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  • python: what are efficient techniques to deal with deeply nested data in a flexible manner?

    - by AlexandreS
    My question is not about a specific code snippet but more general, so please bear with me: How should I organize the data I'm analyzing, and which tools should I use to manage it? I'm using python and numpy to analyse data. Because the python documentation indicates that dictionaries are very optimized in python, and also due to the fact that the data itself is very structured, I stored it in a deeply nested dictionary. Here is a skeleton of the dictionary: the position in the hierarchy defines the nature of the element, and each new line defines the contents of a key in the precedent level: [AS091209M02] [AS091209M01] [AS090901M06] ... [100113] [100211] [100128] [100121] [R16] [R17] [R03] [R15] [R05] [R04] [R07] ... [1263399103] ... [ImageSize] [FilePath] [Trials] [Depth] [Frames] [Responses] ... [N01] [N04] ... [Sequential] [Randomized] [Ch1] [Ch2] Edit: To explain a bit better my data set: [individual] ex: [AS091209M02] [imaging session (date string)] ex: [100113] [Region imaged] ex: [R16] [timestamp of file] ex [1263399103] [properties of file] ex: [Responses] [regions of interest in image ] ex [N01] [format of data] ex [Sequential] [channel of acquisition: this key indexes an array of values] ex [Ch1] The type of operations I perform is for instance to compute properties of the arrays (listed under Ch1, Ch2), pick up arrays to make a new collection, for instance analyze responses of N01 from region 16 (R16) of a given individual at different time points, etc. This structure works well for me and is very fast, as promised. I can analyze the full data set pretty quickly (and the dictionary is far too small to fill up my computer's ram : half a gig). My problem comes from the cumbersome manner in which I need to program the operations of the dictionary. I often have stretches of code that go like this: for mk in dic.keys(): for rgk in dic[mk].keys(): for nk in dic[mk][rgk].keys(): for ik in dic[mk][rgk][nk].keys(): for ek in dic[mk][rgk][nk][ik].keys(): #do something which is ugly, cumbersome, non reusable, and brittle (need to recode it for any variant of the dictionary). I tried using recursive functions, but apart from the simplest applications, I ran into some very nasty bugs and bizarre behaviors that caused a big waste of time (it does not help that I don't manage to debug with pdb in ipython when I'm dealing with deeply nested recursive functions). In the end the only recursive function I use regularly is the following: def dicExplorer(dic, depth = -1, stp = 0): '''prints the hierarchy of a dictionary. if depth not specified, will explore all the dictionary ''' if depth - stp == 0: return try : list_keys = dic.keys() except AttributeError: return stp += 1 for key in list_keys: else: print '+%s> [\'%s\']' %(stp * '---', key) dicExplorer(dic[key], depth, stp) I know I'm doing this wrong, because my code is long, noodly and non-reusable. I need to either use better techniques to flexibly manipulate the dictionaries, or to put the data in some database format (sqlite?). My problem is that since I'm (badly) self-taught in regards to programming, I lack practical experience and background knowledge to appreciate the options available. I'm ready to learn new tools (SQL, object oriented programming), whatever it takes to get the job done, but I am reluctant to invest my time and efforts into something that will be a dead end for my needs. So what are your suggestions to tackle this issue, and be able to code my tools in a more brief, flexible and re-usable manner?

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  • Const references when dereferencing iterator on set, starting from Visual Studio 2010

    - by Patrick
    Starting from Visual Studio 2010, iterating over a set seems to return an iterator that dereferences the data as 'const data' instead of non-const. The following code is an example of something that does compile on Visual Studio 2005, but not on 2010 (this is an artificial example, but clearly illustrates the problem we found on our own code). In this example, I have a class that stores a position together with a temperature. I define comparison operators (not all them, just enough to illustrate the problem) that only use the position, not the temperature. The point is that for me two instances are identical if the position is identical; I don't care about the temperature. #include <set> class DataPoint { public: DataPoint (int x, int y) : m_x(x), m_y(y), m_temperature(0) {} void setTemperature(double t) {m_temperature = t;} bool operator<(const DataPoint& rhs) const { if (m_x==rhs.m_x) return m_y<rhs.m_y; else return m_x<rhs.m_x; } bool operator==(const DataPoint& rhs) const { if (m_x!=rhs.m_x) return false; if (m_y!=rhs.m_y) return false; return true; } private: int m_x; int m_y; double m_temperature; }; typedef std::set<DataPoint> DataPointCollection; void main(void) { DataPointCollection points; points.insert (DataPoint(1,1)); points.insert (DataPoint(1,1)); points.insert (DataPoint(1,2)); points.insert (DataPoint(1,3)); points.insert (DataPoint(1,1)); for (DataPointCollection::iterator it=points.begin();it!=points.end();++it) { DataPoint &point = *it; point.setTemperature(10); } } In the main routine I have a set to which I add some points. To check the correctness of the comparison operator, I add data points with the same position multiple times. When writing the contents of the set, I can clearly see there are only 3 points in the set. The for-loop loops over the set, and sets the temperature. Logically this is allowed, since the temperature is not used in the comparison operators. This code compiles correctly in Visual Studio 2005, but gives compilation errors in Visual Studio 2010 on the following line (in the for-loop): DataPoint &point = *it; The error given is that it can't assign a "const DataPoint" to a [non-const] "DataPoint &". It seems that you have no decent (= non-dirty) way of writing this code in VS2010 if you have a comparison operator that only compares parts of the data members. Possible solutions are: Adding a const-cast to the line where it gives an error Making temperature mutable and making setTemperature a const method But to me both solutions seem rather 'dirty'. It looks like the C++ standards committee overlooked this situation. Or not? What are clean solutions to solve this problem? Did some of you encounter this same problem and how did you solve it? Patrick

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  • using log4net through stored procedures in oracle

    - by areeba
    hi, My objective is to log in oracle 10g using log4net through stored procedure,but this code isn't working, what am doing wrong??? here is the code which I implemented. string logFilePath = AppDomain.CurrentDomain.BaseDirectory + "log4netconfig.xml"; FileInfo finfo = new FileInfo(logFilePath); log4net.Config.XmlConfigurator.ConfigureAndWatch(finfo); ILog logger = LogManager.GetLogger("Exception.Logging"); try { log4net.ThreadContext.Properties["INNER_EXCEPTION"] = exception.InnerException.ToString(); log4net.ThreadContext.Properties["INNER_EXCEPTION"] = string.Empty; log4net.ThreadContext.Properties["STACK_TRACE"] = exception.StackTrace.ToString(); log4net.ThreadContext.Properties["STACK_TRACE"] = string.Empty; log4net.ThreadContext.Properties["MESSAGE"] = ((H2hException)exception).Message; log4net.ThreadContext.Properties["CODE"] = "err-1010"; log4net.ThreadContext.Properties["MODULE"] = "TP.CoE"; log4net.ThreadContext.Properties["COMPONENT"] = "Component"; log4net.ThreadContext.Properties["ADDITIONAL_MESSAGE"] = "msg"; logger.Debug(""); I am retrieving configuration for log4net from a xml file "log4netconfig.xml" which is as follows. <parameter> <parameterName value="@p_Error_Code" /> <dbType value="VARCHAR2" /> <size value="16" /> <!--<layout type="log4net.Layout.PatternLayout" value="%level" />--> <conversionPattern value="%property{log4net:CODE}"/> </parameter> <parameter> <parameterName value="@p_Error_Message" /> <dbType value="VARCHAR2" /> <size value="255" /> <!--<layout type="log4net.Layout.PatternLayout" value="%logger" />--> <conversionPattern value="%property{log4net:MESSAGE}"/> </parameter> <parameter> <parameterName value="@p_Inner_Exception" /> <dbType value="VARCHAR2" /> <size value="4000" /> <!--<layout type="log4net.Layout.PatternLayout" value="%thread" />--> <conversionPattern value="%property{log4net:INNER_EXCEPTION}"/> </parameter> <parameter> <parameterName value="@p_Module" /> <dbType value="VARCHAR2" /> <size value="225" /> <!--<layout type="log4net.Layout.PatternLayout" value="%message" />--> <conversionPattern value="%property{log4net:MODULE}"/> </parameter> <parameter> <parameterName value="@p_Component" /> <dbType value="VARCHAR2" /> <size value="225" /> <!--<layout type="log4net.Layout.ExceptionLayout" />--> <conversionPattern value="%property{log4net:COMPONENT}"/> </parameter> <parameter> <parameterName value="@p_Stack_Trace " /> <dbType value="VARCHAR2" /> <size value="4000" /> <!--<layout type="log4net.Layout.PatternLayout"/>--> <conversionPattern value="%property{log4net:STACK_TRACE}"/> </parameter> <parameter> <parameterName value=" @p_Additional_Message" /> <dbType value="VARCHAR2" /> <size value="4000" /> <!--<layout type="log4net.Layout.ExceptionLayout" />--> <conversionPattern value="%property{log4net:ADDITIONAL_MESSAGE}"/> </parameter> </appender> kindly give me your feedback and solutions. Thanks in advance.

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  • How do I record video to a local disk in AIR?

    - by Jim OHalloran
    I'm trying to record a webcam's video and audio to a FLV file stored on the users local hard disk. I have a version of this code working which uses NetConnection and NetStream to stream the video over a network to a FMS (Red5) server, but I'd like to be able to store the video locally for low bandwidth/flaky network situations. I'm using FLex 3.2 and AIR 1.5, so I don't believe there should be any sandbox restrictions which prevent this from occurring. Things I've seen: FileStream - Allows reading.writing local files but no .attachCamera and .attachAudio methids for creating a FLV. flvrecorder - Produces screen grabs from the web cam and creates it's own flv file. Doesn't support Audio. License prohibits commercial use. SimpleFLVWriter.as - Similar to flvrecorder without the wierd license. Doesn't support audio. This stackoverflow post - Which demonstrates the playback of a video from local disk using a NetConnection/NetStream. Given that I have a version already which uses NetStream to stream to the server I thought the last was most promising and went ahead and put together this demo application. The code compiles and runs without errors, but I don't have a FLV file on disk which the stop button is clicked. - <mx:Script> <![CDATA[ private var _diskStream:NetStream; private var _diskConn:NetConnection; private var _camera:Camera; private var _mic:Microphone; public function cmdStart_Click():void { _camera = Camera.getCamera(); _camera.setQuality(144000, 85); _camera.setMode(320, 240, 15); _camera.setKeyFrameInterval(60); _mic = Microphone.getMicrophone(); videoDisplay.attachCamera(_camera); _diskConn = new NetConnection(); _diskConn.connect(null); _diskStream = new NetStream(_diskConn); _diskStream.client = this; _diskStream.attachCamera(_camera); _diskStream.attachAudio(_mic); _diskStream.publish("file://c:/test.flv", "record"); } public function cmdStop_Click() { _diskStream.close(); videoDisplay.close(); } ]]> </mx:Script> <mx:VideoDisplay x="10" y="10" width="320" height="240" id="videoDisplay" /> <mx:Button x="10" y="258" label="Start" click="cmdStart_Click()" id="cmdStart"/> <mx:Button x="73" y="258" label="Stop" id="cmdStop" click="cmdStop_Click()"/> </mx:WindowedApplication> It seems to me that there's either something wrong with the above code which is preventing it from working, or NetStream just can't be abused in this wany to record video. What I'd like to know is, a) What (if anything) is wrong with the code above? b) If NetStream doesn't support recording to disk, are there any other alternatives which capture Audio AND Video to a file on the users local hard disk? Thanks in advance!

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  • Wordpress add_meta_box() weirdness

    - by Scott B
    The code below is working nearly flawlessly, however my value for page title on one of my pages keeps coming up empty after a few page refreshes... It sticks for awhile, then it appears to reset to empty. I'm thinking I must have a conflict in the code below, but I can't quite figure it. I'm allowing the user to set a custom page title for posts as well as pages via a custom "post/page title input field). Can anyone see an obvious issue here that might be resetting the page title to blank? // =================== // = POST OPTION BOX = // =================== add_action('admin_menu', 'my_post_options_box'); function my_post_options_box() { if ( function_exists('add_meta_box') ) { //add_meta_box( $id, $title, $callback, $page, $context, $priority ); add_meta_box('post_header', 'Custom Post Header Code (optional)', 'custom_post_images', 'post', 'normal', 'low'); add_meta_box('post_title', 'Custom Post Title', 'custom_post_title', 'post', 'normal', 'high'); add_meta_box('post_title_page', 'Custom Post Title', 'custom_post_title', 'page', 'normal', 'high'); add_meta_box('postexcerpt', __('Excerpt'), 'post_excerpt_meta_box', 'page', 'normal', 'core'); add_meta_box('categorydiv', __('Page Options'), 'post_categories_meta_box', 'page', 'side', 'core'); } } //Adds the custom images box function custom_post_images() { global $post; ?> <div class="inside"> <textarea style="height:70px; width:100%;margin-left:-5px;" name="customHeader" id="customHeader"><?php echo get_post_meta($post->ID, 'customHeader', true); ?></textarea> <p>Enter your custom html code here for the post page header/image area. Whatever you enter here will override the default post header or image listing <b>for this post only</b>. You can enter image references like so &lt;img src='wp-content/uploads/product1.jpg' /&gt;. To show default images, just leave this field empty</p> </div> <?php } //Adds the custom post title box function custom_post_title() { global $post; ?> <div class="inside"> <p><input style="height:25px;width:100%;margin-left:-10px;" type="text" name="customTitle" id="customTitle" value="<?php echo get_post_meta($post->ID, 'customTitle', true); ?>"></p> <p>Enter your custom post/page title here and it will be used for the html &lt;title&gt; for this post page and the Google link text used for this page.</p> </div> <?php } add_action('save_post', 'custom_add_save'); function custom_add_save($postID){ // called after a post or page is saved if($parent_id = wp_is_post_revision($postID)) { $postID = $parent_id; } if ($_POST['customHeader']) { update_custom_meta($postID, $_POST['customHeader'], 'customHeader'); } else { update_custom_meta($postID, '', 'customHeader'); } if ($_POST['customTitle']) { update_custom_meta($postID, $_POST['customTitle'], 'customTitle'); } else { update_custom_meta($postID, '', 'customTitle'); } } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } } ?>

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  • JavaMail - javax.mail.MessagingException

    - by legendofawesomeness
    I am trying to write a simple mail sender class that would receive a bunch of arguments and using those will send an email out using our Exchange 2010 server. While authentication etc. seem to work fine, I am getting the following exception when the code is actually trying to send the email (I think). I have ensured that the authentication is working and I get a transport back from the session, but still it fails. Could anyone shed some like on what I am doing wrong or missing? Thanks. Exception: javax.mail.MessagingException: [EOF] at com.sun.mail.smtp.SMTPTransport.issueCommand(SMTPTransport.java:1481) at com.sun.mail.smtp.SMTPTransport.issueSendCommand(SMTPTransport.java:1512) at com.sun.mail.smtp.SMTPTransport.mailFrom(SMTPTransport.java:1054) at com.sun.mail.smtp.SMTPTransport.sendMessage(SMTPTransport.java:634) at javax.mail.Transport.send0(Transport.java:189) at javax.mail.Transport.send(Transport.java:140) at com.ri.common.mail.util.MailSender.sendHTMLEmail(MailSender.java:75) at com.ri.common.mail.util.MailSender.main(MailSender.java:106) Relevant code: import java.util.Properties; import javax.mail.Authenticator; import javax.mail.Message; import javax.mail.MessagingException; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; import javax.mail.internet.InternetAddress; import javax.mail.internet.MimeMessage; public class MailSender { public static void sendHTMLEmail( String fromEmailId, String toEmailId, String host, String hostUserName, String hostPassword, String mailSubject, String mailBody ) { // Get system properties. Properties props = System.getProperties(); // Setup mail server props.put( "mail.transport.protocol", "smtp" ); props.put( "mail.smtp.host", host ); props.put( "mail.smtp.auth", "true" ); final String hostUName = hostUserName; final String hPassword = hostPassword; Authenticator authenticator = new Authenticator() { protected PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication( hostUName, hPassword ); } }; // Get the default Session object. Session session = Session.getDefaultInstance( props, authenticator ); try { // Create a default MimeMessage object. MimeMessage message = new MimeMessage( session ); // Set From: header field of the header. message.setFrom( new InternetAddress( fromEmailId ) ); // Set To: header field of the header. message.addRecipient( Message.RecipientType.TO, new InternetAddress( toEmailId ) ); // Set Subject: header field message.setSubject( mailSubject ); // Send the actual HTML message, as big as you like message.setContent( mailBody, "text/html" ); // Send message Transport.send( message, message.getAllRecipients() ); System.out.println( "Sent message successfully...." ); } catch( Exception mex ) { mex.printStackTrace(); } } public static void main( String[] args ) { String to = "[email protected]"; String from = "[email protected]"; String host = "correctHostForExch2010"; String user = "correctUser"; String password = "CorrectPassword"; String subject = "Test Email"; String body = "Hi there. This is a test email!"; MailSender.sendHTMLEmail( from, to, host, user, password, subject, body ); } } EDIT: I turned on debugging and it says MAIL FROM:<[email protected]> 530 5.7.1 Client was not authenticated DEBUG SMTP: got response code 530, with response: 530 5.7.1 Client was not authenticated. Why would that be when the session authentication succeded?

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  • Why do I get "Sequence contains no elements"?

    - by Gary McGill
    NOTE: see edits at bottom. I am an idiot. I had the following code to process set of tag names and identify/process new ones: IEnumberable<string> tagNames = GetTagNames(); List<Tag> allTags = GetAllTags(); var newTagNames = tagNames.Where(n => !allTags.Any(t => t.Name == n)); foreach (var tagName in newTagNames) { // ... } ...and this worked fine, except that it failed to deal with cases where there's a tag called "Foo" and the list contains "foo". In other words, it wasn't doing a case-insensitive comparison. I changed the test to use a case-insensitive comparison, as follows: var newTagNames = tagNames.Where(n => !allTags.Any(t => t.Name.Equals(n, StringComparison.InvariantCultureIgnoreCase))); ... and suddenly I get an exception thrown when the foreach runs (and calls MoveNext on) newTagNames. The exception says: Sequence has no elements I'm confused by this. Why would foreach insist on the sequence being non-empty? I'd expect to see that error if I was calling First(), but not when using foreach? EDIT: more info. This is getting weirder by the minute. Because my code is in an async method, and I'm superstitious, I decided that there was too much "distance" between the point at which the exception is raised, and the point at which it's caught and reported. So, I put a try/catch around the offending code, in the hope of verifying that the exception being thrown really was what I thought it was. So now I can step through in the debugger to the foreach line, I can verify that the sequence is empty, and I can step right up to the bit where the debugger highlights the word "in". One more step, and I'm in my exception handler. But, not the exception handler I just added, no! It lands in my outermost exception handler, without visiting my recently-added one! It doesn't match catch (Exception ex) and nor does it match a plain catch. (I did also put in a finally, and verified that it does visit that on the way out). I've always taken it on faith that an Exception handler such as those would catch any exception. I'm scared now. I need an adult. EDIT 2: OK, so um, false alarm... The exception was not being caught by my local try/catch simply because it was not being raised by the code I thought. As I said above, I watched the execution in the debugger jump from the "in" of the foreach straight to the outer exception handler, hence my (wrong) assumption that that was where the error lay. However, with the empty enumeration, that was simply the last statement executed within the function, and for some reason the debugger did not show me the step out of the function or the execution of the next statement at the point of call - which was in fact the one causing the error. Apologies to all those who responded, and if you would like to create an answer saying that I am an idoit, I will gladly accept it. That is, if I ever show my face on SO again...

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  • Mismatched coordinate systems in LWJGL with Mouse and Textures

    - by Braains
    I'm not really sure how to expand on this other than to say that it appears that my LWJGL seems to have different coordinate systems for the Mouse and for painting Textures. It seems that Textures have the usual Java2D way of putting (0, 0) in the upper-left corner, while the Mouse goes by the more sensible way of having the origin in the lower-left corner. I've checked my code a bunch but I don't see anything modifying the values between where I read them and where I use them. It's thrown me for a loop and I can't quite figure it out. I'll post all the code that involves the Mouse input and Texture painting for you guys to look at. private static void pollHelpers() { while(Mouse.next()) { InputHelper.acceptMouseInput(Mouse.getEventButton(), Mouse.getEventX(), Mouse.getEventY()); } while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), true); } else { InputHelper.acceptKeyboardInput(Keyboard.getEventKey(), false); } } } public static void acceptMouseInput(int mouseButton, int x, int y) { for(InputHelper ie: InputHelper.instances) { if(ie.checkRectangle(x, y)) { ie.sendMouseInputToParent(mouseButton); } } } private void sendMouseInputToParent(int mouseButton) { parent.onClick(mouseButton); } public boolean checkRectangle(int x, int y) { //y = InputManager.HEIGHT - y; See below for explanation return x > parent.getX() && x < parent.getX() + parent.getWidth() && y > parent.getY() && y < parent.getY() + parent.getHeight(); } I put this line of code in because it temporarily fixed the coordinate system problem. However, I want to have my code to be as independent as possible so I want to remove as much reliance on other classes as possible. These are the only methods that touch the Mouse input, and as far as I can tell none of them change anything so all is good here. Now for the Texture methods: public void draw() { if(!clicked || deactivatedImage == null) { activatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(activatedImage, x, y, width, height); } glEnd(); } else { deactivatedImage.bind(); glBegin(GL_QUADS); { DrawHelper.drawGLQuad(deactivatedImage, x, y, width, height); } glEnd(); } } public static void drawGLQuad(Texture texture, float x, float y, float width, float height) { glTexCoord2f(x, y); glVertex2f(x, y); glTexCoord2f(x, y + texture.getHeight()); glVertex2f(x, y + height); glTexCoord2f(x + texture.getWidth(), y + texture.getHeight()); glVertex2f(x + width, y +height); glTexCoord2f(x + texture.getWidth(), y); glVertex2f(x + width, y); } I'll be honest, I do not have the faintest clue as to what is really happening in this method but I was able to put it together on my own and get it to work. my guess is that this is where the problem is. Thanks for any help!

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  • HttpParsing for hypertext

    - by Nani
    I am in process of getting all hierarchical links from a given link and validating them; This is the code I wrote. But I am not feeling it as efficient. Reasons are: 1.For the non unique links which open same page, code is getting sub-links again and again 2.Is the code getting all links? 3.Is it making valid URLs from the sub-links it derived? 4.May be some other reasons about which I have no idea. Please suggest me how to make this piece of code efficient . Thank you. class Program { public static ArrayList sublink = new ArrayList(); public static ArrayList subtitle = new ArrayList(); public static int ini = 0, len_o, len_n, counter = 0; static void Main(string[] args) { // Address of URL string URL = "http://www.techonthenet.com/"; sublink.Add(URL); l: len_o = sublink.Count; len_o); Console.WriteLine("-------------Level:" + counter++); for (int i = ini; i < len_o; i++) test(sublink[i].ToString()); len_n = sublink.Count; if (len_o < len_n) { ini = len_o; goto l; } Console.ReadKey(); } //method to get the sub-links public static void test(string URL) { try { // Get HTML data WebClient client = new WebClient(); Stream data = client.OpenRead(URL); StreamReader reader = new StreamReader(data); string str = "", htmldata = "", temp; int n1, n2; str = reader.ReadLine(); while (str != null) { htmldata += str; str = reader.ReadLine(); } data.Close(); for (int i = 0; i < htmldata.Length - 5; i++) { if (htmldata.Substring(i, 5) == "href=") { n1 = htmldata.Substring(i + 6, htmldata.Length - (i + 6)).IndexOf("\""); temp = htmldata.Substring(i + 6, n1); if (temp.Length > 4 && temp.Substring(0, 4) != "http") { if(temp.Substring(0,1)!="/") temp=URL.Substring(0,URL.IndexOf(".com/")+5)+temp; else temp = URL.Substring(0, URL.IndexOf(".com/") + 5) + temp.Remove(0,1); } if (temp.Length < 4) temp = URL.Substring(0, URL.IndexOf(".com/") + 5) + temp; sublink.Add(temp); n2 = htmldata.Substring(i + n1 + 1, htmldata.Length - (i + n1 + 1)).IndexOf("<"); subtitle.Add(htmldata.Substring(i + 6 + n1 + 2, n2 - 7)); i += temp.Length + htmldata.Substring(i + 6 + n1 + 2, n2 - 7).Length; } } for (int i = len_n; i < sublink.Count; i++) Console.WriteLine(i + "--> " + sublink[i]); } catch (WebException exp) { Console.WriteLine("URL Could not be Resolved" + URL); Console.WriteLine(exp.Message, "Exception"); } } }

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  • Problem using form builder & DOM manipulation in Rails with multiple levels of nested partials

    - by Chris Hart
    I'm having a problem using nested partials with dynamic form builder code (from the "complex form example" code on github) in Rails. I have my top level view "new" (where I attempt to generate the template): <% form_for (@transaction_group) do |txngroup_form| %> <%= txngroup_form.error_messages %> <% content_for :jstemplates do -%> <%= "var transaction='#{generate_template(txngroup_form, :transactions)}'" %> <% end -%> <%= render :partial => 'transaction_group', :locals => { :f => txngroup_form, :txn_group => @transaction_group }%> <% end -%> This renders the transaction_group partial: <div class="content"> <% logger.debug "in partial, class name = " + txn_group.class.name %> <% f.fields_for txn_group.transactions do |txn_form| %> <table id="transactions" class="form"> <tr class="header"><td>Price</td><td>Quantity</td></tr> <%= render :partial => 'transaction', :locals => { :tf => txn_form } %> </table> <% end %> <div>&nbsp;</div><div id="container"> <%= link_to 'Add a transaction', '#transaction', :class => "add_nested_item", :rel => "transactions" %> </div> <div>&nbsp;</div> ... which in turn renders the transaction partial: <tr><td><%= tf.text_field :price, :size => 5 %></td> <td><%= tf.text_field :quantity, :size => 2 %></td></tr> The generate_template code looks like this: def generate_html(form_builder, method, options = {}) options[:object] ||= form_builder.object.class.reflect_on_association(method).klass.new options[:partial] ||= method.to_s.singularize options[:form_builder_local] ||= :f form_builder.fields_for(method, options[:object], :child_index => 'NEW_RECORD') do |f| render(:partial => options[:partial], :locals => { options[:form_builder_local] => f }) end end def generate_template(form_builder, method, options = {}) escape_javascript generate_html(form_builder, method, options) end (Obviously my code is not the most elegant - I was trying to get this nested partial thing worked out first.) My problem is that I get an undefined variable exception from the transaction partial when loading the view: /Users/chris/dev/ss/app/views/transaction_groups/_transaction.html.erb:2:in _run_erb_app47views47transaction_groups47_transaction46html46erb_locals_f_object_transaction' /Users/chris/dev/ss/app/helpers/customers_helper.rb:29:in generate_html' /Users/chris/dev/ss/app/helpers/customers_helper.rb:28:in generate_html' /Users/chris/dev/ss/app/helpers/customers_helper.rb:34:in generate_template' /Users/chris/dev/ss/app/views/transaction_groups/new.html.erb:4:in _run_erb_app47views47transaction_groups47new46html46erb' /Users/chris/dev/ss/app/views/transaction_groups/new.html.erb:3:in _run_erb_app47views47transaction_groups47new46html46erb' /Users/chris/dev/ss/app/views/transaction_groups/new.html.erb:1:in _run_erb_app47views47transaction_groups47new46html46erb' /Users/chris/dev/ss/app/controllers/transaction_groups_controller.rb:17:in new' I'm pretty sure this is because the do loop for form_for hasn't executed yet (?)... I'm not sure that my approach to this problem is the best, but I haven't been able to find a better solution for dynamically adding form partials to the DOM. Basically I need a way to add records to a has_many model dynamically on a nested form. Any recommendations on a way to fix this particular problem or (even better!) a cleaner solution are appreciated. Thanks in advance. Chris

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  • Rx IObservable buffering to smooth out bursts of events

    - by Dan
    I have an Observable sequence that produces events in rapid bursts (ie: five events one right after another, then a long delay, then another quick burst of events, etc.). I want to smooth out these bursts by inserting a short delay between events. Imagine the following diagram as an example: Raw: --oooo--------------ooooo-----oo----------------ooo| Buffered: --o--o--o--o--------o--o--o--o--o--o--o---------o--o--o| My current approach is to generate a metronome-like timer via Observable.Interval() that signals when it's ok to pull another event from the raw stream. The problem is that I can't figure out how to then combine that timer with my raw unbuffered observable sequence. IObservable.Zip() is close to doing what I want, but it only works so long as the raw stream is producing events faster than the timer. As soon as there is a significant lull in the raw stream, the timer builds up a series of unwanted events that then immediately pair up with the next burst of events from the raw stream. Ideally, I want an IObservable extension method with the following function signature that produces the bevaior I've outlined above. Now, come to my rescue StackOverflow :) public static IObservable<T> Buffered(this IObservable<T> src, TimeSpan minDelay) PS. I'm brand new to Rx, so my apologies if this is a trivially simple question... 1. Simple yet flawed approach Here's my initial naive and simplistic solution that has quite a few problems: public static IObservable<T> Buffered<T>(this IObservable<T> source, TimeSpan minDelay) { Queue<T> q = new Queue<T>(); source.Subscribe(x => q.Enqueue(x)); return Observable.Interval(minDelay).Where(_ => q.Count > 0).Select(_ => q.Dequeue()); } The first obvious problem with this is that the IDisposable returned by the inner subscription to the raw source is lost and therefore the subscription can't be terminated. Calling Dispose on the IDisposable returned by this method kills the timer, but not the underlying raw event feed that is now needlessly filling the queue with nobody left to pull events from the queue. The second problem is that there's no way for exceptions or end-of-stream notifications to be propogated through from the raw event stream to the buffered stream - they are simply ignored when subscribing to the raw source. And last but not least, now I've got code that wakes up periodically regardless of whether there is actually any work to do, which I'd prefer to avoid in this wonderful new reactive world. 2. Way overly complex appoach To solve the problems encountered in my initial simplistic approach, I wrote a much more complicated function that behaves much like IObservable.Delay() (I used .NET Reflector to read that code and used it as the basis of my function). Unfortunately, a lot of the boilerplate logic such as AnonymousObservable is not publicly accessible outside the system.reactive code, so I had to copy and paste a lot of code. This solution appears to work, but given its complexity, I'm less confident that its bug free. I just can't believe that there isn't a way to accomplish this using some combination of the standard Reactive extensions. I hate feeling like I'm needlessly reinventing the wheel, and the pattern I'm trying to build seems like a fairly standard one.

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  • Issue with SPI (Serial Port Comm), stuck on ioctl()

    - by stef
    I'm trying to access a SPI sensor using the SPIDEV driver but my code gets stuck on IOCTL. I'm running embedded Linux on the SAM9X5EK (mounting AT91SAM9G25). The device is connected to SPI0. I enabled CONFIG_SPI_SPIDEV and CONFIG_SPI_ATMEL in menuconfig and added the proper code to the BSP file: static struct spi_board_info spidev_board_info[] { { .modalias = "spidev", .max_speed_hz = 1000000, .bus_num = 0, .chips_select = 0, .mode = SPI_MODE_3, }, ... }; spi_register_board_info(spidev_board_info, ARRAY_SIZE(spidev_board_info)); 1MHz is the maximum accepted by the sensor, I tried 500kHz but I get an error during Linux boot (too slow apparently). .bus_num and .chips_select should correct (I also tried all other combinations). SPI_MODE_3 I checked the datasheet for it. I get no error while booting and devices appear correctly as /dev/spidevX.X. I manage to open the file and obtain a valid file descriptor. I'm now trying to access the device with the following code (inspired by examples I found online). #define MY_SPIDEV_DELAY_USECS 100 // #define MY_SPIDEV_SPEED_HZ 1000000 #define MY_SPIDEV_BITS_PER_WORD 8 int spidevReadRegister(int fd, unsigned int num_out_bytes, unsigned char *out_buffer, unsigned int num_in_bytes, unsigned char *in_buffer) { struct spi_ioc_transfer mesg[2] = { {0}, }; uint8_t num_tr = 0; int ret; // Write data mesg[0].tx_buf = (unsigned long)out_buffer; mesg[0].rx_buf = (unsigned long)NULL; mesg[0].len = num_out_bytes; // mesg[0].delay_usecs = MY_SPIDEV_DELAY_USECS, // mesg[0].speed_hz = MY_SPIDEV_SPEED_HZ; mesg[0].bits_per_word = MY_SPIDEV_BITS_PER_WORD; mesg[0].cs_change = 0; num_tr++; // Read data mesg[1].tx_buf = (unsigned long)NULL; mesg[1].rx_buf = (unsigned long)in_buffer; mesg[1].len = num_in_bytes; // mesg[1].delay_usecs = MY_SPIDEV_DELAY_USECS, // mesg[1].speed_hz = MY_SPIDEV_SPEED_HZ; mesg[1].bits_per_word = MY_SPIDEV_BITS_PER_WORD; mesg[1].cs_change = 1; num_tr++; // Do the actual transmission if(num_tr > 0) { ret = ioctl(fd, SPI_IOC_MESSAGE(num_tr), mesg); if(ret == -1) { printf("Error: %d\n", errno); return -1; } } return 0; } Then I'm using this function: #define OPTICAL_SENSOR_ADDR "/dev/spidev0.0" ... int fd; fd = open(OPTICAL_SENSOR_ADDR, O_RDWR); if (fd<=0) { printf("Device not found\n"); exit(1); } uint8_t buffer1[1] = {0x3a}; uint8_t buffer2[1] = {0}; spidevReadRegister(fd, 1, buffer1, 1, buffer2); When I run it, the code get stuck on IOCTL! I did this way because, in order to read a register on the sensor, I need to send a byte with its address in it and then get the answer back without changing CS (however, when I tried using write() and read() functions, while learning, I got the same result, stuck on them). I'm aware that specifying .speed_hz causes a ENOPROTOOPT error on Atmel (I checked spidev.c) so I commented that part. Why does it get stuck? I though it can be as the device is created but it actually doesn't "feel" any hardware. As I wasn't sure if hardware SPI0 corresponded to bus_num 0 or 1, I tried both, but still no success (btw, which one is it?). UPDATE: I managed to have the SPI working! Half of it.. MOSI is transmitting the right data, but CLK doesn't start... any idea?

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  • php slideshow sample

    - by serhio
    I try to do a simple image slideshow in php (just cycle images, no links, no other effects). after some googling I found the following in net: <HTML> <HEAD> <TITLE>Php Slideshow</TITLE> <script language="javascript"> var speed = 4000; // time picture is displayed var delay = 3; // time it takes to blend to the next picture x = new Array; var y = 0; <?php $tel=0; $tst='.jpg'; $p= "./images"; $d = dir($p); $first = NULL; while (false !== ($entry = $d->read())) { if (stristr ($entry, $tst)) { $entry = $d->path."/".$entry; print ("x[$tel]='$entry';\n"); if ($first == NULL) { $first = $entry; } $tel++; } } $d->close(); ?> function show() { document.all.pic.filters.blendTrans.Apply(); document.all.pic.src = x[y++]; document.all.pic.filters.blendTrans.Play(delay); if (y > x.length - 1) y = 0; } function timeF() { setTimeout(show, speed); } </script> </HEAD> <BODY > <!-- add html code here --> <?php print ("<IMG src='$first' id='pic' onload='timeF()' style='filter:blendTrans()' >"); ?> <!-- add html code here --> </BODY> </HTML> but it displays only the first image from the cycle. Do I something wrong? the resulting HTML page is: <HTML> <HEAD> <TITLE>Php Slideshow</TITLE> <script language="javascript"> var speed = 4000; // time picture is displayed var delay = 3; // time it takes to blend to the next picture x = new Array; var y = 0; x[0]='./images/under_construction.jpg'; x[1]='./images/BuildingBanner.jpg'; x[2]='./images/littleLift.jpg'; x[3]='./images/msfp_smbus1_01.jpg'; x[4]='./images/escalator.jpg'; function show() { document.all.pic.filters.blendTrans.Apply(); document.all.pic.src = x[y++]; document.all.pic.filters.blendTrans.Play(delay); if (y > x.length - 1) y = 0; } function timeF() { setTimeout(show, speed); } </script> </HEAD> <BODY > <!-- add html code here --> <IMG src='./images/under_construction.jpg' id='pic' onload='timeF()' style='filter:blendTrans()' ><!-- add html code here --> </BODY> </HTML>

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  • Receiving POST data in ASP.NET

    - by grast
    Hi, I want to use ASP for code generation in a C# desktop application. To achieve this, I set up a simple host (derived from System.MarshalByRefObject) that processes a System.Web.Hosting.SimpleWorkerRequest via HttpRuntime.ProcessRequest. This processes the ASPX script specified by the incoming request (using System.Net.HttpListener to wait for requests). The client-part is represented by a System.ComponentModel.BackgroundWorker that builds the System.Net.HttpWebRequest and receives the response from the server. A simplified version of my client-part-code looks like this: private void SendRequest(object sender, DoWorkEventArgs e) { // create request with GET parameter var uri = "http://localhost:9876/test.aspx?getTest=321"; var request = (HttpWebRequest)WebRequest.Create(uri); // append POST parameter request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; var postData = Encoding.Default.GetBytes("postTest=654"); var postDataStream = request.GetRequestStream(); postDataStream.Write(postData, 0, postData.Length); // send request, wait for response and store/print content using (var response = (HttpWebResponse)request.GetResponse()) { using (var reader = new StreamReader(response.GetResponseStream(), Encoding.UTF8)) { _processsedContent = reader.ReadToEnd(); Debug.Print(_processsedContent); } } } My server-part-code looks like this (without exception-handling etc.): public void ProcessRequests() { // HttpListener at http://localhost:9876/ var listener = SetupListener(); // SimpleHost created by ApplicationHost.CreateApplicationHost var host = SetupHost(); while (_running) { var context = listener.GetContext(); using (var writer = new StreamWriter(context.Response.OutputStream)) { // process ASP script and send response back to client host.ProcessRequest(GetPage(context), GetQuery(context), writer); } context.Response.Close(); } } So far all this works fine as long as I just use GET parameters. But when it comes to receiving POST data in my ASPX script I run into trouble. For testing I use the following script: // GET parameters are working: var getTest = Request.QueryString["getTest"]; Response.Write("getTest: " + getTest); // prints "getTest: 321" // don't know how to access POST parameters: var postTest1 = Request.Form["postTest"]; // Request.Form is empty?! Response.Write("postTest1: " + postTest1); // so this prints "postTest1: " var postTest2 = Request.Params["postTest"]; // Request.Params is empty?! Response.Write("postTest2: " + postTest2); // so this prints "postTest2: " It seems that the System.Web.HttpRequest object I'm dealing with in ASP does not contain any information about my POST parameter "postTest". I inspected it in debug mode and none of the members did contain neither the parameter-name "postTest" nor the parameter-value "654". I also tried the BinaryRead method of Request, but unfortunately it is empty. This corresponds to Request.InputStream==null and Request.ContentLength==0. And to make things really confusing the Request.HttpMethod member is set to "GET"?! To isolate the problem I tested the code by using a PHP script instead of the ASPX script. This is very simple: print_r($_GET); // prints all GET variables print_r($_POST); // prints all POST variables And the result is: Array ( [getTest] = 321 ) Array ( [postTest] = 654 ) So with the PHP script it works, I can access the POST data. Why does the ASPX script don't? What am I doing wrong? Is there a special accessor or method in the Response object? Can anyone give a hint or even know how to solve this? Thanks in advance.

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  • I don't understand how work call_once

    - by SABROG
    Please help me understand how work call_once Here is thread-safe code. I don't understand why this need Thread Local Storage and global_epoch variables. Variable _fast_pthread_once_per_thread_epoch can be changed to constant/enum like {FAST_PTHREAD_ONCE_INIT, BEING_INITIALIZED, FINISH_INITIALIZED}. Why needed count calls in global_epoch? I think this code can be rewriting with logc: if flag FINISH_INITIALIZED do nothing, else go to block with mutexes and this all. #ifndef FAST_PTHREAD_ONCE_H #define FAST_PTHREAD_ONCE_H #include #include typedef sig_atomic_t fast_pthread_once_t; #define FAST_PTHREAD_ONCE_INIT SIG_ATOMIC_MAX extern __thread fast_pthread_once_t _fast_pthread_once_per_thread_epoch; #ifdef __cplusplus extern "C" { #endif extern void fast_pthread_once( pthread_once_t *once, void (*func)(void) ); inline static void fast_pthread_once_inline( fast_pthread_once_t *once, void (*func)(void) ) { fast_pthread_once_t x = *once; /* unprotected access */ if ( x _fast_pthread_once_per_thread_epoch ) { fast_pthread_once( once, func ); } } #ifdef __cplusplus } #endif #endif FAST_PTHREAD_ONCE_H Source fast_pthread_once.c The source is written in C. The lines of the primary function are numbered for reference in the subsequent correctness argument. #include "fast_pthread_once.h" #include static pthread_mutex_t mu = PTHREAD_MUTEX_INITIALIZER; /* protects global_epoch and all fast_pthread_once_t writes */ static pthread_cond_t cv = PTHREAD_COND_INITIALIZER; /* signalled whenever a fast_pthread_once_t is finalized */ #define BEING_INITIALIZED (FAST_PTHREAD_ONCE_INIT - 1) static fast_pthread_once_t global_epoch = 0; /* under mu */ __thread fast_pthread_once_t _fast_pthread_once_per_thread_epoch; static void check( int x ) { if ( x == 0 ) abort(); } void fast_pthread_once( fast_pthread_once_t *once, void (*func)(void) ) { /*01*/ fast_pthread_once_t x = *once; /* unprotected access */ /*02*/ if ( x _fast_pthread_once_per_thread_epoch ) { /*03*/ check( pthread_mutex_lock(µ) == 0 ); /*04*/ if ( *once == FAST_PTHREAD_ONCE_INIT ) { /*05*/ *once = BEING_INITIALIZED; /*06*/ check( pthread_mutex_unlock(µ) == 0 ); /*07*/ (*func)(); /*08*/ check( pthread_mutex_lock(µ) == 0 ); /*09*/ global_epoch++; /*10*/ *once = global_epoch; /*11*/ check( pthread_cond_broadcast(&cv;) == 0 ); /*12*/ } else { /*13*/ while ( *once == BEING_INITIALIZED ) { /*14*/ check( pthread_cond_wait(&cv;, µ) == 0 ); /*15*/ } /*16*/ } /*17*/ _fast_pthread_once_per_thread_epoch = global_epoch; /*18*/ check (pthread_mutex_unlock(µ) == 0); } } This code from BOOST: #ifndef BOOST_THREAD_PTHREAD_ONCE_HPP #define BOOST_THREAD_PTHREAD_ONCE_HPP // once.hpp // // (C) Copyright 2007-8 Anthony Williams // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include #include #include #include "pthread_mutex_scoped_lock.hpp" #include #include #include namespace boost { struct once_flag { boost::uintmax_t epoch; }; namespace detail { BOOST_THREAD_DECL boost::uintmax_t& get_once_per_thread_epoch(); BOOST_THREAD_DECL extern boost::uintmax_t once_global_epoch; BOOST_THREAD_DECL extern pthread_mutex_t once_epoch_mutex; BOOST_THREAD_DECL extern pthread_cond_t once_epoch_cv; } #define BOOST_ONCE_INITIAL_FLAG_VALUE 0 #define BOOST_ONCE_INIT {BOOST_ONCE_INITIAL_FLAG_VALUE} // Based on Mike Burrows fast_pthread_once algorithm as described in // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2444.html template void call_once(once_flag& flag,Function f) { static boost::uintmax_t const uninitialized_flag=BOOST_ONCE_INITIAL_FLAG_VALUE; static boost::uintmax_t const being_initialized=uninitialized_flag+1; boost::uintmax_t const epoch=flag.epoch; boost::uintmax_t& this_thread_epoch=detail::get_once_per_thread_epoch(); if(epoch #endif I right understand, boost don't use atomic operation, so code from boost not thread-safe?

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  • Have suggestions for these assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

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  • C++/msvc6 application crashes due to heap corruption, any hints?

    - by David Alfonso
    Hello all, let me say first that I'm writing this question after months of trying to find out the root of a crash happening in our application. I'll try to detail as much as possible what I've already found out about it. About the application It runs on Windows XP Professional SP2. It's built with Microsoft Visual C++ 6.0 with Service Pack 6. It's MFC based. It uses several external dlls (e.g. Xerces, ZLib or ACE). It has high performance requirements. It does a lot of network and hard disk I/O, but it's also cpu intensive. It has an exception handling mechanism which generates a minidump when an unhandled exception occurs. Facts about the crash It only happens on multiprocessor/multicore machines and under heavy loads of work. It happens at random (neither we nor our client have found a pattern yet). We cannot reproduce the crash on our testing lab. It only happens on some production systems (but always in multicore machines) It always ends up crashing at the same point, although the complete stack is not always the same. Let me add the stack of the crashing thread (obtained using WinDbg, sorry we don't have symbols) ChildEBP RetAddr Args to Child WARNING: Stack unwind information not available. Following frames may be wrong. 030af6c8 7c9206eb 77bfc3c9 01a80000 00224bc3 MyApplication+0x2a85b9 030af960 7c91e9c0 7c92901b 00000ab4 00000000 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030af98c 7c9205c8 00000001 00000000 00000000 ntdll!ZwWaitForSingleObject+0xc (FPO: [3,0,0]) 030af9c0 7c920551 01a80898 7c92056d 313adfb0 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030afa8c 4ba3ae96 000307da 00130005 00040012 ntdll!RtlFreeHeap+0x1e9 (FPO: [Non-Fpo]) 030afacc 77bfc2e3 0214e384 3087c8d8 02151030 0x4ba3ae96 030afb00 7c91e306 7c80bfc1 00000948 00000001 msvcrt!free+0xc8 (FPO: [Non-Fpo]) 030afb20 0042965b 030afcc0 0214d780 02151218 ntdll!ZwReleaseSemaphore+0xc (FPO: [3,0,0]) 030afb7c 7c9206eb 02e6c471 02ea0000 00000008 MyApplication+0x2965b 030afe60 7c9205c8 02151248 030aff38 7c920551 ntdll!RtlAllocateHeap+0xeac (FPO: [Non-Fpo]) 030afe74 7c92056d 0210bfb8 02151250 02151250 ntdll!RtlpFreeToHeapLookaside+0x22 (FPO: [2,0,4]) 030aff38 77bfc2de 01a80000 00000000 77bfc2e3 ntdll!RtlFreeHeap+0x647 (FPO: [Non-Fpo]) 7c92056d c5ffffff ce7c94be ff7c94be 00ffffff msvcrt!free+0xc3 (FPO: [Non-Fpo]) 7c920575 ff7c94be 00ffffff 12000000 907c94be 0xc5ffffff 7c920579 00ffffff 12000000 907c94be 90909090 0xff7c94be *** WARNING: Unable to verify checksum for xerces-c_2_7.dll *** ERROR: Symbol file could not be found. Defaulted to export symbols for xerces-c_2_7.dll - 7c92057d 12000000 907c94be 90909090 8b55ff8b MyApplication+0xbfffff 7c920581 907c94be 90909090 8b55ff8b 08458bec xerces_c_2_7 7c920585 90909090 8b55ff8b 08458bec 04408b66 0x907c94be 7c920589 8b55ff8b 08458bec 04408b66 0004c25d 0x90909090 7c92058d 08458bec 04408b66 0004c25d 90909090 0x8b55ff8b The address MyApplication+0x2a85b9 corresponds to a call to erase() of a std::list. What I have tried so far Reviewing all the code related to the point where the crash ends happening. Trying to enable pageheap on our testing lab though nothing useful has been found by now. We have substituted the std::list for a C array and then it crashes in other part of the code (although it is related code, it's not in the code where the old list resided). Coincidentally, now it crashes in another erase, though this time of a std::multiset. Let me copy the stack contained in the dump: ntdll.dll!_RtlpCoalesceFreeBlocks@16() + 0x124e bytes ntdll.dll!_RtlFreeHeap@12() + 0x91f bytes msvcrt.dll!_free() + 0xc3 bytes MyApplication.exe!006a4fda() [Frames below may be incorrect and/or missing, no symbols loaded for MyApplication.exe] MyApplication.exe!0069f305() ntdll.dll!_NtFreeVirtualMemory@16() + 0xc bytes ntdll.dll!_RtlpSecMemFreeVirtualMemory@16() + 0x1b bytes ntdll.dll!_ZwWaitForSingleObject@12() + 0xc bytes ntdll.dll!_RtlpFreeToHeapLookaside@8() + 0x26 bytes ntdll.dll!_RtlFreeHeap@12() + 0x114 bytes msvcrt.dll!_free() + 0xc3 bytes c5ffffff() Possible solutions (that I'm aware of) which cannot be applied "Migrate the application to a newer compiler": We are working on this but It's not a solution at the moment. "Enable pageheap (normal or full)": We can't enable pageheap on production machines as this affects performance heavily. I think that's all I remember now, if I have forgotten something I'll add it asap. If you can give me some hint or propose some possible solution, don't hesitate to answer! Thank you in advance for your time and advice.

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  • Are there any suggestions for these new assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • What is the best way to test using grails using IDEA?

    - by egervari
    I am seriously having a very non-pleasant time testing using Grails. I will describe my experience, and I'd like to know if there's a better way. The first problem I have with testing is that Grails doesn't give immediate feedback to the developer when .save() fails inside of an integration test. So let's say you have a domain class with 12 fields, and 1 of them is violating a constraint and you don't know it when you create the instance... it just doesn't save. Naturally, the test code afterward is going to fail. This is most troublesome because the thingy under test is probably fine... and the real risk and pain is the setup code for the test itself. So, I've tried to develop the habit of using .save(failOnError: true) to avoid this problem, but that's not something that can be easily enforced by everyone working on the project... and it's kind of bloaty. It'd be nice to turn this on for code that is running as part of a unit test automatically. Integration Tests run slow. I cannot understand how 1 integration test that saves 1 object takes 15-20 seconds to run. With some careful test planning, I've been able to get 1000 tests talking to an actual database and doing dbunit dumps after every test to happen in about the same time! This is dumb. It is hard to run all the unit tests and not integration tests in IDEA. Integration tests are a massive pain. Idea actually shows a GREEN BAR when integration tests fail. The output given by grails indicates that something failed, but it doesn't say what it was. It says to look in the test reports... which forces the developer to launch up their file system to hunt the stupid html file down. What a pain. Then once you got the html file and click to the failing test, it'll tell you a line number. Since these reports are not in the IDE, you can't just click the stack trace to go to that line of code... you gotta go back and find it yourself. ARGGH!@!@! Maybe people put up with this, but I refuse. Testing should not be this painful. It should be fast and painless, or people won't do it. Please help. What is the solution? Rails instead of Grails? Something else entirely? I love the Grails framework, but they never demo their testing for a reason. They have a snazzy framework, but the testing is painful. After having used Scala for the last 1.5 months, and being totally spoiled by ScalaTest... I can't go back to this.

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  • drupal_get_form is not passing along node array

    - by ElectronicBlacksmith
    I have not been able to get drupal_get_form to pass on the node data. Code snippets are below. The drupal_get_form documentation (api.drupal.org) states that it will pass on the extra parameters. I am basing the node data not being passed because (apparently) $node['language'] is not defined in hook_form which causes $form['qqq'] not to be created and thus the preview button shows up. My goal here is that the preview button show up using path "node/add/author" but doesn't show up for "milan/author/add". Any alternative methods for achieving this goal would be helpful but the question I want answered is in the preceding paragraph. Everything I've read indicates that it should work. This menu item $items['milan/author/add'] = array( 'title' = 'Add Author', 'page callback' = 'get_author_form', 'access arguments' = array('access content'), 'file' = 'author.pages.inc', ); calls this code function get_author_form() { //return node_form(NULL,NULL); //return drupal_get_form('author_form'); return author_ajax_form('author'); } function author_ajax_form($type) { global $user; module_load_include('inc', 'node', 'node.pages'); $types = node_get_types(); $type = isset($type) ? str_replace('-', '_', $type) : NULL; // If a node type has been specified, validate its existence. if (isset($types[$type]) && node_access('create', $type)) { // Initialize settings: $node = array('uid' = $user-uid, 'name' = (isset($user-name) ? $user-name : ''), 'type' = $type, 'language' = 'bbb','bbb' = 'TRUE'); $output = drupal_get_form($type .'_node_form', $node); } return $output; } And here is the hook_form and hook_form_alter code function author_form_author_node_form_alter(&$form, &$form_state) { $form['author']=NULL; $form['taxonomy']=NULL; $form['options']=NULL; $form['menu']=NULL; $form['comment_settings']=NULL; $form['files']=NULL; $form['revision_information']=NULL; $form['attachments']=NULL; if($form["qqq"]) { $form['buttons']['preview']=NULL; } } function author_form(&$node) { return make_author_form(&$node); } function make_author_form(&$node) { global $user; $type = node_get_types('type', $node); $node = author_make_title($node); drupal_set_breadcrumb(array(l(t('Home'), NULL), l(t($node-title), 'node/' . $node-nid))); $form['authorset'] = array( '#type' = 'fieldset', '#title' = t('Author'), '#weight' = -50, '#collapsible' = FALSE, '#collapsed' = FALSE, ); $form['author_id'] = array( '#access' = user_access('create pd_recluse entries'), '#type' = 'hidden', '#default_value' = $node-author_id, '#weight' = -20 ); $form['authorset']['last_name'] = array( '#type' = 'textfield', '#title' = t('Last Name'), '#maxlength' = 60, '#default_value' = $node-last_name ); $form['authorset']['first_name'] = array( '#type' = 'textfield', '#title' = t('First Name'), '#maxlength' = 60, '#default_value' = $node-first_name ); $form['authorset']['middle_name'] = array( '#type' = 'textfield', '#title' = t('Middle Name'), '#maxlength' = 60, '#default_value' = $node-middle_name ); $form['authorset']['suffix_name'] = array( '#type' = 'textfield', '#title' = t('Suffix Name'), '#maxlength' = 14, '#default_value' = $node-suffix_name ); $form['authorset']['body_filter']['body'] = array( '#access' = user_access('create pd_recluse entries'), '#type' = 'textarea', '#title' = 'Describe Author', '#default_value' = $node-body, '#required' = FALSE, '#weight' = -19 ); $form['status'] = array( '#type' = 'hidden', '#default_value' = '1' ); $form['promote'] = array( '#type' = 'hidden', '#default_value' = '1' ); $form['name'] = array( '#type' = 'hidden', '#default_value' = $user-name ); $form['format'] = array( '#type' = 'hidden', '#default_value' = '1' ); // NOTE in node_example there is some addition code here not needed for this simple node-type $thepath='milan/author'; if($_REQUEST["theletter"]) { $thepath .= "/" . $_REQUEST["theletter"]; } if($node['language']) { $thepath='milan/authorajaxclose'; $form['qqq'] = array( '#type' = 'hidden', '#default_value' = '1' ); } $form['#redirect'] = $thepath; return $form; } That menu path coincides with this theme (PHPTemplate)

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  • zoom a JPanel and all of its components

    - by user253530
    I have a big JPanel which holds many TileMapping objects (TileMapping extends JPanel). I want to zoom the big JPanel and all of its components to be scaled aswell. A TileMapping has an image which of course has to be zoomed as well. here is my TileMapping class public class TileMapping extends JPanel { private double zoom = 1.0; private Mapping mapping; private int height; private int width; private int xCoord; private int yCoord; TileMapping(Mapping m, int w, int h, int x, int y) { super(); mapping = m; height = h; width = w; this.xCoord = x; this.yCoord = y; this.setPreferredSize(new Dimension(w, h)); } public int getXcoord() { return xCoord; } public int getYcoord() { return yCoord; } public Mapping getMapping() { return mapping; } public void setMapping(Mapping m) { mapping = m; } public void originalSize() { zoom = 1; } public void zoomIn() { zoom += 0.2; } public void zoomOut() { zoom -= 0.2; } @Override public void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g; if (mapping.getImage() != null) { BufferedImage bg = mapping.getImage(); g2d.scale(zoom, zoom); g2d.drawImage(bg, 0, 0, width, height, this); } else { g2d.scale(zoom, zoom); this.setBackground(Color.white); } } } I need to know how i should continue this on the main JPanel which is populated using this code: This is part of a MapWindow class. if you carefully read the code you will understand what i'm talking about. Basically this is a Tile MapEditor and I am simulating a Tile as a JPanel which holds the mapping object (mapping is a binding between an ASCII character and an image) you place. private void populateMapPanel(Map map) { GridBagConstraints c = new GridBagConstraints(); mapPanel.setLayout(new GridBagLayout()); for (int i = 0; i < map.getMapGrid().getRows(); i++) { for (int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new TileMapping(map.getMapItem(i, j), cellSize, cellSize, i, j); tile.setBorder(new LineBorder(Color.black)); tile.addMouseListener(this); tile.addMouseMotionListener(this); c.gridx = i; c.gridy = j; mapPanel.add(tile, c); } } mapPanel.validate(); mapPanel.repaint(); } I need to know how to do the following: 1. When the user presses Zoom In the mapPanel should zoom in and also all the images in the smaller panels. 2. when the user click and drag over the TileMappings an image should be painted on them and this image should get scaled of course if the mapPanel is zoomed. Pseudo code, ideas, hints, java code ...anything would be helpful. Thank you

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  • Website Link Injection

    - by Ryan B
    I have a website that is fairly static. It has some forms on it to send in contact information, mailing list submissions, etc. Perhaps hours/days after an upload to the site I found that the main index page had new code in it that I had not placed there that contained a hidden bunch of links in a invisible div. I have the following code the handles the variables sent in from the form. <?php // PHP Mail Order to [email protected] w/ some error detection. $jamemail = "[email protected]"; function check_input($data, $problem='') { $data = trim($data); $data = stripslashes($data); $data = htmlspecialchars($data); if ($problem && strlen($data) == 0) { die($problem); } return $data; } $email = check_input($_POST['email'], "Please input email address."); $name = check_input($_POST['name'], "Please input name."); mail($jamemail, "Mailing List Submission", "Name: " . $name . " Email: " .$email); header('Location: index.php'); ?> I have the following code within the index page to present the form with some Javascript to do error detection on the content of the submission prior to submission. <form action="sendlist.php" method="post" onSubmit="return checkmaill(this);"> <label for="name"><strong>Name: </strong></label> <input type="text" name="name"/><br /> <label for="email"><strong>Email: </strong></label> <input type="text" name="email"/><br /> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="submit" value="Subscribe" style="width: 100px;"/> </form> At the end of the day, the source code where the injected hyperlinks is as follows: </body> </html><!-- google --><font style="position: absolute;overflow: hidden;height: 0;width: 0"> xeex172901 <a href=http://menorca.caeb.com/od9c2/xjdmy/onondaga.php>onondaga</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/tami.php>tami</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/shotguns.php>shotguns</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/weir.php>weir</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/copperhead.php>copperhead</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/mpv.php>mpv</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/brunei.php>brunei</a> <a href=http://menorca.caeb.com/od9c2/xjdmy/doreen.php>doreen</a>

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  • Longest Path in Boost Graph

    - by TheTSPSolver
    Hi, Sorry if this is a very basic questions for some of you but I'm new to C++ (let alone Boost Graph Library) and couldn't figure out this problem. So far I've been able to formulate/gather code to create a graph using the code below. Now I'm trying to figure out the code to find the longest path in this graph. Can someone please help with what would the code be? I was having trouble trying to figure out if/how to traverse through each node and/or edge when trying to find the path? I have to try to return all the nodes and edges in the longest path. Any help will be greatly appreciated. P.S. does anyone know if C++ has organized documentation like Javadoc?? #include <boost/graph/dag_shortest_paths.hpp> #include <boost/graph/adjacency_list.hpp> #include <windows.h> #include <iostream> int main() { using namespace boost; typedef adjacency_list<vecS, vecS, directedS, property<vertex_distance_t, double>, property<edge_weight_t, double> > graph_t; graph_t g(6); enum verts { stationA, stationB, stationC, stationD, stationE, stationF }; char name[] = "rstuvx"; add_edge(stationA, stationB, 5000.23, g); add_edge(stationA, stationC, 3001, g); add_edge(stationA, stationD, 2098.67, g); add_edge(stationA, stationE, 3298.84, g); add_edge(stationB, stationF, 2145, g); add_edge(stationC, stationF, 4290, g); add_edge(stationD, stationF, 2672.78, g); add_edge(stationE, stationF, 11143.876, g); add_edge(stationA, stationF, 1, g); //Display all the vertices typedef property_map<graph_t, vertex_index_t>::type IndexMap; IndexMap index = get(vertex_index, g); std::cout << "vertices(g) = "; typedef graph_traits<graph_t>::vertex_iterator vertex_iter; std::pair<vertex_iter, vertex_iter> vp; for (vp = vertices(g); vp.first != vp.second; ++vp.first) std::cout << index[*vp.first] << " "; std::cout << std::endl; // ... // Display all the edges // ... std::cout << "edges(g) = " << std::endl; graph_traits<graph_t>::edge_iterator ei, ei_end; for (tie(ei, ei_end) = edges(g); ei != ei_end; ++ei) std::cout << "(" << index[source(*ei, g)] << "," << index[target(*ei, g)] << ") \n"; std::cout << std::endl; // ...

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  • Are their any suggestions for this new assembly language?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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