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  • Google I/O 2010: Google TV Keynote - Developer And Partner Timeline

    Google I/O 2010: Google TV Keynote - Developer And Partner Timeline Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 04:47 More in Science & Technology

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  • GDL Presents: Creative Sandbox | DoubleClick Rich Media

    GDL Presents: Creative Sandbox | DoubleClick Rich Media Tune in to hear about three cool, new campaigns that use DoubleClick Rich Media, from the core creative teams at clickTag, Spinnaker and Grow Interactive in conversation with a DoubleClick Rich Media expert. They'll talk about how they pushed the possibilities of the DoubleClick Rich Media platform - and will inspire you to do the same. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Google I/O 2010 - Real-time apps w/ App Engine and Feed API

    Google I/O 2010 - Real-time apps w/ App Engine and Feed API Google I/O 2010 - Building real-time web apps with App Engine and the Feed API Google APIs, App Engine 201 Brett Bavar, Moishe Lettvin We're introducing two new APIs which you can use to power real-time web apps: the App Engine Channel API and the Feed API v2 with push updates. Learn how the new Channel API allows you to push data from your App Engine app to an end user's browser. Also, learn how the new version of the Feed API allows you to subscribe to PubSubHubbub feeds and receive updates pushed to the browser. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 1 ratings Time: 38:50 More in Science & Technology

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  • Google I/O 2010 - GWT testing best practices

    Google I/O 2010 - GWT testing best practices Google I/O 2010 - GWT testing best practices GWT 301 Daniel Danilatos GWT has a lot of little-publicized infrastructure that can help you build apps The Right Way: test-driven development, code coverage, comprehensive unit tests, and integration testing using Selenium or WebDriver. This session will survey GWT's testing infrastructure, describe some best practices we've developed at Google, and help you avoid common pitfalls. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 14 1 ratings Time: 59:34 More in Science & Technology

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  • Google I/O 2010 - Google Storage for Developers

    Google I/O 2010 - Google Storage for Developers Google I/O 2010 - Google Storage for Developers App Engine, Enterprise 101 David Erb, Michael Schwartz Google is expanding our storage products by introducing Google Storage for Developers. It offers a RESTful API for storing and accessing data at Google. Developers can take advantage of the performance and reliability of Google's storage infrastructure, as well as the advanced security and sharing capabilities. We will demonstrate key functionality of the product as well as customer use cases. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 13 0 ratings Time: 52:14 More in Science & Technology

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  • What are some best practices for cookie based web authentication?

    - by rdasxy
    I'm working on a small side project using CGI and Python (scalability is not an issue and it needs to be a VERY simple system. I was thinking of implementing authentication using cookies, and was wondering if there were any established best practices. When the user successfully authenticates, I want to use cookies to figure out who is logged on. What, according to the best practices, should be stored in such a cookie?

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  • Google I/O 2010 - OpenID-based SSO & OAuth for Google Apps

    Google I/O 2010 - OpenID-based SSO & OAuth for Google Apps Google I/O 2010 - OpenID-based single sign on and OAuth data access for Google Apps Enterprise, Google APIs 201 Ryan Boyd, David Primmer A discussion of all the auth tangles you've encountered so far -- OpenID, SSO, 2-Legged OAuth, 3-Legged OAuth, and Hybrid OAuth. We'll show you when and where to use the APIs, code some example apps, and demonstrate how they all integrate with Google APIs and other developer products. We'll also talk about how these technologies relate to apps sold on the Google Apps Marketplace. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:11:01 More in Science & Technology

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  • What resources do you recommend for learning more about TCP/IP, networking, and related areas?

    - by mkelley33
    As a relatively-new Python programmer, I'm finding more and more that networking as it relates to the web and web development is becoming increasingly important to understand. When I was an active C# ASP.NET programmer making smaller websites with less responsibility this knowledge seemed less important, since there was often a "networking" guy performing any tasks beyond acquiring a domain name for a client. Which books, websites, presentations, articles, or other resources would you recommend so that I best understand what's happening between the time a user types a URL and receives the rendered HTML? Thanks!

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  • Google Chrome Extensions: UI Design

    Google Chrome Extensions: UI Design Erik Kay, an engineer at Google, provides more information about the UI of Google Chrome's extension system. For more information visit code.google.com/chrome/extensions. From: GoogleDevelopers Views: 10120 57 ratings Time: 03:49 More in Science & Technology

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  • Generating a Google Drive Hosted Website with tools you have lying around in your kitchen

    Generating a Google Drive Hosted Website with tools you have lying around in your kitchen Now that you can host web content in Google Drive, Ali will take a look at writing some code to generate a website from files stored in Google Drive. This should be a fun session, and as will all live coding, totally able to fail in about a million ways. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • Google Chrome Extensions: Identity, Signing and Auto Update

    Google Chrome Extensions: Identity, Signing and Auto Update Antony Sargent, a software engineer at Google discusses topics related to ids, packaging and distribution of extensions in the Google Chrome Extension system. To get more information, visit code.google.com/chrome/extensions From: GoogleDevelopers Views: 27337 54 ratings Time: 04:08 More in Science & Technology

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  • Is this a DNS or server-side error?

    - by joshlfisher
    I am having difficulty accessing a specific website. (I get 500 Server fault errors) I can access this site on my iPhone when NOT connected to WiFi. I CANNOT access the site when connected to WiFi or via a Ethernet connection to my home network. I thought it might be a DNS issue, so I copied the DNSservers from a friend who has a different ISP, and has no problem access the site. No luck. Also tried some of the public DNS servers out there, again, with no luck. Does anyone have any idea on how to trace this issue?

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  • YouTube Direct: Getting Started Guide

    YouTube Direct: Getting Started Guide Jeff Posnick narrates a screencast detailing all aspects of getting started with youtube Direct, from required downloads to configuration to deployment. For even more information about youtube Direct, see code.google.com From: GoogleDevelopers Views: 9685 32 ratings Time: 19:58 More in Science & Technology

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  • Graffiti is a Sinatra-inspired Groovy Framework

    - by kerry
    Playing around with Sinatra the other day and realized I could really use something like this for Groovy. Thus, Graffiti was born. It’s basically a thin wrapper around Jetty. At first, I thought I might write my own server for it (everybody needs to do that once, don’t they?), but decided to invoke the ’simplest thing that could possibly work’ principle. Here is the requisite ‘Hello World’ example: import graffiti.* @Grab('com.goodercode:graffiti:1.0-SNAPSHOT') @Get('/helloworld') def hello() { 'Hello World' } Graffiti.serve this The code, plus more documentation is hosted under my github account.

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  • Google Chrome Extensions Developer Snapshots - Web of Trust

    Google Chrome Extensions Developer Snapshots - Web of Trust Deborah Salmi, CMO of WOT (www.mywot.com) discusses her company's experience with the Google Chrome extensions platform. To learn more on creating Google Chrome Extensions please visit code.google.com/chrome/extensions or chek out the gallery at chrome.google.com/extensions. From: GoogleDevelopers Views: 5 0 ratings Time: 05:39 More in Science & Technology

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  • Google Python Class Day 2 Part 2

    Google Python Class Day 2 Part 2 Google Python Class Day 2 Part 2: Utilities: OS and Commands. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 11 1 ratings Time: 20:20 More in Science & Technology

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  • AT&T - Customer service hahahahahahahahahahahahahahaha

    - by AreYouSerious
    Okay, I'm a separated 2 time Iraq war veteran, living in Germany Supporting the military. About a year and a hald ago I bought an iPhone 4 off a guy from Craigslist. I thought the phone was unlocked, but when I got to Germany I realized it was not. I called AT&T and they told me that due to the contract with Apple they could not unlock any iPhone period. After the lawsuit with Apple, they started unlocking iPhones. So Today I called up their customer support and asked if they could unlock my phone. They said that they would only do it if I were a previous customer, could provide the information from the person that I had bought it from, or if I bought one at cost.-note, it has a baseband that is not able to be "unlocked" by software.Hello I already own the device, and a year and a half ago I bought it off someone that couldn't afford it... so no, I don't have the at&t account information from him. Just another example of why I won't ever use AT&T again. and I still have this iPhone that I have to jail break, and can't use a a phone. STAY AWAY FROM AT&T. They don't know the meaning of customer service!

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  • Twazzup and App Engine

    Twazzup and App Engine An interview with the developers behind twazzup.com on how App Engine helps them run their application. From: GoogleDevelopers Views: 1298 7 ratings Time: 08:37 More in Science & Technology

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  • Google I/O 2010 - Developing web apps for Chrome Web Store

    Google I/O 2010 - Developing web apps for Chrome Web Store Google I/O 2010 - Developing web apps for the Chrome Web Store Chrome 101 Erik Kay Google Chrome is a powerful platform for developing web apps. With Chrome web apps, we're making it easier for users to discover and use these apps. Learn how to build and sell apps for the Chrome Web Store. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 8 0 ratings Time: 01:00:29 More in Science & Technology

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  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

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  • Google I/O 2012 - Putting Together the Pieces: Building Apps with Google Apps Script

    Google I/O 2012 - Putting Together the Pieces: Building Apps with Google Apps Script Saurabh Gupta Learn what's new with Google Apps Script. This session will explore the simplicity of Google Apps Script to build an app that integrates across many Google services. Many of the Google Apps Script services will be covered, demonstrating how Google Apps Script is both a powerful application platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 84 9 ratings Time: 40:59 More in Science & Technology

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  • GDL Presents: Women Techmakers with SoftTech VC and NewME Accelerator

    GDL Presents: Women Techmakers with SoftTech VC and NewME Accelerator Stephanie Palmeri of SoftTech VC and Angela Benton of NewMe Accelerator engage with Mary Grove and Stephanie Liu on diversity in the investment space, expounding on their personal experiences growing into skills that have enabled them to excel in this realm. Hosts: Mary Grove - Head of Global Entrepreneurial Outreach | Stephanie Liu - Senior Program Manager, Developer Relations Guests: Stephanie Palmeri - Principal with SoftTech VC | Angela Benton - Founder & CEO NewME Accelerator From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Google I/O 2012 - Managing Google Compute Engine Virtual Machines Through Google App Engine

    Google I/O 2012 - Managing Google Compute Engine Virtual Machines Through Google App Engine Alon Levi, Adam Eijdenberg Google Compute Engine provides highly efficient and scalable virtual machines for large scale data processing operations. Integration with Google App Engine provides an orchestration framework to manage large virtual machine clusters used for data processing. This session will talk demonstrate integration and discuss future use cases of the two technologies. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 51:06 More in Science & Technology

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  • Google Chrome Extensions: Launch Event (part 2)

    Google Chrome Extensions: Launch Event (part 2) Video Footage from the Google Chrome Extensions launch event on 12/09/09. Aaron Boodman and Erik Kay technical leads for the Google Chrome extensions team present a quick history of the extensions system of Google Chrome and discuss its design principles, focusing on why extensions are webby. From: GoogleDevelopers Views: 3036 12 ratings Time: 05:25 More in Science & Technology

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  • Distribute Sort Sample Service

    - by kaleidoscope
    How it works? Using the front-end of the service, a user can specify a size in MB for the input data set to sort. Algorithm CreateAndSplit The CreateAndSplit task generates the input data and stores them as 10 blobs in the utility storage. The URLs to these blobs are packaged as Separate work items and written to the queue. · Separate The Separate task reads the blobs with the random numbers created in the CreateAndSplit task and places the random numbers into buckets. The interval of the numbers that go into one bucket is chosen so that the expected amount of numbers (assuming a uniform distribution of the numbers in the original data set) is around 100 kB. Each bucket is represented as a blob container in utility storage. Whenever there are 10 blobs in one bucket (i.e., the placement in this bucket is complete because we had 10 original splits), the separate task will generate a new Sort task and write the task into the queue. · Sort The Sort task merges all blobs in a single bucket and sorts them using a standard sort algorithm. The result is stored as a blob in utility storage. · Concat The concat task merges the results of all Sort tasks into a single blob. This blob can be downloaded as a text file using this Web page. As the resulting file is presented in text format, the size of the file is likely to be larger than the specified input file. Anish

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