Search Results

Search found 3390 results on 136 pages for 'func delegate'.

Page 111/136 | < Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >

  • Uploading UIImage to server using UIImageJPEGRepresentation

    - by Thomas Joos
    hi all, I'm writing an app which uploads a UIImage to my server. This works perfect, as I see the pictures being added. I use the UIImageJPEGRepresentation for the image data and configure an NSMutableRequest. ( setting url, http method, boundary, content types and parameters ) I want to display an UIAlertView when the file is being uploaded and I wrote this code: //now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(@"return info: %@", returnString); if (returnString == @"OK") { NSLog(@"you are snapped!"); // Show message image successfully saved UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"You are snapped!" message:@"BBC snapped your picture and will send it to your email adress!" delegate:self cancelButtonTitle:@"OK!" otherButtonTitles:nil]; [alert show]; [alert release]; } [returnString release]; The returnString outputs: 2010-04-22 09:49:56.226 bbc_iwh_v1[558:207] return info: OK The problem is that my if statements does not say returnstring == @"OK" as I don't get the AlertView. How should I check this returnstring value?

    Read the article

  • Troubleshooting FORM POST problems

    - by brettr
    I'm using the following code to submit to a WCF service. I keep getting an error that the key is invalid. I have a webpage on the same server that I submit the same data (but different key) using a FORM POST. It works fine that way. I put the URL below all in a URL (including valid key from server webpage) and get the key is invalid error. I'm thinking the data I'm submitting through the iPhone isn't really going across as a FORM POST but rather as a URL. Is there anything I may be doing wrong in the following code or any other suggestions? NSString *stringForURL = @"https://abc.com/someservice.aspx"; NSURL *URL=[[NSURL alloc] initWithString:stringForURL]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:URL]; NSString *request_body = [NSString stringWithFormat:@"prop1=value1&key=%@", [@"r2xHEuzgDTQEWA5Xe6+k9BSVrgsMX2mWQBW/39nqT4s=" stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; NSData *postData = [request_body dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *postLength = [NSString stringWithFormat:@"%d", [postData length]]; [request setValue:postLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPMethod:@"POST"]; [request setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"Content-Type"]; [request setHTTPBody:postData]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; [NSThread sleepForTimeInterval:1]; self.receivedData = [[NSMutableData data] retain];

    Read the article

  • Best pattern to load enumerated values from DAL using WCF RIA Services

    - by Dale Halliwell
    I would like to be able to load several RIA entitysets in a single call without chaining/nesting several small LoadOperations together so that they load sequentially. I have several pages that have a number of comboboxes on them. These comboboxes are populated with static values from a database (for example status values). Right now I preload these values in my VM by one method that strings together a series of LoadOperations for each type that I want to load. For example: public void LoadEnums() { context.Load(context.GetMyStatusValues1Query()).Completed += (s, e) => { this.StatusValues1 = context.StatusValues1; context.Load(context.GetMyStatusValues2()).Completed += (s1, e1) => { this.StatusValues2 = context.StatusValues2; context.Load(context.GetMyStatusValues3Query()).Completed += (s2, e2) => { this.StatusValues3 = context.StatusValues3; (....and so on) }; }; }; }; While this works fine, it seems a bit nasty. Also, I would like to know when the last loadoperation completes so that I can load whatever entity I want to work on after this, so that these enumerated values resolve properly in form elements like comboboxes and listboxes. (I think) I can't do this easily above without creating a delegate and calling that on the completion of the last loadoperation. So my question is: does anyone out there know a better pattern to use, ideally where I can load all my static entitysets in a single LoadOperation?

    Read the article

  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

    Read the article

  • ASP.Net HttpModule List<> content

    - by test
    We have created an http module that loads data on initialize into a list, and uses that list on every endrequest event of application. However we got a null reference exception on the module at endRequest event complaining that the content is null. Yet we are sure that at module initialization we have put non-null objects correctly. How is this possible? Any ideas? Thanks in advance. The place where i fill the data into the list what named as "Pages" : using (SqlDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { LandingPageDetails details = new LandingPageDetails(); details.DomainId = Convert.ToInt32(reader["DomainId"]); details.PageId = Convert.ToInt32(reader["TrackingPageId"]); details.PageAddress = Convert.ToString(reader["PageAddress"]); if (!string.IsNullOrEmpty(details.PageAddress)) { Pages.Add(details); } } } // Find the related record on EndRequesst event LandingPageDetails result = Pages.Find ( delegate(LandingPageDetails current) { return current.PageAddress.Equals(url, StringComparison.InvariantCultureIgnoreCase); } ); The line what we get the error return current.PageAddress.Equals(url, StringComparison.InvariantCultureIgnoreCase); "current" is the null object P.S : It works properly, but one day later contents become null. Possibly, there is something wrong on IIS. Our server is Windows 2003, IIS 6.0

    Read the article

  • Trying to Use LoadMoreElement in Monotouch.Dialog

    - by user1487581
    I am using Monotouch to write an Ipad app. The app uses tables to browse down through a directory tree and then select a file. I have used Monotouch.Dialog to browse the directories and I set up the directory tables as the app starts.However there are too many files to set up in a table as the app starts and so I want to set up the 'file table' as the file is selected from the lowest level directory table. I am trying to use LoadMoreElement to do this but I cannot make it work or find any examples online. I have coded the 'Elements API Walkthrough' in the Xamarin tutorial at:- http://docs.xamarin.com/ios/tutorials/MonoTouch.Dialog I then add a new section to the code:- _addButton.Clicked += (sender, e) => { ++n; var task = new Task{Name = "task " + n, DueDate = DateTime.Now}; var taskElement = new RootElement (task.Name){ new Section () { new EntryElement (task.Name, "Enter task description", task.Description) }, new Section () { new DateElement ("Due Date", task.DueDate) }, new Section() { new LoadMoreElement("Passive","Active", delegate {MyAction();}) } }; _rootElement [0].Add (taskElement); Where MyAction is:- public void MyAction() { Console.WriteLine ("we have been actioned"); } The problem is that MyAction is triggered and Console.Writeline writes the message but the table stays in the active state and never returns to passive. the documentation says:- Once your code in the NSAction is finished, the UIActivity indicator stops animating and the normal caption is displayed again. What am I missing? Ian

    Read the article

  • Objecive C Error, Message sent to deallocated object

    - by Dave C
    Hello, I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag(int value) is parsed into the controllers house ID. It works with one of the buttons... the first one created to be specific, but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code... I haven't set them to auto release or anything like that... just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++; Thank you for any assistance.

    Read the article

  • UITableView, having problems changing accessory when selected

    - by zpasternack
    I'm using a UITableView to allow selection of one (of many) items. Similar to the UI when selecting a ringtone, I want the selected item to be checked, and the others not. I would like to have the cell selected when touched, then animated back to the normal color (again, like the ringtone selection UI). A UIViewController subclass is my table's delegate and datasource (not UITableViewController, because I also have a toolbar in there). I'm setting the accessoryType of the cells in cellForRowAtIndexPath:, and updating my model when cells are selected in didSelectRowAtIndexPath:. The only way I can think of to set the selected cell to checkmark (and clear the previous one) is to call [tableView reloadData] in didSelectRowAtIndexPath:. However, when I do this, the animating of the cell deselection is weird (a white box appears where the cell's label should be). If I don't call reloadData, of course, the accessoryType won't change, so the checkmarks won't appear. I suppose I could turn the animation off, but that seems lame. I also toyed with getting and altering the cells in didSelectRowAtIndexPath:, but that's a big pain. Any ideas? Abbreviated code follows... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* aCell = [tableView dequeueReusableCellWithIdentifier:kImageCell]; if( aCell == nil ) { aCell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:kImageCell]; } aCell.text = [imageNames objectAtIndex:[indexPath row]]; if( [indexPath row] == selectedImage ) { aCell.accessoryType = UITableViewCellAccessoryCheckmark; } else { aCell.accessoryType = UITableViewCellAccessoryNone; } return aCell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; selectedImage = [indexPath row] [tableView reloadData]; }

    Read the article

  • Static variable for communication among like-typed objects

    - by Dan Ray
    I have a method that asynchronously downloads images. If the images are related to an array of objects (a common use-case in the app I'm building), I want to cache them. The idea is, I pass in an index number (based on the indexPath.row of the table I'm making by way through), and I stash the image in a static NSMutableArray, keyed on the row of the table I'm dealing with. Thusly: @implementation ImageDownloader ... @synthesize cacheIndex; static NSMutableArray *imageCache; -(void)startDownloadWithImageView:(UIImageView *)imageView andImageURL:(NSURL *)url withCacheIndex:(NSInteger)index { self.theImageView = imageView; self.cacheIndex = index; NSLog(@"Called to download %@ for imageview %@", url, self.theImageView); if ([imageCache objectAtIndex:index]) { NSLog(@"We have this image cached--using that instead"); self.theImageView.image = [imageCache objectAtIndex:index]; return; } self.activeDownload = [NSMutableData data]; NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest:[NSURLRequest requestWithURL:url] delegate:self]; self.imageConnection = conn; [conn release]; } //build up the incoming data in self.activeDownload with calls to didReceiveData... - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"Finished downloading."); UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.theImageView.image = image; NSLog(@"Caching %@ for %d", self.theImageView.image, self.cacheIndex); [imageCache insertObject:image atIndex:self.cacheIndex]; NSLog(@"Cache now has %d items", [imageCache count]); [image release]; } My index is getting through okay, I can see that by my NSLog output. But even after my insertObject: atIndex: call, [imageCache count] never leaves zero. This is my first foray into static variables, so I presume I'm doing something wrong. (The above code is heavily pruned to show only the main thing of what's going on, so bear that in mind as you look at it.)

    Read the article

  • Why Won't this http post request work?

    - by dubbeat
    Hi, I'm wondering why this http post request won't work for my iphone app. I know for a fact that the url is correct and that the variables I'm sending are correct but for some reason the request is not being recieved by the aspx page. NSMutableString *httpBodyString; NSURL *url; NSMutableString *urlString; httpBodyString=[NSMutableString stringWithFormat:@"%@%@%@%@%@",@"?g=",promoValueObject.country,@"&c=",promoData.artistid,@"&d=iphone"]; urlString=[[NSMutableString alloc] initWithString:@"http://www.mysite.com/stats_promo.aspx"]; url=[[NSURL alloc] initWithString:urlString]; [urlString release]; NSMutableURLRequest *urlRequest=[NSMutableURLRequest requestWithURL:url]; [url release]; [urlRequest setHTTPMethod:@"POST"]; [urlRequest setHTTPBody:[httpBodyString dataUsingEncoding:NSISOLatin1StringEncoding]]; //[httpBodyString release]; NSURLConnection *connectionResponse = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; if (!connectionResponse) { NSLog(@"Failed to submit request"); } else { NSLog(@"--------- Request submitted ---------"); NSLog(@"connection: %@ method: %@, encoded body: %@, body: %a", connectionResponse, [urlRequest HTTPMethod], [urlRequest HTTPBody], httpBodyString); }

    Read the article

  • C# Execute Method (with Parameters) with ThreadPool

    - by washtik
    We have the following piece of code (idea for this code was found on this website) which will spawn new threads for the method "Do_SomeWork()". This enables us to run the method multiple times asynchronously. The code is: var numThreads = 20; var toProcess = numThreads; var resetEvent = new ManualResetEvent(false); for (var i = 0; i < numThreads; i++) { new Thread(delegate() { Do_SomeWork(Parameter1, Parameter2, Parameter3); if (Interlocked.Decrement(ref toProcess) == 0) resetEvent.Set(); }).Start(); } resetEvent.WaitOne(); However we would like to make use of ThreadPool rather than create our own new threads which can be detrimental to performance. The question is how can we modify the above code to make use of ThreadPool keeping in mind that the method "Do_SomeWork" takes multiple parameters and also has a return type (i.e. method is not void). Also, this is C# 2.0.

    Read the article

  • Essence of BiMap in Google collections

    - by littleEinstein
    I am still quite puzzled at the BiMap in Google collections/Guava. It was claimed that The two bimaps are backed by the same data; any changes to one will appear in the other. I browsed through the source code, and I found the use of delegate in ForwardingMap. But in any actually subclass of StandardBiMap, I do see the data are put into both the forward and reverse map. So what is the essence, and why it claims to have saved space by keeping only one copy of the data? Is it just the actual objects are one set, but two distinct sets of references to these objects are still needed, one set maintained in forward map, and the other in reverse map? private V putInBothMaps(K key, V value, boolean force) { boolean containedKey = containsKey(key); if (containedKey && Objects.equal(value, get(key))) { return value; } if (force) { inverse().remove(value); } else if (containsValue(value)) { throw new IllegalArgumentException( "value already present: " + value); } V oldValue = super.put(key, value); updateInverseMap(key, containedKey, oldValue, value); return oldValue; }

    Read the article

  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

    Read the article

  • show UIAlertView when In app purchase is in progress

    - by edie
    Hi... I've added an UIAlertView that has UIActivityIndicatior as a subview on my application. This alertView only show when the purchase is in progress. I've put my alert view in this way in my StoreObserver: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchasing: [self stillPurchasing]; // this creates an alertView and shows break; case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } - (void) stillPurchasing { UIAlertView *alert = [[UIAlertView alloc]initWithTitle: @"In App Purchase" message: @"Processing your purchase..." delegate: nil cancelButtonTitle: nil otherButtonTitles: nil]; self.alertView = alert; [alert release]; UIActivityIndicatorView *ind = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle: UIActivityIndicatorViewStyleWhiteLarge]; self.indicator = ind; [ind release]; [self.indicator startAnimating]; [self.alertView addSubview: self.indicator]; [self.alertView show]; } When I tap my the buy button this UIAlertView shows together with my UIActivityIndicator.. But when the transaction completes the alertView still on the top of the view and the Indicator was the only one that was removed. My question was how should I release the alertView? Or where/When should I release it. I've added these command to release my alertView and Indicator on these cases: case SKPaymentTransactionStatePurchased: case SKPaymentTransactionStateFailed: case SKPaymentTransactionStateRestored: [self.indicator stopAnimating]; [self.indicator removeFromSuperview]; [self.alertView release]; [self.indicator release]; I've only added the alertView to show that the purchasing was still in progress. Any suggestion to create any feedback to users will be thankful for me.. Thanks

    Read the article

  • How to get a UIScrollView embedded within a UITableCellView to scroll?

    - by Zan
    I have a scroll view containing several images embedded within a custom cell view, it sometimes scrolls horizontally if I keep holding the cell for a while. I tried a lot of things and it doesn't seem to work, please help? Here's part of the CustomCell : UITableViewCell code: -(void) layoutSubviews { CGRect scrollViewFrame = CGRectMake(0, 0, 320, 200); self.scrollView.frame = scrollViewFrame; self.scrollView.backgroundColor = [UIColor whiteColor]; self.scrollView.contentSize = CGSizeMake((320*3), 200); self.scrollView.scrollEnabled = YES; self.scrollView.clipsToBounds = YES; self.scrollView.pagingEnabled = YES; self.scrollView.showsHorizontalScrollIndicator = NO; self.scrollView.showsVerticalScrollIndicator = NO; self.scrollView.scrollsToTop = NO; self.scrollView.delegate = self; self.scrollView.userInteractionEnabled = YES; // add 3 images to subview here pageControl.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7]; pageControl.frame = CGRectMake(0, 170, 320, 30); pageControl.numberOfPages = 8;} I tested the code on a UIViewController and it works just fine, I'm guessing that this is caused by cell selection and I tried returning nil when the cell gets selected and that didn't work. I also tried passing touches to the scrollview and that didn't work either, please help?

    Read the article

  • Tableview not updating correctly after adding person

    - by tazboy
    I have to be missing something simple here but it escapes me. After the user enters a new person to a mutable array I want to update the table. The mutable array is the datasource. I believe my issue lies within cellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TextFieldCell *customCell = (TextFieldCell *)[tableView dequeueReusableCellWithIdentifier:@"TextCellID"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (indexPath.row == 0) { if (customCell == nil) { NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"TextFieldCell" owner:nil options:nil]; for (id currentObject in nibObjects) { if ([currentObject isKindOfClass:[TextFieldCell class]]) customCell = (TextFieldCell *)currentObject; } } customCell.nameTextField.delegate = self; cell = customCell; } else { if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; cell.textLabel.text = [[self.peopleArray objectAtIndex:indexPath.row-1] name]; NSLog(@"PERSON AT ROW %d = %@", indexPath.row-1, [[self.peopleArray objectAtIndex:indexPath.row-1] name]); NSLog(@"peopleArray's Size = %d", [self.peopleArray count]); } } return cell; } When I first load the view everything is great. This is what prints: PERSON AT ROW 0 = Melissa peopleArray's Size = 2 PERSON AT ROW 1 = Dave peopleArray's Size = 2 After I add someone to that array I get this: PERSON AT ROW 1 = Dave peopleArray's Size = 3 PERSON AT ROW 2 = Tom peopleArray's Size = 3 When I add a second person I get: PERSON AT ROW 2 = Tom peopleArray's Size = 4 PERSON AT ROW 3 = Ralph peopleArray's Size = 4 Why is not printing everyone in the array? This pattern continues and it only ever prints two people, and it's always the last two people. What the heck am I missing?

    Read the article

  • Using multiple named outlets and a wrapper view with no content in Emberjs

    - by user1889776
    I'm trying to use multiple named outlets with Ember.js. Is my approach below correct? Markup: <script type="text/x-handlebars" data-template-name="application"> <div id="mainArea"> {{outlet main_area}} </div> </script> <script type="text/x-handlebars" data-template-name="home"> <ul id="sections"> {{outlet sections}} </ul> <ul id="categories"> {{outlet categories}} </ul> </script> <script type="text/x-handlebars" data-template-name="sections"> {{#each section in controller}} <li><img {{bindAttr src="section.image"}}></li> {{/each}} </script> <script type="text/x-handlebars" data-template-name="categories"> {{#each category in controller}} <img {{bindAttr src="category.image"}}> {{/each}} </script>? JS Code: Here I set the content of the various controllers to data grabbed from a server and connect outlets with their corresponding views. Since the HomeController has no content, set its content to an empty object - a hack to get the rid of this error message: Uncaught Error: assertion failed: Cannot delegate set('categories' ) to the 'content' property of object proxy : its 'content' is undefined. App.Router = Ember.Router.extend({ enableLogging: false, root: Ember.Route.extend({ index: Ember.Route.extend({ route: '/', connectOutlets: function(router){ router.get('sectionsController').set('content',App.Section.find()); router.get('categoriesController').set('content', App.Category.find()); router.get('applicationController').connectOutlet('main_area', 'home'); router.get('homeController').connectOutlet('home', {}); router.get('homeController').connectOutlet('categories', 'categories'); router.get('homeController').connectOutlet('sections', 'sections'); } }) }) });

    Read the article

  • How can I programmatically add more than just one view object to my view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone OS development and I'm trying to understand how I can add multiple view objects to the "Left/Root" view of my SplitView iPad app. I've figured out how to programmatically add a TableView to that view based on the example code I found in Apple's online documentation... RootViewController.h @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, UITableViewDelegate, UITableViewDataSource> { DetailViewController *detailViewController; UITableView *tableView; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } RootViewController.m - (void)loadView { UITableView *newTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; newTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; newTableView.delegate = self; newTableView.dataSource = self; [newTableView reloadData]; self.view = newTableView; [newTableView release]; } but there are a few things I don't understand about it and I was hoping you veterans could help clear up some confusion. In the statement self.view = newTableView, I assume I'm setting the entire view to a single UITableView. If that's the case, then how can I add additional view objects to that view alongside the table view? For example, if I wanted to have a DatePicker view object and the TableView object instead of just the TableView object, then how would I programmatically add that? Referencing the code above, how can I resize the table view to make room for the DatePicker view object that I'd like to add? Thanks so much in advance for your help! I'm going to continue researching these questions right now.

    Read the article

  • UIImage imageNamed not autoreleasing correctly

    - by MrHen
    For some reason, the retain/release behavior in the following code has me completely baffled. selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; This should break but does not. Why? I thought imageNamed autoreleased itself which means the release here is redundant and should break when the autorelease occurs. Here are snippets relevant to selectedImage from the .h and .m files: @property (nonatomic, readonly) UIImage *selectedImage; @synthesize delegate, selectedImage, spacerBottom, currentIndex; Other notes, this does break: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage release]; //objc[55541]: FREED(id): message release sent to freed object=0x59245b0 //Program received signal: “EXC_BAD_INSTRUCTION”. As does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage release]; [selectedImage autorelease]; //objc[55403]: FREED(id): message autorelease sent to freed object=0x59b54c0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does the following: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage release]; //objc[55264]: FREED(id): message release sent to freed object=0x592c9a0 //Program received signal: “EXC_BAD_INSTRUCTION”. And so does this: selectedImage = [UIImage imageNamed:@"icon_72.png"]; [selectedImage autorelease]; [selectedImage autorelease]; //objc[55635]: FREED(id): message release sent to freed object=0x5b305d0 //Program received signal: “EXC_BAD_INSTRUCTION”.

    Read the article

  • Help with error creating SharePoint list (probably due to privilege issues)

    - by Swami
    I'm getting an error when trying to activate a webpart. It activates fine in one setup , but fails in a different one. Administrator in both. Seems like it fails because it's not able to create the list. The error is: Message: Value cannot be null. Stack Trace: at Microsoft.Sharepoint.SPRoleAssignment..ctor at ClientRequestHandler.CreateList(... private static void CreateLists() { try { SPSecurity.RunWithElevatedPrivileges(delegate() { using (SPSite site = SPContext.Current.Site) { using (SPWeb web = site.RootWeb) { string listName = LIST_NAME; bool listExist = ContainList(web, listName); if (!listExist) { AddFieldDelegate _delegate = new AddFieldDelegate(AddAttachmentFields); SPList list = CreateList(web, listName, _delegate); RegisterList(web, list, KEY); } } } }); } catch (Exception ex) { throw new Exception(String.Format("Message: {0} Stack Trace: {1}", ex.Message, ex.StackTrace.ToString())); } } private static SPList CreateList(SPWeb web, string listName, AddFieldDelegate _delegate) { web.AllowUnsafeUpdates = true; SPListTemplateType genericList = new SPListTemplateType(); genericList = SPListTemplateType.GenericList; Guid listGuid = web.Lists.Add(listName, "List", genericList); SPList list = web.Lists[listGuid]; list.Hidden = true; SPView view = _delegate(list); view.Update(); //Remove permissions from the list list.BreakRoleInheritance(false); //Make site owners the list administrators SPPrincipal principal = web.AssociatedOwnerGroup as SPPrincipal; SPRoleAssignment assignment = new SPRoleAssignment(principal); assignment.RoleDefinitionBindings.Add(web.RoleDefinitions.GetByType(SPRoleType.Administrator)); list.RoleAssignments.Add(assignment); //update list changes list.Update(); return list; }

    Read the article

  • Adjust size of MPMediaPickerController's view ?

    - by Mr.Gando
    In my application I don't use the upper bar that displays Wi-Fi/Date/Time because it's a game. However I need to be able to let my user to pick his music, so I'm using a MPMediaPickerController. The problem is, that when I present my controller, the controller ends up leaving a 10 pixels ( aprox ) bar at the top of the screen, just in the place the Wi-Fi/Date/Time bar, should be present. Is there a way I could make my MPMediaPickerController bigger ? or to be presented upper in the screen ? // Configures and displays the media item picker. - (void) showMediaPicker: (id) sender { MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAnyAudio]; [[picker view] setFrame:CGRectMake(0, 0, 320, 480)]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"AddSongsPrompt", @"Prompt to user to choose some songs to play"); [self presentModalViewController:picker animated: YES]; [picker release]; } There I tried to set the size to 320x480 but no luck, the picker is still presented and leaves a space in the upper part of the screen, could anyone help me ? Btw, here's how it looks: I have asked a bit, and people told me this could indeed be a bug, what do you guys think ?

    Read the article

  • Is this a clean way to manage AsyncResults with Generic Methods?

    - by Michael Stum
    I've contributed Async Support to a Project I'm using, but I made a bug which I'm trying to fix. Basically I have this construct: private readonly Dictionary<WaitHandle, object> genericCallbacks = new Dictionary<WaitHandle, object>(); public IAsyncResult BeginExecute<T>(RestRequest request, AsyncCallback callback, object state) where T : new() { var genericCallback = new RequestExecuteCaller<T>(this.Execute<T>); var asyncResult = genericCallback.BeginInvoke(request, callback, state); genericCallbacks[asyncResult.AsyncWaitHandle] = genericCallback; return asyncResult; } public RestResponse<T> EndExecute<T>(IAsyncResult asyncResult) where T : new() { var cb = genericCallbacks[asyncResult.AsyncWaitHandle] as RequestExecuteCaller<T>; genericCallbacks.Remove(asyncResult.AsyncWaitHandle); return cb.EndInvoke(asyncResult); } So I have a generic BeginExecute/EndExecute method pair. As I need to store the delegate that is called on EndExecute somewhere I created a dictionary. I'm unsure about using WaitHandles as keys though, but that seems to be the only safe choice. Does this approach make sense? Are WaitHandles unique or could I have two equal ones? Or should I instead use the State (and wrap any user provided state into my own State value)? Just to add, the class itself is non-generic, only the Begin/EndExecute methods are generic.

    Read the article

  • How can i attached iphone image through mail in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created a button in the view. On clicking the button it loads the photolibrary from the Iphone. Now i want to attached the those selected image through mail. I donno how to attach the image in MFMailComposerView. How can i achieve this, Here my code is, -(IBAction) Pictures:(id)sender { self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:self.imgpicker animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:NO]; UIView *view = [[UIView alloc] init]; (This view for displaying the images) imageview = [[UIImageView alloc] initWithImage:img1]; [imageview setFrame:CGRectMake(0, 0, 320, 420)]; [self.view addSubview:imageview]; [view release]; UIBarButtonItem *rightbutton = [[UIBarButtonItem alloc] initWithTitle:@"Email" style:UIBarButtonItemStyleBordered target:self action:@selector(rightbutton)]; self.navigationItem.rightBarButtonItem = rightbutton; [rightbutton release]; } -(void) rightbutton { [self emailImage:(UIImage *)image];( how to pass the image to mail view) } - (void)emailImage:(UIImage *)image { picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; NSData *data = UIImagePNGRepresentation(image); [picker addAttachmentData:data mimeType:@"image/png" fileName:@"iPod Library Image"]; [self presentModalViewController:picker animated:YES]; [picker release]; } Please help me out. Thanks.

    Read the article

  • How can i attached iphone image through MFMailComposerView in iphone

    - by Pugal Devan
    Hi, I am new to iphone development. I have created a button in the view. On clicking the button it loads the photolibrary from the Iphone. Now i want to attached the those selected image through mail. I donno how can i attached the image in MFMailComposerView. How can i achieve this, Here my code is, -(IBAction) Pictures:(id)sender { self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:self.imgpicker animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:NO]; UIView *view = [[UIView alloc] init]; (This view for displaying the images) **imageview** = [[UIImageView alloc] initWithImage:img1]; [imageview setFrame:CGRectMake(0, 0, 320, 420)]; [self.view addSubview:imageview]; [view release]; UIBarButtonItem *rightbutton = [[UIBarButtonItem alloc] initWithTitle:@"Email" style:UIBarButtonItemStyleBordered target:self action:@selector(rightbutton)]; self.navigationItem.rightBarButtonItem = rightbutton; [rightbutton release]; } -(void) rightbutton { ***[self emailImage:(UIImage *)image]***;(I donno how to pass the image instance to mail view) } - (void)emailImage:(UIImage *)image { picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; NSData *data = UIImagePNGRepresentation(image); [picker addAttachmentData:data mimeType:@"image/png" fileName:@"iPod Library Image"]; [self presentModalViewController:picker animated:YES]; [picker release]; } Plese help me out. Thanks.

    Read the article

  • Generic C# Class: Set "Generic" Property

    - by BlaM
    I'm quite new to C#, so I might have a problem that C# has a simple solution for. I have a generic class with a property of "generic" type. I want to have a function to set that property, but I need to convert it to do so. public class BIWebServiceResult<T> { public T Data; public delegate StatusCode StringToStatusCode(string Input); public void SetData(string Input, StringToStatusCode StringToError) { if (StringToError(Input) == 0) { if (Data is string[]) { Data = new string[1]; Data[0] = Input; } else if (Data is string) { Data = Input; } else if (Data is bool) { Data = DetectBool(Input); } } } private bool DetectBool(string Compare) { return Compare == "true"; } } The problem with that approach is, that it does not work :) (No that's not all code, just a snippet to show what my problem is) It doesn't even compile, because "Data = new string[]" can't work if Data is - for example - boolean. How do I implement a function that behaves differently depending on the type of my generic property?

    Read the article

< Previous Page | 107 108 109 110 111 112 113 114 115 116 117 118  | Next Page >