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  • What's a good design to handle multiple global hotkeys?

    - by Alex
    I'm struggling to think of a good design to handle multiple global hotkeys. Say I have three different functions bound to three different global hotkeys... Play Song | Ctrl + P Skip Song | Ctrl + N Increase Volume | Ctrl + V What's a good, effective way to check if the hotkey pressed conforms to a certain function? I'm using a class very similar to this: http://www.liensberger.it/web/blog/?p=207 Should I create a new instance of the hotkey class for each hotkey? Hotkey hotkey = new Hotkey(); hotkey.RegisterHotkey(Shortcut.ModifierKeys.Control, Keys.F10); hotkey.KeyPressed += ((s, args) => { //Do Something! }); Or should I have an enum with different hotkey functions and manage it from within the hotkey class to prevent multiple instances (seems wasteful but easy). Thanks for any advice / help in advance.

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  • Help with jQuery Traversal

    - by Jack Webb-Heller
    Hi guys, I'm struggling a bit with traversing in jQuery. Here's the relevant markup: <ul id="sortable" class="ui-sortable"> <li> <img src="http://ecx.images-amazon.com/images/I/51Vza76tCxL._SL160_.jpg"> <div class="controls"> <span class="move">?</span> <span class="delete">?</span> </div> <div class="data"> <h1>War and Peace (Oxford World's Classics)</h1> <textarea>Published to coincide with the centenary of Tolstoy's death, here is an exciting new edition of one of the great literary works of world literature.</textarea> </div> </li> <li> <img src="http://ecx.images-amazon.com/images/I/51boZxm2seL._SL160_.jpg"> <div class="controls"> <span class="move">?</span> <span class="delete">?</span> </div> <div class="data"> <h1>A Christmas Carol and Other Christmas Writings (Penguin Classics)</h1> <span>Optionally, write your own description in the box below.</span> <textarea>Dicken's Christmas writings-in a new, sumptuous, and delightful clothbound edition.</textarea> </div> </li> </ul> This is code for a jQuery UI 'Sortable' element. Here's what I want to happen. When the Delete thing is clicked ($('.delete')), I want the <li> item it's contained within to be removed. I've tried using $('.delete').parent().parent().remove(); but in the case of having two items, that seems to delete both of them. I'm a bit confused by this. I also tried using closest() to find the closest li, but that didn't seem to work either. How should I best traverse the DOM in this case? Thanks! Jack

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  • Remove a keyboard shortcut binding in Visual Studio using Macros

    - by Pete
    Hi. I have a lot of custom keyboard shortcuts set up. To avoid having to set them up every time I install a new visual studio (happens quite a lot currectly, with VS2010 being in beta/RC) I have created a macro, that sets up all my custom commands, like this: DTE.Commands.Item("ReSharper.ReSharper_UnitTest_RunSolution").Bindings = "Global::Ctrl+T, Ctrl+A" My main problem is that Ctrl+T is set up to map to the transpose char command by default. So I want to remove that default value in my macro. I have tried the following two lines, but both throw an exception DTE.Commands.Item("Edit.CharTranspose").Bindings = "" DTE.Commands.Item("Edit.CharTranspose").Bindings = Nothing Although they kind of work, because they actually remove the binding ;) But I would prefer the solution that doesn't throw an exception. How is that done?

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  • Help with Oracle Query

    - by Gnaniyar Zubair
    I want to delete all the records where field name class="10010" from Table A and AentryId = BentryId from Table B. if i delete the entryId 12 which matches className=10010 from Table A and the same time that same id should delete from Table B also. Table A: AentryId className 12 10010 13 10011 14 10010 15 10011 Table B: BentryId name 12 xyz 13 abc 14 aaa

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  • Does Resharper 4.1 support both Camel Humps and normal selection modes?

    - by Jonathan Parker
    I've found the setting for Camel Humps in resharper: Resharper - Options - Editor - Use CamelHumps The problem is that I would still like to be able to use the normal selection mode (i.e. the default behaviour for CTRL+Arrow and CTRL+SHIFT+Arrow) as well as the CamelHumps mode. For example consider this variable: private int MyVeryLongCamelCaseName; Now if I want to copy the entire variable then I want the VS default behaviour for CTRL+SHIFT+Left-Arrow which is to select the entire variable if the cursor is on the M. However if I want to change the name to say MyExtremelyLongCamelCaseName then I would like the CamelHumps behaviour provided by Resharper. Is there any way to have both behaviours with different shortcuts?

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  • Clean up domain list in Excel - regex / macros?

    - by Tim
    I have a huge spreadsheet of domains that I need to clean up as follows: Remove all http:// (simple replace all - "http://" with "") Remove any www. (simple replace all - "www." with "") Delete any sub-domains (delete the actual row completely, not just the subdomain from the url) Remove anything after the domain extension (i.e. website.com/blah/blahbah/ becomes just website.com (simple replace all - "/*" with "", then replace all "/" with "") So what I'm left with is just a spreadsheet of clean domains like "website.com". I think I've got 1, 2 and 4 sorted (as above), but I'm really struggling with 3. Any ideas? Can I do this with regexp / vba, and actually delete the row completely? Sample data: http://www.scholastic.com/kids/stacks/games/ http://imgworld.teamworkonline.com/ http://topfreegraphics.com/ http://www.workcircle.co.uk/ http://www.healthycanadians.gc.ca/index-eng.php http://gsociology.icaap.org/methods/soft.html Post 1, 2 and 4 would leave me with: scholastic.com imgworld.teamworkonline.com topfreegraphics.com workcircle.co.uk healthycanadians.gc.ca gsociology.icaap.org It's those pesky sub-domains I need to just delete completely, just delete the row. I've realised I can't just search for 2 x ".", because obviously plenty of domain extensions (i.e .co.uk) include that. Any help appreciated.

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  • sending mail using mutt + emacs

    - by lakshmipathi
    How to sent mail from emacs? I have add from address and subject and trapped inside emacs I found this There are two ways to send the message. C-c C-s (mail-send) sends the message and marks the mail buffer unmodified, but leaves that buffer selected so that you can modify the message (perhaps with new recipients) and send it again. C-c C-c (mail-send-and-exit) sends and then deletes the window or switches to another buffer But both ( ctrl+c ctrl+s ) and (ctrl-c crtl+c) are not working ps:Thought it's not programming related. it's programmer environment related question-hoping it won't be closed :)

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  • How to hide Div tag without page refresh

    - by Priyanka
    Hello.I have a page where i add,edit and delete menus.For add and edit I have a separate page.When i add or edit menus,i come on the main page where i display the menus,so i print messages as "menu added" or "menu edited".But when i delete the menu,my page does not get refreshed,because i have written the delete code on the same page sing ajax function as follows:$.ajax( { type: "POST", url: "delete_menu.php", data: data, cache: false, success: function() { parent.fadeOut('slow', function() {$(this).remove();}); document.getElementById('showDiv').style.display = ''; } } The page does not get refreshed,so the div containing messages like "menus added or edited" does not get hide.I have given id to Div as showDiv. So can anyone help me to solve this problem.Also when i delete,can anyone tell me how do i display message as "menu deleted" in ajax without page refresh.Thanks in advance.

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  • Deleting YouTube videos using Zend/PHP

    - by Mikael
    Hello, I'm using Zend and PHP to upload and delete videos from my home page. The uploading part is working fine but to download is more complicated. $videoEntryToDelete = $yt->getVideoEntry($videoId); $yt->delete($videoEntryToDelete); I use this code to delete a video and the first row do work. The video object is created and I can get all data from it. But when I try to delete it I get this error message: "You must specify an URI to which to post" Do anyone know how to solve this problem? Thanks!

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  • Solution for cleaning an image cache directory on the SD card

    - by synic
    I've got an app that is heavily based on remote images. They are usually displayed alongside some data in a ListView. A lot of these images are new, and a lot of the old ones will never be seen again. I'm currently storing all of these images on the SD card in a custom cache directory (ala evancharlton's magnatune app). I noticed that after about 10 days, the directory totals ~30MB. This is quite a bit more than I expected, and it leads me to believe that I need to come up with a good solution for cleaning out old files... and I just can't think of a great one. Maybe you can help. These are the ideas that I've had: Delete old files. When the app starts, start a background thread, and delete all files older than X days. This seems to pose a problem, though, in that, if the user actively uses the app, this could make the device sluggish if there are hundreds of files to delete. After creating the files on the SD card, call new File("/path/to/file").deleteOnExit(); This will cause all files to be deleted when the VM exits (I don't even know if this method works on Android). This is acceptable, because, even though the files need to be cached for the session, they don't need to be cached for the next session. It seems like this will also slow the device down if there are a lot of files to be deleted when the VM exits. Delete old files, up to a max number of files. Same as #1, but only delete N number of files at a time. I don't really like this idea, and if the user was very active, it may never be able to catch up and keep the cache directory clean. That's about all I've got. Any suggestions would be appreciated.

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  • How to SET ARITHABORT ON for connections in Linq To SQL

    - by Laurence
    By default, the SQL connection option ARITHABORT is OFF for OLEDB connections, which I assume Linq To SQL is using. However I need it to be ON. The reason is that my DB contains some indexed views, and any insert/update/delete operations against tables that are part of an indexed view fail if the connection does not have ARITHABORT ON. Even selects against the indexed view itself fail if the WITH(NOEXPAND) hint is used (which you have to use in SQL Standard Edition to get the performance benefit of the indexed view). Is there somewhere in the data context I can specify I want this option ON? Or somewhere in code I can do it?? I have managed a clumsy workaround, but I don't like it .... I have to create a stored procedure for every select/insert/update/delete operation, and in this proc first run SET ARITHABORT ON, then exec another proc which contains the actual select/insert/update/delete. In other words the first proc is just a wrapper for the second. It doesn't work to just put SET ARITHABORT ON above the select/insert/update/delete code.

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  • A keyboard shortcut from a sequence of keystrokes for Linux

    - by Little Bobby Tables
    I am looking for a way to define an Emacs-style keys sequence as a keyboard shortcut in Linux - Specifically, in Gnome, but more general solutions are also acceptable. For example, I would like a sequence like "Alt-w t" (that is, first press Alt-w and then t) to open a terminal, "Alt-w c" to close a window, and so on. The rationale behind this question is twofold: Make more use of desktop-wide keyboard shortcuts Make an old keyboard, that has no Win key, usable with desktop-wide keyboard shortcuts, without causing too many collisions with application - Specifically with Emacs. Thanks!

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  • Wpf- Is there any way to disable some of the default hotkeys in a RichTextBox?

    - by Justin
    I have several keybindings in my text editing application that no longer work now that I have switched from using a regular textbox to using a richtextbox. This is because the wpf richtextbox has several default hokeys such as "Ctrl+1", "Ctrl+2", and "Ctrl+5". My keybindings are defined in a view that contains the view that the richtextbox is in. I can't move the keybindings to the richtextbox; Is there any fix for this problem? Other than using a third-party control or creating my own richtextbox from textboxbase.

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  • Rails, Deleting Children without Deleting Parent using :has_many

    - by Dex
    I have a model called MyContainer, which :has_many MyObjects. I want to delete all the MyObjects in the container without having to delete the MyContainer. My model does have :dependent = :destroy, however I don't want to have to delete and re-create the object because it is slower. Something like this does not work: @obj = MyContainer.find_by_id(10) @obj.my_objects.delete_all How can I accomplish this?

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  • [as3] list cellRenderer

    - by lemon
    I'm quite new with as3 via cs4 so please bear with me. I'm trying to make a phone book type list that displays the users name, cellnumber and possible a delete button. --- Bob 09XXXXXXXXX delete --- Sussie 09XXXXXXXXX delete --- Johnny 09XXXXXXXXX delete --- I've tried making a list and added to it a XML dataprovider <profiles> <profile> <label>Bob</label> ... </profile> It'll then display a list of names Bob Sussie Johnny But what do I have to do in order to get it print like fig 1? I know that it has something to do with CellRender but I can't seem to find any decent examples in Google.

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  • Deleting entity with child relationships using .Net Entity Framework problem

    - by Am
    My God, EF is so frustrating. I can't seem to be able to get my head around what I need to do so I can delete an object. I seem to be able to remove the object but not the related child objects. Can anyone tell me what is the rule of thumb when you want to delete all related child objects of a given object? I've tried loading all related objects like this: if (!object.childobjects.IsLoaded) object.childobjects.Load(); but once I do the following I get errors related to the relationships: modelcontext.DeleteObject(object); modelcontext.SaveChanges(); Why can't I just load the object using modelcontext.GetObjectByKey and remove it along with its child objects? My other question is can I delete an object using Entity command like so? DELETE e from objectset as e where e.id = 12 I've tried few variations and all of them throw exceptions.

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  • Iterating through tooltips

    - by icemanind
    Guys, I have a windows form with a panel control and inside the panel control are several other controls with a System.Windows.Forms.Tooltip attached to them. How can I iterate through each tooltip and set the Active property of the tooltip to false? Tooltips, unlike other controls, are not actually controls. So I had this: foreach (System.Windows.Forms.Control ctrl in this.pnlControl.Controls) { if (ctrl.Name.StartsWith("tt")) // since all my tooltip names start with 'tt' { System.Windows.Forms.ToolTip TipControl=(System.Windows.Forms.ToolTip)ctrl; TipControl.Active=false; } } This does not work though. It gets an error because the ToolTip control is not inherited from System.Windows.Forms.Control. Any ideas?

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  • JPA entitymanager remove operation is not performant

    - by Samuel
    When I try to do an entityManager.remove(instance) the underlying JPA provider issues a separate delete operation on each of the GroupUser entity. I feel this is not right from a performance perspective, since if a Group has 1000 users there will be 1001 calls issued to delete the entire group and itr groupuser entity. Would it make more sense to write a named query to remove all entries in groupuser table (e.g. delete from group_user where group_id=?), so I would have to make just 2 calls to delete the group. @Entity @Table(name = "tbl_group") public class Group { @OneToMany(mappedBy = "group", cascade = CascadeType.ALL, fetch = FetchType.LAZY) @Cascade(value = DELETE_ORPHAN) private Set<GroupUser> groupUsers = new HashSet<GroupUser>(0);

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  • JQuery Help: toggle() is not working properly

    - by John Smith
    Hi All, I'm trying to use JQuery toggle functionality, but not able to use properly. Instead of smooth slide up and down, it goes very fast and not in an animated manner. I want to achieve sliding effect in my code, like this has (Please see Website Design, Redesign Services slider): Here is my code: HTML: <div> <div class="jquery_inner_mid"> <div class="main_heading"> <a href="#"> <img src="features.jpg" alt="" title="" border="0" /></a> </div> <div class="plus_sign"> <img id="imgFeaturesEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgFeaturesCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divMain" > </div> </div> </div> <div class="jquery_inner_mid"> <div class="main_heading"> <img src="About.jpg" alt="" title="" /></div> <div class="plus_sign"> <img id="imgTechnoEx" src="images/plus.jpg" alt="" title="" border="0" /> <img id="imgTechnoCol" src="images/minus.jpg" alt="" title="" border="0" /></div> <div class="toggle_container"> <div id="divTechnossus" > </div> </div> </div> </div> JQuery: $(function() { document.getElementById('imgFeaturesCol').style.display = 'none'; document.getElementById('imgTechnoCol').style.display = 'none'; $('#imgFeaturesEx').click(function() { $.getJSON("/Visitor/GetFeatureInfo", null, function(strInfo) { document.getElementById('divMain').innerHTML = strInfo; }); $("#divMain").toggle("slow"); document.getElementById('imgFeaturesEx').style.display = 'none'; document.getElementById('imgFeaturesCol').style.display = 'block'; }); $('#imgFeaturesCol').click(function() { document.getElementById('divMain').innerHTML = ""; $("#divMain").toggle("slow"); document.getElementById('imgFeaturesCol').style.display = 'none'; document.getElementById('imgFeaturesEx').style.display = 'block'; }); $('#imgTechnoEx').click(function() { $.getJSON("/Visitor/GetTechnossusInfo", null, function(strInfo) { document.getElementById('divTechnossus').innerHTML = strInfo; }); $("#divTechnossus").slideToggle("slow"); document.getElementById('imgTechnoEx').style.display = 'none'; document.getElementById('imgTechnoCol').style.display = 'block'; }); $('#imgTechnoCol').click(function() { document.getElementById('divTechnossus').innerHTML = ""; $("#divTechnossus").slideToggle("slow"); document.getElementById('imgTechnoCol').style.display = 'none'; document.getElementById('imgTechnoEx').style.display = 'block'; }); });

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  • Facebook SDK Comment Deleting

    - by mwoodworth
    Working with the Facebook php SDK's, I am having a lot of trouble figuring out how to delete comments, given its id and xid. At first I was using the REST API, where you can call 'comments_remove($xid, $id);' to delete a comment. The problem with this method came when the xid parameter only accepts alphanumeric characters and underscores. Based on the documentation (http://developers.facebook.com/docs/reference/fbml/comments ) a valid XID can be the result of any url_encode. Now I am testing my luck with the new GRAPH api. Looking at http://developers.facebook.com/docs/api under 'Deleting Objects', It seems that comment deleting is definitely supported. However, I have tried sending a DELETE request, and I have also tried sending POST and GET to the object url with the argument 'method=delete'. No matter how I try it, I always get the same error: {"error":{"type":"GraphMethodException","message":"Unsupported delete request."}} I am sending the access token as a parameter as well. The access token that I am sending is the access token saved in the facebook cookie from the single sign on javascript cookie. These are all comments made on my application. Does this happen to anyone else, or am I simply not doing this right? Any help or guidance is GREATLY appreciated.

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  • Page zoom slows down page rendering

    - by Alex
    I'm building a map viewer much like Google maps and i've run into an interesting performance problem when a page is zoomed (i.e ctrl + OR ctrl -). It seems to affect all major browsers but Firefox has the worst problems as far as I can tell. The problem is that when the page is zoomed panning by dragging the mouse seems really sluggish. This can even be seen on Google maps. Pan the map left and right and note how smooth it is. Now press ctrl+ (3 or 4 times). Now pan the map left and right in the same way. Notice the difference? Does anyone know how I can minimize this problem?

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  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

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  • Problems getting foreign keys working in MySQL

    - by thehuby
    I've been trying to get a delete to cascade and it just doesn't seem to work. I'm sure I am missing something obvious, can anyone help me find it? I would expect a delete on the 'articles' table to trigger a delete on the corresponding rows in the 'article_section_lt' table. CREATE TABLE articles ( id INTEGER UNSIGNED PRIMARY KEY AUTO_INCREMENT, url_stub VARCHAR(255) NOT NULL UNIQUE, h1 VARCHAR(60) NOT NULL UNIQUE, title VARCHAR(60) NOT NULL, description VARCHAR(150) NOT NULL, summary VARCHAR(150) NOT NULL DEFAULT "", html_content TEXT, date DATE NOT NULL, updated TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP )ENGINE=INNODB; CREATE TABLE article_sections ( /* blog, news etc */ id INTEGER UNSIGNED PRIMARY KEY AUTO_INCREMENT, url_stub VARCHAR(255) NOT NULL UNIQUE, h1 VARCHAR(60) NOT NULL, title VARCHAR(60) NOT NULL, description VARCHAR(150) NOT NULL, summary VARCHAR(150) NOT NULL DEFAULT "", html_content TEXT NOT NULL DEFAULT "" )ENGINE=INNODB; CREATE TABLE article_section_lt ( fk_article_id INTEGER UNSIGNED NOT NULL REFERENCES articles(id) ON DELETE CASCADE, fk_article_section_id INTEGER UNSIGNED NOT NULL )ENGINE=INNODB;

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  • Trying to create text boxes dynammically and remove them

    - by fari
    I am using VB.NET vb 2008 . I am trying to create text boxes dynammically and remove them here is the code i have written so far Private Sub setTextBox() Dim num As Integer Dim pos As Integer num = Len(word) temp = String.Copy(word) Dim intcount As Integer remove() GuessBox.Visible = True letters.Visible = True pos = 0 'To create the dynamic text box and add the controls For intcount = 0 To num - 1 Txtdynamic = New TextBox Txtdynamic.Width = 20 Txtdynamic.Visible = True Txtdynamic.MaxLength = 1 Txtdynamic.Location = New Point(pos + 5, 0) pos = pos + 30 'set the font size Txtdynamic.Font = New System.Drawing.Font("Verdana", 8.25!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Txtdynamic.Name = "txtdynamic_" & intcount & "_mycntrl" Txtdynamic.Enabled = False Txtdynamic.Text = "" Panel1.Controls.Add(Txtdynamic) Next Panel1.Visible = True Controls.Add(Panel1) Controls.Add(GuessBox) Controls.Add(letters) letter = "" letters.Text = "" hang_lable.Text = "" tries = 0 End Sub`enter code here` Function remove() For Each ctrl In Panel1.Controls Panel1.Controls.Remove(ctrl) Next End Function I am able to create the textboxes but only a few of them are removed. by using For Each ctrl In Panel1.Controls it doesn't retrieve all the controls and some ae duplicated as well.

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