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  • Multiple monitors on ATI Radeon HD 5450 1GB DDR2 (Brand: Sapphire)

    - by Robert
    From other posts here, I understand that it might be possible to use up to 3 monitors on this card. My understanding (from the other posts here as well) is that since I have a HDMI output, I do not have a 'DisplayPort', right ? Mine has indeed 3 ports: DVI, HDMI and VGA. Can I have dual-monitor using both the HDMI and DVI ports simulataneously (I am not looking for Eyefinity, but simply extended desktop). Currently I am using dual monitor with DVI and VGA but will replace my 17 inches next week with a new (larger) one that has both VGA and DVI, so I intend to use both monitors connected digitally. I intend to purchase a cable ''HDMI to DVI''(MM) to do so on the second monitor. Optimal resolution on the one I intend to keep (22 inches) : 1680 x 1050, primary monitor. New one (24 inches) has an optimal resolution of 1920 x 1080. Am I running for problems ? Thanks, Rob

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  • Is it possible to use two separate USB tuners with Windows Media Center?

    - by Lunatik
    I'm planning to replace my traditional PC-style media center (with twin tuners) with an Asrock Ion 3D (or similar) but this means forgoing my existing PCI-E dual tuner card for a USB solution. Since Freeview HD (using DVB-T2) is now available I'd like to equip my media center to take advantage. The trouble is there are currently no dual DVB-T2 USB tuners on the market (that I can find anyway). Would I be able to plug two separate USB tuners and have them correctly picked up and working within all apps, including Windows Media Center? Are there any caveats I might need to bear in mind when using two tuners in this way?

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  • Ubuntu 9.10 freezes when HDMI port is connected

    - by Felipe Hummel
    I have a Sony Vaio FW350 with a HDMI output. I'm trying to use it under Ubuntu 9.10 with a LG LCD monitor 21,5'. The laptop has a Intel 4500 video card. I've tried two approaches: Boot the laptop with the HDMI cable connected and monitor turned on. Result: LCD Monitor keeps turned on but the whole screen is black and Ubuntu do not seem to be initializing. Boot Ubuntu until the end. I then connect the HDMI cable into the Laptop. The mouse and the whole system freezes. In both cases the only way to turn off the laptop is holding the power button. I've looked around the internet for similar problems, but only found workarounds for the same problem with VGA input, not HDMI. I also tried to use metacity before connecting the cable, but still got the same result. Any hints?

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  • DisplayPort to DVI not working on Quadro FX 580

    - by kaosvid
    I have a PNY NVIDIA Quadro FX 580 graphics card with 1x DVI and 2x DisplayPorts. The DVI port works fine with both my Viewsonic monitors but I cannot get either of the DPs to work using the supplied DP to DVI adapter; all I get is a "no signal" on either monitor when connected to either DP port. The NVIDIA Control Panel shows that the second monitor is not connected when in fact it is. How do I get the second monitor to work? System: Windows XP Professional 32-bit Asus P5Q motherboard Core 2 Duo E8500 CPU 4GB PC8500 RAM

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  • second monitor wont display

    - by Ryan
    hi all my problem is this: i have one video card (radeon hd 4350) and 2 monitors (dell). the first monitor works using dvi-to-dvi. the second does not, using hdmi-to-dvi. the monitor does not register any input. however when i use vga-to-vga, the second monitor does work, with a typically low vga resolution. we have tested the hdmi-to-dvi cable, so why does the monitor not register any input? using windows vista. i have installed all the lastest drivers, done all the basic stuff etc. any help at all would be appreciated. thanks

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  • After turning my monitor off and on, it will display only a white screen

    - by Narf the Mouse
    About a month after installing a new graphics card, I started encountering a rather frustrating problem. Namely, if I turn my monitor off for any significant length of time, then turn it back on, it displays only a white screen. Previously, restarting could fix the problem. However, after leaving the computer off last night, the problem persists. An internet search turned up this site; however, the monitor cable is not loose. As for the insides of the monitor - Well, I could poke around, but I risk making it worse if it's not the monitor. Any such instructions should be clear, detailed and include pictures. Further updates as events warrant.

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  • Windows 7 ATI 6470M

    - by p_piorkowski
    I have some problems with my Dell Vostro 3350. I have to graphic card - Intel and ATI radeon 6470M. I have installed this driver. It's fresh installation of Windows 7. And my problem is that in device menager I can see in section graphic cards AMD Radeon HD 6490M and Intel(R) Graphics Family. Another thing is that I'm using two screens. And I want to use ATI readeon as default. At this moment I'm event not sure if ATI is working. Another strange thing is that when I run Catalyst Control Center in section Destkop Menagement i don't see nothing.

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  • second monitor wont display [closed]

    - by Ryan
    hi all my problem is this: i have one video card (radeon hd 4350) and 2 monitors (dell). the first monitor works using dvi-to-dvi. the second does not, using hdmi-to-dvi. the monitor does not register any input. however when i use vga-to-vga, the second monitor does work, with a typically low vga resolution. we have tested the hdmi-to-dvi cable, so why does the monitor not register any input? using windows vista. i have installed all the lastest drivers, done all the basic stuff etc. any help at all would be appreciated. thanks

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  • No wireless adapter in msi u200

    - by Mino Marimat
    I have a MSi u200, and the weird thing was that I was using this normally before, then after a few minutes all of a sudden it couldn't find the wifi signal from my house. I did some troubleshooting and a bit of search in the control panel, and it seems like my hardware is missing. :( I can't even turn on the wireless light using Fn+F8, so my suspicions about the missing hardware strengthened. I tried searching for DIY fixes, but I found out that the wireless card is actually built-in deeper, unlike the RAM cards and the hard drive where you can either replace or add more cards. What do I do?? As of the moment, I can get connected to my wifi here at home using a wireless adapter via usb, and it's working. So my guess about the hardware problem seems correct. HELP!!! Thanks!

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  • Windows 7 treating my third monitor as an extension to my second rather than detecting it as a stand alone

    - by user331837
    I am trying to attach a third monitor to my PC, however I am coming across a rather strange issue. Windows screen resolution is still only showing that I have two monitors connected, but the second has been extended over both the second and third monitors. Basically, it shows as the main display being a normal size, and the secondary as being twice as long as normal. I have my main connected via a the display port, and the second and third are using two of the three mini HDMI ports my video card provides. How do I get windows to accept my third monitor the same as it does my second?

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  • After installing Windows 7, there're lines on the screen

    - by user22589
    Hi, I've just installed Windows 7 on my Dell machine. Everything works fine except that there are one or two lines on the screen. The line is so random and I am sure that it's now the monitor problem. The graphic card is NVidia GeForce 7600. I replaced the default driver with the driver from the manufacturer and it didn't help. When I change screen setting, the line goes away for a while and it comes back in different location. Sometimes an app window has the line and if I move the window the line follows with the window. What can I do to fix it? Thanks. Sam

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  • Some info about SD card patitions after the use of the dd statment and some oiters doubts?

    - by AndreaNobili
    I am not very experienced using Linux and I have the following situation that cause me some doubts. I have wrote RaspBian (the RaspBerry linux distribution) on an SD card using Ubuntu dd statment: sudo dd if=2014-01-07-wheezy-raspbian.img of=/dev/sdb bs=1024 So if now I perform the fdisk -l statment I obtain that I have 2 partitions related to my SD card, that are the followins: Dispositivo Boot Start End Blocks Id System /dev/sdb1 8192 122879 57344 c W95 FAT32 (LBA) /dev/sdb2 122880 5785599 2831360 83 Linux And now the first doubt: the dd statment create on the SD card two partitions: 1) /dev/sdb1 that is a litle FAT32 partition (what it means (LBA)?) 2) /dev/sdb2 that is a larger Linux ext3 partition Ok...the doubt is: why it also create to me a FAT32 partition and not only a Linux ext3 partition? Ok...if I go into my computer resource I can see a device (related to my SD card) into the devices list that contains some RaspBian file, following a screenshot: And if I see the property of this device I obtain this: So, looking at the previous screenshot it seems to me that this is the small FAT32 partition, and now I have the followings doubts: If it is the smallest FAT32 partition, what contains? The RaspBian boot or what? Why, in the devices list, I have only the FAT32 partition and not also the Linux one (/dev/sdb2), to see it have I to mount it? how? Tnx

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  • How can I remove unmounted SD Card icons from my desktop?

    - by user75286
    I have been using some audio utilities in Ubuntu 11.10 to tweak .mp3 files on my phone (Motorola Photon 4G). I connect via USB... both my phone and the internal SD card are mounted as two separate drives. The SD card has an unusual drive name with some odd characters. When I'm finished, I unmount my phone (or "safely remove drive"), but the SD card can't be unmounted. I've mounted and unmounted my phone on 4 occasions now, and there are now 4 SD card drive icons that I can't remove from the desktop. I tried using the gconf-editor/apps/nautilus/desktop trick to make drives invisible and it's not working. Right-clicking on the icons and selecting "unmount" produced the following error message; (I can't type the unusual drive name characters... replaced with xxx) Unable to unmount xxx umount: /media/xxx is not mounted (according to mtab) How can I remove the unwanted icons from the desktop and is there a method for avoiding this problem in the future? Thanks!

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  • Solutions for cheaply replacing poorly-supported onboard ATI card with discreet graphics on desktop machine?

    - by echo-flow
    I have put Ubuntu on my mum's desktop computer. Unfortunately, the open source radeon driver does not work well with the onboard ATI graphics, and ATI's proprietary driver no longer supports the hardware at all. In order to use the ATI proprietary driver with this hardware, it is necessary to use an older version of Xorg, which is now only available in versions of Ubuntu older than 8.10. Unfortunately, the open source radeon driver seems to be causing X to lock up intermittently when my mum uses Audacity. I'm willing to accept that some hardware is not well-supported on Ubuntu, and so, because this is a desktop computer with a couple of free PCI slots, I think a better solution might simply be to plug in a new graphics card that might have better driver support, and to disable the onboard ATI card in the BIOS. The requirements for this card are that it be inexpensive and have robust (preferably open source) driver support in Ubuntu 10.04. Heavy-duty graphics processing power is not a requirement. A second-hand card on Ebay would also be fine. Can anyone make some recommendations?

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  • New mainboard with 890GX chipset disables lightdm, even when using old graphics card instead of onboard graphics, startx works (Xubuntu 12.04)

    - by user99250
    I am trying to migrate an installed Xubuntu 12.04 to a new mainbaord with 890GX chipset. The Chipset has a built-in Radeon HD 4290 graphics. The system boots, but X won't start. The most suspicious message in Xorg.0.log is "ddxSigGiveUp: Closing log". When searching for this message, I found some answers like "remove your xorg.conf" (but there is none on my system). Or bug reports for fglrx (but that's not installed on my system). Or NVidia-related questions ... Interestingly, "startx" succeeds in opening a basic XFCE session. Then, I tried to disable the onboard graphics in the BIOS setup and use the old PCIe graphics card (Radeon HD 5450). No change. I don't think I can just blacklist a module, because the graphics card and the onboard graphics are covered by the same module. At the moment, use the free radeon drivers, not the restricted fglrx driver. If possible, I would like to stay on the free driver for two reasons: The fglrx driver from the ubuntu packages fails to build the kernel module. In past, I had bad experiences with the fglrx driver and changing screen config with RandR. When I connect the harddisk and the graphics card to my old mainboard, everything works again. This means, I have not screwed up my system configuration wile installing and removing the fglrx drivers. When I ordered this mainboard, I thought the 890GX is old enough to be supported and if not, I could still use my graphics card as backup solution. But without even the backup soluton, I'm screwed ... Any ideas ? Thanks and Regards, Kubuntu-Man (now switched to Xubuntu)

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  • Storing data on SD Card in Android

    - by BBoom
    Using the guide at Android Developers (http://developer.android.com/guide/topics/data/data-storage.html) I've tried to store some data to the SD-Card. This is my code: // Path to write files to String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/Android/data/"+ctxt.getString(R.string.package_name)+"/files/"; String fname = "mytest.txt"; // Current state of the external media String extState = Environment.getExternalStorageState(); // External media can be written onto if (extState.equals(Environment.MEDIA_MOUNTED)) { try { // Make sure the path exists boolean exists = (new File(path)).exists(); if (!exists){ new File(path).mkdirs(); } // Open output stream FileOutputStream fOut = new FileOutputStream(path + fname); fOut.write("Test".getBytes()); // Close output stream fOut.flush(); fOut.close(); } catch (IOException ioe) { ioe.printStackTrace(); } When I create the new FileOutputStream I get a FileNotFound exception. I have also noticed that "mkdirs()" does not seem to create the directory. Can anyone tell me what I'm doing wrong? I'm testing on an AVD with a 2GB sd card and "hw.sdCard: yes", the File Explorer of DDMS in Eclipse tells me that the only directory on the sdcard is "LOST.DIR".

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  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty bad... it stutters and seems to jump back or forward in time. It doesn't happen a lot, but it happens enough to be a problem. I mean, who wants to play a game where a bullet gets magically transported into the player, and then it's game over? No one. I've tried using NSTimer for the game loop, I've tried using a separate thread (with a frame rate and continuously) I've tried using different frame rates, from 30FPS to 60FPS (It seems to have a max frame rate around 45FPS, but no problems at 30FPS) I've tried using timeIntervalSince1970 and CFGetAbsoluteTime to measure loop time, with no noticeable diffence Anyone have any ideas on what is the best way to get this looking better? One of the posts I've read suggested running the simulation at a fixed frame rate and then just render as fast as possible, does that seem like a good idea?

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  • How to know if a graphics card provides hardware rendering for wpf

    - by happyclicker
    I have to run a wpf-app in an environment that has all the same dell-pc's with an intel gma 3000 graphics chip (onbard, Q963/Q965). The app renders only with software rendering (Stated so by the RenderCapability.Tier-property (it says the rendering tier is 0!) and I also see this with Perforator). On all of this machines, DirectX 9c is installed and DXDiag states on many but not on all of this machines, that Direct-3d and Direct-Draw-acceleration is activated. I checked also the registry if the setup of these machines disabled wpf-hw rendering but that's also not the case. On one machine I also updated the video-driver and dx with no success. I found a lot of ressources that say, that directX must be installed and active, so that wpf does not use its own software renderer but uses the DirectX HW-Rendering. But on the above machines, DX9c is installed but there is no hw rendering. May it be that wpf uses dx-graphicscards but does the communication with the graphics card direct and not over dx? How can I find out if a specific graphics-chip has to support hardware rendering for wpf or not. The statement that the graphics card must support dx 9c seems not to be the only condition. The second question is, if wpf renders through dx, is this done through direct-3d or is direct-draw used. Is there any good documentation on this topic?

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  • Solution for cleaning an image cache directory on the SD card

    - by synic
    I've got an app that is heavily based on remote images. They are usually displayed alongside some data in a ListView. A lot of these images are new, and a lot of the old ones will never be seen again. I'm currently storing all of these images on the SD card in a custom cache directory (ala evancharlton's magnatune app). I noticed that after about 10 days, the directory totals ~30MB. This is quite a bit more than I expected, and it leads me to believe that I need to come up with a good solution for cleaning out old files... and I just can't think of a great one. Maybe you can help. These are the ideas that I've had: Delete old files. When the app starts, start a background thread, and delete all files older than X days. This seems to pose a problem, though, in that, if the user actively uses the app, this could make the device sluggish if there are hundreds of files to delete. After creating the files on the SD card, call new File("/path/to/file").deleteOnExit(); This will cause all files to be deleted when the VM exits (I don't even know if this method works on Android). This is acceptable, because, even though the files need to be cached for the session, they don't need to be cached for the next session. It seems like this will also slow the device down if there are a lot of files to be deleted when the VM exits. Delete old files, up to a max number of files. Same as #1, but only delete N number of files at a time. I don't really like this idea, and if the user was very active, it may never be able to catch up and keep the cache directory clean. That's about all I've got. Any suggestions would be appreciated.

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  • Java the little console game won't repeat?

    - by Jony Kale
    Okay, what I have so far is: You enter the game, and write "spin" to the console. Program will enter the while loop. In the while loop, if entered int is -1, return to the back (Set console input back to "", and let the user select what game he would like to play). Problem: Instead of going back, and selecting "spin" again, the program exits? Why is it happening? How can I fix this? private static Scanner console = new Scanner(System.in); private static Spin spin = new Spin(); private static String inputS = ""; private static int inputI = 0; private static String[] gamesArray = new String[] {"spin", "tof"}; private static boolean spinWheel = false; private static boolean tof = false; public static void main (String[] args) { if (inputS.equals("")) { System.out.println("Welcome to the system!"); System.out.print("Please select a game: "); inputS = console.nextLine(); } while (inputS.equals("spin")) { System.out.println("Welcome to the spin game! Please write 1 to spin. and -1 to exit back"); inputI = console.nextInt(); switch (inputI) { case 1: break; case -1: inputI = 0; inputS = ""; break; } } }

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • Displaying recntangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • Displaying rectangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • Credit Card storage solution

    - by jtnire
    Hi Everyone, I'm developing a solution that is designed to store membership details, as well as credit card details. I'm trying to comply with PCI DSS as much as I can. Here is my design so far: PAN = Primary account number == long number on credit card Server A is a remote server. It stores all membership details (Names, Address etc..) and provides indivudal Key A's for each PAN stored Server B is a local server, and actually holds the encrypted PANs, as well as Key B, and does the decryption. To get a PAN, the client has to authenticate with BOTH servers, ask Server A for the respective Key A, then give Key A to server B, which will return the PAN to the client (provided authentication was sucessful). Server A will only ever encrypt Key A with Server B's public Key, as it will have it beforehand. Server B will probably have to send a salt first though, however I doin't think that has to be encrypted I havn't really thought about any implementation (i.e. coding) specifics yet regarding the above, however the solution is using Java's Cajo framework (wrapper for RMI) so that is how the servers will communicate with each other (Currently, membership details are transfered in this way). The reason why I want Server B to do the decryption, and not the client, is that I am afraid of decryption keys going into the client's RAM, even though it's probably just as bad on the server... Can anyone see anything wrong with the above design? It doesn't matter if the above has to be changed. Thanks jtnire

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  • Developing a 2D Game for Windows Phone 8

    - by Vaccano
    I would like to develop a 2D game for Windows Phone 8. I am a professional Application Developer by day and this seems like a fun hobby. But I have been disapointed trying to get going. It seems that 2D games (far and away the majority of games) do not have any real support. It seems the Windows Phone makers did not include support for Direct2D. So unless you are planning to make a fully 3D app, you are out of luck. So, if you just wanted to make a nice 2D app, these are your choices: Write your game using Xaml and C# (Performance Issues?) Write your game using Direct3D and but only draw on one plane. Use the DirectX Took Kit found on codeplex. It allows you to use the dying XNA framework's API for development. Number 3 seems the best for my game. But I hate to waste my time learning the XNA api when Microsoft has clearly stated that it is not going to be supported going forward. Number 2 would work, but 3D development is really hard. I would rather not have to do all that to get the 2D effect. (Assuming Direct2D is easier. I have yet to look into that.) Number 1 seems the easiest, but I worry that my app will not run well if it is based off of xaml rendering rather than DirectX. What is the suggested method from Microsoft? And who decided that 2D games were going to get shortchanged?

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