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  • Convert rotation from Right handed System to left handed

    - by Hector Llanos
    I have Euler angles from a right handed system that I am trying to convert to a left handed system. All the information that I have read online says that to convert it simply multiply the axis and the angle in the correct order and it should work. In other words, Z * Y * X. When I do this what I see in Maya, and in engine still do not match up. This is what I have so far: static Quaternion ConvertToRightHand(Vector3 Euler) { Quaternion x = Quaternion.AngleAxis(-Euler.x, Vector3.right); Quaternion y = Quaternion.AngleAxis(Euler.y, Vector3.up); Quaternion z = Quaternion.AngleAxis(Euler.z, Vector3.forward); return (z * y * x); } Keeping the -Euler.x helps keep the object pointing up correctly, but when I pass ( 0,0,0) to face in the -z, it faces in the +z. Help :/

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  • Tool to convert Textures to power of two?

    - by 3nixios
    I'm currently porting a game to a new platform, the problem being that the old platform accepted non power of two textures and this new platform doesn't. To add to the headache, the new platform has much less memory so we want to use the tools provided by the vendor to compress them; which of course only takes power of two textures. The current workflow is to convert the non power of tho textures to dds with 'texconv', then use the vendors compression tools in a batch. So, does anyone know of a tool to convert textures to their nearest 'power of two' counterparts? Thanks

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  • Why do game engines convert models to triangles compared to keeping it as four side polygon

    - by Grant
    I've worked using maya for animation and more film orientated projects however I am also focusing on my studies on video game development (eventually want to be either programmer or some sort of TD with programming and 3D skills). Anyways, I was talking with one of my professor and we couldn't figure out why all game engines (that I know of) convert to triangles. Anyone happen to know why game engines convert to triangles compared to leaving the models as four sided polygons? Also what are the pros and cons (if any) of doing this? Thanks in advance.

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  • Auto convert odt to pdf

    - by Gautam K
    I am creating a few documents in Libre office and I have to always send them as .pdf. but each and every time I forget to export it as pdf , So is there any way to auto convert the .odt document into pdf every time I save the document ? I have only about 4 docs , I keep making changes on them , So each and every time I make a change and save the odt I need that change to be updated in the corresponding pdf file . Ps : I understand that unoconv can be used to convert via command line but is there a way to automatically do it ? Another Ps : I found out that there is something called inotify and inotify-tools and that can be used to trigger events when a file changes . But I have no idea on how to use it .

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  • Adding changes from one Mercurial repository to another

    - by Patrik Hägne
    When changing the VCS for my project FakeItEasy from SVN to Mercurial on Google Code I was a bit too eager (I'm funny like that). What I did was just checking the latest version out of SVN and then commiting that checkout as the first revision of the new Mercurial repo. This obviously has the effect that all history is lost. Later when getting a bit better acustomed to Mercurial I realized that there is such a thing as a "convert extension" that allows you to convert a SVN repo into a Mercurial repo. Now what I want to do is to convert the old SVN repo and then have all change sets from the currently existing Mercurial repo imported into this converted repo except the very first commit to Mercurial. I've converted the SVN repo to a local Mercurial repo but now is when I'm stuck. I thought I'd be able to use the convert extension to bring the current Mercurial repository into the converted one and having a splice map remove the first commit but I can not seem to get this to work. I've also tried to just use convert without splice map to get all change sets from the current Mercurial repo into the converted one and the rebase the second version in the current to the last commit from the old SVN repository but I can't get that to work either. To make this clearer lets say I have these two repositories: A: revA1-revA2 B: revB1-revB2-revB3 (Where revB1 is actually a copy of revA2) Now I want to combine these two into the new repository containing this: C: revA1-revA2-revB2-revB3

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  • Conversion of Single to two UInt16 values in .net

    - by Gio
    In the good old days of C. I could cast a float to an int (assuming 32 bit system), do some bit manipluation ( bitwise and, right shift, ect ), and get the upper and lower 16 bit hex representations of the floating point number, which I could then store in two short values. I'm not seeing an easy way of doing this in C#. System.Convert.ToUInt16 just does a float to int convert (even after I shift right), which leaves a vlaue of 0 if the float is less than 0, which is not the desired effect. //useless leaves me witg a value 0f 0 UIN16 s1 = (UInt16)((System.Convert.ToUInt32(d2) & 0xffff0000) >> 16); //capture the high word UInt16 s2 = (UInt16)(System.Convert.ToUInt32(d2) & 0xffff); //capture the low word A basic cast (UInt32) doesn't work either.

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  • avi to mpeg4 command line convertor

    - by Samvel Siradeghyan
    Hi all I am writting program for recording IP cameras videos. I use Aforge framework and can save video in avi format, but it's size is too big. I need some command line program to convert videos from avi to mpeg4 format. Is there any free program and if yes where can I download them and how to use it. Thanks.

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  • Converting video for Android using Adobe Media Encoder

    - by JB
    I'm trying to convert some video to H.264 and play it on my Android mobile phone. I have Adobe Media Encoder and can easily create files that play on my PC but when I copy them to the phone the media player app just complains that it can't play them. Are there some particular settings I need to use in the encoder?

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  • Batch Conversion of PaperPort MAX Files

    - by Matthew
    I've got a library of MAX files from an old Visioneer Scanner that used ScanSoft PaperPort. I don't have the PC that I used to scan them anymore, and I don't have the CD for PaperPort. Does anyone know of a utility I can use to open and convert .MAX files to something more useful like a JPEG? (I'd prefer something that batch converts -- but if I can get a utility that will even allow one conversion, I could probably figure out how to use AutoHotkey or something like that to automate.) Thanks for your help

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  • Sendmail + m4 - problem converting mc files into cf

    - by zbigh
    Hi I'm currently trying to configure sendmail fo the first time and setup a mail server on a small embedded computer ( running a custom linux distribution ). I'm having an issue with the m4 macros: I'm trying to convert this: VERSIONID(`$Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $') OSTYPE(linux)dnl DOMAIN(generic)dnl define(HELPFILE, `/etc/mail/helpfile') FEATURE(nouucp, `noscpecial') MAILER(local)dnl MAILER(smtp)dnl to sendmail.cf, but all the output I get when running m4 is: VERSIONID($Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $) OSTYPE(linux)DOMAIN(generic) FEATURE(nouucp, noscpecial) MAILER(local)MAILER(smtp) Am I doing something wrong?

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  • Sendmail + m4 - problem converting mc files into cf

    - by zbigh
    Hi I'm currently trying to configure sendmail fo the first time and setup a mail server on a small embedded computer ( running a custom linux distribution ). I'm having an issue with the m4 macros: I'm trying to convert this: VERSIONID(`$Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $') OSTYPE(linux)dnl DOMAIN(generic)dnl define(HELPFILE, `/etc/mail/helpfile') FEATURE(nouucp, `noscpecial') MAILER(local)dnl MAILER(smtp)dnl to sendmail.cf, but all the output I get when running m4 is: VERSIONID($Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $) OSTYPE(linux)DOMAIN(generic) FEATURE(nouucp, noscpecial) MAILER(local)MAILER(smtp) Am I doing something wrong?

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  • Looking for tex to html converter

    - by Stephen
    I need to convert a very large latex project (made up of many .tex and style files) into .html (or something similarly non-.pdf). Can someone recommend a quality converter program? Preferably, one that is: available on linux (specifically Ubuntu) actively maintained Thanks!

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  • Converting to flash video

    - by Shadow
    I'm trying to convert a .dv video from a camcorder to flash video to show on my organization's website. I'm having issues using VLC (the file ends up empty or not compressed, depending on different options), so I either need help with VLC or other recommendations. If you're recommending software, it absolutely must be free. (My organization is non-profit) Thanks

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  • How do I slow down a video generating new interpolated frames?

    - by Grzegorz Adam Hankiewicz
    I've used mencoder's speed parameter to generate a video which is played at half the speed. This basically means halving the framerate of the video. But I'm interested in software that could convert a 30fps video to another 30fps video with half the frames interpolated, maybe using the motion information stored in the video stream per se. I think this is called intra-frame interpolation, but I haven't found anything practical other than research papers. Any pointers to such software?

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  • What is the best way to make an ISO file out of a DVD?

    - by Edward Tanguay
    I downloaded the huge Windows 7 .iso file and burnt it to a DVD. I then used that DVD to install Windows 7 on my machine and then realized that I the .iso file was on the Vista operating system that I replaced with Windows 7 (didn't upgrade). So now I would like to get the .iso file back but with the same key, etc. How can I convert the DVD I burned back into an .ISO file?

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  • Covert wps file to PDF?

    - by Steve Folly
    I have a wps file (Microsoft Works), but no Microsoft Works, and no Microsoft Office. Ultimately, I want to get a PDF but happy to convert to an intermediate format if I can. Preferably on OS X if possible, but would use a Windows solution if there is one. Is there a converter tool I can use for this? Thanks.

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  • AVI to DVD playable

    - by kefalari
    Using DVDFLick I tried to convert several AVI movies to a DVD playable disc and got nothing but error messages- toward the end of the conversion. I tried another program with the same result. What is wrong?

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  • How can I set a minimum thumbnail size with ImageMagick?

    - by Zilk
    I'm trying to create thumbnails of JPG photos using ImageMagick's convert tool. The thumbnails need to have a defined size (210x159), no blank areas, and the image can be cropped if necessary. Unfortunately, I only have ImageMagick 6.3.7 available, which doesn't support the '^' geometry modifier (added in v6.3.8-3). Is there another way to achieve this in earlier versions of ImageMagick? Thanks in advance.

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  • Programs for video-converting

    - by MladenB
    Is there a way to convert video, lets say, from .vob to .avi? (and to make it 'smaller', for ex. DVD 4.2 GB to .avi file of 700 MB) If it is possible, which one would you recommend, as being the best, for the Windows XP? I'm interested in some simple program, something that beginners can easily use.

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  • Convert OpenGL code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run into some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it right before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has different coordinations systems, and functions that alters how you must implement to code a bit. The getPickRay function on the answer linked is what I'm trying to convert. This is the part of my code that I think is giving me trouble when converting from openGl to directX Because I'm unsure on how their different coordination systems differs from one another. PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); Another thing that I am unsure about is this part: XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom right (800,600) ( or whatever resolution you would have) The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH. I removed the variables aspectRatio and zoomFactor because I assumed that they were related to some specific function of his game. To summarize it up to questions : Does the openGL coordination system differ in such a way that this equation in the first of my code examples wouldn't be valid when used in DirectX 11 ( with its respective screen coordination system)? Is the openGL method Matrix4f.transform(a, b, c) equal to the directX method c = XMVector3TransformCoord(b,a)? (where a is a matrix and b,c are vectors). Because I know when it comes to matrices order is important.

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