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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • Play Video From Raw Folder

    - by SterAllures
    Evening, I've just started programming with android and made a few programs and everything so I'm still kind of a novice but im trying to understand it all. So here's my problem, I'm trying to play a video, the thing is, I got it working when I Stream it from an URL with VideoView over the internet or when i place in on my sdcard. What I want to do now is play a video I've got in my res/raw folder, but it only plays audio and I don't understand why, it doesn't give any error in my logcat as far as I can see, also couldn't really find a solution with google since most of the answers are about VideoView and just put the video on your SDCard. Now someone told me I had to use setDisplay (SurfaceHolder) and I've also tried that but I still only get the audio. I hope somebody can help me to find a solution to this problem. VideoDemo.java package nl.melvin.videodemo; import android.app.Activity; import android.os.Bundle; import android.media.MediaPlayer; import android.view.SurfaceHolder; import android.view.SurfaceView; public class videodemo extends Activity { public SurfaceHolder holder; public SurfaceView surfaceView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MediaPlayer mp = MediaPlayer.create(this, R.raw.mac); mp.setDisplay(holder); mp.start(); } } XML <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" > <SurfaceView android:id="@+id/surfaceview" android:layout_width="fill_parent" android:layout_height="fill_parent"> </SurfaceView>> </LinearLayout> I've also tried Uri.parse but it says it can't play the video (.mp4 format).

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  • Android Calendar API vs Calendar Provider API

    - by John Roberts
    I'm a little bit confused about the difference between the two. An example of the Calendar API is supposedly located here: http://samples.google-api-java-client.googlecode.com/hg/calendar-android-sample/instructions.html, but the author himself suggests using the Calendar Provider API, details about which are here: http://developer.android.com/guide/topics/providers/calendar-provider.html. Can someone explain to me the difference between the two, and which would be better for me to use for a simple calendar app?

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  • Using static variables in Android

    - by michael
    Hi, In android, are using static variables a recommended practice? E.g, implementing a Singleton pattern in Java, I usually do: private static A the_instance; public static A getInstance() { if (the_instance == null) { the_instance = new A(); } return the_instance; } Also, when does this get cleaned up by the Android JVM? Thank you.

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  • Looking for android Facebook SDK examples...

    - by brybam
    I've looked all over the internet and can't seem to find what i'm looking for... I'm just trying to find a site with some examples on how to use the OFFICIAL facebook android SDK http://github.com/facebook/facebook-android-sdk To be specific i'd like to see some examples on notification use and simple photo upload. But i'll take anything to help get a feel for using the SDK. If anyone knows of any examples please share thank you so much!

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  • Always run project as Android Application

    - by Ron Srebro
    This might sound stupid but whenever I run my app in Eclipse I get this annoying pop up asking me how to run it: Android app, JUnit, Eclipse app, etc' I'm always running this project as an Android app, is there any way to tell Eclipse to stop asking me this. I'm using Eclipse 3.5 on Snow Leopard. Thanks ** EDIT Screen shot of the pop up I'm getting

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  • Android development

    - by JavaUser
    Hi, I plan to work with android. Please point me some good books and blogs/discussion/tutorials/ forums for getting vast and in depth knowledge quickly about this android technology.

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  • HW resources for the device driver [closed]

    - by VladimirLenin
    Need to provide memory and IRQ resources to the Linux kernel in order to bring up the CAN controller. Have no idea how to get them. Below is the structure I need to fill in. This structure I have taken for example, this is for the Run-Time Clock, but I need for CAN controller. Both are on the same board, and there are constants for RT Clock (and all other devices), but not for my CAN chip. When looking at the subject chip driver's code (sp_probe() function), I see it needs the same type resources. struct resource tegra_rtc_resources[] = { [0] = { .start = ???, .end = ???, .flags = IORESOURCE_MEM, }, [1] = { .start = ???, .end = ???, .flags = IORESOURCE_IRQ, }, };

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  • Dice Emulation - ImageView

    - by Michelle Harris
    I am trying to emulate dice using ImageView. When I click the button, nothing seems to happen. I have hard coded this example to replace the image with imageView4 for debugging purposes (I was making sure the random wasn't fail). Can anyone point out what I am doing wrong? I am new to Java, Eclipse and Android so I'm sure I've probably made more than one mistake. Java: import java.util.Random; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.Spinner; import android.widget.Toast; public class Yahtzee4Activity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner s = (Spinner) findViewById(R.id.spinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.score_types, android.R.layout.simple_spinner_dropdown_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s.setAdapter(adapter); } public void onMyButtonClick(View view) { ImageView imageView1 = new ImageView(this); Random rand = new Random(); int rndInt = 4; //rand.nextInt(6) + 1; // n = the number of images, that start at index 1 String imgName = "die" + rndInt; int id = getResources().getIdentifier(imgName, "drawable", getPackageName()); imageView1.setImageResource(id); } } XML for the button: <Button android:id="@+id/button_roll" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/roll" android:onClick="onMyButtonClick" />

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  • (Android) How to catch a "ring" event?

    - by rockit
    Hi android developers! I'm clearly a newb, and I was wondering if anyone knows how I can detect a "ring" event on my cellphone through the android sdk? Generally I want to do something with the phone when it begins ringing! Any thoughts? If you want to simply point me to a page in the api documents that would be a good answer for me, I just don't know how to start my research!

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  • Copying Android source code directory from one computer to an other one

    - by Walidix
    I have downloaded the Android source code on my computer using the repo sync command. Since I have no experience with git and repo , I would like to know if it is possible to copy the mydroid directory (which contains Android source code) to an other computer by just burning it on a DVD and then processing the build without problems. Thanks in advance and sorry if my question is stupid

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  • How to display data in spinner from json

    - by user1605913
    I am retrieving values from a json url and then storing it in a string variable. Now I want to display that value in a spinner. I have created an array list in my strings.xml file. The xml file contains following code: <string name="credit_card_title">Card Type</string> <string-array name="credit_card"> <item >Select</item> <item >Visa</item> <item >MC</item> <item >Amex</item> <item >Discover</item> my spinner code is: <Spinner android:id="@+id/crdtcrd_crdtype" android:layout_width="match_parent" android:layout_height="wrap_content" android:entries="@array/credit_card" android:prompt="@string/credit_card_title" /> After retriving the value from the json url I am storing it in variable name String cardtype Now how can I display the value of cardtype in the Spinner crtdcrd_crdtype.... the json url is: http://mygogolfteetime.com/iphone/login/[email protected]/123456 From this URL I have to retrieve the value of cardtype and after retrieving the value i have to display it in the spinner.. There are different values for cardype like visa, mc, amex and discover All these values are in my strings.xml file and after retrieving the value I have to display it in Spinner.. Help needed still not able to find the solution.. Thanks in advance...

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  • Android - Display Image Caption Below Images in Gridview

    - by Tyler
    Hello - I am utilizing a version of the "Grid View" example from the Android Developers site: http://developer.android.com/resources/tutorials/views/hello-gridview.html And I would like to display a small text caption below each of the images. Can someone please give an example of how this might be accomplished (i.e. what needs to be edited)? Thanks!

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  • Android - How to Create Intent to open the activity that displays the "Accounts & Sync settings" scr

    - by bryan
    I have seen the below log message when navigating to the Account & sync settings screen but I am confused as to how to create an Intent to navigate there. INFO/ActivityManager(53): Starting activity: Intent { cmp=com.android.providers.subscribedfeeds/com.android.settings.ManageAccountsSettings } I dont seem to have access to the ManageAccountsSettings for development. I just wanted to create an Intent such as below, but I cant call out ManageAccountsSettings Intent i =new Intent(this,ManageAccountsSettings.class); //Then start the activity startActivity(intent);

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  • Android vs iPhone

    - by Moshe
    I know iPhone development fairly well. From personal experience, how hard would it be for me to get into Android. I am concerned less about code than I am about distribution of my software, given the fragmentation of the Android OS on compatible devices.

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  • Android googlemap Out of memory

    - by Xiaofeng
    Hi, I made an android application with googlemap api, and draw some 16x16 png (about 200 count) on overlay. When I move or zoom on/in mapview, "out of memory" error occurs very often. I also used the googlemap appication in my htc itself. Seams that it uses about 14+MB memmory, and never happens "out of memory". How to save memmory usage in a googlemap api, or how to enlarge android api memmory limit. Thanks a lot!

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  • What's the closest thing to Apple's SpriteKit on Android devices? [on hold]

    - by Krumelur
    I've been playing around with the iOS 7 SpriteKit APIs and I totally love them. As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform? I find Cocos2D learning curve pretty steep, where with SpriteKit it's a matter of minutes to get something on the screen. Then there's MonoGame and Cocos 2D for MonoGame - haven't tried either one I must admit.

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  • iPhone/Android app development tutorials?

    - by Decipher
    Hi, I'm looking at jumping on the band-wagon and knock out a couple iPhone and Android apps. I'm not a complete beginner as I have programmed in quite a few languages, with my current focus on PHP and Drupal development, but I have not developed for either the iPhone or Android before. I have downloaded the respective SDKs, but I was hoping to find some good quality tutorials that with step-by-step guides getting your development environment up and building your first app.

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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