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  • Accessing .NET functionality from a macro in a VSTO Excel workbook

    - by Daniel DiPaolo
    A while back, I built an Excel workbook for someone else using VSTO SE, and there's functionality in the accompanying DLL that they'd like to be able to use in a VB macro in the workbook. Short of rebuilding the workbook with a control that does what they want, is there a way they can just hook into the necessary function somehow via some sort of macro call? Does the macro have any sort of visibility into the functionality within the VSTO-built DLL that is associated with the workbook?

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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  • Tying in to Django Admin's Model History

    - by akdom
    The Setup: I'm working on a Django application which allows users to create an object in the database and then go back and edit it as much as they desire. Django's admin site keeps a history of the changes made to objects through the admin site. The Question: How do I hook my application in to the admin site's change history so that I can see the history of changes users make to their "content" ?

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  • how to reference drageventArgs in xaml as command parameter with silverlight

    - by Shaggy
    Hi, on my silverlight 4 app I am trying to link up the drop event on a list box to my viewmodel. I am using expression blend 4's event trigger and invokecommandaction to hook up the drop event. Setting break points on my viewmodel, I can see the relevant function is fired when I drag a file onto the list box, however I cant seem to get access to the drageventArgs. I tried sending the entire listbox as a command parameter, and that doesn't work. Any ideas? Thanks

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  • Catching a python app before it exits

    - by Leopd
    I have a python app which is supposed to be very long-lived, but sometimes the process just disappears and I don't know why. Nothing gets logged when this happens, so I'm at a bit of a loss. Is there some way in code I can hook in to an exit event, or some other way to get some of my code to run just before the process quits? I'd like to log the state of memory structures to better understand what's going on.

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  • Visual studio - precompile - dotless

    - by Pickels
    I wonder if there is a way to precompile *.less files(http://www.dotlesscss.com/) with visual studio. The site gives me a dotless.compiler.exe but I am not sure how to hook this up to visual studio. I am looking for a solution for both Webforms and Mvc. Friendly Greetings, Pickels

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  • Python - help on custom wx.Python (pyDev) class

    - by Wallter
    I have been hitting a dead end with this program. I am trying to build a class that will let me control the BIP's of a button when it is in use. so far this is what i have (see following.) It keeps running this weird error TypeError: 'module' object is not callable - I, coming from C++ and C# (for some reason the #include... is so much easier) , have no idea what that means, Google is of no help so... I know I need some real help with sintax and such - anything woudl be helpful. Note: The base code found here was used to create a skeleton for this 'custom button class' Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's # AM I DOING THIS RIGHT? - I am trying to get empty 'global' # variables within the class Mouse_over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # The conversions, hereafter, were to solve another but. I don't know if it is # necessary to do this since the source being given to the class (in this case) # is a BMP - is there a better way to prevent an error that i have not # stumbled accost? # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False) Main.py import wx import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Errors (and traceback) /home/wallter/python/Custom Button overlay/src/Custom_Button.py:8: DeprecationWarning: The wxPython compatibility package is no longer automatically generated or actively maintained. Please switch to the wx package as soon as possible. I have never been able to get this to go away whenever using wxPython any help? from wxPython.wx import * Traceback (most recent call last): File "/home/wallter/python/Custom Button overlay/src/Main.py", line 57, in <module> app = MyApp(0) File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7978, in __init__ self._BootstrapApp() File "/usr/lib/python2.6/dist-packages/wx-2.8-gtk2-unicode/wx/_core.py", line 7552, in _BootstrapApp return _core_.PyApp__BootstrapApp(*args, **kwargs) File "/home/wallter/python/Custom Button overlay/src/Main.py", line 52, in OnInit frame = MyFrame(NULL, -1, "wxPython | Buttons") File "/home/wallter/python/Custom Button overlay/src/Main.py", line 32, in __init__ wx.Point(200,200), wx.Size(300,100)) TypeError: 'module' object is not callable I have tried removing the "wx.Point(200,200), wx.Size(300,100))" just to have the error move up to the line above. Have I declared it right? help?

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  • Windows installation repair option not showing up

    - by Carl
    I'm trying to repair an existing Windows XP installation. Following the instructions from http://www.microsoft.com/windowsxp/using/helpandsupport/learnmore/tips/doug92.mspx this should work: When the Press any key to boot from CD message is displayed on your screen, press a key to start your computer from the Windows XP CD. Press ENTER when you see the message To setup Windows XP now, and then press ENTER displayed on the Welcome to Setup screen. Do not choose the option to press R to use the Recovery Console. In the Windows XP Licensing Agreement, press F8 to agree to the license agreement. Make sure that your current installation of Windows XP is selected in the box, and then press R to repair Windows XP. Follow the instructions on the screen to complete Setup. On step 5 pressing R does nothing and there is nothing on the screen saying it would. When I just select to install I get a message that a previous installation is there and proceeding will destroy it and installed applications, I can optionally select a directory other than c:\windows, and I can optionally format before continuing. I had tried to go from SP2-SP3. It failed, and then I couldn't get to Safe Mode. I put the SP1 disk back in to do a repair, and I don't see that option. (I don't have an SP2 boot/install disk, I just have the non-boot upgrade package.) UPDATE: Upon loading the Recovery Console, I get a message saying The system registry does not appear to have an active ControlSet key. The system registry may be damaged. You can try restarting it with the Last Known Good configuration or you can try repairing the installation of Windows using the setup program's repair and recovery options. I then did bootcfg /scan - "successful" ... Total installs: 1 ... [1] c:\windows - with the c:\windows command prompt below it. bootcfg /list gives [1] Windows XP Pro; OS Load Options /noexecute=optin /fastdetect; OS Location: c:\windows I followed the instructions at http://michaelstevenstech.com/XPrepairinstall.htm - "Warning 2" link copy E:\i386\ntldr C:\ copy E:\i386\ntdetect.com C:\ attrib -h -r -s C:\boot.ini del C:\boot.ini BootCfg /Rebuild I added /fastdetect when it asked for options. I re-ran Windows setup - no change - no repair option. UPDATE: I followed the procedure at http://support.microsoft.com/default.aspx?scid=kb;en-us;307545 I rebooted. I now get a quick message on bootup to select the boot - 1: [blank] ; Windows XP Professional ; Windows Recover Console. The "1: " is new. The rest is the way it was when all was okay. Selecting 1: and the next one gives the same result - I get to a login icon, and then it asks for a password, with the blinking cursor, but I can't type anything. I reboot with the Windows CD. Now I see a repair option for installation "1: " I selected R on that, and it did "Setup is copying files..." and rebooted when it was done. Then it booted, and I got a window saying "Setup will complete in approximately 39 minutes." That's where I am now. I wasn't expecting this last part - I did a repair several months ago and I don't recall that. UPDATE: Booted up. Asked if I wanted to register Windows online. All my icons are there, and the old desktop documents. Good. All the applications I tried from the Start Menu work (tested a few), except Corel Photopaint - I get registry entry not found errors. Windows ran for a while, then froze. The mouse and keyboard don't work. Pressing the power button got Windows to shut down. I probably need to put SP2 on it, and then all the updates for my laptop for XP Pro SP2 (drivers), there's a bunch. The mouse and keyboard quit working again. That wasn't a problem when I first set up this laptop. I've ran 4 times now. Two mouse/keyboards hangs by pressing Ctrl-C (to copy text from a notepad document), and two by selecting Start-Run (wasn't able to type anything in the box).

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  • Python - Bitmap won't draw/display

    - by Wallter
    I have been working on this project for some time now - it was originally supposed to be a test to see if, using wxPython, I could build a button 'from scratch.' From scratch means: that i would have full control over all the aspects of the button (i.e. controlling the BMP's that are displayed... what the event handlers did... etc.) I have run into several problems (as this is my first major python project.) Now, when the all the code is working for the life of me I can't get an image to display. Basic code - not working dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) self.Refresh() self.Update() Full Main.py import wx from Custom_Button import Custom_Button from wxPython.wx import * ID_ABOUT = 101 ID_EXIT = 102 class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) # The call for the 'Experiential button' self.Button1 = Custom_Button(parent, -1, wx.Point(100, 100), wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), wx.Bitmap("/home/wallter/Desktop/Normal.bmp"), wx.Bitmap("/home/wallter/Desktop/Click.bmp")) # The following three lines of code are in place to try to get the # Button1 to display (trying to trigger the Paint event (the _onPaint.) # Because that is where the 'draw' functions are. self.Button1.Show(true) self.Refresh() self.Update() # Because the Above three lines of code did not work, I added the # following four lines to trigger the 'draw' functions to test if the # '_onPaint' method actually worked. # These lines do not work. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.DrawBitmap(wx.Bitmap("/home/wallter/Desktop/Mouseover.bmp"), 100, 100) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Full CustomButton.py import wx from wxPython.wx import * class Custom_Button(wx.PyControl): def __init__(self, parent, id, Pos, Over_BMP, Norm_BMP, Push_BMP, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self.pos = Pos self.Over_bmp = Over_BMP self.Norm_bmp = Norm_BMP self.Push_bmp = Push_BMP self._mouseIn = False self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def Iz(self): dc = wx.BufferedPaintDC(self) dc.DrawBitmap(self.Norm_bmp, 100, 100) def _onPaint(self, event): # The printing functions, they should work... but don't. dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # This never printed... I don't know if that means if the EVT # is triggering or what. print '_onPaint' # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self.Over_bmp, self.pos) else: # Since the mouse isn't over it Print the normal one # This is adding on the above code to draw the bmp # in an attempt to get the bmp to display; to no avail. dc.DrawBitmap(self.Norm_bmp, self.pos) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self.Push_bmp, self.pos) This code won't work? I get no BMP displayed why? How do i get one? I've gotten the staticBitmap(...) to display one, but it won't move, resize, or anything for that matter... - it's only in the top left corner of the frame? Note: the frame is 400pxl X 400pxl - and the "/home/wallter/Desktop/Mouseover.bmp"

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  • Drupal Forms - Setting a Default Value

    - by JR
    I am using the webform module for Drupal 6 and would like to set a default value for the confirmation message of the webform whenever it is created. Would I have to create my own module to set this form value whenever a user creates a new webform? Or would I have to implement a special hook to look for when a webform is created?

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  • Modify QueryString on PostBack to include an anchor bookmark without breaking subsequent events and

    - by roosteronacid
    Consider the following pseudo-code: // sorts the dataset used by the table void ClickEvent() { } foreach (column in table) { // create new LinkButton var lb = new LinkButton(); // hook sort event lb.Click += ClickEvent; // add LinkButton to table table.Controls.add(lb); } How can I modify the QueryString to include an anchor bookmark without breaking subsequent events and without using the dreaded PostBackUrl property on the LinkButtons?

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  • Access Controls in Silverlight DataGrid Column Header from Code

    - by fuzzyman
    We have custom headers in the Silverlight DataGrid using the ContentTemplate. We've got a button in the header and need to programmatically access the button to hook up the event. We're using IronPython, so we can't statically bind the event in the xaml (plus we use the grid for many different views - so we dynamically generate the xaml). How can we get access to controls inside a datagrid column header?

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  • How do I configure an extreme feedback device to notify CI build status?

    - by Gishu
    Trying to save the next guy/gal some trouble in finding out what is needed to setup lava lamps or traffic lights or what have you (the term I believe is eXtreme Feedback Devices) as a BIG VISIBLE INDICATOR of your continuous integration build status. Ensure your post includes... (and please don't mess this question up with imaginative responses.. although it may be insanely funny at the point of conception) the XFD what 'helper' hardware is needed software that you managed to hook it up with detailed instructions on how to set it up

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  • Hooks in ghostscript

    - by anon
    Anyone know the right places to hook into ghostscript, so that when interpreting a ps file, I can get logs of all calls of the form: draw_character(float x, float y, string font_name, int char_id); ? Basically I want to take a postscript file, and get a list of where all characters are drawn to the screen. Thanks!

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  • Using v-table thunks to chain procedure calls

    - by Alien01
    I was reading some articles on net regarding Vtable thunks and I read somewhere that thunks can be used to hook /chain procedures calls. Is it achievable? Does anyone know how that works , also I am not able to find good resource explaining thunks. Any suggestions for that?

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  • jboss server log

    - by user309281
    Hi I am having web application running in JBOSS AS 4.2.2. Observed that jboss server automatically shuts down, and the following exception is observed in server.log 14:20:38,048 INFO [Server] Runtime shutdown hook called, forceHalt: true 14:20:38,049 INFO [Server] JBoss SHUTDOWN: Undeploying all packages I want to enable TRACE for org.jboss.system.server.Server in jboss-log4j.xml, to hopefully get some more info when the server shuts down. Pls let me know how to enable TRACE for org.jboss.system.server.Server in jboss-log4j.xml Thanks in advance

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  • in C# sharp, how you pronounce 'T?'

    - by plinth
    How do you pronounce 'bool?', 'int?' and their ilk? I've been mulling over options like "nullable of T", "T hook", "T huh", "T what" and "T" with a rising inflection. I'm not particularly satisfied with these as they seem either cumbersome or affected or both.

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