Search Results

Search found 7675 results on 307 pages for 'acrobat sdk'.

Page 111/307 | < Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >

  • What call from the Android Development Tools API should I use to poll project target loading?

    - by Ricardo Gladwell
    I'm writing my own eclipse plug-in that integrates with the Eclipse Android Development Tools (ADT). However, I'm getting a CoreException ("Project target not loaded yet.") thrown when I attempt to call IProject.build on an Android project as part of a unit test: IProject project = importProject(...); project.build(IncrementalProjectBuilder.FULL_BUILD, monitor); Should I be waiting for the project target to load before calling the above? If so, what call should I use to poll the project target loading status?

    Read the article

  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

    Read the article

  • Adding a dynamic image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. Update: See code below for what I'm looking to do (only below it's for earthquakes, for me its pictures of dogs). I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks. Updated code: This is for Apple's Earthquake sample but does exactly what I need to do. It matches images to the severity (2.0, 3.0, 4.0, 5.0 etc.) of every earthquake to the magnitude. - (UIImage *)imageForMagnitude:(CGFloat)magnitude { if (magnitude >= 5.0) { return [UIImage imageNamed:@"5.0.png"]; } if (magnitude >= 4.0) { return [UIImage imageNamed:@"4.0.png"]; } if (magnitude >= 3.0) { return [UIImage imageNamed:@"3.0.png"]; } if (magnitude >= 2.0) { return [UIImage imageNamed:@"2.0.png"]; } return nil; } and under - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath magnitudeImage.image = [self imageForMagnitude:earthquake.magnitude];

    Read the article

  • Best way to store date/time into core data

    - by Dave
    Hi, For each course I am storing the day of the week the class the user has...and the start and end time and room no. What would be the best approach in terms of data type, Like for storing time?? so that when I pull it out I can display it e.g 1:00 PM. Thanks!

    Read the article

  • iPad: Cannot load facebook page wall in UIWebview

    - by geekay
    Its already too long i am struggling with this issue. After searching a lot I decided to post a question here. What my app does Captures photo Uploads the photo on the wall of the page Displays the facebook page wall in a UIWebview after upload is complete Everything was working as expected 4 days back :) Suddenly something went wrong :( Code NSString *facebookPageURL =@"https://m.facebook.com/pages/<myPageName>/<myPageID>?v=wall" UIWebView *webView = [[UIWebView alloc] initWithFrame:kAppFrame]; [webView setUserInteractionEnabled:NO]; [webView setBackgroundColor:[UIColor clearColor]]; webView.delegate = self; [webView setHidden: YES]; NSURL *url = [NSURL URLWithString:[facebookPageURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] relativeToURL:[NSURL URLWithString:@"http://login.facebook.com"]]; NSMutableURLRequest *request = nil; if(url) request = [NSMutableURLRequest requestWithURL:url]; [webView loadRequest:request]; [self.view addSubview:webView]; [webView reload]; [self.view bringSubviewToFront:webView]; webView = nil; Scenario If I open the url facebookPageURL in Safari in iOS Simulator it works well If I open the url in any browser on Mac it works well In webView I see a white screen If I change the facebookPageURL to remove ?v=wall to ?v=info I am stil able to see the page.(not blank screen atleast). Note 1. My facebook Page is NOT unpublished and is visible. 2. I have cross checked the facebook page permissions. I suspect there is something changed on facebook side overnight. Please guide.

    Read the article

  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

    Read the article

  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

    Read the article

  • Cannot access android.R.drawable.timepicker_input

    - by Andrea
    Hello there i'm trying to write a layout similar to the timepicker widget layout. So i decided to use the android framework layouts but i can't use them It seems that if i write android.R.drawable.timepicker_input or other timepicker related drawables i get them this Eclipse error: android.R.drawable.timepicker_up_btn cannot be resolved So i tried to import all the pngs and xml from the android source but eclipse says there is an error in the manifest regarding the icon. Ideas?

    Read the article

  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

    Read the article

  • json-framework error in iPhone static library

    - by David Beck
    I have an iPhone app that uses the json-framework. I moved some of the code, including the json-framework source, from the main project to a static library. When I did this, the json-framework stopped getting compiled into the binary (double checked with class dump). This causes a nasty error: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString JSONValue]: unrecognized selector sent to instance 0x43897f0' Everything else in the static library continues to function properly.

    Read the article

  • [three20] dynamically add Items to TTLauncher

    - by choise
    Hi guys, in my app i got a TTLauncher Object with some TTLauncherItems in it. Now i want to add some Items dynamically inside my App by pressing a button. Is there a simple way to do that or do i have to create my own methods? In the original facebook application there is already something like that implemented. (You can add your Friends to the Launcher) If not, what would be the best thing to do something like that? Store all "extra items" in a plist oder even in a database and query them, each time TTLauncher object is initialized? Thanks for help :)

    Read the article

  • Problem with Facebook API in iPad application

    - by PARTH
    Hi Guys, I am working on an iPhone application which is to be converted to iPad application. The iPhone app has a facebook and twitter API integrated and when I use the same into the iPad app then the Dialog for facebook API opens same as the size as in iPhone. So it looks very small. So Is there anything that I need to doin the code? Is there seperate API for twitter and facebook for use in iPad? Please Help and Suggest Thanks

    Read the article

  • I need to load a video stored in Applications folder in to a UITableView ?

    - by srikanth rongali
    I need to load a video stored in Applications folder in to a table view. When I touched the cell the video plays. I used the following code to get all the video files in to an array. NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray* contents = [fileManager directoryContentsAtPath:@"/Users/srikanth/Desktop/Projects/UF/Table2/Videos"]; for(a = 1; a < [contents count]; a++) NSLog(@"Array contents: %@", [contents objectAtIndex:a]); cells = [[NSMutableArray alloc]initWithCapacity:[contents count]]; But how can I load the videos into UITableView. I used NSBundle for loading videos by giving path. It worked. But, now I need the videos to load from the array contents. When I touch the cell of the table the corresponding file from the array contents si to be loaded. How can I make it? Thank you.

    Read the article

  • Problem with playing a sound when a button is clicked.

    - by iSharreth
    in my code: import "MyViewController.h" import (IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } But it is showing a warning that Class MyViewController does not implement AVAudioplayerDelegate. Anyone please help. I had included the AVFoundation.Framework.

    Read the article

  • NSSet to NSData, then back out again, for GameKit?

    - by Peter Hajas
    Hi guys, I'm trying to do some image edit syncing between two of the same app running on different iPhones. I would like to send an NSSet * from one device to another (which I imagine involves encapsulating in NSData) then decrypting this back to an NSSet, then using it in a touchesMoved type of function. Is this feasible, or should I work on syncing the UIImages instead? I worry that UIImage syncing would have too much latency for realtime interaction. Thanks for your help!

    Read the article

  • UIAlertView won't rotate to landscape even with applicationDidFinishLaunching call

    - by Joey
    I am trying to use UIAlertView on my landscape right (home button on the right) app but it is showing up in portrait orientation. I have tried putting: [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated: NO ]; in applicationDidFinishLaunching, but it doesn't work. Are there any other usual suspects to what might be causing this? I am setting the orientation through my plist file currently.

    Read the article

  • setting up Droid for development

    - by sungpil yoon
    Hi, I am trying to follow the instructions on this page "Developing on a device". After I finished all the steps, and executes command "adb devices", my Droid is not listed. Is there anything else that I need to do if my device is Droid? It seems there are discussions on this issue but I could not find any definitive answer. Thank you.

    Read the article

  • Does Firefox on OS X Lion make use of Full Page Zoom for the touchpad? How to customize behavior?

    - by Steven Lu
    I really like the smooth pinch-zoom of Safari using the touchpad, but the two-finger scroll on Firefox is so much better than the scrolling performance in Safari. So I really like to use Firefox, but then I miss out on two-finger-double-tap to zoom to paragraph width, and the smooth pinch gesture zoom. What I'm wondering is if it is possible to write a Firefox Extension to improve the update rate of the full-page zoom in Firefox that is already functioning via the touchpad pinch gesture. I feel like it is specifically programmed to zoom at certain zoom levels: 100%, 120%, 150% (these are guesses of mine) but I think it would be great if I can get some more control there to make it work more like the zoom functionality in Safari. Also the two-finger-double-tap on a paragraph or element to zoom to it would be really awesome as well. https://developer.mozilla.org/en/Full_page_zoom This seems to indicate (if "full page zoom" is what I think it is) that an extension has the ability to zoom to an arbitrary scale factor, but what remains is to find out if it is possible to obtain or hook the touchpad pinch gesture. Update: I have updated the toolkit.zoomManager.zoomValues option in about:config to include more zoom levels: .3,.5,.67,.8,.9,1,1.01,1.02,1.03,1.04,1.05,1.06,1.07,1.08,1.09,1.1,1.2,1.33,1.5,1.7,2,2.4,3 Notice how I inserted a bunch of entries between 1 and 1.1. But it isn't switching between them any faster (why would it?) so it's less usable than before because of waiting for it to respond fast enough. It's clear that re-rendering the page at a different zoom level requires time and in order for the zoom to be dynamic, some kind of screen capture and scale effect must be performed (which is what Safari does). I guess such a thing is probably doable but I don't think I could pull it off. :-/

    Read the article

  • Database Error : Compiling app on iphone device

    - by Amarpreet
    Hi guys I am getting a problem when i compile my iphone database application to device. When i debug the code it says database path "out of scope" on the break point and it does not compile the statement. Below is the code i am using to access the database. databaseName = @"Zen.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDir=[documentPaths objectAtIndex:0]; databasePath=[documentsDir stringByAppendingPathComponent:databaseName]; It works perfectly fine when i use the same code on simulator. Please help me to get this work on iphone device as well. Thanks.

    Read the article

  • Calculation route length

    - by Paul Peelen
    Hi, I have a map with about 80 annotations. I would like to do 3 things. 1) From my current location, I would like to know the actual route distance to that position. Not the linear distance. 2) I want to be able to show a list of all the annotations, but for every annotation (having lon/lat) I would like to know the actual route distance from my position to that position. 3) I would like to know the closest annotation to my possition using route distance. Not linear distance. I think the answer to all these three points will be the same. But please keep in mind that I don't want to create a route, I just want to know the distance to the annotation. I hope someone can help me. Best regards, Paul Peelen

    Read the article

  • UIColor app crashing

    - by coure06
    i have a global variable UIColor *textColor; I am update this variable by the code textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; then assigning this color to Label like this myLabel.textColor = textColor; It only work once, when i again call with updated values and assign label new values app crashes... textColor = [UIColor colorWithRed:fr green:fg blue:fb alpha:1.0]; myLabel.textColor = textColor;

    Read the article

  • iPhone OpenGL and NSTimer issues

    - by Kyle
    I have an NSTimer that runs at 60hz. With an OpenGL scene loaded and rendering, my game can get 60fps, solid, all day long.. Then if I go and recompile the app, or reload it, it will get 40fps. Same resources loaded. I've been running into this problem for years, and I just want to know why. It's crazy, and I want to know if I should just abandon this stupid Timer. Conditions are not different on my 3GS between loads. It will just get 40fps sometimes. Obviously the clockrate is not different between loads, so the performance figures should be constant given a constant scene. Here is a log of my framerates: A good load: :-) FrameRate: 61 FrameRate: 61 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 61 Now, I'll go ahead and do nothing, recompile, and run: FrameRate: 43 FrameRate: 50 FrameRate: 45 FrameRate: 48 FrameRate: 40 FrameRate: 45 FrameRate: 42 FrameRate: 41 FrameRate: 42 FrameRate: 44 FrameRate: 41 FrameRate: 46 ^- Massive difference visually. What the flying heck could cause this? SAME area of the scene, SAME camera setup. No variables are different.

    Read the article

< Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >