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  • C++ catch constructor exception

    - by aaa
    hi. I do not seem to understand how to catch constructor exception. Here is relevant code: struct Thread { rysq::cuda::Fock fock_; template<class iterator> Thread(const rysq::cuda::Centers &centers, const iterator (&blocks)[4]) : fock_() { if (!fock_) throw; } }; Thread *ct; try { ct = new Thread(centers_, blocks); } catch(...) { return false; } // catch never happens, So catch statement do not execute and I get unhandled exception. What did I do wrong? this is straight C++ using g++.

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  • AS3 try/catch out of memory

    - by StfnoPad
    Hi, I'm loading a few huge images on my flex/as3 app, but I can't manage to catch the error when the flash player runs out of memory. Here is the what I was thinking might work (I use ???? because i dont know what to catch): try{ images = new Array(frames); for (var i:uint = 0; i < frames; i++){ imagesBA[i] = new BitmapData(width, height, false, 0x000000FF); } } catch(error:????){ Alert.show("Out of memory!"); } Any idea what ???? can be? Or does anyone knows how to catch when there is no memory for a variable?

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  • Idea for doing almost same work in both catch & finally(C#3.0)

    - by Newbie
    I have a requirement. I am processing some files and after the processing are done I am archiving those files into an archive folder with timestamp appended. The file archiving and putting time stamp portion I am doing in the Finally block. Now a new requirement has come where I need to mail if something wrong goes in the original files and then I need to archive the same. Now this piece of code I need to handle in the catch block. But if I write the code entirely in the catch block, then it will fire only if there is an exception; otherwise not. So basically I am writing the same pice of code in both the catch and finally block. What is the standard and recommended approach you people think will be better in this case? I am using C#3.0 Thanks.

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  • Block a website on HTTPS [closed]

    - by momo1729
    I would like to block some websites on their HTTPS version and allow them on HTTP. The main websites involved are Youtube and Google Images/Videos. This is because on the HTTP version, I can enforce the Safesearch filter on those platforms, whereas I cannot on the HTTPS version. For me, this is a very serious issue which spoils many great things about the Safesearch features Google offers. Is there any software/config that can do that? P.S.: I'm not sure this is the right place to post this question in, maybe you could redirect me to some other SE platform?

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  • Javascript : Modifying parent element from child block the web site to display

    - by Suresh Behera
    Well recently i was working with Dotnetnuke and we are using lots of JavaScript around this project. Internally, dotnetnuke use lot of asp.net user control which lead to have a situation where child element accessing/modifying data of parent. Here is one example   the DIV element is a child container element. The SCRIPT block inside the DIV element tries to modify the BODY element. The BODY element is the unclosed parent container of the DIV element. 1: < html > 2: < body >...(read more)

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  • How to block third party cookies in firefox?

    - by anonymous
    This seems to be discussed in many places. But I don't get it or it does not work for me. So let me explain. I use Firefox 24.0 on Lubuntu 12.04. In privacy settings, I have selected 1. Use custom settings for history 2. accept cookies from sites 3. never accept third party cookies. But then when I check (e.g. in show cookies in firefox preferences or in lightbeam), it still shows me many third party cookies (e.g. google.com, facebook, etc.). What additional steps I have to take to block them?

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  • Adsense block not displaying anything

    - by Mild Fuzz
    I have copied and pasted the following code into my page, but it seems to be having no effect. It should have a fall back block colour, but nothing is showing. Code copied/pasted straight from google <script type="text/javascript"><!-- google_ad_client = "ca-pub-7972043490779920"; /* SALF */ google_ad_slot = "4085311300"; google_ad_width = 300; google_ad_height = 250; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script>

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  • How does one block unsupported web browsers?

    - by Sn3akyP3t3
    Web browsers with an end of life no longer receive security updates which not only makes them vulnerable to the end user, but I imagine its not safe for the server's which receive visits by them either. Is it practical to block or enforce and notify the end user that their browser is unsafe and unsupported? If so, how would one achieve that? I don't know of any official or crowd-sourced listing with that information to parse and keep up to date. I'm aware that the practice can be custom built with User Agent parsing and feature detection for HTML5 enabled browsers.

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  • Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a predictable outcome?

    - by Mrk Mnl
    Is there a phrase to describe an algorithim or programme is complete in that given any possible value for its arguments there is a predicatable outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • Is there a phrase or word to describe an algorithim or program is complete in that given any value for its arguments there is a defined outcome?

    - by Mrk Mnl
    Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a defined outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • Allow and Block Programs in Windows 7

    One of the best characteristics of Parental Controls in Windows 7 is how it can be fine tuned to fit your personal needs. Nowhere is this more apparent than in its Allow and block specific programs setting. This setting is especially useful if there are certain programs or applications that you do not want you child to use. Whether it be an Internet browser a game a tool a messaging service or anything else you can think of you have the power to keep it out of your child s hands.... Autodesk Software Download A Free Trial Of One Of Our Construction Software Solutions.

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • Ascii text diagrams

    - by bobobobo
    I'm looking for a program to convert PowerPoint block diagrams to ASCII. I found Ditaa which does the exact opposite of what I want done. Recommendations for great programs that can produce ascii block diagrams? +--------+ +-------+ +-------+ | | --+ block2+-- | | | block | +-------+ |block3 | | | | | | | | | | | | | +---+----+ +-------+ +-------+ : ^ | Lots of work | +-------------------------+ Found FossilDraw which does exactly what I want but speed perf leaves something to be desired..

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  • How to block subreddits with BIND9?

    - by user1391189
    Please help me block NSFW subreddits like this one (http://www.reddit.com/r/NSFW/) I would like to keep access to SFW subreddits, but block certain subreddits that are distracting or NSFW. I know how to filter domains. (see files below) But how do I apply the filter only to certain subreddits? So far I have set up the following files: blocklist.conf zone "adimages.go.com" { type master; file "dummy-block"; }; zone "admonitor.net" { type master; file "dummy-block"; }; zone "ads.specificpop.com" { type master; file "dummy-block"; }; ... named.conf options { allow-query { 127.0.0.1; }; allow-recursion { 127.0.0.1; }; directory "c:\bind\etc"; notify no; }; zone "." IN { type hint; file "c:\bind\etc\named.root"; }; zone "localhost" IN { allow-update { none; }; file "c:\bind\etc\localhost.zone"; type master; }; zone "0.0.127.in-addr.arpa" IN { allow-update { none; }; file "c:\bind\etc\named.local"; type master; }; key "rndc-key" { algorithm hmac-md5; secret "O5VdbBKKEMzuLYjM60CxwuLLURFA6peDYHCBvZCqjoa6KtL1ggD7OTLeLtnu2jR5I5cwA/MQ8UdHc+9tMJRSiw=="; }; controls { inet 127.0.0.1 port 953 allow { 127.0.0.1; } keys { "rndc-key"; }; }; //Blocklist include "c:\bind\etc\blocklist.conf"; dummy-block $TTL 604800 @ IN SOA localhost. root.localhost. ( 2 ; Serial 604800 ; Refresh 86400 ; Retry 2419200 ; Expire 604800 ) ; Negative Cache TTL ; @ IN NS localhost. @ IN A 127.0.0.1 * IN A 127.0.0.1

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  • how to block https sites on netgear router?

    - by Karthick88it
    I am using NETGEAR Wireless-N-300 Router Model among couple of peoples to sahre internet connectivity. I have a problem, on my company i blocked facebook.com, but the users are access on protocol https, i blocked some ip´s of facebook but they haves a lot ip, please, how to block facebook on https protocol...?? Can anybody help me for creating the block HTTPS traffic rule. Like I need to block: https://www.facebook.com/ many thanks Karthick

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  • performance block countries using iptables /netfilter

    - by markus
    It's easy to block IPs from country using iptables (e.g. like http://www.cyberciti.biz/faq/block-entier-country-using-iptables/). However I read that the performance can go down if the deny list get too large. An alternative is installing the iptables geoip patch or using ipset ( http://www.jsimmons.co.uk/2010/06/08/using-ipset-with-iptables-in-ubuntu-lts-1004-to-block-large-ip-ranges/) instead of iptables. Does anyone have experience with the various approaches and can say something about the performance differences ? Are there are other ways to block country IPs in linux which I did't mentioned above?

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  • pf not execute udp port specific block rule

    - by seaquest
    The traffic I want to block can be sniffed as below with tcpdump: 19:16:22.391164 IP 95.95.95.95.2036 > 10.10.10.10.443: UDP, length 8192 So I wanted to write a rule block any udp destination port 443 traffic. block drop quick on igb3 inet proto udp to any port 443 Traffic does not match and does not blocked. However, It matches and blocks if I write rule as below: block drop quick on igb3 inet proto udp to 10.10.10.10 Do you have any remarks? I am using pf in Freebsd.

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  • task manager for Internet usage, I need to block a software accessing a website/web server

    - by Pennf0lio
    I have a software that accesses a website, I want to monitor what website is it accessing and block that website. Is there a software similar to "windows task manager" that allows you to monitor software that accesses a website? I want to know what website/server is it accessing so I could then block it. And Is there an alternative way to block aside from "host" file? Thanks! FYI: running on Win7

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  • Sendmail yields "user unkown" errors even after (wrongly) setting up a catch-all account

    - by user59240
    I was trying to follow the instructions found here to set up a catch-all account, but still I get the following message for mails sent to non-existent users: The error that the other server returned was: 550 550 5.1.1 [email protected]... User unknown (state 14). Everything else works, though... /etc/mail/local-host-names and /etc/mail/virtusertable were set up as instructed. Any advice? Thanks!

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  • How to block a website completely?

    - by user37076
    I want to block some sites(e.g. youtube,news sites ), because I have a problem with procrastination and I find these websites affect my productivity very much. I used to block them by adding them to HOSTS file. However, gradually every time I want to take a break, I open the hosts file and comment my block again. Is there any way I can block the websites and cannot (at least a little bit hard, e.g. I have to reboot my pc) unblock them. I have no access to the router or any firewall, besides the ones on my computer. I just want to FORCE myself to work without any chance to procrastinate.

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  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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