearer code, shorter functions, faster processing Disadvantage - global variables - loosing control of them, possibility of unwanted overwriting (Especially when some functions should change their values) Maybe there is some another way how to implement this and make program cleaner and more effective. Can you say which way is the best for solving this issue?

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  • Calc direction vector based on destination vector and distance from enemy in AS3

    - by Phil
    I'm working on a zombie game in AS3 where I want a character to be able to move away from a zombie depending upon how close the zombie is. The character also has a destination that it's trying to get too on the screen. Ok so I have 2 vectors, one pointing to my destination, and one pointing to the zombie which I then invert to get my "away" vector. I then turn the distance between my character and the zombie into a value between 0 and 1. And then I'm stuck on how to get a resultant vector for my character. How would I use my 0-1 value to calculate how much of the away vector is used and how much of the original destination vector is still left if that makes sense? to end up with 1 direction vector to move my character? So if the zombie is right where my character is, then my direction vector = away vector, and if I'm far away from the zombie than my direction vector = destination vector, but how do I calculate the in-between? Ideally need the answer in AS3.

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  • AD FS 2.0: Troubleshooting Event 364 and ThrowExceptionForHRInternal / NullReferenceException

    - by Shawn Cicoria
    Ran into a situation today where after AD FS federation server was installed, configured and up & running, “all of a sudden” it stopped working. Turned out that another installer that affected the default web site, also seemingly affected the AppPools associated to all Applications under the Default Web site. By changing the “Enable 32-bit Applications” either through IIS admin or via command line appcmd set apppool /apppool.name:MyAppPool /enable32BitAppOnWin64:false Back to normal…

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • Switching Programming Languages

    - by no spoon
    Hi I'm a senior level Delphi developer looking for move into either C# or possibly Java roles. I have around 8 years of development experience of which pretty much all of it is in Delphi, I have very little commercial experience in C# and no commercial experience in Java. I have about 6 months worth of academic experience in both Java and C# from some University papers I took a 4 years ago and use these languages for hobby projects, so I know the languages I just don't have the commercial experience to back it up. Given that I'm too over qualified for a junior role but do not have the commercial experience for even an intermediate role how does one go about changing jobs?

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  • What programming concept is used in Nokia Lumina City Lens application [closed]

    - by gowri
    I am totally impressed about the Nokia City Lens application. How does the Nokia Lumia City Lens app work? Nokia Lumia City Lens app detects shops, restaurants, etc. by scanning the visual environment. But how can it detect shops or anything by only scanning visual information? Because we need a 360 degree view to detect a location. Because we can't simply match visual information and get that data. The visuals will change proportionally with distance and angle. So how does this app match the location and retrieve the information? Can anyone explain the concept What technology or algorithm is used in this app?

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  • Implementing a switch statement based on user input

    - by Dave Voyles
    I'm trying to delay the time it takes for the main menu screen to pop up after a user has won / lost a match. As it stands, the game immediately displays a message stating "you won / lost" and waits for 6 seconds before loading the menu screen. I would also like players to have the ability to press a key to advance to the menu screen immediately but thus far my switch statement doesn't seem to do the trick. I've included the switch statement, along with my (theoretical) inputs. What could I be doing wrong here? if (gamestate == GameStates.End) switch (input.IsMenuDown(ControllingPlayer)) { case true: ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; case false: if (screenLoadDelay > 0) { screenLoadDelay -= gameTime.ElapsedGameTime.TotalSeconds; } ScreenManager.AddScreen(new MainMenuScreen(), null); // Draws the MainMenuScreen break; } /// <summary> /// Checks for a "menu down" input action. /// The controllingPlayer parameter specifies which player to read /// input for. If this is null, it will accept input from any player. /// </summary> public bool IsMenuDown(PlayerIndex? controllingPlayer) { PlayerIndex playerIndex; return IsNewKeyPress(Keys.Down, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.DPadDown, controllingPlayer, out playerIndex) || IsNewButtonPress(Buttons.LeftThumbstickDown, controllingPlayer, out playerIndex); }

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  • SEO for maps-based websites that require user interaction

    - by j0nes
    I have a website that basically shows a lot of locations worldwide on a Google Maps like interface. The map itself is built using the Leaflet library and Open Street Map tiles. In the map, I show markers at each location I have. There is a popup window when I click on a marker that shows additional information and contains links to "detail" pages for this location. I fetch the location data for the viewpoint from an AJAX call from my server, so the additional information is not available in the HTML page itself. The detail pages are the pages my users are interested in. My normal users load the map, search the location they are interested in, click on a marker and click on a link in the popup window. However for search engines, this might look different. As this navigation pattern relies on user interaction, I think they might not be able to find the details page. My questions: Are search engines able to follow a navigation path like outlined above? How can I improve the navigation for search engines? (For example showing textual links below the map, sitemaps...) How important are internal links for SEO?

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