Search Results

Search found 4685 results on 188 pages for 'cpp beginner'.

Page 112/188 | < Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >

  • Is it possible to view two files simultaneously in Geany?

    - by darenw
    I tend to be a simple text editor user, but when I want IDE-like features, I've been using Geany. One thing I find bothersome about it, though, is I can see only one file at a time. Sometimes I want to edit a .cpp file while looking at a .hpp file (or two) without flipping back and forth trying to memorize code. (Of course the easy answer is to try a different IDE, but if I want to stick with geany for some good reason...then what?)

    Read the article

  • load balancing between physical and virtual machines

    - by fefe
    First of all sorry if my question would be not relevant, I'm quite beginner. In short: I have 2 physical machines - first(Windows Server 2007, Apache 2.2) on the second machine esxi installed to host virtual machines . I have been converted my physical machine(1) on esxi(2) and in the next step I would like to deploy a load balancer between the physical and virtual machine. Would be this workaround appropriate? If yes what are the steps to follow?

    Read the article

  • Avoiding QoS degradation for video streaming clients

    - by aarege31
    Suppose I have two routers connected via a 1Gbit connection. A client behind router 1 streams to a client behind router 2 while other clients behind router 1 transmit data to other clients behind router 2. Are there any best practice policing, scheduling or queue management algorithms available that help a beginner understand what is necessary to prevent QoS degration in simple cases as above as well as in real world environments?

    Read the article

  • How to add quotes in visual basic? [on hold]

    - by Poistenec
    I'd like to ask how is it possible to add quotes in VB. I'm trying to run command which contains quotes.. example: Shell("cmd.exe") SendKeys.Send("cd "c:\users\abc def" ") <<<<--- this line SendKeys.Send("{ENTER}") there is an syntax error. the problem is that I need to add quotes to some commands as there is a space in folderpath. As a beginner in VB I'm not really sure how to describe the poblem correctly so I hope you can see the it in my example :/ Thank you all in advance

    Read the article

  • How to prevent Android bluetooth RFCOMM connection from dying immediately after .connect()?

    - by Gilead
    I'm trying to connect to a Zeemote (http://zeemote.com/) gaming controller from Moto Droid running 2.0.1 firmware. The test application below does connect to the device (LED flashes) but connection is dropped immediately after that. I can connect to the device perfectly fine using bluez tools (log attached as well). I'm quite at a loss here, I work on it for so long that I ran out of ideas so any help would be very much appreciated. Thanks, Max =========================================== Code: public class ZeeTest extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { test(); } catch (IOException e) { e.printStackTrace(); } } public void test() throws IOException { BluetoothDevice zee = BluetoothAdapter.getDefaultAdapter(). getRemoteDevice("00:1C:4D:02:A6:55"); Log.d("ZeeTest", "++++ Creating socket"); BluetoothSocket sock = zee.createRfcommSocketToServiceRecord( UUID.fromString("8e1f0cf7-508f-4875-b62c-fbb67fd34812")); Log.d("ZeeTest", "++++ Connecting"); sock.connect(); Log.d("ZeeTest", "++++ Connected"); final InputStream in = sock.getInputStream(); new Thread() { @Override public void run() { byte[] buffer = new byte[32]; int bytes = 0; int x = 0; Log.d("ZeeTest", "++++ Listening..."); while (x < 200) { x++; try { bytes = in.read(buffer); Log.d("ZeeTest", "++++ Read "+ bytes +" bytes"); } catch (IOException e) { // java.io.IOException: Software caused connection abort if (x % 50 == 0) { Log.d("ZeeTest", "Tried "+ x +" times ("+ bytes +")"); } try { Thread.sleep(100); } catch (InterruptedException ie) {} } } Log.d("ZeeTest", "++++ Done: thread exit"); } }.start(); Log.d("ZeeTest", "++++ Done: test()"); } } =========================================== Log: I/ActivityManager( 1169): Start proc zee.test for activity zee.test/.ZeeTest: pid=4294 uid=10084 gids={3002, 3001, 3003} I/dalvikvm( 4294): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=38) D/dalvikvm( 4287): LinearAlloc 0x0 used 640700 of 5242880 (12%) I/dalvikvm( 4294): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=20) D/ZeeTest ( 4294): ++++ Creating socket D/ZeeTest ( 4294): ++++ Connecting E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1240/hci0/dev_00_1C_4D_02_A6_55 I/usbd ( 1068): process_usb_uevent_message(): buffer = add@/devices/virtual/bluetooth/hci0/hci0:1 I/usbd ( 1068): main(): call select(...) E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Adapter:DeviceFound from /org/bluez/1240/hci0 V/BluetoothEventRedirector( 1242): Received android.bluetooth.device.action.FOUND V/BluetoothEventRedirector( 1242): Received android.bleutooth.device.action.UUID D/ZeeTest ( 4294): ++++ Connected D/ZeeTest ( 4294): ++++ Done: test() D/ZeeTest ( 4294): ++++ Listening... I/ActivityManager( 1169): Displayed activity zee.test/.ZeeTest: 2296 ms (total 2296 ms) E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1240/hci0/dev_00_1C_4D_02_A6_55 I/usbd ( 1068): process_usb_uevent_message(): buffer = remove@/devices/virtual/bluetooth/hci0/hci0:1 I/usbd ( 1068): main(): call select(...) V/BluetoothEventRedirector( 1242): Received android.bleutooth.device.action.UUID D/ZeeTest ( 4294): Tried 50 times (0) D/ZeeTest ( 4294): Tried 100 times (0) D/ZeeTest ( 4294): Tried 150 times (0) D/ZeeTest ( 4294): Tried 200 times (0) D/ZeeTest ( 4294): ++++ Done: thread exit =========================================== Terminal log: $ sdptool browse Inquiring ... Browsing 00:1C:4D:02:A6:55 ... $ sdptool records 00:1C:4D:02:A6:55 Service Name: Zeemote Service RecHandle: 0x10015 Service Class ID List: UUID 128: 8e1f0cf7-508f-4875-b62c-fbb67fd34812 Protocol Descriptor List: "L2CAP" (0x0100) "RFCOMM" (0x0003) Channel: 1 Language Base Attr List: code_ISO639: 0x656e encoding: 0x6a base_offset: 0x100 $ rfcomm connect /dev/tty10 00:1C:4D:02:A6:55 Connected /dev/rfcomm0 to 00:1C:4D:02:A6:55 on channel 1 Press CTRL-C for hangup # rfcomm show /dev/tty10 rfcomm0: 00:1F:3A:E4:C8:40 - 00:1C:4D:02:A6:55 channel 1 connected [reuse-dlc release-on-hup tty-attached] # cat /dev/tty10 (nothing here) # hcidump HCI sniffer - Bluetooth packet analyzer ver 1.42 device: hci0 snap_len: 1028 filter: 0xffffffff < HCI Command: Create Connection (0x01|0x0005) plen 13 > HCI Event: Command Status (0x0f) plen 4 > HCI Event: Connect Complete (0x03) plen 11 < HCI Command: Read Remote Supported Features (0x01|0x001b) plen 2 > HCI Event: Read Remote Supported Features (0x0b) plen 11 < ACL data: handle 11 flags 0x02 dlen 10 L2CAP(s): Info req: type 2 > HCI Event: Command Status (0x0f) plen 4 > HCI Event: Page Scan Repetition Mode Change (0x20) plen 7 > HCI Event: Max Slots Change (0x1b) plen 3 < HCI Command: Remote Name Request (0x01|0x0019) plen 10 > HCI Event: Command Status (0x0f) plen 4 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Info rsp: type 2 result 0 Extended feature mask 0x0000 < ACL data: handle 11 flags 0x02 dlen 12 L2CAP(s): Connect req: psm 3 scid 0x0040 > HCI Event: Number of Completed Packets (0x13) plen 5 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Connect rsp: dcid 0x04fb scid 0x0040 result 1 status 2 Connection pending - Authorization pending > HCI Event: Remote Name Req Complete (0x07) plen 255 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Connect rsp: dcid 0x04fb scid 0x0040 result 0 status 0 Connection successful < ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Config req: dcid 0x04fb flags 0x00 clen 4 MTU 1013 (events are properly received using bluez)

    Read the article

  • Compiler error: Variable or field declared void [closed]

    - by ?? ?
    i get some error when i try to run this, could someone please tell me the mistakes, thank you! [error: C:\Users\Ethan\Desktop\Untitled1.cpp In function `int main()': 25 C:\Users\Ethan\Desktop\Untitled1.cpp variable or field `findfactors' declared void 25 C:\Users\Ethan\Desktop\Untitled1.cpp initializer expression list treated as compound expression] #include<iostream> #include<cmath> using namespace std; void prompt(int&, int&, int&); int gcd(int , int , int );//3 input, 3 output void findfactors(int , int , int, int, int&, int&);//3 input, 2 output void display(int, int, int, int, int);//5 inputs int main() { int a, b, c; //The coefficients of the quadratic polynomial int ag, bg, cg;//value of a, b, c after factor out gcd int f1, f2; //The two factors of a*c which add to be b int g; //The gcd of a, b, c prompt(a, b, c);//Call the prompt function g=gcd(a, b, c);//Calculation of g void findfactors(a, b, c, f1, f2);//Call findFactors on factored polynomial display(g, f1, f2, a, c);//Call display function to display the factored polynomial system("PAUSE"); return 0; } void prompt(int& num1, int& num2, int& num3) //gets 3 ints from the user { cout << "This program factors polynomials of the form ax^2+bx+c."<<endl; while(num1==0) { cout << "Enter a value for a: "; cin >> num1; if(num1==0) { cout<< "a must be non-zero."<<endl; } } while(num2==0 && num3==0) { cout << "Enter a value for b: "; cin >> num2; cout << "Enter a value for c: "; cin >> num3; if(num2==0 && num3==0) { cout<< "b and c cannot both be 0."<<endl; } } } int gcd(int num1, int num2, int num3) { int k=2, gcd=1; while (k<=num1 && k<=num2 && k<=num3) { if (num1%k==0 && num2%k==0 && num3%k==0) gcd=k; k++; } return gcd; } void findFactors(int Ag, int Bg, int Cg,int& F1, int& F2) { int y=Ag*Cg; int z=sqrt(abs(y)); for(int i=-z; i<=z; i++) //from -sqrt(|y|) to sqrt(|y|) { if(i==0)i++; //skips 0 if(y%i==0) //if i is a factor of y { if(i+y/i==Bg) //if i and its partner add to be b F1=i, F2=y/i; else F1=0, F2=0; } } } void display(int G, int factor1, int factor2, int A, int C) { int k=2, gcd1=1; while (k<=A && k<=factor1) { if (A%k==0 && factor1%k==0) gcd1=k; k++; } int t=2, gcd2=1; while (t<=factor2 && t<=C) { if (C%t==0 && factor2%t==0) gcd2=t; t++; } cout<<showpos<<G<<"*("<<gcd1<<"x"<<gcd2<<")("<<A/gcd1<<"x"<<C/gcd2<<")"<<endl; }

    Read the article

  • Simple syntax error still eluding me.

    - by melee
    Here is the header for a class I started: #ifndef CANVAS_ #define CANVAS_ #include <iostream> #include <iomanip> #include <string> #include <stack> class Canvas { public: Canvas(); void Paint(int R, int C, char Color); const int Nrow; const int Ncol; string Title; int image[][100]; stack<int> path; struct PixelCoordinates { unsigned int r; unsigned int c; } position; Canvas operator<< (const Canvas& One ); Canvas operator>>( Canvas& One ); }; /*----------------------------------------------------------------------------- Name: operator<< Purpose: Put a Canvas into an output stream -----------------------------------------------------------------------------*/ ostream& operator<<( ostream& Out, const Canvas& One ) { Out << One.Title << endl; Out << "Rows: " << One.Nrow << " Columns: " << One.Ncol << endl; int i,j; for( i=0; i<One.Nrow; i++) { cout<<"\n\n\n"; cout<< " COLUMN\n"; cout<< " 1 2 3"; for(i=0;i<One.Nrow;i++) { cout<<"\nROW "<<i+1; for(j=0;j<One.Ncol;j++) cout<< One.image[i][j]; } } return Out; } /*----------------------------------------------------------------------------- Name: operator>> Purpose: Get a Canvas from an input stream -----------------------------------------------------------------------------*/ istream& operator>>( istream& In, Canvas& One ) { // string Line; // int Place = 0; // { // In >> Line; // if (In.good()) // { // One.image[Place][0] = Line; // Place++; // } // return In; #endif Here is my implementation file for class Canvas: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() { Title = ""; Nrow = 0; Ncol = 0; image[][100] = {}; position.r = 0; position.c = 0; } //-------------------Paint------------------// void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } And the errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input From my limited experience, they look like simple syntax errors but for the life of me, I cannot see what I am missing. I know putting a ; at the end of Canvas::Canvas() is wrong but that seems to be what it expects. Could someone please clarify for me? (Also, I know much of the code for the << and operator definitions look terrible, but unless that is the specific reason for the error please do not address it. This is a draft :) )

    Read the article

  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

    Read the article

  • Program crash on deque from queue

    - by SwedishGit
    My first question asked here, so please excuse if I fail to include something... I'm working on a homework project, which basically consists of creating a "Jukebox" (importing/exporting albums from txt files, creating and "playing" a playlist, etc.). I've become stuck on one point: When "playing" the playlist, which consists of a self-made Queue, a copy of it is made from which songs are dequeued and printed out with a time delay. This appears to run fine on the first run through the program, but if the "play" option is chosen again (with the same playlist, created from a different menu option), it crashes before managing to print the first song. It also crashes if creating a new playlist, but then it manages to print some songs (seem to depend on the number of songs in the first/new playlists...) before crashing. With printouts I've been able to track the crashing down to being on the "item = n-data" call in the deque function... but can't get my head around why this would crash. Below is the code I think should be relevant... let me know if there are other parts that would help if I include. Edit: The Debug Error shown on crash is: R6010 abort() has been called The method to play from the playlist: void Jukebox::playList() { if(songList.getNodes() > 0) { Queue tmpList(songList); Song tmpSong; while(tmpList.deque(tmpSong)) { clock_t temp; temp = clock () + 2 * CLOCKS_PER_SEC ; while (clock() < temp) {} } } else cout << "There are no songs in the playlist!" << endl; } Queue: // Queue.h - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #ifndef queue_h #define queue_h #include "Song.h" using namespace std; typedef Song Item; class Node; class Queue { private: Node *first; Node *last; int nodes; public: Queue():first(nullptr),last(nullptr),nodes(0){}; ~Queue(); void enque(Item item); bool deque(Item &item); int getNodes() const { return nodes; } void empty(); }; #endif // Queue.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #include "queue.h" using namespace std; class Node { public: Node *next; Item data; Node (Node *n, Item newData) : next(n), data(newData) {} }; //------------------------------------------------------------------------------ // Funktionsdefinitioner för klassen Queue //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Destruktor //------------------------------------------------------------------------------ Queue::~Queue() { while(first!=0) { Node *tmp = first; first = first->next; delete tmp; } } //------------------------------------------------------------------------------ // Lägg till data sist i kön //------------------------------------------------------------------------------ void Queue::enque(Item item) { Node *pNew = new Node(0,item); if(getNodes() < 1) first = pNew; else last->next = pNew; last = pNew; nodes++; } //------------------------------------------------------------------------------ // Ta bort data först i kön //------------------------------------------------------------------------------ bool Queue::deque(Item &item) { if(getNodes() < 1) return false; //cout << "deque: test2" << endl; Node *n = first; //cout << "deque: test3" << endl; //cout << "item = " << item << endl; //cout << "first = " << first << endl; //cout << "n->data = " << n->data << endl; item = n->data; //cout << "deque: test4" << endl; first = first->next; //delete n; nodes--; if(getNodes() < 1) // Kön BLEV tom last = nullptr; return true; } //------------------------------------------------------------------------------ // Töm kön //------------------------------------------------------------------------------ void Queue::empty() { while (getNodes() > 0) { Item item; deque(item); } } //------------------------------------------------------------------------------ Song: // Song.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef song_h #define song_h #include "Time.h" #include <string> #include <iostream> using namespace std; class Song { private: string title; string artist; Time length; public: Song(); Song(string pTitle, string pArtist, Time pLength); // Setfunktioner void setTitle(string pTitle); void setArtist(string pArtist); void setLength(Time pLength); // Getfunktioner string getTitle() const { return title;} string getArtist() const { return artist;} Time getLength() const { return length;} }; ostream &operator<<(ostream &os, const Song &song); istream &operator>>(istream &is, Song &song); #endif // Song.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Song.h" #include "Constants.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Songs medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Song::Song() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Song::Song(string pTitle, string pArtist, Time pLength) { title = pTitle; artist = pArtist; length = pLength; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setTitle(string pTitle) { title = pTitle; } //------------------------------------------------------------------------------ // setArtist // Ange artist //------------------------------------------------------------------------------ void Song::setArtist(string pArtist) { artist = pArtist; } //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setLength(Time pLength) { length = pLength; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Song &song) { os << song.getTitle() << DELIM << song.getArtist() << DELIM << song.getLength(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Song &song) { string tmpString; Time tmpLength; getline(is, tmpString, DELIM); song.setTitle(tmpString); getline(is, tmpString, DELIM); song.setArtist(tmpString); is >> tmpLength; is.get(); song.setLength(tmpLength); return is; } //--------------------------------------------------------------------------- Album: // Album.h - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #ifndef album_h #define album_h #include "Song.h" #include <string> #include <vector> #include <iostream> using namespace std; class Album { private: string name; vector<Song> songs; public: Album(); Album(string pNameTitle, vector<Song> pSongs); // Setfunktioner void setName(string pName); // Getfunktioner string getName() const { return name;} vector<Song> getSongs() const { return songs;} int getNumberOfSongs() const { return songs.size();} Time getTotalTime() const; void addSong(Song pSong); bool operator<(const Album &album) const; }; ostream &operator<<(ostream &os, const Album &album); istream &operator>>(istream &is, Album &album); #endif // Album.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #include "Album.h" #include "Constants.h" #include <iostream> #include <string> //------------------------------------------------------------------------------ // Definiering av Albums medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Album::Album() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Album::Album(string pName, vector<Song> pSongs) { name = pName; songs = pSongs; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setName // Ange namn //------------------------------------------------------------------------------ void Album::setName(string pName) { name = pName; } //------------------------------------------------------------------------------ // addSong // Lägg till song //------------------------------------------------------------------------------ void Album::addSong(Song pSong) { songs.push_back(pSong); } //------------------------------------------------------------------------------ // getTotalTime // Returnera total speltid //------------------------------------------------------------------------------ Time Album::getTotalTime() const { Time tTime(0,0,0); for(Song s : songs) { tTime = tTime + s.getLength(); } return tTime; } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Album::operator<(const Album &album) const { return getTotalTime() < album.getTotalTime(); } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Album &album) { os << album.getName() << endl; os << album.getNumberOfSongs() << endl; for (size_t i = 0; i < album.getSongs().size(); i++) os << album.getSongs().at(i) << endl; return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Album &album) { string tmpString; int tmpNumberOfSongs; Song tmpSong; getline(is, tmpString); album.setName(tmpString); is >> tmpNumberOfSongs; is.get(); for (int i = 0; i < tmpNumberOfSongs; i++) { is >> tmpSong; album.addSong(tmpSong); } return is; } //--------------------------------------------------------------------------- Time: // Time.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef time_h #define time_h #include <iostream> using namespace std; class Time { private: int hours; int minutes; int seconds; public: Time(); Time(int pHour, int pMinute, int pSecond); // Setfunktioner void setHour(int pHour); void setMinute(int pMinute); void setSecond(int pSecond); // Getfunktioner int getHour() const { return hours;} int getMinute() const { return minutes;} int getSecond() const { return seconds;} Time operator+(const Time &time) const; bool operator==(const Time &time) const; bool operator<(const Time &time) const; }; ostream &operator<<(ostream &os, const Time &time); istream &operator>>(istream &is, Time &Time); #endif // Time.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Time.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Times medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Time::Time() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Time::Time(int pHour, int pMinute, int pSecond) { setHour(pHour); setMinute(pMinute); setSecond(pSecond); } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setHour // Ange timme //------------------------------------------------------------------------------ void Time::setHour(int pHour) { if(pHour>-1) hours = pHour; else hours = 0; } //------------------------------------------------------------------------------ // setMinute // Ange minut //------------------------------------------------------------------------------ void Time::setMinute(int pMinute) { if(pMinute < 60 && pMinute > -1) { minutes = pMinute; } else minutes = 0; } //------------------------------------------------------------------------------ // setSecond // Ange sekund //------------------------------------------------------------------------------ void Time::setSecond(int pSecond) { if(pSecond < 60 && pSecond > -1) { seconds = pSecond; } else seconds = 0; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Time &time) { os << time.getHour()*3600+time.getMinute()*60+time.getSecond(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Time &time) { int tmp; is >> tmp; time.setSecond(tmp%60); time.setMinute((tmp/60)%60); time.setHour(tmp/3600); return is; } //--------------------------------------------------------------------------- // Likhet //-------------------------------------------------------------------------- bool Time::operator==(const Time &time) const { return hours == time.getHour() && minutes == time.getMinute() && seconds == time.getSecond(); } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Time::operator<(const Time &time) const { if(hours == time.getHour()) { if(minutes == time.getMinute()) { return seconds < time.getSecond(); } else { return minutes < time.getMinute(); } } else { return hours < time.getHour(); } } //--------------------------------------------------------------------------- // Addition //--------------------------------------------------------------------------- Time Time::operator+(const Time &time) const { return Time(hours+time.getHour() + (minutes+time.getMinute() + (seconds+time.getSecond())/60)/60, (minutes+time.getMinute() + (seconds+time.getSecond())/60)%60, (seconds+time.getSecond())%60); } //--------------------------------------------------------------------------- Thanks in advance for any help! Edit2: Didn't think of including the more detailed crash info (as it didn't show in the crash pop-up, so to say). Anyway, here it is: Output: 'Jukebox.exe' (Win32): Loaded 'C:\Users\Håkan\Documents\Studier - IT\Objektbaserad programmering i C++\Inlämningsuppgifter\Projekt\Jukebox\Debug\Jukebox.exe'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp110d.dll'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr110d.dll'. Symbols loaded. The thread 0xe50 has exited with code 0 (0x0). Unhandled exception at 0x0083630C in Jukebox.exe: 0xC0000005: Access violation reading location 0x0000003C. Call stack: > Jukebox.exe!Song::getLength() Line 27 C++ Jukebox.exe!operator<<(std::basic_ostream<char,std::char_traits<char> > & os, const Song & song) Line 59 C++ Jukebox.exe!Queue::deque(Song & item) Line 55 C++ Jukebox.exe!Jukebox::playList() Line 493 C++ Jukebox.exe!Jukebox::play() Line 385 C++ Jukebox.exe!Jukebox::run() Line 536 C++ Jukebox.exe!main() Line 547 C++ Jukebox.exe!__tmainCRTStartup() Line 536 C Jukebox.exe!mainCRTStartup() Line 377 C kernel32.dll!754d86e3() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7748bf39() Unknown ntdll.dll!7748bf0c() Unknown

    Read the article

  • SQL SERVER – Beginning SQL Server: One Step at a Time – SQL Server Magazine

    - by pinaldave
    I am glad to announce that along with SQLAuthority.com, I will be blogging on the prominent site of SQL Server Magazine. My very first blog post there is already live; read here: Beginning SQL Server: One Step at a Time. My association with SQL Server Magazine has been quite long, I have written nearly 7 to 8 SQL Server articles for the print magazine and it has been a great experience. I used to stay in the United States at that time. I moved back to India for good, and during this process, I had put everything on hold for a while. Just like many things, “temporary” things become “permanent” – coming back to SQLMag was on hold for long time. Well, this New Year, things have changed – once again, I am back with my online presence at SQLMag.com. Everybody is a beginner at every task or activity at some point of his/her life: spelling words for the first time; learning how to drive for the first time, etc. No one is perfect at the start of any task, but every human is different. As time passes, we all develop our interests and begin to study our subject of interest. Most of us dream to get a job in the area of our study – however things change as time passes. I recently read somewhere online (I could not find the link again while writing this one) that all the successful people in various areas have never studied in the area in which they are successful. After going through a formal learning process of what we love, we refuse to stop learning, and we finally stop changing career and focus areas. We move, we dare and we progress. IT field is similar to our life. New IT professionals come to this field every day. There are two types of beginners – a) those who are associated with IT field but not familiar with other technologies, and b) those who are absolutely new to the IT field. Learning a new technology is always exciting and overwhelming for enthusiasts. I am working with database (in particular) for SQL Server for more than 7 years but I am still overwhelmed with so many things to learn. I continue to learn and I do not think that I should ever stop doing so. Just like everybody, I want to be in the race and get ahead in learning the technology. For the same, I am always looking for good guidance. I always try to find a good article, blog or book chapter, which can teach me what I really want to learn at this stage in my career and can be immensely helpful. Quite often, I prefer to read the material where the author does not judge me or assume my understanding. I like to read new concepts like a child, who takes his/her first steps of learning without any prior knowledge. Keeping my personal philosophy and preference in mind, I will be blogging on SQL Server Magazine site. I will be blogging on the beginners stuff. I will be blogging for them, who really want to start and make a mark in this area. I will be blogging for all those who have an extreme passion for learning. I am happy that this is a good start for this year. One of my resolutions is to help every beginner. It is totally possible that in future they all will grow and find the same article quite ‘easy‘ – well when that happens, it indicates the success of the article and material! Well, I encourage everybody to read my SQL Server Magazine blog – I will be blogging there frequently on various topics. To begin, we will be talking about performance tuning, and I assure that I will not shy away from other multiple areas. Read my SQL Server Magazine Blog: Beginning SQL Server: One Step at a Time I think the title says it all. Do leave your comments and feedback to indicate your preference of subject and interest. I am going to continue writing on subject, and the aim is of course to help grow in this field. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

    Read the article

  • Ruby on Rails - How can I start? [closed]

    - by Mashael
    I have misconception in understanding the relationship between Ruby language and Ruby on Rails Framework. Because of 'I am an absolute beginner' in web development I have no idea if I have to grasp the fundamentals of Ruby before I go with Ruby on Rails! I also want to ask who is behind both Ruby and Ruby on Rails. Who is developing both? And is there intention to improve its speed? In short, I'd like to know the road map to effectively beginning learning Ruby on Rails. Furthermore, I'm wondering about the next steps in improving Ruby and Rails and who are the main role players in improving them?

    Read the article

  • Firefox not detecting Flash 11

    - by user34103
    I installed the Flash 11 plugin using the software center (and have also removed the reinstalled it via command-line in the terminal), yet Firefox still claims the latest version of the plugin I have is 10. (And just to clarify, I have been sure to reboot both Firefox and the entire computer after installing). On further investigation (this may be a red herring, pardon) I ran the uname -a command-line in terminal to assure that I was running the 64-bit version of Ubuntu, and received this feedback: 3.0.0-13-generic #22-Ubuntu SMP Wed Nov 2 13:25:36 UTC 2011 i686 i686 i386 GNU/Linux I don't understand the series "i686 i686 i386". Which applies to my version of Ubuntu? Does this mean I've accidentally installed 32-bit Ubuntu? Very much a beginner here - I've combed the threads but have so little understanding what my exact issue is that I haven't been able to find an answer.

    Read the article

  • How can I create blog post functionality without Wordpress or Drupal?

    - by Ali
    I'm currently learning Python (as a beginner in programming). I go through each chapter learning basics. I haven't gotten far enough to understand how CMS works. I eventually want a blog that doesn't depend on Wordpress or Drupal. I would like to develop it myself as my skills progress. My immediate curiosity is on blog posts. What is the component called that will allow me to make a daily post on my blog? There must be a technical term for this function. I would like to learn how to make one, but don't even know what to research. Everything I research points me to Wordpress or Drupal. I would like to create my own. Thanks in advance! Ali

    Read the article

  • Compatibility between DirectX 9 and DirectX 10 shaders

    - by Delta
    I am a beginner to game development and as I am used to programming in C# I decided to go for XNA. I've been playing around with it for a while and now I am learning the basics of HLSL shaders, I have noticed in the MSDN documentation that there have been some syntax changes in HLSL between DirectX 9 and DirectX 10, for example, the Sampler type Since I am having some troubles with my desktop pc, I am using my laptop which video card only supports DirectX 9.0c. Then I'm gonna have to write my shaders using the DirectX 9 syntax, right? So I am wondering, will my HLSL shaders written using the DirectX 9 syntax work on a system running DirectX 10 (or higher)?

    Read the article

  • Error in destroying object in Box2D/LibGDX

    - by Crypted
    I'm trying to delete an object when a collision happens. I have put the following code in the render method of the object so it would be outside of the physics calculations. public void render(SpriteBatch spriteBatch) { // some other code... body.setActive(false); body.getWorld().destroyBody(body); But I'm getting an run-time error which crashes the JVM and shows, AL lib: alc_cleanup: 1 device not closed Assertion failed! Program: C:\Program Files\Java\jre6\bin\javaw.exe File: /var/lib/hudson/jobs/libgdx-git/workspace/gdx/jni/Box2D/Dynamics/b2World.cpp, Line 133 Expression: m_bodyCount 0 Can anyone help me here?

    Read the article

  • Error when trying to compile abgx360: C++ compiler cannot create executables

    - by era878
    I am trying to compile the abgx360 GUI. First I run home/eric/Desktop/abgx360-1.0.5/configure but I recieve this error: checking for C++ compiler default output file name... configure: error: C++ compiler cannot create executables See `config.log' for more details. Then i run make but I recieve this error: make: * No rule to make target `/home/eric/Desktop/abgx360-1.0.5/Makefile.am', needed by `/home/eric/Desktop/abgx360-1.0.5/Makefile.in'. Stop. Here is my 'config.log': This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. It was created by abgx360gui configure 1.0.2, which was generated by GNU Autoconf 2.61. Invocation command line was $ /home/eric/Desktop/abgx360gui-1.0.2/configure ## --------- ## ## Platform. ## ## --------- ## hostname = Eric-Desktop uname -m = x86_64 uname -r = 2.6.35-27-generic uname -s = Linux uname -v = #48-Ubuntu SMP Tue Feb 22 20:25:46 UTC 2011 /usr/bin/uname -p = unknown /bin/uname -X = unknown /bin/arch = unknown /usr/bin/arch -k = unknown /usr/convex/getsysinfo = unknown /usr/bin/hostinfo = unknown /bin/machine = unknown /usr/bin/oslevel = unknown /bin/universe = unknown PATH: /usr/local/sbin PATH: /usr/local/bin PATH: /usr/sbin PATH: /usr/bin PATH: /sbin PATH: /bin PATH: /usr/games ## ----------- ## ## Core tests. ## ## ----------- ## configure:1800: checking for a BSD-compatible install configure:1856: result: /usr/bin/install -c configure:1867: checking whether build environment is sane configure:1910: result: yes configure:1938: checking for a thread-safe mkdir -p configure:1977: result: /bin/mkdir -p configure:1990: checking for gawk configure:2020: result: no configure:1990: checking for mawk configure:2006: found /usr/bin/mawk configure:2017: result: mawk configure:2028: checking whether make sets $(MAKE) configure:2049: result: yes configure:2302: checking for g++ configure:2332: result: no configure:2302: checking for c++ configure:2332: result: no configure:2302: checking for gpp configure:2332: result: no configure:2302: checking for aCC configure:2332: result: no configure:2302: checking for CC configure:2332: result: no configure:2302: checking for cxx configure:2332: result: no configure:2302: checking for cc++ configure:2332: result: no configure:2302: checking for cl.exe configure:2332: result: no configure:2302: checking for FCC configure:2332: result: no configure:2302: checking for KCC configure:2332: result: no configure:2302: checking for RCC configure:2332: result: no configure:2302: checking for xlC_r configure:2332: result: no configure:2302: checking for xlC configure:2332: result: no configure:2360: checking for C++ compiler version configure:2367: g++ --version >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2368: g++: command not found configure:2370: $? = 127 configure:2377: g++ -v >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2378: g++: command not found configure:2380: $? = 127 configure:2387: g++ -V >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2388: g++: command not found configure:2390: $? = 127 configure:2413: checking for C++ compiler default output file name configure:2440: g++ conftest.cpp >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2441: g++: command not found configure:2443: $? = 127 configure:2481: result: configure: failed program was: | /* confdefs.h. */ | #define PACKAGE_NAME "abgx360gui" | #define PACKAGE_TARNAME "abgx360gui" | #define PACKAGE_VERSION "1.0.2" | #define PACKAGE_STRING "abgx360gui 1.0.2" | #define PACKAGE_BUGREPORT "" | #define PACKAGE "abgx360gui" | #define VERSION "1.0.2" | /* end confdefs.h. */ | | int | main () | { | | ; | return 0; | } configure:2488: error: C++ compiler cannot create executables See `config.log' for more details. ## ---------------- ## ## Cache variables. ## ## ---------------- ## ac_cv_env_CCC_set= ac_cv_env_CCC_value= ac_cv_env_CC_set= ac_cv_env_CC_value= ac_cv_env_CFLAGS_set= ac_cv_env_CFLAGS_value= ac_cv_env_CPPFLAGS_set= ac_cv_env_CPPFLAGS_value= ac_cv_env_CPP_set= ac_cv_env_CPP_value= ac_cv_env_CXXFLAGS_set= ac_cv_env_CXXFLAGS_value= ac_cv_env_CXX_set= ac_cv_env_CXX_value= ac_cv_env_LDFLAGS_set= ac_cv_env_LDFLAGS_value= ac_cv_env_LIBS_set= ac_cv_env_LIBS_value= ac_cv_env_build_alias_set= ac_cv_env_build_alias_value= ac_cv_env_host_alias_set= ac_cv_env_host_alias_value= ac_cv_env_target_alias_set= ac_cv_env_target_alias_value= ac_cv_path_install='/usr/bin/install -c' ac_cv_path_mkdir=/bin/mkdir ac_cv_prog_AWK=mawk ac_cv_prog_make_make_set=yes ## ----------------- ## ## Output variables. ## ## ----------------- ## ACLOCAL='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run aclocal-1.10' AMDEPBACKSLASH='' AMDEP_FALSE='' AMDEP_TRUE='' AMTAR='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run tar' AUTOCONF='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run autoconf' AUTOHEADER='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run autoheader' AUTOMAKE='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run automake-1.10' AWK='mawk' CC='' CCDEPMODE='' CFLAGS='' CPP='' CPPFLAGS='' CXX='g++' CXXDEPMODE='' CXXFLAGS='' CYGPATH_W='echo' DEFS='' DEPDIR='' ECHO_C='' ECHO_N='-n' ECHO_T='' EGREP='' EXEEXT='' GREP='' INSTALL_DATA='${INSTALL} -m 644' INSTALL_PROGRAM='${INSTALL}' INSTALL_SCRIPT='${INSTALL}' INSTALL_STRIP_PROGRAM='$(install_sh) -c -s' LDFLAGS='' LIBOBJS='' LIBS='' LTLIBOBJS='' MAKEINFO='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run makeinfo' OBJEXT='' PACKAGE='abgx360gui' PACKAGE_BUGREPORT='' PACKAGE_NAME='abgx360gui' PACKAGE_STRING='abgx360gui 1.0.2' PACKAGE_TARNAME='abgx360gui' PACKAGE_VERSION='1.0.2' PATH_SEPARATOR=':' SET_MAKE='' SHELL='/bin/bash' STRIP='' VERSION='1.0.2' WX_CFLAGS='' WX_CFLAGS_ONLY='' WX_CONFIG_PATH='' WX_CPPFLAGS='' WX_CXXFLAGS='' WX_CXXFLAGS_ONLY='' WX_LIBS='' WX_LIBS_STATIC='' WX_RESCOMP='' WX_VERSION='' ac_ct_CC='' ac_ct_CXX='' am__fastdepCC_FALSE='' am__fastdepCC_TRUE='' am__fastdepCXX_FALSE='' am__fastdepCXX_TRUE='' am__include='' am__isrc=' -I$(srcdir)' am__leading_dot='.' am__quote='' am__tar='${AMTAR} chof - "$$tardir"' am__untar='${AMTAR} xf -' bindir='${exec_prefix}/bin' build_alias='' datadir='${datarootdir}' datarootdir='${prefix}/share' docdir='${datarootdir}/doc/${PACKAGE_TARNAME}' dvidir='${docdir}' exec_prefix='NONE' host_alias='' htmldir='${docdir}' includedir='${prefix}/include' infodir='${datarootdir}/info' install_sh='$(SHELL) /home/eric/Desktop/abgx360gui-1.0.2/install-sh' libdir='${exec_prefix}/lib' libexecdir='${exec_prefix}/libexec' localedir='${datarootdir}/locale' localstatedir='${prefix}/var' mandir='${datarootdir}/man' mkdir_p='/bin/mkdir -p' oldincludedir='/usr/include' pdfdir='${docdir}' prefix='NONE' program_transform_name='s,x,x,' psdir='${docdir}' sbindir='${exec_prefix}/sbin' sharedstatedir='${prefix}/com' sysconfdir='${prefix}/etc' target_alias='' ## ----------- ## ## confdefs.h. ## ## ----------- ## #define PACKAGE_NAME "abgx360gui" #define PACKAGE_TARNAME "abgx360gui" #define PACKAGE_VERSION "1.0.2" #define PACKAGE_STRING "abgx360gui 1.0.2" #define PACKAGE_BUGREPORT "" #define PACKAGE "abgx360gui" #define VERSION "1.0.2" configure: exit 77

    Read the article

  • ASP MVC Learning Path

    - by Tarik Setia
    I know C# (studied from "CLR via C#" and C# 4 Step by Step) ,SQL & HTML. I don't have any previous development experience with any other .net Technology. But I want to develop a web application. Are these skills enough to start learn ASP.net MVC (currently i am learning form www.asp.net/mvc)? And what should be my Learning Path from ABSOLUTE BEGINNER to MASTER. It would be helpful if you Suggest some books.

    Read the article

  • Time based movement Vs Frame rate based movement?

    - by sil3nt
    Hello there, I'm new to Game programmming and SDL, and I have been following Lazyfoo's SDL tutorials. My question is related to time based motion and frame rate based motion, basically which is better or appropriate depending on situations?. Could you give me an example where each of these methods are used?. Another question I have is that, in lazyfoo's two Motion tutorials (FPS based and time based) The time based method showed a much smoother animation while the Frame rate based one was a little hiccupy, meaning you could clearly see the gap between the previous location of the dot and its current position when you compare the two programs. As beginner which method should I stick to?(all I want is smooth animations).

    Read the article

  • Getting Started in Electronics Tinkering: A Shopping List

    - by Jason Fitzpatrick
    If you’re interested getting an electronics tinkering hobby off the ground this detailed list of things you’ll need (including why you’ll need them and how to get the best value) is an excellent starting place. Kenneth Finnegan started his adventures in electronics tinkering a little over two years ago and in that time advanced from being a complete beginner to putting together some really advanced projects. After his projects started appearing on popular hacking/electronics blogs like Hack A Day he decided to put together a guide to help out all the new hobbyists who were emailing him about his projects and what kind of gear they should get. His buying guide covers books, equipment, development tools, components, and analog chips. His list is very detailed with links galore and plenty of explanation for a new hobbyist. So You Want to Build Electronics [Kenneth Finnegan via Hack A Day] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

    Read the article

  • C#/.NET Little Wonders: Of LINQ and Lambdas - A Presentation

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today I’m giving a brief beginner’s guide to LINQ and Lambdas at the St. Louis .NET User’s Group so I thought I’d post the presentation here as well.  I updated the presentation a bit as well as added some notes on the query syntax.  Enjoy! The C#/.NET Fundaments: Of Lambdas and LINQ Presentation Of Lambdas and LINQ View more presentations from BlackRabbitCoder   Technorati Tags: C#, CSharp, .NET, Little Wonders, LINQ, Lambdas

    Read the article

  • Understanding “Dispatcher” in WPF

    - by Pawan_Mishra
    Level : Beginner to intermediate Consider the following program MainWindow.xaml 1: < Window x:Class ="DispatcherTrial.MainWindow" 2: xmlns ="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3: xmlns:x ="http://schemas.microsoft.com/winfx/2006/xaml" 4: Title ="MainWindow" Height ="350" Width ="525" > 5: < Grid > 6: < Grid.RowDefinitions > 7: < RowDefinition /> 8: < RowDefinition /> 9: </ Grid.RowDefinitions...(read more)

    Read the article

< Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >