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  • Criminals and Other Illegal Characters

    - by Most Valuable Yak (Rob Volk)
    SQLTeam's favorite Slovenian blogger Mladen (b | t) had an interesting question on Twitter: http://www.twitter.com/MladenPrajdic/status/347057950470307841 I liked Kendal Van Dyke's (b | t) reply: http://twitter.com/SQLDBA/status/347058908801667072 And he was right!  This is one of those pretty-useless-but-sounds-interesting propositions that I've based all my presentations on, and most of my blog posts. If you read all the replies you'll see a lot of good suggestions.  I particularly like Aaron Bertrand's (b | t) idea of going into the Unicode character set, since there are over 65,000 characters available.  But how to find an illegal character?  Detective work? I'm working on the premise that if SQL Server will reject it as a name it would throw an error.  So all we have to do is generate all Unicode characters, rename a database with that character, and catch any errors. It turns out that dynamic SQL can lend a hand here: IF DB_ID(N'a') IS NULL CREATE DATABASE [a]; DECLARE @c INT=1, @sql NVARCHAR(MAX)=N'', @err NVARCHAR(MAX)=N''; WHILE @c<65536 BEGIN BEGIN TRY SET @sql=N'alter database ' + QUOTENAME(CASE WHEN @c=1 THEN N'a' ELSE NCHAR(@c-1) END) + N' modify name=' + QUOTENAME(NCHAR(@c)); RAISERROR(N'*** Trying %d',10,1,@c) WITH NOWAIT; EXEC(@sql); SET @c+=1; END TRY BEGIN CATCH SET @err=ERROR_MESSAGE(); RAISERROR(N'Ooops - %d - %s',10,1,@c,@err) WITH NOWAIT; BREAK; END CATCH END SET @sql=N'alter database ' + QUOTENAME(NCHAR(@c-1)) + N' modify name=[a]'; EXEC(@sql); The script creates a dummy database "a" if it doesn't already exist, and only tests single characters as a database name.  If you have databases with single character names then you shouldn't run this on that server. It takes a few minutes to run, but if you do you'll see that no errors are thrown for any of the characters.  It seems that SQL Server will accept any character, no matter where they're from.  (Well, there's one, but I won't tell you which. Actually there's 2, but one of them requires some deep existential thinking.) The output is also interesting, as quite a few codes do some weird things there.  I'm pretty sure it's due to the font used in SSMS for the messages output window, not all characters are available.  If you run it using the SQLCMD utility, and use the -o switch to output to a file, and -u for Unicode output, you can open the file in Notepad or another text editor and see the whole thing. I'm not sure what character I'd recommend to answer Mladen's question.  I think the standard tab (ASCII 9) is fine.  There's also several specific separator characters in the original ASCII character set (decimal 28-31). But of all the choices available in Unicode whitespace, I think my favorite would be the Mongolian Vowel Separator.  Or maybe the zero-width space. (that'll be fun to print!)  And since this is Mladen we're talking about, here's a good selection of "intriguing" characters he could use.

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  • Why do I get an extra newline in the middle of a UTF-8 character with XML::Parser?

    - by René Nyffenegger
    I encountered a problem dealing with UTF-8, XML and Perl. The following is the smallest piece of code and data in order to reproduce the problem. Here's an XML file that needs to be parsed: <?xml version="1.0" encoding="utf-8"?> <test> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> [<words> .... </words> 148 times repeated] <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> </test> The parsing is done with this perl script: use warnings; use strict; use XML::Parser; use Data::Dump; my $in_words = 0; my $xml_parser=new XML::Parser(Style=>'Stream'); $xml_parser->setHandlers ( Start => \&start_element, End => \&end_element, Char => \&character_data, Default => \&default); open OUT, '>out.txt'; binmode (OUT, ":utf8"); open XML, 'xml_test.xml' or die; $xml_parser->parse(*XML); close XML; close OUT; sub start_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 1; } else { $in_words = 0; } } sub end_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 0; } } sub default { # nothing to see here; } sub character_data { my($parseinst, $data) = @_; if ($in_words) { if ($in_words) { print OUT "$data\n"; } } } When the script is run, it produces the out.txt file. The problem is in this file on line 147. The 22th character (which in utf-8 consists of \xd6 \xb8) is split between the d6 and b8 with a new line. This should not happen. Now, I am interested if someone else has this problem or can reproduce it. And why I am getting this problem. I am running this script on Windows: C:\temp>perl -v This is perl, v5.10.0 built for MSWin32-x86-multi-thread (with 5 registered patches, see perl -V for more detail) Copyright 1987-2007, Larry Wall Binary build 1003 [285500] provided by ActiveState http://www.ActiveState.com Built May 13 2008 16:52:49

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  • Handling hitboxes

    - by TheBroodian
    So I have an issue that I'm laughing at myself about, because it really seems like it should be something that I should be able to figure out pretty quickly. I am designing a 2D action platformer; I have a playable character, and a dummy 'punching bag' character for testing purposes that I've created. I've just gotten enough of both of them done that I can start prototyping and testing them in runtime. Then I realized- neither of them have references of each other (intentionally so), so how do I check for hitboxes stored within my playable character from my dummy character? Long story short, how do I make my dummy know when he's been punched by my hero?

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  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • Is there a quick way to enter uppercase accented characters?

    - by agnul
    I know I can enter any character I need using the character-map applet, but that means grabbing the mouse/opening the "run" dialog, switching to another window, selecting the character, copying... you get the idea. Is there a quicker way to enter characters that are not available on the keyboard (and are not available as alt-gr combinations)? In my specific case I'm using a laptop with the Italian keyboard layout, but I suspect a general solution exists.

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  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • Error #1009 Cannot access a property or method of a null object reference.

    - by user288920
    Hey everyone, I'm trying to import an external SWF with a scrollbar, calling out to an external .AS, into my main SWF. Someone told me, it's an issue that my scrollbar isn't instantiated yet, but stopped short of helping me how to fix the problem. Here's the error below: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Scrollbar/init() at Sample2_fla::MainTimeline/scInit() at flash.display::DisplayObjectContainer/addChild() at Sample2_fla::MainTimeline/frame1() On my main SWF, I was to click a button and load my external SWF. I want to then click another button in the external SWF and reveal my scrollbar (alpha=1;). The scrollbar is the issue. Here's my script: Sample1.swf (main) this.addEventListener(MouseEvent.CLICK, clickListener); var oldSection=null; function clickListener(evt:Event) { if (evt.target.name=="button_btn") { loadSection("Sample2.swf"); } } function loadSection(filePath:String) { var url:URLRequest=new URLRequest(filePath); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, sectionLoadedListener); ldr.load(url); } function sectionLoadedListener(evt:Event) { var section=evt.target.content; if (oldSection) { removeChild(oldSection); } oldSection=section; addChild(section); section.x=0; section.y=0; } Sample2.SWF (external): import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; scroll_mc.alpha=0; import Scrollbar; var sc:Scrollbar=new Scrollbar(scroll_mc.text,scroll_mc.maskmc,scroll_mc.scrollbar.ruler,scroll_mc.scrollbar.background,scroll_mc.area,true,6); sc.addEventListener(Event.ADDED, scInit); addChild(sc); function scInit(e:Event):void { sc.init(); } button2_btn.addEventListener(MouseEvent.CLICK, clickListener); function clickListener(evt:MouseEvent){ TweenMax.to(this.scroll_mc, 1,{alpha:1}); } I really appreciate your help. Cheers!

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  • The type or namespace cannot be found (are you missing a using directive or an assembly reference?)

    - by Kumu
    I get the following error when I try to compile my C# program: The type or namespace name 'Login' could not be found (are you missing a using directive or an assembly reference?) using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Team team; Login login; //Error here public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } Login.cs class: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeagueSystem { public partial class Login : Form { MainMenu menu; public Login() { InitializeComponent(); } private void administratorLoginButton_Click(object sender, EventArgs e) { string username1 = "08247739"; string password1 = "08247739"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") || passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username1 && this.passwordTxt.Text == password1) MessageBox.Show("Welcome Administrator!", "Administrator Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } private void managerLoginButton_Click(object sender, EventArgs e) { { string username2 = "1111"; string password2 = "1111"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") && passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username2 && this.passwordTxt.Text == password2) MessageBox.Show("Welcome Manager!", "Manager Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } } private void cancelButton_Click(object sender, EventArgs e) { this.Close(); } } } Where is the error? What am I doing wrong?

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • How can I test a form that requires the entry of two random characters from a security phrase?

    - by lawm
    I need to test a two-stage login system which first asks for your email address and password and then presents the user with two select lists containing [a-zA-Z0-9]. The labels beside the drop down's are of the form 'Select character X from your security phrase', where X is a random character index from a known security phrase. I'd rather not stub the code for an acceptance test, so is it possible to write a matcher in cucumber which will, given that we know the whole phrase, select the required character in each of the two lists? Here is the scenario I have so far and the steps involved: Scenario: valid login email, password and secret phrase takes me to the dashboard Given I am not logged in When I log in as "[email protected]" Then I should be on the dashboard page And I should see "Your Dashboard" When /^I log in as "([^\"]*)"$/ do |login| visit path_to('Login page') fill_in "Email", :with => login fill_in "Password", :with => "Password123" click_button "Log in" response.should contain("Please verify some characters from your security phrase") select "a", :from => "Select character X of your security phrase" select "b", :from => "Select character Y of your security phrase" click_button "Submit" end For example, if the security phrase is 'Secret123', X = 3 and Y = 8, the above would have to produce the equivalent of: select "c", :from => "Select character 3 of your security phrase" select "2", :from => "Select character 8 of your security phrase" The numbers X and Y in the actual page are inside span#svc_1 and span#svc_2 respectively. Thanks,

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  • PHP generating csv not sending correct new line feeds

    - by sjw
    I have a script that generates a csv file using the following code: header('Content-type: text/csv'); header('Content-Disposition: attachment; filename="'.date("Ymdhis").'.csv"'); print $content; The $content variable simply contains lines with fields separated by commas and then finalised with ."\n"; to generate a new line. When I open the file in csv it looks fine however, when I try to use the file to import into an external program (MYOB) it does not recognise the End Of Line (\n) character and assumes one long line of text. When I view the contents of the file in notepad, the end of line character (\n) is a small rectangle box which looks like the character code 0x7F. If I open the file and re-save it in excel, it removes this character and replaces it with a proper end of line character and I can import the file. What character do I need to be generating in PHP so that notepad recognises it as a valid End Of Line character? (\n) obviously doesn't do the job.

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  • How to display escaped characters in tmux status bar

    - by walrus
    i am running tmux from a tty on an embedded linux device. (NOT a terminal emulator) because the screen is rather small, i want to add some "icons" to the tmux status bar. to achieve this, i have simply created a font with the appropriate glyphs for things like battery, or wifi. i can load the font, and display the characters with calls that use an escape to the line drawing characters like so: echo -e "\xe\234\xf" \xe escapes me into line drawing character mode, \234 is my created character, and \xf returns me to normal character mode so my terminal doesnt start getting goofy. this works perfectly if i enter the command at the terminal whether tmux is started or not. the issue arises if i then try to use it in my ~/.tmux.conf file for the status bar. i currently have a line like this: set -g status-right "#(echo -e "\xe\234\xf") #(/script/to/output/powerlevel) this simply outputs \xe\234\xf powerlevel this goes the same if i try printf over echo. this is the output i would expect to get on the terminal if i made the call without passing -e to echo, or without enclosing the statement with quotes. i then decided to wrap the calls to the echo or printf in a shell script. again, the script works when called from the terminal, but not in tmux's status bar. now i get the unprintable character "?" instead of my icon, like this: ? powerlevel this is what i would expect if i did not use the line drawing escapes previously mentioned above, or if i tried to copy and paste the character as text using tmux. in addition, the calling of these character scripts screws up the rest of my status-right, as the clock has about 6 digits for minutes when it is called (though it correctly only updates two of them). how can i make tmux respect the escape characters? any help or insight is greatly appreciated.

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  • Using libgrib2c in c++ application, linker error "Undefined reference to..."

    - by Rich
    EDIT: If you're going to be doing things with GRIB files I would recommend the GDAL library which is backed by the Open Source Geospatial Foundation. You will save yourself a lot of headache :) I'm using Qt creator in Ubuntu creating a c++ app. I am attempting to use an external lib, libgrib2c.a, that has a header grib2.h. Everything compiles, but when it tries to link I get the error: undefined reference to 'seekgb(_IO_FILE*, long, long, long*, long*) I have tried wrapping the header file with: extern "C"{ #include "grib2.h" } But it didn't fix anything so I figured that was not my problem. In the .pro file I have the line: include($${ROOT}/Shared/common/commonLibs.pri) and in commonLibs.pri I have: INCLUDEPATH+=$${ROOT}/external_libs/g2clib/include LIBS+=-L$${ROOT}/external_libs/g2clib/lib LIBS+=-lgrib2c I am not encountering an error finding the library. If I do a nm command on the libgrib2c.a I get: nm libgrib2c.a | grep seekgb seekgb.o: 00000000 T seekgb And when I run qmake with the additional argument of LIBS+=-Wl,--verbose I can find the lib file in the output: attempt to open /usr/lib/libgrib2c.so failed attempt to open /usr/lib/libgrib2c.a failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.so failed attempt to open /mnt/sdb1/ESMF/App/ESMF_App/../external_libs/linux/qwt_6.0.2/lib/libgrib2c.a failed attempt to open ..//Shared/Config/lib/libgrib2c.so failed attempt to open ..//Shared/Config/lib/libgrib2c.a failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.so failed attempt to open ..//external_libs/libssh2/lib/libgrib2c.a failed attempt to open ..//external_libs/openssl/lib/libgrib2c.so failed attempt to open ..//external_libs/openssl/lib/libgrib2c.a failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.so failed attempt to open ..//external_libs/g2clib/lib/libgrib2c.a succeeded Although it doesn't show any of the .o files in the library is this because it is a c library in my c++ app? in the .cpp file that I am trying to use the library I have: #include "gribreader.h" #include <stdio.h> #include <stdlib.h> #include <external_libs/g2clib/include/grib2.h> #include <Shared/logging/Logger.hpp> //------------------------------------------------------------------------------ /// Opens a GRIB file from disk. /// /// This function opens the grib file and searches through it for how many GRIB /// messages are contained as well as their starting locations. /// /// \param a_filePath. The path to the file to be opened. /// \return True if successful, false if not. //------------------------------------------------------------------------------ bool GRIBReader::OpenGRIB(std::string a_filePath) { LOG(notification)<<"Attempting to open grib file: "<< a_filePath; if(isOpen()) { CloseGRIB(); } m_filePath = a_filePath; m_filePtr = fopen(a_filePath.c_str(), "r"); if(m_filePtr == NULL) { LOG(error)<<"Unable to open file: " << a_filePath; return false; } LOG(notification)<<"Successfully opened GRIB file"; g2int currentMessageSize(1); g2int seekPosition(0); g2int lengthToBeginningOfGrib(0); g2int seekLength(32000); int i(0); int iterationLimit(300); m_GRIBMessageLocations.clear(); m_GRIBMessageSizes.clear(); while(i < iterationLimit) { seekgb(m_filePtr, seekPosition, seekLength, &lengthToBeginningOfGrib, &currentMessageSize); if(currentMessageSize != 0) { LOG(verbose) << "Adding GRIB message location " << lengthToBeginningOfGrib << " with length " << currentMessageSize; m_GRIBMessageLocations.push_back(lengthToBeginningOfGrib); m_GRIBMessageSizes.push_back(currentMessageSize); seekPosition = lengthToBeginningOfGrib + currentMessageSize; LOG(verbose) << "GRIB seek position moved to " << seekPosition; } else { LOG(notification)<<"End of GRIB file found, after "<< i << " GRIB messages."; break; } } if(i >= iterationLimit) { LOG(warning) << "The iteration limit of " << iterationLimit << "was reached while searching for GRIB messages"; } return true; } And the header grib2.h is as follows: #ifndef _grib2_H #define _grib2_H #include<stdio.h> #define G2_VERSION "g2clib-1.4.0" #ifdef __64BIT__ typedef int g2int; typedef unsigned int g2intu; #else typedef long g2int; typedef unsigned long g2intu; #endif typedef float g2float; struct gtemplate { g2int type; /* 3=Grid Defintion Template. */ /* 4=Product Defintion Template. */ /* 5=Data Representation Template. */ g2int num; /* template number. */ g2int maplen; /* number of entries in the static part */ /* of the template. */ g2int *map; /* num of octets of each entry in the */ /* static part of the template. */ g2int needext; /* indicates whether or not the template needs */ /* to be extended. */ g2int extlen; /* number of entries in the template extension. */ g2int *ext; /* num of octets of each entry in the extension */ /* part of the template. */ }; typedef struct gtemplate gtemplate; struct gribfield { g2int version,discipline; g2int *idsect; g2int idsectlen; unsigned char *local; g2int locallen; g2int ifldnum; g2int griddef,ngrdpts; g2int numoct_opt,interp_opt,num_opt; g2int *list_opt; g2int igdtnum,igdtlen; g2int *igdtmpl; g2int ipdtnum,ipdtlen; g2int *ipdtmpl; g2int num_coord; g2float *coord_list; g2int ndpts,idrtnum,idrtlen; g2int *idrtmpl; g2int unpacked; g2int expanded; g2int ibmap; g2int *bmap; g2float *fld; }; typedef struct gribfield gribfield; /* Prototypes for unpacking API */ void seekgb(FILE *,g2int ,g2int ,g2int *,g2int *); g2int g2_info(unsigned char *,g2int *,g2int *,g2int *,g2int *); g2int g2_getfld(unsigned char *,g2int ,g2int ,g2int ,gribfield **); void g2_free(gribfield *); /* Prototypes for packing API */ g2int g2_create(unsigned char *,g2int *,g2int *); g2int g2_addlocal(unsigned char *,unsigned char *,g2int ); g2int g2_addgrid(unsigned char *,g2int *,g2int *,g2int *,g2int ); g2int g2_addfield(unsigned char *,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *, g2float *,g2int ,g2int ,g2int *); g2int g2_gribend(unsigned char *); /* Prototypes for supporting routines */ extern double int_power(double, g2int ); extern void mkieee(g2float *,g2int *,g2int); void rdieee(g2int *,g2float *,g2int ); extern gtemplate *getpdstemplate(g2int); extern gtemplate *extpdstemplate(g2int,g2int *); extern gtemplate *getdrstemplate(g2int); extern gtemplate *extdrstemplate(g2int,g2int *); extern gtemplate *getgridtemplate(g2int); extern gtemplate *extgridtemplate(g2int,g2int *); extern void simpack(g2float *,g2int,g2int *,unsigned char *,g2int *); extern void compack(g2float *,g2int,g2int,g2int *,unsigned char *,g2int *); void misspack(g2float *,g2int ,g2int ,g2int *, unsigned char *, g2int *); void gbit(unsigned char *,g2int *,g2int ,g2int ); void sbit(unsigned char *,g2int *,g2int ,g2int ); void gbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); void sbits(unsigned char *,g2int *,g2int ,g2int ,g2int ,g2int ); int pack_gp(g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *, g2int *); #endif /* _grib2_H */ I have been scratching my head for two days on this. If anyone has an idea on what to do or can point me in some sort of direction, I'm stumped. Also, if you have any comments on how I can improve this post I'd love to hear them, kinda new at this posting thing. Usually I'm able to find an answer in the vast stores of knowledge already contained on the web.

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  • Call a dynamically generated method on a ILGenerator on the same type

    - by Thiado de Arruda
    Normally, when I want to call a dynamic method in another ILGenerator object that is writing a method on the same type I do the following : generator.Emit(OpCodes.Ldarg_0); // reference to the current object generator.Emit(OpCodes.Ldstr, "someArgument"); generator.Emit(OpCodes.Call, methodBuilder); //this methodbuilder is also defined on this dynamic type. However, I faced the following problem: I cant have a reference to the methodbuilder of the method I want to call, because it is generated by another framework(I only get a reference to the current TypeBuilder). This method is defined as protected virtual(and overriden on the methodbuilder I cant get a reference to) in the base class of the current dynamic type and I can get a reference to it by doing this : generator.Emit(OpCodes.Ldarg_0); // reference to the current object generator.Emit(OpCodes.Ldstr, "someArgument"); generator.Emit(OpCodes.Call, baseType.GetMethod("SomeMethodDefinedInBaseClassThatWasOverridenInThisDynamicType")); The problem is that this calls the method on the base type and not the overriden method. Is there any way I can get a reference to a methodbuilder only having a reference to the typebuilder that defined it? Or is there a way to call a method using ILGenerator without having to pass the 'MethodInfo' object to it?

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  • Real World Nuget

    - by JoshReuben
    Why Nuget A higher level of granularity for managing references When you have solutions of many projects that depend on solutions of many projects etc à escape from Solution Hell. Links · Using A GUI (Package Explorer) to build packages - http://docs.nuget.org/docs/creating-packages/using-a-gui-to-build-packages · Creating a Nuspec File - http://msdn.microsoft.com/en-us/vs2010trainingcourse_aspnetmvcnuget_topic2.aspx · consuming a Nuget Package - http://msdn.microsoft.com/en-us/vs2010trainingcourse_aspnetmvcnuget_topic3 · Nuspec reference - http://docs.nuget.org/docs/reference/nuspec-reference · updating packages - http://nuget.codeplex.com/wikipage?title=Updating%20All%20Packages · versioning - http://docs.nuget.org/docs/reference/versioning POC Folder Structure POC Setup Steps · Install package explorer · Source o Create a source solution – configure output directory for projects (Project > Properties > Build > Output Path) · Package o Add assemblies to package from output directory (D&D)- add net folder o File > Export – save .nuspec files and lib contents <?xml version="1.0" encoding="utf-16"?> <package > <metadata> <id>MyPackage</id> <version>1.0.0.3</version> <title /> <authors>josh-r</authors> <owners /> <requireLicenseAcceptance>false</requireLicenseAcceptance> <description>My package description.</description> <summary /> </metadata> </package> o File > Save – saves .nupkg file · Create Target Solution o In Tools > Options: Configure package source & Add package Select projects: Output from package manager (powershell console) ------- Installing...MyPackage 1.0.0 ------- Added file 'NugetSource.AssemblyA.dll' to folder 'MyPackage.1.0.0\lib'. Added file 'NugetSource.AssemblyA.pdb' to folder 'MyPackage.1.0.0\lib'. Added file 'NugetSource.AssemblyB.dll' to folder 'MyPackage.1.0.0\lib'. Added file 'NugetSource.AssemblyB.pdb' to folder 'MyPackage.1.0.0\lib'. Added file 'MyPackage.1.0.0.nupkg' to folder 'MyPackage.1.0.0'. Successfully installed 'MyPackage 1.0.0'. Added reference 'NugetSource.AssemblyA' to project 'AssemblyX' Added reference 'NugetSource.AssemblyB' to project 'AssemblyX' Added file 'packages.config'. Added file 'packages.config' to project 'AssemblyX' Added file 'repositories.config'. Successfully added 'MyPackage 1.0.0' to AssemblyX. ============================== o Packages folder created at solution level o Packages.config file generated in each project: <?xml version="1.0" encoding="utf-8"?> <packages>   <package id="MyPackage" version="1.0.0" targetFramework="net40" /> </packages> A local Packages folder is created for package versions installed: Each folder contains the downloaded .nupkg file and its unpacked contents – eg of dlls that the project references Note: this folder is not checked in UpdatePackages o Configure Package Manager to automatically check for updates o Browse packages - It automatically picked up the updates Update Procedure · Modify source · Change source version in assembly info · Build source · Open last package in package explorer · Increment package version number and re-add assemblies · Save package with new version number and export its definition · In target solution – Tools > Manage Nuget Packages – click on All to trigger refresh , then click on recent packages to see updates · If problematic, delete packages folder Versioning uninstall-package mypackage install-package mypackage –version 1.0.0.3 uninstall-package mypackage install-package mypackage –version 1.0.0.4 Dependencies · <?xml version="1.0" encoding="utf-16"?> <package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd"> <metadata> <id>MyDependentPackage</id> <version>1.0.0</version> <title /> <authors>josh-r</authors> <owners /> <requireLicenseAcceptance>false</requireLicenseAcceptance> <description>My package description.</description> <dependencies> <group targetFramework=".NETFramework4.0"> <dependency id="MyPackage" version="1.0.0.4" /> </group> </dependencies> </metadata> </package> Using NuGet without committing packages to source control http://docs.nuget.org/docs/workflows/using-nuget-without-committing-packages Right click on the Solution node in Solution Explorer and select Enable NuGet Package Restore. — Recall that packages folder is not part of solution If you get downloading package ‘Nuget.build’ failed, config proxy to support certificate for https://nuget.org/api/v2/ & allow unrestricted access to packages.nuget.org To test connectivity: get-package –listavailable To test Nuget Package Restore – delete packages folder and open vs as admin. In nugget msbuild: <Import Project="$(SolutionDir)\.nuget\nuget.targets" /> TFSBuild Integration Modify Nuget.Targets file <RestorePackages Condition="  '$(RestorePackages)' == '' "> True </RestorePackages> … <PackageSource Include="\\IL-CV-004-W7D\Packages" /> Add System Environment variable EnableNuGetPackageRestore=true & restart the “visual studio team foundation build service host” service. Important: Ensure Network Service has access to Packages folder Nugetter TFS Build integration Add Nugetter build process templates to TFS source control For Build Controller - Specify location of custom assemblies Generate .nuspec file from Package Explorer: File > Export Edit the file elements – remove path info from src and target attributes <?xml version="1.0" encoding="utf-16"?> <package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">     <metadata>         <id>Common</id>         <version>1.0.0</version>         <title />         <authors>josh-r</authors>         <owners />         <requireLicenseAcceptance>false</requireLicenseAcceptance>         <description>My package description.</description>         <dependencies>             <group targetFramework=".NETFramework3.5" />         </dependencies>     </metadata>     <files>         <file src="CommonTypes.dll" target="CommonTypes.dll" />         <file src="CommonTypes.pdb" target="CommonTypes.pdb" /> … Add .nuspec file to solution so that it is available for build: Dev\NovaNuget\Common\NuSpec\common.1.0.0.nuspec Add a Build Process Definition based on the Nugetter build process template: Configure the build process – specify: · .sln to build · Base path (output directory) · Nuget.exe file path · .nuspec file path Copy DLLs to a binary folder 1) Set copy local for an assembly reference to false 2)  MSBuild Copy Task – modify .csproj file: http://msdn.microsoft.com/en-us/library/3e54c37h.aspx <ItemGroup>     <MySourceFiles Include="$(MSBuildProjectDirectory)\..\SourceAssemblies\**\*.*" />   </ItemGroup>     <Target Name="BeforeBuild">     <Copy SourceFiles="@(MySourceFiles)" DestinationFolder="bin\debug\SourceAssemblies" />   </Target> 3) Set Probing assembly search path from app.config - http://msdn.microsoft.com/en-us/library/823z9h8w(v=vs.80).aspx -                 <?xml version="1.0" encoding="utf-8" ?> <configuration>   <runtime>     <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">       <probing privatePath="SourceAssemblies"/>     </assemblyBinding>   </runtime> </configuration> Forcing 'copy local = false' The following generic powershell script was added to the packages install.ps1: param($installPath, $toolsPath, $package, $project) if( $project.Object.Project.Name -ne "CopyPackages") { $asms = $package.AssemblyReferences | %{$_.Name} foreach ($reference in $project.Object.References) { if ($asms -contains $reference.Name + ".dll") { $reference.CopyLocal = $false; } } } An empty project named "CopyPackages" was added to the solution - it references all the packages and is the only one set to CopyLocal="true". No MSBuild knowledge required.

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  • Linker error when compiling boost.asio example

    - by Alon
    Hi, I'm trying to learn a little bit C++ and Boost.Asio. I'm trying to compile the following code example: #include <iostream> #include <boost/array.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: client <host>" << std::endl; return 1; } boost::asio::io_service io_service; tcp::resolver resolver(io_service); tcp::resolver::query query(argv[1], "daytime"); tcp::resolver::iterator endpoint_iterator = resolver.resolve(query); tcp::resolver::iterator end; tcp::socket socket(io_service); boost::system::error_code error = boost::asio::error::host_not_found; while (error && endpoint_iterator != end) { socket.close(); socket.connect(*endpoint_iterator++, error); } if (error) throw boost::system::system_error(error); for (;;) { boost::array<char, 128> buf; boost::system::error_code error; size_t len = socket.read_some(boost::asio::buffer(buf), error); if (error == boost::asio::error::eof) break; // Connection closed cleanly by peer. else if (error) throw boost::system::system_error(error); // Some other error. std::cout.write(buf.data(), len); } } catch (std::exception& e) { std::cerr << e.what() << std::endl; } return 0; } With the following command line: g++ -I /usr/local/boost_1_42_0 a.cpp and it throws an unclear error: /tmp/ccCv9ZJA.o: In function `__static_initialization_and_destruction_0(int, int)': a.cpp:(.text+0x654): undefined reference to `boost::system::get_system_category()' a.cpp:(.text+0x65e): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x668): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x672): undefined reference to `boost::system::get_generic_category()' a.cpp:(.text+0x67c): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::system::error_code::error_code()': a.cpp:(.text._ZN5boost6system10error_codeC2Ev[_ZN5boost6system10error_codeC5Ev]+0x10): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::asio::error::get_system_category()': a.cpp:(.text._ZN5boost4asio5error19get_system_categoryEv[boost::asio::error::get_system_category()]+0x7): undefined reference to `boost::system::get_system_category()' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_thread::~posix_thread()': a.cpp:(.text._ZN5boost4asio6detail12posix_threadD2Ev[_ZN5boost4asio6detail12posix_threadD5Ev]+0x1d): undefined reference to `pthread_detach' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_thread::join()': a.cpp:(.text._ZN5boost4asio6detail12posix_thread4joinEv[boost::asio::detail::posix_thread::join()]+0x25): undefined reference to `pthread_join' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_tss_ptr<boost::asio::detail::call_stack<boost::asio::detail::task_io_service<boost::asio::detail::epoll_reactor<false> > >::context>::~posix_tss_ptr()': a.cpp:(.text._ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEED2Ev[_ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEED5Ev]+0xf): undefined reference to `pthread_key_delete' /tmp/ccCv9ZJA.o: In function `boost::asio::detail::posix_tss_ptr<boost::asio::detail::call_stack<boost::asio::detail::task_io_service<boost::asio::detail::epoll_reactor<false> > >::context>::posix_tss_ptr()': a.cpp:(.text._ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEEC2Ev[_ZN5boost4asio6detail13posix_tss_ptrINS1_10call_stackINS1_15task_io_serviceINS1_13epoll_reactorILb0EEEEEE7contextEEC5Ev]+0x22): undefined reference to `pthread_key_create' collect2: ld returned 1 exit status How can I fix it? Thank you.

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  • Converting Unicode strings to escaped ascii string

    - by Ali
    How can I convert this string: This string contains the unicode character Pi(p) into an escaped ascii string: This string contains the unicode character Pi(\u03a0) and vice versa ? The current Encoding available in C#, converts the p character into "?". I need to preserve that character.

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  • Doubts in ada language

    - by maddy
    HI all, I am a beginner in the ada language.I have an short piece of code.Can anyone please tel me what does it mean? type Myarr_Type is array (Character) of Character; Myarr : Myarr_Type; C1 : character := character'first; C2 : character := character'last; My question is 1)What does C1 and C2 contain according to the above code? Please do excuse if this is really silly.I dont have an ada compiler to check the contents of this variable Regards Maddy

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  • Transposing and Untransposing a String in java

    - by Will
    I have been working on two methods that will Transpose and Untranspose a String respectively. The solutions that I have come up with both work to the best of my knowledge. I just want to know if I could have solved these problems in a simpler way. My code seems like it is too long for the task that is being performed. The first method, transpose(), will take a String as a parameter and transpose it. If "bridge" is entered, the output will be "bergid". Likewise, with the unTranspose() method, if the user enters "bergid", the output will be "bridge". public void transpose( String s ) { String t = ""; int end = s.length() - 1; for ( int i = 0; i < s.length() / 2; i++ ) { t += Character.toString( s.charAt( i ) ) + Character.toString( s.charAt( end ) ); end--; } // Lenth of String is odd if ( s.length() % 2 == 1 ) { // add character in middle of String to the end of the new String t+= Character.toString( s.charAt( s.length() / 2 ) ); } System.out.println( t ); } public void unTranspose( String s ) { String t = ""; // Length of String is odd if ( s.length() % 2 == 1 ) { for ( int i = 0; i < s.length(); i+=2 ) { t+= Character.toString( s.charAt( i ) ); } for ( int i = s.length() - 2; i > 0; i -= 2 ) { t += Character.toString( s.charAt( i ) ); } System.out.println( t ); } // Length of String is even else if ( s.length() % 2 == 0 ) { for ( int i = 0; i < s.length() - 1; i+=2 ) { t+= Character.toString( s.charAt( i ) ); } for ( int i = s.length() - 1; i > 0; i -= 2 ) { t+= Character.toString( s.charAt( i ) ); } System.out.println( t ); } } My code looks horrible. I'm still not used to formatting my code correctly. Please bear with me. Thanks for your time

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  • Print Alternating Characters From Two Strings (Interleaving) Using Recursion Java

    - by babi2balla
    I'm trying to write a method that uses recursion to print the string formed by "interleaving" the strings str1 and str2. In other words, it should alternate characters from the two strings: the first character from str1, followed by the first character from str2, followed by the second character from str1, followed by the second character from str2, etc. How would I go about this? Any ideas are greatly appreciated!! Thanks

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  • Detect certain characters in a text field

    - by Craig
    What is the easiest way to detect a character in a text field? I want to be able to detect a certain character and replace that character with another specific character. So If I write in a text field... "zyxw" I want it to be replaced with "abcd". I'm a newbie and don't really know where to start with this or how to go about it. If anyone has any methods of doing this, I would really appreciate it.

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  • Which of the following Unicode characters should be used in HTML?

    - by George Edison
    I am aware that any Unicode character can be inserted into an HTML document via the following format: &#x0000; ...where 0000 is the character code of the desired character My question is: which of these characters has the most widespread availability when it comes to the client's browser being able to display the character? In other words, what are the ranges of codes that should be used in an HTML document that is going to be widely deployed?

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  • vim c++ break line

    - by Myx
    Hello: How can I break long lines when writing c++ code in vim? For example, if I have something like 56 fprintf(stderr, "Syntax error reading recursion value on 57 line %d in file %s\n", line_count, filename); I get the following compile errors: :56:25: warning: missing terminating " character :56: error: missing terminating " character :57: error: stray ‘\’ in program :57:37: warning: missing terminating " character :57: error: missing terminating " character I'm a vim newbie. Thanks!

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  • How to access Excel Max Column value?

    - by Phsika
    i try to create table from excel rows. however; excel columns : column1 has max 200 character row column2 has max 300 character row column3 has max 500 character row So i need to create sql create MyTable column3 nvarchar(500) according to Excel Max Character.

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  • I need a dictionary-like mapping between characters and other kinds of objects. Which class would be

    - by nullPointerException
    This is in Squeak/Pharo. If I want to have a mapping between Character objects like $a and $b to other kinds of objects, and want to look up those other objects based on the Character, what is the best class to use? Dictionary is an obvious choice, but seems wasteful to be hashing character objects which are basically already numbers. I guess what I want is a kind of array where the character value (number) is used as an index/offset, but I am not sure if this is possible with Unicode.

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