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  • Cannot enable Additional drivers for Broadcom in 12.10

    - by Compt
    tl;dr version: Additional Drivers does not work for enabling a driver in Ubuntu 12.10, however it worked in 12.04. I upgraded to Ubuntu 12.10 from 12.04 via a live USB. I did a fresh install to avoid any conflicts. From 12.04 I know that my wireless card has proprietary drivers that could be installed via Additional Drivers. I did eventually find additional drivers in the software sources menu, however when I attempt to switch to Broadcom 802.11 Linux STA wireless driver source from bcmwl-kernel-source, it not only does not work, it in fact disables my wireless completely. The only way to revert this is to restart, and revert back to "do not use the device". Then upon another restart, my wireless will function once again. I was curious if anyone else had this issue, and if there was a fix for it as of yet. I looked on launchpad and it may be a potential bug, but I am unsure. Any help would be greatly appreciated (and sorry for that wall of text). Until then, I'll continue to use my wireless as it is (or revert to 12.04), but I do notice a slower connection without it enabled.

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  • Make an object slide around an obstacle

    - by Isaiah
    I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is outside the boundary. What I do is check only the new position x/y separately with the corresponding old position x/y. Then if each one is out I assign them the past value from the frame before. The old positions are kept in a variable from a closure I made. like this: opos = [x,y];//old position npos = [x,y];//new position if(isOut(bound, npos[0], opos[1])){ npos[0] = opos[0]; //assign it the old x position } if(isOut(bound, opos[0], npos[1])){ npos[1] = opos[1]; //assign it the old y position } It looks nice and works good at certain angles, but if your boundary has diagonal regions it results in jittery motion. What's happening is the y pos exits the area while x doesn't and continues pushing the player to the side, once it has moved the player to the side a bit the player can move forward and then the y exits again and the whole process repeats. Anyone know how I may be able to achieve a smoother slide? I have access to the player's velocity vector, the angle, and the speed(when used with the angle). I can move the play with either angle/speed or x/yvelocities as I've built in backups to translate one to the other if either have been altered manually.

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  • What are some Java patterns well-suited for fast, algorithmic coding?

    - by Casey Chu
    I'm in college, and I've recently started competing in programming competitions with my friends. These competitions involve solving algorithmic problems quickly. It's a lot of fun, but there's one problem: I'm forced to use Java. (My teammates use Java.) Background: I'm a self-taught JavaScript programmer, and it hurts to write Java code. I find it very verbose and inflexible, and I feel slowed down when having to declare types and decide which of the eighty list data structure to use. I'm also frustrated about the lack of functional programming features and how verbose using regular expressions, arrays, and dictionaries are. As an example, consider the problem of finding the length of the longest string of consecutive characters in a given string. So the string XX22BBBBccXX222 would give 4, for the string of four Bs. In Java, I'd have to loop through and manually count characters and manually keep track of the maximum. (That's at least as far as I'm aware -- I'm not as familiar with Java as I am with JavaScript.) In JavaScript, I'd find it like this: var max = Math.max.apply(Math, str.match(/(.)\1*/g).map(function (s) { return s.length; })); Much quicker and simpler, in my book. The question: what are some Java features, techniques, or patterns well-suited for fast, algorithmic coding?

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  • Another good free utility - Campwood Software Source Monitor

    - by TATWORTH
    The Campwoood Source Monitor at http://www.campwoodsw.com/sourcemonitor.html  says in its introduction "The freeware program SourceMonitor lets you see inside your software source code to find out how much code you have and to identify the relative complexity of your modules. For example, you can use SourceMonitor to identify the code that is most likely to contain defects and thus warrants formal review. SourceMonitor, written in C++, runs through your code at high speed, typically at least 10,000 lines of code per second." It is indeed very high-speed and is useful as it: Collects metrics in a fast, single pass through source files. Measures metrics for source code written in C++, C, C#, VB.NET, Java, Delphi, Visual Basic (VB6) or HTML. Includes method and function level metrics for C++, C, C#, VB.NET, Java, and Delphi. Offers Modified Complexity metric option. Saves metrics in checkpoints for comparison during software development projects. Displays and prints metrics in tables and charts, including Kiviat diagrams. Operates within a standard Windows GUI or inside your scripts using XML command files. Exports metrics to XML or CSV (comma-separated-value) files for further processing with other tools.

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  • Is an event loop just a for/while loop with optimized polling?

    - by Alan
    I'm trying to understand what an event loop is. Often the explanation is that in the event loop, you do something until you're notified that an event occurred. You than handle the event and continue doing what you did before. To map the above definition with an example. I have a server which 'listens' in a event loop, and when a socket connection is detected, the data from it gets read and displayed, after which the server goes to the listening it did before. However, this event happening and us getting notified 'just like that' are to much for me to handle. You can say: "It's not 'just like that' you have to register an event listener". But what's an event listener but a function which for some reason isn't returning. Is it in it's own loop, waiting to be notified when an event happens? Should the event listener also register an event listener? Where does it end? Events are a nice abstraction to work with, however just an abstraction. I believe that in the end, polling is unavoidable. Perhaps we are not doing it in our code, but the lower levels (the programming language implementation or the OS) are doing it for us. It basically comes down to the following pseudo code which is running somewhere low enough so it doesn't result in busy waiting: while(True): do stuff check if event has happened (poll) do other stuff This is my understanding of the whole idea, and i would like to hear if this is correct. I am open in accepting that the whole idea is fundamentally wrong, in which case I would like the correct explanation. Best regards

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  • How to rotate html5 canvas as page background?

    - by Sebastian P.R. Gingter
    Hi, I want to achieve the following: Image a white sheet of paper on a black desk. Then rotate the paper a little bit to the left (like, 25 degrees). Now you still have the black desk, and a rotated white box on it. In this rotated white box I want to place non-rotated normal html content like text, tables, div's etc. I already have a problem at the very first step: rotating a rectangle. This is my code so far: <html> <head> <script> function draw() { var canvas=document.getElementById("myCanvas"); var c=canvas.getContext("2d"); c.fillStyle = '#00'; c.fillRect(100, 100, 100, 100); c.rotate(20); c.fillStyle = '#ff0000'; c.fillRect(150, 150, 10, 10); } </script> </head> <body onload="draw()"> <canvas id="myCanvas" width="500" height="500"></canvas> </body> </html> With this, I see only a normal black box. Nothing else. I assume there should be a red, rotated box too, but there's nothing. What is the best approach to reach this and to have it as a (scaling) background for my web page?

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  • CodePlex Daily Summary for Thursday, October 31, 2013

    CodePlex Daily Summary for Thursday, October 31, 2013Popular ReleasesTCPEssentials: TCPEssentials 1.0.0.1: Changed the name of method SplitArray to Split. Standardization is important...Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlLayered Architecture Solution Guidance (LASG): LASG 1.0.1.0 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 6.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....DirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1Emptycanvas: Emptycanvas v21: Maintenant plusieurs lumières possibles.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????New ProjectsBF4Rcon.NET: BF4Rcon.NET is a .NET library for Battlefield 4's remote server administration interface.Command Processor: Command Processor with "Command Query Responsibility" prencipleDqyt.sk: a solution for sk project.Edit Visual Studio LoadTest Results' Name and Description: A simple addin to Visual Studio 2012 and Visual Studio 2010, which enables a LoadTest user to be able to give custom name and description for their loadtest.Grauers Set Metadata Properties: Use this to automatically set ISSUE, APPROVED BY and APPROVED DATEIkeCode WP7.1+ Toolkit: IkeCode WP7.1+ Toolkit is an initiative to create methods that facilitate the development of application.MongoDAO: MongoDB C#NB_Store Payment On Delivery Gateway: NB_Store Payment On Delivery Gateway allows you to add "Paymeny On Delivery" to your NB_Store webshop on DNN.occupie: // to doOffice and PDF API for .NET Components: As an independent .NET component, Spire.Office doesn't need Microsoft Office to be installed on System. It supports C# word, C# Excel and C# PDF.SharePoint Workflow Manager | Bulk Start or Terminate workflows: SharePoint Workflow Manager allows you bulk start or terminate SharePoint workflows on all items in a list.System App: The System App is a sleek, smart and open-source IT mapping and monitoring tool by Zalando.TCPEssentials: TCPEssentials is a C# Library that helps simplify the task of managing TCP connections, and also gives you a few tools that may be useful.Wangls: ???WindowSMART: WindowSMART 2013 and Home Server SMART 2013 are powerful hard disk and SSD health monitoring, reporting and alerting tools for Windows.

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  • Functional programming compared to OOP with classes

    - by luckysmack
    I have been interested in some of the concepts of functional programming lately. I have used OOP for some time now. I can see how I would build a fairly complex app in OOP. Each object would know how to do things that object does. Or anything it's parents class does as well. So I can simply tell Person().speak() to make the person talk. But how do I do similar things in functional programming? I see how functions are first class items. But that function only does one specific thing. Would I simply have a say() method floating around and call it with an equivalent of Person() argument so I know what kind of thing is saying something? So I can see the simple things, just how would I do the comparable of OOP and objects in functional programming, so I can modularize and organize my code base? For reference, my primary experience with OOP is Python, PHP, and some C#. The languages that I am looking at that have functional features are Scala and Haskell. Though I am leaning towards Scala. Basic Example (Python): Animal(object): def say(self, what): print(what) Dog(Animal): def say(self, what): super().say('dog barks: {0}'.format(what)) Cat(Animal): def say(self, what): super().say('cat meows: {0}'.format(what)) dog = Dog() cat = Cat() dog.say('ruff') cat.say('purr')

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  • Calculate travel time on road map with semaphores

    - by Ivansek
    I have a road map with intersections. At intersections there are semaphores. For each semaphore I generate a red light time and green light time which are represented with syntax [R:T1, G:T2], for example: 119 185 250 A ------- B: [R:6, G:4] ------ C: [R:5, G:5] ------ D I want to calculate a car travel time from A - D. Now I do this with this pseudo code: function get_travel_time(semaphores_configuration) { time = 0; for( i=1; i<path.length;i++) { prev_node = path[i-1]; next_node = path[i]); cost = cost_between(prev_node, next_node) time += (cost/movement_speed) // movement_speed = 50px per second light_times = get_light_times(path[i], semaphore_configurations) lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light; // Lights cycle time light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } } return time; } So for distance 119 between A and B travel time is, 119/50 = 2.38s ( exactly mesaured time is between 2.5s and 2.6s), then we add time if we came at a red light when at B. If we came at a red light is calculated with lines: lights_cycle = get_lights_cycle(light_times) // Eg: [R,R,R,G,G,G,G], where [R:3, G:4] lights_sum = light_times.green_time+light_times.red_light light = lights_cycle[cost%lights_sum]; if( light == "R" ) { time += light_times.red_light; } This pseudo code doesn't calculate exactly the same times as they are mesaured, but the calculations are very close to them. Any idea how I would calculate this?

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  • Saving Dragged Dropped items position on postback in asp.net [closed]

    - by Deeptechtons
    Ok i saw many post's on how to serialize the value of dragged items to get hash and they tell how to save them. Now the question is how do i persist the dragged items the next time when user log's in using the has value that i got eg: <ul class="list"> <li id="id_1"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_2"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_3"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_4"> <div class="item ui-corner-all ui-widget"> </div> </li> </ul> which on serialize will give "id[]=1&id[]=2&id[]=3&id[]=4" Now think that i saved it to Sql server database in a single field called SortOrder. Now how do i get the items to these order again ? the code to make these sort is below,without which people didn't know which library i had used to sort and serialize <script type="text/javascript"> $(document).ready(function() { $(".list li").css("cursor", "move"); $(".list").sortable(); }); </script>

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  • Problem with a* implementation in pygame

    - by piyush3dxyz
    Yesterday i decide to make RTS game in pygame(pygame is best).I figured out many components of RTS game like unit selecting,health,resources but only 1 thing i still not understand.. which is a* pathfinding in pygame... I also done little bit of research on wiki,articles and papers...but still cant figure out problem.... function A*(start,goal) closedset := the empty set // The set of nodes already evaluated. openset := {start} // The set of tentative nodes to be evaluated, initially containing the start node came_from := the empty map // The map of navigated nodes. g_score[start] := 0 // Cost from start along best known path. // Estimated total cost from start to goal through y. f_score[start] := g_score[start] + heuristic_cost_estimate(start, goal) while openset is not empty current := the node in openset having the lowest f_score[] value if current = goal return reconstruct_path(came_from, goal) remove current from openset add current to closedset for each neighbor in neighbor_nodes(current) if neighbor in closedset continue tentative_g_score := g_score[current] + dist_between(current,neighbor) if neighbor not in openset or tentative_g_score <= g_score[neighbor] came_from[neighbor] := current g_score[neighbor] := tentative_g_score f_score[neighbor] := g_score[neighbor] + heuristic_cost_estimate(neighbor, goal) if neighbor not in openset add neighbor to openset return failure here is the pseudocode for wiki a* implementation......

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  • Object oriented wrapper around a dll

    - by Tom Davies
    So, I'm writing a C# managed wrapper around a native dll. The dll contains several hundred functions. In most cases, the first argument to each function is an opaque handle to a type internal to the dll. So, an obvious starting point for defining some classes in the wrapper would be to define classes corresponding to each of these opaque types, with each instance holding and managing the opaque handle (passed to its constructor) Things are a little awkward when dealing with callbacks from the dll. Naturally, the callback handlers in my wrapper have to be static, but the callbacks arguments invariable contain an opaque handle. In order to get from the static callback back to an object instance, I've created a static dictionary in each class, associating handles with class instances. In the constructor of each class, an entry is put into the dictionary, and this entry is then removed in the Destructors. When I receive a callback, I can then consult the dictionary to retrieve the class instance corresponding to the opaque reference. Are there any obvious flaws to this? Something that seems to be a problem is that the existence static dictionary means that the garbage collector will not act on my class instances that are otherwise unreachable. As they are never garbage collected, they never get removed from the dictionary, so the dictionary grows. It seems I might have to manually dispose of my objects, which is something absolutely would like to avoid. Can anyone suggest a good design that allows me to avoid having to do this?

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • When can you call yourself good at language X?

    - by SoulBeaver
    This goes back to a conversation I've had with my girlfriend. I tried to tell her that I simply don't feel adequate enough in my programming language (C++) to call myself good. She then asked me, "Well, when do you consider yourself good enough?" That's an interesting question. I didn't know what to tell her. So I'm asking you. For any programming language, framework or the like, when do you reach a point were you sit back, look at what you've done and say, "Hey, I'm actually pretty good at this."? How do you define "good" so that you can tell others, honestly, "Yeah, I'm good at X". Additionally, do you reach these conclusions by comparing what others can do? Additional Info I have read the canonical paper on how it takes ten-thousand hours before you are an expert on the field. (Props to anybody that knows what this paper is called again) I have also read various articles from Coding Horror about interviewing people. Some people, it was said, "Cannot function outside of a framework." So they may be "good" for that framework, but not otherwise in the language. Is this true?

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  • Synaptics touchpad problem when disabling it and then enabling it

    - by CYREX
    My girlfriend has an HP dv6000. In ubuntu 10.10 32bit i use the synaptic on it and all is good but when i disable it and enable it the problem starts. when i press the disable button in the synaptics touchpad it disables the mouse AND the keyboard. After enabled the Keyboard keys and Mouse clicks do not work. If i click on the panel below, for example the Applications, Places or System buttons the focus gets stuck there forever. I can open nautilus by clicking on it but i can not use the menus, the ALT+F2 function, see the wireless connections, lower the sound through the panel, etc.. Here comes the weird part. If i press CTRL+ALT+F1 (or any other tty for that matter) and then come back to CTRL+ALT+F7 where the gui is everything works perfect again. This started about a week ago but she told me right now. i checked dmesg which is for sometime now throwing some warnings about Skipping EDID probe do to cached edid but for what i could find out this did not create the problem in the start. NOTE: I do not need to login when i do CTRL+ALT+F1 i just need to change to another tty then come back to F7. What could be causing this problem?

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  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

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  • Help with converting an XML into a 2D level (Actionscript 3.0)

    - by inzombiak
    I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the array and it fits with the level in Ogmo, but when I loop through it with my code I get the wrong thing. I've included my code for creating the level as well as an image of what I get and what I'm supposed to get. EDIT: I tried to add it, but I couldn't get it to display properly Also, if any of you know of better level editors please let me know. xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("Level1.oel")); function LoadXML(e:Event):void { levelXML = new XML(e.target.data); xmlFilter = levelXML.* for each (var levelTest:XML in levelXML.*) { crack = levelTest; } levelArray = crack.split(''); trace(levelArray); count = 0; for(i = 0; i <= 23; i++) { for(j = 0; j <= 35; j++) { if(levelArray[i*36+j] == 1) { block = new Platform; s.addChild(block); block.x = j*20; block.y = i*20; count++; trace(i); trace(block.x); trace(j); trace(block.y); } } } trace(count);

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • OpenGL + Allegro. Moving from software drawing X Y to openGL is confusing

    - by Aaron
    Having a fair bit of trouble. I'm used to Allegro and drawing sprites on a bitmap buffer at X Y coords. Now I've started a test project with OpenGL and its weird. Basically, as far as I know, theirs many ways to draw stuff in OpenGL. At the moment, I think I'm creating a Quad? Whatever that is, and I think Ive given it a texture of a bitmap and them im drawing that: GLuint gl_image; bitmap = load_bitmap("cat.bmp", NULL); gl_image = allegro_gl_make_texture_ex(AGL_TEXTURE_MASKED, bitmap, GL_RGBA); glBindTexture(GL_TEXTURE_2D, gl_image); glBegin(GL_QUADS); glColor4ub(255, 255, 255, 255); glTexCoord2f(0, 0); glVertex3f(-0.5, 0.5, 0); glTexCoord2f(1, 0); glVertex3f(0.5, 0.5, 0); glTexCoord2f(1, 1); glVertex3f(0.5, -0.5, 0); glTexCoord2f(0, 1); glVertex3f(-0.5, -0.5, 0); glEnd(); So yeah. So I got a few questions: Is this the best way of drawing a sprite? Is it suitable? The big question: Can anyone help / Does anyone know any tutorials on this weird coordinate thing? If it even is that. It's vastly different from XY, but I want to learn it. I was thinking maybe I could learn how this weird positioning stuff works, and then write a function to try and translate it to X and Y coords. Thats about it. I'm still trying to figure it all out on my own but any contributions you guys can make would be greatly appreciated =D Thanks!

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  • Is ZeroMQ a good choice to make a Python app and a C# managed assembly work together?

    - by Alex Bausk
    I have a task that involves talking to a .NET-based API (namely AutoCAD) to retrieve data, send commands, and react to events. I want to separate the API operations and the proper program logic (largely already implemented in Python) by using natural tools for both: a C# DLL for the former and a Python app for the latter. To connect these two pieces, I began exchanging JSON in ZeroMQ messages. I'm at early development stages but having recently discovered that ZeroMQ does not guarantee message delivery/order, I have reservations about whether this is a feasible way to go. Right now my app is a very basic REQ/REP pair and I plan to handle reacting to events and executing different commands by adding some sort of 'recipient-function' field to my message format. The reason that I want to use ZMQ is that I might be able to scale the software into a larger, multi-user, distributed solution sometime. I am a lay programmer so I would ask for your advice about this architecture. Should I just go ahead with it and plan to deal with message reliability/ordering when problems appear? Should I consider developing some kind of a REST wrapper around ZMQ?

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  • Pausing and Resuming the jQuery / ASP.NET News Ticker

    Many websites display a news ticker of one sort or another. A news ticker is a user interface element that displays a subset of a list of items, cycling through them one at a time after a set interval. In December 2010 I wrote an article titled Use jQuery and ASP.NET to Build a News Ticker that explored how to create your own news ticker widget using jQuery and ASP.NET. The news ticker's content is defined as an unordered list (<ul>) where each list item (<li>) represents a news headline. Once the ticker's content is defined, having it cycle through the head lines is as simple as calling the JavaScript function startTicker(id, numberToShow, duration), which begins cycling the headlines in the unordered list with the specified id, showing numberToShow headlines at a time and cycling to the next headline every duration number of milliseconds. This installment shows how to enhance the news ticker to enable pausing and resuming. With these enhancements, the ticker can be configured to automatically pause rotating its headlines when the user mouses over it, and to resume rotating them once the user mouses out. Similarly, with a bit of additional markup and script you can add pause and play buttons to a ticker, allowing a user to start and stop the ticker by clicking an image or button. Read on to learn more! Read More >

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  • Flow Fields in Dynamics NAV

    - by T
    I don’t know the exact business reason but someone asked how to identify all sales shipping orders with any negative quantities on them.  They needed to print these separately from the shipments that only have all positive quantities. Here is one way to solve this problem In NAV, open Sales Shipment Header Add a field of type Boolean (The field type should match the value you expect to return from the flow field method.  In this case we will use an exist so we expect a bool but we could have used a Sum, Average, Min, Max, Count, or a Lookup to return a value). Define it as a flow field and click on the ellipse next to CalcFormula Now [Has Negative Qty] is false if no negatives exist And [Has Negative Qty] and true if a negative exist So it is ready to be used as a filter on the report. Don’t forget that if you are using it in code, you may need to CalcFields. Hope that helps.  If you really can’t afford the field in your header, you can use code to check the lines for a negative value each time and use a skip or break function to skip that header record but it seems expensive to check them all if you only want a few to print. Please let me know if you think of a better solution.

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  • Non use of persisted data – Part deux

    - by Dave Ballantyne
    In my last blog I showed how persisted data may not be used if you have used the base data on an include on an index. That wasn't the only problem ive had that showed the same symptom.  Using the same code as before,  I was executing similar to the below : select BillToAddressID,SOD.SalesOrderDetailID,SOH.CleanedGuid from sales.salesorderheader SOH join Sales.SalesOrderDetail SOD on SOH.SalesOrderID = SOD.SalesOrderID But,  due to a distribution error in statistics i found it necessary to use a table hint.  In this case, I wanted to force a loop join select BillToAddressID,SOD.SalesOrderDetailID,SOH.CleanedGuid from sales.salesorderheader SOH inner loop join Sales.SalesOrderDetail SOD on SOH.SalesOrderID = SOD.SalesOrderID   But, being the diligent  TSQL developer that I am ,looking at the execution plan I noticed that the ‘compute scalar’ operator was again calling the function.  Again,  profiler is a more graphic way to view this…..   All very odd,  just because ive forced a join , that has NOTHING, to do with my persisted data then something is causing the data to be re-evaluated. Not sure if there is any easy fix you can do to the TSQL here, but again its a lesson learned (or rather reinforced) examine the execution plan of every query you write to ensure that it is operating as you thought it would.

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  • 12.10 upgrade broke brightness keys [closed]

    - by Chris Morgan
    I have been running Ubuntu (64-bit) on my HP 6710b laptop (Core 2 Duo with integrated graphics) for several years, and the backlight brightness keys have always worked. Since I upgraded to Ubuntu 12.10 earlier today, those keys do not work any more. The secondary function keys: Fn+F3: sleep; still works (and considerably faster than ever before!) Fn+F8: battery info; still works Fn+F9: reduce brightness; stopped working in 12.10 Fn+F10: increase brightness; stopped working in 12.10 It may also be worth while mentioning that X does not appear to be receiving the brightness events at all, or at least not sending them out further. (This I detected with a key logger I wrote for a Uni project, which uses X's Record extension; it is informed of the sleep and battery info keystrokes, but doesn't receive the brightness ones at all.) In the mean time, I know that I can use the Brightness & Lock settings screen to alter the brightness. (Wow! I can suddenly make my backlight darker than I could before—I can go right down to turning the backlight off, something I couldn't do before... but this model has a fairly dim screen, so I don't expect to use that much, if ever.) How can I get the brightness keys working again? This question is probably strongly related to I can't control my Brightness in HP Compaq 6710s.

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  • JBox2D applyLinearImpulse doesn't work

    - by Romeo
    So i have this line of code: if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), cam.screenToWorld(body.getPosition())); System.out.println("I can jump!"); } My problem is that the console display I can jump! but the body doesn't do that. Can you explain to me if i do something wrong? Some more code. This function creates my 'hero' the one supposed to jump. private Body setDynamic(float width, float height, float x, float y) { PolygonShape shape = new PolygonShape(); shape.setAsBox(width/2, height/2); BodyDef bd = new BodyDef(); bd.allowSleep = true; bd.position = new Vec2(cam.screenToWorld(new Vec2(x + width / 2, y + height / 2))); bd.type = BodyType.DYNAMIC; bd.userData = new BodyInfo(width, height); Body body = world.createBody(bd); body.createFixture(shape, 10); return body; } And this is the main update loop: if(input.isKeyDown(Input.KEY_A)) { body.setLinearVelocity(new Vec2(-10*delta, body.getLinearVelocity().y)); } else if (input.isKeyDown(Input.KEY_D)) { body.setLinearVelocity(new Vec2(10*delta, body.getLinearVelocity().y)); } else { body.setLinearVelocity(new Vec2(0, body.getLinearVelocity().y)); } if(input.isKeyDown(Input.KEY_W)&&canJump()) { body.applyLinearImpulse(new Vec2(0, 30), body.getPosition()); System.out.println("I can jump!"); } world.step(delta * 0.001f, 10, 5); }

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