Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem.
I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it.
whenever I run the project I get stopped on this line:
formCollection = new FormCollection(this.Window, Services, ref graphics);
it gives me the error:
"
System.NullReferenceException was unhandled
  Message="Object reference not set to an instance of an object."
  Source="Microsoft.Xna.Framework"
  StackTrace:
       at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode)
       at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData()
       at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice)
       at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics)
       at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45
       at Microsoft.Xna.Framework.Game.Initialize()
       at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37
       at Microsoft.Xna.Framework.Game.Run()
       at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14
  InnerException: 
"
In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error.
but when I put it in my project I get the error.
Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this.
using System; 
using System.Collections.Generic; 
using System.Linq; 
using System.Text; 
using Microsoft.Xna.Framework; 
using Microsoft.Xna.Framework.Audio; 
using Microsoft.Xna.Framework.Content; 
using Microsoft.Xna.Framework.GamerServices; 
using Microsoft.Xna.Framework.Graphics; 
using Microsoft.Xna.Framework.Input; 
using Microsoft.Xna.Framework.Media; 
using Microsoft.Xna.Framework.Net; 
using Microsoft.Xna.Framework.Storage; 
using xWinFormsLib; 
namespace GameSolution 
{ 
    public class Game2 : Microsoft.Xna.Framework.Game 
    { 
        GraphicsDeviceManager graphics; 
        SpriteBatch spriteBatch; 
        FormCollection formCollection; 
        public Game2() 
        { 
            graphics = new GraphicsDeviceManager(this); 
            Content.RootDirectory = "Content"; 
        } 
        protected override void Initialize() 
        { 
            // TODO: Add your initialization logic here 
            base.Initialize(); 
        } 
        protected override void LoadContent() 
        { 
            // Create a new SpriteBatch, which can be used to draw textures. 
            spriteBatch = new SpriteBatch(GraphicsDevice); 
            formCollection = new FormCollection(this.Window, Services, ref graphics); 
        } 
        protected override void Update(GameTime gameTime) 
        { 
            base.Update(gameTime); 
        } 
        protected override void Draw(GameTime gameTime) 
        { 
            base.Draw(gameTime); 
        } 
    } 
} 
Any help would be greatly appreciated ._.