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  • How to be a zero-bug programmer?

    - by Elaine
    My boss ever told me that as a good programmer, who should be able to ensure the code he/she changed must be reliable, correct, thoroughly self-verified, who should completely understand what all the results and impacts that he/she did or revised will cause. I did try my best to be as this kind of programmer, test again and again. But.. bugs are still there. How could I be a zero-bug programmer? know every char of my code will cause and effect?

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  • Oversizing images to produce better looking pages?

    - by Joannes Vermorel
    In the past, improper image resizing used to be a big no-no of web design (not mentioning improper compression format). Hence, for years I have been sticking to the policy where images (PNG or JPG) are resized on the server to match the resolution pixel-wise they will have with the rendered page. Now, recently, I hastily designed a HTML draft with oversized images, using inline CSS style such as width:123px and height:123px to resize the images. To my (slight) surprise, the page turned out to look much better that way. Indeed, with better screen resolution, some people (like me), tend to browse with some level of zoom (aka 125% or even 150% zoom), otherwise fonts are just too small on-screen. Then, if the image is strictly sized, the enlarged image appears blurry (pixel interpolation effect), but if the image is oversized the results is much better. Obviously, oversizing images is not an acceptable pattern if your website is intended for mobile browsing, but is there case where it would be considered as acceptable? Especially if the extra page weight is small anyway.

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  • Pokemon Yellow wrap transitions

    - by Alex Koukoulas
    So I've been trying to make a pretty accurate clone of the good old Pokemon Yellow for quite some time now and one puzzling but nonetheless subtle mechanic has puzzled me. As you can see in the uploaded image there is a certain colour manipulation done in two stages after entering a wrap to another game location (such as stairs or entering a building). One easy (and sloppy) way of achieving this and the one I have been using so far is to make three copies of each image rendered on the screen all of them with their colours adjusted accordingly to match each stage of the transition. Of course after a while this becomes tremendously time consuming. So my question is does anyone know any better way of achieving this colour manipulation effect using java? Thanks in advance, Alex

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  • You do not appear to be using the NVIDIA X driver

    - by Vishal shekhar
    my laptop has nvidia GT540m yesterday i install nvidia-current after updating fromsudo apt-add-repository ppa:ubuntu-x-swat/x-updates then i write sudo nvidia-xconfig and then reboot my desktop visual effect changes and it look good like nvidia is working but still glx i not working and nvidia-setting tells me that You do not appear to be using the NVIDIA X driver my dkms status is nvidia-current, 304.43, 3.2.0-30-generic-pae, i686: installed lspci |grep VGA output : 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev a1) also i can not login to my admin account but when i login to standard user or guest it works but still NVIDIA X driver is not working can any one suggest something so that NVIDIA X Driver start working as i seen many forum but none worked for me earlier i tried nvidia-173 ,nvidia-current(before x-swat/updates reprository) but none works for me

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  • Ubuntu - prettier bootloader

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

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  • Keyboard layout issues using Ubuntu 12.04 in ssh via X11 for mac

    - by LostInTranslation
    I just upgraded from 10.04 LTS to 12.04 LTS on my server (DELL Intel XEON). By SSH login from my mac (OS X Lion) everything is fine (no issues with command lines) but when I open a window through X11, the keyboard layout is now completely messed up. As an owner of a french mac keyboard, I got used to such issues and could deal by guessing the "QUERTY" keys, but this time it's worse. To fix it, I tried: 1/ sudo dpkg-reconfigure keyboard-configuration = no effect 2/ sudo gnome-control-center then change the keyboard settings, however adding a couple of keyboard layouts did not change anything. I feel there is something to do with the X11 forwarding. Any hints? Thanks

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  • Different ways to pass Textures into HLSL shaders

    - by codymanix
    The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect parameters to pass textures to my HLSL shaders. What are the differences between these methods, which is faster? My Scenario: I am working on a minecraft like game, which means lots of separate DrawPrimitives calls and change current Texture often since I have lots of different block types. Since I use an Octtree to organize the world, I cannot easily sort by texture.

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  • How to make room reflection using Cubemap

    - by MaT
    I am trying to use a cube map of the inside of a room to create some reflections on walls, ceiling and floor. But when I use the cube map, the reflected image is not correct. The point of view seems to be false. To be correct I use a different cube map for each walls, floor or ceiling. The cube map is calculated from the center of the plane looking at the room. Are there specialized techniques to achieve such effect ? Thanks a lot !

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  • Logging in over and over again. How to fix this?

    - by romeovs
    Ok, I messed up. I installed ubuntu 11.10, installed awesome wm and removed unity, to have something to fall back on, I also installed gnome-session-fallback. I was messing around and did the following, because the awesome wiki told me to: gconftool-2 --type bool --set /apps/nautilus/preferences/show_desktop False # Still disable the buggy Nautilus desktop thing gconftool-2 --type string --set /desktop/gnome/session/required_components/windowmanager awesome # sets awesome as wm Now here's what's wrong: I can start up decently, and then I get into a login window (that of gnome-session-fallback). I enter my username, select the preferred window manager (awesome in my case) and enter my password. It accepts these, but then hold for a second and just opens the login window again, in effect preventing me from actually logging in. I also tried gconftool-2 --unset (from the tty) on these settings, but that didn't work either. What can I do to revert the gconftool-2 settings to something that should work? I tried apt-get purging gnome-session-fallback and lightdm, and then installing them again, but that didn't work.

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  • Wordpress plugin installation error.

    - by Steve
    I'm trying to upload secure-wordpress.1.0.6, and I receive the following error: Warning: touch() [function.touch]: open_basedir restriction in effect. File(/abs_path/wordpress/tmp/secure-wordpress.tmp) is not within the allowed path(s): (/abs_path/:/abs_path/:/usr/local/lib/php:/tmp/php_upload) in /abs_path/public/www/wordpress/wp-admin/includes/file.php on line 199 Download failed. Could not create Temporary file. The /wp-content folder and all it's subfolders have 777 permission. I've added the following two lines to wp-config.php: putenv('TMPDIR='.ini_get('upload_tmp_dir') ); define('WP_TEMP_DIR', ABSPATH .'wp-content/uploads/'); What else should I try? I am using Wordpress 3.04 in a PHP 4.49 environment.

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  • Channelling an explosion along a narrow passage

    - by finnw
    I am simulating explosions in a 2D maze game. If an explosion occurs in an open area, it covers a circular region (this is the easy bit.) However if an explosion occurs in a narrow passage (i.e narrower than the blast range) then it should be "compressed", so that it goes further and also it should go around corners. Ultimately, unless it is completely boxed-in, then it should cover a constant number of pixels, spreading in whatever direction is necessary to reach this total area. I have tried using a shortest-path algorithm to pick the nearest N pixels to the origin avoiding walls, but the effect is exaggerated - the blast travels around corners too easily, making U-turns even when there is a clear path in another direction. I don't know whether this is realistic or not but it is counter-intuitive to players who assume that they can hide around a corner and the blast will take the path of least resistance in a different direction. Is there a well-known (and fast) algorithm for this?

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  • navigation menus and SEO

    - by Rodolfo
    I've always have my doubts about navigation menus effect on SEO. You know, the vertical menus on the top that show in every page in the site linking to main sections and subsections. My issue is that if not done dynamically (i.e. after page is loaded or something), from a search engine's point of view it probably looks like a whole bunch of links in the beginning of the page, and links that probably have nothing to do with the page being analyzed, so it's probably not only confusing it, but also giving link 'juice' to the wrong pages or reducing its value. When I've asked SEO people about this, I usually get a "Google is smart, they'll recognize it as a menu and ignore it" response, but I'm not convinced (and the 'Google is smart' argument sounds almost like religion discussion to me). So does it affect SEO negatively or not? Are there any official posts on this topic?

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  • Shader inputs in a general purpouse engine

    - by dreta
    I'm not familiar with SDKs like Unity or UDK that much, so i can't check this off hand. Do general purpouse engines allow users to create custom uniform variables? The way i see it, and the way i have implemented it in an engine i'm writing to learn 3D, is that there is a "set" of uniforms provided by the engine and if you want to write a custom shader then you utilize uniforms you need to create a wanted effect. Now, the thing is, first of all i'm not an artist, second of all, i didn't have a chance to create complex scenes yet. So my question is, is it common practice to define variables that the engine provides and only allow the user to work with what they're given? Allowing users to add custom programs and use them where they want is not hard, but i have issues imagining how you'd go about doing the same for uniforms.

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  • How can I create animated card graphics like in Hearthstone?

    - by Appeltaart
    In the game Hearthstone, there are cards with animated images on them. A few examples: http://www.hearthhead.com/card=281/argent-commander http://www.hearthhead.com/card=469/blood-imp The animations seem to be composed of multiple effects: Particle systems. Fading sprites in and out/rotating them Simple scrolling textures A distortion effect, very evident in the cape and hair of example 1. Swirling smoke effects, the light in example 1 and the green/purple glow in example 2. The first three elements are trivial, what I'd like to know is how the last two could be done. Can this even be done realtime in a game, or are they pre-rendered animations?

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  • Freezes if desktop effects is used.

    - by munir
    I have found that using desktop effects in Ubuntu versions later than 8.10 causes the desktop to freeze after a few seconds on my PC. the command lspci -nn gave the following 00:02.0 VGA compatible controller [0300]: Intel Corporation 82945G/GZ Integrated Graphics Controller [8086:2772] (rev 02) and with lspci -k I have 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) Kernel driver in use: i915 Kernel modules: i915 The intel graphics cards seems to have some performence issues with xorg driver. However I have not noticed any freeze in Ubuntu 8.10. There are some workarounds at https://wiki.ubuntu.com/X/Bugs/Lucidi8xxFreezes to make them work. But I can't find out what workaround should I do with my graphics controller. I have tried workaround F but it did not help. can anyone help me find a workaround for my graphics card? and is it actually possible to use desktop effect in this graphics card ?

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  • using heightmap to simulate 3d in an isometric 2d game

    - by VaTTeRGeR
    I saw a video of an 2.5d engine that used heightmaps to do zbuffering. Is this hard to do? I have more or less no idea of Opengl(lwjgl) and that stuff. I could imagine, that you compare each pixel and its depthmap to the depthmap of the already drawn background to determine if it gets drawn or not. Are there any tutorials on how to do this, is this a common problem? It would already be awesome if somebody knows the names of the Opengl commands so that i can go through some general tutorials on that. greets! Great 2.5d engine with the needed effect, pls go to the last 30 seconds Edit, just realised, that my question wasn't quite clear expressed: How can i tell Opengl to compare the existing depthbuffer with an grayscale texure, to determine if a pixel should get drawn or not?

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  • why write-enable ring

    - by SpashHit
    Here's an "interview question" that while ostensibly about hardware really does inform a software design principal as well. Computers used to (still do I guess, somewhere) use magnetic tape reels to store data. There was a plastic accessory you could attach to a tape reel called a "write-enable ring". If the tape had such a ring, the tape drive allowed writing to the tape... if not, it only allowed read access. Why was the choice to design the system in this way? Why not have a "write protect ring" instead, with the opposite effect?

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • Cursor seems to freeze in the first attempt to type - Unity 3D, 12.04

    - by Denis
    It happens in the first attempt of typing, no matter is after the startup, or 5 minutes later, or then after. The cursor (or maybe it's the system) seems to freeze, no matter the application I use, taking up 4 to 5 sec to appear what is typed. Subsequently, everything is normal, using another applications. @Anwar Shah suggested it could be a daemon waiting to run before the lauching of the first application. Turning off Zeitgest didn't help. It occurs only with Unity-3d. Tested with Unity-2d, everything is fine. Tried to change some Compiz settings, nothing worked, although not tested with every single parameter. Also I deactivated Ati proprietary driver, no effect. My system: AMD E350 1.6Gh, 2G-Ram, ATI graphics - Ubuntu 12.04, 64bits. Is that what I should expect, or can be fixed or improved? Thanks.

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  • Final Year Project Advice: what impact on my CV [closed]

    - by Devon Smith
    I am being offered - as a final year project - to do a Company Website. This is basically an out-house project and I am not completely sure whether I should take it. The requirements are : Company Information User Registration Order placements. The technologies that I should use are PHP, Javascript, HTML, CSS and maybe Java Servlets. This appears to me a very basic project and I need an opinion as to what effect it might have on my CV. Is it worth to do it? Or should I go into some research project or something that has not been done before?

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  • Weebly Websites SEO

    - by etangins
    From what I understand Weebly uses the drag and drop interface and even when looking at the code, it doesn't show the full content, but rather shows {content} which is where the drag and drop parts of the content are put. Does their drag and drop content, such as text have the same effect as a <p> or <h1> tag would on a website? Is the weebly drag and drop less optimized for SEO? Does using Weebly have an adverse affect on SEO compared with building from scratch if I do include keywords, alternate text etc...?

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  • Rendering output to arbitary quadrilateral

    - by Trainee4Life
    I want to render output on a device to an arbitary quadirlateral, i.e. project texture on to a quad. What are the possible ways I could implement it? Till now, I have investigated: Drawing textured quadrilateral - Quads look odd as they are composed of triangles, and the distortion looks odd. The issue I'm facing has been discussed here and here as well. Setting transformation on device - Need help in getting this implemented. Pixel shaders - Not able to implement the desired effect. Any help would be much appreciated.

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  • Metacity used with proprietary driver and proposed repository

    - by Oxwivi
    I enabled the proposed repository in a fresh install with the proprietary nvidia-173 driver. After the reboot, I noticed that minimizing and maximizing, there were none of the expected effect (using Ubuntu Classic, even with proprietary driver, Unity does not work - another issue). Furthermore I confirmed by trying to switch workspaces using keyboard shortcuts, and the square desktop wall was replaced by horizontally lined workspaces of Metacity. Of course, the upgraded Compiz could be responsible, but I can't figure out what to do - please advice. Additionally, if it's an issue with the softwares from proposed repo, how and what do I do to notify the developers of the issue?

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  • Ubuntu 11.04 Compiz crash after using Macbuntu script

    - by iman
    First of all, I have to say I am new to using Linux! I have installed Ubuntu 11.04 and I wanted to change its interface by using Macbuntu 10.10. I've done it but the problem is that genie effect was not activated until now. So I searched in many forums and I found out that I must change my compizconfig manager! I've done it but when I try to use this command: compiz --replace my laptop crashes, so I could not move any windows or terminal! I could not minimize or close them! What I am supposed to do for solving this crash???

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  • What is the current legal status of magnet links?

    - by Moonwalker
    Prelude: I develop a cloud service which could be described as dropbox meets torrents and as side effect it enables distribution of arbitrary content via magnet links. Certain amount of magnet links will be displayed on the main website (I will be able to remove them one-by-one or ban users but no more). I will not be able to avoid magnets without complete rework of overall project architecture and either way it will hurt overall performance badly, probably making service meaningless. So my question is, what should I do, to avoid legal problems if my site in a nutshell is just a collection of magnet links? Privacy achieved via end-user encryption, so there is almost no access restrictions on the website. And anyway will help me any? Will hosting in particular country help me?

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