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  • Get XAML from WPF Custom RichTextFormat

    - by Erika
    I've looked at other posts, but i cant seem to find something that works. I have a custom control WPF RichTextBox and would like to obtain the XAML from this control. I have tried the following //rt is the name of this particular custom richtextbox TextRange range = new TextRange(rt.Document.ContentStart, rt.Document.ContentEnd); MemoryStream stream = new MemoryStream(); range.Save(stream, DataFormats.Xaml); string xamlText = Encoding.UTF8.GetString(stream.ToArray()); return xamlText; but this doesnt seem to work :s I can access the rt.Document.Content start etc but it seems to crash there "Object Reference not set to instance of an object". I am using the richtextbox directly from the .xaml.cs so it should be initiated and so on :s. Any Ideas or other ways to get the XAML from a richtextbox pls? (i'm requiring the XAML cos i actually want to get the HTML.. if theres some other direct manner perhaps?)

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  • EXEC_BAD_ACCESS in UITableView cellForRowAtIndexPath

    - by David van Dugteren
    My UITable is returning EXEC_BAD_ACCESS, but why! See this code snippet! Loading the UITableView works fine, so allXYZArray != nil and is populated! Then scrolling the tableview to the bottom and back up causes it to crash, as it goes to reload the method cellForRowAtIndexPath It fails on line: "NSLog(@"allXYZArray::count: %i", [allXYZArray count]);" - (UITableViewCell *)tableView:(UITableView *)theTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [theTableView dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; @try { if (allAdviceArray == nil) { NSLog(@"nil"); allXYZArray = [ToolBox getMergedSortedDictionaries:allXYZGiven SecondDictionary:allXYZSought]; } NSLog(@"%i", [indexPath row]); NSLog(@"allXYZArray::count: %i", [allXYZArray count]);

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  • Doing 64 bit manipulation using 32 bit data in Fixed point arithmetic using C.

    - by Viks
    Hi, I am stuck with a problem. I am working on a hardware which only does support 32 bit operations. sizeof(int64_t) is 4. Sizeof(int) is 4. and I am porting an application which assumes size of int64_t to be 8 bytes. The problem is it has this macro BIG_MULL(a,b) ( (int64_t)(a) * (int64_t)(b) 23) The result is always a 32 bit integer but since my system doesn't support 64 bit operation, it always return me the LSB of the operation, rounding of all the results making my system crash. Can someone help me out? Regards, Vikas Gupta

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  • Frequent Netbeans freezes

    - by danilo
    I'm using Netbeans 6.8 for PHP projects located on network drives in a Windows network. Frequently, the IDE gets really slow (like a temporary freeze) to a point where it's totally unusable. At first it seems like a total crash, but after some time (might be sevaral minutes) the IDE works again as before. This happens with Netbeans 6.7 as well as 6.8 on my Windows XP 32-bit installation. I'm using Java 1.6.0_13. This is a fresh Netbeans installation, so it can't have to do with too many temp files. I assume it has to do with the frequent code checks that Netbeans does. It's probably not very fast when doing this over the network connection. But it can't be that this feature renders the IDE useless... This thread deals with the same issue http://forums.netbeans.org/viewtopic.php?t=5548. Does anyone know a solution to this problem?

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  • .NET Debugging - System.Threading.ExecutionContext.runTryCode

    - by moogs
    We have this bug that only appears 30% of the time for the Release build. Opening the crash dump in WinDbg (snipped "!analyze -v" output): FAULTING_IP: +4 00000000`00000004 ?? ??? EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 0000000000000004 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000008 Parameter[1]: 0000000000000004 Attempt to execute non-executable address 0000000000000004 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. WRITE_ADDRESS: 0000000000000004 MANAGED_STACK: (TransitionMU) 0000000024B9E370 000007FEEDA1DD38 mscorlib_ni!System.Threading.ExecutionContext.runTryCode(System.Object)+0x178 (TransitionUM) (TransitionMU) 0000000024B9DFB0 000007FF00439010 MyLibrary!DocInfo.IsStatusOK()+0x30 Now, IsStatusOK() just calls PrintSystemJobInfo.Get(), but that doesn't seem to even appear in the stack. Any ideas on how to debug this? I'm sure runTryCode() is really not the problem...but..I'm stuck. Thanks! (I'm really groping here).

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  • Outlook MAPI session exception when outlook interface is closed

    - by michele
    I'm developing a email sender that retrieve data from a database, build up a MailItem with the Outlook Interop and send it. My email sender is running by a windows service that is notified everytime there's some data to send. I'm logging on the MAPI session of Outlook without problem and everything seems to work. But... when someone open Outlook interface and then close, my service crash at the first attempt i call a SendAndReceive method, with an exception that report that the session is assigned to another thread. I'm googling around for hours and i'm listening to the application_quit event, raised by the interface closing, trying to logoff and logon again to the application...but i'm still falling in the same error. Where am i wrong?Any suggestion? Thank you in advance

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  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

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  • SqlServer / MySql Connection pool: is it really important ?

    - by stighy
    Hy guys, after a lot of problem with my hoster, i decided to disable connection pooling of my application. The problem was related to the number of concurrent connections : only five. So i decided to disable connection pooling: the result is that my web app don't crash. So i'm asking you: are there some "collateral" effect disabling connection pooling ? Is it so important ? I didn't noticed bad performance after disabling it. Thank you for your (i'm sure) precious advice!

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  • How "healthy" is the haskell community

    - by Asher
    I came across a post where someone wrote something inaccurate about haskell (won't go into it) and he got flammed for it. Which (pleasantly) surprised me. About 3 years ago I read this joke about haskell: All the haskell programmers in the world can fit into a 747 and if that plane were to crash no one would care... or something along those lines. Which brings me to my question: is haskell "mainstream"? Is it mainly used by hobbiest and academics or someone making some serious money from it (which is the true yardstick of how good a language is - just kidding, geez!)?

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  • iOS 5 Hanging on ASIHTTPRequests

    - by Tareq
    So I have an app that runs on iOS 3.2 - 4.x. It uses ASIHTTPRequest to make all the REST API calls. Ever since my team and I upgraded three of our iPhone 4's to iOS 5, The app will hang and show the ActivityIndicator indefinitely. I looked at the server logs and the requests aren't hitting the server. However, if I press the iPhone home button then open the app again, the request will go through and I will receive the data, business as normal. For some reason the requests are never triggered until I reopen the app. Another weird tidbit, the app works in Xcode 4.2 and the iPhone simulator. The app also works on an iPad2 with iOS 5 (the app is iPhone only). Would this be an ASIHTTPRequest issue? Not too sure how to pinpoint the issue since there is no crash and only happens on the phone. Any insight would be much appreciated! Thanks.

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  • Connection.State Issue

    - by Mostafa
    Hi I've published my new website , In my computer it works fine and no problem , But in the Server I when some user connect at the same time it crash . I found out There is a error at this Method : public static DbDataReader ExecuteReader(DbCommand dbCommand, CommandBehavior commandBehavior) { if (dbConnection.State != ConnectionState.Open) dbConnection.Open(); return dbCommand.ExecuteReader(commandBehavior); } When i trace it , It says ConnectionState is not open , and it's doing opening . Here are my questions : 1- Is it a problem if while ConnectionState is doing opening , we Open the connection again ? 2- What I've missed , that i receive this error ?

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  • Spring validator default message codes not resolving

    - by Derek Clarkson
    Hi all, I have a custom spring validator which has the following default message: public @interface FieldMatch { String message() default "au.com.xxx.website.FieldMatchValidation"; ... The problem I'm having is that the message code is not being resolved and <form:error...> is simply displaying the code rather than the message (Which is in a properties file which is being used by a ResourceBundleMessageSource). I've also tried this as String message() default "{au.com.xxx.website.FieldMatchValidation}"; Which causes the message source to crash with an exception indicating that it thinks that the "{}" brackets should contain a number because it thinks it's a parameter place holder. I think that the issue is that the message code is not being seen as a message code and therefore not resolved, but I cannot figure out why. Any suggestions?

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  • Sound not working in iPhone Simulator?

    - by pix0r
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app. I can't find a sound setting anywhere in the simulator or Xcode preferences. I've tried resetting the simulator through "Reset Content and Settings" menu item to no avail.

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  • Does android support playlists for video files?

    - by DanJ
    I'm and android beginner, so go easy on me ;-) I'm trying to play a sequence of video files which I'm downloading from a server. The challenge is that I want to have a smooth transition from one file to another. My thought is to have two MediaPlayer instances each preparing and then playing in turn. It is not clear to me if they can both share the same SurfaceView? Or maybe, I should be using different views and swapping between them? Or, the idea is a bad idea all together? When I try to run configure the MediaPlayer instance with a view that isn't visible it seems to crash my emulator.

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  • Scite Lua - escaping right bracket in regex?

    - by ~sd-imi
    Hi all, Bumped into a somewhat weird problem... I want to turn the string: a\left(b_{d}\right) into a \left( b_{d} \right) in Scite using a Lua script. So, I made the following Lua script for Scite: function SpaceTexEquations() editor:BeginUndoAction() local sel = editor:GetSelText() local cln3 = string.gsub(sel, "\\left(", " \\left( ") local cln4 = string.gsub(cln3, "\\right)", " \\right) ") editor:ReplaceSel(cln4) editor:EndUndoAction() end The cln3 line works fine, however, cln4 crashes with: /home/user/sciteLuaFunctions.lua:49: invalid pattern capture >Lua: error occurred while processing command I think this is because bracket characters () are reserved characters in Lua; but then, how come the cln3 line works without escaping? By the way I also tried: -- using backslash \ as escape char: local cln4 = string.gsub(cln3, "\\right\)", " \\right) ") -- crashes all the same -- using percentage sign % as escape chare local cln4 = string.gsub(cln3, "\\right%)", " \\right) ") -- does not crash, but does not match either Could anyone tell me what would be the correct way to do this? Thanks, Cheers!

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  • How to prevent a globally overridden "new" operator from being linked in from external library

    - by mprudhom
    In our iPhone XCode 3.2.1 project, we're linking in 2 external static C++ libraries, libBlue.a and libGreen.a. libBlue.a globally overrides the "new" operator for it's own memory management. However, when we build our project, libGreen.a winds up using libBlue's new operator, which results in a crash (presumably because libBlue.a is making assumptions about the kinds of structures being allocated). Both libBlue.a and libGreen.a are provided by 3rd parties, so we can't change any of their source code or build options. When we remove libBlue.a from the project, libGreen.a doesn't have any issues. However, no amount of shuffling the linking order of the libraries seems to fix the problem, nor does any experimentation with the various linking flags. Is there some way to tell XCode to tell the linker to "have libGreen's use of the new operator use the standard C++ new operator rather than the one redefined by libBlue"?

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  • Someone is using the struct name as a variable name too. What does the code really say? (c++)

    - by EvilTeach
    This morning we found an old chunk of code that was causing a library call to crash. struct fred { int a; int b; int c; }; fred fred[MAX_SIZE+1]; memset( fred, 0, sizeof(fred) * MAX_SIZE+1 ); It appears that the sizeof(fred) may have been the full array size, rather than the structure size, as it was overwriting a great deal of memory. The fact that it compiled without warning on several different systems seemed odd. Is there a correct semantic for this case where the type and variable name are colliding? or is this some sort of undefined behavior? or just a defect? I haven't been been clever enough to find anything on Google or our language help. Thanks Evil

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  • Robustly killing Windows programs stuck reporting 'problems'

    - by grrussel
    I am looking for a means to kill a Windows exe program that, when being tested from a python script, crashes and presents a dialog to the user; as this program is invoked many times, and may crash repeatedly, this is not suitable. The problem dialog is the standard reporting of a Windows error: "Foo.exe has encountered a problem and needs to close. We are sorry for the inconvenience" and offers a Debug, Send Error Report, and Don't Send buttons. I am able to kill other forms of dialog resulting from crashes (e.g. a Debug build's assert failure dialog is OK.) I have tried taskkill.exe, pskill, and the terminate() function on the Popen object from the subprocess module that was used to invoke the .exe Has anyone encountered this specific issue, and found a resolution? I expect automating user input to select the window, and press the "Don't Send" button is one possible solution, but I would like something far simpler if possible

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  • iPhone image app not releasing memory as in instruments using imageNamed

    - by Tankista
    hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this: UIImageView *newView = [[UIImageView alloc] initWithImage: image]; Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

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  • Is there good .sol editor for Flash Player 9 Local Shared Objects? Can we build one?

    - by nerdabilly
    There's plenty of them out there but none of them do what I would like them to do. Most of them crash when opening a file or simply corrupt the data. Many don't run at all. It seems to me that most were written 3-4 years ago for AS2 .sols and no longer work with FP9/AS3 sols. I'd attempt to write my own using AIR but I can't find a new spec of the byte format. There's an explanation of the file format here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 and another here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 but it looks as though both of these docs are a good 4 years old (pre-FP9) and as I'm not skilled or experienced in file formats, writing a new one, especially without an updated spec, is seeming like less and less of a viable option. Ideally I'd like one that can not only read the .sol, but edit and save new values also. Thanks!

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  • GLTessellator crashing

    - by user146780
    I'v followed a tutorial to get the GLU tesselator working. It woulds except the interpolation for colors of new points causes a crash (error reading from memory...) This is my callback where it crashes: void CALLBACK combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut) { GLdouble *vertex; int i; vertex = (GLdouble *) malloc(6 * sizeof(GLdouble)); vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; //crashes here **for (int i = 3; i < 6; i++) { vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[1][i] + weight[2] * vertex_data[2][i] + weight[3] * vertex_data[3][i]; }** //crashes here *dataOut = vertex; } I looked at memory when it crashes but can't put my finger on exactly what triggers it. I followed this tutorial: http://www.flipcode.com/archives/Polygon_Tessellation_In_OpenGL.shtml Thanks

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  • Memory over-release problem when I am animating UIView

    - by Sheehan Alam
    I have enabled NSZombie's and I am getting the following message in my console when I am running my application: *** -[UIViewAnimationState release]: message sent to deallocated instance 0xf96d7e0 Here is the method that is performing the animation -(void)loadAvatar:(STObject*)st { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; avatar.alpha = 0; avatar.frame = avatarRectSmall; avatar.image = [ImageCache getMemoryCachedImageAtUrl:st.avatar_url]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:.50]; avatar.frame = avatarRectNormal; [avatar setAlpha:1]; [UIView commitAnimations]; [pool release]; pool = nil; } I don't always get a crash, only sometimes. I'm wondering what is getting released?

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  • Inserting clobs into oracle with ODBC

    - by Carra
    I'm trying to insert a clob into Oracle. If I try this with an OdbcConnection it does not insert the data into the database. It returns 1 row affected and no errors but nothing is inserted into the database. It does work with an OracleConnection. However, using the Microsoft OracleClient makes our webservices often crash with an AccessViolationException (Attempted to read or write protected memory. This is often an indication that other memory is corrupt.). This happens a lot when we use OracleDataAdapter.Fill(dataset). So using this doesn't seem like an option. Is there any way to insert/update clobs with more then 4.000 characters from .Net with an OdbcConnection?

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  • Dealing with UIImagePickerController to minimize memory useage

    - by Gordon Fontenot
    So, I have read the SO post on UIImagePickerController, UIImage, Memory and More, and I read the post on Memory Leak Problems with UIImagePickerController in iPhone. I have VASTLY increased my memory efficiency between these 2 posts, and I thank the OPs and the people that provided the answers. I just had a question on the answer provided in the Memory Leak question, which was (essentially): only have one instance of the controller throughout the programs runtime What would be the best way to go about this without causing memory leaks? Right now I am initiating it and releasing it on every use from within the view, and I am seeing exactly what the answer describes (Memory warnings and a crash after about 20 uses). Should I initiate the UIImagePickerController when I need it, but use a seperate class unrelated to the view to control it? How should I deal with releasing the controller if I do it this way?

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  • Core Data (NSFetchedResultsController) displaying one row per section

    - by Urizen
    I have a CoreData application which uses NSFetchedResultsController. NSFetchedResultsController is useful in that it allows me to access the fetched objects more easily etc. but I find that I have problems with the following: I get a crash when I display a single row for each section (irrespective of the number of actual rows present) as a summary of the information in that section (e.g. showing a statistical analysis of the data contained in the fetched rows for that section). I understand that the NSFetchedResultsControllerDelegatemethods have to agree with the number of rows reported per section by the UITableView Delegate method but I would like to be able to fetch all of the records for each section without necessarily displaying each of the rows. The above causes me inconsistency crashes, when I try to insert or delete data for a section, which reports that the number of rows for each section is not as it should be given the number of insertions/deletions. Is there any way I can do what I'm trying to achieve? Thanks for any help.

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