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  • QListWidget drag and drop items disappearing from list

    - by ppalasek
    Hello, I'm having trouble implementing a QListWidget with custom items that can be reordered by dragging and dropping. The problem is when I make a fast double click (a very short drag&drop) on an item, the item sometimes disappears from the QListWidget. This is the constructor for my Widget: ListPopisiDragDrop::ListPopisiDragDrop(QWidget *parent) : QListWidget(parent) { setSelectionMode(QAbstractItemView::SingleSelection); setDragEnabled(true); viewport()->setAcceptDrops(true); setDefaultDropAction(Qt::MoveAction); setDropIndicatorShown(true); setDragDropMode(QAbstractItemView::InternalMove); } also the drop event: void ListPopisiDragDrop::dropEvent(QDropEvent *event){ int startRow=currentIndex().row(); QListWidget::dropEvent(event); int endRow=currentIndex().row(); //more code... } Custom items are made by implementing paint() and sizeHint() functions from QAbstractItemDelegate. When the problem with disappearing items happens, the dropEvent isn't even called. I really don't know what is happening and if I'm doing something wrong. Any help is appreciated. Thanks! Edit: I'm running the application on a Symbian S60 5th edition phone. Edit2: If I add this line to the constructor: setDragDropOverwriteMode(true); the item in the list still disappears, but an empty row stays in it's place.

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  • C++ polymorphism, function calls

    - by moai
    Okay, I'm pretty inexperienced as a programmer, let alone in C++, so bear with me here. What I wanted to do was to have a container class hold a parent class pointer and then use polymorphism to store a child class object. The thing is that I want to call one of the child class's functions through the parent class pointer. Here's a sort of example of what I mean in code: class SuperClass { public: int x; } class SubClass : public SuperClass { public: void function1() { x += 1; } } class Container { public: SuperClass * alpha; Container(SuperClass& beta) { alpha = beta; } } int main() { Container cont = new Container(new SubClass); } (I'm not sure that's right, I'm still really shaky on pointers. I hope it gets the point across, at least.) So, I'm not entirely sure whether I can do this or not. I have a sneaking suspicion the answer is no, but I want to be sure. If someone has another way to accomplish this sort of thing, I'd be glad to hear it.

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  • iPhone toolbar shared by multiple views

    - by codemonkey
    Another iPhone noob question. The app I'm building needs to show a shared custom UIToolbar for multiple views (and their subviews) within a UITabBarController framework. The contents of the custom toolbar are the same across all the views. I'd like to be able to design the custom toolbar as a xib and handle UI events from its own controller class (I'm assuming I can subclass UIToolbar to do so?). That way I could define IBOutlet & IBAction items, etc. Then I could associate this custom toolbar with eachs of the UITabBarController views (and their subviews). But I'm having trouble finding out whether that's possible - and if so, how to do it. In particular, I want to be able to push new views onto UINavigationControllers that are each associated with parent UITabBarController tabs. So, to summarize, I want a: custom toolbar shared by multiple views which are managed by multiple navigation controllers and the navigation controllers are associated with different tabs of a parent tab bar controller The tab bar controller itself is launched modally, though I don't believe that's relevant. Anyway, the tab bar controller is working, as are its child navigation controllers. I'm just having a little trouble figuring out how to persist the shared toolbar to the various subviews. I'd settle for a good clean way of implementing programmatically... though I'd prefer the flexibility of keeping the toolbar's visual design in a xib. Anyone have any suggestions?

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  • CreateProcess() fails with an access violation

    - by John Doe
    My aim is to execute an external executable in my program. First, I used system() function, but I don't want the console to be seen to the user. So, I searched a bit, and found CreateProcess() function. However, when I try to pass a parameter to it, I don't know why, it fails. I took this code from MSDN, and changed a bit: #include <windows.h> #include <stdio.h> #include <tchar.h> void _tmain( int argc, TCHAR *argv[] ) { STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory( &si, sizeof(si) ); si.cb = sizeof(si); ZeroMemory( &pi, sizeof(pi) ); /* if( argc != 2 ) { printf("Usage: %s [cmdline]\n", argv[0]); return; } */ // Start the child process. if( !CreateProcess( NULL, // No module name (use command line) L"c:\\users\\e\\desktop\\mspaint.exe", // Command line NULL, // Process handle not inheritable NULL, // Thread handle not inheritable FALSE, // Set handle inheritance to FALSE 0, // No creation flags NULL, // Use parent's environment block NULL, // Use parent's starting directory &si, // Pointer to STARTUPINFO structure &pi ) // Pointer to PROCESS_INFORMATION structure ) { printf( "CreateProcess failed (%d).\n", GetLastError() ); return; } // Wait until child process exits. WaitForSingleObject( pi.hProcess, INFINITE ); // Close process and thread handles. CloseHandle( pi.hProcess ); CloseHandle( pi.hThread ); } However, this code crated access violation somehow. Can I execute mspaint without showing user the console? Thank you very much.

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  • Does waitpid yield valid status information for a child process that has already exited?

    - by dtrebbien
    If I fork a child process, and the child process exits before the parent even calls waitpid, then is the exit status information that is set by waitpid still valid? If so, when does it become not valid; i.e., how do I ensure that I can call waitpid on the child pid and continue to get valid exit status information after an arbitrary amount of time, and how do I "clean up" (tell the OS that I am no longer interested in the exit status information for the finished child process)? I was playing around with the following code, and it appears that the exit status information is valid for at least a few seconds after the child finishes, but I do not know for how long or how to inform the OS that I won't be calling waitpid again: #include <assert.h> #include <pthread.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/wait.h> int main() { pid_t pid = fork(); if (pid < 0) { fprintf(stderr, "Failed to fork\n"); return EXIT_FAILURE; } else if (pid == 0) { // code for child process _exit(17); } else { // code for parent sleep(3); int status; waitpid(pid, &status, 0); waitpid(pid, &status, 0); // call `waitpid` again just to see if the first call had an effect assert(WIFEXITED(status)); assert(WEXITSTATUS(status) == 17); } return EXIT_SUCCESS; }

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  • Quickest way to compare a bunch of array or list of values.

    - by zapping
    Can you please let me know on the quickest and efficient way to compare a large set of values. Its like there are a list of parent codes(string) and each code has a series of child values(string). The child lists have to be compared with each other and find out duplicates and count how many times they repeat. code1(code1_value1, code1_value2, code3_value3, ..., code1_valueN); code2(code2_value1, code1_value2, code2_value3, ..., code2_valueN); code3(code2_value1, code3_value2, code3_value3, ..., code3_valueN); . . . codeN(codeN_value1, codeN_value2, codeN_value3, ..., codeN_valueN); The lists are huge say like there are 100 parent codes and each has about 250 values in them. There will not be duplicates within a code list. Doing it in java and the solution i could figure out is. Store the values of first set of code in as codeMap.put(codeValue, duplicateCount). The count initialized to 0. Then compare the rest of the values with this. If its in the map then increment the count otherwise append it to the map. The downfall of this is to get the duplicates. Another iteration needs to be performed on a very large list. An alternative is to maintain another hashmap for duplicates like duplicateCodeMap.put(codeValue, duplicateCount) and change the initial hashmap to codeMap.put(codeValue, codeValue). Speed is what is requirement. Hope one of you can help me with it.

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  • How do I make an iframe 100% height of a containing div in Firefox?

    - by David
    I'm having some trouble figuring out how to extend an iframe to 100% of it's container element in Firefox and IE (it works fine in Chrome). From searching around, it makes sense that there has to be a width specified on the containing div (and possibly body and html as well). However, I have done that, and the iframe is still not extending. Do all of the parent divs have to have a specified width and position for this to work, or just the containing parent? Any fix for this would be greatly appreciated! Here's what I have: <!DOCTYPE html> <html> <head> <style> html, body {margin:0; padding:0; height:100%} #container {width: 1000px; min-height: 550px; position: relative} #smallContainer {position:relative} /*no width specified*/ #iframeContainer {height: 100%; position: relative} #iframe {height: 100%; width: 100%; display: block} </style> </head> <body> <div id="container"> <div id="smallContainer"> <div id="iframeContainer"> <iframe id="iframe" src="foo.com"></iframe> </div> </div> </div> </body> </html>

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  • IE7 & 8 not fireing jQuery click events for elements appended inside a table

    - by Keith
    I have an IE bug that I'm not sure how to fix. Using jQuery I'm dynamically moving a menu to appear on an element on mouseover. My code (simplified) looks something like this: $j = jQuery.noConflict(); $j(document).ready(function() { //do something on the menu clicks $j('div.ico').click(function() { alert($j(this).parent().html()); }); setUpActions('#tableId', '#menuId'); }); //on mouseover set up the actions menu to appear on mouseover function setUpActions(tableSelector, menuSelector) { $j(tableSelector + ' div.test').mouseover(function() { //note that append will move the underlying //DOM element with all events from it's old //parent to the end of this one. $j(this).append($j(menuSelector).show()); }); } This menu doesn't seem to register events correctly for the menu after it's been moved in IE7, IE8 and IE8-as-IE7 (yeah MS, that's really a 'new rendering engine' in IE8, we all believe you). It works as expected in everything else. You can see the behaviour in a basic demo here. In the demo you can see two examples of the issue: The image behind the buttons should change on hover (done with a CSS :hover selector). It works on the first mouseover but then persists. The click event doesn’t fire – however with the dev tools you can manually call it and it is still subscribed. You can see (2) in IE8's dev tools: Open page in IE8 Open dev tools Select "Script" tab and "Console" sub-tab Type: $j('#testFloat div.ico:first').click() to manually call any subscribed events There will be an alert on the page This means that I'm not losing the event subscriptions, they're still there, IE's just not calling them when I click. Does anyone know why this bug occurs (other than just because of IE's venerable engine)? Is there a workaround? Could it be something that I'm doing wrong that just happens to work as expected in everything else?

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  • what exactly is this.id ?

    - by kwokwai
    Hi all, I was doing some dynamic effect on DIV using JQuery when I found that the returned value of this.id varied from function to function. I got two sets of simple parent-child DIV tags like this: <DIV ID="row"> <DIV ID="c1"> <Input type="radio" name="testing" id="testing" VALUE="1">testing1 </DIV> </DIV> <DIV ID="row"> <DIV ID="c2"> <Input type="radio" name="testing" id="testing" VALUE="2">testing2 </DIV> </DIV> Code 1. $('#row DIV').mouseover(function(){ radio_btns.each(function() { $('#row DIV).addClass('testing'); // worked }); }); Code 2. $('#row DIV').mouseover(function(){ var childDivID = this.id; radio_btns.each(function() { $('#'+childDivID).parent('DIV').addClass('testing'); // didn't work }); }); I don't understand why only the first code couldn work and highlighted all the "row" DIV, but the first code failed to do so?

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  • Approach For Syncing One SharePoint List With One or More SharePoint Lists

    - by plattnum
    What would be the best approach or strategy for configuring, customizing or developing in SharePoint a solution that allows me to keep one or more SharePoint lists in sync with a SharePoint list I have designated as a master or parent list. I would like to be able to create a master/parent list of some information that can be extended or used by different parts of the organization without them being able to CRUD any items on the actual columns of the master list. (I have seen some commercial web parts that offer column security on SharePoint lists and although that’s one way of potentially meeting my needs I would like to explore other options.) Scenario: I have a list called FOO: FOO Title Description I would like to create a new list BAR based off of FOO (BAR is managed by sub-organization that doesn't have access to FOO List): BAR FOO.Title (Read-Only) FOO.Description (Read-Only) NewColumn1 NewColumn2 Actions: Create- If a new item is entered in FOO I would like the new item added to BAR. Read - N/A Update - If the title or description is changed in FOO I would like it changed in BAR. Delete- No Deletes in the scenario. (Deletes are handled by the business with status column.) Templates with content extraction offer me this but it’s a one time shot at list creation. Just not sure what the best approach or strategy would be for this in MOSS 2007. Thanks!

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • CSS: 100% of container height without modifying the container

    - by Rena
    Yeah, this ugly question again. I'm writing some HTML that gets inserted into a page. I have no control over the rest of the page. The structure is something like: <table <tr <td rowspan="2"left column</td <td height="1"top row above content</td </tr <tr<td height="220"my content here</td</tr </table I can write whatever I want into that table cell (including style tags to pack in my CSS), but I can't touch anything outside of it, which means I can't set the height of any parent element (including html and body), add a doctype (it has none), etc - that already kills just about every solution I can find (all seem to be "add a doctype" and/or "give the parent container a fixed height"). What I want to do is simply have a <div fill the entire cell. Width is no problem but unsurprisingly height is being a massive pain. Writing "height: 100%" doesn't do anything unless the container has a fixed height (the height="220" attribute apparently doesn't count) or the div uses absolute positioning - and then it seems to want to use 100% of the window's height (and width even) instead of the cell's. The root of the problem is the left column varies in height, as does the content, and when the left column cell is larger than the content, it won't expand to fill the cell it's in. If I set a fixed height for the content, it'll be much larger than necessary most of the time, and if I don't, it doesn't take up all of the cell and leaves an ugly gap at the bottom.

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  • Database layout for an application with geocoding features using geokit

    - by vooD
    I'm developing a real estate web catalogue and want to geocode every ad using geokit gem. My question is what would be the best database layout from the performance point if i want to make search by country, city of the selected country, administrative area or nearest metro station of the selected city. Available countries, cities, administrative areas and metro sations should be defined by the administrator of catalogue and must be validated by geocoding. I came up with single table: create_table "geo_locations", :force => true do |t| t.integer "geo_location_id" #parent geo location (ex. country is parent geo location of city t.string "country", :null => false #necessary for any geo location t.string "city", #not null for city geo location and it's children t.string "administrative_area" #not null for administrative_area geo location and it's children t.string "thoroughfare_name" #not null for metro station or street name geo location and it's children t.string "premise_number" #house number t.float "lng", :null => false t.float "lat", :null => false t.float "bound_sw_lat", :null => false t.float "bound_sw_lng", :null => false t.float "bound_ne_lat", :null => false t.float "bound_ne_lng", :null => false t.integer "mappable_id" t.string "mappable_type" t.string "type" #country, city, administrative area, metro station or address end Final geo location is address it contains all neccessary information to put marker of the real estate ad on the map. But i'm still stuck on search functionality. Any help would be highly appreciated.

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  • Variable modification in a child process

    - by teaLeef
    I am working on Bryant and O'Hallaron's Computer Systems, A Programmer's Perspective. Exercise 8.16 asks for the output of a program like (I changed it because they use a header file you can download on their website): #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/wait.h> #include <errno.h> #include <unistd.h> #include <string.h> int counter = 1; int main() { if (fork() == 0){ counter--; exit(0); } else{ Wait(NULL); printf("counter = %d\n", ++counter); } exit(0); } I answered "counter = 1" because the parent process waits for its children to terminate and then increments counter. But the child first decrements it. However, when I tested the program, I found that the correct answer was "counter = 2". Is the variable "counter" different in the child and in the parent process? If not, then why is the answer 2?

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  • Android: Adding header to dynamic listView

    - by cg5572
    I'm still pretty new to android coding, and trying to figure things out. I'm creating a listview dynamically as shown below (and then disabling items dynamically also) - you'll notice that there's no xml file for the activity itself, just for the listitem. What I'd like to do is add a static header to the page. Could someone explain to me how I can modify the code below to EITHER add this programatically within the java file, before the listView, OR edit the code below so that it targets a listView within an xml file! Help would be much appreciated!!! public class Start extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); DataBaseHelper myDbHelper = new DataBaseHelper(null); myDbHelper = new DataBaseHelper(this); try { myDbHelper.openDataBase(); }catch(SQLException sqle){ throw sqle; } ArrayList<String> categoryList = new ArrayList<String>(); Cursor cur = myDbHelper.getAllCategories(); cur.moveToFirst(); while (cur.isAfterLast() == false) { if (!categoryList.contains(cur.getString(1))) { categoryList.add(cur.getString(1)); } cur.moveToNext(); } cur.close(); Collections.sort(categoryList); setListAdapter(new ArrayAdapter<String>(this, R.layout.listitem, categoryList) { @Override public View getView(int position, View convertView, ViewGroup parent) { View view = super.getView(position, convertView, parent); if(Arrays.asList(checkArray3).contains(String.valueOf(position))){ view.setEnabled(false); } else { view.setEnabled(true); } return view; } }); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { if(v.isEnabled()) { String clickedCat = l.getItemAtPosition(position).toString(); Toast.makeText(this, clickedCat, Toast.LENGTH_SHORT).show(); finish(); Intent myIntent = new Intent(getApplicationContext(), Questions.class); myIntent.putExtra("passedCategory", clickedCat); myIntent.putExtra("startTrigger", "go"); startActivity(myIntent); } } }

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  • ASP.Net event only being raised every other time?

    - by eftpotrm
    I have an ASP.Net web user control which represents a single entry in a list. To allow users to reorder the items, each item has buttons to move the item up or down the list. Clicking on one of these raises an event to the parent page, which then shuffles the items in the placeholder control. Code fragments from the list entry: Public Event UpClicked As System.EventHandler Protected Sub btnUp_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnUp.Click RaiseEvent UpClicked(Me, New EventArgs()) End Sub And the parent container: rem (within the code to add an individual item to the placeholder) AddHandler l_oItem.UpClicked, AddressOf UpClicked Protected Sub UpClicked(ByVal sender As Object, ByVal e As EventArgs) MoveItem(DirectCast(sender, ScriptListItem), -1) End Sub It originally looked in testing like every other time the value for sender (verified by its properties) that reaches UpClicked is of an adjacent ListItem, not the one I've just clicked on - the first click is always wrong, then the second for the correct control. At present, testing appears to show that the button's click event is just being ignored every other time through. Breakpoints on the click events within the control simply aren't being hit, though the events are definitely being established. Why?

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  • avoiding code duplication in Rails 3 models

    - by Dustin Frazier
    I'm working on a Rails 3.1 application where there are a number of different enum-like models that are stored in the database. There is a lot of identical code in these models, as well as in the associated controllers and views. I've solved the code duplication for the controllers and views via a shared parent controller class and the new view/layout inheritance that's part of Rails 3. Now I'm trying to solve the code duplication in the models, and I'm stuck. An example of one of my enum models is as follows: class Format < ActiveRecord::Base has_and_belongs_to_many :videos attr_accessible :name validates :name, presence: true, length: { maximum: 20 } before_destroy :verify_no_linked_videos def verify_no_linked_videos unless self.videos.empty? self.errors[:base] << "Couldn't delete format with associated videos." raise ActiveRecord::RecordInvalid.new self end end end I have four or five other classes with nearly identical code (the association declaration being the only difference). I've tried creating a module with the shared code that they all include (which seems like the Ruby Way), but much of the duplicate code relies on ActiveRecord, so the methods I'm trying to use in the module (validate, attr_accessible, etc.) aren't available. I know about ActiveModel, but that doesn't get me all the way there. I've also tried creating a common, non-persistent parent class that subclasses ActiveRecord::Base, but all of the code I've seen to accomplish this assumes that you won't have subclasses of your non-persistent class that do persist. Any suggestions for how best to avoid duplicating these identical lines of code across many different enum models?

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  • Recoverable error while running XSL

    - by Kate
    XSL: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:ve="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:r="http://schemas.openxmlformats.org/officeDocument/2006/relationships" xmlns:m="http://schemas.openxmlformats.org/officeDocument/2006/math" xmlns:v="urn:schemas-microsoft-com:vml" xmlns:wp="http://schemas.openxmlformats.org/drawingml/2006/wordprocessingDrawing" xmlns:w10="urn:schemas-microsoft-com:office:word" xmlns:w="http://schemas.openxmlformats.org/wordprocessingml/2006/main" xmlns:wne="http://schemas.microsoft.com/office/word/2006/wordml" exclude-result-prefixes="wp wne w10 w ve o r m v" version="2.0"> <xsl:output method="text"/> <xsl:param name="styleName"/> <xsl:template match="w:p"> <xsl:apply-templates/><xsl:text>&#10;</xsl:text> </xsl:template> <xsl:template match="w:r[not ((parent::w:hyperlink[@w:anchor[matches(.,concat('^(',$styleName,')')),'i']]))]"> <xsl:value-of select="replace(., '.', '&#xFF00;')"/> </xsl:template> </xsl:stylesheet> While processing the above XSL, I am getting the below error, Recoverable Error: Recoverable error on line 11 FORG0006: An error occurred matching pattern {w:r[not ((parent::w:hyperlink[@w:anchor[matches(.,concat('^(',$styleName,')')),'i']]))]}: Effective boolean value is not defined for a sequence of two or more items starting with a boolean Please Help. I am not able to figure out this.

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  • php while selecting a node should be highlighted.

    - by shaibi
    I need to highlight the node value when I select it.how can I wrirte code for that in php my code is function generate_menu($parent) { $has_childs = false; global $menu_array; foreach($menu_array as $key = $value) { //print_r($value); if ($value['parentid'] == $parent) { if ($has_childs === false) { $has_childs = true; $menu .= '<ul>'; } $clor = 'black'; if(($_GET['id']>0) &&($key == $_GET['id'])) { $clor = '#990000'; } $chld = generate_menu($key); $cls = ($chld != '')? 'folder' : 'file'; $menu .= '<li><span class="'.$cls.'" color='.$clor.'>&nbsp;' . $value['humanid'].'-'.$value['title'] . ' <a href="index.php?id='.$key.'"><img src="images/edit.png" alt=" Edit" title="Edit"/></a></span>'; $menu .= $chld; $menu .= '</li>'; } } if ($has_childs === true) $menu .= '</ul>'; return $menu ; } ?

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  • Is it possible to achieve MAX(As,Ad) openGL blending?

    - by Jeff B
    I am working on a game where I want to create shadows under a series of sprites on a grid. The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate). I cannot simply render them into the sprite png, or the shadows will overlap adjacent sprites. I also cannot simply put shadows on a lower layer by themselves, because when they overlap, they will create dark bands at their intersection. These sprites are animated, so it is not feasible to render these en masse. Basically, I want the sprites' shadows to blend together such that they max out at a set opacity. Example: I believe this is equivalent to an openGL blending of (Rs,Gs,Bs,Max(As,Ds)), where I don't really care about R,G, and B, as it will always be the same color in src and dst. However, this is not a valid openGL blending mode. Is there an easy way to accomplish this, especially in cocos2d-iphone? I would be able to approximate this by making the shadow sprites opaque, then applying them both to a parent sprite, and making the parent sprite 40% opacity. However, the way cocos2d works, this only sets the opacity of each child to 40%, rather than the combined sprite image, which results in the same stripe.

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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  • Flex component setActualSize

    - by dlots
    I am a little confused about the setActualSize method. It appears from what I've read, that if it is not called on a component by its parent, the component will not be rendered. So it appears that setActualSize is a critical method that is directly bound to rendering the UIComponent. It also appears that the width and height properties of UIComponent override the functionality of the width and height properties of flash.display.DisplayObject, in that they are not directly bound to the rendering of the object but are virtual values that are mainly used by the getExplicitOrMeasured when the parent of the component calls the component's setActualSize method. So the question are: 1) Why isn't the default behavior of every component to just call setActualSize(getExplicitOrMeasuredWidth(),getExplicitOrMeasuredHeight()) on itself? 2) I guess this question stems from the above question and the behavior as I understand it as described above: does setActualSize change the visibility of the component? It appears that that the behavior is that a component is not rendered until setActualSize is called, but if it contains display object children itself (expected behavior as it can calculate measure on itself) and is added to the display list, the only reason why flash isn't rendering it, is because its not visible. 3) Relating to question #1, does updateDisplayList of UIComponent have a method that goes through its children calling setActualSize on each of them?

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  • Reserve space for initially hidden widget in QVBoxLayout

    - by Skinniest Man
    I am using a QVBoxLayout to arrange a vertical stack of widgets. I want some of them to be initially hidden and only show up when a check box is checked. Here is an example of the code I'm using. MyWidget::MyWidget(QWidget *parent) : QWidget(parent) { QVBoxLayout *layout = new QVBoxLayout(this); QLabel *labelLogTypes = new QLabel(tr("Log Types")); m_checkBoxCsv = new QCheckBox(tr("&Delimited File (CSV)")); m_labelDelimiter = new QLabel(tr("Delimiter:")); m_lineEditDelimiter = new QLineEdit(","); checkBoxCsv_Toggled(m_checkBoxCsv-isChecked()); connect(m_checkBoxCsv, SIGNAL(toggled(bool)), SLOT(checkBoxCsv_Toggled(bool))); QHBoxLayout *layoutDelimitedChar = new QHBoxLayout(); layoutDelimitedChar-addWidget(m_labelDelimiter); layoutDelimitedChar-addWidget(m_lineEditDelimiter); m_checkBoxXml = new QCheckBox(tr("&XML File")); m_checkBoxText = new QCheckBox(tr("Plain &Text File")); // Now that everything is constructed, put it all together // in the main layout. layout-addWidget(labelLogTypes); layout-addWidget(m_checkBoxCsv); layout-addLayout(layoutDelimitedChar); layout-addWidget(m_checkBoxXml); layout-addWidget(m_checkBoxText); layout-addStretch(); } MyWidget::checkBoxCsv_Toggled(bool checked) { m_labelDelimiter-setVisible(checked); m_lineEditDelimiter-setVisible(checked); } I want m_labelDelimiter and m_lineEditDelimiter both to be initially invisible and I want their visibility to toggle with the state of m_checkBoxCsv. This code acheives the functionality I desire, but it doesn't seem to reserve space for the two initially hidden widgets. When I check the checkbox, they become visible, but everything is kind of scrunched to accomodate them. If I leave them initially visible, everything is laid out just the way I would like it. Is there any way to make the QVBoxLayout reserve space for these widgets even if they're initially invisible?

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  • jQuery draggable removing without changing position of other elements

    - by Yurish
    Hi! I am building a page layout configuration system on jQuery. So everyone, who is using my website can make it personal by moving elements on webpage. But, I have a problem. Every element on my page is a draggable div with option to be removed from page if necessary. When user wants to remove an element, he clicks on inner div and the following function is called: <script language="javascript"> $(function() { $('.close').click(function(){ $(this).parent().hide(); }); }); </script> <div class="main"><div class="close"></div></div> When user wants to add an element on page, he clicks on link and followinf function is called: function addNewWidget(page_name, size){ var page = $('#'+page_name); var closeDiv = $(document.createElement("div")).attr("class", "close").html('X'); closeDiv.click(function(){ $(this).parent().hide(); }); var div = $(document.createElement("div")) div.attr("class", "drag"); div.appendTo(page); closeDiv.appendTo(div); div.draggable({ containment: "#page", scroll: false, grid: [200, 200] }); div.css("top:0; left:0"); div.addClass(size); div.addClass('widget'); } Everything works fine, but when element is removed, other elements, which were on page are moving up. It is because of element positioning in the code. These divs in the code are before div, which was removed, and their absolute top is changed by -heghtOfRemovedElement Is there any way to prevent other elements from moving up?

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  • Adding to page control collection from inside a user control

    - by Zarigani
    I have an asp.net usercontrol which represents a "popup" dialog. Basically, it's a wrapper for the jQuery UI dialog which can be subclassed to easily make dialogs. As part of this control, I need to inject a div into the page the control is used on, either at the very top or very bottom of the form so that when the popup is instantiated, it's parent is changed to this div. This allows "nested" popups without the child popup being trapped inside the parent popup. The trouble is, I can't find a safe way to inject this div into the page. A usercontrol doesn't have a preinit event, so I can't do it there, and calling Page.Form.Controls.Add(...) in Init, Load or PreRender causes the standard exception "The control collection cannot be modified during DataBind, Init, Load, PreRender or Unload phases." I thought I had found a solution by using... ScriptManager.RegisterClientScriptBlock(Page, Me.GetType, UniqueID + "_Dialog_Div", containerDiv, False) ... which seemed to work well normally, but recently a coworker tried putting an UpdatePanel inside the dialog and now she's getting the error "The script tag registered for type 'ASP.controls_order_viewzips_ascx' and key 'ctl00$ContentBody$OViewZips_Dialog_Div' has invalid characters outside of the script tags: . Only properly formatted script tags can be registered." How are you supposed to add controls to the pages control collection from inside a user control?

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