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  • How to render axometric/isometric tiles that are a 2d array in logic, but inclined 45º visually?

    - by TheLima
    I am making a tile-based strategy game which i plan to have 2.5D visuals in an axometric/isometric fashion. Right now i'm programming it's logic and rendering it as a literal 2-dimensional array (perfect squares, like an isometric top-down-view). In short, i have something like this: And i want to turn it to something like this: Do i keep going on the 2d-array logic? Is it all just a change in rendering behavior, as i'm thinking it is? or 2d-array is the wrong approach for my objective and I should change before it's too late? What are the ways of doing it, anyways? How should i apply the 2.5D axometric/isometric view (45º rotation to the side, and 45º rotation upwards)?

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • How to snap a 2D Quad to the mouse cursor using OpenGL 3.0/WIN32?

    - by NoobScratcher
    I've been having issues trying to snap a 2D Quad to the mouse cursor position I'm able : 1.) To get values into posX, posY, posZ 2.) Translate with the values from those 3 variables But the quad positioning I'm not able to do correctly in such a way that the 2D Quad is near the mouse cursor using those values from those 3 variables eg."posX, posY, posZ" I need the mouse cursor in the center of the 2D Quad. I'm hoping someone can help me achieve this. I've tried searching around with no avail. Heres the function that is ment to do the snapping but instead creates weird flicker or shows nothing at all only the 3d models show up : void display() { glClearColor(0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); for(std::vector<GLuint>::iterator I = cube.begin(); I != cube.end(); ++I) { glCallList(*I); } if(DrawArea == true) { glReadPixels(winX, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); cerr << winZ << endl; glGetDoublev(GL_MODELVIEW_MATRIX, modelview); glGetDoublev(GL_PROJECTION_MATRIX, projection); glGetIntegerv(GL_VIEWPORT, viewport); gluUnProject(winX, winY, winZ , modelview, projection, viewport, &posX, &posY, & posZ); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, DrawAreaSurface->w, DrawAreaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, DrawAreaSurface->pixels); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glTranslatef(posX , posY, posZ); glBegin(GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex3f(0.5, 0.5, 0); glTexCoord2f (1.0, 0.0); glVertex3f(0, 0.5, 0); glTexCoord2f (1.0, 1.0); glVertex3f(0, 0, 0); glTexCoord2f (0.0, 1.0); glVertex3f(0.5, 0, 0); glEnd(); } SwapBuffers(hDC); } I'm using : OpenGL 3.0 WIN32 API C++ GLSL if you really want the full source here it is - http://pastebin.com/1Ncm9HNf , Its pretty messy.

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  • How to snap a 2D Quad to the mouse cursor using OpenGL 3.0?

    - by NoobScratcher
    I've been having issues trying to snap a 2D Quad to the mouse cursor position I'm able : 1.) To get values into posX, posY, posZ 2.) Translate with the values from those 3 variables But the quad positioning I'm not able to do correctly in such a way that the 2D Quad is near the mouse cursor using those values from those 3 variables eg."posX, posY, posZ" I need the mouse cursor in the center of the 2D Quad. I'm hoping someone can help me achieve this. I've tried searching around with no avail. Heres the function that is ment to do the snapping but instead creates weird flicker or shows nothing at all only the 3d models show up : void display() { glClearColor(0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); for(std::vector<GLuint>::iterator I = cube.begin(); I != cube.end(); ++I) { glCallList(*I); } if(DrawArea == true) { glReadPixels(winX, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); cerr << winZ << endl; glGetDoublev(GL_MODELVIEW_MATRIX, modelview); glGetDoublev(GL_PROJECTION_MATRIX, projection); glGetIntegerv(GL_VIEWPORT, viewport); gluUnProject(winX, winY, winZ , modelview, projection, viewport, &posX, &posY, & posZ); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, DrawAreaSurface->w, DrawAreaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, DrawAreaSurface->pixels); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glTranslatef(posX , posY, posZ); glBegin(GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex3f(0.5, 0.5, 0); glTexCoord2f (1.0, 0.0); glVertex3f(0, 0.5, 0); glTexCoord2f (1.0, 1.0); glVertex3f(0, 0, 0); glTexCoord2f (0.0, 1.0); glVertex3f(0.5, 0, 0); glEnd(); } SwapBuffers(hDC); } I'm using : OpenGL 3.0 WIN32 API C++ GLSL if you really want the full source here it is - http://pastebin.com/1Ncm9HNf , Its pretty messy.

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  • Economical way to get many harddrives into rack mount?

    - by Industrial
    Hi everyone, Please bear with me as being a bit of a newcomer at 19" rack-mounted equipment. I've thought a fair bit lately about the best way of getting 4x or 6x of 2.5" hard drives into my rack and are right now currently slightly confused about would be the best (economical) solution. After scouting the market, I've found this type of disk array units that offers built in RAID and a lot of drive slots and a truckload of geek cred, but at a price that just isn't going to fit in my budget. I've also found these type of cute adapters that takes two 2.5" drives in one 3.5" slot, but I will obviously need a chassie with a lot of 3.5" spaces in order to make it work. So what is the most economical way to house my harddrives in my rack?

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  • Java single Array best choice for accessing pixels for manipulation?

    - by Petrol
    I am just watching this tutorial https://www.youtube.com/watch?v=HwUnMy_pR6A and the guy (who seems to be pretty competent) is using a single array to store and access the pixels of his to-be-rendered image. I was wondering if this really is the best way to do this. The alternative of Multi-Array does have one pointer more, but Arrays do have an O(1) for accessing each index and calculating the index in a single array seems to take one addition and one multiplication operation per pixel. And if Multi-Arrays really are bad, can't you use something with Hashing to avoid those addition and multiplication operations? EDIT: here is his code... public class Screen { private int width, height; public int[] pixels; public Screen(int width, int height) { this.width = width; this.height = height; // creating array the size of one index/int for every pixel // single array has better performance than multi-array pixels = new int[width * height]; } public void render() { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { pixels[x + y * width] = 0xff00ff; } } } }

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  • How do I make these inputs relate to each other?

    - by dmanexe
    I have a series of checkbox inputs and corresponding text area inputs to allow specification of quantity. Here's what the two fields look like when the item is static (i.e. only 1): <input type="checkbox" name="measure[checked][]" value="<?=$item->id?>"> <input type="hidden" name="measure[quantity][]" value="1" /> Here's what the input fields look like for all items that have a specifiable quantity: <input type="checkbox" name="measure[checked][]" value="<?=$item->id?>"> <input class="item_mult" value="0" type="text" name="measure[quantity][]" /> This would play nicely, if within the array, it didn't output like this, after collecting it with: $field = $this->input->post('measure',true); Array ( [quantity] => Array ( [0] => 1 [1] => 1 [2] => 1 [3] => 1 [4] => 1 [5] => 1 [6] => 25 [7] => 0 [8] => 0 [9] => 0 [10] => 1 [11] => 1 [12] => 1 [13] => 1 [14] => 1 [15] => 1 [16] => 1 [17] => 1 [18] => 1 [19] => 1 [20] => 1 [21] => 1 [22] => 0 [23] => 0 [24] => 0 [25] => 0 [26] => 0 [27] => 0 [28] => 0 [29] => 0 [30] => 0 [31] => 0 [32] => 0 [33] => 0 [34] => 0 [35] => 0 [36] => 0 [37] => 0 [38] => 0 [39] => 0 [40] => 0 [41] => 1 [42] => 1 [43] => 1 [44] => 1 [45] => 1 [46] => 1 [47] => 1 [48] => 1 [49] => 1 [50] => 1 [51] => 1 [52] => 0 [53] => 0 [54] => 0 ) [checked] => Array ( [0] => 4 [1] => 6 [2] => 13 ) ) I understand what the values in the checked array are, I just do not understand how to relate the first field to the second, later in the program. How do I incorporate the correct code to relate checked items to quantities?

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  • Using Array Variables For FILE_GET_CONTENTS

    - by Whoshooter
    I have a script all done now and everything has been debugged and it works, except for the last hurdle. This script grabs pertinent information on bank web sites, takes that data and uses it to populate a template and then it's all posted to Wordpress - BUT I get an error because the file_get_contents function fails taking each url from the Array. I've var_dumped the array and all the URLS are there in the [0] key, so this is what I tried. master data is the scraped URL source the script uses urlscrape_array is the collection of URLS $master_data = file_get_contents($urlscrape_array[0]); When I run the script using a URL like below it works beautifully every time; $master_data = file_get_contents("http://www.somesite/somepage.html"); This is the error I get when I try to use the first example' Warning: file_get_contents() expects parameter 1 to be string, array given in /home3/path/public_html/mysite.com/boise_project/scriptmainpage.php on line 13 As requested here is a sample of the var_dump on $urlscrape_array[0] array(504) { [0]=> string(56) "http://www.somepage.com/somepage-3178.html" [1]=> string(54) "http://www.somepage.com/somepage-16.html" [2]=> string(56) "http://www.somepage.com/somepage-3202.html" [3]=> string(56) "http://www.somepage.com/somepage-4324.html" [4]=> string(56) "http://www.somepage.com/somepage-4777.html" [5]=> string(56) "http://www.somepage.com/somepage-5140.html" [6]=> string(56) "http://www.somepage.com/somepage-5220.html" [7]=> string(56) "http://www.somepage.com/somepage-9205.html" [8]=> string(56) "http://www.somepage.com/somepage-3251.html" [9]=> string(56) "http://www.somepage.com/somepage-3323.html" [10]=> string(56) "http://www.somepage.com/some-page-3797.html" [11]=> string(56) "http://www.somepage.com/some-page-4145.html" [12]=> string(56) "http://www.somepage.com/some-page-3191.html" [13]=> string(55) "http://www.somepage.com/some-page-329.html" [14]=> string(56) etc.... Error as per the foreach statement provided by Uptown Warning: Invalid argument supplied for foreach() in /home3/bettyt45/public_html/bdbud.com/boise_project/boise-wordpress.php on line 12 NULL print_r resulst below; Array ( [0] => Array ( [0] => http://www.somesite.com/some-page-3178.html [1] => http://www.somesite.com/some-page-16.html [2] => http://www.somesite.com/some-page-3202.html [3] => http://www.somesite.com/some-page-4324.html [4] => http://www.somesite.com/some-page-4777.html [5] => http://www.somesite.com/some-page-5140.html [6] => http://www.somesite.com/some-page-5220.html [7] => http://www.somesite.com/some-page-9205.html [8] => http://www.somesite.com/some-page-3251.html [9] => http://www.somesite.com/some-page-3323.html [10] => http://www.somesite.com/some-page-3797.html [11] => http://www.somesite.com/some-page-4145.html [12] => http://www.somesite.com/some-page-3191.html [13] => http://www.somesite.com/some-page-329.html [14] => http://www.somesite.com/some-page-3341.html [15] => http://www.somesite.com/some-page-3758.html [16] => http://www.somesite.com/some-page-4180.html [17] => http://www.somesite.com/some-page-9014.html [18] => http://www.somesite.com/some-page-5987.html [19] => http://www.somesite.com/some-page-1542.html [20] => http://www.somesite.com/some-page-3004.html [21] => http://www.somesite.com/some-page-9034.html [22] => http://www.somesite.com/some-page-3385.html [23] => http://www.somesite.com/some-page-3435.html [24] => http://www.somesite.com/some-page-6389.html [25] => http://www.somesite.com/some-page-6992.html [26] => http://www.somesite.com/some-page-7051.html HERE IS THE CODE I USED TO CREATE THE ARRAY ABOVE; $urlscrape_data = file_get_contents('http://www.bdbud.com/boise_project/boise-urls.htm'); preg_match_all('~http\:\/\/www.creditunionsonline.com\/credit\-union\-\d{1,4}?\.html~', $urlscrape_data, $urlscrape_matches); $urlscrape_array = $urlscrape_matches;

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  • Blackberry Development, adding dynamic number of buttons and setting Fieldchangelistener() for them

    - by Nikesh Yadav
    Hi, I am adding dynamic number of buttons in a Blackberry application and trying to get different events on each button click. I am not able to apply the setchangelistener() for these array of buttons as once the loop finishes after adding all the buttons, the events gets generated only for the last indexed button. If I make us of getIndex(), it runs fine only if I am not adding any other fields on my screen, but if I add other fields along with these array of buttons, the getIndex() function count them in the indexing as well. Can anyone please help me out in setting FieldChangeListener to array of ButtonField? Here is a sample code of the way I am using the array of ButtonField. I the code I have added two test LabelField at the top of the screen, if I remove them the code will run fine and I will get different result for each button click, but if I keep them active, the indexing gets effected and the Button wont work. package buttonclickloop; import net.rim.device.api.ui.DrawStyle; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.FieldChangeListener; import net.rim.device.api.ui.component.ButtonField; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.container.HorizontalFieldManager; import net.rim.device.api.ui.container.MainScreen; public class ButtoncClickLoop extends MainScreen { int i = 0; private ButtonField[] btn = new ButtonField[50]; public ButtoncClickLoop() { // TODO Auto-generated constructor stub LabelField Field1 = new LabelField("Field1"); LabelField Field2 = new LabelField("Field2",DrawStyle.RIGHT | ButtonField.USE_ALL_WIDTH); HorizontalFieldManager FieldHmgr = new HorizontalFieldManager(); FieldHmgr.add(Field1); FieldHmgr.add(Field2); FieldHmgr.setMargin(0,0,10,5); add(FieldHmgr); while (i < 3){ FieldChangeListener listener = new FieldChangeListener() { public void fieldChanged(Field field, int context) { context = field.getIndex(); if (field == btn[context]){ add(new LabelField("Label" + context + "")); } } }; btn[i] = new ButtonField("Button" + i + ""); btn[i].setChangeListener(listener); add(btn[i]); i = i + 1; } } } Thanks, Nikesh

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  • Java ArrayList initialization

    - by Jonathan
    I am aware that you can initialize an array during instantiation as follows: String[] names = new String[] {"Ryan", "Julie", "Bob"}; Is there a way to do the same thing with an ArrayList? Or must I add the contents individually with array.add()? Thanks, Jonathan

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  • Sorting Numbers ins a Object.

    - by user133611
    Hi I have an NSMutableArray of objects, let's say 'Person' Objects. I want to sort the NSMutable Array by person.savings i.e if suppose person having savings 1000,1050,500,1200,2000,1050 i want the Array in the ascending order. Thank You.

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  • Why is System.arraycopy native in Java?

    - by James B
    I was surprised to see in the Java source that System.arraycopy is a native method. Of course the reason is because it's faster. But what native tricks is the code able to employ that make it faster? Why not just loop over the original array and copy each pointer to the new array - surely this isn't that slow and cumbersome? Thanks, -James

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  • C++ delete[] operator

    - by Betamoo
    Is this the right way to use delete[] operator? int* a=new int[size]; delete[] a; If yes, Who (compiler or GC or whoever) will determine the size of the newly created array? and where will it store the array size? Thanks

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  • Help with PHP and associative arrays

    - by errata
    Hello. I have to do a simple calculator in php based on user's input and choice from select field, something like this: <?php $a = $_GET['a']; $b = $_GET['b']; $array = array( "option1" => 0.1, "option2" => 0.15, "option3" => 0.3, "option4" => 3, "option5" => 3, "option6" => 16, "option7" => 16, "option8" => 16 ); echo "<form action='calc.php' method='get'>"; echo "<input type='text' name='a' value='".$a."'> of "; echo "<select name='b'>"; foreach ($array as $k => $v) { echo "<option value='".$v."'>".$k."</option>"; } echo "</select> "; echo "<input type='submit' value='='> "; $total_volume = $a * $b; echo $total_volume; echo "</form>"; ?> Well, for now everything works fine, but the idea is that after user submits form, the page reloads with sent amount in input field and selected option which user actually selected... First thing is easy: I just put value="a" in my input field, but I'm not sure how to make a selected option in <select> field??? I started with this: foreach ($array as $k => $v) { echo "<option value='".$v."'"; if ($b == $v) { echo " selected "; } echo ">".$k."</option>"; } ...but this is obviously not working as expected... Please help me with this easy one :) Thanks!

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  • CakePHP 3-level-deep model associatons

    - by user357452
    Hi, I am relatively new to CakePHP, I am doing fine with the documentation, but I've been trying to find a way out to this problem for weeks and I don't seem to find the solution, I am sure it is easy and maybe even automagicaly doable, but I just don't know how to find it (maybe I don't know the jargon for these kind of things) My model structure is like this: <?php class Trip extends AppModel { var $belongsTo = array( 'User' => array( 'className' => 'User', 'foreignKey' => 'user_id' ), 'Start' => array( 'className' => 'Place', 'foreignKey' => 'start_id' ), 'End' => array( 'className' => 'Place', 'foreignKey' => 'end_id' ), 'Transport' => array( 'className' => 'Transport', 'foreignKey' => 'transport_id' ) ); } ?> <?php class Place extends AppModel { var $belongsTo = array( 'User' => array( 'className' => 'User', 'foreignKey' => 'user_id' ), 'Country' => array( 'className' => 'Country', 'foreignKey' => 'country_id' ), 'State' => array( 'className' => 'State', 'foreignKey' => 'state_id' ), 'City' => array( 'className' => 'City', 'foreignKey' => 'city_id' ) ); var $hasMany = array( 'PlaceStart' => array( 'className' => 'trip', 'foreignKey' => 'start_id', 'dependent' => false ), 'PlaceEnd' => array( 'className' => 'trip', 'foreignKey' => 'end_id', 'dependent' => false ) ); } ?> <?php class State extends AppModel { var $belongsTo = array( 'Country' => array( 'className' => 'Country', 'foreignKey' => 'country_id', 'conditions' => '', 'fields' => '', 'order' => '' ) ); var $hasMany = array( 'City' => array( 'className' => 'City', 'foreignKey' => 'city_id', 'dependent' => false ) ); } ?> ... and so forth with User, City, Country, and Transport Models. What I am trying to achieve is to get all the information of the whole tree when I search for a Trip. <?php class TripController extends AppController { function index() { debug($this->Trip->find('first')); } } Outputs Array ( [Trip] => Array ( [id] => 6 [created] => 2010-05-04 00:23:59 [user_id] => 4 [start_id] => 2 [end_id] => 1 [title] => My trip [transport_id] => 1 ) [User] => Array ( [id] => 4 [name] => John Doe [email] => [email protected] ) [Start] => Array ( [id] => 2 [user_id] => 4 [country_id] => 1 [state_id] => 1 [city_id] => 1 [direccion] => Lincoln Street ) [End] => Array ( [id] => 1 [user_id] => 4 [country_id] => 1 [state_id] => 1 [city_id] => 4 [address] => Fifth Avenue ) [Transport] => Array ( [id] => 1 [name] => car ) ) Here is the question: How do I get in one query all the information down the tree? I would like to have something like Array ( [Trip] => Array ( [id] => 6 [created] => 2010-05-04 00:23:59 [User] => Array ( [id] => 4 [name] => John Doe [email] => [email protected] ) [Start] => Array ( [id] => 2 [user_id] => 4 [Country] => Array ( [id] => 1 [name] = Spain ) [State] => Array ( [id] => 1 [name] = Barcelona ) [City] => Array ( [id] => 1 [name] = La Floresta ) [address] => Lincoln Street ) [End] => (same as Start) [title] => My trip [Transport] => Array ( [id] => 1 [name] => car ) ) ) Can CakePHP create this kind of data? Not only for $this->Model->find() but also for $this->paginate() as for example: // filter by start if(isset($this->passedArgs['start'])) { //debug('isset '.$this->passedArgs['start']); $start = $this->passedArgs['start']; $this->paginate['conditions'][] = array( 'OR' => array( 'Start.address LIKE' => "%$start%", 'Start.State.name LIKE' => "%$start%", 'Start.City.name LIKE' => "%$start%", 'Start.Country.name LIKE' => "%$start%" ) ); $this->data['Search']['start'] = $start; } It seems like a rough question but I am sure this is extensively done and documented, I'd really appreciate any help. Thanks Cheers Naoise

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  • Relational Database arrays (H2, Java)

    - by Daddy Warbox
    I seem to have two options on how to implement arrays, and I want to know which I should go with: Use the ARRAY data type and (from what I understand) effectively serialize data objects into the database (which in my case are just wrapped primitive types; don't know of another way to make this work). Use a separate table and map with foreign keys for each array item. If you have experience with this (especially with H2), which would you recommend?

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  • Cannot Convert from int[][] to int*

    - by cam
    I have a 3x3 array that I'm trying to create a pointer to and I keep getting this array, what gives? How do I have to define the pointer? I've tried every combination of [] and *. Is it possible to do this? int* pTemp = tempSec;

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  • Which is faster: in_array() or a bunch of expressions in PHP?

    - by Darryl Hein
    Is it faster to do the following: if ($var != 'test1' && $var != 'test2' && $var != 'test3' && $var != 'test4') { ... } Or: if (!in_array($var, array('test1', 'test2', 'test3', 'test4') { ... } Is there a number of values at which point it's faster to do one or the other? (In this case, the array used in the second option doesn't alreay exist.)

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  • PHP checking $_POST

    - by sea_1987
    I have some form fields that when a form is submitted creates an array within the $_POST, I needing to check the this array has atleast 4 keys, how can I check that? I have no idea

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  • Desktop SATA drives in SATA <-> FC array

    - by chris
    Let's assume you've got a box like one of these with space for 24 SATA disks. What are the best bits of advice for deploying this? For instance, should you be greedy and go for the 1.5 or 2tb disks or are they just not reliable enough to be used in an array like this and you should stick with 640gb or 750gb disks instead? Also, I know that FC (or generically, "enterprise class") disks have a different error recovery strategy than desktop disks. An enterprise disk will fail a read quickly and report to the controller that it wasn't able to read that block, and the RAID controller will quickly regenerate the info from the parity disk and mark the block as bad. A desktop disk, on the other hand, will try and try and try again to get the data, and in pathological cases this may cause a raid controller to fail the whole disk because the read operation times out. So there are a couple aspects to this question: What's the best sort of disk to get today? (ie specific disks on the market in Feb 2010) Generically, what should someone look for when trying to buy something like this that kinda walks the line between enterprise and consumer? Lastly -- is there anything that can be done with current "consumer" disks to make them more suitable for array use? IE can you use a SMART configuration to change the error recovery strategy used by the disk? Thanks!

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