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  • Associative array challenges, or examples?

    - by Aerovistae
    I understand well when and how to use an associative array, but I'm trying to teach a friend to program and I'm having some trouble with this particular concept. I need a good set of problems whose solutions are best implemented through the use of maps/hashes/associative arrays/dictionaries. I googled all over and couldn't find any. I was hoping someone might know of some, or perhaps get a community wiki sort of answer. That way I can say, here's our problem, and here's how we could effectively solve it through the use of an associative array... It's one of those cases where when I'm programming and I run into a situation that calls for a dictionary, I recognize it, but I can't seem to make up any such situations to use for a demonstration.

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  • Panda 4: Reducing #indexed pages. How much is enough?

    - by Noam
    I've been hit by panda 4 (40% decrease). I didn't see any change during panda 1-3. From what I've read it and when compared to my site, the change is probably due to the fact that I have over 30M pages indexed on Google, and they've starting seeing that as some sort of bad indication. Although I feel all of the pages have a unique value that Google should crawl, it seems I should make some tough calls and deduce the indexed pages according to some prioritization I will conduct. The question is what should be my target, or what factors should help me figure out a relevant target. How many pages should I try to reduce to? - 25M - 15M - 1M - 2000 Is it enough to add noindex to low priority pages or should I also remove all internal linking to them?

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  • Custom mesh format - yea or nay?

    - by Electro
    In the process of writing my game prototype, I have found the OBJ format to be insufficient for my needs - it does not support any sort of animation, it doesn't support triangle strips (I'm targeting my ancient hardware). MD2 wouldn't fit the bill because it doesn't have support for named model pieces. MD3 would probably work, but like OBJ, it doesn't have support for triangle strips. Considering the limitations of the formats above, I've come to the conclusion that it may be necessary to write my own format to accommodate my requirements, but that feels like reinventing the wheel. So, I need a format which can specify indexed tri-strips, supports textures, UV-mapping, collision data, can have multiple named segments and supports animations (have I forgotten anything?). Is there any format like that which already exists, or do I have to write my own?

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  • Render 3d object to 2d surface (embedded system)

    - by Martin Berger
    i am working on an embedded system of a sort, and in some free time i would like to test its drawing capabilities. System in question is ARM Cortex M3 microcontroller attached to EasyMX Stellaris board. And i have a small 320x240 TFT screen :) Now, i have some free time each day and i want to create rotating cube. Micro C PRO for ARM doesnt have 3d drawing capabilities, which means it must be done in software. From the book Introduction to 3D Game Programming with DirectX 10 i know matrix algebra for transformations but that is cool when you have DirectX to set camera right. I gues i could make 2d object to rotate, but how would i go with 3d one? Any ideas and examples are welcome. Although i would prefer advices. I'd like to understand this.

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  • Terminator Skull Crafted from Dollar Store Parts [Video]

    - by Jason Fitzpatrick
    Earlier this year we shared an Iron Man prop build made from Dollar Store parts. The same Dollar Store tinker is at it again, this time building a Terminator endoskull. James Bruton has a sort of mad tinker knack for finding odds and ends at the Dollar Store and mashing them together into novel creations. In the video below, he shows how he took a pile of random junk from the store (plastic bowls, cheap computer speakers, even the packaging the junk came in) and turned it into a surprisingly polished Terminator skull. Hit up the link below for the build in photo-tutorial format. Dollar Store Terminator Endoskull Build [via Make] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Situations that require protecting files against tampering when stored on a users computer

    - by Joel
    I'm making a 'Pokémon Storage System' with a Client/Server model and as part of that I was thinking of storing an inventory file on the users computer which I do not wish to be edited except by my program. An alternative to this would be to instead to store the inventory file on the server and control it's editing by sending commands to the server but I was wondering if there are any situations which require files to be stored on a users computer where editing would be undesirable and if so how do you protect the files? I was thinking AES with some sort of checksum?

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  • MVC helper functions business logic

    - by Menelaos Vergis
    I am creating some helper functions (mvc.net) for creating common controls that I need in almost every project such as alert boxes, dialogs etc. If these do not contain any business logic and it's just client side code (html, js) then it's ok. My problem arises when I need some business logic behind this helper. I want to create a 'rate my (web) application' control that will be visible every 3 days and the user may hide it for now, navigate to rate link or hide it for ever. To do this I need some sort of database access and a code that acts as business logic. Normally I would use a controller for this, with my DI and everything, but I don't know where to put this code now. This should be placed in the helper function or in a controller that responds objects instead of ActionResults?

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  • Why does 12.04 freeze when using multiple desktops?

    - by Dustin
    I am using 12.04 32-bit, upgraded from 11.10. Within the last week and a half Unity has hung on me with no option but a hard reboot, which I hate. It usually happens when I am using multiple desktops and applications and switching desktops. The screen just hangs, sometimes broken between desktops and applications, I can move my mouse but cannot click on anything. alt+f2 , HUD , super+w/s/d and alt+tab/~ does nothing, they do not activate. I let it rest for 15-20 minutes in hopes it will sort itself out but nothing. I'd hate to move to Unity 2D, but I can't risk having to do hard reboots/shutdowns, or moving to a different DE. Other information: the only PPA's I have added recently would be the word lens. 2.8GB RAM processor : 0 vendor_id : AuthenticAMD cpu family : 15 model : 127 model name : AMD Sempron(tm) Processor LE-1250 stepping : 2 microcode : 0x83 cpu MHz : 1000.000

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  • Downgrading from ubuntu 11.10 to 10.10, keeping installed programs

    - by Peter
    I recently upgraded from 10.10 to 11.04 then 11.10, and I'd like to revert back to 10.10. I understand that you cannot downgrade a version as easily as you can upgrade, and that I'll probably have to get the boot CD again and reinstall the whole thing. I know that I can keep most of my files by saving the /home directory, so 2 questions: Once I've gone back to 10.10, can I juts copy my old version of home over the freshly installed one? Is there a way to keep all of my installed programs, or some sort of way of getting the new install to automatically install them? Will I have to go through the tricky setups of things like TeX all over again? Thanks

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  • Why is this by passing the SUDO password?

    - by John Isaacks
    I have a bash script I am using to automate a SVN checkout. The contents of the file were: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ Then when I double click the file it would ask me what to do, I would click the button "Run In Terminal" and then a terminal would pop up and ask me for the SUDO password. I would enter it, the script would execute and the terminal would close. I wanted to give some sort of indication that the script ran successfully so I edited my file to look like: #!/bin/bash cd /var/www-cake sudo svn checkout file:///usr/local/svn/bash_repo/repo/ echo "Head revision has been pushed to live server" I expected the terminal to now stay open and tell me the message afterwards. To my surprise it now opens and immediately closes. The script does execute and I no longer have to put in the SUDO password. Is this right? I do not understand why this is happening, seems like a security issue.

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  • How to do pragmatic high-level/meta-programming?

    - by Lenny222
    Imagine you have implemented the creation of a nice path-based star shape in Lisp. Then you discover Processing and you re-implement the whole code, because Processing/Java/Java2D is different. Then you want to tinker with libcinder, so you port your code to C++/Cairo. You are (re)writing a lot of boiler plate code, while the actual requirement "create a star shape" (or "create a path, moveto x y, lineto x y") has not changed. What are the options to encapsulate those implementation details? Some sort of pragmatic meta-programming? Maybe an expert system? How would you define your core business logic as language-independent as possible?

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  • What are the most common stumbling blocks when it comes to learning programming, in order of difficulty?

    - by blueberryfields
    I seem to remember that linked lists, recursion, pointers, and memory management are all good examples of stumbling blocks - places where the aspiring programmer typically ends up spending significant time trying to understand a concept before moving on and improving, and many end up giving up and not improving. I'm looking for a complete/comprehensive list of these types of stumbling blocks, in rough estimated order of difficulty to learn, with the goal of making sure that an educational program for programmers is structured to properly guide students through them Is this information available somewhere? Ideally, the difficulty to learn will be measured in some sort of objective manner (ie, % of students which consistently fail to learn the concept) What sources are most appropriate for obtaining this information?

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  • Perdu dans les licences professionnelles de Microsoft ? Un outil et des vidéos permettent de trouver la bonne licence pour la bonne entreprise

    Perdu dans les licences professionnelles de Microsoft ? L'éditeur sort un outil et des vidéos pour trouver la bonne licence pour la bonne entreprise Chaque situation à son revers de la médaille. Microsoft, par exemple, a décidé de couvrir la totalité des besoins des entreprises, de la TPE à la multinationale. Résultat, un ensemble de licences très complet, et variés. Parfois même un peu trop pour les décideurs IT. Surtout que les dites licences peuvent aussi se décliner en fonction du mode de consommation (SaaS, sur site, hybride, etc.). Pour simplifier les choses, Microsoft a donc décidé de sortir un outil (le disque de licence) qui permet de « trouver le programme...

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  • Question about JPanel "transition" for Java Swing

    - by user16778
    I want to make like a sort of main menu (in GUI). When the user clicks the start button, the screen transition into another "screen" (JPanel). This image will make it easier to understand. http://i.imgur.com/Cfdry.png Currently, I have a MainMenu extends JPanel and that gets added into a driver class with a JFrame. I can't figure how to switch to another class like Game extends JPanel. So when the user clicks the start button in MainMenu, I want it to somehow hide itself and the Game to show itself. Thanks.

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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • How To View Upcoming Weather, Sports Games, TV Shows, and More in Google Calendar

    - by Chris Hoffman
    Google Calendar isn’t just a tool to keep track of your own events. You can subscribe to a number of special calendars that automatically update with the latest weather, sports games, air times for your favorite TV shows, and more. This is the sort of thing that a paper calendar could never do, and what makes digital calendars like Google Calendar so useful. Add some automatically updating calendars and you’ll wonder how people ever used paper calendars. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

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  • How to program something with the expectation that it will work the first time?

    - by Peter Turner
    I had a friend in college who programmed something that worked the first time, that was pretty amazing. But as for me, I just fire up the debugger as soon as I finally get whatever I'm working on to compile - saves me time (kidding of course, I sometimes hold out a little bit of hope or use a lot of premeditated debug strings). What's the best way to approach the Dijkstrain ideal for our programs? -or- Is this just some sort of pie-in-the-sky old fools quest for greatness applicable only to finite tasks that no one should hope for in our professional lives because programming is just too complex?

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  • Why 'nobody' always starts a new `find` program that always consume my memory?

    - by UniMouS
    $ ps -elf | grep ... 0 D nobody 27320 27319 2 90 10 - 353471 sleep_ 07:54 ? 00:02:19 /usr/bin/find / -ignore_readdir_race ( -fstype NFS -o -fstype nfs -o -fstype nfs4 -o -fstype afs -o -fstype binfmt_misc -o -fstype proc -o -fstype smbfs -o -fstype autofs -o -fstype iso9660 -o -fstype ncpfs -o -fstype coda -o -fstype devpts -o -fstype ftpfs -o -fstype devfs -o -fstype mfs -o -fstype shfs -o -fstype sysfs -o -fstype cifs -o -fstype lustre_lite -o -fstype tmpfs -o -fstype usbfs -o -fstype udf -o -fstype ocfs2 -o -type d -regex \(^/tmp$\)\|\(^/usr/tmp$\)\|\(^/var/tmp$\)\|\(^/afs$\)\|\(^/amd$\)\|\(^/alex$\)\|\(^/var/spool$\)\|\(^/sfs$\)\|\(^/media$\)\|\(^/var/lib/schroot/mount$\) ) -prune -o -print0 ... This job always start automatically and consumes my memory. Even after I kill it, it will starts several hours later. What's that job? EDIT Note: the pid is different from the above because I killed the above one, wait for several hours, then the second one comes. $ pstree -psl |-anacron(25920)---sh(25929)---run-parts(25930)---locate(26343)---updatedb.findut(26348)-+-frcode(26358) | |-sort(26357) | `-updatedb.findut(26356)---su(26387)---sh(26402)---find(26403) This is what it look like in a graphical tool:

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  • Different ways to pass Textures into HLSL shaders

    - by codymanix
    The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect parameters to pass textures to my HLSL shaders. What are the differences between these methods, which is faster? My Scenario: I am working on a minecraft like game, which means lots of separate DrawPrimitives calls and change current Texture often since I have lots of different block types. Since I use an Octtree to organize the world, I cannot easily sort by texture.

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  • Music for Kids Game!

    - by Dane
    I'm developing a Multimedia Software for Kindergarten Kids. It introduce them to animals, Alphabets, Simple Math, Colors and it contain some simple games. Music is very crucial for my project and it is very important to choose the right sort of music for different sections. But unfortunately I know nothing about music. Is there a music consultant firm which can help me to choose melodies and rythmes for my project from free music available in internet. My Budget is limited but as this is mandatory and I have no knowledge or taste about music, I think I can afford to pay for this.

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  • How to ramp up my data structures skills after a long hibernation

    - by Anon
    I was pretty good with algorithms and data structures once, a long long time ago. Since then, I programmed professionally, and then went to manage a small team, which totally shot my tech skills in this field back. I've decided I want to be a developer again, and work for Google. The thing is, I'm so out of practice, that if I were to be interviewed right now I would surely flunk out in 10 minutes. What training program would you recommend for me to get back into shape? I already started this weekend by going back to the absolute basics and implementing a few sort algorithms, linked list, and hash table. Next, I think I'll read through the entire course material on the other basic data structures and graph algorithms. I want to find a focused set of practical exercises I can do in a relatively short amount of time, to juggle the old brain cells. I know this stuff - I just need to remind myself that I know it.

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  • What would most games benefit from having?

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • Which programming language suits a system that must work without user input

    - by Ruud
    I'm building a prototype of a device that will function much alike a digital photoframe. It will display images retrieved from the internet. The device must start up and run the photoframe. It will have no user interface. The device has a minimal ubuntu installation, but I could install Xorg or whatever needed. Question: I have trouble figuring out which programming language will be suitable. I've just started using Python to try out several things and I am able to download and display images. I guess that means Python can do what I'd like, but is it suitable as a language that will be run on boot without any user interference? Related questions: - How do I set up Linux to start that script automatically? - How to setup a second Python script as a server that runs in the background to retrieve images before they are displayed (Because I think I'll need threading of some sort?)

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  • design for a parser to handle very large files

    - by user619818
    I have written a program which records protocol messages between an application and a hardware device which matches each application request with each hardware response. This is so that I can later remove the hardware, connect a 'replay' application to the main application and wait for an application request and reply with a matched copy of the requisite hardware reply message. My replay application saves the matched request/response in a list (using C++ std::list). This works fine on a small interaction session. My problem now is that I need to be able to use the replay over a long long session. With my current implementation, the replay program eventually uses up all available memory on my computer and crashes. So I need some sort of lookahead - and not parse the whole session in one go. Can anyone make any suggestions on how to get started?

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