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  • Is there a semi-standard way to associate a URL with an IRC user?

    - by DRMacIver
    I'm in the process of doing some identity consolidation, so I'm providing URLs to me at various locations on the internet. I'm quite active on IRC, so this naturally lead me to wonder whether there was a way to provide a link to my IRC presence. This lead to me finding http://www.w3.org/Addressing/draft-mirashi-url-irc-01.txt which appears to be a draft of an RFC for associating URLs with IRC, which suggests that I would be irc://irc.freenode.net/DRMacIver,isnick Which seems a little on the lame side. Further, this RFC draft has very thoroughly expired (February 28 1997). On the other hand it seems to be implemented in chatzilla at least: http://www.mozilla.org/projects/rt-messaging/chatzilla/irc-urls.html So does anyone know if there's a superseding RFC and/or any other de facto standard for this?

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  • Most elegant way to morph this sequence

    - by Ed Woodcock
    Hi folks: I've got the Day of the week stored in a database table (that I do not control), and I need to use it in my code. Problem is, I want to use the System.DayOfWeek enum for representation for this, and the sequences are not the same. In the database, it's as follows: 1 2 3 4 5 6 7 S M T W T F S I need it as follows: 0 1 2 3 4 5 6 M T W T F S S What's the most elegant way to do this? for example, I could do: i = dayOfWeek; i = i - 2; if (i < 0) { i = 6; } but that's a bit inelegant. Any suggestions?

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  • Passing Text for command line

    - by Kasun
    Hi, I need to pass some text which is in richtext box to command line. This is my Button click even which start the cmd. private void button1_Click(object sender, EventArgs e) { ProcessStartInfo psi = new ProcessStartInfo { FileName = "cmd", Arguments = @"/k ""C:\Program Files\Microsoft Visual Studio 9.0\VC\bin\vcvars32.bat""", }; Process.Start(psi); } In my rich text box contain following text. include iostream using namespace std; int main() { cout << "Welcome to the wonderful world of C++!!!\n"; return 0; } Can anyone provide me necessary codes.

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  • Service injection into Controller (Spring MVC)

    - by ThaSaleni
    Hi I have a Spring web application, I have built it up to the controller stage and I could inject my Daos, into my Services fine. Now when I want to inject my Service into my controller i get an error for dependency with the Dao and further down the sessionFactory. I don't want to inject these again cause this will ultimately lead me to eventually create a data source but I have my Daos for data access and they already know about sessionFactory. Am I missing something here? here's the sample code snippets My Service: @Service("productService") @Transactional public class ProductServiceImpl implements ProductService { private ProductDao productDao; @Autowired public void setDao(ProductDao productDao) { this.productDao = productDao; } My Controller @Controller @WebServlet(name="controllerServlet", loadOnStartup= urlPatterns=...}) public class ControllerServlet extends HttpServlet { boolean isUserLogedIn =false; @Autowired private ProductService productService; public void setProductService(ProductService productService){ this.productService = productService; } Servlet-context Stack trace javax.servlet.ServletException: Servlet.init() for servlet mvcServlet threw exception org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:472) org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:98) org.apache.catalina.valves.AccessLogValve.invoke(AccessLogValve.java:927) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:407) org.apache.coyote.http11.AbstractHttp11Processor.process(AbstractHttp11Processor.java:999) org.apache.coyote.AbstractProtocol$AbstractConnectionHandler.process(AbstractProtocol.java: 565) org.apache.tomcat.util.net.AprEndpoint$SocketProcessor.run(AprEndpoint.java:1812) java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) java.lang.Thread.run(Thread.java:662) root cause org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'controllerServlet': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: private com.phumzile.acme.services.ProductService com.phumzile.acme.client.web.controller.ControllerServlet.productService; nested exception is org.springframework.beans.factory.NoSuchBeanDefinitionException: No matching bean of type [com.phumzile.acme.services.ProductService] found for dependency: expected at least 1 bean which qualifies as autowire candidate for this dependency. Dependency annotations: {@org.springframework.beans.factory.annotation.Autowired(required=true)} org.springframework.beans.factory.annotation.AutowiredAnnotationBeanPostProcessor.p ostProcessPropertyValues(AutowiredAnnotationBeanPostProcessor.java:287) org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.populateBean(AbstractAutowireCapableBeanFactory.java:1106) org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:517) org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:294) org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:225) SERVLET-CONTEXT <context:component-scan base-package="com.phumzile.acme.client" /> <!-- Enables the Spring MVC @Controller programming model --> <mvc:annotation-driven /> </beans> APP-CONFIG <bean id="propertyConfigurer" class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="locations"> <list> <value>configuration.properties</value> </list> </property> </bean> <context:annotation-config/> <context:component-scan base-package="com.phumzile.acme" /> <import resource="db-config.xml" /> </beans> DB-CONFIG <bean id="dataSource" class="com.mchange.v2.c3p0.ComboPooledDataSource" destroy-method="close"> <property name="idleConnectionTestPeriod" value="10800"/> <property name="maxIdleTime" value="21600"/> <property name="driverClass"> <value>${jdbc.driver.className}</value> </property> <property name="jdbcUrl"> <value>${jdbc.url}</value> </property> <property name="user"> <value>${jdbc.username}</value> </property> <property name="password"> <value>${jdbc.password}</value> </property> </bean> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.a nnotation.AnnotationSessionFactoryBean"> <property name="dataSource"> <ref bean="dataSource" /> </property> <property name="annotatedClasses"> <list> <!-- Entities --> <value>com.phumzile.acme.model.User</value> <value>com.phumzile.acme.model.Person</value> <value>com.phumzile.acme.model.Company</value> <value>com.phumzile.acme.model.Product</value> <value>com.phumzile.acme.model.Game</value> <value>com.phumzile.acme.model.Book</value> <!-- Entities --> </list> </property> <property name="packagesToScan" value="com.phumzile.acme" /> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">${jdbc.hibernate.dialect </prop> <prop key="hibernate.hbm2ddl.auto">validate</prop> <prop key="hibernate.show_sql">true</prop> </props> </property> </bean> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory"> <ref bean="sessionFactory" /> </property> </bean> <tx:annotation-driven /> </beans> CONFIGURATION.PROPERTIES jdbc.driver.className=com.mysql.jdbc.Driver jdbc.url=jdbc:mysql://localhost:3306/mydb jdbc.username=root jdbc.password=root jdbc.hibernate.dialect=org.hibernate.dialect.MySQLDialect

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  • Refresh layout while filling it

    - by neutrino
    Hi guys, I have an activity with a HorizontalScrollView. When it opens, I start filling this view (or rather, a container layout inside it) with another views. This is done from another thread by using handler.post. The views are added in bunches of 15, and when there are no more views to add, I start updating them with new data (this is a kind of streaming data from a server). The problem is that the scrollview is empty until all of the views are added. As soon as they are all added and start updating, the scrollview gets drawn. How do I refresh it in the process of adding views? I don't want the screen to be empty for 3 seconds while all of the views are added. Thanks a lot. UPDATE: turned out this problem is not specific for HorizontalScrollView, this is the case for any generic layout.

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  • send keystrokes from iphone to PC

    - by Matt Facer
    hi guys. I'm looking to create a simple app which will send keystrokes from an iphone to a PC. I understand that I will need to have a program on my PC "listening"... I've been looking in to AsyncSocket and NSStream, but there are no tutorials which really make it clear to understand. Does anyone know if this is right? I basically want to interact with a program on my PC which listens for keystrokes to control it. Does anyone know of a tutorial or place where I could start to learn this? (I've written iphone apps before, but I am new to networking)

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Read OAuth2.0 Signed_Request Facebook Registration C# MVC

    - by Josh
    My question is very similar this but I guess I need to take it one step further. Facebook says "The data is passed to your application as a signed request. The signed_request parameter is a simple way to make sure that the data you're receiving is the actual data sent by Facebook." After a user has logged into my asp c# MVC site and clicked "Register", the redirect-url is http://site/account/register. At that point (the post to the account/register control), I would like to gather the user's information using the signed request so that I can register them with my site locally. I cannot figure out how to access the data facebook makes available. $data = json_decode(base64_url_decode($payload), true); What is the equivalent in C#? What type of variable/data is facebook passing in the post? And how do I access "$payload"?

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  • How does ps show the argv for all processes on Mac OS X?

    - by DNS
    I'm trying to identify when a particular process is running, based on its arguments, on Mac OS X. There may be several processes running with the same name, but only one will have the arguments I'm looking for. The processes are not owned by the same user who will be running my code. They will not have modified their argv in any way. The 'ps' command shows exactly the information that I need. But I would greatly prefer not to have to spawn 'ps' and parse its output. I originally tried the solution from this question, using sysctl, but it turns out that only works for processes you own; see my other question for more info. So how does ps obtain argv information for processes owned by other users?

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  • Silverlight 4 Assembly Sharing Problem

    - by jeffn825
    I have a WPF .NET 4.0 class library referencing a Silverlight 4 class library. The SL library compiles fine but when I compile the WPF class library, I get: Error 2 Unknown build error, 'Cannot resolve dependency to assembly 'System.Windows, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e' because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event.' MyProj.Presentation.Wpf I figure the problem must be similar to the one mentioned here: http://markti.spaces.live.com/blog/cns!D92CF278F0F91957!273.entry but my WPF library doesn't contain any XAML that references a user control from my SL library. In fact, my SL library doesn't have any XAML in it at all. It does, however, have several shared DependencyObjects, such as an EventCommander (binding UI element events to Commands), and some DataTemplate helpers. Is there any way I can narrow down the problem here? And has anyone found a way of effectively referencing UI elements in a SL4 project from .NET 4.0? Thanks.

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  • Use of (non) qualified names

    - by AProgrammer
    If I want to use the name baz defined in package foo|bar|quz, I've several choices: provide fbq as a short name for foo|bar|quz and use fbq|baz use foo|bar|quz|baz import baz from foo|bar|quz|baz and then use baz (or an alias given in the import process) import all public symbols from foo|bar|quz|baz and then use baz For the languages I know, my perception is that the best practice is to use the first two ways (I'll use one or the other depending on the specific package full name and the number of symbols I need from it). I'd use the third only in a language which doesn't provide the first and hunt for supporting tools to write the import statements. And in my opinion the fourth should be reserved to package designed with than import in mind, for instance if all exported symbols start with a prefix or contains the name of the package. My questions: what is in your opinion the best practice for your favorite languages? what would you suggest in a new language? what would you suggest in an old language adding such a feature?

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  • Problem with LSParseDateTime function on server

    - by Saul
    When I run this test code on my development machine it works as expected. CF9.01 I am in europe using euro date format so 10/09/1957 is 10th Sept 1957. <cfset testDate="10/09/1957"> <cfoutput> Initial string = "#testDate#"<br> LSparsedatetime output = #lsparsedatetime(session.form.patientDOB)#<br> parsedatetime output = #parsedatetime(session.form.patientDOB)# </cfoutput> Output on test machine is Initial string = "10/09/1957" LSparsedatetime output = {ts '1957-09-10 00:00:00'} parsedatetime output = {ts '1957-10-09 00:00:00'} Same code , output on live server is Initial string = "10/09/1957" LSparsedatetime output = {ts '1957-10-09 00:00:00'} parsedatetime output = {ts '1957-10-09 00:00:00'} Server OS is Windows Web Server 2008 R2. I checked Control panel date and time setting and it is correctly set to London. Web server is IIS7 but I don't think that would affect anything? IN region and Language, location is set to United Kingdom and in Administrative (change system locale ) it is also correct as English (United Kingdom)

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  • Mysqld Crashes immediately on running on Windows 7...?

    - by Cyril Gupta
    I am trying to run MySql 5.1 on Windows 7 Home Premium 64 bit. I have downloaded the MSI installer from the MYSql website and installed it. The installation is successful, but the service does not start. If I try to run MySql manually using the mysqld executable, it crashes immediately on running (error: mysqld.exe has stopped working). Earlier mysql was running on the machine, but I had some problem with it (wasn't executing big queries) and installed it again which somehow broke the program. I had installed it to work as a service which started giving me this isse, and now it won't work even if I don't install it as a service. I have tried removing the mysql folder and re-installing. Is there somewhere else where Mysql saves configuration info or other data? Has anyone else found this problem and solved it? How can I find out why the process is failing to run?

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  • Javascript does not work on IIS

    - by Cat Mitch
    I have a .NET library executing as part of our website that renders HTML to image formats. It uses the IE rendering engine, and will happily run any javascript if present to do the rendering. The problem is we just moved the code to a new server, and javascript seems to be disabled. I tried changing (briefly the Application Pools Process Model Identity from NetworkService to LocalSystem, and that worked fine. Hence it must be a permissions problem. So my questions are this: 1) What is the specific permission I need to set to allow the IE rendering engine to execute javascript, inside the IIS application pool? 2) What is the best way to enable that in my application pool? Do I just somehow set it in NetworkService, or create a new identify (how is that done?) Thanks!

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  • Question regarding built-in type variable is returned from a function

    - by Chan
    Hello, If a local object is returned in a function call, it has to do at least three steps: 1. Copy constructor is called to hold a copy. 2. Destroy local object. 3. A copy is return. For example: x = y + z If x is an integer object. A copy of y + z should be returned, then a new object is created, then assignment operator of x will take this object as parameter. So my question is: Is the same process used for built-in type such as int, double...? If they're not the same, how's it done? Thanks, Chan

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  • Multithreading Errors in C#

    - by Adam
    Hi. I am trying to update a text box. I thought my threading code would fix the problem, but it does not. Can anyone help with this? new Thread((ThreadStart)delegate { txtCapacitance.Text = Math.Round(capacitance, 3).ToString(); }).Start(); Gives the following error: Cross-thread operation not valid: Control 'txtCapacitance' accessed from a thread other than the thread it was created on. Note that all this is being started by a dataReceived function which is called whenever USB data is received.

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  • bad performance from too many caught errors?

    - by Christopher Klein
    I have a large project in C# (.NET 2.0) which contains very large chunks of code generated by SubSonic. Is a try-catch like this causing a horrible performance hit? for (int x = 0; x < identifiers.Count; x++) {decimal target = 0; try { target = Convert.ToDecimal(assets[x + identifiers.Count * 2]); // target % } catch { targetEmpty = true; }} What is happening is if the given field that is being passed in is not something that can be converted to a decimal it sets a flag which is then used further along in the record to determine something else. The problem is that the application is literally throwing 10s of thousands of exceptions as I am parsing through 30k records. The process as a whole takes almost 10 minutes for everything and my overall task is to improve that time some and this seemed like easy hanging fruit if its a bad design idea. Any thoughts would be helpful (be kind, its been a miserable day) thanks, Chris

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  • Generate multiple graphics from within an R function

    - by William Doane
    I'd like to spawn several graphics windows from within a function in R using ggplot graphics... testf <- function(a, b) { devAskNewPage(TRUE) qplot(a, b); # grid.newpage(recording = TRUE) dev.new() qplot(a, a+a); # grid.newpage(recording = TRUE) dev.new() qplot(b, b+b); } library(ggplot2) x <- rnorm(50) y <- rnorm(50) testf(x, y) However, neither dev.new() nor grid.newpage() seems to flush the preceding plot. I know that, in R, functions normally only produce the last thing they evaluate, but I'd like to understand the process better and to learn of any possible workarounds. Thoughts?

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  • One executable with cmd-line params or just many satellite executables?

    - by Nikos Baxevanis
    I design an application back-end. For now, it is a .NET process (a Console Application) which hosts various communication frameworks such as Agatha and NServiceBus. I need to periodically update my datastore with values (coming from the application while it's running). I found three possible ways: Accept command line arguments, so I can call my console app with -update. On start up a background thread will periodically invoke the update method. Create an updater.exe app which will do the updates, but I will have code duplication since in some way it will need to query the data from the source in order to save it to the datastore. Which one is better?

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  • Rectangular BackColor of selection in RichTextBox

    - by AgentConundrum
    Background: I'm going to start studying/coding at the local university's library. Since I'm not a student, I won't be able to utilize their wireless internet access. Since StackOverflow is such a great resource, I want to be able to take it with me, so I'm building a small desktop application to load/search/display the most recent data dumps. Problem: I want to display code blocks in the same sort of rectangular block as this site does, so I played with the RichTextBox control to try to create this effect. Unfortunately, the RichTextBox.SelectedBackColor property only colors the actual text, when what I want is a rectangle reaching to the outer limits of the selection. Example: This is what I am able to produce with the RichTextBox: This is what I would like to create: Questions: Is there any way to produce this effect using the RichTextBox? If not, are there any other controls I could use to create this effect?

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  • Initiate a PHP class where class name is a variable

    - by ed209
    I need some help with an error I have not encountered before and can't seem to find anywhere. In a PHP mvc framework (just from a tutorial) I have the following: // Initiate the class $className = 'Controller_' . ucfirst($controller); if (class_exists($className)) { $controller = new $className($this->registry); } $className is showing the correct class name (case is also correct). But when I run it I get this in the apache error log (no php error) [Wed Mar 31 10:34:12 2010] [notice] child pid 987 exit signal Segmentation fault (11) Process id is different on every call. I am running PHP 5.3.0 on os x 10.6. This site seems to work on 5.2.11 on another Mac. Not really sure where to go next to debug it. I guess it could be an apache setting as much as a php bug or a problem with the code... any suggestions on where to look next?

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  • Load balancer - how to write one for a custom application?

    - by Poni
    Hi! I've written a simple server application which will run distributed on several machines. My question is how does a network load balancer works, in general? I've heard of round-robin and other algorithms, but what I haven't got answer to is how does the process really goes? In socket terms. The client connects to one of the load balancer machines, asks for a "free-to-connect-to" server and simply connects to it? That's the simpliest way I can think of. .. or, does it use the load balancer as a proxy (that implies that all the NBs must be always connected to the application servers, and data is transferred through them)? It's more of a general question. How would you do this? Thank you all!

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  • Upsert - Efficient Update or Insert in VB.Net, SQL Server

    - by HK1
    I'm trying to understand how to streamline the process of inserting a record if none exists or updating a record if it already exists. I'm not using stored procedures, although maybe that would be the most efficient way of doing this. The actual scenario in which this is necessary is saving a user preference/setting to my SettingsUser table. In MS Access I would typically pull a DAO recordset looking for the specified setting. If the recordset comes back empty then I know I need to add a new record which I can do with the same recordset object. On the other hand, if it isn't empty, I can just update the setting's value right away. In theory, this is only two database operations. What is the recommended way of doing this in .NET?

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  • asp.net C# uploading big file and processing it

    - by JewelThief
    I want to be able to upload file from my .aspx page to my web server so that it can be preocessed into a different format. e.g. user will upload a doc and in few seconds it would see a pdf version of the doc on the web page. I have web service available which can convert doc to pdf. now 1- how do i automate upload + conversion process. 2- how do i handle big files here. 3- how not to make user wait for all this thing to happen.

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  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

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