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  • Why is the dash so unresponsive, and is there a way to fix this?

    - by Jon
    I just upgraded to 12.04. When I press the super key to open the dash, there's a lag of 1-3 seconds before it displays, with no other programs running. (This is similar, but not identical, to the issue described in Dash application search unresponsive at startup about 11.10.) At login time, this lag is up to 10 seconds, and sometimes the dash doesn't respond at all to the super key. In contrast, the launcher Kupfer immediately responds to its hotkey, in milliseconds, and responds to my typing an application name also in fractions of a second. Is there a way to load the dash in memory or a RAM disk of some sort to make it more responsive?

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  • Sound notification over SSH

    - by Lekensteyn
    I just switched from the Konversation IRC client to the terminal based IRSSI. I'm starting IRSSI on a remote machine using GNU screen + SSH. I do not get any sound notification on new messages, which means that I've to check out IRSSI once in a while for new messages. That's not really productive, so I'm looking for an application / script that plays a sound (preferably /usr/share/sounds/KDE-Im-Irc-Event.ogg and not the annoying beep) on my machine if there is any activity. It would be great if I can disable the notification for certain channels. Or, if that's not possible, some sort of notification via libnotify, thus making it available to GNOME and KDE.

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  • Automatically kill a process if it exceeds a given amount of RAM

    - by chrisamiller
    I work on large-scale datasets. When testing new software, a script will sometimes sneak up on me, quickly grab all available RAM, and render my desktop unusable. I'd like a way to set a RAM limit for a process so that if it exceeds that amount, it will be killed automatically. A language-specific solution probably won't work, as I use all sorts of different tools (R, Perl, Python, Bash, etc). So is there some sort of process-monitor that will let me set a threshold amount of RAM and automatically kill a process if it uses more?

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  • How can I tell how a panel item was set up

    - by 4dummies
    I need to do some major surgery on a user account that has somehow sustained configuration damage to the point window decorations are gone, some apps don't listen to the keyboard, etc etc. I run xfce4 sessions. There's a panel on the top of the screen that has applications that I put there once upon a time. I know how to do that, sort of. But I don't remember the details of what I specified. And I'm unaware of an app for the panel that's like the menu editor that lets you see and manipulate an item that's already there. I want to do that because I want to re-do this stuff in a different account. Or possibly do a dotfile transplant on this account and re-edit to include the stuff I'm used to.

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  • Monitor displays "No VGA signal" "Check DVI cable" after installing motherboard drivers

    - by user1604220
    I bought computer with all of the needed parts, got everything sorted out, installed windows 7 but my CD-ROM doesn't fit my motherboard. So I had to download the driver manually and install it using USB disc. My motherboard: ECS elitegroup H61H2-M2, I downloaded it's drivers, installed the BIOS map or something, and then the computer forced a reboot after it was complete, after the reboot my monitor just stopped working and displayed No VGA signal, No DVI cable I think I've just installed the wrong driver, well but how can I sort it out? This is the driver I installed. On the book, it tells me to install the drivers, without the driver it won't see the Internet connection cable. I'm 100% sure there is nothing wrong with the monitor or it's cables. it stopped working exactly after the reboot after the installation.

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  • What are the most common stumbling blocks when it comes to learning programming, in order of difficulty?

    - by blueberryfields
    I seem to remember that linked lists, recursion, pointers, and memory management are all good examples of stumbling blocks - places where the aspiring programmer typically ends up spending significant time trying to understand a concept before moving on and improving, and many end up giving up and not improving. I'm looking for a complete/comprehensive list of these types of stumbling blocks, in rough estimated order of difficulty to learn, with the goal of making sure that an educational program for programmers is structured to properly guide students through them Is this information available somewhere? Ideally, the difficulty to learn will be measured in some sort of objective manner (ie, % of students which consistently fail to learn the concept) What sources are most appropriate for obtaining this information?

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  • MVC helper functions business logic

    - by Menelaos Vergis
    I am creating some helper functions (mvc.net) for creating common controls that I need in almost every project such as alert boxes, dialogs etc. If these do not contain any business logic and it's just client side code (html, js) then it's ok. My problem arises when I need some business logic behind this helper. I want to create a 'rate my (web) application' control that will be visible every 3 days and the user may hide it for now, navigate to rate link or hide it for ever. To do this I need some sort of database access and a code that acts as business logic. Normally I would use a controller for this, with my DI and everything, but I don't know where to put this code now. This should be placed in the helper function or in a controller that responds objects instead of ActionResults?

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  • Render 3d object to 2d surface (embedded system)

    - by Martin Berger
    i am working on an embedded system of a sort, and in some free time i would like to test its drawing capabilities. System in question is ARM Cortex M3 microcontroller attached to EasyMX Stellaris board. And i have a small 320x240 TFT screen :) Now, i have some free time each day and i want to create rotating cube. Micro C PRO for ARM doesnt have 3d drawing capabilities, which means it must be done in software. From the book Introduction to 3D Game Programming with DirectX 10 i know matrix algebra for transformations but that is cool when you have DirectX to set camera right. I gues i could make 2d object to rotate, but how would i go with 3d one? Any ideas and examples are welcome. Although i would prefer advices. I'd like to understand this.

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  • Terminator Skull Crafted from Dollar Store Parts [Video]

    - by Jason Fitzpatrick
    Earlier this year we shared an Iron Man prop build made from Dollar Store parts. The same Dollar Store tinker is at it again, this time building a Terminator endoskull. James Bruton has a sort of mad tinker knack for finding odds and ends at the Dollar Store and mashing them together into novel creations. In the video below, he shows how he took a pile of random junk from the store (plastic bowls, cheap computer speakers, even the packaging the junk came in) and turned it into a surprisingly polished Terminator skull. Hit up the link below for the build in photo-tutorial format. Dollar Store Terminator Endoskull Build [via Make] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Why is this by passing the SUDO password?

    - by John Isaacks
    I have a bash script I am using to automate a SVN checkout. The contents of the file were: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ Then when I double click the file it would ask me what to do, I would click the button "Run In Terminal" and then a terminal would pop up and ask me for the SUDO password. I would enter it, the script would execute and the terminal would close. I wanted to give some sort of indication that the script ran successfully so I edited my file to look like: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ echo "Head revision has been pushed to live server" I expected the terminal to now stay open and tell me the message afterwards. To my surprise it now opens and immediately closes. The script does execute and I no longer have to put in the SUDO password. Is this right? I do not understand why this is happening, seems like a security issue.

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  • Where to find algorithms work?

    - by Misha
    The funnest parts of my projects have been the back-end algorithms work. I have worked on projects where I implemented Gaussian Mixture models, a Remez algorithm and a few Monte Carlo schemes. I loved figuring out how these processes worked and tuning them when they didn't. I recently graduated and my problem lies in the work I was able to find. The only jobs I have found, with my Electrical Engineering degree, are for writing user applications. Tasks such as fashioning web interfaces or front-ends for hardware devices. When I speak with potential employers about my interests they say they have no work of the sort. Where does one find work that involves implementing these kind of schemes?

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  • What issues lead people to use Japanese-specific encodings rather than Unicode?

    - by Nicolas Raoul
    At work I come across a lot of Japanese text files in Shift-JIS and other encodings. It causes many mojibake (unreadable character) problems for all computer users. Unicode was intended to solve this sort of problem by defining a single character set for all languages, and the UTF-8 serialization is recommended for use on the Internet. So why doesn't everybody switch from Japanese-specific encodings to UTF-8? What issues with or disadvantages of UTF-8 are holding people back? EDIT: The W3C lists some known problems with Unicode, could this be a reason too?

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  • Custom mesh format - yea or nay?

    - by Electro
    In the process of writing my game prototype, I have found the OBJ format to be insufficient for my needs - it does not support any sort of animation, it doesn't support triangle strips (I'm targeting my ancient hardware). MD2 wouldn't fit the bill because it doesn't have support for named model pieces. MD3 would probably work, but like OBJ, it doesn't have support for triangle strips. Considering the limitations of the formats above, I've come to the conclusion that it may be necessary to write my own format to accommodate my requirements, but that feels like reinventing the wheel. So, I need a format which can specify indexed tri-strips, supports textures, UV-mapping, collision data, can have multiple named segments and supports animations (have I forgotten anything?). Is there any format like that which already exists, or do I have to write my own?

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • Perdu dans les licences professionnelles de Microsoft ? Un outil et des vidéos permettent de trouver la bonne licence pour la bonne entreprise

    Perdu dans les licences professionnelles de Microsoft ? L'éditeur sort un outil et des vidéos pour trouver la bonne licence pour la bonne entreprise Chaque situation à son revers de la médaille. Microsoft, par exemple, a décidé de couvrir la totalité des besoins des entreprises, de la TPE à la multinationale. Résultat, un ensemble de licences très complet, et variés. Parfois même un peu trop pour les décideurs IT. Surtout que les dites licences peuvent aussi se décliner en fonction du mode de consommation (SaaS, sur site, hybride, etc.). Pour simplifier les choses, Microsoft a donc décidé de sortir un outil (le disque de licence) qui permet de « trouver le programme...

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  • Situations that require protecting files against tampering when stored on a users computer

    - by Joel
    I'm making a 'Pokémon Storage System' with a Client/Server model and as part of that I was thinking of storing an inventory file on the users computer which I do not wish to be edited except by my program. An alternative to this would be to instead to store the inventory file on the server and control it's editing by sending commands to the server but I was wondering if there are any situations which require files to be stored on a users computer where editing would be undesirable and if so how do you protect the files? I was thinking AES with some sort of checksum?

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  • UDK/ UnrealScript class interaction? HUD advice?

    - by Holly
    Beginner basics requested here, While i'm familiar with the basics of OOP programming i've just started looking as UnrealScript for a game i had made in the UDK editor up to now. I have a class that extends UTHUD and another that extends UDKPAWN. I have the pawn destroyed when its been shot 3 times and some basic helloworld text displaying in my HUD but i'm completely lost as to how one would get some sort of feedback between the two classes going on? What i would like to do to start off, is have some text that says something like "Amount of baddies killed: 0" Displayed on the HUD which would then increment each time the player destroyed one of my pawns. I'm sorry if this is an inappropriate question but i've never really worked within a framework like this before and wasn't sure where to go for help to get my footing. All advice appreciated!

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • Downgrading from ubuntu 11.10 to 10.10, keeping installed programs

    - by Peter
    I recently upgraded from 10.10 to 11.04 then 11.10, and I'd like to revert back to 10.10. I understand that you cannot downgrade a version as easily as you can upgrade, and that I'll probably have to get the boot CD again and reinstall the whole thing. I know that I can keep most of my files by saving the /home directory, so 2 questions: Once I've gone back to 10.10, can I juts copy my old version of home over the freshly installed one? Is there a way to keep all of my installed programs, or some sort of way of getting the new install to automatically install them? Will I have to go through the tricky setups of things like TeX all over again? Thanks

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  • Associative array challenges, or examples?

    - by Aerovistae
    I understand well when and how to use an associative array, but I'm trying to teach a friend to program and I'm having some trouble with this particular concept. I need a good set of problems whose solutions are best implemented through the use of maps/hashes/associative arrays/dictionaries. I googled all over and couldn't find any. I was hoping someone might know of some, or perhaps get a community wiki sort of answer. That way I can say, here's our problem, and here's how we could effectively solve it through the use of an associative array... It's one of those cases where when I'm programming and I run into a situation that calls for a dictionary, I recognize it, but I can't seem to make up any such situations to use for a demonstration.

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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • How to do pragmatic high-level/meta-programming?

    - by Lenny222
    Imagine you have implemented the creation of a nice path-based star shape in Lisp. Then you discover Processing and you re-implement the whole code, because Processing/Java/Java2D is different. Then you want to tinker with libcinder, so you port your code to C++/Cairo. You are (re)writing a lot of boiler plate code, while the actual requirement "create a star shape" (or "create a path, moveto x y, lineto x y") has not changed. What are the options to encapsulate those implementation details? Some sort of pragmatic meta-programming? Maybe an expert system? How would you define your core business logic as language-independent as possible?

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  • What would most games benefit from having?

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • Why does 12.04 freeze when using multiple desktops?

    - by Dustin
    I am using 12.04 32-bit, upgraded from 11.10. Within the last week and a half Unity has hung on me with no option but a hard reboot, which I hate. It usually happens when I am using multiple desktops and applications and switching desktops. The screen just hangs, sometimes broken between desktops and applications, I can move my mouse but cannot click on anything. alt+f2 , HUD , super+w/s/d and alt+tab/~ does nothing, they do not activate. I let it rest for 15-20 minutes in hopes it will sort itself out but nothing. I'd hate to move to Unity 2D, but I can't risk having to do hard reboots/shutdowns, or moving to a different DE. Other information: the only PPA's I have added recently would be the word lens. 2.8GB RAM processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 127 model name : AMD Sempron(tm) Processor LE-1250 stepping : 2 microcode : 0x83 cpu MHz : 1000.000

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  • Question about JPanel "transition" for Java Swing

    - by user16778
    I want to make like a sort of main menu (in GUI). When the user clicks the start button, the screen transition into another "screen" (JPanel). This image will make it easier to understand. http://i.imgur.com/Cfdry.png Currently, I have a MainMenu extends JPanel and that gets added into a driver class with a JFrame. I can't figure how to switch to another class like Game extends JPanel. So when the user clicks the start button in MainMenu, I want it to somehow hide itself and the Game to show itself. Thanks.

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