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  • Git, auto updating, security and tampering?

    - by acidzombie24
    I was thinking about hosting my private project on my server (i may use 'gitolite') and have a copy on my local machine as backup (git clone then automated git fetch every few minute). I want to know what happens if there is a bug gitolite or somewhere else on my server and the source code and git repository has been tampered with? Will my backup also be corrupted? will i easily be able to revert the source using the history?

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  • How to Monitor Network in Medium-Sized Company?

    - by Kyle Lowry
    I work at a medium sized company (100+ employees). An issue that has been cropping up is network performance, internet access in particular. We have about 70 or more computers, a mix of Mac OS X and Windows XP & 7 machines. We have several servers (Exchange server, PC file servers, MS SQL, Blackberry, FTP, Mac server, etc). There are four main switches, a SonicWall firewall, and probably a couple routers in the server room with a dozen or so more scattered around the building. The network structure has grown organically over a number of years; and, as far as I know, there really isn't a monitoring solution in place. When we experience network issues (slow connections, dropped packets, and so on), our general solution is to power cycle some hardware or go around to each employee and ask them if they are uploading/downloading any large files. This is really inefficient and time consuming, and it does not allow us to monitor the network, tackling potential problems proactively. I would like to find a solution that would allow me to monitor network usage company-wide in real time, with detail going down to the individual computer, ideally. Given the hodgepodge of equipment and operating systems, what would be the best way to set up some kind of monitoring solution? Hardware, software, restructuring our network architecture?

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  • Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

    - by Moritz
    I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an arena filled with lava, the goal of each player is to push the other players into the lava with spells (basically variations of missiles, aoe nukes, moba spells etc) http://www.youtube.com/watch?v=c3PoO-gcJik&feature=related we need to provide multiplayer-support over the internet, for that reason I am looking for the best network protocol for this type of game (udp, tcp, lock step, client-server...) what the requirements are: - same/stable simulation on all clients - up to ten players - up to ~100 missiles on the field - very low latency since its reaction based (i dont know the method wc3 used, but it was playable with the old servers) what would be nice (if even possible, since the traffic might be too big): - support for soft bodies over the network (with bullet physics), but this is no real requirement I read several articles about the lock step method used for RTS games, this seems to be great, but does it fit for real-time action games too (ping-related)? If anyone has run into the same problems/questions like me, I would be very happy about any help

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  • Security tab missing on Windows 7 VM

    - by Chris
    I am trying to get a .NET website running. The problem I am getting can be resolved by setting the security on the folder that the site is running from, but I do not have a security tab. I am running window 7 in VM on MAC.

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  • networking without port forwarding

    - by Wallacoloo
    I'm trying to add networking functionality to my game. I want any user to be able to host the game, and anyone to be able to connect as a client. The client sends info to the host about their player's position, etc. When the host receives a message, it validates it and then broadcasts it to its other clients. I will primarily be dealing with UDP, but will also need TCP for chat & lobby stuff. The problem is that I can't seem to get a packet sent from the client to the host or the other way around without enabling port forwarding on my router. But I don't think this is necessary. I believe the reason I need port forwarding is because I want to send a packet from 1 computer on a LAN to another computer on a different LAN, but neither of them have a global ip address since they're in a LAN. So really, I can only send packets targeting the other network's router, which must forward it on to the machine I want to reach. So how can I do this without port forwarding? Somehow a web server can communicate with my computer, which doesn't have a global ip, without port forwarding. And I've played plenty of multi-player games that don't require me to enable port forwarding. So it must be possible. Btw, I'm using SDL_Net. I don't think this will change anything though.

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  • Xen HVM Windows 2008 network bridge

    - by JavierMartinz
    I have a problem with the Windows Server 2008 guest (hvm). I can't get a network interface running for him. I also have a Debian guest and it's working ok, but I can't do it with the Win2k8 guest. When I started the VM, the machine freezes and I can't connect by ssh to the host. /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 188.165.B.C netmask 255.255.255.0 network 188.165.B.0 broadcast 188.165.255.255 gateway 188.165.B.254 brctl show bridge name bridge id STP enabled interfaces eth0 8000.e840f20acc28 no peth0 /etc/xen/xend-config.sxp ... (vif-script vif-bridge) (network-script 'network-bridge') ... /etc/xen/win2k8.cfg # Networking # vif = [ 'ip=5.39.F.G,mac=yy:yy:yy:yy:yy:yy,type=ioemu,bridge=eth0' ] /etc/xen/debian.cfg # Networking # vif = [ 'ip=178.33.D.E,mac=xx:xx:xx:xx:xx:xx' ] As you can see, in the Debian guest I only have to specify an IP address and a MAC. But if I put that in the Win2k8 guest, the machine does not start. I am using Xen 4.0

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  • Windows GPO default mapped drives

    - by SteB
    Is there a way, using Windows GPO, to set up a list of "default" mapped drives that can be applied to a group of users? I runs small network and would like to make sure that certain groups of users (like Sales or Support) have the same network shares mapped to the same drive letters irrespective of which PC they log onto. This would make the setup of new users easier and allow the centralised administration of the network locations shared. Any links to examples and/or step-by-step guides would be greatly appreciated.

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  • Upgraded from 11.10 to 12.04 now no network access

    - by MadeTheLeap
    A few weeks ago I decided I should enter the Linux world and read that Ubuntu is the most widely used release. I installed version 11.10 and it worked perfectly. Just this past week I decided I would do the upgrade to 12.04. The upgrade process itself worked fine. However, when I logged in I no longer had a network connection. I am running an AMD-based PC with a D-LINK DFE-530TXS network card and as I said, it worked fine in 11.10. I have scoured the Internet and come across a thousand slightly varying solutions, but they are too convoluted for someone new to Linux. Not because I can't follow the steps, but because most of the tools/utilities that are referenced (e.g. to compile, install, etc.) are not available when I use the stated steps in the solutions. So....should I re-install 11.10 or is there hope in getting this version to use the NIC that I know works. I have the latest driver from d-link for my NIC but I have no idea how to 'install' it for Ubuntu 12.04 to use. I know you will require additional information, but I wasn't sure what you would need. Thanks in advance.

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