Search Results

Search found 22900 results on 916 pages for 'image upload'.

Page 110/916 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • Baseline upload speed for streaming video on demand?

    - by Peter Turner
    Is there a table that shows what is necessary for streaming video on demand? Specifically what I'm trying to do is stream Video on Demand to 50-100 people. I'm flexible with the format, but I'd like text on the screen to be legible (i.e. not 320x240). If someone knows of a calculator or something that would let me figure out exactly how I need to structure my video and ISP that'd be handy too.

    Read the article

  • Converting An Older VMWare Image to ESXi

    - by Bart Silverstrim
    I have just installed VMWare ESXi and imported one physical machine without issue and one virtual machine, from an older version of VMWare Server on a Linux system, to it without issue. But I have another machine (Windows XP), virtual running on the VMWare Server, that I can't get the Converter to work with. Converter runs, says everything is fine, but when I go to the ESXi VSphere manager and hit the button to power up that vm, the console stays black with a blinking cursor and the processor for that VM spikes 100% and stays there. An event log item in VSphere warns something about activation issues with Windows. Has anyone else run into this issue before? Is it something with the disk controller? I copied the folder with the VM directly to the storage drive on ESXi hoping to create a new machine and point the data store to that folder or at least that drive image; nope, something about not using an IDE controller (must be something with the older format). In short, converter is doing something that particular machine doesn't like, and I can't find a way to simply open that hard disk image or convert it unless someone else has seen this. I try attaching a bootable CD image for disk repair to see if it can check the hard drive but I can't seem to get the console to boot from it...either too slow on the button or it just isn't able to easily boot from a virtual drive image (.iso). Any suggestions or help?

    Read the article

  • Host timeout during file upload/download over SFTP/SSH

    - by kritop
    I tried different clients because i thought its client related, but all of them sooner or later disconnect or stop uploading/downloading files, and getting a timeout disconnect. After a reconnect it works again for a bit of time. Really strange cannot figure out the reason. I'm on a mac and the server is a debian VPS! If u need further informations ask please! I appreciate any tips, because i'm kinda stuck!

    Read the article

  • Best way to integrate applications to windows 7 install.wim image

    - by cyph3r
    I have right now an unmodified .iso of a windows 7 32bit and 64bit installation disk. And I need to integrate to that some applications (office, adobe reader etc) and windows updates so that when windows are installed the above applications/updates are already installed and working. Requirements: My output has to be a install.wim image containing the new/improved windows installation files because the deployment is done via a pxe server and a custom windowsPE enviroment. The procedure to create the install.wim has to be as automatic as possible. I can't create it manually every time I want to incorporate a new windows or application update to the image. The image will be installed on 100+ computers so it needs to be 'generic'. I've never done something like this before but from what I searched a possible solution to this issue would be: To create a reference installation (preferably on a vm so I can take snapshots) complete with its applications/updates/settings. After the complete setup I take a snapshot of the installation Run C:\Windows\System32\sysprep\sysprep.exe /oobe /generalize /shutdown to sysprep the machine. Boot to a WindowsPE enviroment and capture the .wim image using gimagex. Deploy the .wim and enjoy the rapid installation times. :D Does that sound ok? Would you recommend anything else? Right now the applications are installed after the installation of windows is complete. So the total installation time is quite long. That's why I need a different approach.

    Read the article

  • Upload database backup from mysql to Amazon S3 or Glacier without creating local file

    - by Rubem Azenha
    Is there a tool that makes possible to backup a Mysql database to Amazon S3 or Amazon Glacier without having o create a local file with the database contents? Something like that: mysqldump -u root -ppass -h host --all-databases | magical-s3-tool s3-bucket backup-yyyy-mm-dd.sql This magical tool would use the pipe data and transfer the backup data directly to S3, without creating a local file.

    Read the article

  • How do I install automake and autoconf on RedHat Enterprise 5?

    - by Kevin Sedgley
    I am attempting to install "uploadprogress" for a PHP application, and have failed on dependencies. Firstly, on phpize, then php-devel, then on autoconf and automake. I have tried yum, and various repositories, with no luck. I think it's to do with the ultra-tight but annoying set up they have on Rackspace Cloud servers. Does anyone know where I can find a repository that I can tell yum to look at that will contain php-devel, autoconf, automake, etc? Thanks ever so much. Release details: Red Hat Enterprise Linux Server release 5.3 (Tikanga) Linux version 2.6.18-128.7.1.el5xen ([email protected]) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-44)) #1 SMP Wed Aug 19 04:17:26 EDT 2009 Linux Serv001 2.6.18-128.7.1.el5xen #1 SMP Wed Aug 19 04:17:26 EDT 2009 x86_64 x86_64 x86_64 GNU/Linux

    Read the article

  • Upload a directory recursively to an FTP server

    - by Nicolas Raoul
    I am writing a Linux shell script to copy a local directory to a remote server (removing any existing files). Local server: ftp and lftp commands are available, no ncftp or any graphical tools. Remote server: only accessible via FTP. No rsync nor SSH nor FXP. I am thinking about listing local and remote files to generate a lftp script and then run it. Is there a better way? Note: Uploading only modified files would be a plus, but not required

    Read the article

  • Slow upload to Server 2008 DC, Downloads work as expected

    - by Anthony
    I have a Windows Server 2008 Domain Controller that I run as a do-it-all server. It has a GbE connection to the network and to every machine on the network. Downloads from the server file shares work as expected, between 70MB/s and 80MB/s to all the machines. However, when I try to copy files back up to the server, speeds fall to 7MB/s-10MB/s. I've disabled flow control and large send offload properties on all the NICs. I had this problem before and managed to fix it through some properties changes, but like an idiot, I never documented my fix and have since moved to a new server. Any ideas what I need to do to get the speeds to be more symmetric? EDIT: Remote differential compression is also disabled.

    Read the article

  • BitTorrent Myth

    - by Moon .
    In BitTorent Statistics there is a field "Total Ratio" that is the ratio between total downloads and uploads. i have heard that this ratio affects BitTorrent'ss performance. If the ratio is better then BitTorrent Network provides you services on priority. And If the ratio is down (less uploads) then the BitTorrent provides you services on average or below average priorities. Is there something like that.....

    Read the article

  • Encrypt Data Prior to Upload

    - by TheW
    I'm looking to store some data online but I want to encrypt the files first. Since I understand that sFTP will only encrypt the transmission of the data, I'm wondering what program others use to encrypt their files prior to sFTPing them to a backup server. Thanks.

    Read the article

  • Uploading many large files to a remote server

    - by TiernanO
    I am in the process of creating an offsite backup, and need to do a initial load of data. Currently, that's about 400Gb, give or take 10Gb or so... The backup system is producing files which are about 4Gb each, and has some other, smaller related files also. So, i need to transfer all 400ish gigs to a remote server, but how? What is the best method? I have full remote access to the server, so i can install anything i need to install. There are Windows, Linux and a Solaris VM running on the box itself, so any of those can be used there, and i have Windows and Linux at home. I have 2 internet connections in house, 10Mb/s uploading on each, so something that could potentially split the number of connections would be handy (kind of like GetRight, but in reverse... PutRight?).

    Read the article

  • What is the risk of introducing non standard image machines to a corporate environment

    - by Troy Hunt
    I’m after some feedback from those in the managed desktop or network security space on the risks of introducing machines that are not built on a standard desktop image into a large corporate environment. This particular context relates to the standard corporate image (32 bit Win XP) in a large multi-national not being suitable for a particular segment of users. In short, I’m looking at what hurdles we might come across by proposing the introduction of machines which are built and maintained by a handful of software developers and not based on the corporate desktop image (proposing 64 bit Win 7). I suspect the barriers are primarily around virus definition updates, the rollout of service packs and patches and the compatibility of existing applications with the newer OS. In terms of viruses and software updates, if machines were using common virus protection software with automated updates and using Windows Update for service packs and patches, is there still a viable risk to the corporate environment? For that matter, are large corporate environments normally vulnerable to the introduction of a machine not based on a standard image? I’m trying to get my head around how real the risk of infection and other adverse events are from machines being plugged into the network. There are multiple scenarios outside of just the example above where this might happen (i.e. a vendor plugging in a machine for internet access during a presentation). Would a large corporate network normally be sufficiently hardened against such innocuous activity? I appreciate the theory as to why policies such as standard desktop images exist, I’m just interested in the actual, practical risk and how much a network should be protected by means other than what is managed on individual PCs.

    Read the article

  • Utilising a Magento server cluster to drive hot reindexing

    - by WOBenji
    We've asked a similar question in the past, basically we have a very large Magento store with 500000 products which are currently reindexed once a day, during the night. We'd like to speed this process up significantly, we're at about 4-5 hours now. The solution was suggested for us to do something like this on a server cluster and replicate the database changes after they've been done on a machine that isn't being bothered with serving customers. But what is the mechanism for that? How do we replicate those changes across to the live site from the server cluster? Can someone point me in the right direction here?

    Read the article

  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

    Read the article

  • facebook connect: thumbnail images broken up in FB.Connect.streamPublish pop-up prompt, and on wall

    - by Hoff
    hi there! I'm using facebook connect so that users can publish comments they are leaving on my site on their facebook wall as well. It works as intended, except that in the confirmation pop up, the thumbnail image i provide is broken. Looking at the source, I can see that facebook prepended my image url like this: from: http://www.mysite.com/path/to/my/image.jpg to: http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=303377111175&v=1&size=z&cksum=41a391c9f3a6f3dde2ede9892763c943&src=http%3A%2F%2Fwww.mysite.com%2Fpath%2Fto%2Fmy%2image.jpg The image on the facebook user's wall has the same prepended url, and is also broken for a couple of minutes, after which it's showing up correctly. But obviously, having a broken image in the confirmation window and on your wall for a couple of minutes is not a good experience... Has anybody experienced the same / knows how to work around this issue? Thanks a lot in advance! Martin PS: here's the part of the js call, if it's of any use... attachment = { 'media': [{ 'type': 'image', 'src': 'http://www.mysite.com/path/to/my/image.jpg', 'href': 'http://www.mysite.com/the/current/page' }] }; FB.Connect.streamPublish(user_message, attachment, action_links, target_id, user_message_prompt, fbcallback, false, actor_id)

    Read the article

  • How can I add an image out of my documents as a background to this program?

    - by Evan
    Evan is the newest member of the Fort Myers Miracle front office, joining in April. He comes to Florida after spending two seasons with the Colorado Avalanche and Denver Nuggets radio team. The Fort Collins native updates Miracle fans about the season via Twitter, The Miracle iPhone App, and Miracle blog. In his spare time, he enjoys following all things Colorado State.

    Read the article

  • Are there any 3rd Party libraries for image processing in C#?

    - by Gaax
    Just wondering if there's anything out there to help make my project a lot easier to deal with. I'm working on a program that uses the Wiimote and infrared pen (mapped to the mouse) to manipulate images in real time and I'd much rather not have to use all my time figuring out how to make the program resize and rotate images efficiently with the least amount of distortion... I haven't really found anything when searching. Anybody know of any libraries that can help me?

    Read the article

  • Core Data, Bindings, value transformers : crash when saving

    - by Gael
    Hi, I am trying to store a PNG image in a core data store backed by an sqlite database. Since I intend to use this database on an iPhone I can't store NSImage objects directly. I wanted to use bindings and an NSValueTransformer subclass to handle the transcoding from the NSImage (obtained by an Image well on my GUI) to an NSData containing the PNG binary representation of the image. I wrote the following code for the ValueTransformer : + (Class)transformedValueClass { return [NSImage class]; } + (BOOL)allowsReverseTransformation { return YES; } - (id)transformedValue:(id)value { if (value == nil) return nil; return [[[NSImage alloc] initWithData:value] autorelease]; } - (id)reverseTransformedValue:(id)value { if (value == nil) return nil; if(![value isKindOfClass:[NSImage class]]) { NSLog(@"Type mismatch. Expecting NSImage"); } NSBitmapImageRep *bits = [[value representations] objectAtIndex: 0]; NSData *data = [bits representationUsingType:NSPNGFileType properties:nil]; return data; } The model has a transformable property configured with this NSValueTransformer. In Interface Builder a table column and an image well are both bound to this property and both have the proper value transformer name (an image dropped in the image well shows up in the table column). The transformer is registered and called every time an image is added or a row is reloaded (checked with NSLog() calls). The problem arises when I am trying to save the managed objects. The console output shows the error message : [NSImage length]: unrecognized selector sent to instance 0x1004933a0 It seems like core data is using the value transformer to obtain the NSImage back from the NSData and then tries to save the NSImage instead of the NSData. There are probably workarounds such as the one presented in this post but I would really like to understand why my approach is flawn. Thanks in advance for your ideas and explanations.

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >