Search Results

Search found 21436 results on 858 pages for 'draw order'.

Page 114/858 | < Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >

  • WPF ComboBox Binding

    - by MadSeb
    Hi So I have the following model: public class Person { public String FirstName { get; set; } public String LastName { get; set; } public String Address { get; set; } public String EMail { get; set; } public String Phone { get; set; } } public class Order { public Person Pers { get; set;} public Product Prod { get; set; } public List<Person> AllPersons { get; set; } public Order(Person person, Product prod ) { this.Pers = person; this.Prod = prod; AllPersons = database.Persons.GetAll(); } } And I have a WPF window used to edit an order. I set the DataContext to Order. public SetDisplay(Order ord) { DataContext = ord; } I have the following XAML: <ComboBox Name="myComboBox" SelectedItem = "{Binding Path=Pers, Mode=TwoWay}" ItemsSource = "{Binding Path=AllPersons, Mode=OneWay}" DisplayMemberPath = "FirstName" IsEditable="False" /> <Label Name="lblPersonName" Content = "{Binding Path=Pers.FirstName}" /> <Label Name="lblPersonLastName" Content = "{Binding Path=Pers.LastName}" /> <Label Name="lblPersonEMail" Content = "{Binding Path=Pers.EMail}" /> <Label Name="lblPersonAddress" Content = "{Binding Path=Pers.Address}" /> However, the binding does not seem to work.......When I change the selected item , the labels do not update .... Regards!! Any reply is appreciated !!

    Read the article

  • sorting nested list, allow only li to be sorted witin the same ul

    - by Y.G.J
    what i want to achive is: sorting the main ul is working but not all the time - i will try to fix that my own but if there is a problem with the code here and not the one in proccess-sortable - tell me. moving li in the main ul is ok but the sub or the sub of the sub is having problem - i can drag something from one sub to it's sub or the other way too - i don't want that to happend. i want to be able to drag li and by selecting that one that only this ul group will send to proccess-sortable to be updated - how can i catch the specific ul of li i am draging? $(document).ready(function() { $("#test-list").sortable({ items: "> li", handle : '.handle', axis: 'y', opacity: 0.6, update : function () { var order = $('#test-list').sortable('serialize'); $("#info").load("process-sortable.asp?"+order+"&id=catid&order=orderid&table=tblCats"); } }); $("#test-sub").sortable({ containment: "ul", items: "li", handle : '.handle2', axis: 'y', opacity: 0.6, update : function () { var order = $('ul').sortable('serialize'); $("#info").load("process-sortable.asp?"+order+"&id=catid&order=orderid&table=tblCats"); } }); }); this is the html part <ul id="test-list"> <li id="listItem_10">first<img align="middle" src="Themes/arrow.png" class="handle" /></li> <li id="listItem_8">second<img align="middle" src="Themes/arrow.png" class="handle" /> <ul id="test-sub"> <li id="listItem_4><img align="middle" src="Themes/arrow.png" class="handle2" /></li> <li id="listItem_3"><img align="middle" src="Themes/arrow.png" class="handle2" /></li> <ul id="test-sub"> <li id="listItem_9"><img align="middle" src="Themes/arrow.png" class="handle2" /></li> </ul> </li> </ul> </li> </ul>

    Read the article

  • what is the easiest way to make a hitbox that rotates with it's texture

    - by Matthew Optional Meehan
    In xna when you have a sprite that doesnt rotate it's very easy to get the four corner of a sprite to make a hitbox, but when you do a rotation the points get moved and I assume there is some kind of math that I can use to aquire them. I am using the four points to draw a rectangle that visually represents the hitboxes. I have seen some per-pixel collission examples but I can forsee they would be hard to draw a box/'convex hull' around. I have also seen physics like farseer but I'm not sure if there is a quick tutorial to do what I want. What do you guys think is the best approach becuase I am looking to complete this work by the end of the week.

    Read the article

  • Beginner question: ArrayList can't seem to get it right! Pls help

    - by elementz
    I have been staring at this code all day now, but just can't get it right. ATM I am just pushing codeblocks around without being able to concentrate anymore, with the due time being within almost an hour... So you guys are my last resort here. I am supposed to create a few random balls on a canvas, those balls being stored within an ArrayList (I hope an ArrayList is suitable here: the alternative options to choose from were HashSet and HashMap). Now, whatever I do, I get the differently colored balls at the top of my canvas, but they just get stuck there and refuse to move at all. Apart from that I now get a ConcurrentModificationException, when running the code: java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(AbstractList.java:372) at java.util.AbstractList$Itr.next(AbstractList.java:343) at BallDemo.bounce(BallDemo.java:109) Reading up on that exception, I found out that one can make sure ArrayList is accessed in a threadsafe manner by somehow synchronizing access. But since I have remember fellow students doing without synchronizing, my guess is, that it would actually be the wrong path to go. Maybe you guys could help me get this to work, I at least need those stupid balls to move ;-) /** * Simulate random bouncing balls */ public void bounce(int count) { int ground = 400; // position of the ground line System.out.println(count); myCanvas.setVisible(true); // draw the ground myCanvas.drawLine(50, ground, 550, ground); // Create an ArrayList of type BouncingBalls ArrayList<BouncingBall>balls = new ArrayList<BouncingBall>(); for (int i = 0; i < count; i++){ Random numGen = new Random(); // Creating a random color. Color col = new Color(numGen.nextInt(256), numGen.nextInt(256), numGen.nextInt(256)); // creating a random x-coordinate for the balls int ballXpos = numGen.nextInt(550); BouncingBall bBall = new BouncingBall(ballXpos, 80, 20, col, ground, myCanvas); // adding balls to the ArrayList balls.add(bBall); bBall.draw(); boolean finished = false; } for (BouncingBall bBall : balls){ bBall.move(); } } This would be the original unmodified method we got from our teacher, which only creates two balls: /** * Simulate two bouncing balls */ public void bounce() { int ground = 400; // position of the ground line myCanvas.setVisible(true); myCanvas.drawLine(50, ground, 550, ground); // draw the ground // crate and show the balls BouncingBall ball = new BouncingBall(50, 50, 16, Color.blue, ground, myCanvas); ball.draw(); BouncingBall ball2 = new BouncingBall(70, 80, 20, Color.red, ground, myCanvas); ball2.draw(); // make them bounce boolean finished = false; while(!finished) { myCanvas.wait(50); // small delay ball.move(); ball2.move(); // stop once ball has travelled a certain distance on x axis if(ball.getXPosition() >= 550 && ball2.getXPosition() >= 550) { finished = true; } } ball.erase(); ball2.erase(); } }

    Read the article

  • Silverlight RIA Services - Showing columns from multiple tables

    - by Villager
    Hello, I have been evaluating Silverlight and .NET RIA Services for my company. I am trying to decide if it is right for us. For the most part, I like it. But, I see one item that I am surprised that I cannot do easily. Because of this, I'm guessing I'm doing some thing wrong. To demonstrate, I have two database tables: Order ----- ID CustomerID OrderDate OrderNumber Customer -------- ID FirstName LastName Address When I create my Domain Service class, I select both of these tables. On the Silverlight application, I drag-and-drop the Order entity from the Data Sources page to my Silverlight page. When I do this, a DataGrid is added with all of the properties in the Order entity. In reality though, I would like the DataGrid to show: Order.OrderNumber Order.OrderDate Customer.FirstName Customer.LastName Because this information is spread across multiple tables, I'm not sure how to use RIA Services to show them in my Silverlight application. What is the recommended way to do this? Should I add a view in my database? Can I do it without touching the database? Thank you,

    Read the article

  • STORED PROCEDURE working in my local test machine cannot be created in production environment.

    - by Marcos Buarque
    Hi, I have an SQL CREATE PROCEDURE statement that runs perfectly in my local SQL Server, but cannot be recreated in production environment. The error message I get in production is Msg 102, Level 15, State 1, Incorrect syntax near '='. It is a pretty big query and I don't want to annoy StackOverflow users, but I simply can't find a solution. If only you could point me out what settings I could check in the production server in order to enable running the code... I must be using some kind of syntax or something that is conflicting with some setting in production. This PROCEDURE was already registered in production before, but when I ran a DROP - CREATE PROCEDURE today, the server was able to drop the procedure, but not to recreate it. I will paste the code below. Thank you! =============== USE [Enorway] GO /****** Object: StoredProcedure [dbo].[Spel_CM_ChartsUsersTotals] Script Date: 03/17/2010 11:59:57 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROC [dbo].[Spel_CM_ChartsUsersTotals] @IdGroup int, @IdAssessment int, @UserId int AS SET NOCOUNT ON DECLARE @RequiredColor varchar(6) SET @RequiredColor = '3333cc' DECLARE @ManagersColor varchar(6) SET @ManagersColor = '993300' DECLARE @GroupColor varchar(6) SET @GroupColor = 'ff0000' DECLARE @SelfColor varchar(6) SET @SelfColor = '336600' DECLARE @TeamColor varchar(6) SET @TeamColor = '993399' DECLARE @intMyCounter tinyint DECLARE @intManagersPosition tinyint DECLARE @intGroupPosition tinyint DECLARE @intSelfPosition tinyint DECLARE @intTeamPosition tinyint SET @intMyCounter = 1 -- Table that will hold the subtotals... DECLARE @tblTotalsSource table ( IdCompetency int, CompetencyName nvarchar(200), FunctionRequiredLevel float, ManagersAverageAssessment float, SelfAssessment float, GroupAverageAssessment float, TeamAverageAssessment float ) INSERT INTO @tblTotalsSource ( IdCompetency, CompetencyName, FunctionRequiredLevel, ManagersAverageAssessment, SelfAssessment, GroupAverageAssessment, TeamAverageAssessment ) SELECT e.[IdCompetency], dbo.replaceAccentChar(e.[Name]) AS CompetencyName, (i.[LevelNumber]) AS FunctionRequiredLevel, ( SELECT ROUND(avg(CAST(ac.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData aa INNER JOIN Spel_CM_CompetenciesLevels ab ON aa.[IdCompetencyLevel] = ab.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels ac ON ab.[IdLevel] = ac.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents ad ON aa.[IdAssessmentEvent] = ad.[IdAssessmentEvent] WHERE aa.[EvaluatedUserId] = @UserId AND aa.[AssessmentType] = 't' AND aa.[IdGroup] = @IdGroup AND ab.[IdCompetency] = e.[IdCompetency] AND ad.[IdAssessment] = @IdAssessment ) AS ManagersAverageAssessment, ( SELECT bc.[LevelNumber] FROM Spel_CM_AssessmentsData ba INNER JOIN Spel_CM_CompetenciesLevels bb ON ba.[IdCompetencyLevel] = bb.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels bc ON bb.[IdLevel] = bc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents bd ON ba.[IdAssessmentEvent] = bd.[IdAssessmentEvent] WHERE ba.[EvaluatedUserId] = @UserId AND ba.[AssessmentType] = 's' AND ba.[IdGroup] = @IdGroup AND bb.[IdCompetency] = e.[IdCompetency] AND bd.[IdAssessment] = @IdAssessment ) AS SelfAssessment, ( SELECT ROUND(avg(CAST(cc.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData ca INNER JOIN Spel_CM_CompetenciesLevels cb ON ca.[IdCompetencyLevel] = cb.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels cc ON cb.[IdLevel] = cc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents cd ON ca.[IdAssessmentEvent] = cd.[IdAssessmentEvent] WHERE ca.[EvaluatedUserId] = @UserId AND ca.[AssessmentType] = 'g' AND ca.[IdGroup] = @IdGroup AND cb.[IdCompetency] = e.[IdCompetency] AND cd.[IdAssessment] = @IdAssessment ) AS GroupAverageAssessment, ( SELECT ROUND(avg(CAST(dc.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData da INNER JOIN Spel_CM_CompetenciesLevels db ON da.[IdCompetencyLevel] = db.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels dc ON db.[IdLevel] = dc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents dd ON da.[IdAssessmentEvent] = dd.[IdAssessmentEvent] WHERE da.[EvaluatedUserId] = @UserId AND da.[AssessmentType] = 'm' AND da.[IdGroup] = @IdGroup AND db.[IdCompetency] = e.[IdCompetency] AND dd.[IdAssessment] = @IdAssessment ) AS TeamAverageAssessment FROM Spel_CM_AssessmentsData a INNER JOIN Spel_CM_AssessmentsEvents c ON a.[IdAssessmentEvent] = c.[IdAssessmentEvent] INNER JOIN Spel_CM_CompetenciesLevels d ON a.[IdCompetencyLevel] = d.[IdCompetencyLevel] INNER JOIN Spel_CM_Competencies e ON d.[IdCompetency] = e.[IdCompetency] INNER JOIN Spel_CM_Levels f ON d.[IdLevel] = f.[IdLevel] -- This will link with user's assigned functions INNER JOIN Spel_CM_FunctionsCompetenciesLevels g ON a.[IdFunction] = g.[IdFunction] INNER JOIN Spel_CM_CompetenciesLevels h ON g.[IdCompetencyLevel] = h.[IdCompetencyLevel] AND e.[IdCompetency] = h.[IdCompetency] INNER JOIN Spel_CM_Levels i ON h.[IdLevel] = i.[IdLevel] WHERE (NOT c.[EndDate] IS NULL) AND a.[EvaluatedUserId] = @UserId AND c.[IdAssessment] = @IdAssessment AND a.[IdGroup] = @IdGroup GROUP BY e.[IdCompetency], e.[Name], i.[LevelNumber] ORDER BY e.[Name] ASC -- This will define the position of each element (managers, group, self and team) SELECT @intManagersPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT ManagersAverageAssessment IS NULL IF IsNumeric(@intManagersPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intGroupPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT GroupAverageAssessment IS NULL IF IsNumeric(@intGroupPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intSelfPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT SelfAssessment IS NULL IF IsNumeric(@intSelfPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intTeamPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT TeamAverageAssessment IS NULL -- This will render the final table for the end user. The tabe will flatten some of the numbers to allow them to be prepared for Google Graphics. SELECT SUBSTRING( ( SELECT ( '|' + REPLACE(ma.[CompetencyName],' ','+')) FROM @tblTotalsSource ma ORDER BY ma.[CompetencyName] DESC FOR XML PATH('') ), 2, 1000) AS 'CompetenciesNames', SUBSTRING( ( SELECT ( ',' + REPLACE(ra.[FunctionRequiredLevel]*10,' ','+')) FROM @tblTotalsSource ra FOR XML PATH('') ), 2, 1000) AS 'FunctionRequiredLevel', SUBSTRING( ( SELECT ( ',' + CAST(na.[ManagersAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource na FOR XML PATH('') ), 2, 1000) AS 'ManagersAverageAssessment', SUBSTRING( ( SELECT ( ',' + CAST(oa.[GroupAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource oa FOR XML PATH('') ), 2, 1000) AS 'GroupAverageAssessment', SUBSTRING( ( SELECT ( ',' + CAST(pa.[SelfAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource pa FOR XML PATH('') ), 2, 1000) AS 'SelfAssessment', SUBSTRING( ( SELECT ( ',' + CAST(qa.[TeamAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource qa FOR XML PATH('') ), 2, 1000) AS 'TeamAverageAssessment', SUBSTRING( ( SELECT ( '|t++' + CAST([FunctionRequiredLevel] AS varchar(10)) + ',' + @RequiredColor + ',0,' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'FunctionRequiredAverageLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([ManagersAverageAssessment] AS varchar(10)) + ',' + @ManagersColor + ',' + CAST(@intManagersPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'ManagersLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([GroupAverageAssessment] AS varchar(10)) + ',' + @GroupColor + ',' + CAST(@intGroupPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'GroupLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([SelfAssessment] AS varchar(10)) + ',' + @SelfColor + ',' + CAST(@intSelfPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'SelfLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([TeamAverageAssessment] AS varchar(10)) + ',' + @TeamColor + ',' + CAST(@intTeamPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',10') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'TeamLabel', (Count(src.[IdCompetency]) * 30) + 100 AS 'ControlHeight' FROM @tblTotalsSource src SET NOCOUNT OFF GO

    Read the article

  • How to save timers with connection to OrderId?

    - by Adrian Serafin
    Hi! I have a system where clients can make orders. After making order they have 60 minutes to pay fot it before it will be deleted. On the server side when order is made i create timer and set elapsed time to 60 minutes System.Timer.Timers timer = new System.Timers.Timer(1000*60*60); timer.AutoReset = false; timer.Elapsed += HandleElapsed; timer.Start(); Because I want to be able to dispose timer if client decides to pay and I want to be able to cancel order if he doesn't I keep two Dictionaries: Dictionary<int, Timer> _orderTimer; Dictionary<Timer, int> _timerOrder; Then when client pay's I can access Timer by orderId with O(1) thanks to _orderTimer dictionary and when time elapsed I can access order with O(1) thanks to _timerOrder dictionary. My question is: Is it good aproach? Assuming that max number of rows I have to keep in dictionary in one moment will be 50000? Maybe it would be better to derive from Timer class, add property called OrderId, keep it all in List and search for order/timer using linq? Or maybe you I should do this in different way?

    Read the article

  • nhibernate : mapping to column other than primary key

    - by frosty
    I have the following map. My intention is for the order.BasketId to map to orderItem.BasketId. Tho when i look at the sql i see that it's mapping order.Id to orderItem.BasketId. How do i define in my order map which order property to map against basketId. It seems to default to the primary key. <property name="BasketId" column="Basket_ID" type="Int32"/> <set name="OrderItems" table="item_basket_contents" generic="true" inverse="true" > <key column="Basket_ID" /> <one-to-many class="EStore.Domain.Model.OrderItem, EStore.Domain"/> </set>

    Read the article

  • How to avoid circular dependencies between Player and World?

    - by futlib
    I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So far, World depends on Player (i.e. has a reference to it), needing its position to figure out where to draw the player character, and which portion of the map to draw. Now I want to add collision detection to make it impossible for the player to move through walls. The simplest way I can think of is to have the Player ask the World if the intended movement is possible. But that would introduce a circular dependency between Player and World (i.e. each holds a reference to the other), which seems worth avoiding. The only way I came up with is to have the World move the Player, but I find that somewhat unintuitive. What is my best option? Or is avoiding a circular dependency not worth it?

    Read the article

  • rotating menu with Actors in libgdx

    - by joecks
    I am intending to build a circular menu, with menu items equally distributed around the circle. When clicking on a menu item the circle should rotate so that the selected item is facing the top. I am using libgdx and I am not very familiar with the Actors concept, so I intuitivly tried to implement an Actor, who is drawing a texture and then transforming it by using Actions, with no success: class CircleActor extends Actor { @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(texture1, 100, 100); } @Override public Actor hit(float x, float y) { return this; } } and the rotate action: CircleActor circleActor = new CircleActor(); circleActor.action(Forever.$(RotateBy.$(0.1f, 0.1f))); // stage.addActor(); stage.addActor(circleActor); The texture is rectangular, but it doe not work. 1. What is wrong? 2. Is it a good approach to solve the task? Thanks!

    Read the article

  • Problem with for-loop in python

    - by Protean
    This code is supposed to be able to sort the items in self.array based upon the order of the characters in self.order. The method sort runs properly until the third iteration, unil for some reason the for loop seems to repeat indefinitely. What is going on here? class sorting_class: def __init__(self): self.array = ['ca', 'bd', 'ac', 'ab'] #An array of strings self.arrayt = [] self.globali = 0 self.globalii = 0 self.order = ['a', 'b', 'c', 'd'] #Order of characters self.orderi = 0 self.carry = [] self.leave = [] self.sortedlist = [] def sort(self): for arrayi in self.arrayt: #This should only loop for the number items in self.arrayt. However, the third time this is run it seems to loop indefinitely. print ('run', arrayi) #Shows the problem if self.order[self.orderi] == arrayi[self.globali]: self.carry.append(arrayi) else: if self.globali != 0: self.leave.append(arrayi) def srt(self): self.arrayt = self.array my.sort() #First this runs the first time. while len(self.sortedlist) != len(self.array): if len(self.carry) == 1: self.sortedlist.append(self.carry) self.arrayt = self.leave self.leave = [] self.carry = [] self.globali = 1 self.orderi = 0 my.sort() elif len(self.carry) == 0: if len(self.leave) != 0: #Because nothing matches 'aa' during the second iteration, this code runs the third time" self.arrayt = self.leave self.globali = 1 self.orderi += 1 my.sort() else: self.arrayt = self.array self.globalii += 1 self.orderi = self.globalii self.globali = 0 my.sort() self.orderi = 0 else: #This is what runs the second time. self.arrayt = self.carry self.carry = [] self.globali += 1 my.sort() my = sorting_class() my.srt()

    Read the article

  • SpriteBatch.Begin() making my model not render correctly

    - by manning18
    I was trying to output some debug information using DrawString when I noticed my model suddenly was being rendered like it was inside-out (like the culling had been disabled or something) and the texture maps weren't applied I commented out the DrawString method until I only had SpriteBatch.Begin() and .End() and that was enough to cause the model rendering corruption - when I commented those calls out the model rendered correctly What could this be a symptom of? I've stripped it down to the barest of code to isolate the problem and this is what I noticed. Draw code below (as stripped down as possible) GraphicsDevice.Clear(Color.LightGray); foreach (ModelMesh mesh in TIEAdvanced.Meshes) { foreach (Effect effect in mesh.Effects) { if (effect is BasicEffect) ((BasicEffect)effect).EnableDefaultLighting(); effect.CurrentTechnique.Passes[0].Apply(); } } spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Camera Position: " + cameraPosition.ToString(), new Vector2(10, 10), Color.Blue); spriteBatch.End(); GraphicsDevice.DepthStencilState = DepthStencilState.Default; TIEAdvanced.Draw(Matrix.CreateScale(0.025f), viewMatrix, projectionMatrix);

    Read the article

  • Creating reusable chunks of Linq to SQL

    - by tia
    Hi, I am trying to break up horrible linq to sql queries to make them a bit more readable. Say I want to return all orders for product which in the previous year had more than 100 orders. So, original query is: from o in _context.Orders where (from o1 in _context.Orders where o1.Year == o.Year - 1 && o1.Product == o.Product select o1).Count() > 100 select o; Messy. What I'd like to be able to do is to be able to break it down, eg: private IEnumerable<Order> LastSeasonOrders(Order order) { return (from o in _context.Orders where o.Year == order.Year - 1 && o.Product == order.Product select o); } which then lets me change the original query to: from o in _context.Orders where LastSeasonOrders(o).Count() > 100 select o; This doesn't seem to work, as I get method Blah has no supported translation to SQL when the query is run. Any quick tips on the correct way to achieve this?

    Read the article

  • problem with jquery sortable of ul with childrens - how to allow li to be sorted only on the same le

    - by Y.G.J
    $(document).ready(function() { $("#test-list").sortable({ items: "> li", handle : '.handle', axis: 'y', opacity: 0.6, update : function () { var order = $('#test-list').sortable('serialize'); $("#info").load("process-sortable.asp?"+order+"&id=catid&order=orderid&table=tblCats"); } }); $("#test-sub").sortable({ containment: "ul", items: "li", handle : '.handle2', axis: 'y', opacity: 0.6, update : function () { var order = $('ul').sortable('serialize'); $("#info").load("process-sortable.asp?"+order+"&id=catid&order=orderid&table=tblCats"); } }); }); <ul id="test-list"> <li id="listItem_10">first<img align="middle" src="Themes/arrow.png" class="handle" /></li> <li id="listItem_8">second<img align="middle" src="Themes/arrow.png" class="handle" /> <ul id="test-sub"> <li id="listItem_4><img align="middle" src="Themes/arrow.png" class="handle2" /></li> <li id="listItem_3"><img align="middle" src="Themes/arrow.png" class="handle2" /></li> <ul id="test-sub"> <li id="listItem_9"><img align="middle" src="Themes/arrow.png" class="handle2" /></li> </ul> </li> </ul> </li> </ul> the problems i have: sorting the main ul is working but not all the time - i will try to fix that my own but if there is a problem with the code here and not the one in proccess-sortable - tell me. moving li in the main ul is ok but the sub or the sub of the sub is having problem - i can drag something from one sub to it's sub or the other way too - i don't want that to happend. i want to be able to drag li and by selecting that one that only this ul group will send to proccess-sortable to be updated - how can i catch the specific ul of li i am draging?

    Read the article

  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

    Read the article

  • stored procedure issue, has to do with my where clause and if statement

    - by MyHeadHurts
    right now my stored procedure is returning 2 different result sets one for @booked and the other for @booked1 if you look closely my query is doing the same thing for each @booked and @booked but one is for a user selected year and the other for the current year. I don't want two different result sets, i want to join the selected year and the current year side by side by SDESCR(which is a column that they have in common) another hurdle i am facing is i am use @mode to decide whether the user wants netsales, sales... so on. I know i need sometype of join but, it isnt working because i have a where statement that says where dyyyy= @yeartoget which won't allow the current year data to work ALTER PROCEDURE [dbo].[test1] @mode varchar(20), @YearToGet int AS SET NOCOUNT ON Declare @Booked Int Set @Booked = CONVERT(int,DateAdd(year, @YearToGet - Year(getdate() + 1), DateAdd(day, DateDiff(day, 1, getdate()), 1) ) ) Declare @Booked1 Int Set @Booked1 = CONVERT(int,DateAdd(year, (year( getdate() )) - Year(getdate() + 1), DateAdd(day, DateDiff(day, 1, getdate()), 1) ) ) If @mode = 'Sales' Select Division, SDESCR, DYYYY, Sum(Case When Booked <= @Booked Then NetAmount End) ASofNetSales, SUM(NetAmount) AS YENetSales, Sum(Case When Booked <= @Booked Then PARTY End) AS ASofPAX, SUM(PARTY) AS YEPAX From dbo.B101BookingsDetails Where DYYYY = @YearToGet Group By SDESCR, DYYYY, Division Order By Division, SDESCR, DYYYY else if @mode = 'netsales' Select Division, SDESCR, DYYYY, Sum(Case When Booked <= @Booked Then NetAmount End) ASofNetSales, SUM(NetAmount) AS YENetSales, Sum(Case When Booked <= @Booked Then PARTY End) AS ASofPAX, SUM(PARTY) AS YEPAX From dbo.B101BookingsDetails Where DYYYY = @YearToGet Group By SDESCR, DYYYY, Division Order By Division, SDESCR, DYYYY If @mode = 'Sales' Select Division, SDESCR, DYYYY, Sum(Case When Booked <= @Booked1 Then NetAmount End) currentNetSales, Sum(Case When Booked <= @Booked1 Then PARTY End) AS currentPAX From dbo.B101BookingsDetails Where DYYYY = (year( getdate() )) Group By SDESCR, DYYYY, Division Order By Division, SDESCR, DYYYY else if @mode = 'netsales' Select Division, SDESCR, DYYYY, Sum(Case When Booked <= @Booked1 Then NetAmount End) currentNetSales, Sum(Case When Booked <= @Booked1 Then PARTY End) AS currentPAX From dbo.B101BookingsDetails Where DYYYY = (year( getdate() )) Group By SDESCR, DYYYY, Division Order By Division, SDESCR, DYYYY Else if @mode = 'Inssales' Select Division, SDESCR, DYYYY, Sum(Case When Booked <= @Booked1 Then InsAmount End) currentInsSales, Sum(Case When Booked <= @Booked1 Then PARTY End) AS currentPAX From dbo.B101BookingsDetails Where DYYYY = (year( getdate() )) Group By SDESCR, DYYYY, Division Order By Division, SDESCR, DYYYY

    Read the article

  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

    Read the article

  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

    Read the article

  • Silverlight DataGrid Exception Reordering Column Headers

    - by Mike
    I'm trying to set the initial display order of the column headers in a silverlight datagrid by changing the column header DisplayIndex values. If I try to set the column order at page load time, I get an out of range exception. If I set the column order (same routine) at a later time like, in a button click handler, it works. Is this just a bug in the silverlight datagrid control? Suggestions for a possible work around?

    Read the article

  • Rotating a Quad around it center

    - by Trixmix
    How can you rotate a quad around its center? This is what im trying to do but it aint working: GL11.glTranslatef(x-getWidth()/2, y-getHeight()/2, 0); GL11.glRotatef(30, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(x+getWidth()/2, y+getHeight()/2, 0); DRAW my main problem is that it renders it off the screen.. draw code: GL11.glBegin(GL11.GL_QUADS); { GL11.glTexCoord2f(0, 0); GL11.glVertex2f(0, 0); GL11.glTexCoord2f(0, getTexture().getHeight()); GL11.glVertex2f(0, height); GL11.glTexCoord2f(getTexture().getWidth(), getTexture().getHeight()); GL11.glVertex2f(width,height); GL11.glTexCoord2f(getTexture().getWidth(), 0); GL11.glVertex2f(width,0); } GL11.glEnd();

    Read the article

  • Drawing outlines around organic shapes

    - by ThunderChunky_SF
    One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline? What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object? For anyone who is interested here is my edge detection script: // Create a new sprite which we'll use for our outline var sp:Sprite = new Sprite(); var radius:int = 50; sp.graphics.beginFill(0x00FF00, 1); sp.graphics.drawCircle(0, 0, radius); sp.graphics.endFill(); sp.x = stage.stageWidth / 2; sp.y = stage.stageHeight / 2; // Create a bitmap data object to draw our vector data var bmd:BitmapData = new BitmapData(sp.width, sp.height, true, 0); // Use a transform matrix to translate the drawn clip so that none of its // pixels reside in negative space. The draw method will only draw starting // at 0,0 var mat:Matrix = new Matrix(1, 0, 0, 1, radius, radius); bmd.draw(sp, mat); // Pass the bitmap data to an actual bitmap var bmp:Bitmap = new Bitmap(bmd); // Add the bitmap to the stage addChild(bmp); // Grab all of the pixel data from the bitmap data object var pixels:Vector.<uint> = bmd.getVector(bmd.rect); // Setup a vector to hold our stroke points var points:Vector.<Point> = new Vector.<Point>; // Loop through all of the pixels of the bitmap data object and // create a point instance for each pixel location that isn't // transparent. var l:int = pixels.length; for(var i:int = 0; i < l; ++i) { // Check to see if the pixel is transparent if(pixels[i] != 0) { var pt:Point; // Check to see if the pixel is on the first or last // row. We'll grab everything from these rows to close the outline if(i <= bmp.width || i >= (bmp.width * bmp.height) - bmp.width) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the current pixel is on either extreme edge if(int(i % bmp.width) == 0 || int(i % bmp.width) == bmp.width - 1) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the previous or next pixel are transparent, // if so save the current one. if(i > 0 && i < bmp.width * bmp.height) { if(pixels[i - 1] == 0 || pixels[i + 1] == 0) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); } } } }

    Read the article

  • WordPress: Using a Where Clause With A Custom Field

    - by Steve Wilkison
    I have a bunch of events that are listed on a particular page. Each event is a post. I need them to display in the order in which they occur, NOT the order of the posting date. So, I've created a custom field called TheDate and enter in the date in this format for each one: 20110306. Then, I wrote my query like this: query_posts( array ( 'cat' => '4', 'posts_per_page' => -1, 'orderby' => 'meta_value_num', 'meta_key' => 'TheDate', 'order' => 'ASC' ) ); Works perfectly and displays the events in the correct order. However, I also want it to ONLY display dates from today onward. I don't want it to display dates which have passed. It seems the way to do this is with a "filter." I tried this, but it doesn't work. $todaysdate = date('Ymd'); query_posts( array ( 'cat' => '4', 'posts_per_page' => -1, 'orderby' => 'meta_value_num', 'meta_key' => 'TheDate', 'order' => 'ASC' ) ); function filter_where( $where = '' ) { $where .= "meta_value_num >= $todaysdate"; return $where; } add_filter( 'posts_where', 'filter_where' ); I figure it's just a matter of where I'm using this filter, I probably have it in the wrong place. Or maybe the filter itself is bad. Any help or guidance would be greatly appreciated. Thanks!

    Read the article

  • Models from 3ds max lose their transformations when input into XNA

    - by jacobian
    I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. -It is most likely something to do with not using the transforms from the model correctly, is the following code correct -using xna 3.0 Matrix[] transforms=new Matrix[playerModel.Meshes.Count]; playerModel.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. int count = 0; foreach (ModelMesh mesh in playerModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = transforms[count]* Matrix.CreateScale(scale) * Matrix.CreateRotationX((float)MathHelper.ToRadians(rx)) * Matrix.CreateRotationY((float)MathHelper.ToRadians(ry)) * Matrix.CreateRotationZ((float)MathHelper.ToRadians(rz))* Matrix.CreateTranslation(position); effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } count++; mesh.Draw(); }

    Read the article

  • Django: switch language of message sent from admin panel

    - by yoshi
    I have a model, Order, that has an action in the admin panel that lets an admin send information about the order to certain persons listed that order. Each person has language set and that is the language the message is supposed to be sent in. A short version of what I'm using: from django.utils.translation import ugettext as _ from django.core.mail import EmailMessage lang = method_that_gets_customer_language() body = _("Dear mister X, here is the information you requested\n") body += some_order_information subject = _("Order information") email = EmailMessage(subject, body, '[email protected]', ['[email protected]']) email.send() The customer information about the language he uses is available in lang. The default language is en-us, the translations are in french (fr) and german (de). Is there a way to use the translation for the language specified in lang for body and subject then switch back to en-us? For example: lang is 'de'. The subject and body should get the strings specified in the 'de' translation files.

    Read the article

  • Inlines in Django Admin

    - by Oli
    I have two models, Order and UserProfile. Each Order has a ForeignKey to UserProfile, to associate it with that user. On the django admin page for each Order, I'd like to display the UserProfile associated with it, for easy processing of information. I have tried inlines: class UserInline(admin.TabularInline): model = UserProfile class ValuationRequestAdmin(admin.ModelAdmin): list_display = ('address1', 'address2', 'town', 'date_added') list_filter = ('town', 'date_added') ordering = ('-date_updated',) inlines = [ UserInline, ] But it complains that UserProfile "has no ForeignKey to" Order - which it doesn't, it's the other way around. Is there a way to do what I want?

    Read the article

< Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >