Search Results

Search found 101632 results on 4066 pages for 'source code'.

Page 113/4066 | < Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >

  • Converting Source ASCII Files to JPEGs

    - by CommonsWare
    I publish technical books, in print, PDF, and Kindle/MOBI, with EPUB on the way. The Kindle does not support monospace fonts, which are kinda useful for source code listings. The only way to do monospace fonts is to convert the text (Java source, HTML, XML, etc.) into JPEG images. More specifically, due to pagination issues, a given input ASCII file needs to be split into slices of ~6 lines each, with each slice turned into a JPEG, so listings can span a screen. This is a royal pain. My current mechanism to do that involves: Running expand to set a consistent 2-space tab size, which pipes to... a2ps, which pipes to... A small Perl snippet to add a "%%LanguageLevel: 3\n" line, which pipes to... ImageMagick's convert, to take the (E)PS and make a JPEG out it, with an appropriate background, cropped to 575x148+5+28, etc. That used to work 100% of the time. It now works 95% of the time. The rest of the time, I get convert: geometry does not contain image errors, which I cannot seem to get rid of, in part because I don't understand what the problem is. Before this process, I used to use a pretty-print engine (source-highlight) to get HTML out of the source code...but then the only thing I could find to convert the HTML into JPEGs was to automate screen-grabs from an embedded Gecko engine. Reliability stank, which is why I switched to my current mechanism. So, if you were you, and you needed to turn source listings into JPEG images, in an automated fashion, how would you do it? Bonus points if it offers some sort of pretty-print process (e.g., bolded keywords)! Or, if you know what typically causes convert: geometry does not contain image, that might help. My current process is ugly, but if I could get it back to 100% reliability, that'd be just fine for now. Thanks in advance!

    Read the article

  • Use a cat + grep as an included source in bash

    - by Andrew
    I'm on a shared webhost where I don't have permission to edit the global bash configuration file at /ect/bashrc. Unfortunately there is one line in the global file, mesg y, which puts the terminal in tty mode and makes scp and similar commands unavailable. My local ~./bashrc includes the global file as a source, like so: # Source global definitions if [ -f /etc/bashrc ]; then . /etc/bashrc fi My current workaround uses cat and grep to output the global file, sans offending line, into a local file and use that as a source. # Source global definitions if [ -f /etc/bashrc ]; then cat /etc/bashrc | grep -v mesg > ~/.bash_global . ~/.bash_global fi Is there a way to do include a grokked file like this without the intermediate step of creating an actual file? Something like this? . cat /etc/bashrc | grep -v mesg > ~/.bash_global

    Read the article

  • tsql source control help please

    - by rod
    Hi All, According to the following section of BOL: How to: Use Source Control with SQL Server Management Studio If you have a source control client installed you should be able to choose it in the plug-in selection. I have both source control clients for Visual Studio 2005 and 2008 (tfs2005) installed and there's no plug-in to choose in the list for me.

    Read the article

  • Need help to understand :source option of has_one/has_many through of Rails

    - by Tri Vuong
    Hi Please help me in understanding the :source option of has_one/has_many through association. The Rails api explanation makes very little sense to me "Specifies the source association name used by has_many :through queries. Only use it if the name cannot be inferred from the association. has_many :subscribers, :through = :subscriptions will look for either :subscribers or :subscriber on Subscription, unless a :source is given. " Thanks.

    Read the article

  • html source does not show all visible data

    - by every_answer_gets_a_point
    if you go here: http://whois.domaintools.com/iconplc.com and view the source why can't you see the registrant data in the HTML source? is it at all possible to get this data through the html source? this stuff is not in the html source: Registrant: ICON Clinical Research 212 Church Road North Wales, PA 19454 US Domain Name: ICONPLC.COM Administrative Contact, Technical Contact: ICON Clinical Research 212 Church Road North Wales, PA 19454 US 215-616-3359 fax: 123 123 1234 Record expires on 08-Sep-2019. Record created on 12-Dec-2007. Domain servers in listed order: UDNS1.ULTRADNS.NET UDNS2.ULTRADNS.NET

    Read the article

  • Closed Source Java Applications

    - by Paul
    I am taking programming courses and we have been discussing Open Source and having a bit of an argument over the confusion. Just because Java is Open Source, the licensing on developed applications starts at the developer, correct? Someone is arguing about the use of code from a complete program just because "Java is Open Source". If I write a Java application, what are the limitations on how I can distribute it or how someone else can use it? Assume here that I DO NOT want someone having access to my source. Thanks

    Read the article

  • Do you recommend Enabling Code Analysis for C/C++ on Build?

    - by brickner
    I'm using Visual Studio 2010, and in my C++/CLI project there are two Code Analysis settings: Enable Code Analysis on Build Enable Code Analysis for C/C++ on Build My question is about the second setting. I've enabled it and it takes a long time to run and it doesn't find much. Do you recommend enabling this feature? Why?

    Read the article

  • How to get the Displayed Webpage source

    - by Shadow
    Hi, how can i get the web-page source displayed on a web-browser control, either in c# or Win32.even ATL COM also fine. i mean.. i dont want to create new "HTTPReqest" or "openURL" to get source.. i want to get the source from the control only..is it possible for windows mobile.. if so how?.. please let me know. Thank u

    Read the article

  • Replace <Unknown Source> in Java Rhino (JSR223) with actual file name

    - by Lord.Quackstar
    Hello everyone, In my code, all of the scripts are contained in .js files. Whenever one of the scripts contains an error, I get this: javax.script.ScriptException: sun.org.mozilla.javascript.internal.EcmaError: ReferenceError: "nonexistant" is not defined. (<Unknown source>#5) in <Unknown source> at line number 5 What bugs me is the <Unknown Source>. Multiple files are in one ScriptContext, and it can be hard to track down an error. It also looks horrible. Is there a way to replace <Unknown Source> with the actual file name? None of the methods I see support passing a File object, so I'm really confused here.

    Read the article

  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

    Read the article

  • Navigate HTML Source while performing WatiN tests

    - by youwhut
    I am performing actions on the page during WatiN tests. What is the neatest method for asserting certain elements are where they should be by evaluating the HTML source? I am scraping the source but looking for a clean way to navigate the tags pulled back. UPDATE: Right now I am thinking about grabbing certain elements within HTML source using regular expressions and then analysing that to see if other elements exist within. Other thoughts appreciated.

    Read the article

  • Livre Blanc : « Les outils de recensement et d'audit open-source », Smile revient sur l'utilité d'analyser son « patrimoine logiciel »

    Livre Blanc : « Les outils de recensement et d'audit open-source » Smile revient sur l'utilité d'analyser son « patrimoine logiciel » Pour Smile, le recensement est le point de départ d'une politique open source : « il s'agit de faire l'état des lieux des logiciels open source utilisés dans l'entreprise ou entrant dans la composition d'un programme donné ». Le but est d'optimiser et d'accompagner l'analyse d'un « patrimoine de logiciel », (identifier les composants open source utilisés, les licences, etc.). Pour faire le point sur les différents outils du marché (Blackduck Software, Protecode, Palamida, OpenLogic, ou le français Antepedia) Smile vien...

    Read the article

  • Calculated Columns in Entity Framework Code First Migrations

    - by David Paquette
    I had a couple people ask me about calculated properties / columns in Entity Framework this week.  The question was, is there a way to specify a property in my C# class that is the result of some calculation involving 2 properties of the same class.  For example, in my database, I store a FirstName and a LastName column and I would like a FullName property that is computed from the FirstName and LastName columns.  My initial answer was: 1: public string FullName 2: { 3: get { return string.Format("{0} {1}", FirstName, LastName); } 4: } Of course, this works fine, but this does not give us the ability to write queries using the FullName property.  For example, this query: 1: var users = context.Users.Where(u => u.FullName.Contains("anan")); Would result in the following NotSupportedException: The specified type member 'FullName' is not supported in LINQ to Entities. Only initializers, entity members, and entity navigation properties are supported. It turns out there is a way to support this type of behavior with Entity Framework Code First Migrations by making use of Computed Columns in SQL Server.  While there is no native support for computed columns in Code First Migrations, we can manually configure our migration to use computed columns. Let’s start by defining our C# classes and DbContext: 1: public class UserProfile 2: { 3: public int Id { get; set; } 4: 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: 8: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 9: public string FullName { get; private set; } 10: } 11: 12: public class UserContext : DbContext 13: { 14: public DbSet<UserProfile> Users { get; set; } 15: } The DatabaseGenerated attribute is needed on our FullName property.  This is a hint to let Entity Framework Code First know that the database will be computing this property for us. Next, we need to run 2 commands in the Package Manager Console.  First, run Enable-Migrations to enable Code First Migrations for the UserContext.  Next, run Add-Migration Initial to create an initial migration.  This will create a migration that creates the UserProfile table with 3 columns: FirstName, LastName, and FullName.  This is where we need to make a small change.  Instead of allowing Code First Migrations to create the FullName property, we will manually add that column as a computed column. 1: public partial class Initial : DbMigration 2: { 3: public override void Up() 4: { 5: CreateTable( 6: "dbo.UserProfiles", 7: c => new 8: { 9: Id = c.Int(nullable: false, identity: true), 10: FirstName = c.String(), 11: LastName = c.String(), 12: //FullName = c.String(), 13: }) 14: .PrimaryKey(t => t.Id); 15: Sql("ALTER TABLE dbo.UserProfiles ADD FullName AS FirstName + ' ' + LastName"); 16: } 17: 18: 19: public override void Down() 20: { 21: DropTable("dbo.UserProfiles"); 22: } 23: } Finally, run the Update-Database command.  Now we can query for Users using the FullName property and that query will be executed on the database server.  However, we encounter another potential problem. Since the FullName property is calculated by the database, it will get out of sync on the object side as soon as we make a change to the FirstName or LastName property.  Luckily, we can have the best of both worlds here by also adding the calculation back to the getter on the FullName property: 1: [DatabaseGenerated(DatabaseGeneratedOption.Computed)] 2: public string FullName 3: { 4: get { return FirstName + " " + LastName; } 5: private set 6: { 7: //Just need this here to trick EF 8: } 9: } Now we can both query for Users using the FullName property and we also won’t need to worry about the FullName property being out of sync with the FirstName and LastName properties.  When we run this code: 1: using(UserContext context = new UserContext()) 2: { 3: UserProfile userProfile = new UserProfile {FirstName = "Chanandler", LastName = "Bong"}; 4: 5: Console.WriteLine("Before saving: " + userProfile.FullName); 6: 7: context.Users.Add(userProfile); 8: context.SaveChanges(); 9:  10: Console.WriteLine("After saving: " + userProfile.FullName); 11:  12: UserProfile chanandler = context.Users.First(u => u.FullName == "Chanandler Bong"); 13: Console.WriteLine("After reading: " + chanandler.FullName); 14:  15: chanandler.FirstName = "Chandler"; 16: chanandler.LastName = "Bing"; 17:  18: Console.WriteLine("After changing: " + chanandler.FullName); 19:  20: } We get this output: It took a bit of work, but finally Chandler’s TV Guide can be delivered to the right person. The obvious downside to this implementation is that the FullName calculation is duplicated in the database and in the UserProfile class. This sample was written using Visual Studio 2012 and Entity Framework 5. Download the source code here.

    Read the article

  • Apress Deal of the Day - 5Mar/2011 - Crafting Digital Media: Audacity, Blender, Drupal, GIMP, Scribus, and other Open Source Tools

    - by TATWORTH
    Today's Apress $10 deal of the day at http://www.apress.com/info/dailydeal has been on before. I have a copy and it is useful read on open source applications for Windows. Crafting Digital Media: Audacity, Blender, Drupal, GIMP, Scribus, and other Open Source Tools Open source software, also known as free software, now offers a creative platform with world-class programs. Crafting Digital Media is your foundation course in photographic manipulation, illustration, animation, making music, video editing, and more using open source software.

    Read the article

  • Is it unusual for a small company (15 developers) not to use managed source/version control?

    - by LordScree
    It's not really a technical question, but there are several other questions here about source control and best practice. The company I work for (which will remain anonymous) uses a network share to host its source code and released code. It's the responsibility of the developer or manager to manually move source code to the correct folder depending on whether it's been released and what version it is and stuff. We have various spreadsheets dotted around where we record file names and versions and what's changed, and some teams also put details of different versions at the top of each file. Each team (2-3 teams) seems to do this differently within the company. As you can imagine, it's an organised mess - organised, because the "right people" know where their stuff is, but a mess because it's all different and it relies on people remembering what to do at any one time. One good thing is that everything is backed up on a nightly basis and kept indefinitely, so if mistakes are made, snapshots can be recovered. I've been trying to push for some kind of managed source control for a while, but I can't seem to get enough support for it within the company. My main arguments are: We're currently vulnerable; at any point someone could forget to do one of the many release actions we have to do, which could mean whole versions are not stored correctly. It could take hours or even days to piece a version back together if necessary We're developing new features along with bug fixes, and often have to delay the release of one or the other because some work has not been completed yet. We also have to force customers to take versions that include new features even if they just want a bug fix, because there's only really one version we're all working on We're experiencing problems with Visual Studio because multiple developers are using the same projects at the same time (not the same files, but it's still causing problems) There are only 15 developers, but we all do stuff differently; wouldn't it be better to have a standard company-wide approach we all have to follow? My questions are: Is it normal for a group of this size not to have source control? I have so far been given only vague reasons for not having source control - what reasons would you suggest could be valid for not implementing source control, given the information above? Are there any more reasons for source control that I could add to my arsenal? I'm asking mainly to get a feel for why I have had so much resistance, so please answer honestly. I'll give the answer to the person I believe has taken the most balanced approach and has answered all three questions. Thanks in advance

    Read the article

  • GIMP abandonne la plateforme d'hébergement SourceForge, la forge open source critiquée pour inclure des adwares dans les téléchargements

    GIMP abandonne la plateforme d'hébergement SourceForge la forge open source critiquée pour inclure des adwares dans les téléchargementsSourceForge, l'une des plateformes populaires d'hébergement des projets libres et open source perd de plus en plus de crédibilité auprès des communautés open source. Pour cause : les nouvelles directives de SourceForge, qui incitent le téléchargement de nombreux logiciels non désirés par l'utilisateur.GIMP, le célèbre logiciel open source, alternatif à Photoshop,...

    Read the article

  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

    Read the article

  • How to write simple code using TDD [migrated]

    - by adeel41
    Me and my colleagues do a small TDD-Kata practice everyday for 30 minutes. For reference this is the link for the excercise http://osherove.com/tdd-kata-1/ The objective is to write better code using TDD. This is my code which I've written public class Calculator { public int Add( string numbers ) { const string commaSeparator = ","; int result = 0; if ( !String.IsNullOrEmpty( numbers ) ) result = numbers.Contains( commaSeparator ) ? AddMultipleNumbers( GetNumbers( commaSeparator, numbers ) ) : ConvertToNumber( numbers ); return result; } private int AddMultipleNumbers( IEnumerable getNumbers ) { return getNumbers.Sum(); } private IEnumerable GetNumbers( string separator, string numbers ) { var allNumbers = numbers .Replace( "\n", separator ) .Split( new string[] { separator }, StringSplitOptions.RemoveEmptyEntries ); return allNumbers.Select( ConvertToNumber ); } private int ConvertToNumber( string number ) { return Convert.ToInt32( number ); } } and the tests for this class are [TestFixture] public class CalculatorTests { private int ArrangeAct( string numbers ) { var calculator = new Calculator(); return calculator.Add( numbers ); } [Test] public void Add_WhenEmptyString_Returns0() { Assert.AreEqual( 0, ArrangeAct( String.Empty ) ); } [Test] [Sequential] public void Add_When1Number_ReturnNumber( [Values( "1", "56" )] string number, [Values( 1, 56 )] int expected ) { Assert.AreEqual( expected, ArrangeAct( number ) ); } [Test] public void Add_When2Numbers_AddThem() { Assert.AreEqual( 3, ArrangeAct( "1,2" ) ); } [Test] public void Add_WhenMoreThan2Numbers_AddThemAll() { Assert.AreEqual( 6, ArrangeAct( "1,2,3" ) ); } [Test] public void Add_SeparatorIsNewLine_AddThem() { Assert.AreEqual( 6, ArrangeAct( @"1 2,3" ) ); } } Now I'll paste code which they have written public class StringCalculator { private const char Separator = ','; public int Add( string numbers ) { const int defaultValue = 0; if ( ShouldReturnDefaultValue( numbers ) ) return defaultValue; return ConvertNumbers( numbers ); } private int ConvertNumbers( string numbers ) { var numberParts = GetNumberParts( numbers ); return numberParts.Select( ConvertSingleNumber ).Sum(); } private string[] GetNumberParts( string numbers ) { return numbers.Split( Separator ); } private int ConvertSingleNumber( string numbers ) { return Convert.ToInt32( numbers ); } private bool ShouldReturnDefaultValue( string numbers ) { return String.IsNullOrEmpty( numbers ); } } and the tests [TestFixture] public class StringCalculatorTests { [Test] public void Add_EmptyString_Returns0() { ArrangeActAndAssert( String.Empty, 0 ); } [Test] [TestCase( "1", 1 )] [TestCase( "2", 2 )] public void Add_WithOneNumber_ReturnsThatNumber( string numberText, int expected ) { ArrangeActAndAssert( numberText, expected ); } [Test] [TestCase( "1,2", 3 )] [TestCase( "3,4", 7 )] public void Add_WithTwoNumbers_ReturnsSum( string numbers, int expected ) { ArrangeActAndAssert( numbers, expected ); } [Test] public void Add_WithThreeNumbers_ReturnsSum() { ArrangeActAndAssert( "1,2,3", 6 ); } private void ArrangeActAndAssert( string numbers, int expected ) { var calculator = new StringCalculator(); var result = calculator.Add( numbers ); Assert.AreEqual( expected, result ); } } Now the question is which one is better? My point here is that we do not need so many small methods initially because StringCalculator has no sub classes and secondly the code itself is so simple that we don't need to break it up too much that it gets confusing after having so many small methods. Their point is that code should read like english and also its better if they can break it up earlier than doing refactoring later and third when they will do refactoring it would be much easier to move these methods quite easily into separate classes. My point of view against is that we never made a decision that code is difficult to understand so why we are breaking it up so early. So I need a third person's opinion to understand which option is much better.

    Read the article

  • Can google “see” this custom javascript code which displays links from an external site to mine

    - by webmasters
    I have a javascript code on my site who displays links from another site. This is what I have on my source before: <script language="JavaScript" type="text/javascript">showLink(1);</script> This is what I have copied from my source after the page has loaded: <script language="JavaScript" type="text/javascript">showLink(1);</script><a rel="nofollow" target="_blank" class="anc" href="http://x5.external_site.net/sc/out.php?s=5483&amp;o=http%3A%2F%2Fwww.bluetooth.com">Bluetooth Devices</a> Can google see this link?

    Read the article

  • Copy HTML code but without javascript changes [closed]

    - by PaulP
    In Firebug there is very useful "Copy HTML" option in HTML Tab. But that copied HTML code also includes javascript changes like for example added new classes on document.ready (jQuery) event. I would like to copy raw HTML code like in "View source" option (it is every browser) without and javascript changes. Yes, I can use "View source" option but code in there is very scattered and it is very hard to copy one big HTML node not losing closing tag and in firebug with fold blessing I can match folded HTML node, right click and select "Copy HTML".

    Read the article

< Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >