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  • How to compare old laptop to new laptop?

    - by Lasse V. Karlsen
    I hope this question doesn't get closed at once :) I have an old laptop, a Compaq NC4200, which is going its final laps around the track these days. Battery is dead, and everything kinda runs slow. It also has only 1GB of memory, and even though I don't know if it can take more, I probably wouldn't be able to get hold of any that matches without having to special order it. The size, however, has been ideal for my usage pattern, so I'm looking to replace it with a similarly sized laptop, at least in the same size category. However, it's been a while since I tried keeping track of CPUs, so I have a question. The old laptop has a Intel Pentium M 760 1.86GHz processor. One laptop I found online has a Intel Pentium SU4100 1.3GHz dual-core. This type of processor seems to be quite common in the price and size-range I've been looking. What kind of relative performance boost could I expect from the old one to the new one? I am not expecting a "about 7.45x speed", but some indication would be nice. For instance, dual-core tells me it might be akin to 2.6GHz, but I assume I can't simply compare 1.86GHz to 2.6GHz and expect the new one to run about 1.4x as fast, I expect more these days. Or is that unrealistic for this kind of processor? Do I need to up my price range and go for a 2+ GHz processor?

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  • S5000XVN Intel Motherboard - Only sees 12 out of 16GB of RAM

    - by Richie086
    So I have an older Intel S5000XVN motherboard, here are the specs CPU Arch : 2 CPU - 2 Cores - 2 Threads CPU PSN : Intel Xeon CPU 5160 @ 3.00GHz CPU EXT : MMX, SSE (1, 2, 3, 3S), EM64T, VT-x CPUID : 6.F.6 / Extended : 6.F CPU Cache : L1 : 2 x 32 / 2 x 32 KB - L2 : 4096 KB Core : Woodcrest (65 nm) / Stepping : B2 Freq : 2985.21 MHz (331.69 * 9) MB Brand : Intel MB Model : S5000XVN NB : Intel 5000X rev 31 SB : Intel 6321ESB rev 09 RAM : 16384 MB FB-DDR2 RAM Speed : 331.7 MHz (1:1) @ N/A Slot 1 : 2048MB (5300) Slot 1 Manufacturer : Kingston Slot 2 : 2048MB (5300) Slot 2 Manufacturer : Qimonda Slot 3 : 2048MB (5300) Slot 3 Manufacturer : Kingston Slot 4 : 2048MB (5300) Slot 4 Manufacturer : Qimonda Slot 5 : 2048MB (5300) Slot 5 Manufacturer : Kingston Slot 6 : 2048MB (5300) Slot 6 Manufacturer : Qimonda As you can clearly see, CPU-Z says I have 16GB of PC2-5300 RAM installed. For some reason in both BIOS and in Windows the maximum usable RAM is 12GB instead of 16GB. I have a dedicated video card connnected, so it can't be stealing RAM to use for the GPU (the S5000XVN does not have any onboard video). I am running Windows Server 2008 R2 x64 as the primary OS - so there should not be a memory limitation imposed on me from the OS. Has anyone experienced this before? Any ideas on how I can actually use all 16GB of RAM? I plan on using this machine to use for a Hyper-V server and have x2 Quad Core Xeon CPUs on the way as I write this post.

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  • How to compare old CPU to new CPU?

    - by Lasse V. Karlsen
    I hope this question doesn't get closed at once :) I have an old laptop, a Compaq NC4200, which is going its final laps around the track these days. Battery is dead, and everything kinda runs slow. It also has only 1GB of memory, and even though I don't know if it can take more, I probably wouldn't be able to get hold of any that matches without having to special order it. The size, however, has been ideal for my usage pattern, so I'm looking to replace it with a similarly sized laptop, at least in the same size category. However, it's been a while since I tried keeping track of CPUs, so I have a question. The old laptop has a Intel Pentium M 760 1.86GHz processor. One laptop I found online has a Intel Pentium SU4100 1.3GHz dual-core. This type of processor seems to be quite common in the price and size-range I've been looking. What kind of relative performance boost could I expect from the old one to the new one? I am not expecting a "about 7.45x speed", but some indication would be nice. For instance, dual-core tells me it might be akin to 2.6GHz, but I assume I can't simply compare 1.86GHz to 2.6GHz and expect the new one to run about 1.4x as fast, I expect more these days. Or is that unrealistic for this kind of processor? Do I need to up my price range and go for a 2+ GHz processor?

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  • Does using a hexacore CPU make sense?

    - by Exa
    I'm currently planning to upgrade my computer system and I want to exchange CPU, board and RAM. I already had a look at some hexacore-CPUs from AMD and would like to know if it makes any sense to use such a CPU with six cores. Is there any software which really uses six cores? Especially in gaming? I'm using this PC mostly for gaming and from time to time for developing. I know that on the dual-core system (2 x 3GHz) I currently use, Visual Studio creates two instances of the compiler, one for each core. Would there be six instances of the compiler on a hexacore system for super fast compiling? Is there any software that uses six cores? Would running two applications cause the usage of more CPUs? (For example two CPUs for a game you're playing while two other CPUs are used for compiling at the same time) I hope someone can point out the benefits of a hexacore system. The OS would be Windows 7 64 Bit and I use the PC for gaming most of the time. (Crysis 2, CoD, stuff like that)

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  • quad sli with gtx 690 not working

    - by Moaadh
    I have two cards GTX 690 (dual core). I did the Sli successfully. Nvidia control panel acknowledges the two cards as quad Sli. However, the problem is that Windows 7 64-bit Ultimate is showing me the graph memory size as 4 GB while it is supposed to be 8 GB because of the Sli. Also the benchmark from all software is giving me a very low score compared to some other guy's benchmark on YouTube. It gives me a big headache. Does anyone know why this is happening? If so, how can I get Windows 7 to recognize all 8 GB of memory? Thanks for your help in advance. My computer specifications: (Processor: Intel Core i7-3930k @3.2GHz(12CPUs))--- (Memory: 65536 MB Ram 1866 MHz)-- (OS: Windows 7 Ultimate 64-bit)-- (OCZ 240GB as SSD PCIe drive for booting and storage disk)-- (DirextX version: DirectX 11)-- (VGA Card: 2 X EVGA GTX 690 Dual GPU. Each GPU is 2 GB, so total memory should be 8 GB.)-- (MotherBoard: ASUS Rampage IV Extreme)-- Others with lesser specifications get a 2500 score in heaven benchmark while I get 1501 as if it is one card.

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  • Cocoa Core data: cannot save Created Items in NSTableview

    - by Paul Rostorp
    Hello, I'm am a beginner in mac os x development and am trying to get started with all this. Here is my problem : I've create a non-document based cocoa app using core data as storage. I've added an entity and attributes to the xdatamodel. In IB i've created an NSArrayController and linked it properly. I've created an nstableview binded to the nsarraycontroller. Next I added a button linked to nsarraycontroller with the " add: " method. When I try it out, I can add and edit the items in the table. Here comes the problem: Core data is supposed to save everything automatically, but to make sure i linked the "save" button in the menu to the appdelegate and to the " file's owner" , first responder, application... everything possible ( with both " save :" and " saveaction:" methods ). And still it doesn't save when clicking save: when I restart the cell created ( and renamed ) are gone. And also, I didn't even edit the source code yet; core data for such simple tasks is supposed to only need Interface builder. Please help me for this, I haven't found any threads resolving this problem. Thank you in advance.

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  • Why should I use core.autocrlf in Git

    - by Rich
    I have a Git repository that is accessed from both Windows and OS X, and that I know already contains some files with CRLF line-endings. As far as I can tell, there are two ways to deal with this: Set core.autocrlf to false everywhere, Follow the instructions here (echoed on GitHub's help pages) to convert the repository to contain only LF line-endings, and thereafter set core.autocrlf to true on Windows and input on OS X. The problem with doing this is that if I have any binary files in the repository that: a). are not correctly marked as binary in gitattributes, and b). happen to contain both CRLFs and LFs, they will be corrupted. It is possible my repository contains such files. So why shouldn't I just turn off Git's line-ending conversion? There are a lot of vague warnings on the web about having core.autocrlf switched off causing problems, but very few specific ones; the only that I've found so far are that kdiff3 cannot handle CRLF endings (not a problem for me), and that some text editors have line-ending issues (also not a problem for me). The repository is internal to my company, and so I don't need to worry about sharing it with people with different autocrlf settings or line-ending requirements. Are there any other problems with just leaving line-endings as-is that I am unaware of?

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  • local vs core contoller

    - by latvian
    Hi, I am adding new column and action in the local admin app/code/local/Mage/Adminhtml/Block/Catalog/Product/Grid.php which works fine, however. The local controller/app/code/local/Mage/Adminhtml/Block/Catalog/Product.php is not being used or is not overloading the admin one /app/code/core/Mage/Adminhtml/Block/Catalog/Product.php. This is almost fresh install of Magento 1.4.0.1. I am the only one working, so i know it is not overloaded by some custom controller. I have disabled all custom modules. I have rolled back most of my changes. I have checked /etc/Modules/Mage_Catalog.xml. Refreshed cache all possible ways, loged in and out. Nothing....still using the core contoller copy. why? How do you troubleshoot, meaning, at what moment magento decides using between core or local copies? ...its even more strange because it does not parse local Adminhtml config.xml but uses local Adminthml copy of Blocks. Any pointer would help. I would like to keep everything in local code. Thank You, Margots

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  • How do i rotate a CALayer around a diagonal line?

    - by Mattias Wadman
    Hi. I'm trying to implement a flip animation to be used in board game like iPhone-application. The animation is supposed to look like a game piece that rotates and changes to the color of its back (kind of like an Reversi piece). I've managed to create an animation that flips the piece around its orthogonal axis, but when I try to flip it around a diagonal axis by changing the rotation around the z-axis the actual image also gets rotated (not surprisingly). Instead I would like to rotate the image "as is" around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is my current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • Correct way to load image into UIWebView from NSData object

    - by rustyshelf
    I have downloaded a gif image into an NSData object (I've checked the contents of the NSData object and it's definitely populated). Now I want to load that image into my UIWebView. I've tried the following: [webView loadData:imageData MIMEType:@"image/gif" textEncodingName:nil baseURL:nil]; but I get a blank UIWebView. Loading the image from the same URL directly works fine: NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:imageUrl]]; [imageView loadRequest:request]; Do I need to set the textEncodingName to something, or am I doing something else wrong? I want to load the image manually so I can report progress to the user, but it's an animated gif, so when it's done I want to show it in a UIWebView. Edit: Perhaps I need to wrap my image in HTML somehow? Is there a way to do this without having to save it to disk?

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  • File Format Conversion to TIFF. Some issues???

    - by Nains
    I'm having a proprietary image format SNG( a proprietary format) which is having a countinous array of Image data along with Image meta information in seperate HDR file. Now I need to convert this SNG format to a Standard TIFF 6.0 Format. So I studied the TIFF format i.e. about its Header, Image File Directories( IFD's) and Stripped Image Data. Now I have few concerns about this conversion. Please assist me. SNG Continous Data vs TIFF Stripped Data: Should I convert SNG Data to TIFF as a continous data in one Strip( data load/edit time problem?) OR make logical StripOffsets of the SNG Image data. SNG Data Header uses only necessary Meta Information, thus while converting the SNG to TIFF, some information can’t be retrieved such as NewSubFileType, Software Tag etc. So this raises a concern that after conversion whether any missing directory information such as NewSubFileType, Software Tag etc is necessary and sufficient condition for TIFF File. Encoding of each pixel component of RGB Sample in SNG data: Here each SNG Image Data Strip per Pixel component is encoded as: Out^[i] := round( LineBuffer^[i * 3] * **0.072169** + LineBuffer^[i * 3 + 1] * **0.715160** + LineBuffer^[i * 3+ 2]* **0.212671**); Only way I deduce from it is that each Pixel is represented with 3 RGB component and some coefficient is multiplied with each component to make the SNG Viewer work RGB color information of SNG Image Data. (Developer who earlier work on this left, now i am following the trace :)) Thus while converting this to TIFF, the decoding the same needs to be done. This raises a concern that the how RBG information in TIFF is produced, or better do we need this information?. Please assist...

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  • AMD 24 core server memory bandwidth

    - by ntherning
    I need some help to determine whether the memory bandwidth I'm seeing under Linux on my server is normal or not. Here's the server spec: HP ProLiant DL165 G7 2x AMD Opteron 6164 HE 12-Core 40 GB RAM (10 x 4GB DDR1333) Debian 6.0 Using mbw on this server I get the following numbers: foo1:~# mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.58047 MiB: 1024.00000 Copy: 1764.082 MiB/s 1 Method: MEMCPY Elapsed: 0.58012 MiB: 1024.00000 Copy: 1765.152 MiB/s 2 Method: MEMCPY Elapsed: 0.58010 MiB: 1024.00000 Copy: 1765.201 MiB/s AVG Method: MEMCPY Elapsed: 0.58023 MiB: 1024.00000 Copy: 1764.811 MiB/s 0 Method: DUMB Elapsed: 0.36174 MiB: 1024.00000 Copy: 2830.778 MiB/s 1 Method: DUMB Elapsed: 0.35869 MiB: 1024.00000 Copy: 2854.817 MiB/s 2 Method: DUMB Elapsed: 0.35848 MiB: 1024.00000 Copy: 2856.481 MiB/s AVG Method: DUMB Elapsed: 0.35964 MiB: 1024.00000 Copy: 2847.310 MiB/s 0 Method: MCBLOCK Elapsed: 0.23546 MiB: 1024.00000 Copy: 4348.860 MiB/s 1 Method: MCBLOCK Elapsed: 0.23544 MiB: 1024.00000 Copy: 4349.230 MiB/s 2 Method: MCBLOCK Elapsed: 0.23544 MiB: 1024.00000 Copy: 4349.359 MiB/s AVG Method: MCBLOCK Elapsed: 0.23545 MiB: 1024.00000 Copy: 4349.149 MiB/s On one of my other servers (based on Intel Xeon E3-1270): foo2:~# mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.18960 MiB: 1024.00000 Copy: 5400.901 MiB/s 1 Method: MEMCPY Elapsed: 0.18922 MiB: 1024.00000 Copy: 5411.690 MiB/s 2 Method: MEMCPY Elapsed: 0.18944 MiB: 1024.00000 Copy: 5405.491 MiB/s AVG Method: MEMCPY Elapsed: 0.18942 MiB: 1024.00000 Copy: 5406.024 MiB/s 0 Method: DUMB Elapsed: 0.14838 MiB: 1024.00000 Copy: 6901.200 MiB/s 1 Method: DUMB Elapsed: 0.14818 MiB: 1024.00000 Copy: 6910.561 MiB/s 2 Method: DUMB Elapsed: 0.14820 MiB: 1024.00000 Copy: 6909.628 MiB/s AVG Method: DUMB Elapsed: 0.14825 MiB: 1024.00000 Copy: 6907.127 MiB/s 0 Method: MCBLOCK Elapsed: 0.04362 MiB: 1024.00000 Copy: 23477.623 MiB/s 1 Method: MCBLOCK Elapsed: 0.04262 MiB: 1024.00000 Copy: 24025.151 MiB/s 2 Method: MCBLOCK Elapsed: 0.04258 MiB: 1024.00000 Copy: 24048.849 MiB/s AVG Method: MCBLOCK Elapsed: 0.04294 MiB: 1024.00000 Copy: 23847.599 MiB/s For reference here's what I get on my Intel based laptop: laptop:~$ mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.40566 MiB: 1024.00000 Copy: 2524.269 MiB/s 1 Method: MEMCPY Elapsed: 0.38458 MiB: 1024.00000 Copy: 2662.638 MiB/s 2 Method: MEMCPY Elapsed: 0.38876 MiB: 1024.00000 Copy: 2634.043 MiB/s AVG Method: MEMCPY Elapsed: 0.39300 MiB: 1024.00000 Copy: 2605.600 MiB/s 0 Method: DUMB Elapsed: 0.30707 MiB: 1024.00000 Copy: 3334.745 MiB/s 1 Method: DUMB Elapsed: 0.30425 MiB: 1024.00000 Copy: 3365.653 MiB/s 2 Method: DUMB Elapsed: 0.30342 MiB: 1024.00000 Copy: 3374.849 MiB/s AVG Method: DUMB Elapsed: 0.30491 MiB: 1024.00000 Copy: 3358.328 MiB/s 0 Method: MCBLOCK Elapsed: 0.07875 MiB: 1024.00000 Copy: 13003.670 MiB/s 1 Method: MCBLOCK Elapsed: 0.08374 MiB: 1024.00000 Copy: 12228.034 MiB/s 2 Method: MCBLOCK Elapsed: 0.07635 MiB: 1024.00000 Copy: 13411.216 MiB/s AVG Method: MCBLOCK Elapsed: 0.07961 MiB: 1024.00000 Copy: 12862.006 MiB/s So according to mbw my laptop is 3 times faster than the server!!! Please help me explain this. I've also tried to mount a ram disk and use dd to benchmark it and I get similar differences so I don't think mbw is to blame. I've checked the BIOS settings and the memory seem to be running at full speed. According to the hosting company the modules are all OK. Could this have something to do with NUMA? It seems like Node Interleaving is disabled on this server. Will enabling it (thus turning off NUMA) make a difference? foo1:~# numactl --hardware available: 4 nodes (0-3) node 0 cpus: 0 1 2 3 4 5 node 0 size: 8190 MB node 0 free: 7898 MB node 1 cpus: 6 7 8 9 10 11 node 1 size: 12288 MB node 1 free: 12073 MB node 2 cpus: 18 19 20 21 22 23 node 2 size: 12288 MB node 2 free: 12034 MB node 3 cpus: 12 13 14 15 16 17 node 3 size: 8192 MB node 3 free: 8032 MB node distances: node 0 1 2 3 0: 10 20 20 20 1: 20 10 20 20 2: 20 20 10 20 3: 20 20 20 10

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  • Why isn't the background image showing up on my webpage?

    - by William
    okay, so I'm trying to set up a webpage with a div wrapping two other divs, and the wrapper div has a background, and the other two are transparent. How come this isn't working? here is the CSS: .posttext{ float: left; width: 70%; text-align: left; padding: 5px; background-color: !important #transparent; } .postavi{ float: left; width: 100px; height: 100%; text-align: left; background-color: #transparent; padding: 5px; } .postwrapper{ background-image:url('images/post_bg.png'); background-position:left top; background-repeat:repeat-y; } and here is the HTML: <div class="postwrapper"> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext"><p style="color: #ff0066">You will have bad luck today.</p>lol</div> </div>

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  • iPhone SDK: path and Inner Shadow

    - by JustMe
    Take a look of this image: http://imagebin.ca/img/b-W91wDU.png I have some CGPath like the image 1 and I would like to know how I can create an inner shadow effect like the image 2 I'm working with objective-c and Core Graphics iPhone SDK: 3.2

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  • UIImageView rotation (NOT the image, but the view)

    - by Kuko
    Hi. How do I rotate the ImageView ... i'm trying to use landscape mode, and have a problem with accelerometer moving the image ... Because when I work in portrait mode the x of accelerometer is the same as the x of the image ... But when I work landscape, the x of accelerometer is the y of the image, because the ImageView autorotates with the parent View. When I rotate the image with CGAffineTransformMakeRotation(M_PI/2), it rotates only the image in it's ImageView... and the x,y sides stays untouched ... Is there any way to make own class which will extend UIImageView where I will swap the x,y sides of a UIImageView ? Or is there some way to rotate the UIImageView, and not only the image in it?

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  • asp.net ajax, change asp:image imageurl

    - by maxxxee
    I have an update panel within which a sortable grid is present. While sorting, I have to change an image which shows the sort direction. The sort is an ajax operation initiated by a linkbutton for each column. Everything works fine except the image control. I am able to toggle visible property to show and hide it but, not able to change the ImageUrl property. imagesort.ImageUrl = "~/images/asc.jpg"; imagesort.Visible = true; The above code shows the image but the image is always the imageurl given in the markup not what is set in the code. If imageurl is not specified in the markup, no image(broken image) is shown irrespective of the above code.

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • Display Image in Crystal reports Using URL

    - by Shantanu Gupta
    I want to show image in a crystal report. Scenario is something like this. I have a database where my path of an image is persisting. eg ftp://Images/1.jpg Now i want to repeat this image in a crystal report. When i fills my datatable it shows me complete url. When i displays this field in GridView i uses imageBox to display my image and it works for me very fine. But when i tries to do the same with crystal reports, it starts me showing image path as it is. Now here instead of path i want an image to be displayed.

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  • WPF, Image MouseDown Event

    - by PrimeTSS
    I have an control with a mouse down event where Id like to chnage the Image when the image is clicked. But I cant seem to alter ANY of the images properties in the event. Event private void Image_MouseDown(object sender, MouseButtonEventArgs e) { BitmapImage bitImg = new BitmapImage(); bitImg.BeginInit(); bitImg.UriSource = new Uri("./Resource/Images/Bar1.png", UriKind.Relative); bitImg.EndInit(); ((Image)sender).Source = null; ((Image)sender).Width = 100; ((Image)sender).Visibility = Visibility.Hidden; } The event does fire, and even the .Visibility property does not alter the image and make it hidden. What am I doing wrong?

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  • Black background while copying image from Firefox

    - by Eduardo Mauro
    An image is copied from Firefox into the Clipboard. My program gets it from clipboard and saves as a JPEG image. For some reason the image is saved with a black background. If I open the same URL in IE and copy the image into the Clipboard, the image is saved correctly by my program. I am using Delphi 7. I also tried to copy the image from Firefox into Microsoft Paint and again the black background. Does anyone has a tip in how to handle such problem.

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  • Image File In Text Editor - What Are The Characters? What's the Process?

    - by TheDarkIn1978
    i'm currently in the process of conceptualizing an art piece for a gallery show next year, so this bizarre question of mine is more than just simple curiosity. if i open up an image file (a .PNG) with Text Edit or Note Pad, the file is presented in textual characters. something like this except: æº"í=™?0Ù:Ã,ÏI8^?K¯pmDHƒÃ?;wÔlD DDF›ä™èÜE[E˜ƒê?¯ƒºäeèçã?'ów+æ1ï‡ê0òHõñ?ò$úîù¥{WÎn}2*Ÿ!y(Ö!%2e9U2µ i4Õ(?=ù(›7}:É?##„G¶VfcVñ[÷D6gvrˆvéZN›=Ù=ó{púp…p?Ók‹oÃvŒÛ»{ùœóüôøW†W–VH\P?P$VTPt^lQ‹_B_S=Q™\Z[Ü)s/{]Œ_û]~¯¿¯Awu˜ùä’JÖ Í*tï[’ÎáÔ=<Æ6?~ZCWSÛpVµ?±ØŒ?nÆ^¨æ??™¡?a¥ë£1µÒÁ#?Gè)G<^mRl™m?jˆj~€"“R–Úª’?u?çO-•m˜â?ìéväˆàˆOä5ùXùûù”]¬]?]›V›œ{X{Óˆ|Ô’Èm{J?4‰Èáæõ}??~Á?óºYáœåüuRFÆ>W|^3Ñ5‰94=,<ú?|1b=2< >ö:?sÃ`¨{úf<f|ÛÖ?ãÊ íâ–âè/_÷O¬}Â?Í›§Ãd’kÃkØ?sSíS? ??øy;-6]ˆ?÷ÌÌÙåËLÈ,l÷uvzNtÆt6Ô6?O ?P?_t_|°N¸]Ÿ{ƒ{è˜3KK> ?x~ò[ñ\ÆXA?x?Ãî?X? ?…°”¸™‘jÂzÕkm~]jObµ·p1°Y‚s?&b”}s?ãËóí-»ñ”÷‰?‡v?ˆ˜WõØ£??æe~;¸n?Ooáa'aÁÎÌ-ª$ª!ª~ ?¨‹CÏpÏO/Á›œ/?80<Ë<§8 can anyone explain what is happening here? are the characters some form translation of pixel data by the text editor? maybe it is completely meaningless / an error? if not, is there a name for this type of data conversion or process?

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  • Save a camera photo with an overlayed image - iphone SDK

    - by user157733
    I think this should be simple but I am having some difficulty implementing it. I take a photo from the camera, the user can then move and scale it. They then choose "use" and they get a preview of their image. Now what I want to do is overlay an image on top of this preview image - which is also ok. But the part I am having difficulty is then I want to save the photo taken WITH the image that is over it into the library. I just have a UIView with my overlay image about the UIView where my camera photo is previewed. I guess I just need to take a screen capture of these? I don't want to loose resolution OR end up with my UI buttons etc in the final image. Any suggestions or links would be really useful. Thanks :-)

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  • jquery stop image slider when accordian menu is closed

    - by Nik
    http://jsbin.com/emoba5/3/edit click here to view demo This accordion menu/image slider works well except - When the page loads and when all accordion menu items are closed I need it to show a single image on right. At the moment the page loads a blank picture area and when an accordion menu item is closed it just restarts that menu items picture slider. (So on page load and when all accordions are closed I need it default to an image on the right.) Some of the items only have 1 picture i.e. posture 3 you will notice when you click on it, it shows the image and then goes blank, can it just fade the image in and leave it there if there is only 1 image? Thanks to aSeptik for his help so far, feel free to make a revision of the posted code. Thanks guys Nik

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  • Java: Reading images and displaying as an ImageIcon

    - by 11helen
    I'm writing an application which reads and displays images as ImageIcons (within a JLabel), the application needs to be able to support jpegs and bitmaps. For jpegs I find that passing the filename directly to the ImageIcon constructor works fine (even for displaying two large jpegs), however if I use ImageIO.read to get the image and then pass the image to the ImageIcon constructor, I get an OutOfMemoryError( Java Heap Space ) when the second image is read (using the same images as before). For bitmaps, if I try to read by passing the filename to ImageIcon, nothing is displayed, however by reading the image with ImageIO.read and then using this image in the ImageIcon constructor works fine. I understand from reading other forum posts that the reason that the two methods don't work the same for the different formats is down to java's compatability issues with bitmaps, however is there a way around my problem so that I can use the same method for both bitmaps and jpegs without an OutOfMemoryError? (I would like to avoid having to increase the heap size if possible!) The OutOfMemoryError is triggered by this line: img = getFileContentsAsImage(file); and the method definition is: public static BufferedImage getFileContentsAsImage(File file) throws FileNotFoundException { BufferedImage img = null; try { ImageIO.setUseCache(false); img = ImageIO.read(file); img.flush(); } catch (IOException ex) { //log error } return img; } The stack trace is: Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:58) at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:397) at java.awt.image.Raster.createWritableRaster(Raster.java:938) at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1056) at javax.imageio.ImageReader.getDestination(ImageReader.java:2879) at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(JPEGImageReader.java:925) at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(JPEGImageReader.java:897) at javax.imageio.ImageIO.read(ImageIO.java:1422) at javax.imageio.ImageIO.read(ImageIO.java:1282) at framework.FileUtils.getFileContentsAsImage(FileUtils.java:33)

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  • How to set an Image fit to width of ScrollViewer

    - by Raj
    I've Image placed inside a ScrollViewer. <ScrollViewer x:Name="imageScroller" Grid.Column="2" Margin="5" HorizontalScrollBarVisibility="Visible" VerticalScrollBarVisibility="Visible"> <Image x:Name="imageViewer" Cursor="Hand" RenderTransformOrigin="0,0" Margin="0"> <Image.LayoutTransform> <ScaleTransform ScaleX="{Binding Path=Zoom, Converter={StaticResource debugConverter}}" ScaleY="{Binding Path=Zoom, Converter={StaticResource debugConverter}}"/> </Image.LayoutTransform> </Image> </ScrollViewer> How do I zoom image like "fit-to-width" in document viewers to the size and height of ScrollViewer?

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