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  • If I allocate memory in one thread in C++ can I de-allocate it in another

    - by Shane MacLaughlin
    If I allocate memory in one thread in C++ (either new or malloc) can I de-allocate it in another, or must both occur in the same thread? Ideally, I'd like to avoid this in the first place, but I'm curious to know is it legal, illegal or implementation dependent. Edit: The compilers I'm currently using include VS2003, VS2008 and Embedded C++ 4.0, targetting XP, Vista, Windows 7 and various flavours of Windows CE / PocketPC & Mobile. So basically all Microsoft but across an array of esoteric platforms.

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  • How to tell what optimizations bjam is using to build boost

    - by Steve
    I'm building the boost libraries with bjam for both the intel compiler and vs2008, and I can't tell what optimizations are being passed to the compiler from bjam. For one of the compiler's gcc, I can see some optimizations in one of the bjam files, but I can't find the optimization flags for the compilers I care about. So, my questions are - Does anyone know where the default optimization flags are located? If they're declared within bjam, does anyone know how I can override them?

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  • Memory randomization as application security enhancement?

    - by Paul Sasik
    I recently came upon a Microsoft article that touted new "defensive enhancements" of Windows 7. Specifically: Address space layout randomization (ASLR) Heap randomization Stack randomization The article went on to say that "...some of these defenses are in the core operating system, and the Microsoft Visual C++ compiler offers others" but didn't explain how these strategies would actually increase security. Anyone know why memory randomization increases security, if at all? Do other platforms and compilers employ similar strategies?

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  • C++ performance, for versus while

    - by aaa
    hello. In general (or from your experience), is there difference in performance between for and while loops? What if they are doubly/triply nested? Is vectorization (SSE) affected by loop variant in g++ or Intel compilers? Thank you

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  • How do I get started in embedded programing?

    - by mmattax
    I would like to get started in embedded systems programming but don't know where to start...I have a very solid knowledge of C and C++ and would preferably like to use these languages with the GNU compilers. I have a degree in CS so I have a solid foundation... I have no clue about what hardware and other resources that I will need...If you work or are knowledgeable in this area, how did you get started and what are some good resource for a beginner? Thanks.

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  • When exactly is constructor of static local object called?

    - by Honza Bambas
    Say we have a code like this: Some class { Some() { // the ctor code } }; Some& globalFunction() { static Some gSome; return gSome; } When exactly 'the ctor code' is executed? As for normal static variables before main() or at the moment we first call to 'globalFunction()'? How is it on different platforms and different compilers (cl, gcc, ...) ? Thanks -hb-

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  • Why is C++ backward compatible with C ? Why isn't there some "pure" C++ language ?

    - by gokoon
    C and C++ are different languages, blababla we know that. But if those language are different, why is it still possible to use function like malloc or free ? I'm sure there are all sort of dusty things C++ has because of C, but since C++ is another language, why not remove those things to make it a little less bloat and more clean and clear ? Is it because it allows programmers to work without the OO model or because some compilers doesn't support high-level abstract features of C++ ?

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  • CS Majors: Hardest concept(s) you learned in school?

    - by Mark Lubin
    For the CS majors out there what were the hardest CS classes or concepts that you learned in your undergraduate schooling? Did you find once you learned the basics,(data structs, OOP fundamentals, discrete math, pointers, recursion, etc) the rest followed naturally or did you hit a wall at any point in your higher classes like OS'es and Compilers? Thanks for the input!

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  • Faster code with another compiler

    - by Andrei
    I'm using the standard gcc compiler in math software development with C-language. I don't know that much about compilers or compiler options, and I was just wondering, is it possible to make faster executables using another compiler or choosing better options? The default Makefile sets options -ffast-math and -O3 and I think both of them have some impact in the overall calculation time. My software is using memory quite extensively, so I imagine some options related to memory management might do the trick? Any ideas?

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  • Is it possible to use the CommonJS libraries yet?

    - by Jon Winstanley
    I am interested in getting started with CommonJS. With JavaScript frameworks getting faster all the time, and parsing engines and compilers making JavaScript incredibly quick, it is surprising that a project such as CommonJS has not been initiated sooner. What steps are involved in getting a test project up and running with what has been created so far?

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  • Using pragma once in a C++ project in Xcode 4

    - by Nils
    I know that #pragma once is non-standard, however it is supported by most compilers. So on my Mac I can compile C++ code with headers that use #pragma once on the command line using clang++. The strange thing however is that it does not seem to work within Xcode. I get Invalid preprocessing directive when I try to use #pragma once. I am using the newest version of OSX (10.8.2) and Xcode (Version 4.5.1 (4G1004)).

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  • Do I need to cast the result of strtol to int?

    - by Kristo
    The following code does not give a warning with g++ 4.1.1 and -Wall. int octalStrToInt(const std::string& s) { return strtol(s.c_str(), 0, 8); } I was expecting a warning because strtol returns a long int but my function is only returning a plain int. Might other compilers emit a warning here? Should I cast the return value to int in this case as a good practice?

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  • Do you know of some performances test of the different ways to get thread local storage in C++?

    - by Vicente Botet Escriba
    I'm doing a library that makes extensive use of a thread local variable. Can you point to some benchmarks that test the performances of the different ways to get thread local variables in C++: C++0x thread_local variables compiler extension (Gcc __thread, ...) boost::threads_specific_ptr pthread Windows ... Does C++0x thread_local performs much better on the compilers providing it?

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  • Xerces conflicts string.h

    - by Velthune
    Compiling my program I have this error: /usr/include/xercesc/util/Compilers/GCCDefs.hpp:133:60: error: declaration of ‘int strcasecmp(const char*, const char*)’ has a different exception specifier /usr/include/string.h:536:12: error: from previous declaration ‘int strcasecmp(const char*, const char*) throw ()’ make: *** [src/test/VFTImageMaterial.o] Error 1 Any idea about this conflict with string.h?

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  • How can I know when QProcess wants to read input?

    - by mpcabd
    I'm implementing a compiler in my Compilers class, I'm using Qt & C++. After I have generated the machine code from the source code, I'm executing the virtual machine that will execute the call. I'm facing a problem here, I'm using readyRead() signal to get output from the virtual machine, but how can I know that the virtual machine wants to read data from the user? I wanna show the user an input dialog each time the machine asks for input.

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  • c++ Function pointer inlining

    - by wb
    I know I can pass a function pointer as a template parameter and get a call to it inlined but I wondered if any compilers these days can inline an 'obvious' inline-able function like: inline static void Print() { std::cout << "Hello\n"; } .... void (*func)() = Print; func(); Under Visual Studio 2008 its clever enough to get it down to a direct call instruction so it seems a shame it can't take it a step further?

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