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  • Performance problem with System.Net.Mail

    - by Saif Khan
    I have this unusual problem with mailing from my app. At first it wasn't working (getting unable to relay error crap) anyways I added the proper authentication and it works. My problem now is, if I try to send around 300 emails (each with a 500k attachment) the app starts hanging around 95% thru the process. Here is some of my code which is called for each mail to be sent Using mail As New MailMessage() With mail .From = New MailAddress(My.Resources.EmailFrom) For Each contact As Contact In Contacts .To.Add(contact.Email) Next .Subject = "Accounting" .Body = My.Resources.EmailBody 'Back the stream up to the beginning orelse the attachment 'will be sent as a zero (0) byte file. attachment.Seek(0, SeekOrigin.Begin) .Attachments.Add(New Attachment(attachment, String.Concat(Item.Year, Item.AttachmentType.Extension))) End With Dim smtp As New SmtpClient("192.168.1.2") With smtp .DeliveryMethod = SmtpDeliveryMethod.Network .UseDefaultCredentials = False .Credentials = New NetworkCredential("username", "password") .Send(mail) End With End Using With item .SentStatus = True .DateSent = DateTime.Now.Date .Save() End With Return I was thinking, can I just prepare all the mails and add them to a collection then open one SMTP conenction and just iterate the collection, calling the send like this Using mail As New MailMessage() ... MailCollection.Add(mail) End Using ... Dim smtp As New SmtpClient("192.168.1.2") With smtp .DeliveryMethod = SmtpDeliveryMethod.Network .UseDefaultCredentials = False .Credentials = New NetworkCredential("username", "password") For Each mail in MainCollection .Send(mail) Next End With

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  • Reading from serial port with Boost Asio?

    - by trikri
    Hi! I'm going to check for incoming messages (data packages) on the serial port, using Boost Asio. Each message will start with a header that is one byte long, and will specify which type of the message has been sent. Each different type of message has an own length. The function I'm about to write should check for new incoming messages continually, and when it finds one it should read it, and then some other function should parse it. I thought that the code might look something like this: void check_for_incoming_messages() { boost::asio::streambuf response; boost::system::error_code error; std::string s1, s2; if (boost::asio::read(port, response, boost::asio::transfer_at_least(0), error)) { s1 = streambuf_to_string(response); int msg_code = s1[0]; if (msg_code < 0 || msg_code >= NUM_MESSAGES) { // Handle error, invalid message header } if (boost::asio::read(port, response, boost::asio::transfer_at_least(message_lengths[msg_code]-s1.length()), error)) { s2 = streambuf_to_string(response); // Handle the content of s1 and s2 } else if (error != boost::asio::error::eof) { throw boost::system::system_error(error); } } else if (error != boost::asio::error::eof) { throw boost::system::system_error(error); } } Is boost::asio::streambuf is the right thing to use? And how do I extract the data from it so I can parse the message? I also want to know if I need to have a separate thread which only calls this function, so that it get called more often? Isn't there a risk for loosing data in between two calls to the function otherwise, because so much data comes in that it can't be stored in the serial ports memory? I'm using Qt as a widget toolkit and I don't really know how long time it needs to process all it's events.

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  • feedparser fails during script run, but can't reproduce in interactive python console

    - by Rhubarb
    It's failing with this when I run eclipse or when I run my script in iPython: 'ascii' codec can't decode byte 0xe2 in position 32: ordinal not in range(128) I don't know why, but when I simply execute the feedparse.parse(url) statement using the same url, there is no error thrown. This is stumping me big time. The code is as simple as: try: d = feedparser.parse(url) except Exception, e: logging.error('Error while retrieving feed.') logging.error(e) logging.error(formatExceptionInfo(None)) logging.error(formatExceptionInfo1()) Here is the stack trace: d = feedparser.parse(url) File "C:\Python26\lib\site-packages\feedparser.py", line 2623, in parse feedparser.feed(data) File "C:\Python26\lib\site-packages\feedparser.py", line 1441, in feed sgmllib.SGMLParser.feed(self, data) File "C:\Python26\lib\sgmllib.py", line 104, in feed self.goahead(0) File "C:\Python26\lib\sgmllib.py", line 143, in goahead k = self.parse_endtag(i) File "C:\Python26\lib\sgmllib.py", line 320, in parse_endtag self.finish_endtag(tag) File "C:\Python26\lib\sgmllib.py", line 360, in finish_endtag self.unknown_endtag(tag) File "C:\Python26\lib\site-packages\feedparser.py", line 476, in unknown_endtag method() File "C:\Python26\lib\site-packages\feedparser.py", line 1318, in _end_content value = self.popContent('content') File "C:\Python26\lib\site-packages\feedparser.py", line 700, in popContent value = self.pop(tag) File "C:\Python26\lib\site-packages\feedparser.py", line 641, in pop output = _resolveRelativeURIs(output, self.baseuri, self.encoding) File "C:\Python26\lib\site-packages\feedparser.py", line 1594, in _resolveRelativeURIs p.feed(htmlSource) File "C:\Python26\lib\site-packages\feedparser.py", line 1441, in feed sgmllib.SGMLParser.feed(self, data) File "C:\Python26\lib\sgmllib.py", line 104, in feed self.goahead(0) File "C:\Python26\lib\sgmllib.py", line 138, in goahead k = self.parse_starttag(i) File "C:\Python26\lib\sgmllib.py", line 296, in parse_starttag self.finish_starttag(tag, attrs) File "C:\Python26\lib\sgmllib.py", line 338, in finish_starttag self.unknown_starttag(tag, attrs) File "C:\Python26\lib\site-packages\feedparser.py", line 1588, in unknown_starttag attrs = [(key, ((tag, key) in self.relative_uris) and self.resolveURI(value) or value) for key, value in attrs] File "C:\Python26\lib\site-packages\feedparser.py", line 1584, in resolveURI return _urljoin(self.baseuri, uri) File "C:\Python26\lib\site-packages\feedparser.py", line 286, in _urljoin return urlparse.urljoin(base, uri) File "C:\Python26\lib\urlparse.py", line 215, in urljoin params, query, fragment)) File "C:\Python26\lib\urlparse.py", line 184, in urlunparse return urlunsplit((scheme, netloc, url, query, fragment)) File "C:\Python26\lib\urlparse.py", line 192, in urlunsplit url = scheme + ':' + url File "C:\Python26\lib\encodings\cp1252.py", line 15, in decode return codecs.charmap_decode(input,errors,decoding_table)

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  • evaluation of a java thread dump

    - by raticulin
    I got a thread dump of one of my processes. It has a bunch of these threads. I guess they are keeping a bunch of memory so I am getting OOM. "Thread-8264" prio=6 tid=0x4c94ac00 nid=0xf3c runnable [0x4fe7f000] java.lang.Thread.State: RUNNABLE at java.util.zip.Inflater.inflateBytes(Native Method) at java.util.zip.Inflater.inflate(Inflater.java:223) - locked <0x0c9bc640 (a java.util.zip.Inflater) at org.apache.commons.compress.archivers.zip.ZipArchiveInputStream.read(ZipArchiveInputStream.java:235) at com.my.ZipExtractorCommonsCompress.extract(ZipExtractorCommonsCompress.java:48) at com.my.CustomThreadedExtractorWrapper$ExtractionThread.run(CustomThreadedExtractorWrapper.java:151) Locked ownable synchronizers: - None "Thread-8241" prio=6 tid=0x4c94a400 nid=0xb8c runnable [0x4faef000] java.lang.Thread.State: RUNNABLE at java.util.zip.Inflater.inflateBytes(Native Method) at java.util.zip.Inflater.inflate(Inflater.java:223) - locked <0x0c36b808 (a java.util.zip.Inflater) at org.apache.commons.compress.archivers.zip.ZipArchiveInputStream.read(ZipArchiveInputStream.java:235) at com.my.ZipExtractorCommonsCompress.extract(ZipExtractorCommonsCompress.java:48) at com.my.CustomThreadedExtractorWrapper$ExtractionThread.run(CustomThreadedExtractorWrapper.java:151) Locked ownable synchronizers: - None I am trying to find out how it arrived to this situation. CustomThreadedExtractorWrapper is a wrapper class that fires a thread to do some work (ExtractionThread, which uses ZipExtractorCommonsCompress to extract zip contents from a compressed stream). If the task is taking too long, ExtractionThread.interrupt(); is called to cancel the operation. I can see in my logs that the cancellation happened 25 times. And I see 21 of these threads in my dump. My questions: What is the status of these threads? Alive and running? Blocked somehow? They did not die with .interrupt() apparently? Is there a sure way to really kill a thread? What does really mean 'locked ' in the stack trace? Line 223 in Inflater.java is: public synchronized int inflate(byte[] b, int off, int len) { ... //return is line 223 return inflateBytes(b, off, len); }

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  • Receiving broadcast messages

    - by Prasad
    Hi, I'm trying to receive broadcast messages using C# code in an ISDN network with BRI interface at my end. I see the packets sent to the broadcast ip address (239.255.255.255) on some ports using Comm View tool. But when I try to listen to this IP address, it says the address is not in a valid context. But when I send broadcast messages to 255.255.255.255 on a port, I can receive those messages with the below code.. What could be the problem with this ip address - 239.255.255.255 ? The code I use to listen to broadcast messages is.. UdpClient udp = new UdpClient(); IPEndPoint receiveEndPoint = new IPEndPoint(IPAddress.Any, 8013); // If I use IPAddress.Parse("239.255.255.255") to listen to, // it says "the address is not in a valid // context." udp.Client.Bind(receiveEndPoint); udp.BeginReceive(_Callback, udp); static private void _Callback(IAsyncResult iar) { try { UdpClient client = (UdpClient)iar.AsyncState; client.BeginReceive(_Callback, client); IPEndPoint ipRemote = new IPEndPoint(IPAddress.Any, 8013); byte[] rgb = client.EndReceive(iar, ref ipRemote); Console.WriteLine("Received {0} bytes: \"{1}\"", rgb.Length.ToString(), Encoding.UTF8.GetString(rgb)); } catch (ObjectDisposedException) { Console.WriteLine("closing listening socket"); } catch (Exception exc) { Console.WriteLine("Listening socket error: \"" + exc.Message + "\""); } } There are packets sent to the broadcast ipaddress (239.255.255.255) which I can see in Commview tool, but can't receive them from the code... Can anybody help me out please? Thanking you in advance, Prasad Kancharla.

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  • C# .Net Serial DataReceived Event response too slow for high-rate data.

    - by Matthew
    Hi, I have set up a SerialDataReceivedEventHandler, with a forms based program in VS2008 express. My serial port is set up as follows: 115200, 8N1 Dtr and Rts enabled ReceivedBytesThreshold = 1 I have a device I am interfacing with over a BlueTooth, USB to Serial. Hyper terminal receives the data just fine at any data rate. The data is sent regularly in 22 byte long packets. This device has an adjustable rate at which data is sent. At low data rates, 10-20Hz, the code below works great, no problems. However, when I increase the data rate past 25Hz, there starts to recieve mulitple packets on one call. What I mean by this is that there should be a event trigger for every incoming packet. With higher output rates, I have tested the buffer size (BytesToRead command) immediatly when the event is called and there are multiple packets in the buffer then. I think that the event fires slowly and by the time it reaches the code, more packes have hit the buffer. One test I do is see how many time the event is trigger per second. At 10Hz, I get 10 event triggers, awesome. At 100Hz, I get something like 40 event triggers, not good. My goal for data rate is 100HZ is acceptable, 200Hz preferred, and 300Hz optimum. This should work because even at 300Hz, that is only 52800bps, less than half of the set 115200 baud rate. Anything I am over looking? public Form1() { InitializeComponent(); serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived); } private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e) { this.Invoke(new EventHandler(Display_Results)); } private void Display_Results(object s, EventArgs e) { serialPort1.Read(IMU, 0, serial_Port1.BytesToRead); }

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  • Questions on usages of sizeof

    - by Appu
    Question 1 I have a struct like, struct foo { int a; char c; }; When I say sizeof(foo), i am getting 8 on my machine. As per my understanding, 4 bytes for int, 1 byte for char and 3 bytes for padding. Is that correct? Given a struct like the above, how will I find out how many bytes will be added as padding? Question 2 I am aware that sizeof can be used to calculate the size of an array. Mostly I have seen the usage like (foos is an array of foo) sizeof(foos)/sizeof(*foos) But I found that the following will also give same result. sizeof(foos) / sizeof(foo) Is there any difference in these two? Which one is preffered? Question 3 Consider the following statement. foo foos[] = {10,20,30}; When I do sizeof(foos) / sizeof(*foos), it gives 2. But the array has 3 elements. If I change the statement to foo foos[] = {{10},{20},{30}}; it gives correct result 3. Why is this happening? Any thoughts..

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  • This property cannot be set after writing has started! on a C# WebRequest Object

    - by EBAGHAKI
    I want to reuse a WebRequest object so that cookies and session would be saved for later request to the server. Below is my code. If i use Post function twice on the second time at request.ContentLength = byteArray.Length; it will throw an exception This property cannot be set after writing has started! But as you can see dataStream.Close(); Should close the writing process! Anybody knows what's going on? static WebRequest request; public MainForm() { request = WebRequest.Create("http://localhost/admin/admin.php"); } static string Post(string url, string data) { request.Method = "POST"; byte[] byteArray = Encoding.UTF8.GetBytes(data); request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = byteArray.Length; Stream dataStream = request.GetRequestStream(); dataStream.Write(byteArray, 0, byteArray.Length); dataStream.Close(); WebResponse response = request.GetResponse(); Console.WriteLine(((HttpWebResponse)response).StatusDescription); dataStream = response.GetResponseStream(); StreamReader reader = new StreamReader(dataStream); string responseFromServer = reader.ReadToEnd(); Console.WriteLine(responseFromServer); reader.Close(); dataStream.Close(); response.Close(); request.Abort(); return responseFromServer; }

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  • Difficulty setting ArrayList to java.sql.Blob to save in DB using hibernate

    - by me_here
    I'm trying to save a java ArrayList in a database (H2) by setting it as a blob, for retrieval later. If this is a bad approach, please say - I haven't been able to find much information on this area. I have a column of type Blob in the database, and Hibernate maps to this with java.sql.Blob. The code I'm struggling with is: Drawings drawing = new Drawings(); try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream oos = null; oos = new ObjectOutputStream(bos); oos.writeObject(plan.drawingPane21.pointList); byte[] buff = bos.toByteArray(); Blob drawingBlob = null; drawingBlob.setBytes(0, buff); drawing.setDrawingObject(drawingBlob); } catch (Exception e){ System.err.println(e); } The object I'm trying to save into a blob (plan.drawingPane21.pointList) is of type ArrayList<DrawingDot>, DrawingDot being a custom class implementing Serializable. My code is failing on the line drawingBlob.setBytes(0, buff); with a NullPointerException. Help appreciated.

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  • x86 CMP Instruction Difference

    - by Pindatjuh
    Question What is the (non-trivial) difference between the following two x86 instructions? 39 /r CMP r/m32,r32 Compare r32 with r/m32 3B /r CMP r32,r/m32 Compare r/m32 with r32 Background I'm building a Java assembler, which will be used by my compiler's intermediate language to produce Windows-32 executables. Currently I have following code: final ModelBase mb = new ModelBase(); // create new memory model mb.addCode(new Compare(Register.ECX, Register.EAX)); // add code mb.addCode(new Compare(Register.EAX, Register.ECX)); // add code final FileOutputStream fos = new FileOutputStream(new File("test.exe")); mb.writeToFile(fos); fos.close(); To output a valid executable file, which contains two CMP instruction in a TEXT-section. The executable outputted to "text.exe" will do nothing interesting, but that's not the point. The class Compare is a wrapper around the CMP instruction. The above code produces (inspecting with OllyDbg): Address Hex dump Command 0040101F |. 3BC8 CMP ECX,EAX 00401021 |. 3BC1 CMP EAX,ECX The difference is subtle: if I use the 39 byte-opcode: Address Hex dump Command 0040101F |. 39C1 CMP ECX,EAX 00401021 |. 39C8 CMP EAX,ECX Which makes me wonder about their synonymity and why this even exists.

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  • Why so much stack space used for each recursion?

    - by Harvey
    I have a simple recursive function RCompare() that calls a more complex function Compare() which returns before the recursive call. Each recursion level uses 248 bytes of stack space which seems like way more than it should. Here is the recursive function: void CMList::RCompare(MP n1) // RECURSIVE and Looping compare function { auto MP ne=n1->mf; while(StkAvl() && Compare(n1=ne->mb)) RCompare(n1); // Recursive call ! } StkAvl() is a simple stack space check function that compares the address of an auto variable to the value of an address near the end of the stack stored in a static variable. It seems to me that the only things added to the stack in each recursion are two pointer variables (MP is a pointer to a structure) and the stuff that one function call stores, a few saved registers, base pointer, return address, etc., all 32-bit (4 byte) values. There's no way that is 248 bytes is it? I don't no how to actually look at the stack in a meaningful way in Visual Studio 2008. Thanks

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  • Sync Vs. Async Sockets Performance in .NET

    - by Michael Covelli
    Everything that I read about sockets in .NET says that the asynchronous pattern gives better performance (especially with the new SocketAsyncEventArgs which saves on the allocation). I think this makes sense if we're talking about a server with many client connections where its not possible to allocate one thread per connection. Then I can see the advantage of using the ThreadPool threads and getting async callbacks on them. But in my app, I'm the client and I just need to listen to one server sending market tick data over one tcp connection. Right now, I create a single thread, set the priority to Highest, and call Socket.Receive() with it. My thread blocks on this call and wakes up once new data arrives. If I were to switch this to an async pattern so that I get a callback when there's new data, I see two issues The threadpool threads will have default priority so it seems they will be strictly worse than my own thread which has Highest priority. I'll still have to send everything through a single thread at some point. Say that I get N callbacks at almost the same time on N different threadpool threads notifying me that there's new data. The N byte arrays that they deliver can't be processed on the threadpool threads because there's no guarantee that they represent N unique market data messages because TCP is stream based. I'll have to lock and put the bytes into an array anyway and signal some other thread that can process what's in the array. So I'm not sure what having N threadpool threads is buying me. Am I thinking about this wrong? Is there a reason to use the Async patter in my specific case of one client connected to one server?

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  • Extract wrong data from a frame in C?

    - by ipkiss
    I am writing a program that reads the data from the serial port on Linux. The data are sent by another device with the following frame format: |start | Command | Data | CRC | End | |0x02 | 0x41 | (0-127 octets) | | 0x03| ---------------------------------------------------- The Data field contains 127 octets as shown and octet 1,2 contains one type of data; octet 3,4 contains another data. I need to get these data. Because in C, one byte can only holds one character and in the start field of the frame, it is 0x02 which means STX which is 3 characters. So, in order to test my program, On the sender side, I construct an array as the frame formatted above like: char frame[254]; frame[0] = 0x02; // starting field frame[1] = 0x41; // command field which is character 'A' ..so on.. And, then On the receiver side, I take out the fields like: char result[254]; // read data read(result); printf("command = %c", result[1]); // get the command field of the frame // get other field's values the command field value (result[1]) is not character 'A'. I think, this because the first field value of the frame is 0x02 (STX) occupying 3 first places in the array frame and leading to the wrong results on the receiver side. How can I correct the issue or am I doing something wrong at the sender side? Thanks all. related questions: http://stackoverflow.com/questions/2500567/parse-and-read-data-frame-in-c http://stackoverflow.com/questions/2531779/clear-data-at-serial-port-in-linux-in-c

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  • Creating a new workbook in Excel from Python breaks

    - by Marcelo Cantos
    I am trying to use the stock standard win32com approach to drive Excel 2007 from Python. However, when I try to create a new workbook, things go pear-shaped: Python 2.6.4 (r264:75706, Nov 3 2009, 13:23:17) [MSC v.1500 32 bit (Intel)] on win32 ... >>> import win32com.client >>> excel = win32com.client.Dispatch("Excel.Application") >>> wb = excel.Workbooks.Add() Traceback (most recent call last): File "<pyshell#3>", line 1, in <module> wb = excel.Workbooks.Add() File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 467, in __getattr__ if self._olerepr_.mapFuncs.has_key(attr): return self._make_method_(attr) File "C:\Python26\lib\site-packages\win32com\client\dynamic.py", line 295, in _make_method_ methodCodeList = self._olerepr_.MakeFuncMethod(self._olerepr_.mapFuncs[name], methodName,0) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 297, in MakeFuncMethod return self.MakeDispatchFuncMethod(entry, name, bMakeClass) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 318, in MakeDispatchFuncMethod s = linePrefix + 'def ' + name + '(self' + BuildCallList(fdesc, names, defNamedOptArg, defNamedNotOptArg, defUnnamedArg, defOutArg) + '):' File "C:\Python26\lib\site-packages\win32com\client\build.py", line 604, in BuildCallList argName = MakePublicAttributeName(argName) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 542, in MakePublicAttributeName return filter( lambda char: char in valid_identifier_chars, className) File "C:\Python26\lib\site-packages\win32com\client\build.py", line 542, in <lambda> return filter( lambda char: char in valid_identifier_chars, className) UnicodeDecodeError: 'ascii' codec can't decode byte 0x83 in position 52: ordinal not in range(128) >>> What is going wrong here? Have I done something silly, or is Python/win32com/Excel somehow broken?

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  • Winforms: How to speed up Invalidate()?

    - by Pedery
    I'm developing a retained mode drawing application in GDI+. The application can draw simple shapes to a canvas and perform basic editing. The math that does this is optimized to the last byte and is not an issue. I'm drawing on a panel that is using the built-in Controlstyles.DoubleBuffer. Now, my problem arises if I run my app maximized on a big monitor (HD in my case). If I try to draw a line from one corner of the (big) canvas to the diagonally oposite other, it will start to lag and the CPU goes high up. Each graphical object in my app has a boundingbox. Thus, when I invalidate the boundingbox of a line that goes from one corner of the maximized app to the oposite diagonal one, that boundingbox is virtually as big as the canvas. When a user is drawing a line, this invalidation of the boundingbox thus happens on the mousemove event, and there is a clear lag visible. This lag also exists if the line is the only object on the canvas. I've tried to optimize this in many ways. If I draw a shorter line, the CPU and the lag goes down. If I remove the Invalidate() and keep all other code, the app is quick. If I use a Region (that only spans the figure) to invalidate instead of the boundingbox, it is just as slow. If I split the boundingbox into a range of smaller boxes that lie back to back, thus reducing the invalidation area, no visible performance gain can be seen. Thus I'm at a loss here. How can I speed up the invalidation? On a side note, both Paint.Net and Mspaint suffers from the same shortcommings. Word and PowerPoint however, seem to be able to paint a line as described above with no lag and no CPU load at all. Thus it's possible to achieve the desired results, the question is how?

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  • Why can't the compiler/JVM just make autoboxing "just work"?

    - by Pyrolistical
    Autoboxing is rather scary. While I fully understand the difference between == and .equals I can't but help have the follow bug the hell out of me: final List<Integer> foo = Arrays.asList(1, 1000); final List<Integer> bar = Arrays.asList(1, 1000); System.out.println(foo.get(0) == bar.get(0)); System.out.println(foo.get(1) == bar.get(1)); That prints true false Why did they do it this way? It something to do with cached Integers, but if that is the case why don't they just cache all Integers used by the program? Or why doesn't the JVM always auto unbox to primitive? Printing false false or true true would have been way better. EDIT I disagree about breakage of old code. By having foo.get(0) == bar.get(0) return true you already broke the code. Can't this be solved at the compiler level by replacing Integer with int in byte code (as long as it is never assigned null)

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  • Optimal Serialization of Primitive Types

    - by Greg Dean
    We are beginning to roll out more and more WAN deployments of our product (.Net fat client w/ IIS hosted Remoting backend). Because of this we are trying to reduce the size of the data on the wire. We have overridden the default serialization by implementing ISerializable (similar to this), we are seeing anywhere from 12% to 50% gains. Most of our efforts focus on optimizing arrays of primitive types. I would like to know if anyone knows of any fancy way of serializing primitive types, beyond the obvious? For example today we serialize an array of ints as follows: [4-bytes (array length)][4-bytes][4-bytes] Can anyone do significantly better? The most obvious example of a significant improvement, for boolean arrays, is putting 8 bools in each byte, which we already do. Note: Saving 7 bits per bool may seem like a waste of time, but when you are dealing with large magnitudes of data (which we are), it adds up very fast. Note: We want to avoid general compression algorithms because of the latency associated with it. Remoting only supports buffered requests/responses(no chunked encoding). I realize there is a fine line between compression and optimal serialization, but our tests indicate we can afford very specific serialization optimizations at very little cost in latency. Whereas reprocessing the entire buffered response into new compressed buffer is too expensive.

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  • castle monorail unit test rendertext

    - by MikeWyatt
    I'm doing some maintenance on an older web application written in Monorail v1.0.3. I want to unit test an action that uses RenderText(). How do I extract the content in my test? Reading from controller.Response.OutputStream doesn't work, since the response stream is either not setup properly in PrepareController(), or is closed in RenderText(). Example Action public DeleteFoo( int id ) { var success= false; var foo = Service.Get<Foo>( id ); if( foo != null && CurrentUser.IsInRole( "CanDeleteFoo" ) ) { Service.Delete<Foo>( id ); success = true; } CancelView(); RenderText( "{ success: " + success + " }" ); } Example Test (using Moq) [Test] public void DeleteFoo() { var controller = new MyController (); PrepareController ( controller ); var foo = new Foo { Id = 123 }; var mockService = new Mock < Service > (); mockService.Setup ( s => s.Get<Foo> ( foo.Id ) ).Returns ( foo ); controller.Service = mockService.Object; controller.DeleteTicket ( ticket.Id ); mockService.Verify ( s => s.Delete<Foo> ( foo.Id ) ); Assert.AreEqual ( "{success:true}", GetResponse ( Response ) ); } // response.OutputStream.Seek throws an "System.ObjectDisposedException: Cannot access a closed Stream." exception private static string GetResponse( IResponse response ) { response.OutputStream.Seek ( 0, SeekOrigin.Begin ); var buffer = new byte[response.OutputStream.Length]; response.OutputStream.Read ( buffer, 0, buffer.Length ); return Encoding.ASCII.GetString ( buffer ); }

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  • The name capture does not exist in the current context ERROR

    - by Haxed
    Hi I am developing a campera capture application. I am currently using EmguCV 2.0. I get an error with the following line of code : Image image = capture.QueryFrame(); I have added all the required references of EmguCV like Emgu.CV,Emgu.CV.UI, Emgu.CV.ML, Emgu.Util, but still it gives a error saying : Error 1 The name 'capture' does not exist in the current context C:\Documents and Settings\TLNA\my documents\visual studio 2010\Projects\webcamcapture\webcamcapture\Form1.cs 27 38 webcamcapture I got this code from here. The full program code is given below:- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Emgu.CV; using Emgu.CV.UI; using Emgu.CV.Structure; using Emgu.CV.ML; namespace webcamcapture { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void timer1_Tick(object sender, EventArgs e) { Image<Bgr, Byte> image = capture.QueryFrame(); pictureBox1.Image = image.ToBitmap(pictureBox1.Width, pictureBox1.Height); } } }

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  • Payapl sandbox a/c in Dotnet..IPN Response Invaild

    - by Sam
    Hi, I am Integrating paypal to mysite.. i use sandbox account,One Buyer a/c and one more for seller a/c...and downloaded the below code from paypal site string strSandbox = "https://www.sandbox.paypal.com/cgi-bin/webscr"; HttpWebRequest req = (HttpWebRequest)WebRequest.Create(strSandbox); //Set values for the request back req.Method = "POST"; req.ContentType = "application/x-www-form-urlencoded"; byte[] param = Request.BinaryRead(HttpContext.Current.Request.ContentLength); string strRequest = Encoding.ASCII.GetString(param); strRequest += "&cmd=_notify-validate"; req.ContentLength = strRequest.Length; //for proxy //WebProxy proxy = new WebProxy(new Uri("http://url:port#")); //req.Proxy = proxy; //Send the request to PayPal and get the response StreamWriter streamOut = new StreamWriter(req.GetRequestStream(), System.Text.Encoding.ASCII); streamOut.Write(strRequest); streamOut.Close(); StreamReader streamIn = new StreamReader(req.GetResponse().GetResponseStream()); string strResponse = streamIn.ReadToEnd(); streamIn.Close(); if (strResponse == "VERIFIED") { //check the payment_status is Completed //check that txn_id has not been previously processed //check that receiver_email is your Primary PayPal email //check that payment_amount/payment_currency are correct //process payment } else if (strResponse == "INVALID") { //log for manual investigation } else { //log response/ipn data for manual investigation } and when add this snippets in pageload event of success page i get the ipn response as INVALID but amount paid successfully but i am getting invalid..any help..Paypal Docs in not Clear. thanks in advance

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  • There's a black hole in my server (TcpClient, TcpListener)

    - by Matías
    Hi, I'm trying to build a server that will receive files sent by clients over a network. If the client decides to send one file at a time, there's no problem, I get the file as I expected, but if it tries to send more than one I only get the first one. Here's the server code: I'm using one Thread per connected client public void ProcessClients() { while (IsListening) { ClientHandler clientHandler = new ClientHandler(listener.AcceptTcpClient()); Thread thread = new Thread(new ThreadStart(clientHandler.Process)); thread.Start(); } } The following code is part of ClientHandler class public void Process() { while (client.Connected) { using (MemoryStream memStream = new MemoryStream()) { int read; while ((read = client.GetStream().Read(buffer, 0, buffer.Length)) > 0) { memStream.Write(buffer, 0, read); } if (memStream.Length > 0) { Packet receivedPacket = (Packet)Tools.Deserialize(memStream.ToArray()); File.WriteAllBytes(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), Guid.NewGuid() + receivedPacket.Filename), receivedPacket.Content); } } } } On the first iteration I get the first file sent, but after it I don't get anything. I've tried using a Thread.Sleep(1000) at the end of every iteration without any luck. On the other side I have this code (for clients) . . client.Connect(); foreach (var oneFilename in fileList) client.Upload(oneFilename); client.Disconnect(); . . The method Upload: public void Upload(string filename) { FileInfo fileInfo = new FileInfo(filename); Packet packet = new Packet() { Filename = fileInfo.Name, Content = File.ReadAllBytes(filename) }; byte[] serializedPacket = Tools.Serialize(packet); netStream.Write(serializedPacket, 0, serializedPacket.Length); netStream.Flush(); } netStream (NetworkStream) is opened on Connect method, and closed on Disconnect. Where's the black hole? Can I send multiple objects as I'm trying to do? Thanks for your time.

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  • Looking for streaming xml pretty printer in C/C++ using expat or libxml2

    - by Mark Zeren
    I'm looking for a streaming xml pretty printer for C/C++ that's either self contained or that uses libxml2 or expat. I've searched a bit and not found one. It seems like something that would be generally useful. Am I missing an obvious tool that does this? Background: I have a library that outputs xml without whitespace all on one line. In some cases I'd like to pretty print that output. I'm looking for a BSD-ish licensed C/C++ library or sample code that will take a raw xml byte stream and pretty print it. Here's some pseudo code showing one way that I might use this functionality: void my_write(const char* buf, int len); PrettyPrinter pp(bind(&my_write)); while (...) { // ... get some more xml ... const char* buf = xmlSource.get_buf(); int len = xmlSource.get_buf_len(); int written = pp.write(buf, len); // calls my_write with pretty printed xml // ... error handling, maybe call write again, etc. ... } I'd like to avoid instantiating a DOM representation. I already have dependencies on the expat and libxml2 shared libraries, and I'd rather not add any more shared library dependencies.

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  • How would I write the following applescript in Obj-C AppScript? ASTranslate was of no help =(

    - by demonslayer319
    The translation tool isn't able to translate this working code. I copied it out of a working script. set pathToTemp to (POSIX path of ((path to desktop) as string)) -- change jpg to pict tell application "Image Events" try launch set albumArt to open file (pathToTemp & "albumart.jpg") save albumArt as PICT in file (pathToTemp & "albumart.pict") --the first 512 bytes are the PICT header, so it reads from byte 513 --this is to allow the image to be added to an iTunes track later. set albumArt to (read file (pathToTemp & "albumart.pict") from 513 as picture) close end try end tell The code is taking a jpg image, converting it to a PICT file, and then reading the file minus the header (the first 512 bytes). Later in the script, albumArt will be added to an iTunes track. I tried translating the code (minus the comments), but ASTranslate froze for a good 2 minutes before giving me this: Untranslated event 'earsffdr' #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IELaunchCommand *cmd = [[imageEvents launch] ignoreReply]; id result = [cmd send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.jpg"]; id result = [[ref open] send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents images] byName: @"albumart.jpg"]; IESaveCommand *cmd = [[[ref save] in: [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.pict"]] as: [IEConstant PICT]]; id result = [cmd send]; 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' 'cascrgdut' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'cascrgdut' 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' Untranslated event 'rdwrread' OK I have no clue how to make sense of this. Thanks for any and all help!

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  • Encryption in Java & Flex

    - by Jef
    I want tp encrypt and decrypt string, with defined salt. But the result must be same if the code run in java and adobe flex. The main goal is: the app in adobe flex will be generate a string that can be decrypt in server using java. I use this flex library http://crypto.hurlant.com/demo/ Try to 'Secret Key' Tab. I want to use AES Encryption, 'CBC' or 'PKCS5'. var k:String = "1234567890123456"; var kdata:ByteArray = Hex.toArray(k); var txt:String = "hello"; var data:ByteArray = Hex.toArray(Hex.fromString(txt));; var name:String = "simple-aes-cbc"; var pad:IPad =new PKCS5(); var mode:ICipher = Crypto.getCipher(name, kdata, pad); pad.setBlockSize(mode.getBlockSize()); mode.encrypt(data); encrypted.text=Hex.fromArray(data); trace(Hex.fromArray(data)); And here is the code in java String plaintext = "hello"; String key = "1234567890123456"; SecretKey keyspec = new SecretKeySpec(key.getBytes(), "AES"); Cipher cipher = Cipher.getInstance("AES/CBC/PKCS5Padding"); cipher.init(Cipher.ENCRYPT_MODE,keyspec); byte[] encrypted = cipher.doFinal(plaintext.getBytes()); BASE64Encoder base64 = new BASE64Encoder(); String encodedString = base64.encode(encrypted); System.out.println(encodedString); Why the result is not same? Can you guys provide the sample with the same result both of java and flex (encrypt and decrypt)? And if I want to change the paramater, for example, from cbc to ebc, which line that need to be changed? Thanks!

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  • Lua Alien Module - Trouble using WriteProcessMemory function, unsure on types (unit32)

    - by jefferysanders
    require "alien" --the address im trying to edit in the Mahjong game on Win7 local SCOREREF = 0x0744D554 --this should give me full access to the process local ACCESS = 0x001F0FFF --this is my process ID for my open window of Mahjong local PID = 1136 --function to open proc local op = alien.Kernel32.OpenProcess op:types{ ret = "pointer", abi = "stdcall"; "int", "int", "int"} --function to write to proc mem local wm = alien.Kernel32.WriteProcessMemory wm:types{ ret = "long", abi = "stdcall"; "pointer", "pointer", "pointer", "long", "pointer" } local pRef = op(ACCESS, true, PID) local buf = alien.buffer("99") -- ptr,uint32,byte arr (no idea what to make this),int, ptr print( wm( pRef, SCOREREF, buf, 4, nil)) --prints 1 if success, 0 if failed So that is my code. I am not even sure if I have the types set correctly. I am completely lost and need some guidance. I really wish there was more online help/documentation for alien, it confuses my poor brain. What utterly baffles me is that it WriteProcessMemory will sometimes complete successfully (though it does nothing at all, to my knowledge) and will also sometimes fail to complete successfully. As I've stated, my brain hurts. Any help appreciated.

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