Search Results

Search found 8638 results on 346 pages for 'vs'.

Page 110/346 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • Assigining ID vs object - linq to sql

    - by jess
    Say, I have an entity Customer which has relationship with city,order etc.Now,when I am adding a customer object,should I assign customer.cityid, or customer.city? Now,from form I get cityid from dropdown,to assign city object,I will have to make a query using id selected.

    Read the article

  • Flash browser game - HTTP + PHP vs Socket + Something else

    - by Maurycy Zarzycki
    I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

    Read the article

  • Annotations: methods vs variables

    - by Zenzen
    I was always sure (don't know why) that it's better to add annotations to variables, but while browsing the Hibernate doc http://docs.jboss.org/hibernate/stable/annotations/reference/en/html_single/#entity-hibspec-collection I noticed they tend to annotate the methods. So should I put my annotations before methods, like this: @Entity public class Flight implements Serializable { private long id; @Id @GeneratedValue public long getId() { return id; } public void setId(long id) { this.id = id; } } Or is it better to do it like this: @Entity public class Flight implements Serializable { @Id @GeneratedValue private long id; public long getId() { return id; } public void setId(long id) { this.id = id; } } Or maybe there's no difference?

    Read the article

  • Android -- Object Creation/Memory Allocation vs. Performance

    - by borg17of20
    Hello all, This is probably an easy one. I have about 20 TextViews/ImageViews in my current project that I access like this: ((TextView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Text)).setText(""); //or ((ImageView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Right)).setVisibility(View.INVISIBLE); My question is this, am I better off, from a performance standpoint, just assigning these object variables? Further, am I losing some performance to the constant "search" process that goes on as a part of the findViewById(...) method? (i.e. Does findsViewById(...) use some sort of hashtable/hashmap for look-ups or does it implement an iterative search over the view hierarchy?) At present, my program never uses more than 2.5MB of RAM, so will assigning 20 or so more object variables drastically affect this? I don't think so, but I figured I'd ask. Thanks.

    Read the article

  • Weblogic server lib VS instance libext

    - by Sebastien Lorber
    Hello, I use weblogic 10. Its provide an Oracle JDBC driver 10.2.0.2 (in the server/lib on weblogic home). Actually someone at work put a long time ago a 10.2.0.3 driver in instance libext folder. But in production we got a jdbc driver stack (nullpointer :O) and by reverse engineering it seems we are using driver 10.2.0.2. We know that we could change the driver in the server/lib of weblogic but i want to understand. Isn't libext supposed to override server libs like META-INF libs override libext? By the way we are in a strange situation: - We have 2 EAR, and for the exact same treatment in those 2, one will sometime throw the oracle driver nullpointer while the other doesn't - I wonder if one ear isn't using 10.2.0.2 while the other is using 10.2.0.3 (i saw a bug fixed that could fit to our problem for this version). - I need to look better but at first sight both ear use the exact same datasource set in weblogic JNDI resources Any idea?

    Read the article

  • DrawRect on the iPhone vs. the Mac

    - by Joe Cannatti
    I am an experienced iPhone dev beginning to work on my first Mac app. One thing that is really throwing me off is the differences between UIView and NSView. It seems that I cannot set the background color of a NSView via interface builder as I can with a UIView. It also seems that I cannot do it by simply sending a setBackgroundColor: message to it. All the examples I have seen are overriding drawRect: in a subclass of NSView. Is that really the only way to do it? What is the conceptual difference here, and why is it this way? NOTE: I am only trying to set the background color to the default grey.

    Read the article

  • casting vs using the 'as' keyword in the CLR

    - by Frank V
    I'm learning about design patterns and because of that I've ended using a lot of interfaces. One of my "goals" is to program to an interface, not an implementation. What I've found is that I'm doing a lot of casting or object type conversion. What I'd like to know is if there is a difference between these two methods of conversion: public interface IMyInterface { void AMethod(); } public class MyClass : IMyInterface { public void AMethod() { //Do work } // other helper methods.... } public class Implementation { IMyInterface _MyObj; MyClass _myCls1; MyClass _myCls2; public Implementation() { _MyObj = new MyClass(); // What is the difference here: _myCls1 = (MyClass)_MyObj; _myCls2 = (_MyObj as MyClass); } } If there is a difference, is there a cost difference or how does this affect my program? Hopefully this makes sense. Sorry for the bad example; it is all I could think of... Update: What is "in general" the preferred method? (I had a question similar to this posted in the 'answers'. I moved it up here at the suggestion of Michael Haren. Also, I want to thank everyone who's provided insight and perspective on my question.

    Read the article

  • Use of properties vs backing-field inside owner class

    - by whatispunk
    I love auto-implemented properties in C# but lately there's been this elephant standing in my cubicle and I don't know what to do with him. If I use auto-implemented properties (hereafter "aip") then I no longer have a private backing field to use internally. This is fine because the aip has no side-effects. But what if later on I need to add some extra processing in the get or set? Now I need to create a backing-field so I can expand my getters and setters. This is fine for external code using the class, because they won't notice the difference. But now all of the internal references to the aip are going to invoke these side-effects when they access the property. Now all internal access to the once aip must be refactored to use the backing-field. So my question is, what do most of you do? Do you use auto-implemented properties or do you prefer to always use a backing-field? What do you think about properties with side-effects?

    Read the article

  • Looping differences in Ruby using Range vs. Times

    - by jbjuly
    I'm trying to solve a Project Euler problem using Ruby, I used 4 different looping methods, the for-loop, times, range and upto method, however the for-loop and times method only produces the expected answer, while the range and upto method does not. I'm assuming that they are somewhat the same, but I found out it's not. Can someone please explain the differences between these methods? Here's the looping structure I used # for-loop method for n in 0..1 puts n end 0 1 => 0..1 # times method 2.times do |n| puts n end 0 1 => 2 # range method (0..1).each do |n| puts n end 0 1 => 0..1 # upto method 0.upto(1) do |n| puts n end 0 1 => 0

    Read the article

  • UIButton performance in UITableViewCell vs UIView

    - by marcel salathe
    I'd like to add a UIButton to a custom UITableViewCell (programmatically). This is easy to do, but I'm finding that the "performance" of the button in the cell is slow - that is, when I touch the button, there is quite a bit of delay until the button visually goes into the highlighted state. The same type of button on a regular UIView is very responsive in comparison. In order to isolate the problem, I've created two views - one is a simple UIView, the other is a UITableView with only one UITableViewCell. I've added buttons to both views (the UIView and the UITableViewCell), and the performance difference is quite striking. I've searched the web and read the Apple docs but haven't really found the cause of the problem. My guess is that it somehow has to do with the responder chain, but I can't quite put my finger on it. I must be doing something wrong, and I'd appreciate any help. Thanks. Demo code: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> @property UITableView* myTableView; @property UIView* myView; ViewController.m #import "ViewController.h" #import "CustomCell.h" @implementation ViewController @synthesize myTableView, myView; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { [self initMyView]; [self initMyTableView]; } return self; } - (void) initMyView { UIView* newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,[[UIScreen mainScreen] bounds].size.width,100)]; self.myView = newView; // button on regularView UIButton* myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [myButton addTarget:self action:@selector(pressedMyButton) forControlEvents:UIControlEventTouchUpInside]; [myButton setTitle:@"I'm fast" forState:UIControlStateNormal]; [myButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [[self myView] addSubview:myButton]; } - (void) initMyTableView { UITableView *newTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,100,[[UIScreen mainScreen] bounds].size.width,[[UIScreen mainScreen] bounds].size.height-100) style:UITableViewStyleGrouped]; self.myTableView = newTableView; self.myTableView.delegate = self; self.myTableView.dataSource = self; } -(void) pressedMyButton { NSLog(@"pressedMyButton"); } - (void)viewDidLoad { [super viewDidLoad]; [[self view] addSubview:self.myView]; [[self view] addSubview:self.myTableView]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { CustomCell *customCell = [tableView dequeueReusableCellWithIdentifier:@"CustomCell"]; if (customCell == nil) { customCell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"CustomCell"]; } return customCell; } @end CustomCell.h #import <UIKit/UIKit.h> @interface CustomCell : UITableViewCell @property (retain, nonatomic) UIButton* cellButton; @end CustomCell.m #import "CustomCell.h" @implementation CustomCell @synthesize cellButton; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // button within cell cellButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [cellButton addTarget:self action:@selector(pressedCellButton) forControlEvents:UIControlEventTouchUpInside]; [cellButton setTitle:@"I'm sluggish" forState:UIControlStateNormal]; [cellButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)]; [self addSubview:cellButton]; } return self; } - (void) pressedCellButton { NSLog(@"pressedCellButton"); } @end

    Read the article

  • Proc.new vs Lambda in Ruby

    - by piemesons
    Plese check this: def foo f = Proc.new { return "return from foo from inside proc" } f.call # control leaves foo here return "return from foo" end def bar f = lambda { return "return from lambda" } f.call # control does not leave bar here return "return from bar" end puts foo # prints "return from foo from inside proc" puts bar # prints "return from bar" Can anybody tell me what lambda is and what is Proc and whats the difference.

    Read the article

  • Debugging ASP.NET in VS

    - by negligible
    A lot of what I'm doing at the moment is figuring out other peoples code and adding or adapting functions, so currently I am debugging more than I am writing code of my own. I'm still new to this, Junior Developer, and I am always finding new ways to improve what I am doing. For example I recently found This Guide which had some excellent tips, such as overriding the ToString() method in your classes so children are readable from their parents. So I am looking for any other tips or tricks to make my debugging more efficient, as I recognise it as a big part of programming, that you more experienced programmers may have picked up or found. Anything appreciated, I can read websites just fine so no need to explain it yourself if you have a good link!

    Read the article

  • VS 2008 and F# Feb CTP - Can't debug

    - by Steve
    I have downloaded the VS2008 integrated shell, and the F# Feb CTP and I have the F# environment working just fine. The problem comes when I try to debug. Nothing happens at all. The output window says ------ Build started: Project: ConsoleApplication1, Configuration: Debug Any CPU ------ ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ========== and none of my breakpoints are hit. My "program" is as simple as can be #light open System printfn "Hello World" Console.ReadKey(true) with breakpoints on the printfn and Console lines. The things I've read seem to suggest that debugging would work with this setup, and there is a debugger folder under common7/packages with files in it. Thanks for any help. EDIT: I'm on Win7 64 bit

    Read the article

  • Factory vs instance constructors

    - by Neil N
    I can't think of any reasons why one is better than the other. Compare these two implementations: public class MyClass { public myClass(string fileName) { // some code... } } as opposed to: public class MyClass { private myClass(){} public static Create(string fileName) { // some code... } } There are some places in the .Net framework that use the static method to create instances. At first I was thinking, it registers it's instances to keep track of them, but regular constructors could do the same thing through the use of private static variables. What is the reasoning behind this style?

    Read the article

  • Domain object validation vs view model validation

    - by Brendan Vogt
    I am using ASP.NET MVC 3 and I am using FluentValidation to validate my view models. I am just a little concerned that I might not be on the correct track. As far as what I know, model validation should be done on the domain object. Now with MVC you might have multiple view models that are similar that needs validation. What happens if a property from a domain object occurs in more than one view model? Now you are validating the same property twice, and they might not even be in sync. So if I have a User domain object then I would like to do validation on this object. Now what happens if I have UserAViewModel and UserBViewModel, so now it is multiple validations that needs to be done. The scenario above is just an example, so please don't critise on it.

    Read the article

  • objective C underscore property vs self

    - by user1216838
    I'm was playing around with the standard sample split view that gets created when you select a split view application in Xcode, and after adding a few fields i needed to add a few fields to display them in the detail view. and something interesting happend in the original sample, the master view sets a "detailItem" property in the detail view and the detail view displays it. - (void)setDetailItem:(id) newDetailItem { if (_detailItem != newDetailItem) { _detailItem = newDetailItem; // Update the view. [self configureView]; } i understand what that does and all, so while i was playing around with it. i thought it would be the same if instead of _detailItem i used self.detailItem, since it's a property of the class. however, when i used self.detailItem != newDetailItem i actually got stuck in a loop where this method is constantly called and i cant do anything else in the simulator. my question is, whats the actual difference between the underscore variables(ivar?) and the properties? i read some posts here it seems to be just some objective C convention, but it actually made some difference.

    Read the article

  • <= vs < when proving big-o notation

    - by user600197
    We just started learning big-o in class. I understand the general concept that f(x) is big-o of g(x) if there exists two constants c,k such that for all xk |f(x)|<=c|g(x)|. I had a question whether or not it is required that we include the <= to sign or whether it is just sufficient to put the < sign? For example: suppose f(x)=17x+11 and we are to prove that this is O(x^2). Then if we take c=28 and xk=1 we know that 17x+11<=28x^2. So since we know that x will always be greater than 1 this implies that 28x^2 will always be greater than 17x+11. So, do we really need to include the equal sign (<=) or is it okay if we just write (<)? Thanks in advance.

    Read the article

  • resort on a std::vector vs std::insert

    - by Abruzzo Forte e Gentile
    I have a sorted std::vector of relative small size ( from 5 to 20 elements ). I used std::vector since the data is continuous so I have speed because of cache. On a specific point I need to remove an element from this vector. I have now a doubt: which is the fastest way to remove this value between the 2 options below? setting that element to 0 and call sort to reorder: this has complexity but elements are on the same cache line. call erase that will copy ( or memcpy who knows?? ) all elements after it of 1 place ( I need to investigate the behind scense of erase ). Do you know which one is faster? I think that the same approach could be thought about inserting a new element without hitting the max capacity of the vector. Regards AFG

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >