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  • Is there a good reason I shouldn't use a java applet for a game?

    - by ryeguy
    I want to make a multiplayer browser-based game. The nice thing about using an applet is that I can make the client and the server in the same language (java/closure/scala/etc). I know there's html5 and javascript, but server side javascript isn't as mature as the jvm platform and browser support is still kind of flaky. Applets don't seem to be widely used (except for Runescape), but is there a reason they're unsuitable or is it just because of the bad reputation they developed in their infancy?

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  • How much does game development mathematics change over time?

    - by FlightOfGrey
    This question is mainly aimed at this book, Essential Mathematics for Games and Interactive Applications, Second Edition which I have seen highly recommended all around the internet, so I'm sure there are people on here who own a copy. What I want to know specifically is if any of the information would be out dated since the book was released on June 2, 2008? Also interested to see how the mathematics behind game development has changed over time.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • How do I keep user input and rendering independent of the implementation environment?

    - by alex
    I'm writing a Tetris clone in JavaScript. I have a fair amount of experience in programming in general, but am rather new to game development. I want to separate the core game code from the code that would tie it to one environment, such as the browser. My quick thoughts led me to having the rendering and input functions external to my main game object. I could pass the current game state to the rendering method, which could render using canvas, elements, text, etc. I could also map input to certain game input events, such as move piece left, rotate piece clockwise, etc. I am having trouble designing how this should be implemented in my object. Should I pass references to functions that the main object will use to render and process user input? For example... var TetrisClone = function(renderer, inputUpdate) { this.renderer = renderer || function() {}; this.inputUpdate = input || function() {}; this.state = {}; }; TetrisClone.prototype = { update: function() { // Get user input via function passed to constructor. var inputEvents = this.inputUpdate(); // Update game state. // Render the current game state via function passed to constructor. this.renderer(this.state); } }; var renderer = function(state) { // Render blocks to browser page. } var inputEvents = {}; var charCodesToEvents = { 37: "move-piece-left" /* ... */ }; document.addEventListener("keypress", function(event) { inputEvents[event.which] = true; }); var inputUpdate = function() { var translatedEvents = [], event, translatedEvent; for (event in inputEvents) { if (inputEvents.hasOwnProperty(event)) { translatedEvent = charCodesToEvents[event]; translatedEvents.push(translatedEvent); } } inputEvents = {}; return translatedEvents; } var game = new TetrisClone(renderer, inputUpdate); Is this a good game design? How would you modify this to suit best practice in regard to making a game as platform/input independent as possible?

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  • Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d? [on hold]

    - by Dokkat
    I'm creating a 3d game on HTML5. It's 30% complete and the hard part is already coded. The server is on node.js.Now I'm realizing that maybe it was not a wise choice. This is because I realized: Three.js still has many bugs. I don't see the same thing on every machine. Each browser, OS, can give different results. I'm afraid my clients will have a great stress installing my game properly. I have tons of sprites and models on my game. I wonder if my clients will have to load all them again everytime they want to play? I wonder if a Node.js server will be fast enough to handle it, and I'm afraid it won't be scalable. What would you advise me? Should I continue and finish the game on HTML5 or is it better to remake it on something else, like Unity3d for the client and (what?) for the server?

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  • How can you store item data from a game?

    - by ThePlan
    When I look at games such as warcraft 3, or Diablo, or basically any games that contain items in them I notice that each item is unique. They all have different stats, different graphics, different names. I took a wild guess that they don't use XML, although I know I might be wrong, but I just figured they use something that isn't easily human-editable to prevent casual hacking. How is data such as item attributes stored in a game (2d or 3d, I suppose it works the same way in both)?

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  • How to make the game wait for an animation to finish?

    - by petervaz
    I'm teaching myself andengine while trying to make a match-3 puzzle, so far I have a grid of gems that I populate and can move then around. Matching gems and new gems falling is working already. My problem is that the game keeps flowing while animations runs. How can I make the flow suspend until movement is done? I use entity modifiers for the gems animations. MoveYModifier for the fall and PathModifier for the swap.

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  • Where might a newbie programmer begin with game development? [closed]

    - by Ginnjii
    I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games in particular for now. I have googled it up and such but I'm honestly lost what with so much related to the subject so a pointer in the right direction would be immensely helpful. As such any site or resource for the subject would be great.

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  • Exception "The operation is not valid for the state of the transaction" using TransactionScope

    - by Lanfear
    We have a web service on server #1 and a database on server #2. Web service uses transaction scope to produce distributed transaction. Everything is correct. And we have another database on server #3. We had some problems with this server and we reinstalled operation system and software. We configured MSDTC and tried to use web service from server #1 to communicate with database on this server. And now after first select statement within transaction scope we get: "The operation is not valid for the state of the transaction". This exception falls in every web service request if it is using transaction scope. Server #2 and Server #3 is almost similar. The difference can be only in settings. .NET framework 3.5 SP1 installed and SQL Server SP3 on all servers. Full stacktrace: System.Transactions.TransactionState.EnlistPromotableSinglePhase(InternalTransaction tx, IPromotableSinglePhaseNotification promotableSinglePhaseNotification, Transaction atomicTransaction) ? System.Transactions.Transaction.EnlistPromotableSinglePhase(IPromotableSinglePhaseNotification promotableSinglePhaseNotification) ? System.Data.SqlClient.SqlInternalConnection.EnlistNonNull(Transaction t ? System.Data.SqlClient.SqlInternalConnection.Enlist(Transaction t ? System.Data.SqlClient.SqlInternalConnectionTds.Activate(Transaction transaction) ? System.Data.ProviderBase.DbConnectionInternal.ActivateConnection(Transaction transaction) ? System.Data.ProviderBase.DbConnectionPool.GetConnection(DbConnection owningObject) ? System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection) ? System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) ? System.Data.SqlClient.SqlConnection.Open() ? NHibernate.Connection.DriverConnectionProvider.GetConnection() ? NHibernate.Impl.SessionFactoryImpl.OpenConnection() I searched this message but didn't found any appropriate solution. So what settings should I check and what exactly should I do to fix it?

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  • WCF: Manually configuring Binding and Endpoint causes SerciveChannel Faulted State

    - by Matthias
    Hi there, I've created a ComVisible assembly to be used in a classic-asp application. The assembly should act as a wcf client and connect to a wcf service host (inside a windows service) on the same machine using named pipes. The wcf service host works fine with other clients, so the problem must be within this assembly. In order to get things work I added a service reference to the ComVisible assembly and proxy classes and the corresponding app.config settings were generated for me. Everything fine so far except that the app config would not be recognized when doing an CreateObject with my assembly in the asp code. I went and tried to hardcode (just for testing) the Binding and Endpoint and pass those two to the constructor of my ClientBase derived proxy using this code: private NetNamedPipeBinding clientBinding = null; private EndpointAddress clientAddress = null; clientBinding = new NetNamedPipeBinding(); clientBinding.OpenTimeout = new TimeSpan(0, 1, 0); clientBinding.CloseTimeout = new TimeSpan(0, 0, 10); clientBinding.ReceiveTimeout = new TimeSpan(0, 2, 0); clientBinding.SendTimeout = new TimeSpan(0, 1, 0); clientBinding.TransactionFlow = false; clientBinding.TransferMode = TransferMode.Buffered; clientBinding.TransactionProtocol = TransactionProtocol.OleTransactions; clientBinding.HostNameComparisonMode = HostNameComparisonMode.StrongWildcard; clientBinding.MaxBufferPoolSize = 524288; clientBinding.MaxBufferSize = 65536; clientBinding.MaxConnections = 10; clientBinding.MaxReceivedMessageSize = 65536; clientAddress = new EndpointAddress("net.pipe://MyService/"); MyServiceClient client = new MyServiceClient(clientBinding, clientAddress); client.Open(); // do something with the client client.Close(); But this causes the following error: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the faulted state. The environment is .Net Framework 3.5 / C#. What am I missing here?

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  • How do I save an Android application's state?

    - by Bernard
    I've been playing around with the Android SDK, and I am a little unclear on saving an applications state. So given this minor re-tooling of the 'Hello, Android' example: package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mTextView = new TextView(this); if (savedInstanceState == null) { mTextView.setText("Welcome to HelloAndroid!"); } else { mTextView.setText("Welcome back."); } setContentView(mTextView); } private TextView mTextView = null; } I thought that might be all one needed to do for the simplest case, but it always gives me the first message, no matter how I navigate away from the app. I'm sure it's probably something simple like overriding onPause or something like that, but I've been poking away in the docs for 30 minutes or so and haven't found anything obvious, so would appreciate any help. Cue me looking a fool in three, two, one... Thanks.

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  • HTML.CheckBox persisting state after POST - Refresh ModelState?

    - by Kirschstein
    I have a form that's made up of many items (think order items on an amazon order). Each row has a checkbox associated with them so the user can select many items and click 'remove'. The form is built up a bit like this; <% for (int i = 0; i < Model.OrderItems.Count; i++) { %> <tr> <td><%= Html.Hidden(String.Format("OrderItems[{0}].Id", i), Model.OrderItems[i].Id)%> <%= Html.CheckBox(String.Format("OrderItems[{0}].Checked", i), Model.OrderItems[i].Checked)%></td> <td><%= Html.TextBox(String.Format("OrderItems[{0}].Name", i), Model.OrderItems[i].Name)%></td> <td><%= Html.TextBox(String.Format("OrderItems[{0}].Cost", i), Model.OrderItems[i].Cost)%></td> <td><%= Html.TextBox(String.Format("OrderItems[{0}].Quantity", i), Model.OrderItems[i].Quantity)%></td> </tr> <% } %> The model binder does its magic just fine and the list is correctly populated. However, after I process the request in the action (e.g. remove the appropriate items) and return a new view containing fewer items, the state of the form is 'semi' persisted. Some check boxes remain checked, even though in the edit model all the bools are set to false. I don't have this problem if I return a RedirectToActionResult, but using that as a solution seems a bit of a hacky work around. I think I need to flush/refresh the ModelState, or something similiar, but I'm unsure of the terms to search for to find out how.

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  • Determining whether geographic point is within X meters of a state border (using shapefile for borde

    - by DanM
    So I'm writing a Java app, and I've got an ESRI Shapefile which contains the borders of all the U.S. states. What I need is to be able to determine whether any given lat/lon point is within a specified distance from ANY state border line - i.e., I will not be specifying a particular border line, just need to see whether the point is close to any of them. The solution does NOT have to be very precise at all; e.g. I don't need to be dealing with measuring perpendicular to the border, or whatever. Just checking to see if going X meters north, south, east or west would result in crossing a border would be more than sufficient. The solution DOES have to be computationally efficient, as I'll be performing a huge number of these calculations. I'm planning to use the GeoTools library (though if there's a simpler option, I'm all for it) with the Shapefile plugin. What I don't really understand is: Once I've got the shapefile loaded into memory, how do I check to see whether I'm near a border? Thanks! -Dan

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  • Programatic re-evalutation of MVVM command's "can execute" state

    - by dzs
    Hello! I'm writing a WPF application using the MVVM pattern, based on the following article: WPF Apps With The Model-View-ViewModel Design Pattern I have two buttons on my View with the buttons' "Command" property bound (with data binding) to a given instance of the RelayCommand class (see "Figure 3 The RelayCommand Class" from the article above). The RelayCommand class has support for checking whether the given command can be executed. WPF automatically disables buttons whose command cannot be executed. Each of my commands (in the ViewModel class) start a background operation, and the command cannot be executed again until the background operation is finished. The RelayCommand instances have information whether the background operation is still working or it is finished. My problem is the following: after pressing the any of the buttons, the buttons automaticaly go disabled (which is OK) because the background operation started and the command cannot be executed until it is finished, but after the operation had finished, the buttons don't go enabled automatically because their command's "can be executed" predicate is not automatically reevaluated. The reevaluation can be manually triggered by having the application loose and regain focus (by pressing ALT+TAB). After doing this trick, the buttons get enabled once again. How can I programatically reevaluate the buttons' command's "can execute" state?

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  • PostgreSQL - Error: SQL state: XX000.

    - by rob
    I have a table in Postgres that looks like this: CREATE TABLE "Population" ( "Id" bigint NOT NULL DEFAULT nextval('"population_Id_seq"'::regclass), "Name" character varying(255) NOT NULL, "Description" character varying(1024), "IsVisible" boolean NOT NULL CONSTRAINT "pk_Population" PRIMARY KEY ("Id") ) WITH ( OIDS=FALSE ); And a select function that looks like this: CREATE OR REPLACE FUNCTION "Population_SelectAll"() RETURNS SETOF "Population" AS $BODY$select "Id", "Name", "Description", "IsVisible" from "Population"; $BODY$ LANGUAGE 'sql' STABLE COST 100 Calling the select function returns all the rows in the table as expected. I have a need to add a couple of columns to the table (both of which are foreign keys to other tables in the database). This gives me a new table def as follows: CREATE TABLE "Population" ( "Id" bigint NOT NULL DEFAULT nextval('"population_Id_seq"'::regclass), "Name" character varying(255) NOT NULL, "Description" character varying(1024), "IsVisible" boolean NOT NULL, "DefaultSpeciesId" bigint NOT NULL, "DefaultEcotypeId" bigint NOT NULL, CONSTRAINT "pk_Population" PRIMARY KEY ("Id"), CONSTRAINT "fk_Population_DefaultEcotypeId" FOREIGN KEY ("DefaultEcotypeId") REFERENCES "Ecotype" ("Id") MATCH SIMPLE ON UPDATE NO ACTION ON DELETE NO ACTION, CONSTRAINT "fk_Population_DefaultSpeciesId" FOREIGN KEY ("DefaultSpeciesId") REFERENCES "Species" ("Id") MATCH SIMPLE ON UPDATE NO ACTION ON DELETE NO ACTION ) WITH ( OIDS=FALSE ); and function: CREATE OR REPLACE FUNCTION "Population_SelectAll"() RETURNS SETOF "Population" AS $BODY$select "Id", "Name", "Description", "IsVisible", "DefaultSpeciesId", "DefaultEcotypeId" from "Population"; $BODY$ LANGUAGE 'sql' STABLE COST 100 ROWS 1000; Calling the function after these changes results in the following error message: ERROR: could not find attribute 11 in subquery targetlist SQL state: XX000 What is causing this error and how do I fix it? I have tried to drop and recreate the columns and function - but the same error occurs. Platform is PostgreSQL 8.4 running on Windows Server. Thanks.

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  • Android - Lifecycle and saving an Instance State questions

    - by The Salt
    So within my application is a form for creating a new user, with relevant details and information about the user. There's no problems there, it's just what happens when the user leaves the activity without pressing the confirm button. Here's what I want to do: If the user presses the back button, attempt to save all the data to the database and inform the user. If the activity is interrupted (ie by a phone call), save all the data into a temporary location so when the activity is at the top of the stack again, nothing appears to have changed (but the data still hasn't yet been saved to the database). If the activity gets killed for more resources when in the background, do the same as point 2 above (ie when the activity is started again, it appears that nothing has changed). If the whole application is started again (by clicking on the icon again) and there is temporary data stored from either points 2 or 3 above, navigate to the "create user" activity and display data as if nothings changed. Here's how I'm currently trying to do it: Use onDestroy() and isFinishing() functions to find when the activity is being killed, to cover point 1 above (to then try and save all data). Save all data with onSaveInstanceState into a bundle (to cover point 2 above) Does the bundle created with onSaveInstanceState survive the activity being killed for more resources, so when its recreated the previous state can be retrieved (as in point 3 above)? No idea how to implement point 4. Any help would be massively appreciated. Cheers!

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  • State Animation on ListBox ItemTemplate

    - by Peanut
    I have a listbox which reads from Observable collection, and is ItemTemplate'ed: <DataTemplate x:Key="DataTemplate1"> <Grid x:Name="grid" Height="47.333" Width="577" Opacity="0.495"> <Image HorizontalAlignment="Left" Margin="10.668,8,0,8" Width="34" Source="{Binding ImageLocation}"/> <TextBlock Margin="56,8,172.334,8" TextWrapping="Wrap" Text="{Binding ApplicationName}" FontSize="21.333"/> <Grid x:Name="grid1" HorizontalAlignment="Right" Margin="0,10.003,-0.009,11.33" Width="26" Opacity="0" RenderTransformOrigin="0.5,0.5"> <Image HorizontalAlignment="Stretch" Margin="0" Source="image/downloads.png" Stretch="Fill" MouseDown="Image_MouseDown" /> </Grid> </Grid> </DataTemplate> <ListBox x:Name="searchlist" Margin="8" ItemTemplate="{DynamicResource DataTemplate1}" ItemsSource="{Binding SearchResults}" SelectionChanged="searchlist_SelectionChanged" ItemContainerStyle="{DynamicResource ListBoxItemStyle1}" /> In general, my question is "What is the easiest way to do Animation on Particular Items in this listbox As they are selected? Basically the image inside the "grid1" will be setting its opacity to 1, slowly. I would prefer to use states, but I do not know of any way to just tell blend and xaml to "When a selected item is changed, change the image opacity to 1 over a period of .3 seconds". Infact, I have been doing this in the .cs file using the VisualStateManager. Also, there is another issue. When the selected index is changed, we goto the CS file and look at SelectedItem. SelectedItem returns an instance of the Object in which it was bound to (The object inside the observable collection), and NOT an instance of the DataTemplate/ListItem etc. So how am I able to pull the correct image out of this list? State animation with VisualStateManager I can handle fine if its just normal things, but when it comes to generated listboxes' items, I'm lost. Thanks

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  • submitting the form even if the form is in invalid state

    - by Abu Hamzah
    i am using asp.net web forms and i am using bassistance.de jquery validation.. i have bunch of fields in the form and its validatating how it suppose to but its still executing my code behind code, why is it doing that? here is my code: form: <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { <%=txtVisitName.UniqueID %>: { maxlength:1, //minlength: 12, required: true } ................. }, messages: { <%=txtVisitName.UniqueID %>: { required: "Enter visit name", minlength: jQuery.format("Enter at least {0} characters.") } ............ }, success: function(label) { label.html("&nbsp;").addClass("checked"); } }); $("#aspnetForm").validate(); }); </script> <div > <h1> Page</h1> <asp:Label runat="server" ID='Label1'>Visit Name:</asp:Label> <asp:TextBox ID="txtVisitName" runat='server'></asp:TextBox> ............ ............... <button id="btnSubmit" name="btnSubmit" type="submit"> Submit</button> </div> and i have a external .js file referencing to my web form page. $(document).ready(function() { $("#btnSubmit").click(function() { SavePage(); }); }); i have a WebMethod .cs and i have bookmark and it does hitting that line of code even thoug my page is in invalid state. how would i fix this? thanks.

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  • submittingthe form even if the form is in invalid state

    - by Abu Hamzah
    i am using asp.net web forms and i am using bassistance.de jquery validation.. i have bunch of fields in the form and its validatating how it suppose to but its still executing my code behind code, why is it doing that? here is my code: form: <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { <%=txtVisitName.UniqueID %>: { maxlength:1, //minlength: 12, required: true } ................. }, messages: { <%=txtVisitName.UniqueID %>: { required: "Enter visit name", minlength: jQuery.format("Enter at least {0} characters.") } ............ }, success: function(label) { label.html("&nbsp;").addClass("checked"); } }); $("#aspnetForm").validate(); }); </script> <div > <h1> Page</h1> <asp:Label runat="server" ID='Label1'>Visit Name:</asp:Label> <asp:TextBox ID="txtVisitName" runat='server'></asp:TextBox> ............ ............... <button id="btnSubmit" name="btnSubmit" type="submit"> Submit</button> </div> and i have a external .js file referencing to my web form page. $(document).ready(function() { $("#btnSubmit").click(function() { SavePage(); }); }); i have a WebMethod .cs and i have bookmark and it does hitting that line of code even thoug my page is in invalid state. how would i fix this? thanks.

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  • Hibernate NamingStrategy implementation that maintains state between calls

    - by Robert Petermeier
    Hi, I'm working on a project where we use Hibernate and JBoss 5.1. We need our entity classes to be mapped to Oracle tables that follow a certain naming convention. I'd like to avoid having to specify each table and column name in annotations. Therefore, I'm currently considering implementing a custom implementation of org.hibernate.cfg.NamingStrategy. The SQL naming conventions require the name of columns to have a suffix that is equivalent to a prefix of the table name. If there is a table "T100_RESOURCE", the ID column would have to be named "RES_ID_T100". In order to implement this in a NamingStrategy, the implementation would have to maintain state, i.e. the current class name it is creating the mappings for. It would rely on Hibernate to always call classToTableName() before propertyToColumnName() and to determine all column names by calling propertyToColumnName() before the next call to classToTableName() Is it safe to do that or are there situations where Hibernate will mix things up? I am not thinking of problems through multiple threads here (which can be solved by keeping the last class name in a ThreadLocal) but also of Hibernate deliberately calling this out of order in certain circumstances. For example Hibernate asking for mappings of three properties of class A, then one of class B, then again more attributes of class A.

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  • jQuery Hover Fade Button with an Active State

    - by Tim
    I do not want to double post a question; I was trying to post an add-on to my first question that I was looking for additional help. How does one go about this? Here is the original question. jQuery Hover Fade Button with an Active State Was hoping to see if there is a solution to the glitch I found. The problem I am now looking for help with is all other buttons still have the hover effect, but a button that was once active no longer does. <ul class="buttons"> <li><a class="button" href="#">button 1</a></li> <li><a class="button" href="#">button 2</a></li> <li><a class="button" href="#">button 3</a></li> </ul> Best way to explain this. If button 2 is clicked – it is now active. Buttons 1 and 3 will still hover. If you click on button 1 – it is now active and button 2 will no longer hover while button 3 will. Eventually when you go through the series of all buttons the animation hover is no longer.

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  • IE and replaceWith not preserving radio button state

    - by copelco
    Hello, I've run into an issue regarding replaceWith not maintaining the state of a moved radio button input. I've prepared a simple example illustrating this issue. This works in FF and Chrome, but not IE. Is there a way around this? Thanks! jsbin: http://jsbin.com/unola4/2 code: <html> <head> <script class="jsbin" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <title>IE replaceWith issue</title> <script type='text/javascript'> $(function(){ $('a').click(function(e) { e.preventDefault(); $('#temp').replaceWith($('#window').children()); }); }); </script> </head> <body> <a href='#'>run replaceWith</a> <p>Select a radio button and then click "run replaceWith". The value persists in FF, but not IE.</p> <div id='window' style='background-color: #DDD; height: 100px;'> <input id="id_received_date-days_0" type="radio" name="received_date-days" value="30" /> <input id="id_received_date-days_1" type="radio" name="received_date-days" value="50" /> <input type='text' name='test-test' /> </div> <br /> <form id='foo' style='background-color: #EEE'> <div id='temp'></div> </form> </body> </html>

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  • UIViewController maintains state after being nilled

    - by Eric
    In my app, I made a BookViewController class that displays and animates the pages of a book and a MainMenuViewController class that displays a set of books the user can read. In the latter class, when the user taps on one of the books, a function is called that should create a completely new instance of BookViewController, but for some reason the instance maintains its state (i.e. it resumes from the page the user left off). How can this be if I set it to nil? What am I missing here? (Note that I'm using ARC). MainMenuViewController.m @interface MainMenuViewController () @property (strong) BookViewController *bookViewController; @end @implementation MainMenuViewController @synthesize bookViewController; -(void)bookTapped:(UIButton *)sender{ NSString *bookTitle; if(sender == book1button) bookTitle = @"book1"; else if(sender == book2button) bookTitle = @"book2"; bookViewController = nil; bookViewController = [[BookViewController alloc] initWithBookTitle:bookTitle]; [self presentViewController:bookViewController animated:YES completion:nil]; } BookViewController.h @interface BookViewController : UIViewController -(id)initWithBookTitle:(NSString *)bookTitle; @end BookViewController.m @implementation BookViewController -(id)initWithBookTitle:(NSString *)theBookTitle{ self = [super init]; if(self){ bookTitle = [NSString stringWithFormat:@"%@", theBookTitle]; [self setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; NSLog(@"init a BookViewController with bookTitle: %@", bookTitle); } return self; } Every time a book is tapped, bookTapped: is called, and thee console always prints: 2012-08-31 16:29:51.750 AppName[25713:c07] init a BookViewController with bookTitle: book1 So if a new instance of BookViewController is being created, how come it seems to be returning the old one?

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  • jQuery toggle() with unknown initial state

    - by Jason Morhardt
    I have a project that I am working on that uses a little image to mark a record as a favorite on multiple rows in a table. The data gets pulled from a DB and the image is based on whether or not that item is a favorite. One image for a favorite, a different image if not a favorite. I want the user to be able to toggle the image and make it a favorite or not. Here's my code: $(function () { $('.FavoriteToggle').toggle( function () { $(this).find("img").attr({src:"../../images/icons/favorite.png"}); var ListText = $(this).find('.FavoriteToggleIcon').attr("title"); var ListID = ListText.match(/\d+/); $.ajax({ url: "include/AJAX.inc.php", type: "GET", data: "action=favorite&ItemType=0&ItemID=" + ListID, success: function () {} }); }, function () { $(this).find("img").attr({src:"../../images/icons/favorite_not.png"}); var ListText = $(this).find('.FavoriteToggleIcon').attr("title"); var ListID = ListText.match(/\d+/); $.ajax({ url: "include/AJAX.inc.php", type: "GET", data: "action=favorite&ItemType=0&ItemID=" + ListID, success: function () {} }); } ); }); Works great if the initial state is not a favorite. But you have to double click to get the image to change if it IS a favorite initially. This causes the AJAX to fire twice and essentially make it a favorite then not a favorite before the image responds. The user thinks he's made it a favorite because the image changed, but in fact, it's not. Help anybody?

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