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  • C++ method declaration, class definition problem

    - by John Fra.
    I have 2 classes: A and B. Some methods of class A need to use class B and the opposite(class B has methods that need to use class A). So I have: class A; class B { method1(A a) { } } class A { method1(B b) { } void foo() { } } and everything works fine. But when I try to call foo() of class A from B::method1 like this: class B { method1(A a) { a.foo(); } } I get as result compile errors of forward declaration and use of incomplete type. But why is this happening? (I have declared class A before using it?)

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  • I asked this yesterday, after the input given I'm still having trouble implementing..

    - by Josh
    I'm not sure how to fix this or what I did wrong, but whenever I enter in a value it just closes out the run prompt. So, seems I do have a problem somewhere in my coding. Whenever I run the program and input a variable, it always returns the same answer.."The content at location 76 is 0." On that note, someone told me that "I don't know, but I suspect that Program A incorrectly has a fixed address being branched to on instructions 10 and 11." - mctylr but I'm not sure how to fix that.. I'm trying to figure out how to incorporate this idea from R Samuel Klatchko.. I'm still not sure what I'm missing but I can't get it to work.. const int OP_LOAD = 3; const int OP_STORE = 4; const int OP_ADD = 5; ... const int OP_LOCATION_MULTIPLIER = 100; mem[0] = OP_LOAD * OP_LOCATION_MULTIPLIER + ...; mem[1] = OP_ADD * OP_LOCATION_MULTIPLIER + ...; operand = memory[ j ] % OP_LOCATION_MULTIPLIER; operation = memory[ j ] / OP_LOCATION_MULTIPLIER; I'm new to programming, I'm not the best, so I'm going for simplicity. Also this is an SML program. Anyway, this IS a homework assignment and I'm wanting a good grade on this. So I was looking for input and making sure this program will do what I'm hoping they are looking for. Anyway, here are the instructions: Write SML (Simpletron Machine language) programs to accomplish each of the following task: A) Use a sentinel-controlled loop to read positive number s and compute and print their sum. Terminate input when a neg number is entered. B) Use a counter-controlled loop to read seven numbers, some positive and some negative, and compute + print the avg. C) Read a series of numbers, and determine and print the largest number. The first number read indicates how many numbers should be processed. Without further a due, here is my program. All together. int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int j; // This is for part a, it will take in positive variables in a sent-controlled loop and compute + print their sum. Variables from example in text. memory [0] = 1010; memory [01] = 2009; memory [02] = 3008; memory [03] = 2109; memory [04] = 1109; memory [05] = 4300; memory [06] = 1009; j = 0; //Makes the variable j start at 0. while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 10: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> memory[ operand ]; break; case 11: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 20:// loads accum = memory[ operand ]; break; case 21: //stores memory[ operand ] = accum; break; case 30: //adds accum += mem[operand]; break; case 31: // subtracts accum-= memory[ operand ]; break; case 32: //divides accum /=(memory[ operand ]); break; case 33: // multiplies accum*= memory [ operand ]; break; case 40: // Branches to location j = -1; break; case 41: //branches if acc. is < 0 if (accum < 0) j = 5; break; case 42: //branches if acc = 0 if (accum == 0) j = 5; break; case 43: // Program ends exit(0); break; } j++; } return 0; }

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  • Standalone jQuery "touch" method?

    - by dclowd9901
    So, I'm looking to implement the ability for a plugin I wrote to read a touch "swipe" from a touch-capable internet device, like an iPhone, iPad or android. Is there anything out there? I'm not looking for something as full as jQtouch, though was considering reverse engineering the code I would need out of it. Any suggestions on the best way to approach this? A snippet of code already available? Addendum: I realize in hindsight the solution won't strictly be jQuery, as I'm pretty sure there aren't any built-in methods to handle this. I would expect standard Javascript to find itself in the answer.

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  • method to find my UDP socket's "real" port?

    - by yairchu
    Is there any free service to which I could send a UDP packet and it would respond telling me what is my "real" UDP port? (my application is behind a NAT) This kind of service could allow me to make a p2p coordination server with normal php hosting. The p2p clients would know their UDP ports from this service They will then contact my server over HTTP (which is what regular web hosting allows) and tell it their port (and ip, which is normally supplied to cgi scripts) My server will give the clients the IP addresses and ports of the other clients.

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  • How to Implement Overlay blend method using opengles 1.1

    - by Cylon
    Blow is the algorithm of overlay. and i want using it on iphone, but iphone 3g only support opengles 1.1, can not using glsl. can i using blend function or texture combine to implement it. thank you /////////Reference from OpenGL Shading® Language Third Edition /////////// 19.6.12 Overlay OVERLAY first computes the luminance of the base value. If the luminance value is less than 0.5, the blend and base values are multiplied together. If the luminance value is greater than 0.5, a screen operation is performed. The effect is that the base value is mixed with the blend value, rather than being replaced. This allows patterns and colors to overlay the base image, but shadows and highlights in the base image are preserved. A discontinuity occurs where luminance = 0.5. To provide a smooth transition, we actually do a linear blend of the two equations for luminance in the range [0.45,0.55]. float luminance = dot(base, lumCoeff); if (luminance < 0.45) result = 2.0 * blend * base; else if (luminance 0.55) result = white - 2.0 * (white - blend) * (white - base); else { vec4 result1 = 2.0 * blend * base; vec4 result2 = white - 2.0 * (white - blend) * (white - base); result = mix(result1, result2, (luminance - 0.45) * 10.0); }

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  • click() (javascript) method is not working in FF

    - by Bragaadeesh
    Hi, The following code is throwing two alerts as expected in IE but not in Firefox. Please help. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <SCRIPT LANGUAGE="JavaScript"> <!-- function myFunction(){ alert('myfunc'); document.getElementById('mylabel').click(); } //--> </SCRIPT> </HEAD> <BODY> <p id='mylabel' onclick="alert('you reached');"></p> <input type='button' value="Click me" onclick='myFunction();'/> </BODY> </HTML> Thanks

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  • best practice for passing many arguments to method ?

    - by Tony
    Occasionally , we have to write methods that receive many many arguments , for example : public void doSomething(Object objA , Object objectB ,Date date1 ,Date date2 ,String str1 ,String str2 ) { } When I encounter this kind of problem , I often encapsulate arguments into a map. Map<Object,Object> params = new HashMap<Object,Object>(); params.put("objA",ObjA) ; ...... public void doSomething(Map<Object,Object> params) { // extracting params Object objA = (Object)params.get("objA"); ...... } This is not a good practice , encapsulate params into a map is totally a waste of efficiency. The good thing is , the clean signature , easy to add other params with fewest modification . what's the best practice for this kind of problem ?

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  • Identifier is undefined

    - by hawk
    I wrote the following code in C++ using VS2012 Express. void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; } I get the error identifier "ac_search" is undefined at the function invoking line. I am a bit confused here. because the function ac_search is declared as a global (not inside any container). Why can't I call it at this place? Am I missing something? Update I tried ignore irrelevant code and then included it gradually and found that everything is fine until I include the outer loop of ac_search I get the aforementioned error. here is updated code of the function ac_search: void ac_cpu_string_search(uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Loop over all records //for (uint record_number = 0; record_number < num_records; ++record_number) //{ // // Loop over all patterns for (uint pattern_number = 0; pattern_number < num_patterns; ++pattern_number) { // Execute string search const char *ptr_record = &records[record_number * record_length]; const char *ptr_match = std::strstr(ptr_record, &patterns[pattern_number * pattern_length]); // If pattern was found, then calculate offset, otherwise result is -1 if (ptr_match) { matches[record_number * num_patterns + pattern_number] = static_cast<int>(std::distance(ptr_record, ptr_match)); } else { matches[record_number * num_patterns + pattern_number] = -1; } // } //} } Update 2 I think the error has something to do with the function addWord which belongs to the class Trie. When I commented out this function, I did not get the error anymore. Node* Trie::addWord(const char *records, uint num_records, uint record_length) { // Loop over all records for (uint record_number = 0; record_number < num_records; ++record_number) { const char *ptr_record = &records[record_number * record_length]; string s = ptr_record; Node* current = root; if ( s.length() == 0 ) { current->setWordMarker(); // an empty word return; } for ( int i = 0; i < s.length(); i++ ) { Node* child = current->findChild(s[i]); if ( child != NULL ) { current = child; } else { Node* tmp = new Node(); tmp->setContent(s[i]); current->appendChild(tmp); current = tmp; } if ( i == s.length() - 1 ) current->setWordMarker(); } return current; } void ac_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, int *matches, Node* trie) { // Irrelevant code omitted. } vector<int> ac_benchmark_search( uint num_patterns, uint pattern_length, const char *patterns, uint num_records, uint record_length, const char *records, double &time) { // Prepare the container for the results vector<int> matches(num_records * num_patterns); Trie T; Node* trie = T.addWord(records, num_records, record_length); // error line ac_search(num_patterns, pattern_length, patterns, num_records, record_length, records, matches.data(), trie); // Irrelevant code omitted. return matches; }

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  • cant use Activerecord find method with associations.

    - by fenec
    here are my models: #game class Game < ActiveRecord::Base #relationships with the teams for a given game belongs_to :team_1,:class_name=>"Team",:foreign_key=>"team_1_id" belongs_to :team_2,:class_name=>"Team",:foreign_key=>"team_2_id" def self.find_games(name) items = Game.find(:all,:include=>[:team_1,:team_2] , :conditions => ["team_1.name = ?", name] ) end end #teams class Team < ActiveRecord::Base #relationships with games has_many :games, :foreign_key =>'team_1' has_many :games, :foreign_key =>'team_2' end When i execute Game.find_games("real") i get : ActiveRecord::StatementInvalid: SQLite3::SQLException: no such column: team_1.name How can i fix the problem i thought that using :include would fix the problem.

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  • XmlSerializer.Deserialize method appends timezone to a time and datetime field

    - by G33kKahuna
    Have a small script in Microsoft.NET 2.0 that deserializes a XML back to a typed object, connects dyanimcally to a web service using ServiceDescription and binds the deserialized typed object to the WebMethod inbound. The XML prior to serialization looks like below <completion_time>12:19:38</completion_time> on the wire when communicating to the web service looks like below <completion_time>12:19:38.0000000-04:00</completion_time> with the timezone appended to the end. This is causing the time to be read differently when communicating to a web service at a different timezone. is there anyway to let XmlSerializer skip the timezone? Or any other known workarounds?

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  • Rails controller method going to plural form

    - by Jty.tan
    I'm new to rails! Ok, I am trying to set up a user signup form. It is mapped as a singular resource in the routes map.resource :user And trying to create the user through the console works fine. the controller code for user's signup is as follows: def signup @user = User.new#(params[:user]) end def create @user = User.new(params[:user]) #debugger if request.post? if @user.save session[:user] = User.authenticate(@user.login, @user.password) flash[:message] = "Signup successful" redirect_to registries_path else flash[:warning] = "Signup unsuccessful" #redirect_to 'user/signup' end end end The signup view is as follows (and this is where i think something is going wrong) <% form_tag user_path do %> <p>User creation.</p> <p><%= error_messages_for 'user' %></p> <p> <label>Username:</label> <%= text_field_tag 'login', nil, :size => 20, :maxlength => 20 %> </p> <p> <label>Password:</label> <%= password_field_tag 'password', nil, :size => 20, :maxlength => 20 %> </p> <p> <label>Password confirmation:</label> <%= password_field_tag 'password_confirmation', nil, :size => 20, :maxlength => 20 %> </p> <p> <label>Email:</label> <%= text_field_tag 'email' %> </p> <p><%= submit_tag 'Signup' %></p> <% end %> Now, that page renders just fine. I've called the form on the "user_path" which is singular (i think?). But when I hit the submit button, it gives me an error saying that uninitialized constant UsersController the occurence of the error makes sense, since User is meant to be singular, so if it is trying to call the Users controller, it should be chucking an error. When I checked the server log, it shows this message: Processing ApplicationController#create (for 127.0.0.1 at 2010-05-08 16:26:14) [POST] Parameters: {"commit"=>"Signup", "password_confirmation"=>"[FILTERED]", "action"=>"create", "authenticity_token"=>"yOcHY+rMjaqmu9HS8EwnDqJKbc0Zxictc0y4dtD26ac=", "controller"=>"users", "login"=>"bob", "password"=>"[FILTERED]", "email"=>"[email protected]"} NameError (uninitialized constant UsersController): In the params, I can see that it is calling the "users" controller. But I'm not sure how to fix that, or what is causing it to call the "users" controller as opposed to the "user" controller. Any ideas? Thanks in advance!

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  • OpenCL - incremental summation during compute

    - by user1721997
    I'm absolutelly novice in OpenCL programming. For my app. (molecular simulaton) I wrote a kernel for calculate intermolecular potential of lennard-jones liquid. In this kernel I need to compute cumulative value of the potential of all particles with one: __kernel void Molsim(__global const float* inmatrix, __global float* fi, const int c, const float r1, const float r2, const float r3, const float rc, const float epsilon, const float sigma, const float h1, const float h23) { float fi0; float fi1; float d; unsigned int i = get_global_id(0); //number of particles (typically 2000) if(c!=i) { // potential before particle movement d=sqrt(pow((0.5*h1-fabs(0.5*h1-fabs(inmatrix[c*3]-inmatrix[i*3]))),2.0)+pow((0.5*h23-fabs(0.5*h23-fabs(inmatrix[c*3+1]-inmatrix[i*3+1]))),2.0)+pow((0.5*h23-fabs(0.5*h23-fabs(inmatrix[c*3+2]-inmatrix[i*3+2]))),2.0)); if(d<rc) { fi0=4.0*epsilon*(pow(sigma/d,12.0)-pow(sigma/d,6.0)); } else { fi0=0; } // potential after particle movement d=sqrt(pow((0.5*h1-fabs(0.5*h1-fabs(r1-inmatrix[i*3]))),2.0)+pow((0.5*h23-fabs(0.5*h23-fabs(r2-inmatrix[i*3+1]))),2.0)+pow((0.5*h23-fabs(0.5*h23-fabs(r3-inmatrix[i*3+2]))),2.0)); if(d<rc) { fi1=4.0*epsilon*(pow(sigma/d,12.0)-pow(sigma/d,6.0)); } else { fi1=0; } // cumulative difference of potentials fi[0]+=fi1-fi0; } } My problem is in the line: fi[0]+=fi1-fi0;. In the one-element vector fi[0] are wrong results. I read something about sum reduction, but I do not know how to do it during the calculation. Exist any simple solution of my problem?

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  • MouseMotion Sensor Method Call

    - by user321894
    I have a soon-to-be due assignment due in computer science. I have encountered a problem, for which no matter how long I study the API's of the class and superclasses, I can not figure out. Suppose I wish to design a sort of "Breakout game" where the mouse motion controls the motion of a block that is used to bounce a ball, which then destroys multi colored bricks. How do you specifically make the block "listen" to the mouse? The below code is what I have attempted to achieve the desired results. /** Breakout Program*/ public class Breakout extends GraphicsProgram implements MouseMotionListener { ... /** The Paddle Itself */ private GRect paddle = new GRect(0, HEIGHT-PADDLEBOTTOM_OFFSET, PADDLEWIDTH, PADDLEHEIGHT); ... /** Run the Breakout program. */ public void run() { paddle.setFillColor(Color.BLACK); paddle.setFilled(true); add(paddle); paddle.addMouseListener(this); ... } /** Move the horizontal middle of the paddle to the x-coordinate of the mouse position - * -but keep the paddle completely on the board. */ public void mouseMoved(MouseEvent e) { GPoint p= new GPoint(e.getPoint()); double x = p.getX(); paddle.setLocation(x, HEIGHT-PADDLEBOTTOM_OFFSET); } } Any clarification on why/what I am doing incorrectly would be helpful, thanks.

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  • Fermat factorization method limit

    - by Fakrudeen
    I am trying to implement Fermat's factorization [Algorithm C in Art of computer programming Vol. 2]. Unfortunately in my edition [ISBN 81-7758-335-2], this algorithm is printed incorrectly. what should be the condition on factor-inner loop below? I am running the loop till y <= n [passed in as limit]. (if (< limit y) 0 (factor-inner x (+ y 2) (- r y) limit)) Is there anyway to avoid this condition altogether, as it will double the speed of loop? (define (factor n) (let ( ( square-root (inexact->exact (floor (sqrt n))) ) ) (factor-inner (+ (* 2 square-root) 1) 1 (- (* square-root square-root) n) n) ) ) (define (factor-inner x y r limit) (if (= r 0) (/ (- x y) 2) (begin (display x)(display " ")(display y)(display " ")(display r)(newline) ;(sleep-current-thread 1) (if (< r 0) (factor-inner (+ x 2) y (+ r x) limit) (if (< limit y) 0 (factor-inner x (+ y 2) (- r y) limit)) ) ) ) )

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  • Efficient storage/retrieval method for replayable comet style applications (Google Wave, Etherpad)

    - by Gareth Simpson
    I am considering a web application that would have the same kind of multi user, automatic saving, infinite undo / replay capabilities that you see in Google Wave and Etherpad (albeit on a drastically smaller scale and userbase). Before I go away and reinvent the wheel, is this something that has already been addressed as either a piece of technology or library, or even just a design pattern. I know this isn't necessarily the best Stack Overflow question as there is probably not a "right" answer, but my Google-fu has failed me and I'd just like a reading list! Ordinarily I would be developing under python/django but this is not a firm requirement just a preference :)

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  • PHPMailer - what sending method is most appropriate?

    - by Stomped
    Hello. I need to use PHPMailer to send emails out for the following reasons: small lists (less then 500) password resets general notifications, 100ish emails at a time And PHPMailer gives me the option to send via mail(), sendmail, or SMTP. Is there any reason to prefer one of these methods over the other? I don't know enough about email services in general to make an informed decision.

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  • Cannot access implict object from within method in custom JSP tag file

    - by David Hamilton
    I'm attempting to create a custom jsp tag. Everything is working fine, except for the fact that I the request seems to be out-of-scope for my custom function. Here is the relevant bit from the .tag file: <%! private String process(String age, BigDecimal amount) { //Attempting to access request here results in an compile time error trying to: String url=request.getURL; } %> I'm very new to JSP so I'm sure I'm missing something obvious..but I can't seem to figure out what. Any help is appreciated.

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  • Best way to get an Application Context into a static method in Android

    - by Slapout
    I'm working on an Android application that has several Activities. In it I have a class with several static methods. I would like to be able to call these methods from the different Activities. I'm using the static methods to load data from an xml file via a XmlResourceParser. To create a XmlResourceParser requires a call on the Application Context. So my question is, what is the best way to get a reference to the Application Context into the static methods? Have each Activity get it and pass it in? Store it somehow in a global variable?

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  • Controls.remove() method not working in asp.net

    - by user279521
    I have a web app where the user can create dynamic textboxes at run time. When the user clicks SUBMIT, the form sends data to the database and I want remove the dynamic controls. The controls are created in the following code: Table tb = new Table(); tb.ID = "tbl"; for (i = 0; i < myCount; i += 1) { TableRow tr = new TableRow(); TextBox txtEmplName = new TextBox(); TextBox txtEmplEmail = new TextBox(); TextBox txtEmplPhone = new TextBox(); TextBox txtEmplPosition = new TextBox(); TextBox txtEmplOfficeID = new TextBox(); txtEmplName.ID = "txtEmplName" + i.ToString(); txtEmplEmail.ID = "txtEmplEmail" + i.ToString(); txtEmplPhone.ID = "txtEmplPhone" + i.ToString(); txtEmplPosition.ID = "txtEmplPosition" + i.ToString(); txtEmplOfficeID.ID = "txtEmplOfficeID" + i.ToString(); tr.Cells.Add(tc); tb.Rows.Add(tr); } Panel1.Controls.Add(tb); The Remove section of the code is: Table t = (Table)Page.FindControl("Panel1").FindControl("tbl"); foreach (TableRow tr in t.Rows) { for (i = 1; i < myCount; i += 1) { string txtEmplName = "txtEmplName" + i; tr.Controls.Remove(t.FindControl(txtEmplName)); string txtEmplEmail = "txtEmplEmail" + i; tr.Controls.Remove(t.FindControl(txtEmplEmail)); string txtEmplPhone = "txtEmplPhone" + i; tr.Controls.Remove(t.FindControl(txtEmplPhone)); string txtEmplPosition = "txtEmplPosition" + i; tr.Controls.Remove(t.FindControl(txtEmplPosition)); string txtEmplOfficeID = "txtEmplOfficeID" + i; tr.Controls.Remove(t.FindControl(txtEmplOfficeID)); } } However, the textboxes are still visible. Any ideas?

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  • add more than 30 days with Calendar's add() method in Java

    - by Haes
    Hi, I'm not quite sure what field to use when adding more than 30 days to a Java Calendar object. Is there any difference in between Calendar.DAY_OF_MONTH and Calendar.DAY_OF_YEAR? Example: GregorianCalendar d = new GregorianCalendar(); d.add(Calendar.DAY_OF_YEAR, 90); vs GregorianCalendar d = new GregorianCalendar(); d.add(Calendar.DAY_OF_MONTH, 90); Thanks.

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