Search Results

Search found 18851 results on 755 pages for 'black screen'.

Page 110/755 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • C# Hook Forms / Windows / Dialogs etc. (via HWND?) to Capture Video Buffer (D3D Device?)

    - by Drax
    I am looking to create a very simple C# application which runs Full-Screen in Direct3D, and is able to grab the Desktop 'scene', mapping each Window from the Desktop to a Textured Polygon in my D3D Scene... I'm hoping to create a simplistic "3D Desktop" type of application as an experiment, and I'm wondering if there is a specific method for doing something like the following: 1)Get a list of all the Windows open on the Desktop (List of HWNDs?). 2)Grab the X,Y position of each Window, as well as the Width and Height. 3)Grab the Rendered image of each Window (magic happens here). 4)Create a new Texture/Surface in D3D using the Width and Height of the Window(s), and apply the Image we grabbed as a Texture. Is there an efficient 'best practice' for acquiring the actual image(s) being rendered to the Desktop? Is there also a 'best practice' for "extending the desktop" to a virtual second, third, etc. "desktop" and being able to swap between them, including creating a unique instance of the task-bar for each virtual desktop. Thanks a million for any suggestions!

    Read the article

  • (PHP)how to hold javascript alertbox on screen

    - by Piyush
    when user changes password I want to show message "Successfully changed!" and when user clicks on OK button of alert box I call logout.php and force user to login with new password.But the problem is PHP header() is not waiting for alertbox and directly goes to logout.php. my code- if($count==1) { $sqlchange="UPDATE $tbl_name SET password='$newpassword' WHERE userId='$myusername'"; unset($result); $result=mysql_query($sqlchange,$link); if($result>0) { ?> <script type="text/javascript"> alert("Your Password has been changed successfully.Please login again."); </script> <?php header("location:logout.php"); exit; } else {....

    Read the article

  • Draw points in a view on iPhone screen?

    - by micropsari
    Hello, in my class I have an attribute IBOutlet UIImageView *imageView; And if I want to draw an image in this view I do : imageView.image = [UIImage imageNamed:@"foo.png"]; But how can I do to draw some points with coordinate x, y (in pixel) directly in the view ? Thanks !

    Read the article

  • Login screen using user custom control

    - by Mocco
    Hi, I have followed some advices I got here today and would need a bit more help now: I have an user control with login logic. In mainForm I am using this: private void Form1_Load(object sender, EventArgs e) { LoginScreen login = new MainMenu(); login.Parent = this; login.Dock = DockStyle.Fill; login.Show(); } But I guess it is not modal and thus does not stop the original Form application. Sure I would need the main Form to do not continue until the login form is closed (and login sucessfull). Would using an event correct? Let login object to raise an event that login was successfull and let the MainForm handle it - run the app?

    Read the article

  • Capture Video of Android's Screen

    - by Taranfx
    Forget screenshots, is it posible to capture a video of the running application in android? Rooted or non-rooted, I don't care, I want atleast 15fps. Update: I don't want any external hardware. The intent is to make it perfectly portable and every frame is captured within Android OS. If it crosses the boundaries of the app sdk, I'm willing to go to OS level modifications but I would need a starting point.

    Read the article

  • add component in bottom of android screen.

    - by milind
    hello all. i m new in android developing. i want to create custom tab bar in android like Iphone tab bar. i have found so much example to done this. but i would like to use only one XML file for tab bar and after include these to screens. i think it is possible with the help of layout but i don't have much idea. if there are only one property of layout there implement component at the bottom. if anybody done this please provide some idea. Thanks

    Read the article

  • How can I prevent the scaling of a UIWebview's content after reorientation?

    - by frankhermes
    I'm building an iOS 5/6 app that has a UIWebView. It loads some HTML that I have embedded in my app. Now when I rotate my device, the WebView changes its size (as I want it to fill the entire width of the screen). And then it gets weird: some content gets scaled up and some content doesn't get scaled up. See this image with some example text in it: As you can see, the header (H6) stays the same, while the paragraph gets scaled up. Does anybody have an idea how to prevent this? I want the html to look the same in landscape as it does in portrait mode. I've tried setting the viewport scaling to 1: <meta name="viewport" content="initial-scale=1.0,max-scale=1.0"> but that doesn't help. The body's font-size style is set to 14px, but changing that to 14pt or a percentage also made no difference. Setting the width of the body to 100% also didn't help. Strangely, removing the line break (<br/>) that's in the text fixes it but I need line breaks to be in there so that's no solution. The only thing that does work is reloading the UIWebView's content after an orientation change, but that doesn't prevent it from looking wrong during rotation, and it resets any scrolling that the user may have done. Any ideas?

    Read the article

  • How to build a Main Menu screen

    - by flow overstack
    Good day (and happy New Year), I'm a beginner VB.Net programmer using VS 2008. I'm planning a new winform project whose main form should look more or less like this: MAIN MENU 1. DoSomething1 2. DoSomething2 3. DoSomething3 ... Please choose: [TextBox] The user can either choose from the Main Menu (by clicking an item) or enter the item number in the textbox. For example, if the user clicks DoSomething3 in the Main Menu (or alternatively enters 3 in the textbox), another form will be opened and hide the main form. What would be the best way to implement it? Specifically, I would like to know how I make so that choosing from the menu and entering a number in the textbox fire the same event. Any help or hints will be appreciated.

    Read the article

  • View like android's contact screen

    - by Maragues
    I am developing an application with a large number of elements that must be ordered alphabetically, and I'd like it to have the same look and feel as android's contact list, That is [Letter] <contact> <contact> [Letter] <contact> <contact> <contact> etc. Which is the best way to achieve this same layout? I've seen several tutorials concerning scrollable lists, but this is a bit different. I've looked a bit through android's source code, but if anyone has the answer, it would save me a lot of time. Thanks in advance.

    Read the article

  • Creating a new window that stays on top even when in full screen mode (Qt on Linux)

    - by Lorenz03Tx
    I'm using Qt 4.6.3, and ubuntu linux on an embedded target. I call dlg->setWindowState(Qt::WindowFullScreen); on my windows in my application (so I don't loose any real-estate on the touch screen to task bar and status panel on the top and bottom of the screen. This all works fine and as expected. The issue comes in when I want to popup the on screen keyboard to allow the user to input some data. I use m_keyProc= new QProcess(); m_keyProc->start("onboard -s 640x120"); This pops up the keyboard but it is behind the full screen window. The onbaord keyboards preferences are set such that it is always on top, but that seems to actually mean "except for full screen windows". I guess that makes sense and probably meets most use cases, but I need it to be really on top. Can I either A) Not be full screen mode (so the keyboard works) and programmatically hide the task bars? or B) Force the keyboard to be on top despite my full screen status? Note: On windows we call m_keyProc->start("C:\\Windows\\system32\\osk.exe"); and the osk keyboard is on top despite the full screen status. So, I'm guessing this is a difference in window mangers on the different operating systems. So do I need to set some flag on the window with the linux window manager?

    Read the article

  • ListView Item Detail Screen: New or Same Activity?

    - by stormin986
    I have a listview where each item correlates to an instance of an item in an array. When the user selects an item, it will bring up a 'Details' page that reads and displays other data members of the list item. Would this be better implemented with the Details page as its own activity, or a new view within the same activity? Pros and cons of each? A new activity makes my job a little easier in terms of handling the 'back' button, but then I have the challenge of how do I pass the rest of the data structure to the new activity since I can't bundle it up (unless I serialize it).

    Read the article

  • Scroll the entire page with with UITableView that doesn't take up the entire screen

    - by KJF
    The only UITableViews I have worked with thus far are sized to fill the entire page. I'm trying to create a page in my app where I will have an image and a label on the top of the page followed by a UITableView to hold comments below it. Something like this springs to mind: http://www.inquisitr.com/wp-content/fbb.jpg My problem is if I add a UITableView below the image and label, when I scroll the tableview then only the UITableView cells scroll. Not the entire page. How would I go about making the entire page scroll so that the label and image scroll off the page and more table cells appear? Thanks.

    Read the article

  • Flex: cannot resize player back from Full Screen

    - by Patrick
    hi, The key event is not listened by my Flex app. Since it is really simple code, I cannot understand where the problem is... init() { stage.addEventListener(KeyboardEvent.KEY_DOWN, escHandler); } private function escHandler(event:KeyboardEvent):void { debugF.text = "ESC pressed"; } thanks

    Read the article

  • Is there a way communicate or measure levels of abstraction?

    - by hydroparadise
    I'll be the first to say that this question is a bit... out there. But here are a couple questions I bear in mind : Is abstraction continuous or discrete? Is there a single unit of abstraction? But I'm not sure those questions are truly answerable or even really makes sence. My naive answer would be something along the lines of abitrarily discrete but not necescarily having a single unit measure. Here's what I mean... Take a Black Labrador; an abstraction that could be made is that a Black Lab is a type of animal. [Animal]<--[Black Lab] A Black Lab is also a type of Dog. [Dog]<--[Black Lab] One way to establish a degree of abstraction is by comparing the two the abstractions. We could say that [Animal] is more abstract than [Dog] in respect to a Black Lab. It just so happens [Animal] can also be used as an abstraction of [Dog] So, we might end up with something like [Animal]<--[Dog]<--[Black Lab] With the model above, one might be inclined to say that there's two hops of abstraction to get from [Black Lab] to [Animal]. But you can't exactly tell somebody they need one level abstraction and reasonalby expect they will come up with [Dog] given they aren't explicity given the options above. If I needed to tell someobody in a single email that they needed an abstract class with out knowing what that abstract class is, is there a way to communaticate a degree of abstraction such that they might end up on Dog instead of Animal? As a side note, what area of study might this type of analysis fall under?

    Read the article

  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

    Read the article

  • how to make the android app load faster?

    - by Tapan Desai
    I have designed an application for android, in which i am showing a splash screen before the main activity is started but the application takes 5-7 seconds to start on low-end devices. I want to reduce that time to as low as possible. I have been trying to reduce the things to be done in onCreate() but now i cannot remove any thing more from that. I am pasting the code that i have used to show the splash and the code from MainActivity. Please help me in reducing the startup time of the application. Splash.java @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_splash); txtLoad = (TextView) findViewById(R.id.txtLoading); txtLoad.setText("v1.0"); new Thread() { public void run() { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } finally { finish(); Intent intent = new Intent(SplashActivity.this,MainActivity.class); startActivity(intent); } } }.start(); } MainActivity.java @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.activity_main); editType1UserName = (EditText) findViewById(R.id.editTextType1UserName); editType1Password = (EditText) findViewById(R.id.editTextType1Password); editType2UserName = (EditText) findViewById(R.id.editTextType2UserName); editType2Password = (EditText) findViewById(R.id.editTextType2Password); editType3UserName = (EditText) findViewById(R.id.editTextType3UserName); editType3Password = (EditText) findViewById(R.id.editTextType3Password); editType4UserName = (EditText) findViewById(R.id.editTextType4UserName); editType4Password = (EditText) findViewById(R.id.editTextType4Password); mTxtPhoneNo = (AutoCompleteTextView) findViewById(R.id.mmWhoNo); mTxtPhoneNo.setThreshold(1); editText = (EditText) findViewById(R.id.editTextMessage); spinner1 = (Spinner) findViewById(R.id.spinnerGateway); btnsend = (Button) findViewById(R.id.btnSend); btnContact = (Button) findViewById(R.id.btnContact); btnsend.setOnClickListener((OnClickListener) this); btnContact.setOnClickListener((OnClickListener) this); mPeopleList = new ArrayList<Map<String, String>>(); PopulatePeopleList(); mAdapter = new SimpleAdapter(this, mPeopleList, R.layout.custcontview, new String[] { "Name", "Phone", "Type" }, new int[] { R.id.ccontName, R.id.ccontNo, R.id.ccontType }); mTxtPhoneNo.setAdapter(mAdapter); mTxtPhoneNo.setOnItemClickListener((OnItemClickListener) this); readPerson(); Panel panel; topPanel = panel = (Panel) findViewById(R.id.mytopPanel); panel.setOnPanelListener((OnPanelListener) this); panel.setInterpolator(new BounceInterpolator(Type.OUT)); getLoginDetails(); }

    Read the article

  • Disable alt + tab moving windows by itself

    - by Lie Ryan
    Whenever I press Alt + Tab , Unity moves the window I'm switching to so that the whole window is inside the screen. This behavior is excruciatingly annoying because I often move a window (usually text editors) partially outside the current screen so I can view another window below it (usually a browser). Every time I Alt + Tab back to the text editor, I'm getting an unnecessary virtual screen switch, and Unity is rearranging the windows behind my back. For instance, here is a browser and text editor on Virtual Screen 1 (top left), note that the text editor is partially outside the current screen: Then I Alt-Tab to the browser (or clicked on it): Next, I Alt + Tab again to get back to the text editor, but Alt-Tab switched me to Virtual Screen 4 (bottom right) because a larger percentage of the text editor window is on virtual screen 4 than in virtual screen 1; and the browser is no longer in the screen. Also note that the text editor window moves from being on the bottom-right to the top-left, which is very disorienting as I can no longer keep track of where any of my windows are since they all keep moving around by themselves.. How do I disable this behavior? I don't want to have any virtual screen switch when Alt + Tab , especially since Alt + Tab does not list windows that is completely not in the current virtual screen anyway.

    Read the article

  • Instead of the specified Texture, black circles on a green background are getting rendered. Why?

    - by vinzBad
    I'm trying to render a Texture via OpenGL. But instead of the texture black circles on a green background are rendered. (They scale, depending what the rotation of the texture is) Example: The texture I'm trying to render is the following: This is the code I use to render the texture, it's located in my Sprite-class. public void Render() { Matrix4 matrix = Matrix4.CreateTranslation(-OriginX, -OriginY, 0) * Matrix4.CreateRotationZ(Rotation) * Matrix4.CreateTranslation(X, Y, 0); Vector2[] corners = { new Vector2(0,0), //top left new Vector2(Width ,0),//top right new Vector2(Width,Height),//bottom rigth new Vector2(0,Height)//bottom left }; //copy the corners to the uv coordinates Vector2[] uv = corners.ToArray<Vector2>(); //transform the coordinates for (int i = 0; i < 4; i++) corners[i] = new Vector2(Vector3.Transform(new Vector3(corners[i]), matrix)); //GL.Color3(TintColor); GL.BindTexture(TextureTarget.Texture2D, _ID); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) { GL.TexCoord2(uv[i]); GL.Vertex3(corners[i].X, corners[i].Y, _layerDepth); } } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X, Y); GL.End(); } } This is how I setup OpenGL. public static void SetupGL() { GL.Enable(EnableCap.AlphaTest); GL.AlphaFunc(AlphaFunction.Greater, 0.1f); GL.Enable(EnableCap.Texture2D); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); } With this function I load the texture: public static uint LoadTexture(string path) { uint id; GL.GenTextures(1, out id); GL.BindTexture(TextureTarget.Texture2D, id); Bitmap bitmap = new Bitmap(path); BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); bitmap.UnlockBits(data); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear); return id; } And here I call Sprite.Render() protected override void OnRenderFrame(FrameEventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Clear(ClearBufferMask.ColorBufferBit); _sprite.Render(); SwapBuffers(); base.OnRenderFrame(e); } As I stole this code from the Textures-Example from OpenTK, I don't understand why this doesn't work.

    Read the article

  • Ubuntu 12.04 login screen flickers. “Could not write bytes: broken pipes”

    - by Brayn
    I use Ubuntu 12.04 x64 with a dual-boot setup. Yesterday it worked fine but this morning when I attempted to boot it gets to the login screen and then it just flickers, alternating between the login screen and the console showing boot items (mainly Apache, the last one being "Battery status" although it's a desktop) all with [OK] status. The only error that I can see is: "Could not write bytes: broken pipes" on top of the screen. The only things I can think of that could cause this are: This morning I had a removable hdd plugged in during boot time, which I usually don't have Yesterday I've installed Dwarven Fortress that requires some x32 libraries so I've installed ia32 using synaptic. As far as I know this shouldn't brake the system but I didn't reboot yesterday so I can't be sure. I've tried booting in recovery mode and tried running the utils there but still no luck. I've ran out of ideas. Thanks. EDIT: Forgot to mention that all partitions have plenty of free space EDIT2: In the end I just reinstalled Ubuntu as time was of the essence.

    Read the article

  • Table overflow working in Chrome and IE but not Firefox

    - by Craig
    I am trying to get a layout that always takes up the entire screen, no more, no less. The layout has a header row, a 200px wide left bar (scrollable), and a scrollable content area. This works in Chrome and IE, but in Firefox the scroll bars never show nor work. Any thoughts? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"> <html> <head> <style type="text/css"> * { margin: 0; padding: 0; } html, body { height: 100%; background-color: yellow; overflow: hidden; } #viewTable { width: 100%; height: 100%; background-color: red; } #header { height: 72px; background-color: blue; } #leftcol { vertical-align: top; width: 200px; height: 100%; background-color: green; } #menu { height: 100%; overflow: auto; } #rightcol { vertical-align: top; width: auto; height: 100%; background-color: purple; } #content { height: 100%; overflow: auto; } </style> </head> <body> </body> <table id="viewTable" border="0" cellpadding="0" cellspacing="0"> <tr> <td colspan="2" id="header"> Header </td> </tr> <tr> <td id="leftcol"> <div id="menu"> 0<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 100<br/> </div> </td> <td id="rightcol"> <div id="content"> 0<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 1<br/> 100<br/> </div> </td> </tr> </table> hi </html> I would have preferred to use CSS, but could not find any way to do it. The hi should no show, it is simply there to verify it does not. Thank you!

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >