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  • jar dependencies in android- no class definition found exception

    - by Dave.B
    I'm trying to use the gdata java client library on android and have managed a decent hack to get it working. However because the jar for gdata had some package discrepancies with android I had to import the source into my project. This source is dependent on the JavaMail API and the JavaBeans Activation Framework as specified here. My issue is that the JavaMail jar throws a class definition not found when seeking a class which is in the Activation Framework jar. A stack trace is listed below. I am working in Eclipse and have both jars in a lib folder and added to my build path. I'm not very experienced dealing with jars in a situation like this so any help or insight would be appreciated. 03-29 09:55:26.204: ERROR/AndroidRuntime(331): Uncaught handler: thread AsyncTask #3 exiting due to uncaught exception 03-29 09:55:26.215: ERROR/AndroidRuntime(331): java.lang.RuntimeException: An error occured while executing doInBackground() 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at android.os.AsyncTask$3.done(AsyncTask.java:200) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.lang.Thread.run(Thread.java:1096) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): Caused by: java.lang.NoClassDefFoundError: javax.activation.DataHandler 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at javax.mail.internet.MimeBodyPart.setContent(MimeBodyPart.java:684) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at com.google.gdata.data.media.MediaBodyPart.<init>(MediaBodyPart.java:95) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at com.google.gdata.data.media.MediaMultipart.<init>(MediaMultipart.java:126) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at com.google.gdata.client.media.MediaService.insert(MediaService.java:382) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at android.os.AsyncTask$2.call(AsyncTask.java:185) 03-29 09:55:26.215: ERROR/AndroidRuntime(331): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305)

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  • how to solve this in android ?

    - by RMK
    Hi all.I am new to android. I can able to add the data to google calendar via my java application.But the same code is not working in the android.It gives the Exception message Error connecting with login URI how to solve this???

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  • HW resources for the device driver [closed]

    - by VladimirLenin
    Need to provide memory and IRQ resources to the Linux kernel in order to bring up the CAN controller. Have no idea how to get them. Below is the structure I need to fill in. This structure I have taken for example, this is for the Run-Time Clock, but I need for CAN controller. Both are on the same board, and there are constants for RT Clock (and all other devices), but not for my CAN chip. When looking at the subject chip driver's code (sp_probe() function), I see it needs the same type resources. struct resource tegra_rtc_resources[] = { [0] = { .start = ???, .end = ???, .flags = IORESOURCE_MEM, }, [1] = { .start = ???, .end = ???, .flags = IORESOURCE_IRQ, }, };

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  • Using static variables in Android

    - by michael
    Hi, In android, are using static variables a recommended practice? E.g, implementing a Singleton pattern in Java, I usually do: private static A the_instance; public static A getInstance() { if (the_instance == null) { the_instance = new A(); } return the_instance; } Also, when does this get cleaned up by the Android JVM? Thank you.

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  • Android development

    - by JavaUser
    Hi, I plan to work with android. Please point me some good books and blogs/discussion/tutorials/ forums for getting vast and in depth knowledge quickly about this android technology.

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  • Is Paypal In-App model for Android legal on Android Market?

    - by sunil
    Hi, As you all might be knowing that Paypal has launched an in-App purchase model for Anroid. I will like to know whether this is legally allowed in Android market or not. I know this may not be the best place to ask this but being developers if anyone has developed an application which uses Paypal In-App and is on Android Market then it would be a great help. Regards Sunil

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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • Default Record Voice in Android

    - by Fevos
    Hi, i notice in the Android Default Voice Recorder that can sense how loud is your voice and show it to you in UI parameter . Can i use this from the intent or how can i program a code that sense the loudness of the voice in Android.

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  • Android - capture video with watermark

    - by androdevo
    Hello, I know how to capture video on android device, but i would like to capture video and add some other information on it e.g. some funny timeclock and save it all to file so the person watching the video will see the exact time of capturing. I would also like to add some watermark. Do you know how can i do it or is it possible on android device? I read the API but couldnt find anything that could help me.

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  • (Android) How to catch a "ring" event?

    - by rockit
    Hi android developers! I'm clearly a newb, and I was wondering if anyone knows how I can detect a "ring" event on my cellphone through the android sdk? Generally I want to do something with the phone when it begins ringing! Any thoughts? If you want to simply point me to a page in the api documents that would be a good answer for me, I just don't know how to start my research!

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  • How can you put all images from a game to 1 file?

    - by ThePlan
    I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 images and map files (they're .txt files which hold map codes) all in the same folder as the executable, when I look in the folder, it makes me want to cry a little bit seeing so many resources, I've never seen a game which shows you all the resources directly, instead I believe they pack the resources in a certain file. Well, that's what I'm trying to achieve: I'm hoping to pack all the images in 1 file (Maybe the .txt files as well) then being able to read from that file or easily add to it.

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  • Pattern for loading and handling resources

    - by Enoon
    Many times there is the need to load external resources into the program, may they be graphics, audio samples or text strings. Is there a patten for handling the loading and the handling of such resources? For example: should I have a class that loads all the data and then call it everytime I need the data? As in: GraphicsHandler.instance().loadAllData() ...//and then later: draw(x,y, GraphicsHandler.instance().getData(WATER_IMAGE)) //or maybe draw(x,y, GraphicsHandler.instance().WATER_IMAGE) Or should I assign each resource to the class where it belongs? As in (for example, in a game): Graphics g = GraphicsLoader.load(CHAR01); Character c = new Character(..., g); ... c.draw(); Generally speaking which of these two is the more robust solution? GraphicsHandler.instance().getData(WATER_IMAGE) //or GraphicsHandler.instance().WATER_IMAGE //a constant reference

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  • Copying Android source code directory from one computer to an other one

    - by Walidix
    I have downloaded the Android source code on my computer using the repo sync command. Since I have no experience with git and repo , I would like to know if it is possible to copy the mydroid directory (which contains Android source code) to an other computer by just burning it on a DVD and then processing the build without problems. Thanks in advance and sorry if my question is stupid

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  • What's the closest thing to Apple's SpriteKit on Android devices? [on hold]

    - by Krumelur
    I've been playing around with the iOS 7 SpriteKit APIs and I totally love them. As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform? I find Cocos2D learning curve pretty steep, where with SpriteKit it's a matter of minutes to get something on the screen. Then there's MonoGame and Cocos 2D for MonoGame - haven't tried either one I must admit.

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  • Android Test testPreconditions

    - by user1184113
    In Android developers I've seen that testPreconditions() method is supposed to be launch before all tests. But in my app test, it's acting like a normal test. It does not run before all tests. Is there something wrong ? Here is the description about testPreconditions() from android developer : "A preconditions test checks the initial application conditions prior to executing other tests. It's similar to setUp(), but with less overhead, since it only runs once."

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  • Always run project as Android Application

    - by Ron Srebro
    This might sound stupid but whenever I run my app in Eclipse I get this annoying pop up asking me how to run it: Android app, JUnit, Eclipse app, etc' I'm always running this project as an Android app, is there any way to tell Eclipse to stop asking me this. I'm using Eclipse 3.5 on Snow Leopard. Thanks ** EDIT Screen shot of the pop up I'm getting

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  • Android - How to Create Intent to open the activity that displays the "Accounts & Sync settings" scr

    - by bryan
    I have seen the below log message when navigating to the Account & sync settings screen but I am confused as to how to create an Intent to navigate there. INFO/ActivityManager(53): Starting activity: Intent { cmp=com.android.providers.subscribedfeeds/com.android.settings.ManageAccountsSettings } I dont seem to have access to the ManageAccountsSettings for development. I just wanted to create an Intent such as below, but I cant call out ManageAccountsSettings Intent i =new Intent(this,ManageAccountsSettings.class); //Then start the activity startActivity(intent);

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  • Using database in Android

    - by Paul
    Does anyone know a good step by step tutorial for using sqlite on Android? I've found this: http://developer.android.com/guide/topics/data/data-storage.html#db and it ok to start with, but then it wants me to jump into other source code then its difficult to follow. I've tried others on the web, one from screaming penguin and that just kept causing errors with JVM. Advice greatly appreciated. I need to: Create database, with several tables (auto id, declare type) update get

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  • as3 air for android download folder and contents

    - by Papa De Beau
    Is it possible to download a folder and its contents using air for android? I would like to also use the same code on iPhone. I need it to be stored in the application storage so we can reference the content once downloaded. I know it's possible to download content as referenced in this question: Download Content using Air For Android but can a person download the entire folder and again store it in the application directory? Thanks @lukevain? :)

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  • Any recommended books/resources on component-based design?

    - by user1163640
    I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited to get started using it However, one aspect that have sparked my interested, and which I think will become a very important part of our future development, is Unity's approach to component-based design with scripting; with less focus on typical hierarchical aspect. Question I was wondering if anyone could recommend any good books on this subject? I have had trouble finding any books or books with reliable reviews, and was wondering if anyone more experienced here had something to say on the issue? Any other kind of resource would be excellent too, I'm just interested in getting to learn everything I can about it. This is not meant as a discussion about best books or resources on the topic, but simply a question regarding any resources that any of you find useful. Thank you all for your time!

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