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  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • ghc can't find my cabal installed packages

    - by nont
    I've installed ghc 6.12.3, and then the Haskell Platform. I'm trying to compile a test program: $ ghc test.hs test.hs:3:0: Failed to load interface for `Bindings': Use -v to see a list of the files searched for. so, naturally, I do cabal install Bindings Which works fine, and places the package in ~/.cabal/lib/bindings-0.1.2 The problem is, that when I go to compile again with ghc, it still doesn't find the package I've installed with cabal. compiling in verbose mode gives: ghc -v test.hs Using binary package database: /home/ludflu/ghc/lib/ghc-6.12.3/package.conf.d/package.cache Using binary package database: /home/ludflu/.ghc/x86_64-linux 6.12.3/package.conf.d/package.cache As suggested by another stackoverflow user, I tried: ghc-pkg describe rts > rts.pkg vi rts.pkg # add the /home/ludflu/.cabal/lib to `library-dirs` field ghc-pkg update rts.pkg But to no avail. How to I add the .cabal to the list of package directories to search? Thank you!

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  • Interrupt On GAS

    - by Nathan Campos
    I'm trying to convert my simple program from Intel syntax to the AT&T(to compile it with GAS). I've successfully converted a big part of my application, but I'm still getting an error with the int(the interrupts). My function is like this: printf: mov $0x0e, %ah mov $0x07, %bl nextchar: lodsb or %al, %al jz return int 10 jmp nextchar return: ret msg db "Welcome To Track!", 0Ah But when I compile it, I got this: hello.S: Assembler messages: hello.S:13: Error: operand size mismatch for int' hello.S:19: Error: no such instruction:msg db "Hello, World!",0Ah' What I need to do?

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  • Calling member method on unmanaged C++ pointer from C# (I think)

    - by Jacob G
    I apologize in advance if this is a trivial question... I'm pretty C++ / unmanaged dumb. Here's a simplified analog to my setup: --In myUnmanagedObject.h in DLL: class myUnmanagedObject { public: virtual void myMethod(){} } --In MyControl.h in Assembly #1: #pragma make_public(myUnmanagedObject) [event_source(managed)] public ref class MyControl : public System::Windows::Forms::UserControl { public: myUnmanagedObject* GetMyUnmanagedObject(); } --in C# in Assembly #2: unsafe { MyControl temp = new MyControl(); myUnmanagedObject* obj = temp.GetMyUnmanagedObject(); obj-myMethod(); } I get a compile error saying that myUnmanagedObject does not contain a definition for myMethod. Assembly #2 references Assembly #1. Assembly #1 references DLL. If I compile the DLL with /clr and reference it directly from Assembly #2, it makes no difference. How, from C#, do I execute myMethod ?

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  • Should I include the binary in a Rails plugin or not?

    - by Nick Gorbikoff
    Hello. I'm trying to roll out a little Rails plugin that is basically is just a wrapper to a 7zip archiver. Should I include the 7zip binaries for windows, mac and linux with it or explain to user that it's a dependency and they need to get it working. I know it's not that difficult to install a 7zip, but what is the best practice in general. The reason I'm asking is cause I've ran so many times into gems that need some sort of dependency that doesn't compile properly or is not available in ready form for the OS in question and then I end up spending have a day hunting down for a binary or a way to compile the program. (Have happened to me both on Mac and Windows, not on Debian so far. )

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  • Max number of web methods?

    - by Rippo
    Guys I have a web service in asp.net 2.0 that has 234 methods. It seems that when I add another method the site does not compile in VS2005 until I remove one first. I get a message saying that the new method I just added does not exist in a file that belongs in the Microsoft.Net/.../Temporary Files directory. I have restarted IIS, closed down VS2005, removed all files from this temp directory but to no avail. The only way to get the code to compile is to remove another one so as to keep 234 methods.... I can consistency replicate this behaviour so it cannot be my code. Now I know this seems strange but it is true! One other strange thing is that exactly 100 of the method names begin with the word GetXXXyyyZZZ Has anyone else experienced problems with the maximum number of methods that are allowed in a web service? Many Thanks

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  • header correct, but identifier not found

    - by sciloop
    I`m having two projects (x64). A. written in C (wxWidgets) B. written in c++ A compiles fine. B uses funcions of A. When I try to compile, I`m getting several errors. I suggest that the reason for the errors is the same for all, so I mention only the first: It says: strlen: identifier not found. But I have included the headers: #include <stdio.h> #include <string.h> So, currently, I have just no idea where to start to search for the reason of the errors. May it be that I have c and c++ files? May it be that I compile for x64? Thanks for help!

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  • How do I add Objective C code to a FireBreath Project?

    - by jmort253
    I am writing a browser plugin for Mac OS that will place a status bar icon in the status bar, which users can use to interface with the browser plugin. I've successfully built a FireBreath 1.6 project in XCode 4.4.1, and can install it in the browser. However, FireBreath uses C++, whereas a large majority of the existing libraries for Mac OS are written in Objective C. In the /Mac/projectDef.make file, I added the Cocoa Framework and Foundation Framework, as suggested here and in other resources I've found on the Internet: target_link_libraries(${PROJECT_NAME} ${PLUGIN_INTERNAL_DEPS} ${Cocoa.framework} # added line ${Foundation.framework} # added line ) I reran prepmac.sh, expecting a new project to be created in XCode with my .mm files, and .m files; however, it seems that they're being ignored. I only see the .cpp and .h files. I added rules for those in the projectDef.make file, but it doesn't seem to make a difference: file (GLOB PLATFORM RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} Mac/[^.]*.cpp Mac/[^.]*.h Mac/[^.]*.m #added by me Mac/[^.]*.mm #added by me Mac/[^.]*.cmake ) Even if I add the files in manually, I get a series of compilation errors. There are about 20 of them, all related to the file NSObjRuntime.h file: Parse Issue - Expected unqualified-id Parse Issue - Unknown type name 'NSString' Semantic Issue - Use of undeclared identifier 'NSString' Parse Issue - Unknown type name 'NSString' ... ... Semantic Issue - Use of undeclared identifier 'aSelectorName' ... ... Semantic Issue - Use of undeclared identifier 'aClassName' ... It continues like this for some time with similar errors... From what I've read, these errors appear because of dependencies on the Foundation Framework, which I believe I've included in the project. I also tried clicking the project in XCode I'm to the point now where I'm not sure what to try next. People say it's not hard to use Objective C in C/C++ code, but being new to XCode and Objective C might contribute to my confusion. This is only day 4 for me in this new platform. What do I need to do to get XCode to compile the Objective C code? Please remember that I'm a little new to this, so I'd appreciate it if you leave detailed answers as opposed to the vague one-liners that are common in the firebreath tag. I'm just a little in over my head, but if you can get me past this hurdle I'm certain I'll be good to go from there. UPDATE: I edited projects/MyPlugin/CMakeLists.txt and added in the .m and .mm rules there too. after running prepmac.sh, the files are included in the project, but I still get the same compile errors. I moved all the .h files and .mm files from the Obj C code to the MyPlugin root folder and reran the prepmac.sh file. Problem still exists. Same compile errors.

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  • how to import other schema jars when using the scomp tool

    - by MikeJiang
    there is a huge amount of xml schemas for the business, some of them are common types like Money.xsd, Address.xsd, etc, while others are business specific like Customer.xsd, ShippingOrder.xsd, etc. So I decide to compile these schemas into 2 jars, one is commonbeans.jar, the other is businessbeans.jar. I've separated them into different folders. to build the commonbeans.jar is simple, just run "scomp -out commonbeans.jar ....\common*.xsd"; while run "scomp -out businessbeans.jar ....\business*.xsd" is a different story, there are errors say can't find those common types, and run "scomp -out businessbeans.jar ....\business*.xsd ....\business*.xsd" will blindly duplicate all the common types into the businessbeans.jar. so is there any way to link the commonbeans.jar when compile those busimess schemas, maybe something like "scomp -out businessbeans.jar ....\business*.xsd commonbeans.jar". I hope my poor english has expressed my issue!

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  • How to detect unresolved symbol when creating a library ?

    - by Simon
    Hello everyone, Under Solaris 10, I'm creating a library A.so that calls a function f() which is defined in library B.so. To compile the library A.so, I declare in my code f() as extern. Unfortunately, I "forgot" to declare in A's makefile that it has to link with B. However, "make A" causes no warning, no error, and the library A.so is created. Of course, when executing A's code, the call of f() crashes because it is undefined. Is there a way (linker option, code trick...) to make the compilation of library A fail ? How can I be sure that all symbols refered to in library A are defined at compile time ? Thanks for any suggestions.

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  • How to get current directory in C# for any Windows version?

    - by DarthRoman
    I am creating an application that can be executed in any windows version, even in mobile's, and I am trying to get the current directory of the executable. The problem is that if I use the following code, it doesn't compile in Windows Mobile: string currentDirectory = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath); And if I use this code, I receive something like: file:\C:\xxx string currentDirectory = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath); Although, I need to get the root drive, and this code doesn't compile in Windows Mobile: String rootPath = Path.GetPathRoot(Environment.SystemDirectory); Does anyone know how to get the current directory of the application and the root path for any windows version, even mobile's?

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  • Warning as Error - How to rid these

    - by coffeeaddict
    I cannot figure out how to get rid of errors that basically should not be halting my compile in VS 2010 and should not be show stoppers, or at least I will fix them later but I don't want the compile to just error and halt on these kinds of problems. For example I'm getting the following error: Error 1 Warning as Error: XML comment on 'ScrewTurn.Wiki.SearchEngine.Relevance.Finalize(float)' has a paramref tag for 'IsFinalized', but there is no parameter by that name C:\www\Wiki\Screwturn3_0_2_509\SearchEngine\Relevance.cs 60 70 SearchEngine for this code: /// /// Normalizes the relevance after finalization. /// /// The normalization factor. /// If is false ( was not called). public void NormalizeAfterFinalization(float factor) { if(factor < 0) throw new ArgumentOutOfRangeException("factor", "Factor must be greater than or equal to zero"); if(!isFinalized) throw new InvalidOperationException("Normalization can be performed only after finalization"); value = value * factor; } I looked in Tools | Options and I don't see where I can tweak the compiler and tell it not to worry about comment or XHTML based errors.

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  • Xcodebuild failing to pick up environment values from project file?

    - by egrunin
    I'm using Xcode 3.2.6, MacOSX. I have a globally visible environment setting: ICU_SRC=~/Documents/icu/source This really is an environment setting, it's set at login time. When I open up Terminal, it's there. In my project, under Header Search Paths I've added this: $(ICU_SRC)/i18n $(ICU_SRC)/common These expand correctly when I compile inside the IDE. When I look at the build results, I see this: -I/Users/eric.grunin/Documents/icu/source/i18n -I/Users/eric.grunin/Documents/icu/source/common When I build from the command line, however, it fails. What I see is this: -I/i18n -I/common Here's the command I'm using to compile: /usr/bin/env -i xcodebuild -project my_project.xcodeproj -target "my_program" -configuration Release -sdk macosx10.6 build What am I doing wrong? Edited to add: Apple explains Setting environment variables for user processes

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  • How do you use printf from Assembly?

    - by bobobobo
    I have an MSVC++ project set up to compile and run assembly code. In main.c: #include <stdio.h> void go() ; int main() { go() ; // call the asm routine } In go.asm: .586 .model flat, c .code go PROC invoke puts,"hi" RET go ENDP end But when I compile and run, I get an error in go.asm: error A2006: undefined symbol : puts How do I define the symbols in <stdio.h> for the .asm files in the project?

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  • How do I set up Scala plugin for NetBeans to copy the Scala runtime library?

    - by Alexey Romanov
    Versions: NetBeans 6.8, Scala Kit 0.16.1 When I compile my project, I get the following output: init: deps-jar: Compiling 2 source files to F:\MyProgramming\NorvigSpellChecker\build\classes compile: Created dir: F:\MyProgramming\NorvigSpellChecker\dist Building jar: F:\MyProgramming\NorvigSpellChecker\dist\NorvigSpellChecker.jar Not copying the libraries. To run this application from the command line without Ant, try: java -jar "F:\MyProgramming\NorvigSpellChecker\dist\NorvigSpellChecker.jar" jar: BUILD SUCCESSFUL (total time: 3 seconds) Of course, the libraries should be copied, so I can't actually run it by using this command line. I don't see any options to copy the library in the project configuration. The plugin uses Ant for building, but I don't have any experience with it; presumably it should be easy enough to tell Ant to copy the libraries. Here is build-impl.xml, what should I do in build.xml?

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  • Is there a quick way to build & install to iPhone (from XCode) without starting the app?

    - by Olie
    In XCode, I can use CMD-R to run (or CMD-Y to debug), and my app will compile, install on the phone & start-up. (I've already prepped my phone & XCode so this part works as expected.) What I'd LIKE to do is type CMD-<something else> and have my program compile & install on the phone, but NOT start-up. I realize that I can just CMD-B to build, then go through some rigamarole to deploy, but I'm hoping one of you smart-folk can tell me the lazy-man's shortcut for all of this. Thanks!

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  • Getting closure-compiler and Node.js to play nice

    - by bukzor
    Are there any projects that used node.js and closure-compiler (CC for short) together? The official CC recommendation is to compile all code for an application together, but when I compile some simple node.js code which contains a require("./MyLib.js"), that line is put directly into the output, but it doesn't make any sense in that context. I see a few options: Code the entire application as a single file. This solves the problem by avoiding it, but is bad for maintenance. Assume that all files will be concatenated before execution. Again this avoids the problem, but makes it harder to implement a un-compiled debug mode. I'd like to get CC to "understand" the node.js require() function, but that probably can't be done without editing the compiler itself, can it?

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  • Incompatible classes when loading SWF

    - by Bart van Heukelom
    I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to. First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so) Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?

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  • What is the best practice to segment c#.net projects based on a single base project

    - by Anthony
    Honestly, I can't word my question any better without describing it. I have a base project (with all its glory, dlls, resources etc) which is a CMS. I need to use this project as a base for othe custom bake projects. This base project is to be maintained and updated among all custom bake projects. I use subversion (Collabnet and Tortise SVN) I have two questions: 1 - Can I use subversion to share the base project among other projects What I mean here is can I "Checkout" the base project into another "Checked Out" project and have both update and commit seperatley. So, to paint a picture, let's say I am working on a custom project and I modify the core/base prject in some way (which I know will suit the others) can I then commit those changes and upon doing so when I update the base project in the other "Checked out" resources will it pull the changes? In short, I would like not to have to manually deploy updated core files whenever I make changes into each seperate project. 2 - If I create a custom file (let's say an webcontrol or aspx page etc) can I have it compile seperatley from the base project Another tricky one to explain. When I publish my web application it creates DLLs based on the namespaces of projects attached to it. So I may have a number of DLLs including the "Website's" namespace DLL, which could simply be website. I want to be able to make a seperate, custom, control which does not compile into those DLLs as the custom files should not rely on those DLLS to run. Is it as simple to set a seperate namespace for those files like CustomFiles.ProjectName for example? Think of the whole idea as adding modules to the .NET project, I don't want the module's code in any of the core DLLs but I do need for module to be able to access the core dlls. (There is no need for the core project to access the module code as it should be one way only in theory, though I reckon it woould not be possible anyway without using JSON/SOAP or something like that, maybe I am wrong.) I want to create a pluggable environment much like that of Joomla/Wordpress as since PHP generally doesn't have to be compiled first I see this is the reason why all this is possible/easy. The idea is to allow pluggable themes, modules etc etc. (I haven't tried simply adding .NET themes after compile/publish but I am assuming this is possible anyway? OR does the compiler need to reference items in the files?)

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  • How to Integrate C++ compiler in Visual Studio 2008

    - by Kasun
    Hi Can someone help me with this issue? I currently working on my project for final year of my honors degree. And we are developing a application to evaluate programming assignments of student ( for 1st year student level) I just want to know how to integrate C++ compiler using C# code to compile C++ code. In our case we are loading a student C++ code into text area, then with a click on button we want to compile the code. And if there any compilation errors it will be displayed on text area nearby. (Interface is attached herewith.) And finally it able to execute the code if there aren't any compilation errors. And results will be displayed in console. We were able to do this with a C#(C# code will be loaded to text area intead of C++ code) code using inbuilt compiler. But still not able to do for C# code. Can anyone suggest a method to do this? It is possible to integrate external compiler to VS C# code? If possible how to achieve it? Very grateful if anyone will contributing to solve this matter? This is code for Build button which we proceed with C# code compiling CodeDomProvider codeProvider = CodeDomProvider.CreateProvider("csharp"); string Output = "Out.exe"; Button ButtonObject = (Button)sender; rtbresult.Text = ""; System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); //Make sure we generate an EXE, not a DLL parameters.GenerateExecutable = true; parameters.OutputAssembly = Output; CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, rtbcode.Text); if (results.Errors.Count > 0) { rtbresult.ForeColor = Color.Red; foreach (CompilerError CompErr in results.Errors) { rtbresult.Text = rtbresult.Text + "Line number " + CompErr.Line + ", Error Number: " + CompErr.ErrorNumber + ", '" + CompErr.ErrorText + ";" + Environment.NewLine + Environment.NewLine; } } else { //Successful Compile rtbresult.ForeColor = Color.Blue; rtbresult.Text = "Success!"; //If we clicked run then launch our EXE if (ButtonObject.Text == "Run") Process.Start(Output); // Run button }

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  • C++: Most common way to talk to one application from the other one

    - by MInner
    In bare outlines, I've got an application which looks through the directories at startup and creates special files' index - after that it works like daemon. The other application creates such 'special' files and places them in some directory. What way of informing the first application about a new file (to index it) is the most common, simple (the first one is run-time, so it shouldn't slow it too much), and cross-platform if it is possible? I've looked through RPC and IPC but they are too heavy (also non-cross-platform and slow (need a lot of features to work - I need a simple light well-working way), probably).

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  • I have a problem with the following Java code

    - by Sanjeev
    public class b { public static void main(String[] args) { byte b = 1; long l = 127; // b = b + l; // 1 if I try this then it does not compile b += l; // 2 if I try this then it does compile System.out.println(b); } } I am using this code but I have problem: I don't understand why b=b+l; is not compiling but if I write b+=l; then it compiles and runs. Please explain why this happens.

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  • execute java class with ant

    - by cateof
    I want my ant script to execute the command java -cp libs/a.jar:libs/b.jar org.stack.class1 --package pName --out classes new.wsdl How can I do it with an Ant script? The following does not work <?xml version="1.0" encoding="UTF-8"?> project name="class" default="compile"> <target name="compile"> <java classname="org.stack.class1" fork="true"> <classpath> <pathelement location="libs/a.jar"/> <pathelement location="libs/b.jar"/> </classpath> <arg value="--package pName --out classes new.wsdl"/> </java> </target>

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