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  • How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?

    - by Moses Aprico
    (Idk if my title is correct, because when I google it, there is no related result I guess) I am not sure how to explain it correctly, but I am making a plain 2D, tile based, tactic game in windows phone 8 using monogame. I want to make my map is "slideable". With "slidable" I mean I can draw larger images (in total) than my screen and then slide it so I can view a certain area of the drawn images Example : I have a screen which dimension is 1280x720. I have a 1500x1500px image, which consists of 15 tiles, which is 100x100px each, which each tiles is redrawn each times the "Draw" is called. If the image is larger than the screen, the displayed area will be trimmed and of course, making a 220x780px area that is unseenable. The only way to see all of it is through "sliding" the screen around, so I can see all the area. My question is : How to make that happen? Because in default, the screen is unslideable and the image remains trimmed. Sorry if my question and explanation is not clear enough. Clarify it as much as you like. Thank you.

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  • Can't Run Assault Cube

    - by Debashis Pradhan
    I installed assault cube from the Software centre and it just opens for half a second and closes. When i run in it from the terminal, this is what i get - d@d-platform:~$ assaultcube Using home directory: /home/d/.assaultcube_v1.104 current locale: en_IN init: sdl init: net init: world init: video: sdl init: video: mode X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 129 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0xb3 Serial number of failed request: 131 Current serial number in output stream: 133

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  • Fatal X server error: Failed to submit to batchbuffer

    - by Jan
    Ubuntu 10.04 Lucid Lynx used to run fine on my computer. Since a few weeks, my X server crashes out of the blue while the computer is idle and I'm logged into a Gnome session. (I'm then greeted with a new GDM login prompt). After the crash, /var/log/gdm/:0.log.1 has the following: Fatal server error: Failed to submit batchbuffer: Input/output error Please consult the The X.Org Foundation support at http://wiki.x.org for help. ~/.xsession-errors.old has symptoms of X clinets dying: nm-applet: Fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X server :0.0. dmesg says: [191848.390081] [drm:i915_hangcheck_elapsed] ERROR Hangcheck timer elapsed... GPU hung [191848.390086] render error detected, EIR: 0x00000010 [191848.390088] IPEIR: 0x00000000 [191848.390090] IPEHR: 0x01800002 [191848.390091] INSTDONE: 0xffffffff [191848.390093] INSTPS: 0x8001e020 [191848.390095] INSTDONE1: 0xbfffffff [191848.390097] ACTHD: 0x0a47b014 [191848.390099] page table error [191848.390100] PGTBL_ER: 0x00000002 [191848.390103] [drm:i915_handle_error] ERROR EIR stuck: 0x00000010, masking [191848.390127] [drm:i915_do_wait_request] ERROR i915_do_wait_request returns -5 (awaiting 5617217 at 5617205) Is this a known problem that can be traced back to the X server from Ubuntu repositories? How would I debug this? Edit: There's a relevant bug on LP.

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  • How well does Intel 3000 HD work on Ubuntu?

    - by Simon
    Right now i have notebook with Nvidia 8400M GS (I know, it's not good card) and it's impossible to work normally when i'll plugin external monitor (1920x1080). Windows 7 can deal with it without problems (1440x900 on notebook + 1920x1080 external). On Ubuntu i have to choose one screen and turn off the second one. Even with only one screen Ubuntu (Unity or even Gnome3) sometimes hangs for a while, I've not found solution for this yet, but nevermind, it's probably because of my card or/and nvidia's drivers. I'm going to buy new PC, but for now only with integrated Intel 3000HD, and my question is: Should i expect similar problems with this card? Here i've found link to Intel's webpage about drivers - "only community develop them", and i'm a bit concerned. I'll use then only one monitor (the bigger one), but how well does those driver work? Are there any performance tests?

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of this but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the user to the game. Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • Why doesn't my graphic card support 1280*1024?

    - by Allwar
    Hi, I have an external monitor which is an 20" 1280*1024. In windows 7 it works fine with that resolution but in ubuntu it can't. Example: In windows I connect it and activates it, done. In ubuntu I connect and the only resolution that is available is the ones my laptop screen support, 12" 1366*768. My laptop is an asus 1201n. If I force it to use 1280*1024 both screen crashes and i have to force a reboot. what should I do? alvar@alvars-laptop:~$ disper -l display DFP-0: HSD121PHW1 resolutions: 320x175, 320x200, 360x200, 320x240, 400x300, 416x312, 512x384, 640x350, 576x432, 640x400, 680x384, 720x400, 640x480, 720x450, 640x512, 700x525, 800x512, 840x525, 800x600, 960x540, 832x624, 1024x768, 1366x768 display CRT-0: CRT-0 resolutions: 320x240, 400x300, 512x384, 680x384, 640x480, 800x600, 1024x768, 1152x864, 1360x768

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • Enabling a multi display desktop completely broke Gnome Shell. Help?

    - by Chintan Parikh
    I've been trying to get my dual desktops working on Ubuntu for a while. I previously had them as one large desktop, but that was incredibly slow for some reason. I tried to switch them to multi display desktop on the AMD Catalyst Control Center. Here's what I get after restarting and logging in: http://i.imgur.com/SEjgU.png I'm running an AMD Quad Core A6, AMD Radeon 6540G2 GPU, 16GB Ram. Ubuntu 12.04 Any ideas?

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • Nvidia Driver versions?

    - by Patrick Krenz
    I've looked all over and can't find any reason as to why or how Nvidia names their drivers. for example they have a 330.xxx/340.xxx series that are current but also a 300.xxx and i've found that they aren't always release in order by number. Here's an example on there site with version and release date 331.38 - January 13 334.16 - Feb 7 331.49 - Feb 18 I'm really confused about what driver to actually go with, a few different series versions seem to work adequately and I just want to have an understanding of it and what the best option to work from would be. I really appreciate any information

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • Rotation matrix for a 3D vector

    - by Shashwat
    I have a direction vector on which I have to apply some rotation to align it to positive z-axis. To use Matrix.CreateRotationX(angle) of XNA, I need the angle for which I'd have to compute cos or tan inverse. I think this is a complex task to do. Also, eventually those are also converted to sin(angle) and cos(angle) in the matrix. Is there any inbuilt way to create rotation matrix from a 3D vector? However, I can write the function but still asking if there is one already there.

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  • Connecting / disconnecting DisplayPort causes crash

    - by iGadget
    I wanted to file a bug about this using ubuntu-bug xserver-xorg-video-intel, but the system prompted my to try posting here first. So here goes :-) While the situation in Ubuntu 11.10 was still somewhat workable (see UI freezes when disconnecting DisplayPort), in 12.04 (using Unity 3D) it has gotten worse. The weird part is that during the 12.04 beta's, the situation was actually improving! I was able to successfully connect and disconnect a DisplayPort monitor without the system breaking down on me. But now with 12.04 final (with all updates), it's just plain terrible. When I now connect an external monitor using the DisplayPort connector on my HP ProBook 6550b, it only works sometimes. Most times (but not always!) the screen just goes blank and the system seems to crash (not even CTRL+ALT+F1 works anymore). Only a hard shutdown by keeping the power button pressed for several seconds and then a restart gets me out of this. I suspect the chances of the system crashing become higher as the system's uptime increases, especially when there have been one or more suspend-resume cycles (although I have also experienced this bug once from a cold boot). Disconnecting is roughly the same as with 11.10 (see issue mentioned above), with the difference that if I resume from suspend, I no longer have to do a CTRL+ALT+F1, ALT+F7 cycle to get my screen back. So what more can I try? Or should I just go ahead and file the bug anyway?

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  • OpenGL and switchable graphic cards

    - by Orcun
    I use a laptop and this laptop has readon AMD Radeon HD 6470M and onboad graphic card. When I run fglrxinfo, I get this error: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 Is it a problem ? Because of I reason I can't use opengl. Because, I can't run any opengl applications.

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • Problems with the colors on my screen. How can I check if it's a hardware problem?

    - by Ingo Gerth
    On my EEE PC netbook some colors are not displayed properly. Specifically, dark gradients such as in the window title do not look very smooth, but rather look like a sequence of a couple of different colors. This is especially visible when opening a menu, for example the "File" menu in Firefox. As you know this one is black, and it looks terrible on my screen. It is not just black, but the colors look really graded and far from a smooth gradient or anything. Now I am wondering: Is this a hardware or software issue? And how can I check this? If it should be a fixable problem I think it would be worth another question. Note that I am using Natty. If my problem description is not good enough I can try to take a photo.

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  • How can I get SLI working with 295.40?

    - by Steve
    I've been doing a lot of googling these last few hours and I'm not having much luck. Perhaps I don't know exactly what I am looking for. I just recently installed Ubuntu 12.04LTS x86_64. Looks beautiful! I have two GTX470's in SLI, and I am finally migrating my desktop over given the hopeful gaming support as of late. My laptop has been enjoying multiple distros of Ubuntu for a couple years now. However, new problems come with unexplored territory, here. At first, I only had one working monitor of my two. Over on nvidia-xconfig I fixed that, but the only solution that actually worked was twinview. Just recently I read here that twinview is not compatible with SLI. Sweet. When I try to tell it, oh hey, use a separate XScreen, configure it the way I want it, click save to configuration file, enter my password, then a sudo restart lightdm, it's broken. One screen blacks or whites out (Couldn't tell you the specific conditions for each, I'm dubious at this point,) and I get this huge error dialogue box upon login. Something about incompatible resolutions if I remember right. Though I am sure I set the resolutions for each screen correctly. Anyway, when I try to enable SLI (sudo nvidia-xconfig --sli=On) despite the fact it hates twinview, unity breaks. The sidebar is there, but only one screen works, the mouse is trapped running along the left edge of it, and the background of the sidebar is a solid blue. Anyway, this ended up being entirely too verbose, I'm sorry, but could anyone part some wisdom please? It would be appreciated!

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  • techniques for displaying vehicle damage

    - by norca
    I wonder how I can displaying vehicle damage. I am talking about an good way to show damage on screen. Witch kind of model are common in games and what are the benefits of them. What is state of the art? One way i can imagine is to save a set of textures (normal/color/lightmaps, etc) to a state of the car (normal, damage, burnt out) and switch or blending them. But is this really good without changing the model? Another way i was thinking about is preparing animations for different locations on my car, something like damage on the front, on the leftside/rightside or on the back. And start blending the specific animation. But is this working with good textures? Whats about physik engines? Is it usefull to use it for deforming vertexdata? i think losing parts of my car (doors, sirens, weapons) can looks really nice. my game is a kind of rts in a top down view. vehicles are not the really most importend units (its no racing game), but i have quite a lot in. thx for help

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  • So with HTML5 what exactly.....is "supposed" to become phased out.

    - by Mercfh
    So I know HTML5 is the "replacement" for Flash...however it's obviously not mainstream just yet......but what else is it supposed to replace. I ask this because web-dev has always been a secret kinda side-passion of mine (even though I a firmware programmer mostly doing C/Java stuff). And anyway I want to pursue a side thing at doing web design (I know basic XHTML/CSS + some CSS3) But what exactly is I guess...."pointless" to study? JavaScript I assume will always be a huge part of web design? (HTML5 isn't replacing that is it?) What about Ajax and CSS itself?) And then there's Flash....not sure if thats really worth putting effort into? Also there's Adobe Flex/Air......I'm a bit confused if you can't tell.

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  • fglrx installation without success - gl_conf issue

    - by Lucio
    I followed the steps of this guide. I've installed the drivers without any problems with sudo dpkg -i fglrx*.deb. The next step is Generate a new /etc/X11/xorg.conf file, but I can't do this due to the following reason: When I enter sudo aticonfig --initial -f the terminal show me this output: sudo: aticonfig: command not found This problem is caused by an error with the symbolics links into the fglrx directory. Look at this section, where you can see -how to fix it- but it doesn't work for me. Why it doesn't? Because after I enter sudo update-alternatives --auto gl_conf the terminal show me this: update-alternatives: error: no alternatives for gl_conf. What I have to do to fix this problem? GC: ATI RadeonHD 6670

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • My laptop overheat on ubuntu 13.04

    - by Sina
    Overheating maybe is exaggerating word, but it's temperature is more in comparison with windows. My Graphic Card has failed for 2 time and I've paid money for each time. The problem makes me disappointed of keeping on ubuntu. Whenever I want to install "nvidia-current" my resolution becomes too low in screen and sometimes it just shows a dark screen. Is there any other Linux distribution which be more compatible with Hardware, specially Graphic Card? My Laptop is Dell Vostro 1510. And once This problem happened in 12.04 and another time days ago :(

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  • ATI card - cannot set refresh rate higher than 60 Hz

    - by KubaV
    I am trying to set refresh rate to 85 Hz or 75 Hz at 1024x768 and 1280x1024. On Windows this works, so my card and monitor have 100% support. xrandr does not work - it gives me configure crtc 1 failed I use FGLRX. Please help Monitor:CRT - HP 92 (manual http://bizsupport2.austin.hp.com/bc/docs/support/SupportManual/lpv09818/lpv09818.pdf) G. card: AMD Radeon HD 6450 Sorry for bad english, I am Czech.

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  • Enable Compiz on Alienware M11x R2

    - by user3307
    I want to enable compiz on my Alienware m11x r2 but when I try to I get a message that I have to enable Nvidia propietary drivers and I cant enable them because it will cause problems with next startup because the nvidia is the discrate GPU of my laptop, I had search a little on this here and here. But I seem to not get it working right, if someone can help me I will thank you alot! I have also tried the vga-swticheroo thing with no results at all...

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