Search Results

Search found 54446 results on 2178 pages for 'struct vs class'.

Page 106/2178 | < Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >

  • Right tool for the job(html5 vs silverlight)

    - by Jargo
    I have been tasked to develop a web based offer request application for bathrooms and I am asking opinions on which tool should I choose. I have narrowed options down to two (html5 and silverlight). Most of the application consists of basic UI elements that could be achieved with html4. However most challenging part is the design view for the bathroom. User first defines size of the bathroom by giving dimensions. When the dimensions are defined the application renders an empty bathroom floorplan and user can start dragging&dropping furniture on to it. Some furniture have rules where they can be dragged. For example sinks can only be dragged next to a wall. I know that this functionality can be achieved with silverlight but what about html5 ? I know that Canvas element can be used to draw graphics, but can it render the bathroom smoothly as user drags a piece furniture on it?

    Read the article

  • Composing programs from small simple pieces: OOP vs Functional Programming

    - by Jay Godse
    I started programming when imperative programming languages such as C were virtually the only game in town for paid gigs. I'm not a computer scientist by training so I was only exposed to Assembler and Pascal in school, and not Lisp or Prolog. Over the 1990s, Object-Oriented Programming (OOP) became more popular because one of the marketing memes for OOP was that complex programs could be composed of loosely coupled but well-defined, well-tested, cohesive, and reusable classes and objects. And in many cases that is quite true. Once I learned object-oriented programming my C programs became better because I structured them more like classes and objects. In the last few years (2008-2014) I have programmed in Ruby, an OOP language. However, Ruby has many functional programming (FP) features such as lambdas and procs, which enable a different style of programming using recursion, currying, lazy evaluation and the like. (Through ignorance I am at a loss to explain why these techniques are so great). Very recently, I have written code to use methods from the Ruby Enumerable library, such as map(), reduce(), and select(). Apparently this is a functional style of programming. I have found that using these methods significantly reduce code volume, and make my code easier to debug. Upon reading more about FP, one of the marketing claims made by advocates is that FP enables developers to compose programs out of small well-defined, well-tested, and reusable functions, which leads to less buggy code, and low code volume. QUESTIONS: Is the composition of complex program by using FP techniques contradictory to or complementary to composition of a complex program by using OOP techniques? In which situations is OOP more effective, and when is FP more effective? Is it possible to use both techniques in the same complex program? Do the techniques overlap or contradict each other?

    Read the article

  • New Whitepaper from SQLBI: Vertipaq vs ColumnStore

    - by AlbertoFerrari
    At the end of June 2012, I was in Amsterdam to present some sessions at Teched Europe 2012 and, while preparing the material for the demos (yes, the best demos are the ones I prepare at the last minute), I decided to make a comparison between the two implementations of xVelocity of SQL 2012, one is the VertiPaq engine in SSAS Tabular and the other one is the ColumnStore index in SQL Server. After some trials, I decided that ColumnStore was a clear loser, because I was not able to see a real improvement...(read more)

    Read the article

  • Free Logos Vs Custom Logo Design

    Web is full of all kind of free stuff, the quality and usefulness of this free stuff is debatable. But there is no doubt that there is a huge demand of free stuff on the web. Marketing is a limitless... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

    Read the article

  • The Power OF XSL Vs. CSS

    Other than CSS or Cascading Style Sheet, XSL or Extensible Stylesheet Language is also known as one of the few standardized style sheet language used for web designing. Many have said that XSL is, in... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

    Read the article

  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

    Read the article

  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

    Read the article

  • Is there anything wrong with my Factory class?

    - by Alex
    class PieceFactory { @SuppressWarnings("rawtypes") public Piece createPiece(String pieceType) throws Throwable{ Class pieceClass = Class.forName(pieceType); Piece piece = (Piece) pieceClass.newInstance(); return piece; } } I'm not all used to handling exceptions yet therefore I'm just throwing them, but everywhere I use a method that uses this factory it tells me I have to throw exceptions like throwable. For example, in one of my classes I have a method that instantiates a lot of objects using the method that uses the factory. I can use the method in that class by just throwing the exception, however it won't work if I try to pass a reference to that class to another class and then use the method from there. Then it forces me to try catch the exception. I probably don't need a factory but it seemed interesting and I'd like to try to use patterns. The reason I created the factory was that I have 6 subclasses of Piece and I wan't to use a method to instantiate them by passing the type of subclass I want as an argument to the method.

    Read the article

  • Structure vs. programming

    - by ChristopherW
    Is it bad that I often find myself spending more time on program structure than actually writing code inside methods? Is this common? I feel I spend more time laying the foundation than actually building the house (metaphorically). While I understand that without a good foundation the house will cave in, but does it legitimately need to take half of the project to finalize code structure? I understand design patterns, and I know where to go if I need help on choosing one, but often I find myself doubting my own choices.

    Read the article

  • image viewer: png vs gif

    - by David Oneill
    I have a bunch of files that have .png extension. However, some of them are actually gif files. Any of the files, I can open them w/ gimp or view them in firefox, but when I try to open them with the Eye of Gnome viewer, it gives an error "Could not load image: Fatal error reading PNG image file: Not a PNG file" Is there: Another image viewer that can open files with incorrect extensions that I could use as default? It would need to have the ability to zoom in and out on images, and scroll through all the images in a folder via arrow keys. An automated way to rename the files that are actually gif files to the correct extensions? Choice 2 is preferred, but I don't now how to tell what type they are. I would be able to put together a bash script to do the renaming if there is a command that could tell me what type they are.

    Read the article

  • Calling methods within same JavaScript class [Prototype]

    - by eldeejay
    I've created a class in Javscript using the prototype Class.Create complete with the initialize function and a few other functions. However, in one of my functions I want to reference another function in the same class, but cannot seem to get the syntax correct. e.g. var sampleClass = Class.create({ initialize: function(){ //do the init work here }, functionA: function(){ //do some more stuff here } functionB: function(){ //Do some stuff functionA() } } I've tried calling functionA() , this.functionA() but nothing works I just get errors. I know how to call the functions externally when the class has been instantiated, but not reference a function from within the class itself. Thanks

    Read the article

  • Python Multiprocessing with Queue vs ZeroMQ IPC

    - by Imraan
    I am busy writing a Python application using ZeroMQ and implementing a variation of the Majordomo pattern as described in the ZGuide. I have a broker as an intermediary between a set of workers and clients. I want to do some extensive logging for every request that comes in, but I do not want the broker to waste time doing that. The broker should pass that logging request to something else. I have thought of two ways :- Create workers that are only for logging and use the ZeroMQ IPC transport Use Multiprocessing with a Queue I am not sure which one is better or faster for that matter. The first option does allow me to use the current worker base classes that I already use for normal workers, but the second option seems quicker to implement. I would like some advice or comments on the above or possibly a different solution.

    Read the article

  • XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

    - by cubrman
    I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using good ol' foreach(...) {ModelMesh.Draw()}. Is it possible to add data to vertex/index buffers at all in order to pack all the models on the scene in them and then call Draw only once per frame? I would appreciate a link to an in-depth explanation. Thanks.

    Read the article

  • When to use functional programming approach and when not? (in Java)

    - by john smith optional
    let's assume I have a task to create a Set of class names. To remove duplication of .getName() method calls for each class, I used org.apache.commons.collections.CollectionUtils and org.apache.commons.collections.Transformer as follows: Snippet 1: Set<String> myNames = new HashSet<String>(); CollectionUtils.collect( Arrays.<Class<?>>asList(My1.class, My2.class, My3.class, My4.class, My5.class), new Transformer() { public Object transform(Object o) { return ((Class<?>) o).getName(); } }, myNames); An alternative would be this code: Snippet 2: Collections.addAll(myNames, My1.class.getName(), My2.class.getName(), My3.class.getName(), My4.class.getName(), My5.class.getName()); So, when using functional programming approach is overhead and when it's not and why? Isn't my usage of functional programming approach in snippet 1 is an overhead and why?

    Read the article

  • Access params[] and local attributes in static class as *_filter

    - by Mattias
    Hi! I'm trying to refactor some code and move some of my before_filter's from the controller to a class. Before: class UsersController < ApplicationController before_filter :find_user def find_user @user = User.find(params[:id]) end end ... After class FindUserFilter def self.filter(controller) @user = User.find(params[:id]) end end class UsersController < ApplicationController before_filter FindUserFilter end class GuestbookController < ApplicationController before_filter FindUserFilter end This results in an error because neither params[:id] nor @user is available/definable in the FindUserFilter-class. Any idea how to fix this?

    Read the article

  • menu with: hover, click, class change and ajax

    - by abdullah kahraman
    Hello! I have made a menu that adds class "active" on hover to each li, and removes the class when hovered out, except on li s that has a class "active" already. So far, this is done. However I have another .click() on every li that loads a content to somewhere with ajax. The problem starts here, when I click, I want to add class "active" to clicked element and remove class from all of them. I add the class, but the li that had class "active" before the click doesn't get "active" when hovered, I think the "active" class is not removed from it? Can anyone help? <div id="menu"> <ul> <li><a href="index.php" id="homeLink">home</a></li> <li><a href="#">news</a></li> <li><a id="test" href="#" class="active">blog</a></li> <li><a href="#">gallery</a></li> <li><a href="#">about</a></li> <li><a href="contact.php" id="contactLink">contact</a></li> <li id="ajaxP" style="display:none"><img alt="loading" style="border:none;" src="images/ajax-loader.gif"/></li> </ul> </div> Here is the jquery: $("#menu").find("a").not(".active").each(function(){ $(this).hover(function(){ alert($(this)); $(this).addClass("active"); },function(){ $(this).not(".clicking").removeClass("active"); }); }); $("#homeLink").click(function(){ var myThis=$(this); $("#ajaxP").fadeIn("slow"); $("#normalcontent").hide("slow").load("index.php #normalcontent").slideDown("slow"); $("#primarycontainer").hide("slow").load("index.php #primarycontainer").slideDown("slow"); $("#ajaxP").fadeOut("normal"); $("#menu").find("a").each(function(){ $(this).unbind('mouseover').unbind("mouseout"); $(this).removeClass("active clicking"); }); myThis.addClass("active clicking"); return false; });

    Read the article

  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

    Read the article

  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

    Read the article

  • Instantiate proper class based on some input

    - by Adam Backstrom
    I'm attempting to understand how "switch as a code smell" applies when the proper code path is determined by some observable piece of data. My Webapp object sets an internal "host" object based on the hostname of the current request. Each Host subclass corresponds to one possible hostname and application configuration: WwwHost, ApiHost, etc. What is an OOP way for a host subclass to accept responsibility for a specific hostname, and for Webapp to get an instance of the appropriate subclass? Currently, the hostname check and Host instantiation exists within the Webapp object. I could move the test into a static method within the Host subclasses, but I would still need to explicitly list those subclasses in Webapp unless I restructure further. It seems like any solution will require new subclasses to be added to some centralized list.

    Read the article

< Previous Page | 102 103 104 105 106 107 108 109 110 111 112 113  | Next Page >