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  • Getting through a lengthy book?

    - by Mr_Spock
    This may seen like a weird question, but since we're challenged--as engineers--to constantly adapt to changing technologies, we always find ourselves buried in documentation. That said, we also need to consider that time is of the essence because people want their stuff fixed and improved with little hesitation if any. How do you get through lengthy manuals, books/manuals within a short period of time? Take for example: "The Linux Programming Interface," by Michael Kerrisk, which is roughly 1500 pages in length. How would you get through a monster of a book like this if you're pressed for time while still learning most of the material?

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  • Install software with 12.04

    - by tigris
    Just freshly installed from 12.04 after using 11.04 and dist-upgrading to 11.10 a few months back, figured a fresh installation was due. First thing I noticed is that synaptic is no longer installed by default. I've no issues with this, and assume the approach to install packages is now via the ubuntu software center. However, I notice there are a lot of packages missing. I was looking for "vagrant", which I've had to install manually with a sudo apt-get install, but was hoping to use GUI for most things. Surely there is a GUI way? I also noticed when checking for "vim", it comes up with gVim and a little note at the bottom saying "show 2 technical items", which when clicked shows the vim I was looking for. Just curious what the expected GUI way is of installing these supposed "technical packages".

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  • Creating a simple 2d game with C++: Where to go first? [on hold]

    - by Lucas Vieira
    I'm starting to build a little school project. (I have a prior experience with php, python and java, and i'm learning c++ now). My part is simple, create a game, like this pong http://www.ponggame.org/ The problem is that I've never programmed a game before. I was looking the possibilities, maybe use QT? Or is there other library better for my case? Since i don't want to reinvent the wheel, where to start with? Thank you, guys!

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  • Cannot connect to wifi after downloading 12.04, repeated prompts for password

    - by Daytown3487
    I have had this OS for a little bit but this is my first upgrade and my first issue I am trying to deal with without my buddy who got my on Ubuntu in the first place (who is on the other side of the country.) I am running an IBM Lenovo T400 Thinkpad that had 11.10 on it and worked flawless. I upgraded to 12.04 a few weeks back and I have not been able to connect to the wifi in my home or anywhere for that matter. I have been trying to mess with it through reading the forums and am not quite sure what my problem is. I am running off of Fios Internet and the wifi keep disconnecting and prompts me to retype the password for reconnecting. If you guys could give me a step by step process of how I should go about fixing this I would GREATLY appreciate it!

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  • processing gamestate with a window of commands across time?

    - by rook2pawn
    I have clients sending client updates at a 100ms intervals. i pool the command inputs and create a client command frame. the commands come into the server in these windows and i tag them across time as they come in. when i do a server tick i intend to process this list of commands i.e. [ {command:'duck',timestamp:350,player:'a'}, {command:'shoot',timestamp:395,player:'b'}, {command:'move', timestamp:410,player:'c'} {command:'cover',timestamp:420,player:'a'} ] how would i efficiently update the gamestate based on this list? the two solutions i see are 1) simulate time via direct equation to figure out how far everyone would move or change as if the real gameupdate was ticking on the worldtick..but then unforseen events that would normally trigger during real update would not get triggered such as powerups or collissions 2) prepare to run the worldupdate multiple times and figure out which commands get sent to which worldupdate. this seems better but a little more costly is there a canonical way to do this?

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  • Is programming a SubCulture? [closed]

    - by Trufa
    I was going through this article: http://en.wikipedia.org/wiki/Subculture Which got mee thinking is programming a subculture? After the a while I started thinking it really hard, and if you go really in depth this is a very complex and interesting question to ask. YOu can even ask yourself if (heavy) internet (social) users are an subculture and programmers a culture within. I think it might be an interesting discussion, hope you like it! NOTE: I linked the wiki article because it might be a good baseline, maybe you can base you answer on Ken Gelder´s proposal to distinguish subcultures. But it should be based on a little bit more that intuition. Thanks in advance! Trufa

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  • How strict are standard employer IP agreements about coding outside of work?

    - by JosephRT
    I'm in negotiations for a position with a large corporation and I'm reading their employment terms. In their IP/copyright section they state that anything that I do outside of work that is "similar" to what I perform on the job is also theirs. I understand that it's intentionally very vague to protect them, but I'm also a little nervous that it could be abused. The way I read it, anything I produce outside of work could be claimed as well, because it would fall under "programming". Is this relatively standard? Could I negotiate more specific terms (I have asked if I could get clarification)? Should I be worried that they could abuse this? I just don't want to be caught in a situation where come up with a (potentially) great idea outside of work and they swoop down and lay claim to it.

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  • Adding gesture recognizer (or dragging) to CCSprite

    - by user339946
    I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as the method implementation can only identify a single sprite to move at a time. I'd like to be able to perhaps add a gesture recognizer or somehow implement ccTouchesBegan/Moved in my own little CCSprite subclass. However, from what I understand, you can't just add gesture recognizers to CCSprites. ccTouchMoved are also not available on CCSprites?? Really confused as to how to implement touches on Cocos2D. What is the easiest way to add some position translation code to a CCSprite so it can be dragged around? Thanks!

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  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

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  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

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  • Ubuntu slows down even after cpu-intensive process is ended

    - by Matt2
    After a Skype video call, or the use of virtualbox, Ubuntu slows down to a crawl, even after the process is ended. Running htop reveals that processes that used little CPU before are now all using about 30% cpu (namely Compiz, Firefox, Python, and Skype, but I'm sure there are others), to the point where all my cores are at 99%. All I can do from here is restart. Any idea why this is happpening? I'm running Ubuntu 12.04 64-bit on 3.7 GiB of memory, Intel® Core™ i3 CPU M 330 @ 2.13GHz × 4, VESA: M92 graphics driver. Not sure why I'm running VESA, I installed fglrx, but I suppose that's a different question. Thanks in advance!

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  • I just updated to 12.04 from 11.10 and now the Unity bar is very sluggish and even the menus do not show on the panel

    - by jredkai
    Like the title says, I just upgraded to 12.04, I know it is only beta but I'm having problems with the Unity bar and the panel with the menus. First the Unity bar is acting very sluggish..I really don't know how to explain it. Also with the menu at the top, it keeps a strange little black bar on everything, even across my tabs in Firefox, it also doesn't let me see any of the menus, well they flicker and you sort of have to guess where everything is. I'm at a loss, I've already ran updates a couple of times to see if I missed something. I really hope I don't have to completely redo my whole Ubuntu setup. Any help would be greatly appreciated.

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  • How can you put all images from a game to 1 file?

    - by ThePlan
    I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 images and map files (they're .txt files which hold map codes) all in the same folder as the executable, when I look in the folder, it makes me want to cry a little bit seeing so many resources, I've never seen a game which shows you all the resources directly, instead I believe they pack the resources in a certain file. Well, that's what I'm trying to achieve: I'm hoping to pack all the images in 1 file (Maybe the .txt files as well) then being able to read from that file or easily add to it.

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  • Which version of OpenGL for Android?

    - by akadouri
    I've been trying to learn OpenGL ES 2.0 to create a simple 2D game. I bought a book on android development, but after seeing that the author uses his own SDK that implements OpenGL ES 1.0 I decided to just use online tutorials. I've been so lost trying to find out what to use. The Matrices and shaders of 2.0 confuse me and I can't find any tutorial that just explains how to texture map a simple 2D image. Basically: OpenGL ES 1.x or 2.0 for simple 2D with little OpenGL experience If 2.0 Any good tutorials for 2.0, I've found so many for 1.0

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  • Does the user agent in any regular browser contain 'bot' or 'crawl'?

    - by Echo
    Does the user agent in any regular browser contain 'bot' or 'crawl'? I check the user agent on my site to see if it is coming from a bot or not. If it is, I can do some little optimizations since they don't login. (I don't change the content at all) After adding checks for 30-40+ bots, I'm getting tired of added them. So I was wondering if checking if it just contains 'bot' or 'crawl'. I know that wont get all bots, but it would get a lot of them. But if that could cause any false positives, then it would totally mess up the ability to add to cart, place an order, and login in.

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  • Is it a bad practice to have an interface to define constants?

    - by FabianB
    I am writing a set of junit test classes in java. There are several constants, for example strings that I will need in different test classes. I am thinking about an interface that defines them and every test class would implement it. The benefits I see there are: easy access to constants: "MY_CONSTANT" instead of "ThatClass.MY_CONSTANT" each constant defined only once Is this approach rather a good or bad practice? I feel like abusing the concept of interfaces a little bit. You can answer generally about interfaces/constants, but also about unit tests if there is something special about it.

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  • Would it be practical/secure to import my GPG keys into (Open)SSH?

    - by InkBlend
    I know a bit about computer security, and well as about the concept of public and private keys. I also know that both GPG and (Open)SSH use the public/private key system. My question is, is there any reason that I would not want to use my GPG keys as authentication for SSH? Please note that, while a have a little bit more experience with Linux, GPG, and SSH than the average computer user, I am by no means an expert. Please be patient and point out any mistakes that you might see.

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  • SDL: How would I add tile layers with my area class as a singleton?

    - by Tony
    I´m trying to wrap my head around how to get this done, if at all possible. So basically I have a Area class, Map class and Tile class. My Area class is a singleton, and this is causing some confusion. I´m trying to draw like this: Background / Tiles / Entities / Overlay Tiles / UI. void C_Application::OnRender() { // Fill the screen black SDL_FillRect( Surf_Screen, &Surf_Screen->clip_rect, SDL_MapRGB( Surf_Screen->format, 0x00, 0x00, 0x00 ) ); // Draw background // Draw tiles C_Area::AreaControl.OnRender(Surf_Screen, -C_Camera::CameraControl.GetX(), -C_Camera::CameraControl.GetY()); // Draw entities for(unsigned int i = 0;i < C_Entity::EntityList.size();i++) { if( !C_Entity::EntityList[i] ) { continue; } C_Entity::EntityList[i]->OnRender( Surf_Screen ); } // Draw overlay tiles // Draw UI // Update the Surf_Screen surface SDL_Flip( Surf_Screen); } Would be nice if someone could give a little input. Thanks.

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  • Creating thumbnails with the same name as the pictures

    - by Duby
    Please, here is my little code for creating thumbnails of pictures saved in a folder named 'pictures', and saving them in another folder named 'thumbs'. ! /bin/bash for i in *.jpg do convert -thumbnail 100 pictures/$i thumbs/$i done However, there two things the program doesn't do: 1) It does not retain the name of the pictures in the thumbnail. For instance, I would want it to generate a thumbnail with the name pic.jpg for a picture named pic.jpg 2) Also, when I run the program, i don't want it to generate the thumbnail for a picture it has already generated its thumbnail, unless that picture has been modified. Any help will be very much appreciated. Thank you

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  • How good is it for SEO if you have a widget that lives on other sites?

    - by Genadinik
    I made a widget that would ideally live on other sites. Here is an example: http://www.comehike.com/outdoors/widget.php?type=hike&hike_id=108&width=500&height=500 I guess since the widget would link back to me, it would be an SEO boost for my site. Is that correct? Or would it be just an SEO boost for that particular URL? If it is just an SEO boost for the particular URL, it does me little good since that page does not link to any of my other pages. Am I thinking about this correctly? How are these things typically handled so that there is a benefit to my site's SEO?

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  • Changing a Sprite When Hit in GameMaker

    - by Pixels_
    I am making a simple little Galaga style game. I want the objects sprite to change whenever it is hit. For example if a laser hits an alien then the sprite takes 1 out of 4 damage to its health points (HP). However I want the sprite to change from green to yellow after 1 hit, yellow to orange after 2 hits, orange to red after 3 hits, and red to pixel explosion after all 4 HPs are lost. That way you can easily distinguish the amount of health each alien has left. How can I do this? Preferably explain it in code.

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  • My wireless connection isn't working well

    - by Maikel Braas
    So this is my problem, I intalled ubuntu 12.04 with the wubi.exe and everything works fine, but my internet connection. When I try to install a program or use firefox, it goes with 24kb/s with a little luck for 1-2 seconds and then my internet terminates and it starts up again after 3-5 mins. Then it goes with an other 24kb/s and this will repeat. The thing is my connection works perfectly with windows. The laptop its running on is a Acer ASPIRE V3-771G. I tryed using a different network adaptor but that didn't help either. Please, some one help me with this. friendly regards, Maikel

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  • Laptop suspend appears broken, what must I roll back?

    - by M. Tibbits
    Question: What package contains the subprogram responsible for the KMenu option "sleep"? Background: I've been running KUbuntu 10.04.1 and I am completely updated. Recently (within the past month), the "sleep" menu item has stopped working. It just sits there waiting like I clicked nothing. I've check all of the logs in /var/log and nothing is added when I click sleep. I'm guessing that something I updated has bollux'ed things up, but I don't know which package contains the component that I need to roll back. In the meantime, I've installed uswsusp, but s2ram & s2both don't ask my password when the laptop resumes -- which really bothers me. So now that I've got a little time to track this down, I had to post -- any ideas??

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • What steps should be taken to ensure that an open source database gets ready for production?

    - by I_like_traffic_lights
    I am considering using GridSQL in a production environment. However, I do have some indications that it is not ready. One is that it got excluded by the offering of EnterpriseDB a while ago, and the forums seem to report a few wrong results and relatively severe bugs. The alternatives to GridSQL, however cost around 100.000$ to buy, so I was thinking to utilize some of this money to ensure that GridSQL gets ready for production. At the same time, I could risk spending 50.000$ and months of work on the development of GridSQL, just to discover that the design was flawed and that a complete rewrite is needed. Then I would have to buy the commercial alternatives to GridSQL and the existence of my startup would be at risk. Question What steps would you take to ensure that there is as little risk as possible that the worst case scenario described above would happen? It is unrealistic that I could do much testing nor code review/coding myself (I am also not the best developer), so please describe where to find the guys that would need to do the work.

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