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  • Mandatory method documentation

    - by Sjoerd
    On my previous job, providing all methods with javadoc was mandatory, which resulted in things like this: /** * Sets the Frobber. * * @param frobber The frobber */ public setFrobber(Frobber frobber) { ... } As you can see, the documentation adds little to the code, but takes up space and work. Should documenting all methods be mandatory or optional? Is there a rule for which methods to document? What are pros and cons of requiring every method to be documented?

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  • What is the cost of memory access?

    - by Jurily
    We like to think that a memory access is fast and constant, but on modern architectures/OSes, that's not necessarily true. Consider the following C code: int i = 34; int *p = &i; // do something that may or may not involve i and p {...} // 3 days later: *p = 643; What is the estimated cost of this last assignment in CPU instructions, if i is in L1 cache, i is in L2 cache, i is in L3 cache, i is in RAM proper, i is paged out to an SSD disk, i is paged out to a traditional disk? Where else can i be? Of course the numbers are not absolute, but I'm only interested in orders of magnitude. I tried searching the webs, but Google did not bless me this time.

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  • Can a variable like 'int' be considered a primitive/fundamental data structure?

    - by Ravi Gupta
    A rough definition of a data structure is that it allows you to store data and apply a set of operations on that data while preserving consistency of data before and after the operation. However some people insist that a primitive variable like 'int' can also be considered as a data structure. I get that part where it allows you to store data but I guess the operation part is missing. Primitive variables don't have operations attached to them. So I feel that unless you have a set of operations defined and attached to it you cannot call it a data structure. 'int' doesn't have any operation attached to it, it can be operated upon with a set of generic operators. Please advise if I got something wrong here.

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  • Why is there "data" and "newtype" in Haskell?

    - by martingw
    To me it seems that a newtype definition is just a data definition that obeys some restrictions (only one constructor and such), and that due to these restrictions the runtime system can handle newtypes more efficiently. Ok, and the handling of pattern matching for undefined values is slightly different. But suppose Haskell would only knew data definitions, no newtypes: Couldn't the compiler find out for himself whether a given data definition obeys these restrictions, and automatically treat it more efficiently? I'm sure I'm missing out on something, these Haskell designers are so clever, there must be some deeper reason for this...

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  • Guidelines for solution source code organisation(OO/DDD)

    - by fearofawhackplanet
    I'm starting on my first business project (.NET) and am trying to follow DDD principles. Are there any guidelines or common patterns for orgaining source code and namespaces? For example, do your domain objects go in a namespace MyProject.Domain or whatever? Would you separate the concrete implementations and the interfaces? In different namespaces? Different folders? Different solutions? I know a lot of this is subjective and dependent on project size, but a few pointers or suggestions to get started on a relatively small but extensible n-tier project would be useful.

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  • In which situation is the c++/c# namespace approach better than the Java approach?

    - by mike g
    The reason I ask this is that c# could easily have copied the java convention, or a variation of it, but opted for the more flexible approach of explicitly declaring namespaces inside files. As a Java programmer often there are things that I wish I could do differently, but namespaces is not one of them. The flexbility has a certain overhead (extra braces, extra decisions for developers, making it harder to view a projects contributions to the namespace, at least without a specialist IDE). So what practical examples are there when this flexiblity is advantageous?

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  • Does Anyone Still Prefer N-Tier Architecture After Having *Shipped* an MVC Application?

    - by Jim G.
    Other SO threads have asked people if they prefer N-Tier or MVC architecture. I'm not looking to continue that debate on this thread. I'm looking for something more specific. My Question: Does Anyone Still Prefer N-Tier Architecture After Having Shipped an MVC Application? Reason for My Question: Before I shipped an MVC web application, I wasn't convinced that it was superior to N-Tier Architecture. Specifically, if better unit testing was the only obvious benefit of MVC, then I saw no reason to switch gears and adopt a new architecture. But after having shipped an MVC application, I can see many benefits (which have been enumerated on other threads).

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  • Whay types of grammar files are usable for spoken voice recognition?

    - by user1413199
    I'm using the System.Speech library in C# and I would like to create a smaller file to house commands as opposed to the default grammar. I'm not totally sure what I need. I've been looking at several different things but I don't really have any idea what I'm doing. I've read up on some stuff in ANTLR and looked at NuGram from NuEcho. I understand what a grammar file is and roughly how to create one but I'm not sure how they're used specifically for deciphering spoken words.

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  • int i vs int index etc. Which one is better?

    - by Earlz
    Coming from a C background I've always used int i for generic loop variables. Of course in big nested loops or other complex things I may use a descriptive name but which one had you rather see? int i; for(i=0;i<Controls.Count;i++){ DoStuff(Controls[i]); } or int index; for(index=0;index<Controls.Count;index++){ DoStuff(Controls[index]); } In the current project I am working on there are both of these styles and index being replaced by ndx. Which one is better? Is the i variable too generic? Also what about the other C style names? i, j, k Should all of these be replaced by actual descriptive variables?

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  • Inter-rater agreement (Fleiss' Kappa, Krippendorff's Alpha etc) Java API?

    - by adam
    I am working on building a Question Classification/Answering corpus as a part of my masters thesis. I'm looking at evaluating my expected answer type taxonomy with respect to inter-rater agreement/reliability, and I was wondering: Does anybody know of any decent (preferably free) Java API(s) that can do this? I'm reasonably certain all I need is Fleiss' Kappa and Krippendorff's Alpha at this point. Weka provides a kappa statistic in it's evaluation package, but I think it can only evaluate a classifier and I'm not at that stage yet (because I'm still building the data set and classes). Thanks.

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  • What is a Custom Class?

    - by John Saunders
    Many questions here on SO ask about custom classes. I, on the other hand, have no idea what they're talking about. "Custom class" seems to mean the same thing I mean when I say "class". What did I miss, back in the '80s, that keeps me from understanding? I know that it's possible to purchase a packaged system - for Accounting, ERP, or something like that. You can then customize it, or add "custom code" to make the package do things that are specific to your business. But that doesn't describe the process used in writing a .NET program. In this case, the entire purpose of the .NET Framework is to allow us to write our own code. There is nothing useful out of the box.

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  • Graph search problem with route restrictions

    - by Darcara
    I want to calculate the most profitable route and I think this is a type of traveling salesman problem. I have a set of nodes that I can visit and a function to calculate cost for traveling between nodes and points for reaching the nodes. The goal is to reach a fixed known score while minimizing the cost. This cost and rewards are not fixed and depend on the nodes visited before. The starting node is fixed. There are some restrictions on how nodes can be visited. Some simplified examples include: Node B can only be visited after A After node C has been visited, D or E can be visited. Visiting at least one is required, visiting both is permissible. Z can only be visited after at least 5 other nodes have been visited Once 50 nodes have been visited, the nodes A-M will no longer reward points Certain nodes can (and probably must) be visited multiple times Currently I can think of only two ways to solve this: a) Genetic Algorithms, with the fitness function calculating the cost/benefit of the generated route b) Dijkstra search through the graph, since the starting node is fixed, although the large number of nodes will probably make that not feasible memory wise. Are there any other ways to determine the best route through the graph? It doesn't need to be perfect, an approximated path is perfectly fine, as long as it's error acceptable. Would TSP-solvers be an option here?

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  • Interface explosion problem

    - by Benny
    I am implementing a screen using MVP pattern, with more feature added to the screen, I am adding more and more methods to the IScreen/IPresenter interface, hence, the IScreen/IPresenter interface is becoming bigger and bigger, what should I do to cope with this situation?

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  • Creating our own APIs

    - by Markii
    We need a bunch of APIs for our service and are looking at the job as being quite tedious for starting from scratch because we need strict user restrictions such as max queries and usage statistics. Are there any pre-made services or scripts for this already?

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  • Link to Google Streetview using Lat/Long

    - by Dan Monego
    I'm trying to make an app that links to Google streetview using latitude/longitude coordinates, and shows a streetview of the nearest road. This is coming from a fairly small and well covered area, so there isn't going to be any coordinates in the middle of the ocean. Is there a published API showing the get parameters you need to link directly to streetview?

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  • Data structure name: combination array/linked list

    - by me_and
    I have come up with a data structure that combines some of the advantages of linked lists with some of the advantages of fixed-size arrays. It seems very obvious to me, and so I'd expect someone to have thought of it and named it already. Does anyone know what this is called: Take a small fixed-size array. If the number of elements you want to put in your array is greater than the size of the array, add a new array and whatever pointers you like between the old and the new. Thus you have: Static array ————————————————————————— |1|2|3|4|5|6|7|8|9|a|b|c| ————————————————————————— Linked list ———— ———— ———— ———— ———— |1|*->|2|*->|3|*->|4|*->|5|*->NULL ———— ———— ———— ———— ———— My thing: ———————————— ———————————— |1|2|3|4|5|*->|6|7|8|9|a|*->NULL ———————————— ————————————

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  • Code Golf: Connecting the dots

    - by ChristopheD
    Description: The input are multiple lines (terminated by a newline) which describe a 'field'. There are 'numbers' scattered across this field: the numbers always start at 1 they follow the ordering of the natural numbers: every 'next number' is incremented with 1 every number is surrounded by (at least) one whitespace on it's left and right Task: Draw lines between these numbers in their natural order (1 -> 2 -> 3 -> ...N) with the following characteristics: replace a number with a '+' character for horizontal lines: use '-' for vertical lines: use '|' going left and down or right and up: / going left and up or right and down: \ Important note: When drawing lines of type 4 and 5 you can assume that : (given points to connect with coordinates x1, y1 and x2, y2) distance(x1,x2) == distance(y1,y2). Have a look at the examples to see where you should 'attach' the lines. It is important to follow the order in which the dots are connected (newer lines can be drawn over older lines). Sample input 1 9 10 8 7 6 5 11 13 12 3 4 14 15 16 1 2 Sample output 1 /+ / | / | +/ +--+ | +\ | \ | \+ /+ | / | /+-------------+/ +---+ / | +--+ | + | +--------------------------+ Sample input 2 4 2 3 5 6 1 8 7 Sample output 2 /+ / | / | / | /+------------------+/ +--------+\ / \ +/ +--------------------------------------+ Winner: shortest solution (by code count). Input can be read via command line.

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  • Questions to ask a client before beginning a website

    - by Jason
    I am aware of this question which deals with the technical aspects of website construction, but I was unable to find any place with suggestions on knowledge you must obtain from a client before undergoing a project. As someone who freelances on the side, I think this could be incredibly useful. What important questions must one ask the client (and require an answer to) before undergoing a website? or, in other words, What must you know about the project before starting it? This can range from "When do I get paid?" to "How many pages will the site be?". I believe this is relevant to programming because you must know how to communicate with your client to get all the information necessary before you can begin programming. If not, downstream changes can put a serious delay on the project from things not hashed out beforehand. Thanks!

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  • Identity operators in Swift

    - by Tao
    If a is identical to c, b is identical to c, why a is not identical to b? var a = [1, 2, 3] var b = a var c = a[0...2] a === c // true b === c // true a === b // false If a, b, c are constants: let a = [1, 2, 3] let b = a let c = a[0...2] a === c // true b === c // true a === b // true

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  • Methods in Ruby: objects or not?

    - by Mladen Jablanovic
    Inspired by this discussion, after some googling I wasn't able to find an answer to a pretty simple question regarding methods in Ruby: are they objects or not? There are different opinions here and there, and I would really like to hear, let's say, an in-depth explanation. I'm aware of Object#method method, which takes a method name and returns a Method instance, but, on the other hand, there's a similar thing you can do with blocks to make them into Proc instances, and blocks aren't objects, so what makes methods any different?

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  • Scala puts precedence on implicit conversion over "natural" operations... Why? Is this a bug? Or am

    - by Alex R
    This simple test, of course, works as expected: scala var b = 2 b: Int = 2 scala b += 1 scala b res3: Int = 3 Now I bring this into scope: class A(var x: Int) { def +=(y:Int) { this.x += y } } implicit def int2A(i:Int) : A = new A(i) I'm defining a new class and a += operation on it. I never expected this would affect the way my regular Ints behave. But it does: scala var b:Int = 0 b: Int = 0 scala b += 1 scala b res29: Int = 0 scala b += 2 scala b res31: Int = 0 Scala seems to prefer the implicit conversion over the natural += that is already defined to Ints. That leads to several questions... Why? Is this a bug? Is it by design? Is there a work-around (other than not using "+=")? Thanks

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